Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.30 @ 21:33:20 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (6873) 6873 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (6758) 6758 TOTAL SCORE: 20771 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1756 Follower Combat Kills 5804 Met Data Miner 300 Friendly Fire -1602 Cogmind --------- Core Integrity 0/1000 Matter 453/550 Energy 350/350 System Corruption 3% Temperature Cool (30) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core > --- PROPULSION (4) --- Armored Medium Treads Armored Huge Wheel > --- UTILITY (7) ------ Advanced Cooling System High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Advanced Treads Armored Medium Treads Armored Wheel Armored Wheel Armored Huge Wheel Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Weapon Cycler Improved Transmission Jammer Layered Light Armor Plating Hacking Suite Dynamic Insulation System Variable Charge Gun Hardcell Cannon Long-range Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Variable Charge Gun Coil Gun Coil Gun Coil Gun Hardcell Cannon > --- INVENTORY -------- Enhanced Fission Core Advanced Treads Armored Medium Treads Armored Wheel Armored Huge Wheel Advanced Cooling System High-capacity Storage Unit Improved Weapon Cycler Improved Transmission Jammer Power Shielding Layered Light Armor Plating Hacking Suite Dynamic Insulation System Coil Gun Heavy Machine Gun Hardcell Cannon Long-range Missile Launcher Power Sword [Rating: 91] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 . . . . . Utility 4 | . . . . 1 2 . . . . . . . . . 1 Weapon 3 | . . 2 . . . . . . . 1 . . . . . Parts Attached 320 | 4 5 21 1 7 53 8 8 3 5 58 6 30 4 23 84 Power 14 | . 1 3 . 1 . . . 1 . 2 . . . 1 5 Engine 4 | . 1 3 . . . . . . . . . . . . . Core 10 | . . . . 1 . . . 1 . 2 . . . 1 5 Reactor . | . . . . . . . . . . . . . . . . Propulsion 30 | 2 . 5 1 3 3 . 1 . . 5 . . . . 10 Treads 7 | . . . 1 . 1 . 1 . . 1 . . . . 3 Leg 5 | 2 . 3 . . . . . . . . . . . . . Wheel 18 | . . 2 . 3 2 . . . . 4 . . . . 7 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 146 | 1 2 2 . 1 26 4 2 . . 31 4 15 2 12 44 Device 110 | . . . . 1 20 2 1 . . 25 4 14 1 8 34 Storage 5 | 1 1 1 . . . . . . . 2 . . . . . Processor 8 | . 1 1 . . 2 . . . . 1 . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . . . . . 4 2 1 . . 3 . 1 1 2 9 Artifact . | . . . . . . . . . . . . . . . . Weapon 130 | 1 2 11 . 2 24 4 5 2 5 20 2 15 2 10 25 Energy Gun 8 | . . 1 . . . . . . . . . . . . 7 Energy Cannon 3 | . . . . . . . . . . 2 . . . . 1 Ballistic Gun 56 | 1 . 9 . 2 13 2 3 . 1 5 . 5 . 2 13 Ballistic Cannon 4 | . 1 . . . . . . . . . . 1 . . 2 Launcher 23 | . 1 1 . . 1 1 2 1 1 6 1 2 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 36 | . . . . . 10 1 . 1 3 7 1 7 1 5 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . 1 . . 1 Parts Lost 30 | . . 4 . . 2 . . . . 5 . 1 . 4 14 Power 4 | . . 1 . . . . . . . . . . . . 3 Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 7 | . . . . . 1 . . . . 1 . . . 1 4 Weapon 18 | . . 3 . . 1 . . . . 3 . 1 . 3 7 Highest Loss Streak 10 | . . 2 . . 2 . . . . 2 . 1 . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 98 100 100 92 92 92 92 92 92 93 91 93 88 93 Engine 1 | . 11 11 11 2 . . . . . . . . . . . Core 6 | . . . . 6 7 7 7 7 7 6 6 6 6 6 10 Treads 5 | . . . 10 9 7 7 7 7 7 6 6 6 6 6 4 Leg 2 | . 28 20 . . . . . . . . . . . . . Wheel 9 | . . 1 11 18 7 7 7 7 7 13 13 12 12 12 10 Device 10 | . . . . 9 14 14 14 15 15 12 6 8 18 13 10 Storage 9 | . 14 11 11 9 7 7 7 7 7 6 13 12 12 12 11 Processor 13 | . 