Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.15 @ 21:19:32 Player: winnking222 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3414) 3414 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1673) 1673 TOTAL SCORE: 9762 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 992 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 82/450 System Corruption 1% Temperature Warning (399) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Energy Well Enhanced Optical Array Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Flexi-carbon Leg High-capacity Storage Unit Improved Signal Interpreter Backup Plating III Phasing AFG Long-range Proton Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Targeting Computer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Heavy Deuterium Engine Armored Treads Improved Medium Treads Flexi-carbon Leg Zionite Composite Leg I Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Phasing AFG Wave Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Long-range Proton Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved Grenade Launcher [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . . . . . 4 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 100 | 7 14 19 5 5 8 21 21 Power 18 | 1 3 3 1 . 1 4 5 Engine 16 | 1 3 3 1 . 1 2 5 Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . 1 . Propulsion 27 | 2 4 6 1 1 5 4 4 Treads 4 | 2 . . . . . . 2 Leg 22 | . 4 5 1 1 5 4 2 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 3 2 . 2 1 8 7 Device 12 | 1 1 1 . 1 . 4 4 Storage 5 | 1 1 1 . . . 1 1 Processor 4 | . 1 . . . . 1 2 Hackware 1 | . . . . . . 1 . Protection 3 | . . . . 1 1 1 . Artifact . | . . . . . . . . Weapon 30 | 2 4 8 3 2 1 5 5 Energy Gun 14 | 1 3 5 . . . 3 2 Energy Cannon 3 | . . 2 . . . . 1 Ballistic Gun 10 | 1 1 1 2 1 1 2 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . 1 2 . 1 . 1 3 Parts Lost 29 | . 2 2 2 . . 3 20 Power 8 | . 2 . 1 . . 1 4 Propulsion 9 | . . 1 1 . . 1 6 Utility 7 | . . 1 . . . 1 5 Weapon 5 | . . . . . . . 5 Highest Loss Streak 16 | . 1 1 2 . . 2 16 To Critical Strikes . | . . . . . . . . Average Backups 14 | 3 8 11 14 15 16 16 18 Power 1 | . . 1 2 2 1 1 . Propulsion 1 | 2 2 . . . . 4 3 Utility 4 | . 2 3 6 5 6 4 5 Weapon 6 | . 3 6 6 7 9 6 8 Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 2 . 2 1 6 7 Power 1 | . . . . 1 . . . Propulsion 6 | . . . . . . 4 2 Utility 7 | . . 1 . 1 . 1 4 Weapon 5 | . 1 1 . . 1 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 92 99 100 100 92 81 Engine 10 | . 13 11 11 11 11 5 6 Treads 2 | . 13 . . . . . . Leg 26 | . 14 25 32 33 33 25 21 Device 10 | . 13 10 11 10 . 9 19 Storage 10 | . 14 11 11 11 11 6 5 Processor 1 | . . . . . . 5 11 Protection 2 | . . . . . 11 6 . Energy Gun 10 | . 20 31 . 3 . 7 4 Ballistic Gun 13 | . 7 . 19 14 33 12 3 Launcher 3 | . . . 10 10 . . . Slashing Weapon 1 | . . . . 3 . . . Peak Build Rating 91 | 7 14 20 16 34 37 80 91 Average Rating 28 | 5 11 17 14 24 30 63 85 On Entrance 23 | . 7 14 15 15 23 37 80 Naked Turns . | . . . . . . . . Heaviest Build 87 | 14 22 59 61 77 62 85 87 Greatest Support 88 | 40 40 30 30 40 60 75 88 Greatest Overweight (x) 5 | 1 1 5 2 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 17 | 7 9 14 20 20 20 20 20 Most Carried 20 | 5 10 16 16 20 20 20 20 Average Carried 15 | 3 9 11 14 17 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 20 | 5 10 16 14 20 20 20 7 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Mutant 17% | Scavenger-Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2361 | 285 523 230 86 115 263 398 461 Remotely . | . . . . . . . . Salvage Created 4365 | 138 523 1574 271 . 105 528 1226 Parts 235 | 13 34 83 26 . 5 26 48 Haulers Intercepted 6 | . 1 4 . . . . 1 Recyclers Shooed 6 | 1 . 2 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . 1 21 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 83 | . 12 32 10 . 4 9 16 Guns 74 | . 12 32 2 . 4 9 15 Cannons 3 | . . . 3 . . . . AOE 6 | . . . 5 . . . 1 Classes Destroyed 16 | 2 5 2 1 . 1 1 4 Worker 2 | . . . . . . . 2 Builder 2 | . 1 1 . . . . . Tunneler 7 | 5 . . 