Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 01:10:21 // Winter2019/RPGLIKE Player: Jack Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (592) 2960 Value Destroyed (28292) 28292 Prototype IDs (221) 4420 Alien Tech Used (4) 800 Bonus (35392) 35392 TOTAL SCORE: 82564 Bonus ------- Pacifist 200 High Alert Combat Kills 7669 Installed LC Capacitor 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -5077 Cogmind --------- Core Integrity 370/1200 Matter 142/300 Energy 1300/1300 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location Free Derelict Territories Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (11) ----- Advanced Energy Well Experimental Armor Integrity Analyzer Microactuators Nanoactuators Actuator Array Actuator Array Force Field Experimental Hacking Suite > --- WEAPON (4) ------- Plasma Sword Plasma Sword Plasma Sword Vibroblade > --- INVENTORY (7) ---- Protomatter-63 Force Field Transdimensional Reconstructor Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Improved Antigrav System > --- UTILITY ---------- Advanced Energy Well Experimental Armor Integrity Analyzer Microactuators Nanoactuators Actuator Array Actuator Array Improved Force Field Deep Network Scanner LC Capacitor > --- WEAPON ----------- Plasma Sword Plasma Sword Plasma Sword Vibroblade > --- INVENTORY -------- Transdimensional Reconstructor Drained L-Cannon Plasma Cutter [Rating: 163] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Hover Unit Zionite Glidesys I Flight Unit Xenon Bombardment Thruster Utility Microactuators Device Microactuators Storage Advanced Energy Well Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Artifact LC Capacitor Weapon Plasma Sword Energy Gun Small Laser Energy Cannon L-Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Slots Evolved 16 | 4 . . . . 4 . 2 . . . . . 2 . . . 2 . . . . . . . 1 . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 2 . 2 . . . . . 2 . . . 2 . . . . . . . 1 . 1 . . . . Weapon 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 77 | 2 . 1 4 3 14 . 6 7 . . 7 . 6 1 . 2 . 8 . . 1 . 2 . 3 . . . 7 2 1 Power 6 | . . . 1 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Engine 4 | . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 23 | . . . 3 1 6 . 2 . . . 6 . . . . . . . . . . . . . . . . . 4 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . 4 . 2 . . . 6 . . . . . . . . . . . . . . . . . 4 1 . Flight 6 | . . . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 23 | . . . . 1 3 . 3 . . . . . 2 1 . 1 . 5 . . 1 . 1 . 2 . . . 1 1 1 Device 12 | . . . . . 2 . 3 . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 Storage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Hackware 6 | . . . . 1 1 . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . . Protection 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 25 | 2 . 1 . . 4 . . 6 . . . . 4 . . 1 . 3 . . . . 1 . 1 . . . 2 . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . 6 . . . . 4 . . . . 3 . . . . 1 . . . . . 1 . . Piercing Weapon 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . Parts Lost 8 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 1 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups . | . . . . . . 2 1 2 1 . . 2 . 1 1 2 1 . . . . . . 1 1 3 2 2 2 3 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . 1 Weapon . | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 25 25 28 61 76 91 91 99 100 100 100 100 97 98 93 94 99 98 100 100 100 100 100 100 98 89 89 90 88 83 80 Engine 2 | . . . 4 12 10 8 7 4 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 2 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Hover 21 | . . . . . 3 33 31 27 28 28 28 28 26 25 21 25 24 22 22 22 22 22 22 22 21 21 20 20 19 20 20 Flight 2 | . . . 11 25 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 28 | . . . . . 15 16 19 35 35 35 35 35 35 37 37 37 36 31 33 33 33 33 33 33 31 21 24 25 25 23 25 Storage 2 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Processor 2 | . . . . . . . . . . . . . . . . . . . 5 5 6 11 11 11 10 5 5 5 5 5 5 Hackware 2 | . . . . 11 4 . . . . . . . . . . . . 9 5 5 3 . . . . 5 5 5 6 5 5 Slashing Weapon 17 | . . . . . . . . 12 28 28 28 28 26 25 25 24 24 22 22 22 22 22 22 22 21 21 20 20 19 20 14 Piercing Weapon 6 | . . . 12 12 23 33 31 14 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 163 | 2 2 4 7 10 43 43 51 54 54 53 65 65 75 80 80 84 84 98 96 96 103 103 107 107 152 152 155 155 163 122 141 Average Rating 75 | 1 2 2 5 9 24 43 44 51 53 53 58 65 70 78 75 77 83 92 96 96 97 103 106 107 109 152 154 155 144 119 116 On Entrance 75 | . 2 2 4 7 10 43 43 51 54 53 53 65 65 75 80 76 84 83 96 96 96 103 103 107 107 152 152 155 155 122 119 Naked Turns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 2 2 2 5 5 16 15 27 33 33 33 38 38 45 53 53 48 48 48 46 46 46 46 51 51 60 60 65 65 66 51 103 Greatest Support 69 | 8 8 8 13 13 32 41 41 41 41 41 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 66 66 69 63 62 Greatest Overweight (x) 6 | . . . . . 1 . 1 1 . . . . 1 . 6 . . 1 . . . . 1 . . . 1 1 5 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 5 6 6 6 6 7 7 7 Average Capacity 3 | . . . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 5 6 6 6 6 7 7 Most Carried 7 | . . . . . 3 2 3 3 3 2 2 3 3 2 3 3 3 3 3 5 5 5 5 5 6 6 6 6 6 7 7 Average Carried 2 | . . . . . . 2 2 2 2 1 . 2 2 1 1 3 2 2 2 4 5 4 4 4 4 6 5 5 5 6 5 Final Capacity 7 | . . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 5 6 6 6 6 7 7 7 Final Carried 7 | . . . . . 2 2 3 3 2 2 2 3 3 1 3 3 2 3 3 5 5 4 5 4 6 6 6 5 6 7 4 Class Distribution -------------------- 45% | Hacker-Gladiator 44% | Machinist-Gladiator 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Waste Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Zion Hacker-Gladiator | -7/Deep Caves Hacker-Gladiator | -6/Proximity Caves Machinist-Gladiator | -6/Factory Machinist-Gladiator | -6/Lower Caves Machinist-Gladiator | -6/Lower Caves Machinist-Gladiator | -6/Data Miner Machinist-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Machinist-Gladiator | -5/Upper Caves Machinist-Gladiator | -5/Upper Caves Machinist-Gladiator | -5/Warlord Machinist-Gladiator | -4/Proximity Caves Machinist-Gladiator | -4/Factory Machinist-Gladiator | -4/Armory Machinist-Gladiator | -4/Lab Hacker-Gladiator | -3/Research Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Gladiator | -2/Section 7 Hacker-Gladiator | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Matter Collected 1836 | 63 . 