10 11 11 9 14 15 15 15 15 12 13 10 6 9 16 Energy Cannon 3 | . . . . . . . . . . 5 13 12 12 10 1 Ballistic Gun 21 | . 14 38 44 36 24 26 29 25 23 19 13 11 6 4 14 Ballistic Cannon 1 | . . 2 . . . . . . . . . 1 6 6 4 Slashing Weapon 3 | . . . . . 5 3 . 4 6 5 5 4 6 4 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 100 | 7 20 59 59 61 64 63 62 63 60 85 85 85 94 94 100 Greatest Support 40 | 20 20 26 20 20 37 28 28 28 28 40 40 40 40 40 40 Greatest Overweight (x) 5 | . . 2 5 3 2 2 2 2 2 2 2 2 2 2 4 Average Overweight (x) 1 | . . . 4 3 1 2 2 2 2 1 1 1 2 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 16 17 20 20 20 20 20 20 20 20 20 16 19 20 Average Carried 18 | 4 6 9 16 19 19 19 20 20 20 19 19 19 16 16 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 10 16 17 20 20 20 20 20 20 20 20 16 16 18 18 Class Distribution -------------------- 66% | Mutant 17% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7925 | 199 125 827 93 408 1286 297 285 20 163 1379 116 382 . 543 1802 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8417 | . 332 913 200 596 1240 405 252 . 48 1569 . 187 . 730 1945 Parts 442 | . 21 67 10 45 67 15 7 . 4 95 . 8 . 21 82 Haulers Intercepted 5 | . . 2 . 2 . . . . . . . . . . 1 Recyclers Shooed 8 | . . . 1 . 3 . . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . 19 10 1 9 . 2 47 . 53 . Prevented 1 | . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 135 | . 7 12 5 10 18 9 4 . 4 27 . 5 . 10 24 Guns 80 | . 1 11 5 10 18 7 4 . 1 11 . 1 . 2 9 Cannons 19 | . . 1 . . . . . . . 5 . 2 . 5 6 AOE 33 | . 6 . . . . 2 . . 3 9 . 1 . 3 9 Classes Destroyed 18 | . 5 8 . 1 2 . . . 1 . . 1 . . . Worker 21 | . 1 6 1 1 1 . . . . 9 . . . . 2 Builder 8 | . . 2 . . 2 . . . . 3 . . . . 1 Tunneler 5 | . . 1 1 . . . . . . 3 . . . . . Hauler 5 | . . 2 . 2 . . . . . . . . . . 1 Recycler 15 | . 2 3 . . 2 . . . . 2 . . . . 6 Mechanic 4 | . 1 . . 1 1 . . . . 1 . . . . . Operator 3 | . . 2 . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . Watcher 14 | . . 2 . 2 3 . . . . 2 . . . . 5 Swarmer 43 | . 2 4 1 3 2 2 . . 3 13 . 1 . 2 10 Grunt 44 | . 5 3 3 3 7 2 2 . . 7 . 1 . 5 6 Brawler 10 | . . . . 1 3 4 1 . . . . . . . 1 Duelist 3 | . . 1 1 . . . . . . 1 . . . . . Protector 2 | . . 1 . 1 . . . . . . . . . . . Sentry 11 | . . 3 . 2 . 1 . . . 2 . . . 1 2 Specialist 1 | . . . . . . . . . . . . 1 . . . Hunter 9 | . . . . . 1 . 1 . . 1 . 1 . 2 3 Programmer 13 | . . . . . 5 . . . . 3 . 1 . . 4 Best Kill Streak 10 | . 6 5 4 4 3 4 2 . 3 8 . 1 . 3 10 Combat Bots Only 8 | . 4 3 4 3 2 4 2 . 3 6 . 1 . 3 8 Max Kills in Single Turn 3 | . 3 2 2 2 2 2 1 . 3 3 . 1 . 2 3 Gunslinging 1 | . . 1 1 1 . 1 . . . . . . . . . Exploded 3 | . 2 . . . . 2 . . 3 3 . 1 . 2 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7422 | . 101 830 56 480 681 138 188 . 260 1436 60 304 . 458 2430 Core 788 | . 19 146 6 78 76 11 30 . 16 136 . 66 . 17 187 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . . . . . . . . . . 121 Regen/Repaired (Parts) 532 | . . . . 90 275 . . 4 . . . . . . 163 Core Remaining (%) 42 | 100 10 . 21 77 . . . . 45 . . . . 4 . Volleys Fired 425 | . 24 61 8 35 61 14 13 . 9 52 6 17 . 13 112 Largest 5 | . 2 4 4 4 4 4 4 . 4 5 4 5 . 5 5 Hottest 359 | . 50 131 92 92 92 99 89 . 92 239 216 280 . 280 359 Shots Fired 1431 | . 32 227 32 140 220 56 40 . 31 206 17 69 . 43 318 Gun 1221 | . 23 219 32 140 220 55 36 . 30 157 12 41 . 9 247 Cannon 170 | . . 7 . . . . . . . 38 5 24 . 30 66 Launcher 40 | . 9 1 . . . 1 4 . 1 11 . 4 . 4 5 Special . | . . . . . . . . . . . . . . . . Kinetic 1219 | . 23 213 32 140 220 55 36 . 30 157 12 44 . 22 235 Thermal 172 | . . 13 . . . . . . . 