Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 21:41:01 Player: OctagonalPrism Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (148) 740 Value Destroyed (3981) 3981 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 12570 Bonus ------- High Alert Combat Kills 66 Met Data Miner 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1300 Matter 163/300 Energy 99/100 System Corruption 3% Temperature Cool (15) Movement Core (100) Ox1 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Advanced Hacking Suite System Shield Makeshift System Shield > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (5) ---- Light Quantum Reactor Improved Sensor Array Long-range Terrain Scanner ECM Suite Force Lance Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Quantum Shading Machine Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Force Lance Force Lance > --- INVENTORY -------- Xenon Bombardment Thruster Improved Sensor Array Long-range Terrain Scanner ECM Suite [Rating: 108] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . Utility 11 | . . . 2 . . . 2 . 2 . . . . 2 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 190 | 6 13 2 42 2 1 2 40 26 11 2 1 . 1 . 25 9 7 Power 35 | 1 1 . 7 . . . 6 4 1 . . . . . 9 6 . Engine 19 | 1 1 . 6 . . . 5 3 . . . . . . . 3 . Core 14 | . . . 1 . . . 1 1 1 . . . . . 9 1 . Reactor 2 | . . . . . . . . . . . . . . . . 2 . Propulsion 45 | 2 4 1 8 . . . 10 9 2 . . . . . 3 . 6 Treads 19 | 1 2 1 5 . . . 10 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 5 | 1 2 . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 21 | . . . 1 . . . . 9 2 . . . . . 3 . 6 Utility 71 | 1 4 . 17 2 1 . 15 7 7 2 1 . 1 . 10 3 . Device 45 | . 1 . 13 2 . . 13 1 4 2 . . 1 . 5 3 . Storage 5 | 1 2 . . . 1 . . . . . . . . . 1 . . Processor 6 | . . . 1 . . . 2 1 2 . . . . . . . . Hackware 10 | . . . . . . . . 4 1 . 1 . . . 4 . . Protection 5 | . 1 . 3 . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 39 | 2 4 1 10 . . 2 9 6 1 . . . . . 3 . 1 Energy Gun 15 | 1 1 1 4 . . . 7 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . 4 . . 2 1 . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . . Special Weapon 5 | . 1 . 2 . . . 1 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 1 . . . . . 1 . 1 Piercing Weapon 3 | . . . . . . . . 1 . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . 1 . . . . . . 1 1 2 Parts Lost 59 | . 4 1 15 . . . 17 4 1 . . . . . 6 3 8 Power 14 | . 1 . 3 . . . 4 1 . . . . . . 3 2 . Propulsion 20 | . 1 1 4 . . . 5 3 . . . . . . . 1 5 Utility 13 | . . . 3 . . . 5 . 1 . . . . . 1 . 3 Weapon 12 | . 2 . 5 . . . 3 . . . . . . . 2 . . Highest Loss Streak 8 | . 4 1 5 . . . 8 2 1 . . . . . 3 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 89 100 81 100 96 91 99 100 100 100 100 88 88 83 59 Engine 5 | . 13 14 8 11 11 11 8 3 . . . . . . . 3 . Core 2 | . . . . . . . . 3 6 6 6 6 6 5 9 3 . Treads 8 | . 14 13 13 22 22 22 17 . . . . . . . . . . Wheel 2 | . 13 14 4 . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 26 25 26 26 26 26 23 17 13 9 Device 14 | . 5 . 19 11 11 11 19 6 13 20 20 20 20 17 15 19 12 Storage 5 | . 14 14 11 11 11 11 9 . . . . . . . . . . Processor 9 | . . . 2 11 11 11 21 15 13 13 13 13 13 11 10 9 9 Hackware 10 | . . . . . . . . 16 25 20 20 20 20 17 28 23 22 Protection 3 | . 8 14 6 11 11 11 1 1 . . . . . . . . . Energy Gun 4 | . 13 14 6 . . . 11 2 . . . . . . . . . Ballistic Gun 5 | . 7 . 