Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 10:19:05

Player: DZKane

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (158)     790
Value Destroyed (4555)     4555
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (651)                651
              TOTAL SCORE: 9776

 Bonus
-------
High Alert Combat Kills    1142
Follower Combat Kills      159
Registered with UFD        300
Friendly Fire              -950

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
       Armored Huge Wheel
>              --- UTILITY (6) ------
         Large Storage Unit
      Advanced Signal Interpreter
      Improved Target Analyzer
      Improved Target Analyzer
               Microactuators
>              --- WEAPON (6) -------
               Phase Cannon
               Magnetic Acceleration Cannon
               Axe
               Companion Sword
>              --- INVENTORY (15) ---
       Compact Wheel
               Matter Compressor (250)
               Structural Scanner
  Experimental Signal Interpreter
               Hacking Suite
               A0-MCA's Component Scanner

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
        Medium Treads
     Overtuned Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
         Large Storage Unit
      Improved Targeting Computer
      Improved Target Analyzer
  High-powered Tractor Beam
>              --- WEAPON -----------
     Overtuned Barrage Gun
               Flak Gun
               Flak Gun
         Heavy Machine Gun
         Heavy Machine Gun
               Companion Sword
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Treads
      Improved Treads
       Armored Huge Wheel
               Matter Compressor
  Experimental Signal Interpreter
      Improved Target Analyzer
               Shield Generator
               Hacking Suite
               A0-MCA's Component Scanner
               Flak Gun
               Flak Gun
               Flak Gun
               Vortex Trap
[Rating: 64]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [Processor]
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Impact Weapon            Mace
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   4   .   
  Weapon                   4    | .   .   2   .   .   .   2   .   
Parts Attached             123  | 6   3   16  17  4   8   69  .   
  Power                    13   | 1   .   3   4   .   .   5   .   
    Engine                 12   | 1   .   3   4   .   .   4   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   7   5   .   .   13  .   
    Treads                 9    | .   .   2   2   .   .   5   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   .   4   3   .   .   8   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  38   | 1   2   1   3   1   4   26  .   
    Device                 13   | .   .   .   .   .   .   13  .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              8    | .   .   .   .   .   .   8   .   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             12   | .   1   1   3   1   1   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   1   5   5   3   4   25  .   
    Energy Gun             6    | 2   1   1   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          33   | .   .   4   5   3   4   17  .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   1   .   .   2   .   
  Corrupted Parts          3    | .   .   1   .   .   2   .   .   
    System Corruption      8    | .   .   2   .   .   6   .   .   
Parts Lost                 50   | .   1   1   2   1   .   45  .   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               8    | .   .   .   .   .   .   8   .   
  Utility                  12   | .   .   .   .   .   .   12  .   
  Weapon                   28   | .   1   1   2   1   .   23  .   
  Highest Loss Streak      9    | .   1   1   2   1   .   9   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   98  98  99  99  99  87  73  
  Engine                   9    | .   14  10  11  11  11  4   6   
  Treads                   8    | .   .   6   10  11  11  6   .   
  Wheel                    10   | .   28  15  10  11  11  5   6   
  Device                   3    | .   .   .   .   .   .   10  6   
  Storage                  9    | .   14  11  11  11  11  6   6   
  Processor                3    | .   .   .   .   .   .   12  20  
  Protection               8    | .   12  11  10  11  10  2   .   
  Energy Gun               4    | .   28  15  .   .   .   4   .   
  Ballistic Gun            32   | .   .   27  43  43  43  21  .   
  Slashing Weapon          2    | .   .   .   .   .   .   7   13  
Peak Build Rating          64   | 6   7   16  20  21  25  64  54  
  Average Rating           29   | 5   6   13  17  19  23  54  54  
  On Entrance              18   | .   6   7   16  19  21  25  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  30  39  41  43  43  66  .   
  Greatest Support         52   | 32  32  32  46  12  12  52  .   
  Greatest Overweight (x)  7    | 3   .   2   3   3   3   7   .   
  Average Overweight (x)   2    | .   .   1   2   3   2   3   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  15  15  15  15  
  Most Carried             15   | 2   7   15  15  15  15  15  6   
  Average Carried          13   | 1   4   11  14  14  14  13  6   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 2   6   15  15  15  15  7   6   

 Class Distribution 
--------------------
 43% | Tank
 15% | Scavenger-Tank
 13% | Scavenger-Executioner
 10% | Mutant
  7% | Scavenger-Gunner
  5% | Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                  Tank | -9/Materials
                  Tank | -9/Storage
        Scavenger-Tank | -9/Recycling
                  Tank | -9/Scraptown
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  
Matter Collected           4591 | 260  20   349  810  289  70   2793 .    