38 5 21 . 17 78 Explosive 40 | . 9 1 . . . 1 4 . 1 11 . 4 . 4 5 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 4 10 15 9 15 21 8 . 6 18 7 9 . 11 22 Robot Miss Streak 6 | . 2 5 3 3 5 2 2 . 3 3 2 2 . 1 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 14 | . . 3 2 3 2 3 . . . 1 . . . . . Max Gunslinging Chain 2 | . . 2 1 1 1 1 . . . 1 . . . . . Shots Hit Robots 850 | . 12 120 19 86 147 39 19 . 21 133 10 41 . 44 159 Core Hits 412 | . 21 50 12 30 57 22 10 . 10 79 3 18 . 23 77 Critical Kills 7 | . . 1 . . . . . . . 4 . 1 . . 1 Critical Parts Destroyed 5 | . . . . 1 2 . . . . 1 . . . . 1 Critical Strikes 19 | . . 3 . 1 2 . . . . 5 . 1 . . 7 Burn 2 | . . 2 . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . 2 . 1 . . . Destroy 9 | . . 1 . 1 2 . . . . 3 . . . . 2 Blast 5 | . . . . . . . . . . . . . . . 5 Melee Attacks 148 | . . . . . 49 . . 1 4 58 5 10 . 14 7 Impact . | . . . . . . . . . . . . . . . . Slashing 148 | . . . . . 49 . . 1 4 58 5 10 . 14 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 6 . . . . 14 . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21961 | . 446 1684 259 1388 2642 727 308 . 425 4658 194 1452 . 1927 5851 Guns 11959 | . 130 1618 257 1388 2268 565 308 . 248 1619 87 355 . 93 3023 Cannons 2901 | . . 66 . . . . . . . 625 107 453 . 719 931 Explosions 4663 | . 316 . . . . 162 . . 177 1347 . 529 . 324 1808 Melee 2436 | . . . . . 374 . . . . 1067 . 115 . 791 89 Ramming 2 | . . . 2 . . . . . . . . . . . . Kinetic 12735 | . 130 1552 257 1388 2268 565 308 . 248 1619 87 376 . 335 3602 Thermal 3290 | . . 132 . . . . . . . 737 107 432 . 477 1405 Explosive 3498 | . 316 . . . . 162 . . 177 1235 . 529 . 324 755 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2436 | . . . . . 374 . . . . 1067 . 115 . 791 89 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 . . . . . . 3 Average Corruption 2 | . . . . . 2 3 3 3 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 84 | . . . . . 21 27 11 2 . . . . . . 23 Message Errors 26 | . . . . . 9 7 1 2 . . . . . . 7 Matter Fused 18 | . . . . . 4 5 5 . . . . . . . 4 Heat Flow Errors 9 | . . . . . . 4 2 . . . . . . . 3 Energy Discharges 11 | . . . . . 3 5 . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . 1 1 . . . . . . . 1 Data Loss (minor) 11 | . . . . . 3 4 2 . . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . Overload Shots 48 | . . . . . . . . . . . . . . . 48 Effects 4 | . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Heat Surge 3 | . . . . . . . . . . . . . . . 3 Overflow Damage 1181 | . . . . . 99 7 . . . 358 . 41 . 334 342 Projectiles 75 | . . . . . . . . . . . . 38 . 5 32 Explosions 455 | . . . . . . 7 . . . 135 . 3 . . 310 Melee 651 | . . . . . 99 . . . . 223 . . . 329 . Knockbacks 7 | . . . . . . . . . . . . 1 . 1 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 1 . 1 4 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 238 | . . . 1 . . . . . . 19 . . . . 218 Shots 4 | . . . . . . . . . . 1 . . . . 3 Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 404 | . 2 150 54 2 110 262 143 . 93 359 326 398 . 134 404 Average Temperature 68 | . 2 32 16 2 31 94 34 . 40 79 183 158 . 66 77 Received Heat Transfer 1414 | . 12 174 6 144 189 45 18 . . 267 . 18 . 102 439 Effects 9 | . . . . . . . . . . 2 2 2 . . 3 Shutdowns 2 | . . . . . . . . . . 1 . . . . 1 Interference 3 | . . . . . . . . . . . 2 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 . 1 . . . Combat Hostiles 3 | . . . . . . . . . . 2 . 1 . . . Parts Melted 13 | . . . . . . . . . . 8 . 3 . . 2 Heat Transferred 4452 | . . 481 . . . . . . . 1200 124 700 . 