Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 01:20:42 // Halloween2019/Abominations

Player: Nikolayag

Result: Destroyed by Minor Abomination with Etherial Claws

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (660)      660
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1640

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     281/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (4)
  Heat Sink
  Large Storage Unit
  Large Storage Unit
Weapon (2)
Inventory (16)
  Light Ion Engine
  Light Treads
  Compact Wheel
  Heat Sink
  Power Shielding
  Light Armor Plating
  Light Armor Plating
  Light Armor Plating

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  Light Treads
  Wheel
Utility
  Heat Sink
  Large Storage Unit
  Large Storage Unit
  Light Armor Plating
Weapon
  Spread Laser
Inventory
  Light Ion Engine
  Light Treads
  Compact Wheel
  Heat Sink
  Power Shielding
  Light Armor Plating
  Light Armor Plating
  Light Armor Plating
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   10  3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 1   1   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   4   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 13   | .   6   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   7    | .   4   3   
  Highest Loss Streak      5    | .   4   5   
Average Slot Usage (%)     83   | .   90  66  
  Engine                   12   | .   14  10  
  Treads                   13   | .   14  8   
  Wheel                    12   | .   13  10  
  Device                   1    | .   .   3   
  Storage                  25   | .   26  22  
  Energy Gun               5    | .   6   3   
  Ballistic Gun            6    | .   9   .   
  Launcher                 5    | .   4   5   
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 9   40  42  
  Greatest Support         40   | 20  40  10  
  Greatest Overweight (x)  10   | .   3   10  
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         14   | 5   15  16  
  Most Carried             12   | 6   12  9   
  Average Carried          8    | 2   9   8   
  Final Capacity           16   | .   .   16  
  Final Carried            8    | .   .   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           592  | 191 323 78  
  Remotely                 .    | .   .   .   
Salvage Created            545  | 51  431 63  
  Parts                    32   | 3   23  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   10  1   
  Guns                     7    | .   7   .   
  AOE                      4    | .   3   1   
Classes Destroyed          3    | 1   2   .   
  Recycler                 1    | 1   .   .   
  Grunt                    1    | .   1   .   
  Abomination              10   | .   9   1   
Best Kill Streak           5    | 1   5   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1597 | .    683  914  
  Core                     552  | .    127  425  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         74   | 100  49   .    
Volleys Fired              65   | 3    57   5    
  Largest                  2    | 2    2    1    
  Hottest                  70   | 40   70   65   
Shots Fired                100  | 6    89   5    
  Gun                      81   | 6    72   3    
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    17   2    
  Special                  .    | .    .    .    
  Kinetic                  65   | 6    59   .    
  Thermal                  16   | .    13   3    
  Explosive                19   | .    17   2    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         22   | 3    19   22   
  Robot Miss Streak        2    | 1    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           88   | 5    78   5    
  Core Hits                37   | 2    29   6    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1356 | 28   1188 140  
  Guns                     683  | 28   584  71   
  Cannons                  .    | .    .    .    
  Explosions               673  | .    604  69   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  427  | 28   399  .    
  Thermal                  256  | .    185  71   
  Explosive                673  | .    604  69   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         14   | .    14   .    
  Average Corruption       6    | .    6    .    
  Corruption Purged        .    | .    .    .    
  Effects                  12   | .    12   .    
    Message Errors         1    | .    1    .    
    Matter Fused           2    | .    2    .    
    Heat Flow Errors       2    | .    2    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
    Misfires               1    | .    1    .    
    Targeting Errors       4    | .    4    .    
Overload Shots             .    | .    .    .    
Overflow Damage            41   | .    41   .    
  Projectiles              .    | .    .    .    
  Explosions               41   | .    41   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      53   | .    53   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        347  | .    347  150  
  Average Temperature      100  | .    114  42   
  Received Heat Transfer   366  | .    159  207  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         123  | .    108  15   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             34   | 5   23  34  
  Average Influence        6    | 1   6   9   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          13   | .   7   6   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            7    | .   4   3   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   5   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   14  11  
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                2    | .   2   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               886  | 61  584 241 
Spaces Moved               580  | 46  363 171 
  Core                     16   | 12  .   4   
  Treads                   12   | 5   7   .   
  Legs                     .    | .   .   .   
  Wheels                   552  | 29  356 167 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  110 
  Average Speed            109  | 80  106 122 
  Slowest Speed            550  | 160 160 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 2   78  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          15   | .   13  2   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      15   | .   13  2   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      721  | 61  465 195 
  Wait                     39   | 1   24  14  
  Move                     578  | 45  362 171 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 6   8   1   
  Fast Attach              10   | 6   1   3   
  Attach                   8    | .   7   1   
  Detach                   2    | .   2   .   
  Swap                     2    | .   2   .   
  Drop                     2    | .   2   .   
  Fire                     65   | 3   57  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  517 | -10/Materials | Core integrity fell below 50%
  533 | -10/Materials | System corruption reached 10%
  558 | -10/Materials | Discovered new exit (range 13)
  563 | -10/Materials | Lost 4 parts (1p1n2w)
  613 | -10/Materials | Discovered new exit (range 15)
  630 | -10/Materials | Discovered new exit (range 16)
  646 | -10/Materials | Entered another Materials area
  646 | -9/Materials  | Evolved 2 slots: Utility x2
  858 | -9/Materials  | Discovered new exit (range 13)
  880 | -9/Materials  | Core integrity fell below 50%
  885 | -9/Materials  | Core integrity fell below 20%
  887 | -9/Materials  | Destroyed by Minor Abomination with Etherial Claws

 Last Messages 
---------------
00849_ Lesser Abomination absorbs Heat Sink.
00851_ Forced to warp away.
00855_ 8 Matter blinks away.
00858_ EXIT=FOUND
00861_ Minor Abomination spits out Aluminum Leg.
00861_ Minor Abomination absorbs Aluminum Leg.
00861_ 30 Matter blinks away.
00861_ Frozen by Ice Anomaly.
00863_ Lesser Abomination absorbs Aluminum Leg.
00865_ Critical hit.
00865_ Lgt. Armor Plating destroyed.
00867_ Fire Anomaly forced to warp away.
00867_ ALERT: Dispatching additional forces to engage threats.
00868_ Spread Laser destroyed.
00868_ Wheel destroyed.
00868_ Critical hit.
00868_ Lgt. Ion Engine destroyed.
00872_ Minor Abomination forced to warp away.
00872_ Lesser Abomination forced to warp away.
00875_ 23 Matter blinks away.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            125
Matter Stores              281
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordStormBooster
  Manual?         0
Play Time         00:08:49
  Cumulative      157.8 hours
  Start           2019.10.23 @ 01:13:36
  End             2019.10.23 @ 01:20:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             48
Gallery%          67
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a9595dc-1a5f-4877-a1cb-5a8079b99c75