Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 13:22:48

Player: Compilatron

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (1063)     1063
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 3178

 Bonus
-------
Follower Combat Kills      140

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved VTOL Module
         Medium Battery (150)
         Medium Matter Pod (100)
                Visual Processing Unit
                Sensor Array
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
       Improved Datajack
                Mining Laser
                Maul
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
       Improved Datajack
                Maul
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved VTOL Module
         Medium Battery
         Medium Matter Pod
                Visual Processing Unit
                Sensor Array
                Assault Rifle
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Mining Laser
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 3   9   7   3   8   
  Power                    3    | .   1   1   1   .   
    Engine                 1    | .   1   .   .   .   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   5   .   3   
    Treads                 7    | 1   1   4   .   1   
    Leg                    2    | .   .   .   .   2   
    Wheel                  2    | 1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  5    | .   2   .   .   3   
    Device                 3    | .   1   .   .   2   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 1   4   1   2   2   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 19   | .   4   2   3   10  
  Power                    4    | .   2   1   .   1   
  Propulsion               9    | .   2   1   1   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      7    | .   2   2   3   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   92  98  78  76  
  Engine                   3    | .   11  .   .   .   
  Core                     7    | .   .   10  11  7   
  Treads                   23   | .   14  42  26  16  
  Wheel                    3    | .   12  .   .   .   
  Device                   11   | .   10  11  11  16  
  Storage                  11   | .   14  11  11  9   
  Processor                1    | .   .   .   .   9   
  Energy Gun               7    | .   14  11  4   .   
  Ballistic Gun            5    | .   13  6   .   3   
  Launcher                 2    | .   .   4   4   .   
  Impact Weapon            3    | .   .   .   6   4   
  Special Melee Weapon     2    | .   .   .   2   7   
Peak Build Rating          20   | 6   9   15  14  20  
  Average Rating           12   | 6   7   12  13  17  
  On Entrance              8    | 6   6   8   10  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 11  48  52  52  51  
  Greatest Support         80   | 20  40  80  60  40  
  Greatest Overweight (x)  13   | 1   4   .   1   13  
  Average Overweight (x)   1    | .   3   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  
  Most Carried             19   | 6   18  16  19  17  
  Average Carried          15   | 6   11  13  18  16  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            18   | 6   15  15  18  15  