762 1185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 2526 | . 422 1083 744 979 1165 . . . . 1339 . . . . 2526 Initial 445 | . . 88 421 214 445 . . . . 150 . . . . 158 Average 729 | . 244 701 641 640 555 . . . . 836 . . . . 927 Maximum Alert Level 5 | . 2 3 3 3 4 . . . . 4 . . . . 5 Low Security (%) 5 | 100 48 11 . . . . . . . 7 . . . . 2 Level 1 15 | . 29 4 . 24 31 . . . . 13 . . . . 5 Level 2 36 | . 22 24 55 27 47 . . . . 4 . . . . 59 Level 3 28 | . . 59 44 48 19 . . . . 43 . . . . 8 Level 4 7 | . . . . . 2 . . . . 30 . . . . 2 Level 5 3 | . . . . . . . . . . . . . . . 13 High Security 2 | . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 2 . 3 10 . . . . 19 . . . 1 19 Investigation 2 | . . . . . . . . . . 2 . . . . . Extermination 11 | . . . . . 4 . . . . 4 . . . . 3 Reinforcement 14 | . 2 . . 1 3 . . . . 4 . . . 1 3 Assault 20 | . . 2 . 1 3 . . . . 3 . . . . 11 Garrison 9 | . . . . 1 . . . . . 6 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 8 | . . . . . 3 . . . . 2 . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 16 | . . 6 . 5 1 . . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 316 | . 18 39 9 27 47 12 7 . 6 44 2 12 . 24 69 Peak Tracking Total 21 | . 5 9 4 6 6 7 4 . 3 6 2 5 . 8 21 Tactical Retreats 6 | . 1 1 . 1 1 . . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . . 1 . 1 1 . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 51 | . 3 2 . 3 10 . . . . 7 . 3 . 1 22 Max in Single Turn 3 | . 2 1 . 1 . . . . . 2 . 1 . 1 3 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 82 | . 4 9 . 9 19 1 . 1 . 23 1 . 2 1 12 Terminals 40 | . 4 5 . 6 8 . . . . 10 . . . 1 6 Fabricators 6 | . . . . . 2 . . . . 3 . . . . 1 Repair Stations 10 | . . . . 1 4 . . . . 2 . . . . 3 Recycling Units 8 | . . 2 . 1 2 . . . . 3 . . . . . Scanalyzers 8 | . . 2 . 1 3 . . . . 2 . . . . . Garrison Access 5 | . . . . . . . . . . 3 . . . . 2 Total Hacks 215 | . 12 29 . 15 50 1 . 1 . 66 1 . 16 1 23 Successful 130 | . 6 22 . 10 23 1 . 1 . 38 1 . 16 1 11 Failed 85 | . 6 7 . 5 27 . . . . 28 . . . . 12 Catastrophic 13 | . 1 2 . . 4 . . . . 5 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . . . . 1 3 . . . . 5 . . . . 5 Terminals 97 | . 12 12 . 9 20 . . . . 29 . . . 1 14 Fabricators 10 | . . . . . 3 . . . . 5 . . . . 2 Repair Stations 23 | . . . . 2 10 . . . . 6 . . . . 5 Recycling Units 15 | . . 3 . 2 4 . . . . 6 . . . . . Scanalyzers 44 | . . 14 . 2 13 . . . . 15 . . . . . Garrison Access 7 | . . . . . . . . . . 5 . . . . 2 Terminal Hacks 58 | . 6 6 . 4 5 1 . 1 . 12 1 . 16 1 5 Record 6 | . . . . . . . . . . . . . 6 . . Part Schematic 8 | . . . . . . . . 1 . . . . 7 . . Prototype ID Bank 7 | . 1 1 . . . . . . . 2 . . 3 . . Open Door 3 | . . . . . . 1 . . . . 1 . . 1 . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . . 1 1 . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . 1 . . . . 1 Locate Traps 10 | . 2 . . 1 2 . . . . 3 . . . . 2 Patrol Status 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . . 1 . . . . . . . 1 . . . . 1 Registered Components 3 | . . 1 . . . . . . . 1 . . . . 1 Zone Layout 7 | . 1 2 . 1 1 . . . . 2 . . . . . Fabricator Hacks 8 | . . . . . 1 . . . . 5 . . . . 2 Network Status 3 | . . . . . 1 . . . . 1 . . . . 1 Load Schematic 4 | . . . . . . . . . . 3 . . . . 1 Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . . 2 5 . . . . 2 . . . . 2 Scan Component 7 | . . . . 1 3 . . . . 2 . . . . 1 Repair 4 | . . . . 1 2 . . . . . . . . . 1 Recycling Unit Hacks 5 | . . 3 . 1 . . . . . 1 . . . . . Process 2 | . . 1 . . . . . . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . . . . . . Scanalyzer 40 | . . 