47 68 124 171 . 189 162 27 37 70 . 189 53 88 30 53 87 10 25 . 10 20 27 79 . 30 10 167 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27211 | . . . 130 202 1995 . 2958 725 581 817 323 151 2054 1652 584 246 1497 2865 728 1401 92 701 1686 784 124 523 446 239 3116 591 . Parts 1426 | . . . 23 17 111 . 177 22 26 58 26 13 121 49 21 13 56 197 28 51 . 34 89 56 7 27 24 24 113 43 . Haulers Intercepted 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 265 | . . . . . . . . 2 24 3 . 13 . 46 11 . 56 . 25 43 . 42 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . 2 . . . . 6 . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Combat Hostiles Destroyed 477 | . . . 8 6 37 . 55 4 12 6 8 5 41 23 10 4 21 56 17 17 2 19 30 17 1 11 6 7 44 10 . Melee 475 | . . . 8 6 37 . 55 4 12 6 8 5 41 23 10 4 21 56 17 17 2 19 30 17 1 11 6 7 42 10 . Classes Destroyed 27 | . . . 3 4 7 . . 2 . 2 2 2 1 . . . 1 . . . . . . . . . . 2 1 . . Worker 15 | . . . . . 2 . 4 . . . . . 4 . . . . 4 . . . . 1 . . . . . . . . Builder 19 | . . . 2 . 2 . 3 . . . . . 1 . . . . 8 . . . . 3 . . . . . . . . Tunneler 8 | . . . . 1 1 . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . Hauler 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 10 | . . . . . 1 . 5 . . . . . 1 . . . . 3 . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Operator 5 | . . . . 1 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Watcher 12 | . . . . . 1 . 1 . . . . . . . . . . 6 . . . . . 2 . . 1 . . 1 . Swarmer 91 | . . . 7 3 . . . . . . . . 3 11 . . 2 19 6 2 . 10 9 5 . 5 . 4 3 2 . Saboteur 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . Grunt 196 | . . . . 1 26 . 43 . 12 . . 3 21 7 . . 8 12 8 7 . 6 9 8 . 5 2 . 13 5 . Brawler 18 | . . . . . 1 . 2 . . . . . 2 . . . 4 1 . 4 1 1 . . . . . . 2 . . Duelist 14 | . . . . . 1 . . . . . . . 1 2 . . 1 2 2 1 1 . . . . . . . 2 1 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Sentry 40 | . . . 1 1 4 . 4 . . . . . 4 2 . . 1 8 1 2 . . 5 1 . 1 2 . 3 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 24 | . . . . 1 . . 1 . . . . . 3 . 3 . 4 2 . . . . 2 2 . . 2 . 2 2 . Programmer 36 | . . . . . 5 . 5 . . . . . 5 . 1 . . 9 . . . . 5 . . . . . 6 . . Behemoth 6 | . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 . 1 . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 22 | . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . 2 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Butcher 8 | . . . . . . . . 4 . . . . . . 3 . . . . 1 . . . . . . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mutant 10 | . . . . . . . . 1 1 5 . . . . 1 . . . 1 1 . . . . . . . . . . . Best Kill Streak 14 | . . . 6 4 6 . 9 2 4 14 3 3 6 7 5 1 9 13 6 9 2 6 5 7 1 7 3 4 11 4 . Combat Bots Only 12 | . . . 6 4 6 . 9 2 4 4 3 3 6 7 5 1 9 12 6 9 2 6 5 7 1 7 3 4 11 4 . Max Kills in Single Turn 2 | . . . 1 1 1 . 2 1 1 2 1 1 1 2 1 1 1 2 2 2 1 2 2 1 1 2 1 2 2 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . 1 1 1 . 2 1 1 1 1 1 1 2 1 1 1 2 2 2 1 2 2 1 1 2 1 2 2 2 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Imprinter (-7/Zion) A5 (-4/Lab) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Hostile Shots Fired 2109 | . . . 43 34 179 . 228 13 23 98 27 22 240 41 47 14 69 177 38 36 . 84 118 95 9 41 38 42 293 50 10 Missed 702 | . . . 12 11 66 . 80 2 5 37 6 9 90 8 12 2 29 64 10 14 . 24 49 31 2 17 9 12 81 18 2 Hits 1407 | . . . 31 23 113 . 148 11 18 61 21 13 150 33 35 12 40 113 28 22 . 60 69 64 7 24 29 30 212 32 8 Melee 57 | . . . . . 1 . 2 11 . 5 2 . 12 3 7 . 3 3 . 1 . 1 . . . . . . 4 2 . Projectile 1350 | . . . 31 23 112 . 146 . 18 56 19 13 138 30 28 12 37 110 28 21 . 59 69 64 7 24 29 30 208 30 8 AOE 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Critical Strikes 59 | . . . . . 1 . 10 3 2 2 . 1 8 1 4 . . 5 1 . . 1 . 1 1 . . . 18 . . Part Disruptions 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . Damage Taken 16309 | . 22 18 254 280 1491 . 2305 378 211 640 469 155 1305 274 265 204 382 878 203 203 . 442 473 599 87 206 285 410 3056 280 534 Core 13192 | . 17 16 241 249 1264 . 1833 306 171 528 380 124 1045 194 176 165 301 688 156 166 . 346 364 487 72 162 222 329 2459 229 502 Absorbed by Shields 8497 | . . . . . . . 172 25 82 154 68 57 953 290 274 209 393 930 216 207 . 464 495 494 93 212 296 424 1524 289 176 Redirected to Core 9947 | . 17 4 42 102 786 . 1631 271 139 373 318 104 733 172 139 148 241 554 126 122 . 263 309 356 47 136 207 270 2056 165 116 Ignored by Resistances 4363 | . . . . . . . 237 . 65 136 128 59 453 128 72 108 183 365 114 94 . 251 240 306 . 115 159 131 812 133 74 Regen/Repaired (Parts) 66 | . . . . . 56 . 10 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 94 89 65 . . . . . . . 100 . . . . 100 . . . . 100 . . 91 85 . . 19 . 30 Volleys Fired 5 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 Largest 1 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Hottest 900 | . . . . . 5 . . . . . . . . . . 5 . . . . . . . . . . . . 900 . 900 Shots Fired 5 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Penetration Max 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2001 | . . . 14 15 139 . 203 40 42 99 26 18 159 73 48 36 115 201 47 57 4 66 97 94 12 41 41 18 228 65 3 Core Hits 828 | . . . 7 8 69 . 94 15 15 33 15 10 72 34 17 14 35 89 17 27 2 20 43 32 6 19 14 10 89 20 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 312 | . . . 3 1 11 . 24 5 5 14 4 6 25 9 11 5 18 18 12 12 . 7 14 20 1 8 12 3 52 12 . Sever 269 | . . . . . . . . 1 5 14 4 6 25 9 11 5 18 18 12 12 . 7 14 20 1 8 12 3 52 12 . Impale 43 | . . . 3 1 11 . 24 4 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 3451 | . . . 35 21 238 4 437 71 77 153 48 29 312 124 68 81 139 446 100 70 5 84 159 117 18 53 80 40 338 100 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2661 | . . . . . . . . 16 77 153 48 29 312 124 68 81 139 446 100 70 5 84 159 117 18 53 80 40 338 100 4 Piercing 790 | . . . 35 21 238 4 437 55 . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 145 | . . . 2 2 17 . 21 9 6 4 . . 7 2 1 2 6 25 5 14 . 1 4 . . 1 . 