Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 19:03:56 Player: Jim Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (653) 653 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2385 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 98/550 Matter 7/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Small Storage Unit Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Small Storage Unit Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 29 | 2 4 14 9 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 4 3 Treads 2 | . . 1 1 Leg 1 | . . . 1 Wheel 6 | 2 . 3 1 Hover . | . . . . Flight . | . . . . Utility 6 | . 2 2 2 Device 2 | . . 1 1 Storage 3 | . 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | . 2 7 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 9 | . 2 4 3 Ballistic Cannon . | . . . . Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 6 11 Power 2 | . . 1 1 Propulsion 8 | . . 3 5 Utility 1 | . . 1 . Weapon 6 | . . 1 5 Highest Loss Streak 11 | . . 6 11 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 92 86 79 Engine 11 | . 14 10 6 Treads 1 | . . 1 2 Wheel 23 | . 28 24 15 Device 2 | . . 2 9 Storage 16 | . 14 17 18 Processor 8 | . 6 11 9 Ballistic Gun 21 | . 25 17 18 Naked Turns . | . . . . Heaviest Build 58 | 14 29 34 58 Greatest Support 42 | 20 20 36 42 Greatest Overweight (x) 4 | . 1 2 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 6 15 14 11 Average Carried 9 | 6 10 9 7 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 10 4 Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 582 | 220 64 130 168 Remotely . | . . . . Salvage Created 589 | . 80 228 281 Parts 48 | . 1 24 23 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . . 13 8 Guns 13 | . . 6 7 AOE 8 | . . 7 1 Classes Destroyed 10 | . 1 5 4 Builder 2 | . . 1 1 Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 10 | . . 7 3 Grunt 5 | . . 5 . Brawler 1 | . . 1 . Sentry 2 | . . . 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 13 | . 1 13 9 Combat Bots Only 12 | . . 12 8 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2315 | . . 694 1621 Core 553 | . . 101 452 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 74 . Volleys Fired 65 | . 5 35 25 Largest 3 | . 2 2 3 Hottest 84 | . 40 40 84 Shots Fired 122 | . 10 61 51 Gun 116 | . 10 55 51 Cannon . | . . . . Launcher 6 | . . 6 . Special . | . . . . Kinetic 116 | . 10 55 51 Thermal . | . . . . Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 8 | . 4 4 8 Robot Miss Streak 10 | . 2 4 10 Penetration Max . | . . . . Secondary Targets 5 | . . 2 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 76 | . 7 30 39 Core Hits 64 | . 1 24 39 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2007 | . 74 1112 821 Guns 972 | . 74 326 572 Cannons . | . . . . Explosions 1035 | . . 786 249 Melee . | . . . . Ramming . | . . . . Kinetic 972 | . 74 326 572 Thermal 237 | . . . 237 Explosive 798 | . . 786 12 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 199 | . . 18 181 Projectiles . | . . . . Explosions 199 | . . 18 181 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 245 | . . 52 193 Shots 5 | . . 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 23 | . 6 7 23 Average Temperature 7 | . 6 4 9 Received Heat Transfer 363 | . . 219 144 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . . . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 447 | . 25 394 447 Initial 166 | . . 10 166 Average 156 | . 13 276 247 Maximum Alert Level 2 | . . 1 2 Low Security (%) 61 | 100 100 23 45 Level 1 34 | . . 76 39 Level 2 3 | . . . 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 3 20 15 Peak Tracking Total 8 | . 2 8 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 7 . 3 Successful 4 | . 3 . 1 Failed 6 | . 4 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Record 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 894 | 3 382 297 212 Spaces Moved 623 | 1 352 182 88 Core . | . . . . Treads 7 | . . . 7 Legs 5 | . . . 5 Wheels 611 | 1 352 182 76 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 80 80 86 108 Average Speed 102 | 80 94 99 141 Slowest Speed 400 | 80 95 110 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 2 55 21 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 89 | . . 36 53 Melee . | . . . . Projectile . | . . . . AOE 89 | . . 36 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 757 | 2 390 234 131 Wait 18 | . 14 . 4 Move 620 | . 351 181 88 Hop . | . . . . Pick Up 20 | . 13 4 3 Fast Attach . | . . . . Attach 19 | . 1 9 9 Detach 1 | . . . 1 Swap 10 | 2 3 5 . Drop 4 | . 3 . 1 Fire 65 | . 5 35 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 12) 168 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 521 | -9/Materials | Destroyed 12 combat bots 525 | -9/Materials | Lost 6 parts (1p3n1u1w) 665 | -9/Materials | Discovered new exit (range 16) 682 | -9/Materials | Identified exit to Materials 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 862 | -8/Materials | Core integrity fell below 50% 884 | -8/Materials | Destroyed 8 combat bots 895 | -8/Materials | Self-destructed Last Messages --------------- 00884_ U-05 Engineer lays Concrete. 00885_ K-01 Serf collects debris. 00885_ U-05 Engineer lays Concrete. 00886_ Penetrated by Slug. 00886_ Flak Gun destroyed. 00886_ U-05 Engineer lays Concrete. 00888_ K-01 Serf collects debris. 00888_ U-05 Engineer lays Concrete. 00889_ Penetrated by Slug. 00889_ U-05 Engineer lays Concrete. 00889_ Knocked back. 00890_ U-05 Engineer lays Concrete. 00892_ K-01 Serf collects debris. 00892_ Penetrated by Slug. 00892_ Aluminum Leg destroyed. 00892_ U-05 Engineer lays Concrete. 00894_ The unstable cave ceiling collapses. 00894_ U-05 Engineer lays Concrete. 00895_ K-01 Serf collects debris. 00895_ U-05 Engineer lays Concrete. 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