Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 04:58:11 Player: Runagate Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (187) 935 Value Destroyed (6322) 6322 Prototype IDs (13) 260 Alien Tech Used (2) 400 Bonus (3703) 3703 TOTAL SCORE: 18920 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 194 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/1600 Matter 20/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Hacking Suite Improved Component Analysis Suite Subatomic Replicator Grenade Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Multi-Quantum Reactor > --- PROPULSION ------- Flying ITA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Weapon Cycler Advanced Force Field > --- WEAPON ----------- Helical Railgun Hvy. Kinetic Gauss Construct/C Hyp. Accelerated Hardcell Construct/G > --- INVENTORY -------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Hacking Suite Railgun Grenade Launcher [Rating: 134] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Improved Fusion Compressor Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Regenerative Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . 2 . . 4 2 2 2 2 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . 1 Utility 12 | . . 2 . . 1 1 1 2 2 . . 2 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 97 | 9 14 21 11 3 4 1 3 9 11 7 2 . 1 1 Power 11 | 1 2 3 . . 1 . . . 2 2 . . . . Engine 7 | 1 2 3 . . 1 . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . 1 2 . . . . Propulsion 24 | 3 6 7 6 1 1 . . . . . . . . . Treads 23 | 2 6 7 6 1 1 . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 2 4 4 2 1 2 1 3 7 8 5 1 . 1 1 Device 22 | 1 3 . . 1 1 1 2 5 3 3 1 . . 1 Storage 6 | 1 1 . . . 1 . . 1 1 1 . . . . Processor 4 | . . . . . . . 1 . 2 . . . 1 . Hackware 3 | . . . . . . . . . 2 1 . . . . Protection 7 | . . 4 2 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 3 2 7 3 1 . . . 2 1 . 1 . . . Energy Gun 4 | 2 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 . 7 1 1 . . . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 1 . . . 1 1 1 1 . . 1 Parts Lost 41 | . . . 1 . . 1 2 7 3 12 3 1 3 8 Power 6 | . . . . . . . . 1 1 2 . . . 2 Propulsion 6 | . . . . . . . . . . 2 . . 1 3 Utility 16 | . . . 1 . . . 1 2 2 5 2 . 1 2 Weapon 13 | . . . . . . 1 1 4 . 3 1 1 1 1 Highest Loss Streak 11 | . . . 1 . . 1 1 3 2 11 2 1 2 7 To Critical Strikes 2 | . . . . . . . . . . 1 . . 1 . Average Backups 9 | 1 7 14 14 10 9 8 10 7 6 5 5 5 6 5 Power . | . 1 1 2 2 1 . . . . . . . . . Propulsion 2 | 1 3 4 4 3 3 1 1 . . . . . . . Utility 3 | . 2 3 1 1 3 5 7 5 4 3 2 2 3 2 Weapon 2 | . 1 5 7 4 2 2 2 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 3 4 . 6 2 . 1 2 1 . . . . 5 Power 3 | . 2 . . . 1 . . . . . . . . . Propulsion 7 | . 1 . . 3 1 . . 1 1 . . . . . Utility 5 | . . . . . . . 1 1 . . . . . 3 Weapon 8 | . . 4 . 3 . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 71 | . 100 96 99 81 58 58 59 63 67 39 37 33 30 20 Engine 6 | . 14 11 11 11 6 3 . 2 3 . . . . . Treads 9 | . 28 22 22 14 . 5 . . . . . . . . Device 14 | . 14 11 11 11 13 19 16 19 27 15 9 8 8 7 Storage 9 | . 14 11 11 11 7 6 5 9 7 7 9 8 8 . Processor 1 | . . . . . . . 4 5 6 . . . 