1 5 8 2 Combat Hostiles 17 | . . . . . 4 . . 2 2 . . . . 2 . . 1 1 3 . . 1 . . . 1 . . . . . Follow-up Attacks 850 | . . . . . 24 . 77 12 23 52 24 8 70 32 22 16 53 85 20 23 2 34 41 44 5 19 15 7 108 33 1 Damage Inflicted 87594 | . . 13 516 515 4577 . 6414 1395 1741 3648 959 660 6450 3213 1767 1410 5120 10438 2363 2949 138 3129 4809 4573 610 1947 1916 920 11748 3457 199 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 87581 | . . . 516 515 4577 . 6414 1395 1741 3648 959 660 6450 3213 1767 1410 5120 10438 2363 2949 138 3129 4809 4573 610 1947 1916 920 11748 3457 199 Ramming 13 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 74374 | . . . . . . . . 210 1741 3648 959 660 6450 3213 1767 1410 5120 10438 2363 2949 138 3129 4809 4573 610 1947 1916 920 11748 3457 199 Piercing 13207 | . . . 516 515 4577 . 6414 1185 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 7 12 23 23 24 24 1 1 5 5 5 5 5 1 1 1 1 . 4 4 5 . . 2 29 . . Average Corruption 6 | . . . . . 2 10 16 23 23 3 1 1 2 5 5 5 5 1 1 1 1 . 3 4 4 . . 1 12 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 305 | . . . . . 15 1 79 30 24 6 3 4 19 16 22 3 16 6 8 2 . . . 5 12 . . 3 31 . . Message Errors 78 | . . . . . 5 . 24 6 9 . 1 2 5 4 2 2 5 2 1 . . . . . 5 . . 1 4 . . Matter Fused 72 | . . . . . 1 1 18 3 4 4 . . 7 3 5 1 6 1 4 . . . . 3 2 . . . 9 . . Heat Flow Errors 37 | . . . . . 2 . 5 7 3 1 . 2 2 2 4 . . 1 . . . . . 1 2 . . . 5 . . Energy Discharges 33 | . . . . . 1 . 8 4 2 . 1 . 3 3 2 . 1 . 1 1 . . . . . . . 1 5 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 44 | . . . . . 3 . 8 6 5 . 1 . 2 3 6 . 3 1 1 . . . . . 2 . . . 3 . . Data Loss (major) 20 | . . . . . 1 . 7 3 1 1 . . . . 2 . . . 1 1 . . . . 1 . . . 2 . . Alerts 8 | . . . . . 1 . 2 . . . . . . 1 1 . 1 1 . . . . . 1 . . . . . . . Misdirections 10 | . . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5334 | . . . 197 51 238 . 622 226 103 236 6 5 147 163 69 . 250 1182 340 86 19 265 324 72 17 46 17 42 167 444 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 5334 | . . . 197 51 238 . 622 226 103 236 6 5 147 163 69 . 250 1182 340 86 19 265 324 72 17 46 17 42 167 444 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 670 | . . . . . 231 . 276 256 265 176 38 183 221 190 269 9 14 173 24 21 15 32 37 257 284 2 5 . 590 10 670 Average Temperature 65 | . . . . . 73 . 83 111 83 42 13 71 37 38 132 5 5 15 9 6 8 11 9 42 138 1 5 . 161 2 328 Received Heat Transfer 3126 | . . . 9 27 513 . 734 . 134 113 144 56 425 48 52 . 64 168 81 30 . 62 79 107 . 32 32 8 176 32 . Effects 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . 17 Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Interference 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . 1 3 1 5 . . . . . 5 . . . . 5 . . . . 4 3 . 1 1 1 5 4 5 Low Security (%) 14 | 100 100 100 100 91 26 . . . . . . . . . . . . 5 . . . . . . . 73 52 23 4 . . Level 1 17 | . . . . 8 26 100 34 . . . . . . . . . . 10 . . . . . . . 26 47 76 11 . . Level 2 23 | . . . . . 35 . 15 . . . . . 40 . . . . 14 . . . . 46 37 . . . . 23 . . Level 3 23 | . . . . . 11 . 23 . . . . . 37 . . . . 24 . . . . 45 62 . . . . 34 6 25 Level 4 15 | . . . . . . . 19 . . . . . 20 . . . . 32 . . . . 7 . . . . . 11 93 43 Level 5 5 | . . . . . . . 6 . . . . . 1 . . . . 12 . . . . . . . . . . 15 . 31 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1861 | . . . 177 202 925 323 1789 . . . . . 1648 . . . . 1835 . . . . 1199 974 . 274 275 307 1861 1325 1347 Initial 1116 | . . . . 57 82 323 213 . . . . . 656 . . . . 140 . . . . 460 583 . . 153 148 164 1116 832 Average 693 | . . . 75 103 399 315 772 . . . . . 892 . . . . 992 . . . . 754 769 . 106 207 253 904 1228 847 Influence Increases 17640 | . . . 249 205 1481 2 2161 15 380 . . 255 2272 545 95 . 505 2248 435 390 . 405 1317 521 . 338 211 254 2127 354 875 Destroy 0b10 Robot/C 9000 | . . . 160 120 740 . 1100 . 240 . . 80 820 460 80 . 420 1120 340 340 . 360 600 340 . 220 120 160 980 200 . Destroy 0b10 Robot/NC 415 | . . . 10 10 45 . 85 15 . . . 5 35 10 5 . 5 140 . . . 5 20 10 . . 5 . . 10 . Destroy Leader 1662 | . . . 30 30 184 . 276 . 20 . . 20 190 30 10 . 50 254 20 20 . 40 130 54 . 40 32 10 200 22 . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 200 | . . . . . 30 . 6 . . . . . 30 . . . . 78 . . . . 20 . . 12 . . 10 14 . Select Force Hacks 60 | . . . . . . . 30 . . . . . 30 . . . . . . . . . . . . . . . . . . Disable Machine 1140 | . . . . . 45 . 360 . . . . . 135 . . . . 345 . . . . 15 . . . . 45 150 . 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . Destroy Structure 1718 | . . . 4 . 22 2 34 . . . . . 42 . . . . 146 . . . . 52 12 . 6 54 24 457 48 815 Advance Influence 900 | . . . . . . . . . . . . . 600 . . . . . . . . . 300 . . . . . . . . Partial Spotted 315 | . . . . 15 90 . . . . . . . 30 . . . . 30 . . . . 15 30 . 15 . . 90 . . Lose Combat Pursuer 2070 | . . . 45 30 315 . 270 . 120 . . 150 210 45 . . 30 135 75 30 . . 165 75 . 45 . 15 240 60 15 Influence Decreases 15953 | . . . 112 160 738 622 679 964 414 804 . 166 713 921 605 762 282 636 1239 539 882 150 381 748 964 64 221 226 558 915 488 Entered New Map 9236 | . . . . 80 100 602 92 662 160 804 . . 33 611 243 762 . 83 680 197 882 . 95 608 964 . 121 116 128 745 468 Time Decay 6487 | . . . 102 80 638 20 577 302 254 . . 166 530 310 362 . 282 553 559 342 . 150 286 140 . 64 100 110 380 160 20 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . Lost Part 80 | . . . 10 . . . 10 . . . . . . . . . . . . . . . . . . . . . 50 10 . Squads Dispatched 120 | . . . 1 . 17 . 31 . . . . . 16 . . . 1 21 . 1 . . 9 1 . . 1 2 15 3 1 Investigation 40 | . . . . . 7 . 11 . . . . . 10 . . . . 7 . . . . 4 . . . . . . 1 . Extermination 21 | . . . . . 5 . 4 . . . . . 3 . . . . 5 . . . . 1 . . . . 1 2 . . Reinforcement 18 | . . . 1 . 4 . 1 . . . . . . . . . . 2 . . . . 3 . . . 1 1 4 . 1 Assault 23 | . . . . . 1 . 6 . . . . . 3 . . . 1 5 . 1 . . 1 1 . . . . 2 2 . Garrison 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 7 . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Distress Signals 28 | . . . . 1 2 . . . . . . 1 . . . . . 4 . . . 1 4 1 . 1 4 1 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 742 | . 3 . 14 10 65 5 79 4 17 33 11 15 64 23 11 4 22 82 22 22 3 23 55 25 1 18 9 11 72 16 3 Peak Tracking Total 14 | . 3 . 