13 22 3 22 5 . . . . . . . . . . Ballistic Cannon 1 | . 4 14 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 5 6 6 6 6 5 3 . 3 Piercing Weapon 2 | . . . . . . . . 1 6 6 6 6 6 5 2 8 1 Peak Build Rating 108 | 6 10 11 22 22 22 22 31 42 63 63 64 64 64 60 94 108 85 Average Rating 39 | 4 8 10 15 21 17 21 23 35 53 62 63 64 61 60 81 97 67 On Entrance 40 | . 6 10 11 21 22 17 22 30 42 63 63 64 64 60 60 89 81 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 11 30 32 42 42 41 41 42 37 14 15 14 14 15 15 22 35 14 Greatest Support 46 | 20 20 20 46 46 46 46 46 42 21 21 21 21 23 21 26 37 26 Greatest Overweight (x) 10 | 1 2 1 8 . . . 10 1 . . . . . . . 1 1 Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 14 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 11 13 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 8 | 1 6 11 12 15 14 13 14 4 4 4 5 5 5 5 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 10 13 15 15 15 14 15 5 4 5 5 5 5 5 4 5 5 Class Distribution -------------------- 38% | Mutant 20% | Hacker-Scout 12% | Hacker-Ninja 12% | Scavenger-Mutant 4% | Hacker-Sprinter 4% | Wizard-Ninja 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Wizard-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Matter Collected 2904 | 262 255 123 835 104 . 109 595 282 87 44 10 . 10 . 20 158 10 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5554 | 109 518 244 2030 76 . 123 1827 167 125 63 43 . 12 25 20 172 . Parts 311 | 6 39 13 107 5 . 11 87 12 8 1 4 . 2 1 4 11 . Haulers Intercepted 6 | . 2 . 4 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 1 10 . 2 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Combat Hostiles Destroyed 106 | . 18 7 37 3 . 5 30 3 . 1 1 . 1 . . . . Melee 5 | . . . . . . . . 2 . 1 1 . 1 . . . . Guns 85 | . 14 3 31 3 . 5 28 1 . . . . . . . . . Cannons 13 | . 4 4 5 . . . . . . . . . . . . . . Classes Destroyed 17 | 2 6 . 3 . . 1 2 1 . 1 . . 1 . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . Tunneler 4 | 1 . . . 1 . . 1 . 1 . . . . . . . . Hauler 6 | . 2 . 4 . . . . . . . . . . . . . . Recycler 8 | 1 . 1 4 . . . 1 . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . Operator 9 | . 2 . 1 . . . 2 . 2 . . . . . 1 1 . Drone 1 | . . . . . . . . . . . . . 1 . . . . Watcher 11 | . 1 . 3 . . . 2 1 2 . . . . 1 . 1 . Swarmer 31 | . 9 3 7 3 . 4 4 . . 1 . . . . . . . Grunt 50 | . 6 4 24 . . . 16 . . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Sentry 14 | . . . 6 . . . 8 . . . . . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . . . Programmer 4 | . . . . . . . . 3 . . 1 . . . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 4 5 2 . 4 7 1 1 1 1 . 1 1 1 1 . Combat Bots Only 7 | . 3 3 4 2 . 4 7 1 . 1 1 . 1 . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 2 1 1 1 1 . 1 1 1 1 . Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Hostile Shots Fired 958 | . 103 34 202 11 . 16 212 77 . 21 4 . 20 . 67 42 149 Missed 351 | . 36 9 56 2 . 4 48 44 . 13 1 . 11 . 35 23 69 Damage Taken 9144 | . 713 303 1837 73 . 141 2402 447 . 44 46 . 175 . 1078 336 1549 Core 3057 | . 162 69 272 . . 9 343 172 . 32 46 . 97 . 552 72 1231 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . 19 14 18 . . . . . . . . . . . . . . Regen/Repaired (Parts) 193 | . . . . . . . . 15 16 . . . . . 162 . . Core Remaining (%) 59 | 100 . 7 . . . 29 37 75 . . . . 79 100 52 . . Volleys Fired 440 | 2 95 19 147 9 . 8 142 18 . . . . . . . . . Largest 2 | 2 2 2 2 2 . 