2 . . . . Hauler 6 | . 1 4 . . . . 1 Recycler 6 | 1 . 3 . . . . 2 Operator 1 | . . . . . . . 1 Drone 1 | . . . . . 1 . . Watcher 8 | . 3 4 . . . . 1 Swarmer 21 | . 3 8 3 . 2 1 4 Saboteur 1 | . . . . . . 1 . Grunt 47 | . 9 17 6 . 1 6 8 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . 1 . . . . 1 Sentry 7 | . . 6 . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | 4 3 6 8 . 1 4 7 Combat Bots Only 8 | . 3 4 8 . 1 4 6 Max Kills in Single Turn 3 | 1 2 1 3 . 1 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . . 3 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 555 | . 87 103 44 . 57 59 205 Missed 141 | . 22 29 16 . 19 18 37 Hits 414 | . 65 74 28 . 38 41 168 Melee 6 | . . 1 . . . . 5 Projectile 408 | . 65 73 28 . 38 41 163 AOE 1 | . . . . . . . 1 Critical Strikes 16 | . 1 1 1 . . 1 12 Damage Taken 7133 | . 782 872 343 . 392 592 4152 Core 1545 | . 185 142 87 . 37 94 1000 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 26 . . . 33 88 . Volleys Fired 297 | 15 79 87 19 5 18 20 54 Largest 4 | 2 2 3 3 1 3 3 4 Hottest 352 | 70 112 195 177 56 89 176 352 Shots Fired 685 | 30 157 249 28 5 51 59 106 Gun 656 | 30 157 249 6 5 51 59 99 Cannon 18 | . . . 16 . . . 2 Launcher 11 | . . . 6 . . . 5 Special . | . . . . . . . . Kinetic 283 | 15 93 . 2 3 51 57 62 Thermal 375 | 15 64 249 4 2 . 2 39 Explosive 11 | . . . 6 . . . 5 Electromagnetic 16 | . . . 16 . . . . Robot Hit Streak 18 | 10 6 18 6 . 5 15 12 Robot Miss Streak 17 | 2 4 17 4 . 3 4 11 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 9 | . 5 . . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 387 | 17 73 147 16 . 25 39 70 Core Hits 237 | 8 32 83 20 . 12 16 66 Critical Kills 12 | . . . . . . 4 8 Critical Parts Destroyed 22 | . . . . . 2 5 15 Critical Strikes 51 | 2 1 13 . . 2 9 24 Burn 16 | 2 1 13 . . . . . Destroy 35 | . . . . . 2 9 24 Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing 1 | . . . . 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8013 | 186 926 2419 845 . 518 618 2501 Guns 6771 | 186 921 2409 55 . 518 618 2064 Cannons 229 | . . . 229 . . . . Explosions 950 | . . . 537 . . . 413 Melee . | . . . . . . . . Ramming 63 | . 5 10 24 . . . 24 Kinetic 2142 | 49 637 . 6 . 518 618 314 Thermal 4673 | 137 284 2409 93 . . . 1750 Explosive 906 | . . . 493 . . . 413 Electromagnetic 229 | . . . 229 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . 15 . . . 13 Projectiles . | . . . . . . . . Explosions 28 | . . . 15 . . . 13 Melee . | . . . . . . . . Knockbacks 2 | . . 1 . . . . 1 Impact 2 | . . 1 . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . 80 Shots 3 | . . . . . . . 3 Rammed 2 | . 2 . . . . . . Targets Rammed 7 | . 2 2 2 . . . 1 Kicked 5 | . . 2 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 858 | 152 117 330 257 . 90 319 858 Average Temperature 109 | 61 30 98 100 . 35 120 346 Received Heat Transfer 2094 | . 411 327 192 . 75 204 885 Effects 33 | . . 5 . . . . 28 Energy Bleed 2 | . . 1 . . . . 1 Interference 6 | . . 3 . . . . 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 5 | . . 1 . . . . 4 Damage (minor) 5 | . . . . . . . 5 Damage (major) 11 | . . . . . . . 11 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | 1 . 12 . . . . 2 Heat Transferred 9708 | 555 740 5812 110 . . . 2491 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . 2 1 . . 3 2 Low Security (%) 58 | 100 100 49 59 . . . 21 Level 1 29 | . . 32 40 . . 41 70 Level 2 10 | . . 18 . . . 40 8 Level 3 1 | . . . . . . 17 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 732 | 10 80 467 347 . . 732 437 Initial 333 | . . . 172 . . 226 333 Average 177 | 2 14 211 176 . . 491 280 Influence Increases 4033 | 30 337 952 300 . 883 808 723 Destroy 0b10 Robot/C 2200 | . 240 640 200 . 420 360 340 Destroy 0b10 Robot/NC 175 | 30 25 60 10 . 10 5 35 Destroy Leader 440 | . 68 156 40 . 50 62 64 Allied During Kill 607 | . . . . . 403 197 7 Successful Hack 17 | . 4 13 . . . . . Disable Machine 150 | . . 45 . . . 30 75 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 204 | . . 8 50 . . 4 142 Lose Combat Pursuer 90 | . . 