5 5 6 5 10 4 4 7 5 9 9 6 6 2 7 12 6 9 4 7 10 9 1 10 4 4 14 6 6 Tactical Retreats 70 | . . . 1 1 9 . 9 . 2 1 . 2 9 2 1 . 2 4 3 1 . . 5 2 . 2 . 1 10 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Traps Triggered 15 | . 1 . . . 4 . 2 . 1 . . . 1 . . . . . . . . . 3 . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Machines Disabled 85 | . . . . . 3 . 24 . . . . 1 10 1 2 . . 23 2 . . . 1 . 2 . . 3 10 . 3 Max in Single Turn 8 | . . . . . 1 . 1 . . . . 1 1 1 1 . . 1 1 . . . 1 . 1 . . 1 8 . 2 Garrison Access 7 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Machines Accessed 83 | . . . 1 2 8 . 13 1 2 . . 1 11 2 1 4 . 12 1 . 2 . 5 . 3 1 1 . 4 7 1 Terminals 39 | . . . 1 1 2 . 5 . 1 . . 1 6 1 1 . . 6 1 . . . 2 . . 1 . . 4 5 1 Fabricators 22 | . . . . . 5 . 5 . . . . . 4 . . . . 5 . . . . 2 . . . . . . 1 . Repair Stations 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Total Hacks 232 | . . . 3 4 24 . 36 1 2 . . 1 33 9 1 31 . 25 7 . 2 . 11 . 25 1 1 . 4 9 2 Successful 176 | . . . 2 4 19 . 12 1 2 . . 1 17 9 1 31 . 22 7 . 2 . 7 . 25 1 1 . 4 7 1 Failed 56 | . . . 1 . 5 . 24 . . . . . 16 . . . . 3 . . . . 4 . . . . . . 2 1 Catastrophic 10 | . . . . . 2 . 2 . . . . . 5 . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 77 | . . . 3 2 7 . 19 . . 4 . . 20 . . . . 14 . . 1 . 4 . . 1 . . 1 1 . Terminals 88 | . . . 3 2 6 . 15 . 1 . . 1 15 8 1 . . 11 7 . . . 5 . . 1 . . 4 6 2 Fabricators 69 | . . . . . 14 . 18 . . . . . 17 . . . . 13 . . . . 5 . . . . . . 2 . Repair Stations 5 | . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Terminal Hacks 112 | . . . 2 2 4 . 2 1 2 . . 1 4 9 1 31 . 7 7 . 2 . 2 . 25 1 . . 4 4 1 Record 53 | . . . . . . . . . 1 . . 1 . 8 1 11 . . 7 . . . . . 24 . . . . . . Part Schematic 20 | . . . 1 1 1 . . . . . . . 1 . . 12 . 3 . . . . 1 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 11 | . . . . . . . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . 3 3 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 6 | . . . 1 . 1 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 41 | . . . . . 10 . 7 . . . . . 9 . . . . 9 . . . . 4 . . . . . . 2 . Network Status 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 22 | . . . . . 5 . 4 . . . . . 5 . . . . 5 . . . . 2 . . . . . . 1 . Build 17 | . . . . . 4 . 2 . . . . . 4 . . . . 4 . . . . 2 . . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Seal Access 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . Unauthorized Hacks 12 | . . . . . 1 . 2 . . . . . 4 . . . . 5 . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . 1 . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Prioritize 6 | . . . . . 1 . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 46 | . . . 1 . 8 . 9 . 1 . . 1 9 1 . . . 8 . . . . 4 . . . . . 1 3 . Full Trace Events 33 | . . . . . 7 . 8 . . . . . 8 . . . . 6 . . . . 3 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . 1 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . 1 2 1 . 6 . . 15 . . 4 . . 12 . 3 . . . . 1 . . . . . 14 . . Parts Built 27 | . . . . . 5 . 4 . . . . . 8 . . . . 5 . . . . 3 . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 855 | . . . . . 168 . 104 . . . . . 183 . . . . 254 . . . . 115 . . . . . . 31 . Total Part Build Rating 120 | . . . . . 20 . 10 . . . . . 38 . . . . 32 . . . . 10 . . . . . . 10 . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Active Infowar (turns) 4861 | . . . . . . . . . . . . . . . . . . 139 1650 766 465 312 634 280 615 . . . . . . Terrain 4861 | . . . . . . . . . . . . . . . . . . 139 1650 766 465 312 634 280 615 . . . . . . Robot Analysis Total 151 | . . . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 2 1 . 1 . 1 1 . 2 . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Turns Passed 20133 | 15 35 95 285 164 2265 48 1772 663 557 844 458 533 1489 697 838 238 769 1601 1650 766 465 312 634 280 655 153 212 231 899 336 174 Spaces Moved 22572 | 25 70 159 361 282 2071 92 1739 1167 787 816 541 566 1637 1082 1301 169 1176 1940 1263 675 905 448 749 296 370 150 237 286 757 349 106 Core 440 | 25 70 159 154 . . . . . . . . . . . 22 . . . . . . . . . . . . . 8 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20056 | . . . . . 484 92 1739 1167 787 816 541 566 1637 1082 1279 169 1176 1940 1263 675 905 448 749 296 370 150 237 286 749 349 104 Flight 2076 | . . . 207 282 1587 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 50 50 37 37 34 43 43 43 43 43 43 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 Average Speed 47 | 50 50 50 43 37 39 43 55 45 43 43 45 48 48 48 53 48 48 48 48 48 48 48 50 48 48 48 48 57 52 48 52 Slowest Speed 350 | 50 50 50 50 37 120 43 116 116 43 43 52 48 126 48 350 48 48 126 48 48 48 48 126 48 48 48 122 122 300 48 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 22 | . . . . . 3 . 4 . . . . . 3 . . . . 2 . . . . . 1 . . 2 2 5 . . Cave-ins Triggered 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 23 53 19 24 48 76 42 91 89 73 66 72 46 99 97 80 99 53 98 64 88 62 21 29 98 7 9 33 44 9 4 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 39 | . . . . . . . . 1 1 1 . . . 2 . 31 1 . 2 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . . 1 1 . . 1 . . Unknown Exits Taken 22 | 1 1 1 1 1 . . . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 . . 1 1 . 1 . Scrap Searched 36 | . . 2 . . . . . 3 4 1 . 2 . 4 11 . 4 . 3 2 . . . . . . . . . . . Spaces Dug 360 | . . . 1 . 25 2 38 7 10 . . 2 45 14 4 . 6 76 13 3 . . 27 7 . 2 20 10 35 13 . Terrain Destroyed 1206 | . . . 1 . 25 2 38 7 10 . . 2 45 14 4 . 6 76 13 3 . . 27 7 . 2 20 10 94 13 787 Melee 360 | . . . 1 . 25 2 38 7 10 . . 2 45 14 4 . 6 76 13 3 . . 27 7 . 2 20 10 35 13 . Projectile 846 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . 787 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Total 31079 | 26 69 174 449 318 3431 95 2450 1274 998 1293 748 823 2267 1234 1432 306 1356 2511 2287 1104 934 530 974 410 823 219 318 345 1182 495 204 Wait 5392 | . . 12 40 4 1056 . 303 23 147 370 150 224 373 59 51 91 62 245 941 372 26 13 94 19 425 36 . 1 130 53 72 Move 22532 | 24 69 158 360 277 2065 91 1738 1166 786 815 540 565 1636 1081 1300 168 1175 1939 1262 674 904 447 748 295 369 149 236 285 756 348 106 Hop 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 91 | . . . . . 6 . 