2 2 1 . . . . . . . . . Hottest 140 | 70 100 104 140 46 . 46 121 65 . . . . . . . . . Shots Fired 782 | 4 156 38 266 18 . 16 266 18 . . . . . . . . . Gun 717 | 4 131 19 250 18 . 16 265 14 . . . . . . . . . Cannon 45 | . 18 19 8 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 20 | . 7 . 8 . . . 1 4 . . . . . . . . . Kinetic 351 | 2 78 19 133 18 . 16 85 . . . . . . . . . . Thermal 427 | 2 78 19 133 . . . 181 14 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 3 15 7 27 8 . 14 34 10 . . . . . . . . . Robot Miss Streak 6 | . 6 2 3 2 . 1 5 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 . 3 . . . 7 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 597 | 3 94 24 196 12 . 12 208 20 8 5 2 . 1 3 5 4 . Core Hits 236 | 3 40 12 77 4 . 7 75 5 5 2 1 . 1 1 . 3 . Critical Kills 2 | 1 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . Critical Strikes 23 | 1 4 3 1 . . . 10 1 2 . 1 . . . . . . Burn 15 | . 3 2 1 . . . 9 . . . . . . . . . . Destroy 3 | 1 1 . . . . . 1 . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . 1 . 1 . . . . . . Impale 2 | . . . . . . . . 1 1 . . . . . . . . Melee Attacks 279 | . . . . . . . . 77 67 24 10 . 29 6 29 34 3 Impact 8 | . . . . . . . . 8 . . . . . . . . . Slashing 188 | . . . . . . . . 58 52 19 8 . 24 5 19 . 3 Piercing 83 | . . . . . . . . 11 15 5 2 . 5 1 10 34 . Sneak Attacks 6 | . . . . . . . . . 3 2 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 3 2 1 . . . 1 . . . Damage Inflicted 9811 | 29 1201 407 2856 188 . 172 3236 475 390 222 66 . 38 95 239 197 . Guns 7345 | 29 793 154 2575 188 . 172 3236 198 . . . . . . . . . Cannons 748 | . 358 253 137 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 1524 | . . . . . . . . 277 390 222 66 . 38 95 239 197 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 4090 | 16 681 253 1630 188 . 172 1150 . . . . . . . . . . Thermal 4197 | 13 520 154 1226 . . . 2086 198 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 30 | . . . . . . . . 30 . . . . . . . . . Slashing 937 | . . . . . . . . 176 367 168 66 . 38 71 51 . . Piercing 557 | . . . . . . . . 71 23 54 . . . 24 188 197 . Highest Corruption 4 | . . . 4 4 4 4 . 3 . . . . . . 3 1 3 Average Corruption 3 | . . . 4 4 4 4 . 2 . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 69 | . . . 33 13 5 3 . 11 . . . . . . 2 . 2 Message Errors 17 | . . . 9 3 1 1 . 3 . . . . . . . . . Matter Fused 18 | . . . 11 5 . . . 2 . . . . . . . . . Heat Flow Errors 9 | . . . 4 3 . . . 1 . . . . . . 1 . . Energy Discharges 9 | . . . 2 1 2 . . 2 . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . 3 1 2 1 . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . Alerts 2 | . . . . . . 1 . 1 . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 273 | . 8 . . . . . . 25 87 39 . . . 24 69 21 . Projectiles 8 | . 8 . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 265 | . . . . . . . . 25 87 39 . . . 24 69 21 . Knockbacks 9 | . 3 3 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 9 | . 3 3 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . 57 . . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 267 | 40 120 193 218 187 . . 267 239 . . . . 2 . 145 . 3 Average Temperature 52 | 23 37 81 64 85 . . 42 82 . . . . 1 . 145 . 3 Received Heat Transfer 2608 | . 177 144 831 . . . 1188 45 . . . . 18 . 30 27 148 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . 2 . . . . . . . . . . Combat Hostiles 3 | . . . 1 . . . 2 . . . . . . . . . . Parts Melted 24 | . 