  Remotely                 1073 | .    .    .    .    .    .    1073 .    
Salvage Created            8162 | 73   253  671  1200 965  .    5000 .    
  Parts                    371  | 2    10   46   83   33   .    197  .    
Haulers Intercepted        9    | .    1    3    3    .    .    2    .    
Recyclers Shooed           10   | .    .    .    5    2    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Combat Hostiles Destroyed  109  | .   2   8   23  3   .   73  .   
  Melee                    16   | .   .   .   .   .   .   16  .   
  Guns                     92   | .   2   7   23  3   .   57  .   
  AOE                      1    | .   .   1   .   .   .   .   .   
Classes Destroyed          15   | 1   3   3   4   .   .   4   .   
  Worker                   14   | .   .   1   4   .   .   9   .   
  Builder                  4    | .   .   .   1   .   .   3   .   
  Hauler                   9    | .   1   3   3   .   .   2   .   
  Recycler                 23   | 1   1   1   1   11  .   8   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   1   .   
  Watcher                  7    | .   1   3   1   .   .   2   .   
  Swarmer                  20   | .   .   1   6   .   .   13  .   
  Grunt                    52   | .   2   3   11  .   .   36  .   
  Brawler                  3    | .   .   .   1   .   .   2   .   
  Duelist                  8    | .   .   .   1   1   .   6   .   
  Sentry                   18   | .   .   4   4   2   .   8   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               7    | .   .   .   .   .   .   7   .   
  Scrapoid                 3    | .   .   .   .   .   .   3   .   
Best Kill Streak           15   | 1   3   4   8   6   .   15  .   
  Combat Bots Only         9    | .   2   3   6   2   .   9   .   
Max Kills in Single Turn   3    | 1   1   1   3   1   .   2   .   
  Gunslinging              1    | .   .   .   1   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -9    -6    -6    
--------                   Run   | Yrd   Mat   Mat   Sto   Rec   Scr   Fac   Low   
Hostile Shots Fired        816   | .     12    35    66    8     .     692   3     
  Missed                   240   | .     5     9     23    2     .     200   1     
Damage Taken               8777  | .     94    359   736   124   .     7431  33    
  Core                     974   | .     12    22    79    .     .     844   17    
  Absorbed by Shields      41    | .     .     .     .     .     .     41    .     
  Redirected to Shielding  87    | .     .     5     .     .     .     82    .     
  Ignored by Resistances   164   | .     .     .     .     .     .     164   .     
  Regen/Repaired (Parts)   183   | .     .     .     41    .     .     142   .     
Core Remaining (%)         89    | 100   95    .     .     .     74    .     .     
Volleys Fired              283   | 3     19    30    61    23    .     147   .     
  Largest                  5     | 2     2     4     4     4     .     5     .     
  Hottest                  238   | 80    80    128   89    92    .     238   .     
Shots Fired                1042  | 6     37    119   243   89    .     548   .     
  Gun                      1042  | 6     37    119   243   89    .     548   .     
  Cannon                   .     | .     .     .     .     .     .     .     .     
  Launcher                 .     | .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  860   | .     .     79    243   89    .     449   .     
  Thermal                  99    | .     .     .     .     .     .     99    .     
  Explosive                .     | .     .     .     .     .     .     .     .     
  Electromagnetic          83    | 6     37    40    .     .     .     .     .     
  Robot Hit Streak         26    | 2     7     11    26    9     .     15    .     
  Robot Miss Streak        8     | 1     3     3     3     3     .     8     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     
  Secondary Targets        27    | .     .     .     7     .     .     20    .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     1     .     
Shots Hit Robots           784   | 4     22    68    154   52    .     484   .     
  Core Hits                512   | 2     10    26    56    19    .     399   .     
  Critical Kills           1     | .     .     .     .     .     .     1     .     
  Critical Parts Destroyed 6     | .     .     .     1     .     .     5     .     
  Critical Strikes         15    | .     .     .     1     .     .     14    .     
    Burn                   6     | .     .     .     .     .     .     6     .     
    Destroy                8     | .     .     .     1     .     .     7     .     
    Sever                  1     | .     .     .     .     .     .     1     .     
Melee Attacks              92    | .     .     .     .     .     .     92    .     
  Impact                   1     | .     .     .     .     .     .     1     .     
  Slashing                 91    | .     .     .     .     .     .     91    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            17    | .     .     .     .     .     .     17    .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        4     | .     .     .     .     .     .     4     .     
Damage Inflicted           16130 | 51    394   962   2389  849   .     11485 .     