6 1 2 2 . 1 9 . 3 . 6 14 4 5 . 3 7 1 1 . 5 4 9 1 1 Fast Attach 85 | 2 . 1 4 1 12 . 4 6 . . 5 . 10 2 5 1 . 4 . . 1 . . . 4 . 2 1 11 1 8 Attach 7 | . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 . 2 Detach 6 | . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . . . 1 . 1 Swap 32 | . . . . 2 5 . 2 5 . . 2 . 4 . . 2 . 4 . . . . 2 . 2 . . . . 1 1 Drop 146 | . . 2 . 2 11 . 6 6 3 2 7 . 14 2 7 . 7 19 4 3 1 4 8 2 2 . 4 5 16 . 9 Fire 5 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 Melee 1994 | . . . 35 21 203 4 286 44 40 80 21 16 171 64 37 43 70 239 54 38 2 39 88 61 10 27 46 24 179 50 2 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 775 | . . . 10 7 61 . 105 22 20 24 23 17 50 24 28 . 36 47 22 12 . 24 27 32 9 7 24 25 78 41 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / [*Upp x2] / [*Arm]) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 9 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 15) 45 | -10/Materials | Discovered new exit (range 13) 51 | -10/Materials | Entered Mines 139 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 139 | -10/Mines | Discovered new exit (range 9) 146 | -10/Mines | Entered Materials 148 | -9/Materials | Reached level 2 150 | -9/Materials | Identified exit to Mines 150 | -9/Materials | Identified exit to Storage 301 | -9/Materials | Build established: Mutant 361 | -9/Materials | Reached level 3 429 | -9/Materials | Discovered new exit (range 3) 431 | -9/Materials | Entered another Materials area 433 | -8/Materials | Reached level 4 501 | -8/Materials | Discovered new exit (range 5) 595 | -8/Materials | Entered Factory 597 | -7/Factory | Reached level 5 674 | -7/Factory | Upgraded with Utility slot (x1) 716 | -7/Factory | Core integrity fell below 50% 741 | -7/Factory | Discovered new exit (range 15) 744 | -7/Factory | Build established: Hacker-Mutant 790 | -7/Factory | Core integrity fell below 20% 848 | -7/Factory | Repaired Lgt. Ion Engine 882 | -7/Factory | Repaired VTOL Module 914 | -7/Factory | Discovered new exit (range 5) 921 | -7/Factory | Allied Derelicts emerged from ambush trap array 1116 | -7/Factory | Fabricated Microactuators? 1159 | -7/Factory | Reached level 6 1360 | -7/Factory | Fabricated Mak. Spear (x1) 1678 | -7/Factory | Discovered new exit (range 16) 1743 | -7/Factory | Reached level 7 1908 | -7/Factory | Fabricated Mak. Spear? 1961 | -7/Factory | Build established: Hacker-Gladiator 2059 | -7/Factory | Fabricated Mak. Spear? 2122 | -7/Factory | Reached level 8 2195 | -7/Factory | First assault squad dispatched 2461 | -7/Factory | Upgraded with Propulsion slot (x2) 2461 | -7/Factory | Upgraded with Utility slot (x1) 2651 | -7/Factory | Discovered new exit (range 15) 2802 | -7/Factory | Identified exit to Lower Caves 2860 | -7/Factory | Manually triggered Chute Trap 2860 | -7/Factory | Sucked down chute 2860 | -7/Factory | Entered Waste 2862 | -7/Waste | Reached level 9 2868 | -7/Waste | Spotted C-40 Crusher 2875 | -7/Waste | EMP discharged 2875 | -7/Waste | System corruption reached 10% 2879 | -7/Waste | Spotted C-40 Crusher 2888 | -7/Waste | Spotted C-40 Crusher 2889 | -7/Waste | Spotted C-40 Crusher 2903 | -7/Waste | Discovered new exit (range 10) 2907 | -7/Waste | Spotted C-40 Crusher 2908 | -7/Waste | Entered Factory 3019 | -7/Factory | Crushed by falling debris 3143 | -7/Factory | Garrison activated, responded to threat 3244 | -7/Factory | Reached level 10 3473 | -7/Factory | Garrison activated, responded to threat 3640 | -7/Factory | Reached level 11 3708 | -7/Factory | First assault squad dispatched 3804 | -7/Factory | Garrison activated, responded to threat 3884 | -7/Factory | Reached level 12 3998 | -7/Factory | Destroyed 7 combat bots 4045 | -7/Factory | Reached level 13 4094 | -7/Factory | Fabricated Shield Generator? 4135 | -7/Factory | Upgraded with Utility slot (x1) 4424 | -7/Factory | Garrison activated, responded to threat 4434 | -7/Factory | Reached level 14 4481 | -7/Factory | Fabricated Actuator Array? 4490 | -7/Factory | Upgraded with Utility slot (x1) 4591 | -7/Factory | Destroyed 9 combat bots 4638 | -7/Factory | Crushed by falling debris 4680 | -7/Factory | Entered Lower Caves 4682 | -7/Lower Caves | Reached level 15 4721 | -7/Lower Caves | Encountered a Warlord checkpoint 4750 | -7/Lower Caves | Learned location of Zion (-7) 4761 | -7/Lower Caves | Spotted B-75 Beast 4763 | -7/Lower Caves | Murdered 3 allies 4782 | -7/Lower Caves | Build established: Machinist-Gladiator 4823 | -7/Lower Caves | Ambushed by wild Derelicts 5341 | -7/Lower Caves | Discovered new exit (range 5) 5343 | -7/Lower Caves | Entered another Lower Caves area 5349 | -7/Lower Caves | Discovered new exit (range 7) 5358 | -7/Lower Caves | Build established: Hacker-Gladiator 5418 | -7/Lower Caves | Encountered a Warlord checkpoint 5460 | -7/Lower Caves | Learned Factory stockpile data 5833 | -7/Lower Caves | Discovered new exit (range 11) 5900 | -7/Lower Caves | Entered Zion 5947 | -7/Zion | System corruption cleaned by Quarantine Array 6255 | -7/Zion | Met Imprinter 6255 | -7/Zion | Reached level 16 6257 | -7/Zion | Murdered Imprinter 6258 | -7/Zion | Attacked by Zionites 6258 | -7/Zion | Extracted access codes from Imprinter's data core 6362 | -7/Zion | Opened final containment barrier to the Deep Caves 6370 | -7/Zion | Discovered new exit (range 3) 6370 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6744 | -7/Zion | Entered Deep Caves 6746 | -7/Deep Caves | Met 5H-AD0 6891 | -7/Deep Caves | Z-Facility disabled 7157 | -7/Deep Caves | Discovered new exit (range 7) 7202 | -7/Deep Caves | Entered Proximity Caves 7229 | -6/Proximity Caves | Learned Factory trap positions 7347 | -6/Proximity Caves | Spotter reported a threat 7347 | -6/Proximity Caves | Spotter reported a threat 7375 | -6/Proximity Caves | Spotted B-75 Beast 7390 | -6/Proximity Caves | Destroyed B-75 Beast 7400 | -6/Proximity Caves | Spotter reported a threat 7424 | -6/Proximity Caves | Spotter reported a threat 7437 | -6/Proximity Caves | Reached level 17 7695 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7731 | -6/Proximity Caves | Discovered new exit (range 8) 7735 | -6/Proximity Caves | Entered Factory 7736 | -6/Factory | Loaded intel: 94 trap records 7886 | -6/Factory | Reached level 18 7919 | -6/Factory | Discovered new exit (range 15) 8038 | -6/Factory | Fabricated Force Field? 