2 1 3 . . . 17 1 . . . . . . . . . Heat Transferred 11155 | 37 1596 520 2897 . . . 5698 407 . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Peak Influence 663 | 10 189 139 440 238 . 135 500 495 232 . . . . 663 377 282 404 Initial 602 | . 6 47 41 148 . . 52 191 125 . . . . 602 324 69 147 Average 169 | 3 102 85 236 179 . 54 166 248 136 . . . . 615 157 78 197 Maximum Alert Level 2 | . . . 2 1 . . 2 2 1 . . . . 2 1 1 2 Low Security (%) 68 | 100 100 100 47 54 . 100 67 40 68 . . . . . 65 96 75 Level 1 26 | . . . 45 45 . . 24 42 31 . . . . . 34 3 23 Level 2 5 | . . . 6 . . . 7 16 . . . . . 100 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 . 6 . . . 10 7 6 . . . . . 4 8 2 Investigation 26 | . 2 . 6 . . . 1 4 6 . . . . . 3 4 . Extermination 5 | . . . . . . . . 2 . . . . . . 1 2 . Reinforcement 8 | . 1 . . . . . 2 1 . . . . . . . 2 2 Assault 1 | . . . . . . . 1 . . . . . . . . . . Garrison 6 | . . . . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Distress Signals 19 | . 3 . 1 . . . 5 1 . . . . 4 . 1 2 2 Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . 3 . Times Spotted 294 | . 36 8 54 4 . 5 53 29 4 7 1 . 11 1 24 19 38 Peak Tracking Total 22 | . 5 3 9 3 . 4 11 7 1 5 1 . 4 1 11 12 22 Tactical Retreats 48 | . 3 1 5 1 . . 5 9 . 2 . . 7 . 7 5 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Traps Triggered 6 | . . . 1 . . . . 3 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Machines Disabled 6 | . . 1 3 . . . . . . . . . . . . . 2 Max in Single Turn 2 | . . 1 2 . . . . . . . . . . . . . 1 Garrison Access 7 | . . . . . . . . . 3 . . . . . 2 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Machines Accessed 97 | . 6 . 10 1 1 . 6 17 18 . 3 3 . 3 19 8 2 Terminals 57 | . 5 . 9 1 . . 4 12 9 . . . . 2 8 6 1 Fabricators 10 | . . . . . . . . 2 3 . . . . 1 4 . . Repair Stations 8 | . . . 1 . . . 1 1 2 . . . . . 3 . . Recycling Units 3 | . 1 . . . . . . . . . . . . . 1 . 1 Scanalyzers 3 | . . . . . . . . 1 1 . . . . . 1 . . Garrison Access 9 | . . . . . . . 1 1 3 . . . . . 2 2 . Total Hacks 330 | . 20 . 41 1 4 . 18 58 66 . 8 19 . 7 59 27 2 Successful 205 | . 13 . 22 1 4 . 4 31 39 . 8 19 . 6 42 14 2 Failed 125 | . 7 . 19 . . . 14 27 27 . . . . 1 17 13 . Catastrophic 20 | . 1 . 1 . . . 4 8 4 . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 117 | . 13 . 13 1 . . 13 17 22 . . . . 3 21 14 . Terminals 215 | . 17 . 38 1 . . 14 40 42 . . . . 5 34 23 1 Fabricators 24 | . . . . . . . . 6 9 . . . . 2 7 . . Repair Stations 21 | . . . 3 . . . 2 3 4 . . . . . 9 . . Recycling Units 5 | . 3 . . . . . . . . . . . . . 1 . 1 Scanalyzers 16 | . . . . . . . . 6 4 . . . . . 6 . . Garrison Access 18 | . . . . . . . 2 3 7 . . . . . 2 4 . Terminal Hacks 113 | . 6 . 13 . 4 . 1 18 15 . 8 19 . 2 16 10 1 Record 16 | . . . . . 4 . . . . . 6 6 . . . . . Part Schematic 10 | . . . . . . . . 2 1 . . 6 . . . 1 . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . 2 . 1 . . . . . 1 . . . . . 1 . . Prototype ID Bank 13 | . . . 4 . . . . . 4 . . 3 . . 1 1 . Open Door 3 | . . . . . . . . . . . 2 . . . . . 1 Level Access Points 3 | . . . . . . . . 1 . . . . . 1 1 . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 6 | . 1 . 1 . . . . 1 1 . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Index 2 | . . . . . . . . 1 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 9 | . 1 . 1 . . . 1 3 . . . . . 1 2 . . Unreport Threat 5 | . . . 1 . . . . 3 . . . . . . 1 . . Locate Traps 10 | . 