30 . . . . 60 Influence Decreases 3613 | 30 337 509 647 96 523 486 985 Entered New Map 850 | . . . 271 96 . 134 349 Time Decay 2303 | 30 327 489 356 . 423 262 416 Lost Part 280 | . 10 20 20 . . 30 200 Lost Ally 180 | . . . . . 100 60 20 Squads Dispatched 16 | . 2 3 . . . 5 6 Investigation 4 | . . 2 . . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 6 | . 2 1 . . . 1 2 Assault 2 | . . . . . . 2 . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 2 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 24 48 10 . 20 16 29 Peak Tracking Total 7 | . 5 6 4 . 7 5 7 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 1 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 11 | . . 3 . . . 3 5 Max in Single Turn 2 | . . 1 . . . . 2 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 17 | . 6 8 . 1 . 1 1 Terminals 13 | . 6 7 . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 18 21 . 4 . 5 1 Successful 27 | . 10 12 . 4 . 1 . Failed 22 | . 8 9 . . . 4 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 51 | . 16 19 . 2 . 14 . Terminals 37 | . 18 19 . . . . . Fabricators 5 | . . . . . . 5 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . . 4 . . . Part Schematic 4 | . . . . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 9 10 . . . . . Terminals 19 | . 9 10 . . . . . Botnet 8 | . 4 4 . . . . . Skim 11 | . 5 6 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 4 . . . 1 1 Full Trace Events 4 | . 2 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 7 | . . . . 4 . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . 1 . 17 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 15 | . . . . 11 2 2 . Largest Group 11 | . . . . 11 11 8 4 Highest-Rated Group 373 | . . . . 330 333 373 248 Highest-Rated Ally 85 | . . . . 41 41 85 85 Zionite Dispatches 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 138 | . . . . . 88 47 3 Total Damage 4422 | . . . . . 1999 2146 277 Kills 33 | . . . . . 20 11 2 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 1593 | 19 600 . . . . . 974 Optics 974 | . . . . . . . 974 Seismic 619 | 19 600 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . Emergency Access 1 | . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 10582 | 134 1933 1614 808 2785 1734 574 1000 Spaces Moved 4607 | 56 693 697 379 1273 832 266 411 Core 14 | 14 . . . . . . . Treads 492 | 42 448 . . . . . 2 Legs 3934 | . 245 530 379 1273 832 266 409 Wheels 167 | . . 167 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 110 190 190 196 120 115 Average Speed 184 | 134 170 168 190 211 196 166 141 Slowest Speed 260 | 160 190 260 260 260 196 190 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 4 95 73 83 90 94 10 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . 3 3 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 164 | . . . 68 . 2 1 93 Melee . | . . . . . . . . Projectile 5 | . . . . . 2 1 2 AOE 158 | . . . 68 . . . 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6102 | 87 1297 943 440 1364 902 360 709 Wait 880 | . 480 103 32 69 9 6 181 Move 4600 | 55 692 696 378 1272 831 265 411 Hop . | . . . . . . . . Pick Up 93 | 10 17 14 2 6 4 24 16 Fast Attach 17 | 2 2 6 . 1 . 2 4 Attach 46 | 5 5 3 4 . . 10 19 Detach . | . . . . . . . . Swap 58 | . 9 16 1 6 9 11 6 Drop 83 | . 11 16 2 4 11 22 17 Fire 297 | 15 79 87 19 5 18 20 54 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick 5 | . . 2 2 . . . 1 Crush 2 | . 2 . . . . . . Escape Stasis . | . . . . . . . . Rewire 20 | . . . . . 