8085 | -6/Factory | Search patrols dispatched 8094 | -6/Factory | Discovered new exit (range 15) 8218 | -6/Factory | Fabricated Power Sword (x2) 8298 | -6/Factory | Discovered new exit (range 6) 8375 | -6/Factory | Fabricated Power Sword (x2) 8417 | -6/Factory | Discovered new exit (range 15) 8524 | -6/Factory | Build established: Machinist-Gladiator 8595 | -6/Factory | Crushed by falling debris 8609 | -6/Factory | Reached level 19 8687 | -6/Factory | Upgraded with Utility slot (x2) 8729 | -6/Factory | Fabricated Microactuators? 8758 | -6/Factory | Identified exit to Lower Caves 8785 | -6/Factory | First assault squad dispatched 9211 | -6/Factory | Core integrity fell below 50% 9224 | -6/Factory | Entered Lower Caves 9376 | -6/Lower Caves | Learned location of Extension (-4) 9383 | -6/Lower Caves | Spotted B-75 Beast 9394 | -6/Lower Caves | Destroyed B-75 Beast 9432 | -6/Lower Caves | Reached level 20 9510 | -6/Lower Caves | Learned Research terminal intel 9510 | -6/Lower Caves | Learned Factory security intel 9510 | -6/Lower Caves | Learned Extension trap positions 9510 | -6/Lower Caves | Learned Extension emergency access door positions 9510 | -6/Lower Caves | Learned Factory trap positions 9510 | -6/Lower Caves | Learned location of Armory (-4) 9565 | -6/Lower Caves | Discovered new exit (range 13) 9607 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9668 | -6/Lower Caves | Destroyed 7 combat bots 9921 | -6/Lower Caves | Entered another Lower Caves area 9959 | -6/Lower Caves | Discovered new exit (range 9) 9998 | -6/Lower Caves | Entered a destroyed Warlord outpost 10180 | -6/Lower Caves | Discovered new exit (range 5) 10241 | -6/Lower Caves | Attacked by a faux Warlord 10445 | -6/Lower Caves | Ambushed by research squad 10759 | -6/Lower Caves | Entered Data Miner 10759 | -6/Data Miner | Discovered new exit (range 6) 10769 | -6/Data Miner | Met Data Miner 10779 | -6/Data Miner | Learned location of Section 7 (-2) 10779 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10786 | -6/Data Miner | Received God Mode back door access code from Data Miner 10796 | -6/Data Miner | Interfaced with the Data Conduit 10997 | -6/Data Miner | Entered Proximity Caves 10999 | -5/Proximity Caves | Reached level 21 11002 | -5/Proximity Caves | Spotted B-75 Beast 11024 | -5/Proximity Caves | Destroyed B-75 Beast 11207 | -5/Proximity Caves | Learned 8 Factory zone layouts 11378 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11468 | -5/Proximity Caves | Destroyed 9 combat bots 11554 | -5/Proximity Caves | Reached level 22 11658 | -5/Proximity Caves | Discovered new exit (range 6) 11703 | -5/Proximity Caves | Upgraded with Utility slot (x2) 11766 | -5/Proximity Caves | Entered Factory 11767 | -5/Factory | Identified exit to Factory 11768 | -5/Factory | Loaded intel: 111 trap records 11770 | -5/Factory | Loaded intel: 274 machine locations 12005 | -5/Factory | Identified exit to Upper Caves 12066 | -5/Factory | First assault squad dispatched 12188 | -5/Factory | Fabricated Plasma Sword? 12204 | -5/Factory | Build established: Hacker-Gladiator 12246 | -5/Factory | Reached level 23 12287 | -5/Factory | Destroyed 12 combat bots 12414 | -5/Factory | Fabricated Plasma Sword? 12419 | -5/Factory | Fabricated Plasma Sword (x1) 12448 | -5/Factory | Intercept squad dispatched 12480 | -5/Factory | Spotted Tracker 12484 | -5/Factory | Destroyed Tracker 12520 | -5/Factory | Spotted Combat Programmer 12525 | -5/Factory | Destroyed Combat Programmer 12580 | -5/Factory | Destroyed 8 combat bots 12931 | -5/Factory | Fabricated Nanoactuators? 13360 | -5/Factory | Reached level 24 13367 | -5/Factory | Entered Upper Caves 13585 | -5/Upper Caves | Build established: Machinist-Gladiator 13986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14129 | -5/Upper Caves | Attracted the attention of an 0b10 base 14171 | -5/Upper Caves | Learned Research terminal intel 14171 | -5/Upper Caves | Learned Extension security intel 14171 | -5/Upper Caves | Learned Armory stockpile data 14171 | -5/Upper Caves | Learned Research trap positions 14233 | -5/Upper Caves | Discovered new exit (range 11) 14369 | -5/Upper Caves | Encountered a Warlord checkpoint 15017 | -5/Upper Caves | Entered another Upper Caves area 15164 | -5/Upper Caves | Discovered exit to Factory (range 8) 15196 | -5/Upper Caves | Encountered a Warlord checkpoint 15248 | -5/Upper Caves | Murdered 3 allies 15324 | -5/Upper Caves | Spotted B-75 Beast 15353 | -5/Upper Caves | Destroyed B-75 Beast 15383 | -5/Upper Caves | Found DCF Scrap (14 items) 15385 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15464 | -5/Upper Caves | Learned location of 1 exit from Factory 15490 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15597 | -5/Upper Caves | Destroyed 9 combat bots 15651 | -5/Upper Caves | Discovered new exit (range 9) 15783 | -5/Upper Caves | Entered Warlord 15805 | -5/Warlord | System corruption cleaned by Quarantine Array 16049 | -5/Warlord | Warlord's base attacked by MAIN.C 16082 | -5/Warlord | Met Warlord 16135 | -5/Warlord | Opened Warlord's prototype stash 16139 | -5/Warlord | Found Exp. Armor Integrity Analyzer 16233 | -5/Warlord | Opened side exit 16241 | -5/Warlord | Discovered new exit (range 14) 16248 | -5/Warlord | Entered Proximity Caves 16251 | -4/Proximity Caves | Spotter reported a threat 16251 | -4/Proximity Caves | Spotter reported a threat 16257 | -4/Proximity Caves | Spotted B-86 Titan 16265 | -4/Proximity Caves | Destroyed B-86 Titan 16286 | -4/Proximity Caves | Reached level 25 16444 | -4/Proximity Caves | Attracted the attention of an 0b10 base 16554 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16560 | -4/Proximity Caves | Entered Factory 16561 | -4/Factory | Identified exit to Research 16562 | -4/Factory | Loaded intel: 311 machine locations 16704 | -4/Factory | Fabricated Plasma Sword? 16802 | -4/Factory | Reached level 26 16845 | -4/Factory | Discovered new exit (range 12) 16882 | -4/Factory | Discovered new exit (range 12) 16959 | -4/Factory | Spotted B-86 Titan 16969 | -4/Factory | Discovered new exit (range 8) 17060 | -4/Factory | First assault squad dispatched 17064 | -4/Factory | Fabricated Plasma Cutter? 