  Guns                     12235 | 51    346   912   2122  835   .     7969  .     
  Cannons                  .     | .     .     .     .     .     .     .     .     
  Explosions               397   | .     48    44    267   .     .     38    .     
  Melee                    3478  | .     .     .     .     .     .     3478  .     
  Ramming                  20    | .     .     6     .     14    .     .     .     
  Kinetic                  10050 | .     .     533   2122  835   .     6560  .     
  Thermal                  1501  | .     48    44    .     .     .     1409  .     
  Explosive                267   | .     .     .     267   .     .     .     .     
  Electromagnetic          814   | 51    346   379   .     .     .     38    .     
  Impact                   24    | .     .     .     .     .     .     24    .     
  Slashing                 3454  | .     .     .     .     .     .     3454  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     2     2     2     2     8     3     1     
  Average Corruption       1     | .     2     2     2     2     6     1     1     
  Corruption Purged        3     | .     .     .     .     .     .     3     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  51    | .     .     6     17    9     .     19    .     
    Message Errors         11    | .     .     2     3     1     .     5     .     
    Matter Fused           13    | .     .     4     4     1     .     4     .     
    Heat Flow Errors       4     | .     .     .     2     1     .     1     .     
    Energy Discharges      6     | .     .     .     1     3     .     2     .     
    Parts Rejected         1     | .     .     .     1     .     .     .     .     
    Data Loss (minor)      6     | .     .     .     1     2     .     3     .     
    Data Loss (major)      1     | .     .     .     1     .     .     .     .     
    Misfires               5     | .     .     .     3     1     .     1     .     
    Alerts                 1     | .     .     .     .     .     .     1     .     
    Weapon Failures        3     | .     .     .     1     .     .     2     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            339   | .     .     .     83    .     .     256   .     
  Projectiles              .     | .     .     .     .     .     .     .     .     
  Explosions               151   | .     .     .     83    .     .     68    .     
  Melee                    188   | .     .     .     .     .     .     188   .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     
Self-Inflicted Damage      272   | .     .     3     140   7     .     122   .     
  Shots                    4     | .     .     .     2     .     .     2     .     
  Rammed                   4     | .     .     3     .     1     .     .     .     
Targets Rammed             4     | .     .     3     .     1     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        492   | 36    211   289   264   129   .     492   .     
  Average Temperature      85    | 17    82    70    58    31    .     129   .     
  Received Heat Transfer   2682  | .     51    132   234   18    .     2247  .     
  Effects                  4     | .     .     .     .     .     .     4     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     
    Matter Decay           2     | .     .     .     .     .     .     2     .     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              6     | 1     3     2     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             8     | .     .     .     .     .     .     8     .     
  Heat Transferred         3557  | .     50    .     .     .     .     3507  .     
Parts Sabotaged            3     | .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     1     1     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  
Peak Influence             1339 | 5    86   255  552  275  .    1339 .    
  Initial                  214  | .    3    8    102  214  .    .    .    
  Average                  331  | 1    44   124  231  171  .    556  .    
Maximum Alert Level        4    | .    .    1    2    1    .    4    .    
  Low Security (%)         45   | 100  100  82   39   77   .    14   .    
  Level 1                  24   | .    .    17   48   22   .    23   .    
  Level 2                  16   | .    .    .    12   .    .    31   .    
  Level 3                  7    | .    .    .    .    .    .    18   .    
  Level 4                  5    | .    .    .    .    .    .    12   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    1    5    .    .    23   .    
  Investigation            4    | .    .    .    2    .    .    2    .    
  Extermination            5    | .    .    .    .    .    .    5    .    
  Reinforcement            10   | .    1    1    1    .    .    7    .    
  Assault                  4    | .    .    .    2    .    .    2    .    
  Garrison                 7    | .    .    .    .    .    .    7    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    3    .    
Haulers Reinforced         2    | .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Distress Signals           5    | .   1   .   1   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              163  | .   5   13  36  3   .   104 2   
  Peak Tracking Total      9    | .   3   3   9   2   .   6   2   
  Tactical Retreats        11   | .   .   2   1   .   .   8   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Traps Triggered            6    | .   1   .   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   
Most Traps Carried         1    | .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Machines Disabled          10   | .   1   .   2   .   .   7   .   
  Max in Single Turn       2    | .   1   .   2   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Machines Accessed          40   | .   2   6   9   9   8   6   .   
  Terminals                21   | .   2   6   7   3   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          9    | .   .   .   1   6   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                101  | .   10  18  20  14  29  10  .   
  Successful               66   | .   5   7   10  10  29  5   .   