13 . 2 11 . . . . 14 . . . . . Insert Component 21 | . . 7 . 1 6 . . . . 7 . . . . . Analyze 19 | . . 6 . 1 5 . . . . 7 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . . . . 1 1 . . . . 3 . . . . 2 Terminals 7 | . . . . 1 1 . . . . 3 . . . . 2 Assimilate 2 | . . . . . . . . . . 1 . . . . 1 Botnet 5 | . . . . 1 1 . . . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 2 . . . . . . . . . . . . 2 Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 63 | . 4 6 . 5 19 . . . . 20 . . . . 9 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 5 . 1 4 . . 5 . 6 . . 7 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . 99 . . . . . Total Part Build Rating 2 | . . . . . . . . . . 2 . . . . . Parts Repaired 4 | . . . . 1 2 . . . . . . . . . 1 Time 127 | . . . . 26 63 . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 32 | . . 26 . . . . . . . 6 . . . . . Retrieved Matter 26 | . . 26 . . . . . . . . . . . . . Retrieved Components 6 | . . 3 . 3 . . . . . . . . . . . Parts Scanalyzed 17 | . . 5 . 1 5 . . . . 6 . . . . . Part Schematics Acquired 16 | . . 5 . 1 4 . . . . 6 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 3 . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 2 . . . . . . . 11 . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 19 | . 1 . . . . 2 . 3 . 1 . . . 12 . Largest Group 7 | . 1 1 1 1 1 3 3 4 4 2 1 1 1 7 7 Highest-Rated Group 388 | . 59 68 68 83 97 149 149 179 179 139 121 118 82 374 388 Highest-Rated Ally 157 | . 59 68 68 83 97 97 97 98 103 121 121 118 82 96 157 Total Orders 1 | . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 641 | . 25 63 13 44 89 14 20 . 17 60 10 35 . 118 133 Total Damage 24649 | . 294 1495 345 1275 3637 452 890 . 201 3106 301 1435 . 3448 7770 Kills 231 | . 5 34 7 19 29 4 6 . 3 25 2 19 . 18 60 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 2 . . 1 2 . 1 . 1 3 . 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 18563 | 54 420 1506 455 646 3046 1254 807 997 696 2569 823 993 101 998 3198 Spaces Moved 12773 | 42 292 738 272 375 2142 877 571 762 503 1939 685 746 77 585 2167 Core 10 | 10 . . . . . . . . . . . . . . . Treads 1 | . . . . . . . . . . . . . . . 1 Legs 975 | 32 292 651 . . . . . . . . . . . . . Wheels 11787 | . . 87 272 375 2142 877 571 762 503 1939 685 746 77 585 2166 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 110 125 110 130 130 130 130 105 110 110 125 110 110 Average Speed 124 | 103 120 169 151 125 118 130 130 130 130 109 111 115 125 122 124 Slowest Speed 465 | 120 120 190 155 125 130 130 130 130 130 125 125 125 125 125 465 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 4 67 74 78 48 52 88 73 83 71 60 90 85 68 63 61 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . 1 . 1 . . . . 1 2 . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . 1 . . Scrap Searched 12 | . . . . . . 2 1 1 2 . 2 3 . 1 . Spaces Dug 159 | . . . . . 42 . . . 3 44 5 20 . . 45 Terrain Destroyed 549 | . 51 7 . . 42 6 44 . 3 146 6 45 . 38 161 Melee 105 | . . . . . 42 . . . 3 44 5 5 . . 6 Projectile 66 | . . . . . . . . . . 2 1 2 . 1 60 AOE 378 | . 51 7 . . . 6 44 . . 100 . 38 . 37 95 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 14332 | 50 328 863 293 467 2437 959 611 767 520 2177 724 817 80 809 2430 Wait 314 | . . 6 11 32 110 27 20 . . 33 21 11 . 16 27 Move 12758 | 41 291 737 271 374 2141 876 570 761 502 1938 684 745 76 584 2167 Hop . | . . . . . . . . . . . . . . . . Pick Up 90 | 5 5 19 1 11 11 1 . 1 . 16 1 1 . 5 13 Fast Attach 35 | 4 5 5 . . 3 . . . . 6 . . . . 12 Attach 34 | . . 4 . 2 5 . . . . 6 . 4 . 3 10 Detach 19 | . 