Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 15:04:50

Player: Infomantis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (710)      710
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1979

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             182/400
Matter                     200/300
Energy                     41/100
System Corruption          0%
Temperature                Danger (440)
Movement                   Core (650) Ox12
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (3) ---
            Aluminum Leg
>           --- UTILITY (3) ------
   Improved Heat Sink
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Particle Cannon
      Heavy Particle Cannon
>           --- INVENTORY (15) ---
            Huge Storage Unit
   Improved Terrain Scanner
            Seismic Detector
            Bomb Drone Bay (16/16)
      Heavy Particle Cannon
            Datajack
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
            Bomb Drone Bay
>           --- WEAPON -----------
      Small Laser
      Light Assault Rifle
>           --- INVENTORY --------
   Improved Aluminum Leg
    Compact Wheel
   Improved Heat Sink
            Huge Storage Unit
   Improved Terrain Scanner
            Seismic Detector
            Seismic Detector
      Light Armor Plating
            Particle Gun
      Light Assault Rifle
            Datajack
  Makeshift Spear
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   8   7   22  
  Power                    6    | 1   1   1   3   
    Engine                 6    | 1   1   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   3   6   
    Treads                 2    | 2   .   .   .   
    Leg                    6    | .   .   2   4   
    Wheel                  3    | .   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   2   1   6   
    Device                 5    | 1   .   1   3   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   5   2   7   
    Energy Gun             6    | 1   2   1   2   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          5    | 1   2   1   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 17   | .   3   3   11  
  Power                    4    | .   1   1   2   
  Propulsion               8    | .   1   1   6   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      11   | .   2   3   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   96  93  94  
  Engine                   12   | .   13  9   10  
  Treads                   15   | .   25  .   .   
  Leg                      8    | .   .   17  27  
  Wheel                    2    | .   .   7   3   
  Device                   13   | .   14  14  11  
  Storage                  13   | .   14  14  11  
  Protection               1    | .   .   .   9   
  Energy Gun               11   | .   13  7   6   
  Energy Cannon            1    | .   .   .   11  
  Ballistic Gun            13   | .   13  20  3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 15  30  27  41  
  Greatest Support         40   | 40  40  23  36  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          11   | 4   10  14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  8   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           632  | 291 181 82  78  
  Remotely                 .    | .   .   .   .   
Salvage Created            1119 | 145 597 125 252 
  Parts                    57   | 9   26  6   16  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  20   | .   11  3   6   
  Guns                     15   | .   11  3   1   
  Cannons                  5    | .   .   .   5   
Classes Destroyed          7    | 2   3   .   2   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    15   | .   8   3   4   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | 3   3   2   5   
  Combat Bots Only         5    | .   3   2   5   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               2409 | .    802  209  1398 
  Core                     397  | .    179  .    218  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         64   | 100  .    28   .    
Volleys Fired              102  | 7    55   14   26   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 70   70   70   150  
Shots Fired                195  | 14   104  28   49   
  Gun                      172  | 14   103  28   27   
  Cannon                   23   | .    1    .    22   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  98   | 7    55   23   13   
  Thermal                  97   | 7    49   5    36   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 3    9    8    10   
  Robot Miss Streak        5    | 1    5    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           123  | 8    61   20   34   
  Core Hits                51   | 5    29   9    8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1647 | 108  699  180  660  
  Guns                     1222 | 108  699  180  235  
  Cannons                  425  | .    .    .    425  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  575  | 59   297  133  86   
  Thermal                  1072 | 49   402  47   574  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        440  | 27   238  52   440  
  Average Temperature      75   | 11   79   20   105  
  Received Heat Transfer   1269 | .    420  153  696  
  Effects                  1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         2579 | 148  1332 100  999  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             177  | 20  167 148 177 
  Initial                  57   | .   13  40  57  
  Average                  67   | 7   60  99  80  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   15  6   18  
  Peak Tracking Total      14   | .   4   2   14  
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          6    | .   5   1   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   9   1   .   
  Successful               5    | .   4   1   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Part Schematic           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               8    | .   .   8   .   
  Total Damage             168  | .   .   168 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               1848 | 149  1031 376  292  
Spaces Moved               942  | 72   477  264  129  
  Core                     5    | 5    .    .    .    
  Treads                   547  | 67   477  3    .    
  Legs                     195  | .    .    103  92   
  Wheels                   195  | .    .    158  37   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  115  105  
  Average Speed            150  | 152  170  118  141  
  Slowest Speed            240  | 160  240  240  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 4    70   62   11   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    .    .    5    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    .    5    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      1192 | 94  604 303 191 
  Wait                     50   | .   37  11  2   
  Move                     939  | 71  476 263 129 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 9   15  5   3   
  Fast Attach              15   | 6   2   1   6   
  Attach                   17   | 1   2   3   11  
  Detach                   3    | .   .   .   3   
  Swap                     12   | .   4   3   5   
  Drop                     21   | .   12  3   6   
  Fire                     102  | 7   55  14  26  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
  150 | -11/Junkyard  | Entered Materials
  296 | -10/Materials | Discovered new exit (range 8)
  341 | -10/Materials | Build established: Mutant
  503 | -10/Materials | Discovered new exit (range 15)
  758 | -10/Materials | Discovered new exit (range 16)
  965 | -10/Materials | Core integrity fell below 50%
 1025 | -10/Materials | Discovered new exit (range 11)
 1141 | -10/Materials | Discovered new exit (range 16)
 1181 | -10/Materials | Entered Mines
 1242 | -10/Mines     | Lost 3 parts (1p1n1w)
 1341 | -10/Mines     | Found the Drone Emporium
 1352 | -10/Mines     | Found Prototype Device
 1370 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1492 | -10/Mines     | Discovered new exit (range 10)
 1517 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1557 | -10/Mines     | Entered Materials
 1557 | -9/Materials  | Accompanied by 1 ally
 1557 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1564 | -9/Materials  | Identified Bomb Drone Bay
 1840 | -9/Materials  | Core integrity fell below 50%
 1849 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01827_ B-36 Bruiser destroyed.
01827_ G-34 Mercenary destroyed.
01828_ R-06 Scavenger collects Heat Sink.
01830_ K-01 Serf collects debris.
01831_ Com. Wheel destroyed.
01831_ Critical hit (Burn: +37).
01833_ K-01 Serf collects debris. <x2>
01836_ G-34 Mercenary destroyed.
01837_ K-01 Serf collects debris.
01837_ Imp. Aluminum Leg destroyed.
01837_ Critical hit (Burn: +37).
01838_ K-01 Serf collects debris.
01838_ U-05 Engineer builds a Wall.
01840_ K-01 Serf collects debris. <x2>
01843_ Lgt. Ion Engine broken.
01843_ Overheating: Short circuit.
01843_ K-01 Serf collects debris.
01843_ G-34 Mercenary destroyed.
01844_ Acquired 46 matter.
01844_ K-01 Serf collects debris. <x5>

