Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 13:16:32 Player: delto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (529) 529 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 2612 Bonus ------- Follower Combat Kills 143 Cogmind --------- Core Integrity 58/550 Matter 8/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Treads Seismic Detector Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink High-capacity Matter Pod Light Armor Plating Light Armor Plating Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 43 | 9 4 5 6 19 Power 7 | 1 1 2 . 3 Engine 5 | 1 1 1 . 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 13 | 3 2 1 2 5 Treads 2 | 1 . . . 1 Leg 4 | . . . . 4 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 5 | . 2 1 2 . Utility 13 | 3 1 1 2 6 Device 6 | 2 . . 2 2 Storage 2 | 1 . . . 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 10 | 2 . 1 2 5 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 2 1 18 Power 3 | . . 1 . 2 Propulsion 4 | . . 1 . 3 Utility 7 | . . . . 7 Weapon 7 | . . . 1 6 Highest Loss Streak 12 | . . 2 1 12 To Critical Strikes . | . . . . . Average Backups 5 | 4 7 5 4 5 Power . | 1 . 1 1 . Propulsion 1 | 1 2 2 . . Utility 2 | . 3 2 2 2 Weapon 1 | . 1 . . 1 Tool/Special . | . . . . . Unused Backups 22 | 1 9 4 3 5 Power 6 | 1 1 2 . 2 Propulsion 8 | . 3 2 1 2 Utility 6 | . 4 . 1 1 Weapon 2 | . 1 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 100 99 83 Engine 6 | . 14 3 . 4 Core 5 | . . 10 11 3 Treads 1 | . 6 . . . Leg 7 | . . . . 26 Wheel 1 | . 6 . . . Flight 17 | . 15 28 33 2 Device 17 | . 14 15 32 15 Storage 7 | . 14 7 . 6 Processor 1 | . . 4 . . Protection 2 | . . . . 9 Ballistic Gun 14 | . 28 16 11 . Ballistic Cannon 3 | . . . . 11 Launcher 5 | . . 11 7 2 Peak Build Rating 35 | 9 9 11 15 35 Average Rating 14 | 6 8 10 13 27 On Entrance 8 | . 9 9 11 15 Avg Prop Armor Cover (%) 11 | 15 9 . . . Naked Turns . | . . . . . Heaviest Build 35 | 13 13 14 13 35 Greatest Support 72 | 20 20 8 12 72 Greatest Overweight (x) 1 | 1 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 8 8 8 5 8 Average Capacity 6 | 7 8 6 5 7 Most Carried 8 | 8 8 8 5 8 Average Carried 6 | 5 7 5 4 5 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | 8 8 5 5 3 Class Distribution -------------------- 47% | Scavenger-Mutant 46% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1202 | 314 76 166 185 461 Remotely . | . . . . . Salvage Created 619 | 111 158 65 63 222 Parts 64 | 7 15 5 13 24 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 17 | . 6 4 1 6 Guns 8 | . 6 1 1 . Cannons 3 | . . . . 3 AOE 6 | . . 3 . 3 Classes Destroyed 10 | 2 3 1 2 2 Worker 2 | . . . 1 1 Builder 3 | . . . 1 2 Tunneler 3 | 2 . . 1 . Recycler 3 | 1 . . . 2 Operator 1 | . 1 . . . Swarmer 4 | . 4 . . . Cutter 3 | . . . . 3 Grunt 8 | . 2 3 1 2 Sentry 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 4 | 2 2 3 2 4 Combat Bots Only 3 | . 2 3 1 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 133 | . 39 11 6 77 Missed 43 | . 12 3 3 25 Hits 90 | . 27 8 3 52 Melee 3 | . . . . 3 Projectile 87 | . 27 8 3 49 AOE 1 | . . . . 1 Critical Strikes 6 | . . 1 . 5 Damage Taken 2828 | . 284 219 32 2293 Core 627 | . 72 51 12 492 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 50 97 . Volleys Fired 115 | 12 26 13 12 52 Largest 2 | 2 2 2 2 2 Hottest 80 | 40 40 50 53 80 Shots Fired 194 | 24 52 20 15 83 Gun 101 | 24 52 13 12 . Cannon 70 | . . . . 70 Launcher 23 | . . 7 3 13 Special . | . . . . . Kinetic 171 | 24 52 13 12 70 Thermal . | . . . . . Explosive 23 | . . 