1 2 . . 1 . . . . 5 . 1 . 1 8 Swap 252 | . . 12 1 5 45 8 8 3 5 46 6 27 4 20 62 Drop 72 | . 2 17 . 8 11 1 . 1 . 17 1 1 . 1 12 Fire 425 | . 24 61 8 35 61 14 13 . 9 52 6 17 . 13 112 Melee 148 | . . . . . 49 . . 1 4 58 5 10 . 14 7 Ram 1 | . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 184 | . . . . . . 32 . . . . . . . 152 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 3) 257 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 4) 381 | -10/Materials | Core integrity fell below 20% 454 | -10/Materials | Discovered new exit (range 3) 462 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Weapon x2 782 | -9/Materials | Build established: Skirmisher 833 | -9/Materials | Discovered new exit (range 11) 1017 | -9/Materials | Core integrity fell below 50% 1274 | -9/Materials | Discovered new exit (range 8) 1549 | -9/Materials | Discovered new exit (range 16) 1675 | -9/Materials | First assault squad dispatched 1758 | -9/Materials | Build established: Gunner 1981 | -9/Materials | Entered Mines 2226 | -9/Mines | Learned location of Zion (-7) 2406 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2428 | -9/Mines | Discovered new exit (range 5) 2436 | -9/Mines | Entered Materials 2436 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -8/Materials | Identified exit to Storage 2836 | -8/Materials | First assault squad dispatched 2955 | -8/Materials | Garrison activated, responded to threat 2986 | -8/Materials | Discovered new exit (range 8) 3042 | -8/Materials | Repaired Assault Rifle 3056 | -8/Materials | Identified exit to Factory 3082 | -8/Materials | Entered Factory 3082 | -7/Factory | Evolved 2 slots: Utility x2 3352 | -7/Factory | Repaired Arm. Treads 3745 | -7/Factory | Discovered new exit (range 7) 3751 | -7/Factory | Identified exit to Lower Caves 3752 | -7/Factory | Build established: Mutant 4055 | -7/Factory | Discovered new exit (range 2) 4056 | -7/Factory | Identified exit to Factory 4206 | -7/Factory | Discovered exit to Factory (range 11) 4682 | -7/Factory | First assault squad dispatched 4697 | -7/Factory | Discovered exit to Factory (range 4) 4817 | -7/Factory | Repaired Imp. Assault Rifle 6128 | -7/Factory | Entered Lower Caves 6802 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7112 | -7/Lower Caves | Spotted B-75 Beast 7133 | -7/Lower Caves | Build established: Skirmisher 7345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7370 | -7/Lower Caves | Discovered new exit (range 7) 7375 | -7/Lower Caves | Identified exit to Lower Caves 7382 | -7/Lower Caves | Entered another Lower Caves area 7382 | -7/Lower Caves | Accompanied by 2 allies 7382 | -7/Lower Caves | Spotted B-75 Beast 7383 | -7/Lower Caves | Encountered a Warlord checkpoint 7388 | -7/Lower Caves | Allies destroyed B-75 Beast 7711 | -7/Lower Caves | Learned 4 Factory zone layouts 7740 | -7/Lower Caves | Learned Factory emergency access door positions 7991 | -7/Lower Caves | Core integrity fell below 50% 8043 | -7/Lower Caves | Discovered new exit (range 9) 8052 | -7/Lower Caves | Identified exit to Zion 8189 | -7/Lower Caves | Entered Zion 8239 | -7/Zion | Discovered new exit (range 16) 8257 | -7/Zion | Identified exit to Proximity Caves 8353 | -7/Zion | System corruption cleaned by Quarantine Array 8576 | -7/Zion | Learned Factory recycling unit intel 8734 | -7/Zion | Given A8's code to call for help 8793 | -7/Zion | Build established: Mutant 9013 | -7/Zion | Learned location of Warlord (-5) 9052 | -7/Zion | Given the Hacking Drone Bay 9164 | -7/Zion | Gained Derelict followers 9186 | -7/Zion | Entered Proximity Caves 9186 | -6/Proximity