 Map 
-----
+----------------------------------------------------+
| ????#**     #????????????????????????????????????? |
| ????#       #????????????????????????????????????? |
| ????#]      #????????????????????????????????????? |
| ????#       #????????????????????????????????????? |
| ????#!!     #????????????????????????????????????? |
| ????#!!     #????????????????????????????????????? |
| ????#####   #????????????????????????????????????? |
| ????????#   ###################??????????????????? |
| ????????#              *      #??????????????????? |
|         #             =%!     #??????????????????? |
| ????""" +                     #??????????????????? |
| ????""" #   ###############   #????????? ##??????? |
| ????????#   #?????#     #?#   ####/##     #??????? |
| ????????#   #?????#     ###               #??????? |
| ????????#   #?????#                       #??????? |
| ????????#   #?????#     ###               #??????? |
| ????????#   #?????#     #?###+#######     #??????? |
| ????????#   #?????### ###??     ???????####??????? |
| ????????#   #???????# #???#      "???????????????? |
| ????????#   #???????# ##??#=      R"?????????????? |
| ????????#   #???????# ##??#  !   """#????????????? |
| ????????#   #???????# "#??#      ####????????????? |
| ?########   #???????#*##??#      #???????????????? |
|             #???????# ###?########???????????????? |
|             #?#/#####u##g#     #?????????????????? |
|                     %=gbg@     #?????????????????? |
|                     k !YY      #?????????????????? |
|             a a        kgk     #?????????????????? |
|  #########################t    #?????????????????? |
| ???????????????????####???#   ##?????????????????? |
| ???????????????????????????   #??????????????????? |
| ???????????????????????????   #??????????????????? |
| ????????????????????????????  #??????????????????? |
| ????????????????????????????  #??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightPhaseGuard
  Manual?         0
Play Time         00:16:24
  Cumulative      337.3 hours
  Start           2023.04.01 @ 14:48:16
  End             2023.04.01 @ 15:04:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           195
  Adventurer      6
  Explorer        17
Win Type          -
  Total           25
  Types           17/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          95
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f6c3b80-b4f6-423f-91bc-62c10af5fa3a