 Class Distribution 
--------------------
 84% | Mutant
 14% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
 Assassin | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           866  | 200 403 96  37  130 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1065 | .   577 193 92  203 
  Parts                    60   | .   35  11  2   12  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  22   | .   14  3   2   3   
  Melee                    1    | .   .   .   1   .   
  Guns                     18   | .   13  2   .   3   
  AOE                      2    | .   1   1   .   .   
Classes Destroyed          11   | .   5   2   1   3   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  4    | .   3   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    14   | .   11  2   1   .   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   1   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   3   5   2   2   
  Combat Bots Only         3    | .   3   3   2   1   
Max Kills in Single Turn   3    | .   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        272  | .    76   56   14   126  
  Missed                   75   | .    17   15   5    38   
Damage Taken               2873 | .    737  575  205  1356 
  Core                     881  | .    211  62   49   559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   112  | .    .    112  .    .    
Core Remaining (%)         62   | 100  15   .    72   .    
Volleys Fired              122  | .    83   9    8    22   
  Largest                  2    | .    2    2    2    2    
  Hottest                  83   | .    80   83   83   40   
Shots Fired                227  | .    164  18   15   30   
  Gun                      212  | .    160  15   7    30   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    4    3    8    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  115  | .    79   6    .    30   
  Thermal                  97   | .    81   9    7    .    
  Explosive                4    | .    4    .    .    .    
  Electromagnetic          11   | .    .    3    8    .    
  Robot Hit Streak         15   | .    15   5    2    13   
  Robot Miss Streak        6    | .    4    2    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           138  | .    95   10   9    24   
  Core Hits                58   | .    36   10   3    9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         7    | .    5    1    1    .    
    Burn                   6    | .    5    1    .    .    
    Smash                  1    | .    .    .    1    .    
Melee Attacks              7    | .    .    .    6    1    
  Impact                   3    | .    .    .    3    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1842 | .    1145 257  187  253  
  Guns                     1427 | .    1055 106  13   253  
  Cannons                  .    | .    .    .    .    .    
  Explosions               341  | .    90   151  100  .    
  Melee                    74   | .    .    .    74   .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  750  | .    455  42   .    253  
  Thermal                  677  | .    600  64   13   .    
  Explosive                90   | .    90   .    .    .    
  Electromagnetic          251  | .    .    151  100  .    
  Impact                   74   | .    .    .    74   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    .    .    7    .    
    Message Errors         2    | .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            63   | .    10   6    47   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               16   | .    10   6    .    .    
  Melee                    47   | .    .    .    47   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      136  | .    28   60   48   .    
  Shots                    8    | .    1    3    4    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        364  | .    364  66   215  14   
  Average Temperature      89   | .    100  32   69   14   
  Received Heat Transfer   1176 | .    387  246  48   495  
  Effects                  2    | .    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Matter Decay           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              5    | .    .    2    3    .    
  Impact Corruptions       2    | .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    7    1    .    .    
  Heat Transferred         2442 | .    2146 259  37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             307  | .   235 307 189 108 
  Initial                  58   | .   .   58  37  .   
  Average                  77   | .   120 148 44  36  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         91   | 100 82  71  100 100 
  Level 1                  8    | .   17  28  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   3   6   .   1   
  Investigation            6    | .   3   3   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           8    | .   2   2   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   21  20  3   15  
  Peak Tracking Total      13   | .   4   13  2   10  
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   .   3   3   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          9    | .   .   1   8   .   
  Max in Single Turn       4    | .   .   1   4   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         2    | .   1   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          21   | .   9   6   .   6   
  Terminals                16   | .   7   4   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                80   | .   31  26  .   23  
  Successful               51   | .   21  15  .   15  
  Failed                   29   | .   10  11  .   8   
    Catastrophic           3    | .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   55   | .   21  19  .   15  
  Terminals                66   | .   27  20  .   19  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          8    | .   4   4   .   .   
  Scanalyzers              4    | .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   7   4   .   4   
  Robot Analysis           2    | .   1   1   .   .   
  Terminal Index           2    | .   1   .   .   1   
  Scanalyzer Index         1    | .   1   .   .   .   
  Alert Level              3    | .   2   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   
  Retrieve Components      3    | .   2   1   .   .   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         26   | .   12  7   .   7   