Caves | Accompanied by 3 allies 9430 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9487 | -6/Proximity Caves | Spotter reported a threat 9882 | -6/Proximity Caves | Entered Factory 9882 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9885 | -6/Factory | Loaded intel: 6 recycling unit locations 10002 | -6/Factory | Discovered new exit (range 5) 10024 | -6/Factory | Identified exit to Lower Caves 10025 | -6/Factory | Discovered exit to Lower Caves (range 5) 10236 | -6/Factory | Garrison activated, responded to threat 10582 | -6/Factory | First assault squad dispatched 10981 | -6/Factory | Discovered new exit (range 5) 10984 | -6/Factory | Identified exit to Factory 11659 | -6/Factory | Garrison activated, responded to threat 11739 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 11863 | -6/Factory | Discovered exit to Factory (range 18) 12360 | -6/Factory | Discovered exit to Factory (range 11) 12451 | -6/Factory | Entered Lower Caves 12950 | -6/Lower Caves | Found Alien Artifact 12977 | -6/Lower Caves | Learned Factory emergency access door positions 13212 | -6/Lower Caves | Encountered a Warlord checkpoint 13224 | -6/Lower Caves | Spotted B-75 Beast 13267 | -6/Lower Caves | Discovered new exit (range 4) 13269 | -6/Lower Caves | Identified exit to Lower Caves 13274 | -6/Lower Caves | Entered another Lower Caves area 13279 | -6/Lower Caves | Discovered exit to Factory (range 14) 13365 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13508 | -6/Lower Caves | Identified exit to Data Miner 13528 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13534 | -6/Lower Caves | P-70 Sage assimilated allied JL-2W3(r) 13825 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13888 | -6/Lower Caves | Learned Factory non-interactive machine intel 13937 | -6/Lower Caves | Core integrity fell below 50% 14007 | -6/Lower Caves | Identified Core Expander 14007 | -6/Lower Caves | Installed Core Expander, added new Utility slot 14218 | -6/Lower Caves | Learned Factory emergency access door positions 14267 | -6/Lower Caves | Entered Data Miner 14269 | -6/Data Miner | Discovered new exit (range 6) 14293 | -6/Data Miner | Met Data Miner 14324 | -6/Data Miner | Learned location of Section 7 (-2) 14324 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14335 | -6/Data Miner | Received God Mode back door access code from Data Miner 14368 | -6/Data Miner | Entered Proximity Caves 14382 | -5/Proximity Caves | Learned Factory terminal intel 14575 | -5/Proximity Caves | Escorted by Enhanced Grunt 15005 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15167 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15248 | -5/Proximity Caves | Core integrity fell below 20% 15366 | -5/Proximity Caves | Entered Factory 15366 | -5/Factory | Accompanied by 6 allies 15366 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15368 | -5/Factory | Loaded intel: 192 non-interactive machine locations 15369 | -5/Factory | Loaded intel: 26 terminal locations 15590 | -5/Factory | Build established: Commander-Mutant 16109 | -5/Factory | Build established: Mutant 16260 | -5/Factory | Repaired Adv. Treads 16857 | -5/Factory | Discovered new exit (range 5) 16862 | -5/Factory | Identified exit to Factory 17251 | -5/Factory | Discovered exit to Factory (range 7) 17766 | -5/Factory | First assault squad dispatched 17790 | -5/Factory | Garrison activated, responded to threat 17884 | -5/Factory | Spotted B-75 Beast 17893 | -5/Factory | Destroyed 8 combat bots 17895 | -5/Factory | Allies destroyed B-75 Beast 17942 | -5/Factory | Incoming assault squad redirected 18007 | -5/Factory | Destroyed 8 combat bots 18286 | -5/Factory | Incoming assault squad redirected 18302 | -5/Factory | High security lockdown imminent 18382 | -5/Factory | High security lockdown engaged 18551 | -5/Factory | Core integrity fell below 50% 18556 | -5/Factory | Core integrity fell below 20% 18564 | -5/Factory | Core destroyed Last Messages --------------- 18552_ Player 2 suffers critical hit (Burn). 