Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 11:14:42 Player: Olafz Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3718) 3718 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1692) 1692 TOTAL SCORE: 9245 Bonus ------- High Alert Combat Kills 492 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 231/275 System Corruption 19% Temperature Cool (0) Movement Core (250) Ox4 Location -7/DSF Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit Relay Coupler [NC] (22) Minigun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Flak Cannon Grenade Launcher Katana [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Slots Evolved 6 | . . 2 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . 2 . . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 88 | 6 2 12 11 10 29 5 3 . 10 Power 12 | 1 . 2 2 . 6 . . . 1 Engine 6 | 1 . 2 1 . 1 . . . 1 Core 6 | . . . 1 . 5 . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 2 6 4 10 3 . . 5 Treads 27 | 2 . 2 6 4 10 3 . . . Leg 5 | . . . . . . . . . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 4 2 1 3 1 1 . . Device 4 | . . . 1 . 1 1 1 . . Storage 3 | 1 1 1 . . . . . . . Processor 4 | . 1 2 . . 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 3 | . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . 4 1 5 10 1 2 . 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 . 4 . 3 8 1 1 . 4 Ballistic Cannon 3 | . . . 1 1 1 . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 43 | . . 4 4 . 22 3 5 . 5 Power 4 | . . . 1 . 3 . . . . Propulsion 20 | . . 1 2 . 9 3 1 . 4 Utility 8 | . . 3 . . 3 . 2 . . Weapon 11 | . . . 1 . 7 . 2 . 1 Highest Loss Streak 10 | . . 3 2 . 10 3 5 . 3 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 86 | . 95 84 90 99 93 79 46 . 14 Engine 5 | . 14 11 6 9 2 . . . . Core 3 | . . . 1 . 6 7 3 . . Treads 29 | . 28 21 34 36 34 28 16 . . Device 3 | . . . 3 9 3 6 3 . . Storage 9 | . 14 11 9 9 9 7 4 . . Processor 10 | . 9 12 9 9 14 7 4 . . Hackware 1 | . . . . . 1 7 4 . . Protection 3 | . . 5 8 9 3 . . . . Ballistic Gun 16 | . 28 22 13 11 14 11 7 . 5 Ballistic Cannon 1 | . . . 4 5 2 . . . . Peak Build Rating 35 | 6 7 14 24 32 35 27 33 . 17 Average Rating 20 | 4 6 12 19 31 28 23 15 . 8 On Entrance 12 | . 6 7 13 24 32 18 27 . . Naked Turns 66 | . . . . . . . 55 2 9 Heaviest Build 61 | 13 18 54 61 61 59 54 54 . 9 Greatest Support 80 | 40 40 40 80 80 80 80 80 3 54 Greatest Overweight (x) 1 | . . 1 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 5 5 Average Capacity 16 | 7 8 11 20 20 20 20 13 5 5 Most Carried 20 | 1 8 14 15 20 20 14 17 3 5 Average Carried 12 | . 5 10 12 19 16 12 10 3 4 Final Capacity 20 | 8 10 20 20 20 20 20 5 5 5 Final Carried 20 | 1 8 14 14 20 11 14 3 3 5 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Matter Collected 3161 | 258 49 591 631 451 944 211 . . 26 Remotely . | . . . . . . . . . . Salvage Created 3861 | . 203 679 830 447 1311 335 . . 56 Parts 214 | . 16 38 39 32 72 14 . . 3 Haulers Intercepted 10 | . 1 4 3 1 . 1 . . . Recyclers Shooed 3 | . . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Combat Hostiles Destroyed 74 | . 5 13 14 7 31 3 . . 1 Guns 62 | . 5 13 8 4 28 3 . . 1 Cannons 12 | . . . 6 3 3 . . . . Classes Destroyed 15 | . 4 2 6 . 2 . . . 1 Worker 6 | . 1 . 1 3 . 1 . . . Builder 1 | . . . 1 . . . . . . Hauler 10 | . 1 4 3 1 . 1 . . . Recycler 3 | . . . 1 . . 2 . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . 2 . 1 . . . . . Swarmer 15 | . 3 6 2 . 3 1 . . . Cutter 1 | . . . . . 1 . . . . Grunt 31 | . 