7 3 13 Electromagnetic . | . . . . . Robot Hit Streak 12 | 7 6 4 4 12 Robot Miss Streak 7 | 2 7 2 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 112 | 16 26 11 9 50 Core Hits 61 | 7 14 15 6 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . . 4 Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2799 | 153 239 416 203 1788 Guns 527 | 153 239 65 70 . Cannons 1290 | . . . . 1290 Explosions 982 | . . 351 133 498 Melee . | . . . . . Ramming . | . . . . . Kinetic 1817 | 153 239 65 70 1290 Thermal . | . . . . . Explosive 982 | . . 351 133 498 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 52 | . . 7 9 36 Projectiles 36 | . . . . 36 Explosions 16 | . . 7 9 . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 192 | . . 129 . 63 Shots 7 | . . 5 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 19 | . 18 19 3 6 Average Temperature 6 | . 7 8 3 3 Received Heat Transfer 207 | . 72 27 18 90 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 124 | 5 109 124 105 114 Initial 26 | . . 26 . 25 Average 39 | . 45 36 55 41 Influence Increases 894 | 15 246 175 160 298 Destroy 0b10 Robot/C 500 | . 180 120 80 120 Destroy 0b10 Robot/NC 60 | 15 5 . 15 25 Destroy Leader 100 | . 30 20 20 30 Allied During Kill 48 | . 21 12 10 5 Successful Hack 26 | . 10 . 11 5 Disable Machine 15 | . . . . 15 Destroy Structure 115 | . . 23 24 68 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 894 | 15 177 244 100 358 Entered New Map 78 | . . 43 . 35 Time Decay 622 | 15 177 161 90 179 Lost Part 164 | . . 20 10 134 Lost Ally 30 | . . 20 . 10 Squads Dispatched 4 | . 1 . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 10 8 6 14 Peak Tracking Total 6 | . 4 6 3 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 1 3 1 Terminals 8 | . 3 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 7 1 10 4 Successful 9 | . 5 . 3 1 Failed 13 | . 2 1 7 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 22 | . 7 1 10 4 Terminals 22 | . 7 1 10 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 2 1 Terminals 6 | . 3 . 2 1 Botnet 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 1 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 4 | 1 . 1 . 2 Largest Group 1 | 1 1 1 1 1 Highest-Rated Group 47 | 29 29 29 29 47 Highest-Rated Ally 47 | 29 29 29 29 47 Total Orders . | . . . . . Ally Attacks 61 | . 20 13 16 12 Total Damage 383 | . 121 58 99 105 Kills 10 | . 3 4 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1223 | 84 429 318 218 174 Terrain 1152 | 15 429 318 218 172 Seismic 664 | 69 . 232 218 145 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1739 | 118 435 496 218 472 Spaces Moved 1401 | 61 284 374 433 249 Core 1 | 1 . . . . Treads 43 | 3 40 . . . Legs 214 | . . . . 214 Wheels 110 | 57 53 . . . Hover . | . . . . . Flight 1033 | . 191 374 433 35 Fastest Speed 29 | 50 95 117 32 29 Average Speed 91 | 99 118 117 40 107 Slowest Speed 160 | 160 160 117 114 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 3 . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 38 67 30 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 142 | . . 28 22 92 Melee . | . . . . . Projectile 18 | . . . . 18 AOE 124 | . . 28 22 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1690 | 96 345 416 462 371 Wait 24 | . . 6 3 15 Move 1391 | 60 283 373 426 249 Hop 3 | . . . 3 . Pick Up 55 | 11 16 5 7 16 Fast Attach 16 | 7 . 1 . 8 Attach 15 | . . 2 3 10 Detach 2 | . . 1 . 1 Swap 21 | 2 5 4 3 7 Drop 43 | 4 15 6 5 13 Fire 115 | 12 26 13 12 52 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 5 | . . 5 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Botcube activated 103 | -11/Scrapyard | Botcube completed mutation into legged form, armed with 1 gun. 