18553_ M-28 Smith repairs I-47 Archangel. 18554_ Coil Gun destroyed. 18555_ Player 2 knocked back. 18556_ G-50 Soldier destroyed. 18556_ Coil Gun destroyed. 18557_ M-28 Smith repairs G-67 Veteran. 18557_ Player 2 attaches Adv. Heat Sink. 18558_ Hvy. Machine Gun destroyed. 18559_ Critical hit (Burn: +50). 18559_ Neutrino Core destroyed. 18559_ Player 2 Adv. Heat Sink severed. 18560_ Identified Enh. Fission Core. 18561_ G-50 Soldier knocked back. 18561_ Player 2 attaches Adv. Heat Sink. 18561_ Adv. Targeting Computer destroyed. 18561_ Power Shielding destroyed. 18561_ Enh. Nuclear Core destroyed. 18562_ Coil Gun destroyed. 18562_ Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????^^?????????????????????????????????# | | ??????""""???????????????????????????###########+# | | ??????""""???????????????????????????# | | ??????""""^??????????????????????????# | | ???+??""""???????????????????????????# | | ??????""""???????????????????????????# | | ??????""""^??????????????????????????# | | ???""?""""???????????????????????????# """ "" | | ???T"????????????????????????????????# """ """ | | ???""????????????????????????????????? """ """ = | | ?????????????????????????????????????? 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""""""""" #??# #???????? | | ???? #??# #???????? | | ?????? ] """"""""" #??# #???????? | | ??????? #??# #???????? | | ???????#???##########??###########"#########?????? | | ?????????????????????????????????# """T""" #?????? | | ?????????????????????????????????# ! #?????? | | ?????????????????????????????????# ! #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 EM Shielding 2 Armor Coverage 150 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cooling System | -7/Factory | Scanalyzed Katana | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Flamer | -7/Zion | Free Flexi-carbon Leg | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Wheel | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . 2 . 2 2 . . . . 2 . . . . 2 . Power 2 | . . . . 1 . . . . 1 . . . . . . Propulsion 4 | . 2 . 2 . . . . . . . . . . . . Utility 2 | . . . . 1 . . . . . . . . . 1 . Weapon 2 | . . . . . . . . . 1 . . . . 1 . Parts Attached 232 | . 17 24 3 19 43 4 1 3 4 35 . 10 . 22 47 Parts Lost 56 | . 4 1 . 2 7 . . . . 3 1 13 . 12 13 Damage Taken 11952 | . 511 746 122 499 2563 195 15 . 13 1442 427 1487 . 819 3113 Core 2075 | . 204 136 27 48 211 35 . . . 82 72 149 . 294 817 Player 2/Cogmind (%) 72 | . 91 48 81 38 73 76 . . . 37 100 69 . 94 81 Absorbed by Shields 1445 | . . . . . . . . . . . . . . 8 1437 Damage Inflicted 20990 | . 294 1495 345 1275 3637 297 390 . 110 3106 301 1435 . 1761 6544 Player 2/Cogmind (%) 48 | . 39 47 57 47 57 29 55 . 20 40 60 49 . 47 52 Combat Hostiles Destroyed 168 | . 4 25 6 14 22 4 2 . 3 23 2 19 . 5 39 Player 2/Cogmind (%) 55 | . 36 67 54 58 55 30 33 . 42 46 100 79 . 33 61 Game ------ Seed ScrapFlightActivator Manual? 0 Play Time 05:07:08 Cumulative 864.9 hours Start 2024.01.25 @ 15:03:00 End 2024.01.30 @ 21:33:20 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 261 Rogue 225 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 96aabfb2-8476-49b3-80c0-1cf1eeb36231