3 4 Protection 7 | . . 18 21 12 7 5 5 5 . . . . . . Energy Gun 5 | . 14 2 . 3 6 5 5 11 . . . . . . Ballistic Gun 7 | . 14 19 19 13 . . . . 5 2 . . . . Ballistic Cannon 1 | . . . . 1 1 6 3 . 3 2 . . . . Peak Build Rating 134 | 7 11 20 25 40 55 59 85 117 134 116 96 84 88 90 Average Rating 53 | 4 10 17 24 36 50 57 80 96 112 88 84 82 79 63 On Entrance 53 | . 7 11 19 25 39 53 56 81 93 75 90 84 80 86 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 13 30 43 44 44 49 46 57 71 90 81 65 64 71 69 Greatest Support 132 | 40 40 40 40 46 86 80 111 117 132 132 84 84 84 63 Greatest Overweight (x) 9 | . 9 1 1 1 1 . 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 15 15 20 20 20 20 20 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 19 20 20 20 5 Most Carried 15 | 3 12 15 15 15 13 9 11 10 9 10 6 6 7 8 Average Carried 9 | 1 7 14 14 10 9 8 10 7 6 5 5 5 6 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 15 | 3 12 15 15 9 7 9 10 4 9 4 6 5 7 4 Scrap Engine Consumption 199 | . . . . 36 40 4 35 35 13 21 . 2 5 8 Constructs Created 13 | . . . . 2 2 1 2 2 1 2 . . . 1 Constructs Modified 67 | . . . . 10 10 5 13 10 9 5 2 . 2 1 Class Distribution -------------------- 47% | Mutant 35% | Construct 13% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Commander-Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Matter Collected 4468 | 302 217 573 251 311 117 192 953 637 567 348 . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 8753 | 134 723 881 403 1075 475 419 2214 1490 475 464 . . . . Parts 425 | 10 40 57 19 52 18 31 83 57 32 26 . . . . Haulers Intercepted 8 | . 1 3 1 . . . 2 1 . . . . . . Recyclers Shooed 9 | 1 2 1 . 1 . . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 119 | . 11 17 5 12 6 10 24 19 7 8 . . . . Melee 1 | . . . . . . . . . 1 . . . . . Guns 69 | . 11 17 5 11 3 2 7 11 . 2 . . . . Cannons 36 | . . . . . 3 8 15 . 6 4 . . . . AOE 1 | . . . . . . . . 1 . . . . . . Classes Destroyed 18 | 2 5 3 . 4 1 2 . . 1 . . . . . Worker 22 | . . 2 1 . 1 . 9 8 1 . . . . . Builder 6 | . 1 . . 1 . . 3 1 . . . . . . Tunneler 6 | 3 . . . 1 1 1 . . . . . . . . Hauler 8 | . 1 3 1 . . . 2 1 . . . . . . Recycler 15 | 1 1 1 2 5 1 . 3 1 . . . . . . Operator 4 | . 1 . . . . . . . 2 1 . . . . Watcher 5 | . 2 2 . . . . 1 . . . . . . . Swarmer 20 | . . 7 . . . . 5 4 1 3 . . . . Cutter 5 | . . . . . . 5 . . . . . . . . Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 39 | . 11 4 2 . 5 3 9 2 . 3 . . . . Brawler 1 | . . . . 1 . . . . . . . . . . Protector 3 | . . . . 2 1 . . . . . . . . . Sentry 18 | . . 6 3 4 1 1 2 1 . . . . . . Hunter 7 | . . . . . 1 . 2 2 2 . . . . . Programmer 23 | . . . . 2 . . 6 10 3 2 . . . . Heavy 1 | . . . . . . 1 . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 8 | 3 3 7 3 5 3 6 8 7 3 3 . . . . Combat Bots Only 7 | . 2 4 3 4 2 6 7 4 3 3 . . . . Max Kills in Single Turn 4 | 1 1 2 1 1 2 1 4 2 1 1 . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Hostile Shots Fired 1693 | . 59 101 35 45 21 71 134 211 228 336 122 5 119 206 Missed 694 | . 16 27 7 13 7 27 43 80 108 140 69 2 63 92 Hits 999 | . 43 74 28 32 14 44 91 131 120 196 53 3 56 114 Melee 11 | . . . . . . 6 . . 4 . 1 . . . Projectile 988 | . 