2 4 9 1 15 . . . . Duelist 2 | . . . 2 . . . . . . Sentry 15 | . . 3 . 6 5 1 . . . Specialist 1 | . . . . . . . . . 1 Hunter 3 | . . . 1 . 2 . . . . Programmer 6 | . . . . . 5 1 . . . Best Kill Streak 5 | . 2 5 5 4 5 3 . . 1 Combat Bots Only 5 | . 2 4 3 2 5 1 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Hostile Shots Fired 799 | . 33 92 101 30 342 80 6 . 115 Missed 230 | . 6 30 25 7 78 31 . . 53 Damage Taken 8330 | . 268 693 1074 342 4095 413 299 . 1146 Core 1282 | . 35 72 104 45 322 59 258 . 387 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 86 82 . . 14 . . . . Volleys Fired 313 | . 32 47 64 26 100 31 7 . 6 Largest 3 | . 2 2 2 2 2 2 2 . 3 Hottest 75 | . 40 46 67 67 67 46 46 . 75 Shots Fired 609 | . 64 94 125 52 191 55 11 . 17 Gun 543 | . 64 94 91 38 174 55 10 . 17 Cannon 65 | . . . 34 14 17 . . . . Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 608 | . 64 94 125 52 191 55 10 . 17 Thermal . | . . . . . . . . . . Explosive 1 | . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 7 8 15 13 26 7 10 . 13 Robot Miss Streak 9 | . 5 4 9 4 4 5 2 . 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 8 | . . 1 1 . 5 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 Shots Hit Robots 421 | . 35 55 92 39 143 38 8 . 11 Core Hits 219 | . 13 24 61 26 76 15 2 . 2 Critical Kills 6 | . . 1 . . 5 . . . . Critical Parts Destroyed 14 | . . 1 . . 10 3 . . . Critical Strikes 22 | . . 2 . . 15 3 2 . . Destroy 22 | . . 2 . . 15 3 2 . . Melee Attacks 3 | . . . . 1 2 . . . . Impact . | . . . . . . . . . . Slashing 3 | . . . . 1 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6800 | . 350 860 1459 643 2491 598 217 . 182 Guns 5663 | . 350 860 947 399 2182 598 145 . 182 Cannons 1065 | . . . 512 244 309 . . . . Explosions 72 | . . . . . . . 72 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6728 | . 350 860 1459 643 2491 598 145 . 182 Thermal . | . . . . . . . . . . Explosive 72 | . . . . . . . 72 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 1 . 2 17 1 19 19 19 Average Corruption 5 | . . 1 . 2 8 1 10 19 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . 5 . 1 40 2 4 . 5 Message Errors 15 | . . 2 . . 9 1 1 . 2 Matter Fused 17 | . . . . . 15 . 1 . 1 Heat Flow Errors 7 | . . . . 1 5 . . . 1 Energy Discharges 4 | . . 2 . . 2 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 2 . 1 . . Data Loss (major) 2 | . . 1 . . 1 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 2 | . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 29 | . . . 21 2 6 . . . . Impact . | . . . . . . . . . . Kinetic 26 | . . . 18 2 6 . . . . Secondary 3 | . . . 3 . . . . . . Self-Inflicted Damage 22 | . . . . . . . 22 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 412 | . 18 38 120 132 412 . . . 228 Average Temperature 86 | . 10 11 34 31 180 . . . 121 Received Heat Transfer 2184 | . 69 231 468 117 1242 48 . . 9 Effects 5 | . . . . . 5 . . . . Shutdowns 3 | . . . . . 3 . . . . Matter Decay 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Peak Influence 1000 | . 162 336 427 416 1000 590 181 81 60 Initial 525 | . . 68 84 122 171 525 181 81 60 Average 364 | . 36 222 245 233 686 495 151 81 49 Maximum Alert Level 3 | . . 1 2 2 3 2 . . . Low Security (%) 35 | 100 100 42 41 46 3 . 100 100 100 Level 1 26 | . . 57 51 46 11 6 . . . Level 2 21 | . . . 6 7 22 93 . . . Level 3 16 | . . . . . 62 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . 1 4 1 . 1 . . 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . 1 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Distress Signals 3 | . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 11 22 21 10 40 10 4 . 6 Peak Tracking Total 14 | . 4 6 5 2 14 5 4 . 4 Tactical Retreats 16 | . 1 3 1 . 8 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Traps Triggered 6 | . . 1 . 1 2 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Machines Disabled 5 | . . 1 . 1 3 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Garrison Relay 5 | . . . . . 5 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Machines Accessed 5 | . . . . 3 1 . . 1 . Terminals 4 | . . . . 2 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 7 | . . . . 5 1 . . 1 . Successful 5 | . . . . 3 1 . . 1 . Failed 2 | . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 4 . . . . . Terminals 6 | . . . . 4 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 2 | . . . . . 1 . . 1 . Open DSF 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals 2 | . . . . 2 . . . . . Botnet 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 20 | . . . . . 20 . . . . Machine Destruction 20 | . . . . . 20 . . . . Attached 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 169 | . . . . . . . 169 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Turns Passed 4175 | 75 361 890 454 439 1122 605 139 2 88 Spaces Moved 1938 | 43 162 431 146 197 460 302 136 3 58 Core 122 | 2 . . . . . . 100 3 17 Treads 1775 | 41 162 431 146 197 460 302 36 . . Legs 41 | . . . . . . . . . 41 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 160 162 50 50 50 Average Speed 157 | 154 160 168 167 169 167 162 80 50 99 Slowest Speed 243 | 160 160 240 243 170 240 166 165 50 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 36 56 20 44 57 11 78 . 59 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . 1 . 5 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 5 | . . . . . . . 5 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Was Fac DSF Total 2467 | 49 205 511 241 253 617 360 153 2 76 Wait 53 | . 4 1 17 4 5 17 5 . . Move 1929 | 42 161 430 145 196 458 302 135 2 58 Hop . | . . . . . . . . . . Pick Up 50 | 1 6 11 4 7 13 5 1 . 2 Fast Attach 35 | 6 1 3 2 2 7 3 3 . 8 Attach 28 | . . 3 6 . 16 2 . . 1 Detach 2 | . . 1 . . . . 1 . . Swap 25 | . 1 6 3 8 6 . . . 1 Drop 29 | . . 9 . 9 10 . 1 . . Fire 313 | . 32 47 64 26 100 31 7 . 6 Melee 3 | . . . . 1 2 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory -7/DSF History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 646 | -9/Materials | Discovered new exit (range 6) 998 | -9/Materials | Lost 3 parts (3u) 1282 | -9/Materials | Discovered new exit (range 10) 1327 | -9/Materials | Entered another Materials area 1327 | -8/Materials | Evolved 2 slots: Propulsion x2 1515 | -8/Materials | Garrison activated, responded to threat 1749 | -8/Materials | Discovered new exit (range 7) 1781 | -8/Materials | Entered Storage 2060 | -8/Storage | Garrison activated, responded to threat 2218 | -8/Storage | Identified exit to Garrison 2220 | -8/Storage | Entered Garrison 2274 | -8/Garrison | Triggered checkpoint 2484 | -8/Garrison | Installed Relay Interface Framework 2504 | -8/Garrison | Garrison Relay disabled 2567 | -8/Garrison | Triggered checkpoint 2571 | -8/Garrison | Triggered checkpoint 2642 | -8/Garrison | Core integrity fell below 50% 2677 | -8/Garrison | Lost 8 parts (5n1u2w) 2788 | -8/Garrison | Discovered new exit (range 12) 2862 | -8/Garrison | Triggered checkpoint 2928 | -8/Garrison | Build established: Scavenger-Mutant 2964 | -8/Garrison | Triggered checkpoint 3022 | -8/Garrison | Garrison Relay disabled 3040 | -8/Garrison | System corruption reached 10% 3130 | -8/Garrison | Lost 10 parts (2p4n2u2w) 3193 | -8/Garrison | Garrison Relay disabled 3210 | -8/Garrison | Garrison Relay disabled 3270 | -8/Garrison | Discovered new exit (range 12) 3292 | -8/Garrison | Triggered checkpoint 3293 | -8/Garrison | Core integrity fell below 20% 3342 | -8/Garrison | Entered Factory 3342 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3809 | -7/Factory | Lost 3 parts (3n) 3947 | -7/Factory | Sucked down chute 3947 | -7/Factory | Entered Waste 3948 | -7/Waste | Met a frightened Derelict 3962 | -7/Waste | EMP discharged 3962 | -7/Waste | System corruption reached 10% 3999 | -7/Waste | Spotted C-40 Crusher 4015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4018 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4021 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4027 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4031 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4042 | -7/Waste | Spotted C-40 Crusher 4045 | -7/Waste | Spotted C-40 Crusher 4062 | -7/Waste | EMP discharged 4062 | -7/Waste | Lost 5 parts (1n2u2w) 4073 | -7/Waste | Spotted C-40 Crusher 4077 | -7/Waste | Discovered new exit (range 13) 4086 | -7/Waste | Entered Factory 4088 | -7/Factory | Identified exit to DSF 4088 | -7/Factory | Entered DSF 4094 | -7/DSF | Core integrity fell below 50% 4102 | -7/DSF | Additional patrols routed to DSF 4116 | -7/DSF | Core integrity fell below 20% 4161 | -7/DSF | Lost 3 parts (3n) 4176 | -7/DSF | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Acquired 13 matter. Acquired 3 matter. Imp. Carbon-fiber Leg destroyed. Acquired 10 matter. D7QRI9M D O&9FHVXHNB#R#2CS>SP Imp. Carbon-fiber Leg destroyed. X-57 Shotgunner springs to life. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. System corrupted: Heat flow error (+281). Acquired Minigun. Imp. Carbon-fiber Leg destroyed. X-57 Shotgunner destroyed. Switching to secondary target: X-57 Shotgunner. Slug penetrates Wall. Knocked back. Slug penetrates Wall. Penetrated by Slug. Minigun destroyed. System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ???????????????????????? ""##"# | | ???????????????????????? 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"" //#??? | | ??????????????????????#x #?#!!!" ## //#??? | | ????????????????????### ############ ###??? | | ????????????????????#!! !!#??????# [#???? | | ????????????????????#!! !!#??????# [#???? | | ????????????????????#!! !!#??????# [#???? | | ????????????????????#;; ###??????### ##???? | | ????????????????????# [ !!#??????# #???? | | ????????????????????#@[ !!#??????# #???? | | ????????????????????# %% !!########## ##???? | | ????????????????????#;#x ###[[[#[[### ###??? | | ????????????????????### ###[[[#[[## ""##?? | | ????????????????????# [%[ """""? | | ????????????????????# * ""##"? | | ????????????????????# ===!!# # ##"""""#??? | | ????????????????????# ===!!#########"""""#??? | | ????????????????????#########???????##"####??? | | ?????????????????????????????????????#"#?????? | | ??????????????????????????????????????""?????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaIonicBotcube Manual? 0 Play Time 00:36:30 Cumulative 262.2 hours Start 2024.09.01 @ 10:30:55 End 2024.09.01 @ 11:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 487 Adventurer 2 Explorer 0 Win Type - Total 15 Types 11/0/1/2/1/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4eab9aa8-72fb-4ac3-b404-722ddc2eaf0b