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Accompanied by 1 ally 472 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Entered Mines 554 | -10/Mines | Accompanied by 1 ally 607 | -10/Mines | Build established: Scavenger-Mutant 639 | -10/Mines | Excavation squad dispatched 639 | -10/Mines | A large section of the Mines collapsed 797 | -10/Mines | Botcube activated 807 | -10/Mines | Botcube completed mutation into flying form, armed with 1 gun. 988 | -10/Mines | Found a hidden stash of uninstalled traps 1042 | -10/Mines | Discovered new exit (range 8) 1050 | -10/Mines | Entered Materials 1050 | -9/Materials | Accompanied by 1 ally 1050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Accompanied by 1 ally 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -8/Materials | Found Botcube 1389 | -8/Materials | Botcube activated 1542 | -8/Materials | Found Botcube 1556 | -8/Materials | Botcube activated 1572 | -8/Materials | Botcube completed mutation into flying form, armed with 1 gun. 1636 | -8/Materials | Core integrity fell below 50% 1687 | -8/Materials | Lost 12 parts (1p2n5u4w) 1728 | -8/Materials | Core integrity fell below 20% 1740 | -8/Materials | Self-destructed Last Messages --------------- 01719_ Acquired 1 matter. 01720_ K-01 Serf collects debris. 01721_ U-05 Engineer builds a Wall. 01725_ K-01 Serf collects debris. 01727_ Reaction Control System destroyed. 01727_ Knocked back. 01729_ K-01 Serf collects debris. 01729_ Acquired 4 matter. 01732_ K-01 Serf collects debris. 01732_ Mutated Botcube knocked back. 01733_ R-06 Scavenger collects Com. Wheel. 01734_ Acquired 8 matter. 01737_ Imp. Carbon-fiber Leg destroyed. 01737_ Adv. Assault Cannon destroyed. 01737_ Critical hit (Blast). 01737_ Knocked back. 01739_ R-06 Scavenger collects Imp. Ion Engine. 01740_ The unstable cave ceiling collapses. 01740_ K-01 Serf collects debris. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????## # # ? | | ?????????????????????# # ? | | ?????????????????##### ? | | ?????????????????? # | | ??????????????????? " # | | ????????????????????? "" # | | ?????????????????????### # """ # | | ??????????????????#??# ## " # | | ???????????????????##?# = # | | ?????????????#######"## # ? | | ?????????????+ # ## #???? | | ?????????????# # ##???? | | ???????????????? """ ##????? | | ????????????????""""" #????? | | ??????????????? """"" + % ###???? | | ?????????????# """"" " ; #???? | | ???????????? + "" !"% ##??? | | ?????????????# " H #??? | | ??????????#??########### % ##??? | | ??????????????##?????## k # ##?## | | ???????????????????#?# # # #??? | | ??????????????#??##?##; ;##### | | ?????????????#??#??## # | | ???????????????????#% """ # | | ????????#????#????##; """ # | | ???????????????????##M % @ """ # | | ???????????????????## """ # | | ???????????????###?# # | | ??????????#???#????## ; # ##### | | ??????????????#########; # | | ??????????????## T # | | ???????????????# """ # r # | | ???????????????# """ # | | ????????????#??# """ # | | ???????????????# """ # | | ???????????????# """ # # """ # | | ???????????????# """ # """ # | | ???????????????# """ ##;;# # | | ???????????????# #? ## """ # | | ???????????????##########?#?# """ # | | ??????????????#?#??#?#?#????# """ # | | ???????????????#????????????# # | | ????????????????????????????######## | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorRefineryFalx Manual? 0 Play Time 00:27:14 Cumulative 126.6 hours Start 2026.02.28 @ 13:58:08 End 2026.03.01 @ 13:16:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf370bf3-e5f7-48e1-a289-54a235eb40d3