2 . 1 . . . . 2 3 . . . . . 2 . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . 1 . Recall Investigation 4 | . . . . . . . . 1 . . . . . . 2 1 . Recall Extermination 3 | . . . . . . . . . . . . . . . 1 2 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 11 | . . . 2 . . . . 4 1 . . . . . 3 1 . Fabricator Hacks 17 | . . . . . . . . 2 6 . . . . 2 7 . . Network Status 6 | . . . . . . . . . 3 . . . . 1 2 . . Load Schematic 7 | . . . . . . . . 1 2 . . . . 1 3 . . Build 4 | . . . . . . . . 1 1 . . . . . 2 . . Repair Station Hacks 15 | . . . 1 . . . . 2 4 . . . . . 8 . . Scan Component 8 | . . . 1 . . . . 1 2 . . . . . 4 . . Repair 7 | . . . . . . . . 1 2 . . . . . 4 . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . . . . . 1 . 1 Report Inventory 3 | . 1 . . . . . . . . . . . . . 1 . 1 Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . 5 4 . . . . . 4 . . Insert Component 7 | . . . . . . . . 3 2 . . . . . 2 . . Analyze 6 | . . . . . . . . 2 2 . . . . . 2 . . Garrison Access Hacks 7 | . . . . . . . . . 3 . . . . . 2 2 . Seal Access 7 | . . . . . . . . . 3 . . . . . 2 2 . Unauthorized Hacks 36 | . 5 . 8 1 . . 3 4 7 . . . . 2 4 2 . Terminals 35 | . 4 . 8 1 . . 3 4 7 . . . . 2 4 2 . Track 5 | . . . 3 1 . . . 1 . . . . . . . . . Assimilate 5 | . 1 . 1 . . . . . 3 . . . . . . . . Botnet 21 | . 2 . 3 . . . 2 3 4 . . . . 2 3 2 . Operators 4 | . 1 . 1 . . . 1 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . 1 . . . . . 1 1 . Used 1 | . . . . . . . . . 1 . . . . . . . . Hacking Detections 72 | . 5 . 9 1 . . 6 17 14 . . . . 2 12 6 . Full Trace Events 29 | . 4 . 5 . . . 3 4 6 . . . . . 3 4 . Feedback Events 2 | . . . . . . . . . 1 . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 4 3 . . 6 . . 2 1 . Parts Built 7 | . . . . . . . . 2 1 . . . . . 4 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 252 | . . . . . . . . 24 53 . . . . . 175 . . Total Part Build Rating 40 | . . . . . . . . 6 6 . . . . . 28 . . Parts Repaired 7 | . . . . . . . . 1 2 . . . . . 4 . . Time 217 | . . . . . . . . 25 73 . . . . . 119 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . 2 2 . . . . . 2 . . Part Schematics Acquired 6 | . . . . . . . . 2 2 . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Total Allies 2 | . 1 . . . . . . . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Robot Analysis Total 5 | . 2 . 1 . . . . . 1 . . . . . 1 . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Turns Passed 13490 | 78 1452 604 2441 427 234 210 1622 1162 883 813 531 71 732 89 1167 789 185 Spaces Moved 13090 | 53 832 224 1046 249 145 114 659 1988 1607 1055 748 76 904 244 1782 1053 311 Core 23 | 4 . . 6 . . . 1 . . . . . . . . . 12 Treads 2272 | 14 180 219 687 249 145 114 658 6 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1045 | 35 652 5 353 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9750 | . . . . . . . . 1982 1607 1055 748 76 904 244 1782 1053 299 Fastest Speed 26 | 50 95 115 110 160 160 160 152 29 29 29 29 29 26 29 29 28 30 Average Speed 63 | 108 135 237 171 160 160 160 160 31 29 29 29 29 28 29 30 32 35 Slowest Speed 550 | 160 240 240 450 160 160 160 550 152 29 29 29 29 34 29 32 107 100 Overloaded Moves 82 | . . . . . . . . . . . . . 34 . . 48 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 1 . . . . 2 . 9 5 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 98 66 70 78 50 38 44 55 43 91 82 68 83 8 38 27 36 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . 1 . . . 1 . . . . . . 1 . . . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 13 | . . 1 . 2 . 1 . . . 6 2 . 1 . . . . Spaces Dug 174 | . 4 . . . . . . 48 42 14 5 . 19 2 18 21 1 Terrain Destroyed 181 | . 5 5 1 . . . . 48 42 14 5 . 19 2 18 21 1 Melee 170 | . . . . . . . . 48 42 14 5 . 19 2 18 21 1 Projectile 11 | . 5 5 1 . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Total 17019 | 66 994 259 1413 260 150 126 953 2415 1940 1531 1048 124 1334 253 2341 1433 379 Wait 2929 | 1 44 12 143 . . . 85 278 262 453 292 49 408 5 503 340 54 Move 13040 | 52 831 223 1045 248 144 113 658 1985 1606 1054 747 75 899 243 1765 1043 309 Hop 15 | . . . . . . . . 1 . . . . 2 . 7 4 1 Pick Up 53 | 5 7 3 10 . . 2 9 6 4 2 . . . . 4 . 1 Fast Attach 79 | 6 3 . 18 . . . 16 8 3 . . . . . 13 6 6 Attach 49 | . 2 1 11 . . 2 7 14 3 . . . . . 6 2 1 Detach 25 | . . . 12 . 2 . 1 3 1 . . . . . 2 3 1 Swap 62 | . 8 1 13 2 1 . 17 4 5 2 1 . 1 . 6 1 . Drop 77 | . 4 . 14 1 3 1 18 18 4 1 . . . . 6 4 3 Fire 440 | 2 95 19 147 9 . 8 142 18 . . . . . . . . . Melee 235 | . . . . . . . . 65 52 19 8 . 24 5 29 30 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 9) 678 | -10/Materials | Discovered new exit (range 6) 779 | -10/Materials | Derelicts attacked the area 907 | -10/Materials | Core integrity fell below 50% 921 | -10/Materials | Lost 4 parts (1p1n2w) 1099 | -10/Materials | Discovered new exit (range 15) 1211 | -10/Materials | Discovered new exit (range 16) 1531 | -10/Materials | Entered Mines 1679 | -10/Mines | Learned Materials garrison access intel 1905 | -10/Mines | Core integrity fell below 20% 2118 | -10/Mines | Discovered new exit (range 10) 2135 | -10/Mines | Entered Materials 2135 | -9/Materials | Evolved 2 slots: Utility x2 2509 | -9/Materials | Lost 5 parts (1p1n1u2w) 2819 | -9/Materials | Lost 4 parts (2n1u1w) 2858 | -9/Materials | Discovered new exit (range 15) 3173 | -9/Materials | Build established: Scavenger-Mutant 3193 | -9/Materials | Core integrity fell below 50% 3217 | -9/Materials | Discovered new exit (range 7) 3566 | -9/Materials | Build established: Mutant 4126 | -9/Materials | Discovered new exit (range 8) 4576 | -9/Materials | Entered Mines 4577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4748 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4768 | -9/Mines | Discovered new exit (range 4) 4807 | -9/Mines | Discovered new exit (range 11) 4933 | -9/Mines | Learned 4 Materials zone layouts 4997 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4997 | -9/Mines | Discovered new exit (range 5) 5003 | -9/Mines | Entered Exiles 5042 | -9/Exiles | Met 8R-AWN 5071 | -9/Exiles | Met EX-HEX 5135 | -9/Exiles | Met EX-DEC 5141 | -9/Exiles | Learned location of Zion (-7) 5221 | -9/Exiles | Discovered new exit (range 12) 5237 | -9/Exiles | Entered Mines 5427 | -8/Mines | Discovered new exit (range 7) 5447 | -8/Mines | Entered Materials 5447 | -8/Materials | Evolved 2 slots: Utility x2 5448 | -8/Materials | Identified exit to Factory 5449 | -8/Materials | Loaded intel: 1 garrison access location 5666 | -8/Materials | Garrison activated, responded to threat 5787 | -8/Materials | Destroyed 7 combat bots 5792 | -8/Materials | Lost 8 parts (2p2n3u1w) 6022 | -8/Materials | Lost 3 parts (1u2w) 6214 | -8/Materials | Build established: Scavenger-Mutant 6585 | -8/Materials | Core integrity fell below 50% 6751 | -8/Materials | Discovered exit to Factory (range 