  Failed                   35   | .   5   11  10  4   .   5   .   
    Catastrophic           8    | .   2   1   2   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   41   | .   9   12  8   8   .   4   .   
  Terminals                56   | .   10  18  16  6   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          12   | .   .   .   1   8   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             51   | .   5   4   7   3   29  3   .   
  Record                   23   | .   1   .   .   .   21  1   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Robot Analysis           13   | .   4   3   .   .   6   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   3   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   3   1   6   .   2   .   
  Terminals                3    | .   .   3   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          7    | .   .   .   1   6   .   .   .   
    Tunnel                 7    | .   .   .   1   6   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   5   9   3   .   4   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Total Allies               7    | .   .   .   2   .   .   5   .   
  Largest Group            5    | .   .   .   2   .   .   5   .   
  Highest-Rated Group      140  | .   .   .   62  .   .   140 .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   28  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   21  .   .   16  .   
  Total Damage             625  | .   .   .   376 .   .   249 .   
  Kills                    6    | .   .   .   5   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low 
Robot Analysis Total       13   | .   4   3   .   .   6   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  
Turns Passed               7729 | 64   598  591  1074 765  2212 2424 1    
Spaces Moved               4150 | 44   182  315  527  498  1616 968  .    
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   67   | .    .    .    1    .    .    66   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   4079 | 40   182  315  526  498  1616 902  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  130  135  120  97   .    
  Average Speed            135  | 101  100  120  130  135  134  150  .    
  Slowest Speed            232  | 200  100  130  160  135  135  232  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    44   34   80   78   94   22   2    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     8    | .    .    .    1    6    1    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          84   | .    2    9    14   .    .    59   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    
  AOE                      83   | .    2    9    14   .    .    58   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  
Total                      5526 | 54   560  461  781  537  1652 1480 1    
  Wait                     704  | .    351  55   138  6    .    154  .    
  Move                     4143 | 43   181  314  526  497  1615 967  .    
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  81   | 2    5    23   14   2    13   22   .    
  Fast Attach              54   | 6    1    5    7    2    5    28   .    
  Attach                   37   | .    1    5    2    1    1    27   .    
  Detach                   1    | .    .    .    .    .    .    1    .    
  Swap                     32   | .    1    6    8    1    2    14   .    
  Drop                     101  | .    1    20   25   4    16   34   1    
  Fire                     283  | 3    19   30   61   23   .    147  .    
  Melee                    86   | .    .    .    .    .    .    86   .    
  Ram                      4    | .    .    3    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   27 | -11/Scrapyard  | Discovered new exit (range 16)
   65 | -11/Scrapyard  | Entered Materials
  100 | -10/Materials  | Discovered new exit (range 11)
  188 | -10/Materials  | Discovered new exit (range 8)
  303 | -10/Materials  | Build established: Mutant
  646 | -10/Materials  | Discovered new exit (range 15)
  663 | -10/Materials  | Entered another Materials area
  663 | -9/Materials   | Evolved 2 slots: Weapon x2
  978 | -9/Materials   | Build established: Tank
 1089 | -9/Materials   | Discovered new exit (range 9)
 1155 | -9/Materials   | Discovered new exit (range 8)
 1254 | -9/Materials   | Entered Storage
 1495 | -9/Storage     | Repaired Lgt. Armor Plating
 1803 | -9/Storage     | Discovered new exit (range 8)
 1826 | -9/Storage     | Identified exit to Recycling
 2087 | -9/Storage     | Used back door to open Recycling access
 2119 | -9/Storage     | Met a pair of Derelict thieves
 2328 | -9/Storage     | Entered Recycling
 2512 | -9/Recycling   | Build established: Scavenger-Tank
 2542 | -9/Recycling   | Scanned before Scraplab entrance
 2592 | -9/Recycling   | Discovered new exit (range 16)