  Terminals                23   | .   10  6   .   7   
    Track                  3    | .   1   .   .   2   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 12   | .   5   3   .   4   
    Operators              3    | .   1   1   .   1   
    Sabotage               4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   
    Reject                 3    | .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   8   5   .   4   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     29   | .   19  10  .   .   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               4    | .   .   .   4   .   
  Largest Group            4    | .   .   .   4   3   
  Highest-Rated Group      71   | .   .   .   71  40  
  Highest-Rated Ally       31   | .   .   .   31  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   33  
  Total Damage             305  | .   .   .   .   305 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3656 | 10   1056 423  1542 625  
Spaces Moved               1676 | 5    577  226  645  223  
  Core                     1    | .    .    .    .    1    
  Treads                   1105 | .    24   226  645  210  
  Legs                     16   | 4    .    .    .    12   
  Wheels                   554  | 1    553  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            95   | 95   95   160  160  240  
  Average Speed            179  | 115  134  160  204  246  
  Slowest Speed            700  | 120  240  160  240  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 2    87   28   97   21   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          71   | .    25   1    45   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      71   | .    25   1    45   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2098 | 7   706 270 849 266 
  Wait                     224  | .   17  19  182 6   
  Move                     1672 | 4   576 225 644 223 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | .   16  7   6   4   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   15   | .   3   4   3   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | 3   5   3   .   3   
  Drop                     10   | .   5   3   .   2   
  Fire                     122  | .   83  9   8   22  
  Melee                    7    | .   .   .   6   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   11 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Core integrity fell below 50%
  315 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 7)
  561 | -10/Materials | Discovered new exit (range 15)
  675 | -10/Materials | Discovered new exit (range 16)
  881 | -10/Materials | Core integrity fell below 20%
  997 | -10/Materials | Discovered new exit (range 9)
 1067 | -10/Materials | Entered another Materials area
 1067 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1334 | -9/Materials  | Repaired Lgt. Treads
 1403 | -9/Materials  | Discovered new exit (range 7)
 1490 | -9/Materials  | Entered Mines
 1563 | -9/Mines      | Found a hidden stash of uninstalled traps
 1685 | -9/Mines      | Discovered new exit (range 11)
 1763 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2192 | -9/Mines      | Lost 3 parts (1n2w)
 2272 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2405 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2944 | -9/Mines      | Discovered new exit (range 13)
 3032 | -9/Mines      | Entered Materials
 3032 | -8/Materials  | Accompanied by 3 allies
 3032 | -8/Materials  | Evolved 2 slots: Utility x2
 3333 | -8/Materials  | Build established: Assassin
 3608 | -8/Materials  | Lost 3 parts (1p1n1w)
 3639 | -8/Materials  | Core integrity fell below 50%
 3652 | -8/Materials  | Core integrity fell below 20%
 3657 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03608_ Structural Scanner destroyed.
03608_ U-05 Engineer destroyed.
03614_ Lgt. Treads destroyed.
03616_ B-36 Bruiser destroyed.
03619_ Assault Rifle destroyed.
03620_ Aluminum Leg destroyed.
03623_ K-01 Serf collects debris.
03623_ U-05 Engineer destroyed.
03623_ U-05 Engineer builds a Door.
03626_ K-01 Serf collects debris. <x2>
03632_ Lgt. Treads destroyed.
03634_ G-47 Trooper destroyed.
03634_ Imp. Sensor Array destroyed.
03634_ K-01 Serf collects debris.
03635_ Critical hit (Burn: +37). <x2>
03638_ K-01 Serf collects debris. <x3>
03648_ Aluminum Leg destroyed.
03650_ K-01 Serf collects debris.
03650_ Acquired 14 matter.
03653_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ???????? # ##################      ## |
|              ???????? # ####################+##### |
|              ???????? # =@=       Y*k!=            |
|              ????"""" ;  !   =%!![gg*=|            |
|              ????"""" #       = ! g*Y|%!           |
|              ????"""? ### #########+####/#######?? |
|              ???? ??? ### #        ^#         ##?? |
|              ???????????# #         #         ##?? |
|              ???????????# #         #         #### |
|              ???????????# # """""   #         #### |
|              ???????????# # """""   #         +    |
|              ???????????? # """""   #         ###  |
|              ???????????? #         #         ###  |
|              ???????????? #         #         ###  |
|              ????????????#####+########/##+######  |
|              ????????????##### ########    ######  |
|              ???????????????## ##????##    ######  |
|              ?????????## ##### ########    ######+ |
|              ?????????## ##### ########    ####    |
|              ?????????##                   ####  T |
|              ?????????################# #######    |
|              ?????????##      #      ## #######    |
|              ????????????????????????## ##???##    |
|              ????????????????????????## # ??? #    |
|              ????????????????????????## # ??? #    |
|              ????????????????????????## # ??? #!   |
|              ????????????????????????## # ??? #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           4

 Item Schematics 
-----------------
    Imp. Datajack | -8/Materials | Scanalyzed
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedMediumPurifier
  Manual?         0
Play Time         00:28:59
  Cumulative      46.2 hours
  Start           2024.08.12 @ 12:47:18
  End             2024.08.12 @ 13:22:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           41
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          36
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 336562fd-9ebd-4818-bc43-b6cb4f1e0bea