20 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Core integrity fell below 50% 690 | -10/Materials | Discovered new exit (range 8) 898 | -10/Materials | Discovered new exit (range 15) 1189 | -10/Materials | Discovered new exit (range 15) 2068 | -10/Materials | Entered another Materials area 2068 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2319 | -9/Materials | Discovered new exit (range 7) 2545 | -9/Materials | Build established: Scavenger-Gunner 2677 | -9/Materials | Discovered new exit (range 11) 2862 | -9/Materials | Build established: Gunner 3541 | -9/Materials | Discovered new exit (range 11) 3648 | -9/Materials | Learned 2 Storage zone layouts 3657 | -9/Materials | Discovered new exit (range 6) 3682 | -9/Materials | Entered Mines 3702 | -9/Mines | Met a Derelict bent on vengeance 3719 | -9/Mines | Core integrity fell below 50% 3754 | -9/Mines | Destroyed 8 combat bots 3939 | -9/Mines | Discovered new exit (range 12) 4075 | -9/Mines | Build established: Scavenger-Gunner 4089 | -9/Mines | Discovered new exit (range 3) 4279 | -9/Mines | Learned location of Storage (-7) 4430 | -9/Mines | Learned location of Zion (-7) 4458 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4490 | -9/Mines | Entered Zion 4717 | -7/Zion | Received a visual enhancement algorithm 4728 | -7/Zion | Discovered new exit (range 10) 4753 | -7/Zion | Ran a visual enhancement algorithm 5280 | -7/Zion | Learned location of Warlord (-4) 5377 | -7/Zion | Learned Factory terminal intel 5449 | -7/Zion | Gained Derelict followers 5533 | -7/Zion | Found Prototype Energy Gun 5721 | -7/Zion | Found Prototype Device 5721 | -7/Zion | Identified Phasing AFG 5822 | -7/Zion | Learned location of Quarantine (-2) 6027 | -7/Zion | Build established: Gunner 6554 | -7/Zion | Met Imprinter 6583 | -7/Zion | Build established: Mutant 6598 | -7/Zion | Imprinted 6601 | -7/Zion | Declared Zion's savior 6946 | -7/Zion | Gained Derelict followers 7019 | -7/Zion | Ran a visual enhancement algorithm 7275 | -7/Zion | Entered Proximity Caves 7275 | -6/Proximity Caves | Accompanied by 11 allies 7560 | -6/Proximity Caves | Build established: Scavenger-Tank 8155 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8567 | -6/Proximity Caves | Discovered new exit (range 8) 8726 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9009 | -6/Proximity Caves | Entered Factory 9009 | -6/Factory | Accompanied by 6 allies 9009 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 9010 | -6/Factory | Loaded intel: 26 terminal locations 9060 | -6/Factory | Zion Heavy squad teleported in 9191 | -6/Factory | Lost 3 allies 9269 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9458 | -6/Factory | Build established: Scavenger-Gunner 9474 | -6/Factory | Retrieved Zion intel report: Emergency Access 9510 | -6/Factory | Discovered new exit (range 14) 9583 | -6/Factory | Entered another Factory area 9583 | -5/Factory | Accompanied by 4 allies 9583 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9584 | -5/Factory | Identified exit to Upper Caves 9585 | -5/Factory | Identified Storm Laser 9663 | -5/Factory | Lost 3 allies 10345 | -5/Factory | Lost 3 parts (2p1n) 10463 | -5/Factory | Garrison activated, responded to threat 10562 | -5/Factory | Core integrity fell below 50% 10575 | -5/Factory | Core integrity fell below 20% 10583 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10576_ Imp. Target Analyzer temporarily disabled. 10576_ The unstable cave ceiling collapses. 10576_ Broken Imp. Targeting Computer destroyed. 10576_ Destroyed Broken Imp. Targeting Computer. 10576_ K-01 Serf destroyed. 10577_ Penetrated by Slug. 10578_ Imp. Grenade Launcher broken. 10578_ Overheating: Short circuit. 10578_ Broken Imp. Grenade Launcher destroyed. 10579_ Overheating: Enh. Optical Array damaged (-4). 10579_ Overheating: Hcp. Storage Unit damaged (-14). 10579_ The unstable cave ceiling collapses. 10579_ K-01 Serf collects debris. 10580_ Overheating: Enh. Optical Array damaged (-2). 10580_ The unstable cave ceiling collapses. 10580_ Penetrated by Slug. 10580_ Slug penetrates Wall. 10580_ Y-64 Sentinel destroyed. 10583_ K-01 Serf collects debris. 10583_ Penetrated by Slug. 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Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free System Restoration Module | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive A-15 Conveyor | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalGravitonChainsaw Manual? 0 Play Time 01:08:58 Cumulative 133.2 hours Start 2025.08.15 @ 18:19:01 End 2025.08.15 @ 21:19:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ce69e23-e960-4896-b3d1-195bc185166d