10) 7047 | -8/Materials | First assault squad dispatched 7069 | -8/Materials | Entered Factory 7069 | -7/Factory | Evolved 2 slots: Propulsion x2 7359 | -7/Factory | Discovered new exit (range 9) 7385 | -7/Factory | Discovered new exit (range 12) 7678 | -7/Factory | Build established: Hacker-Sprinter 8080 | -7/Factory | Discovered new exit (range 15) 8112 | -7/Factory | Fabricated Imp. Sensor Array (x2) 8135 | -7/Factory | Build established: Hacker-Mutant 8146 | -7/Factory | Identified exit to Factory 8167 | -7/Factory | Identified exit to Lower Caves 8201 | -7/Factory | Repaired Imp. Flight Unit 8231 | -7/Factory | Entered another Factory area 8231 | -6/Factory | Evolved 2 slots: Utility x2 8301 | -6/Factory | Identified exit to Lower Caves 8521 | -6/Factory | Repaired Scythe 8542 | -6/Factory | Build established: Hacker-Scout 8675 | -6/Factory | Discovered new exit (range 4) 8676 | -6/Factory | Identified exit to Factory 8753 | -6/Factory | Fabricated Adv. Hacking Suite? 8845 | -6/Factory | Discovered exit to Factory (range 15) 8885 | -6/Factory | Repaired Broken Adv. Signal Interpreter 9092 | -6/Factory | System Shield fried by hacking feedback 9114 | -6/Factory | Entered Lower Caves 9118 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9449 | -6/Lower Caves | Encountered a Warlord checkpoint 9546 | -6/Lower Caves | Spotted B-75 Beast 9654 | -6/Lower Caves | Discovered new exit (range 5) 9655 | -6/Lower Caves | Identified exit to Lower Caves 9657 | -6/Lower Caves | Learned Factory machine intel 9927 | -6/Lower Caves | Entered another Lower Caves area 9961 | -6/Lower Caves | Discovered exit to Factory (range 7) 10150 | -6/Lower Caves | Learned Factory emergency access door positions 10150 | -6/Lower Caves | Learned Research emergency access door positions 10150 | -6/Lower Caves | Learned Armory security intel 10286 | -6/Lower Caves | Encountered a Warlord checkpoint 10349 | -6/Lower Caves | Discovered new exit (range 14) 10352 | -6/Lower Caves | Identified exit to Data Miner 10458 | -6/Lower Caves | Entered Data Miner 10458 | -6/Data Miner | Discovered new exit (range 6) 10464 | -6/Data Miner | Met Data Miner 10519 | -6/Data Miner | Learned location of Section 7 (-3) 10519 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10523 | -6/Data Miner | Received God Mode back door access code from Data Miner 10529 | -6/Data Miner | Identified exit to Proximity Caves 10529 | -6/Data Miner | Entered Proximity Caves 10764 | -5/Proximity Caves | Spotted B-75 Beast 10861 | -5/Proximity Caves | Spotter reported a threat 10979 | -5/Proximity Caves | Spotter reported a threat 11037 | -5/Proximity Caves | Spotter reported a threat 11131 | -5/Proximity Caves | Build established: Hacker-Ninja 11205 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11207 | -5/Proximity Caves | Spotter reported a threat 11233 | -5/Proximity Caves | Learned 4 Factory zone layouts 11253 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11261 | -5/Proximity Caves | Entered Factory 11261 | -5/Factory | Evolved 2 slots: Utility x2 11264 | -5/Factory | Loaded intel: 268 machine locations 11302 | -5/Factory | Discovered new exit (range 16) 11304 | -5/Factory | Spotted B-75 Beast 11337 | -5/Factory | Discovered new exit (range 13) 11344 | -5/Factory | Identified exit to Factory 11350 | -5/Factory | Entered another Factory area 11350 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11413 | -4/Factory | Repaired Lgt. Fission Core 11545 | -4/Factory | Discovered new exit (range 16) 11608 | -4/Factory | Identified exit to Research 11756 | -4/Factory | Repaired Cld. VTOL Module 12055 | -4/Factory | Build established: Wizard-Ninja 12079 | -4/Factory | Fabricated Lrn. Terrain Scanner? 