17194 | -4/Factory | Entered Armory 17196 | -4/Armory | Loaded intel: 95 machine locations 17348 | -4/Armory | Destroyed 7 combat bots 17380 | -4/Armory | Spotted B-86 Titan 17406 | -4/Armory | Destroyed B-86 Titan 17444 | -4/Armory | First assault squad dispatched 17468 | -4/Armory | Discovered new exit (range 10) 17474 | -4/Armory | Entered Lab 17474 | -4/Lab | Discovered exit to Research (range 9) 17476 | -4/Lab | Reached level 27 17480 | -4/Lab | Hidden lab's door opened automatically 17480 | -4/Lab | Sensor layout match revealed 17481 | -4/Lab | Gained access to the hidden lab's interior 17564 | -4/Lab | Decrypted terminal 17564 | -4/Lab | Decrypted terminal 17564 | -4/Lab | Acquired modification code for an L2 power cell 17621 | -4/Lab | Decrypted terminal 18005 | -4/Lab | Found Alien Artifact 18005 | -4/Lab | Identified Integrated Dissipator 18005 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 18009 | -4/Lab | Found Alien Artifact 18009 | -4/Lab | Identified Core Regenerator 18009 | -4/Lab | Used Core Regenerator, restored core integrity (+20) 18030 | -4/Lab | Upgraded with Utility slot (x1) 18031 | -4/Lab | Found Deep Network Scanner 18057 | -4/Lab | Detected by scanners 18089 | -4/Lab | Decrypted terminal 18090 | -4/Lab | Found Alien Artifact 18090 | -4/Lab | Identified LC Capacitor 18105 | -4/Lab | Confronted by A5 18118 | -4/Lab | Destroyed A5 18121 | -4/Lab | Found Exp. Hacking Suite 18129 | -4/Lab | Entered Research 18130 | -3/Research | Loaded intel: 74 trap records 18131 | -3/Research | Loaded intel: 108 machine locations 18131 | -3/Research | Reached level 28 18132 | -3/Research | Loaded intel: 22 terminal locations 18147 | -3/Research | Identified exit to Research 18265 | -3/Research | Destroyed 7 combat bots 18282 | -3/Research | Entered another Research area 18282 | -2/Research | Warlord forces began assault on 0b10 18283 | -2/Research | Loaded intel: 124 machine locations 18284 | -2/Research | Loaded intel: 22 terminal locations 18284 | -2/Research | Reached level 29 18284 | -2/Research | Reached level 30 18295 | -2/Research | Upgraded with Utility slot (x1) 18330 | -2/Research | Build established: Hacker-Gladiator 18392 | -2/Research | Research machine network offline 18490 | -2/Research | Discovered new exit (range 9) 18490 | -2/Research | Spotted B-90 Cyclops 18494 | -2/Research | Entered Quarantine 18495 | -2/Quarantine | Loaded intel: 86 machine locations 18576 | -2/Quarantine | Reached level 31 18681 | -2/Quarantine | Spotted Fortress 18714 | -2/Quarantine | Discovered new exit (range 6) 18714 | -2/Quarantine | Discovered new exit (range 6) 18725 | -2/Quarantine | Entered Section 7 18726 | -2/Section 7 | Loaded intel: 140 machine locations 18802 | -2/Section 7 | Spotted B-90 Cyclops 18950 | -2/Section 7 | Destroyed 11 combat bots 18961 | -2/Section 7 | Spotted S7 Guard 18975 | -2/Section 7 | First assault squad dispatched 18988 | -2/Section 7 | Spotted S7 Guard 18992 | -2/Section 7 | Reached level 32 19005 | -2/Section 7 | Destroyed S7 Guard 19055 | -2/Section 7 | Spotted Executioner 19055 | -2/Section 7 | Spotted Executioner 19056 | -2/Section 7 | Intercept squad dispatched 19071 | -2/Section 7 | Spotted Tracker 19071 | -2/Section 7 | Spotted Tracker 19078 | -2/Section 7 | Destroyed Tracker 19088 | -2/Section 7 | Destroyed Tracker 19101 | -2/Section 7 | Spotted Combat Programmer 19104 | -2/Section 7 | Spotted Combat Programmer 19107 | -2/Section 7 | System corruption reached 10% 19108 | -2/Section 7 | Destroyed Combat Programmer 19117 | -2/Section 7 | Core integrity fell below 50% 19118 | -2/Section 7 | Destroyed Combat Programmer 19161 | -2/Section 7 | Destroyed 7 combat bots 19208 | -2/Section 7 | Destroyed Executioner 19273 | -2/Section 7 | Found Alien Artifact 19294 | -2/Section 7 | Found Alien Energy Cannon 19295 | -2/Section 7 | Installed L-Cannon capacitor 19425 | -2/Section 7 | Intercept squad dispatched 19439 | -2/Section 7 | Spotted Tracker 19441 | -2/Section 7 | Spotted Tracker 19442 | -2/Section 7 | Spotted Tracker 19443 | -2/Section 7 | Destroyed Tracker 19453 | -2/Section 7 | Destroyed Tracker 19460 | -2/Section 7 | Destroyed Tracker 19470 | -2/Section 7 | Spotted Combat Programmer 19473 | -2/Section 7 | Spotted Combat Programmer 19475 | -2/Section 7 | Spotted Combat Programmer 19475 | -2/Section 7 | Destroyed Combat Programmer 19483 | -2/Section 7 | Core integrity fell below 20% 19486 | -2/Section 7 | Fired L-Cannon 19486 | -2/Section 7 | Destroyed Combat Programmer 19486 | -2/Section 7 | Destroyed Combat Programmer 19486 | -2/Section 7 | Reached level 33 19584 | -2/Section 7 | Identified exit to Access 19587 | -2/Section 7 | Spotted Alpha 7 19591 | -2/Section 7 | Spotted Alpha 7 19593 | -2/Section 7 | Build established: Wizard-Gladiator 19624 | -2/Section 7 | Entered Access 19625 | -1/Access | Loaded intel: 120 machine locations 19625 | -1/Access | Core integrity fell below 50% 19625 | -1/Access | Core integrity fell below 20% 19662 | -1/Access | Murdered 3 allies 19827 | -1/Access | Reached level 34 19874 | -1/Access | First assault squad dispatched 19903 | -1/Access | Build established: Hacker-Gladiator 19920 | -1/Access | Fabricated Force Field (x2) 19957 | -1/Access | Discovered new exit (range 7) 19960 | -1/Access | Entered Command 19961 | -1/Command | Loaded intel: 66 machine locations 19985 | -1/Command | Disengaged cave seal 19985 | -1/Command | Derelicts emerged from the dark tunnel 19985 | -1/Command | Welcomed Warlord to Command 19985 | -1/Command | Reached level 35 20005 | -1/Command | Fired L-Cannon 20005 | -1/Command | 0b10 Conduit disabled 20008 | -1/Command | MAIN.C activated Command garrisons 20080 | -1/Command | Fired L-Cannon 20132 | -1/Command | Reached level 36 20134 | *** | Establishing Free Derelict Territories! Last Messages --------------- JY-X1C(B) activates siege mode. MC-KPC(M) destroyed. Triggered Hellfire Trap. An explosion rips through the floor. The unstable cave ceiling collapses. K-01 Serf collects debris. HV Slug penetrates Wall. HV Slug penetrates MAIN.C. Sneak attack on Warlord. Plasma Sword follow-up attack on Warlord. ZM-VGD(h) knocked back. MAIN.C knocked back. MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Reached level 36. MAIN.C destroyed. X-87 Electro destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????"