 3080 | -9/Recycling   | Entered Scraplab
 3090 | -9/Recycling   | Discovered new exit (range 3)
 3093 | -9/Recycling   | Entered Scraptown
 3096 | -9/Scraptown   | System corruption cleaned by C-Scrubber
 3410 | -9/Scraptown   | Discovered new exit (range 3)
 3532 | -9/Scraptown   | Build established: Tank
 3541 | -9/Scraptown   | Visited Cyclists
 3581 | -9/Scraptown   | Visited Supply Room
 3764 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 3790 | -9/Scraptown   | Visited TADAMA
 3829 | -9/Scraptown   | Visited Symbiants
 3998 | -9/Scraptown   | Visited Spacefarers
 4067 | -9/Scraptown   | Visited Shadow of the Wyrm
 4098 | -9/Scraptown   | Visited Awakened
 4127 | -9/Scraptown   | Visited UFD Registry
 4127 | -9/Scraptown   | Registered with UFD as "Gausstorch"
 4276 | -9/Scraptown   | Entered Cyclist Reading Room
 4365 | -9/Scraptown   | Visited Chapter 10
 4395 | -9/Scraptown   | Visited A0-MCA Data Center
 4403 | -9/Scraptown   | Given a B+ rating by A0-MCA
 4409 | -9/Scraptown   | Found A0-MCA's Component Scanner
 4438 | -9/Scraptown   | Visited Infowarlord's Domain
 4612 | -9/Scraptown   | Visited Research Penetration Think Tank
 4642 | -9/Scraptown   | Visited Scrap Suit Storage
 4738 | -9/Scraptown   | Visited Sword Containment
 4778 | -9/Scraptown   | Visited Science Guys
 4842 | -9/Scraptown   | Visited Analyses Database
 4878 | -9/Scraptown   | Visited Abandonware Association
 4893 | -9/Scraptown   | Learned abandonware demo "REBOOT5.EXE"
 4928 | -9/Scraptown   | Visited Science Testing Area
 5040 | -9/Scraptown   | Found Exp. Signal Interpreter
 5077 | -9/Scraptown   | Found Scrap Suit
 5080 | -9/Scraptown   | Found Scrap Suit
 5297 | -9/Scraptown   | Discovered new exit (range 5)
 5305 | -9/Scraptown   | Entered Factory
 5305 | -6/Factory     | Evolved 6 slots: Utility x4, Weapon x2
 5546 | -6/Factory     | Garrison activated, responded to threat
 5587 | -6/Factory     | Lost 3 parts (3w)
 5937 | -6/Factory     | Garrison activated, responded to threat
 6177 | -6/Factory     | Garrison activated, responded to threat
 6397 | -6/Factory     | Lost 5 parts (1n3u1w)
 6594 | -6/Factory     | Lost 3 parts (1u2w)
 7032 | -6/Factory     | Build established: Scavenger-Executioner
 7055 | -6/Factory     | First assault squad dispatched
 7091 | -6/Factory     | Scrapoids reinforcements arrived?
 7124 | -6/Factory     | Found Scrap Suit
 7140 | -6/Factory     | Murdered 3 allies
 7425 | -6/Factory     | Core integrity fell below 50%
 7497 | -6/Factory     | Destroyed 9 combat bots
 7506 | -6/Factory     | Lost 9 parts (1p3u5w)
 7546 | -6/Factory     | Core integrity fell below 20%
 7580 | -6/Factory     | Lost 6 parts (2n2u2w)
 7689 | -6/Factory     | Lost 4 parts (2n2w)
 7709 | -6/Factory     | Discovered new exit (range 16)
 7712 | -6/Factory     | Discovered new exit (range 13)
 7728 | -6/Factory     | Identified exit to Lower Caves
 7729 | -6/Factory     | Entered Lower Caves
 7730 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
07710_ K-01 Serf collects debris.
07712_ EXIT=FOUND
07712_ Ovr. Scrapsphere suddenly begins
  malfunctioning.
07712_ Shock Rifle destroyed.
07716_ Com. Wheel destroyed.
07716_ K-01 Serf collects debris.
07716_ Dropped Ovr. Scrapsphere.
07719_ K-01 Serf collects debris.
07720_ K-01 Serf destroyed.
07727_ Acquired Magnetic Acceleration Cannon.
07728_ EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
07729_ Dropped Vortex Trap.
07730_ C-30 ARC bursts open, deploying its
  payload.
07730_ H-66 Slayer unfolds itself. <x2>
07730_ Penetrated by Slug.
07730_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ??????????????????????#??????????????????????????  |
| ???????????    ???????# ????#####????????????????  |
| ???????????       ##### #??     ##???????????????  |
| ????????????             ##      #???????????????  |
| ?????????????????                #???????????????  |
| ??????????????????????#  @  %h  #????????????????  |
| ??????????????????????##    h   #????????????????  |
| ???????????????????????##      ##????????????????  |
| ????????????????????????# ######?????????????????  |
| ????????????????????????###??????????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             300
Resistance: KI             20
Resistance: EM             25
Core Shielding             20
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         6
Melee Accuracy             8
Target Analysis            9
Recoil Reduction           2
Authchip Count             2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponProjectionGun
  Manual?         0
Play Time         01:21:57
  Cumulative      77.3 hours
  Start           2024.08.22 @ 08:55:04
  End             2024.08.22 @ 10:19:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8072e968-4187-44b9-8df3-89556751367e