12143 | -4/Factory | Lost 3 parts (1p1u1w) 12182 | -4/Factory | Repaired Field Propulsion Array 12212 | -4/Factory | Repaired Mic. Fission Core 12336 | -4/Factory | Fabricated Force Lance? 12517 | -4/Factory | Entered Research 12517 | -3/Research | Evolved 2 slots: Utility x2 12689 | -3/Research | Discovered new exit (range 8) 12691 | -3/Research | Identified exit to Research 12711 | -3/Research | Spotted B-86 Titan 12799 | -3/Research | Identified exit to Armory 12799 | -3/Research | Identified exit to Quarantine 12851 | -3/Research | Spotted B-86 Titan 12873 | -3/Research | Incoming investigation squad redirected 12886 | -3/Research | Build established: Hacker-Ninja 13306 | -3/Research | Entered Armory 13307 | -3/Armory | Met VL-GR5, who suggested a friendly competition 13438 | -3/Armory | Lost 4 parts (2n2u) 13476 | -3/Armory | Core integrity fell below 50% 13488 | -3/Armory | Core integrity fell below 20% 13490 | -3/Armory | Spotted Armor Guard 13490 | -3/Armory | Spotted Armor Guard 13491 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- rejected. 13467_ Acquired Cld. Nuclear Pulse Thruster. 13467_ Cld. Nuclear Pulse Thruster blown off. 13467_ Adv. Transmission Jammer blown off. 13467_ E-15 Imp destroyed. 13468_ Acquired 10 matter. 13470_ Acquired Cesium-ion Thruster. 13471_ Cesium-ion Thruster destroyed. 13473_ Acquired Cesium-ion Thruster. 13473_ Slug penetrates Wall. 13475_ Acquired Cld. Nuclear Pulse Thruster. 13477_ Penetrated by Slug. 13478_ Slug penetrates Wall. 13483_ Cesium-ion Thruster destroyed. 13483_ Cld. Nuclear Pulse Thruster destroyed. 13490_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 13490_ Critical hit (Burn: +50). 13491_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????#Y ??????????####????????? | | ????????????????????#Y ?????????? ????????? | | ?????????????????????# #??????????" 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" #????# | | ?????????????????????# ##???????# " " #????# | | ?????????????????????# #?????????? ###### | | ?????????????????????+ #??##########+### ## | | ?????????????????????# #??# ! / | | ?????????????????????# #??# ############ !#### | | ?????????????????????# gg#### #??????????#####??? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# gb #?????????????????? | | ?????????????????????# +?????????????????? | | ?????????????????????# ######?????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????+ ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 48 Defensive Hacking 21 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Sensor Array | -4/Factory | Scanalyzed Adv. Transmission Jammer | -4/Factory | Scanalyzed Imp. Q-thruster | -3/Research | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Imp. Sensor Array | x2 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Lrn. Terrain Scanner | x2 | -4/Factory Force Lance | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed IntegrityEnhancedRouter Manual? 0 Play Time 02:56:47 Cumulative 159.9 hours Start 2024.10.10 @ 18:42:10 End 2024.10.10 @ 21:41:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6038e1ff-8ed5-4884-a702-1d866d42abc7