?????# #????????????????????? | | ?????????????????"""?"""# #????????????????????? | | ??????????????????"???"?# #????????????????????? | | ??????????????????????"?# #????????????????????? | | ??????????????????"???"?# #????????????????????? | | ??????????????????"""""?# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ##???????????????????? | | ???????? ?????????????## ##??????????????????? | | ???????? ??????????## ##########?????????? | | ???????# ###???????# #?????????? | | ??????#? 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W@ ????????? | | ????# [! h]%!h]% ????????? | | ????# #! %;;;;;;;########+##### ?????????? | | ???????????# ;; # #??????????? | | ???????????# ## " +??????????? | | ???????????# ## " #??????????? | | ???????????# ## "# #??????????? | | ???????????######## ""# #??????????? | | ??????????????????# ""# " T #??????????? | | ??????????????????# ""# " #??????????? | | ??????????????????# ""# #??????????? | | ??????????????????# T"###########??????????? | | ??????????????????# ""#????????????????????? | | ??????????????????# ""#????????????????????? | | ??????????????????# ""?????????????????????? | | ??????????????????# ""?????????????????????? | | ??????????????????# "?????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 47 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Melee Speed Boost 50 Evasion (%) 63 Armor Integrity Analysis 50 Offensive Hacking 71 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Actuator Array | -8/Materials | Hacked Mak. Spear | -8/Materials | Scanalyzed Microactuators | -7/Factory | Hacked Gatling Laser | -7/Factory | Extracted Med. Matter Pod | -7/Factory | Extracted Axe | -7/Factory | Extracted Particle Cannon | -7/Factory | Extracted Carbon-fiber Leg | -7/Factory | Extracted Gravmag System | -7/Factory | Extracted Imp. Reaction Control System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Power Maul | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Power Sword | -6/Factory | Hacked Airjet | -6/Factory | Extracted Com. Matter Pod | -6/Factory | Extracted Adv. Signal Interpreter | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Mni. Drone Bay | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Nanoactuators | -5/Factory | Hacked Kinetic Spear | -5/Factory | Hacked Plasma Sword | -5/Factory | Hacked Plasma Cutter | -4/Factory | Hacked Quantum Shading Machine | -2/Section 7 | Archive Com. Linear Accelerator | -2/Section 7 | Archive Prc. Phase Gun | -2/Section 7 | Archive Exp. Shock Absorption System | -2/Section 7 | Archive Enh. Armored Medium Treads | -2/Section 7 | Archive Adv. Kinecellerator | -2/Section 7 | Archive Centrium Light Armor Plating | -2/Section 7 | Archive Exp. Transmission Jammer | -2/Section 7 | Archive Adv. Myomer Leg | -2/Section 7 | Archive Imp. Matter Neutralizer | -2/Section 7 | Archive Exp. Gyrokinetic Inverter | -2/Section 7 | Archive Hvy. Hardcell Cannon | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Exp. Signal Interpreter | -2/Section 7 | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-02 Transporter | -2/Quarantine | Archive C-65 Expert | -2/Section 7 | Archive Fabricated ------------ Microactuators | x2 | -7/Factory Mak. Spear | x1 | -7/Factory Mak. Spear | x1 | -7/Factory Mak. Spear | x1 | -7/Factory Shield Generator | x2 | -7/Factory Actuator Array | x2 | -7/Factory Force Field | x2 | -6/Factory Power Sword | x2 | -6/Factory Power Sword | x2 | -6/Factory Microactuators | x2 | -6/Factory Plasma Sword | x1 | -5/Factory Plasma Sword | x1 | -5/Factory Plasma Sword | x1 | -5/Factory Nanoactuators | x2 | -5/Factory Plasma Sword | x1 | -4/Factory Plasma Cutter | x2 | -4/Factory Force Field | x2 | -1/Access Repaired ---------- Lgt. Ion Engine | 7% | -7/Factory VTOL Module | 24% | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Core Regenerator LC Capacitor L-Cannon Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Qua Sec Acc Com Levels Raised 35 | . . . 2 1 4 1 5 1 . 1 . 1 2 1 . . 2 2 . . . 1 1 . 1 1 2 1 2 1 2 XP Earned 56271 | 3000 . 600 2450 2250 6667 200 8806 349 866 316 342 1422 3977 767 221 511 1807 2981 368 368 162 1184 1550 709 1221 1425 2357 1212 3050 1573 3560 XP Spent 53985 | 3000 . . 1100 2650 5810 . 6950 . . . . . 9675 50 . . 4900 . 2250 . . . . . 5200 . 3800 . 3650 1050 3900 Upgrades 81 | 5 . . 4 4 11 . 12 . . . . . 18 1 . . 2 . 2 . . . . . 3 . 2 . 10 1 6 Propulsion Slot 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | . . . . . 2 . 2 . . . . . 2 . . . 2 . . . . . . . 1 . 1 . . . . Weapon Slot 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 12 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 8 . . Heat Dissipation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Generation 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Energy Storage 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . Mass Support 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Inventory Capacity 7 | . . . . 1 2 . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . Ranged Accuracy 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Melee Accuracy 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 8858 | . . . 77 45 639 . 995 168 211 178 110 154 709 124 243 162 242 1129 280 230 76 273 429 412 . 182 221 210 1009 350 . Integrity Restored 14833 | . . . 210 124 1359 . 2091 465 409 491 474 347 824 513 555 . 597 712 373 195 . 450 425 623 . 147 427 474 1675 873 . Core 12342 | . . . 210 108 1359 . 1668 465 205 386 474 254 632 513 270 . 466 561 283 160 . 352 329 502 . 120 300 365 1487 873 . Parts 2491 | . . . . 16 . . 423 . 204 105 . 93 192 . 285 . 131 151 90 35 . 98 96 121 . 27 127 109 188 . . Protomatter Decayed 2886 | . . . 7 2 9 . 33 . . 60 . . 280 22 45 83 . 434 192 79 68 197 171 187 . 19 489 234 142 . 133 Game ------ Seed ProtonJammingSabre Manual? 0 Play Time 03:48:30 Cumulative 296.0 hours Start 2025.06.14 @ 19:02:20 End 2025.06.15 @ 01:10:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 290 Rogue 101 Adventurer 177 Explorer 12 Win Type 7 Total 66 Types 19/1/16/2/12/0/4/6/0/6 Lore% 57 Gallery% 56 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc9cf404-1c2e-482a-b3b4-e2fc2f9c4b19