43 74 28 32 14 38 91 131 116 196 52 3 56 114 AOE 5 | . . . . . . 3 . . . . . . . 2 Critical Strikes 58 | . 3 1 1 2 1 6 2 12 4 10 7 . 5 4 Damage Taken 18891 | . 564 874 390 569 195 878 1681 2352 2322 3673 1356 148 1279 2610 Core 3730 | . 89 95 15 73 26 78 214 193 271 554 259 29 220 1614 Absorbed by Shields 843 | . . . . . 51 . . 346 397 49 . . . . Redirected to Shielding 50 | . . 30 20 . . . . . . . . . . . Regen/Repaired (Parts) 4078 | . . . 50 87 105 120 802 746 815 1117 92 . 118 26 Core Remaining (%) 73 | 100 64 . . 54 96 90 78 83 . . 16 . 82 . Volleys Fired 623 | 12 70 64 23 58 30 27 91 136 55 54 3 . . . Largest 3 | 2 2 2 2 2 2 2 3 3 2 2 1 . . . Hottest 166 | 60 85 85 46 72 166 141 145 148 61 90 62 . . . Shots Fired 1162 | 17 139 128 46 97 51 46 204 261 110 60 3 . . . Gun 880 | 17 139 128 46 73 21 21 100 261 46 25 3 . . . Cannon 282 | . . . . 24 30 25 104 . 64 35 . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 615 | 12 70 108 46 57 22 46 74 48 90 42 . . . . Thermal 369 | 5 69 20 . 40 29 . 94 112 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 178 | . . . . . . . 36 101 20 18 3 . . . Robot Hit Streak 26 | 3 11 16 26 18 12 14 25 22 9 5 4 . . . Robot Miss Streak 8 | 2 4 5 2 2 8 3 4 5 2 7 1 . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 11 | . 1 4 1 1 . . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . . . . . . Shots Hit Robots 754 | 11 86 92 34 73 28 35 133 174 53 33 2 . . . Core Hits 362 | 6 35 34 10 30 33 23 89 70 19 11 2 . . . Critical Kills 5 | . . 1 . 2 . 1 . . . 1 . . . . Critical Parts Destroyed 5 | . . . 2 1 . . . . 1 1 . . . . Critical Strikes 13 | . 1 1 2 3 . 1 1 1 1 2 . . . . Burn 1 | . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 8 | . . 1 1 2 . 1 . . 1 2 . . . . Corrupt 2 | . . . . . . . 1 1 . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . Melee Attacks 19 | . . . 9 . . . . . 3 4 3 . . . Impact 16 | . . . 9 . . . . . 3 4 . . . . Slashing 3 | . . . . . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17987 | 99 941 1370 651 1494 975 1216 4359 3810 1389 1673 10 . . . Guns 10220 | 99 940 1355 453 967 261 205 1768 3514 325 323 10 . . . Cannons 6105 | . . . . 523 506 1011 1993 . 1062 1010 . . . . Explosions 1071 | . . . . . 193 . 593 285 . . . . . . Melee 190 | . . . 166 . . . . . . 24 . . . . Ramming 401 | . 1 15 32 4 15 . 5 11 2 316 . . . . Kinetic 8823 | 54 307 1105 453 705 364 1216 1622 556 1322 1119 . . . . Thermal 6607 | 45 633 250 . 785 403 . 2187 2304 . . . . . . Explosive 193 | . . . . . 193 . . . . . . . . . Electromagnetic 1773 | . . . . . . . 545 939 65 214 10 . . . Impact 190 | . . . 166 . . . . . . 24 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . 2 . . 1 . 2 4 12 5 13 21 . 3 6 Average Corruption 3 | . 2 . . 1 . 2 1 4 4 8 16 . 1 3 Corruption Purged 10 | . . . . . . . . 5 . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 95 | . 10 . . 13 . 2 5 26 9 19 10 . . 1 Message Errors 18 | . 2 . . 3 . 1 . 3 3 5 1 . . . Matter Fused 31 | . 2 . . 2 . . 2 13 3 5 3 . . 1 Heat Flow Errors 10 | . 3 . . 1 . . 1 3 2 . . . . . Energy Discharges 9 | . . . . 1 . . . 3 . 4 1 . . . Parts Fused 3 | . . . . 3 . . . . . . . . . . Data Loss (minor) 9 | . . . . 1 . . 2 . 1 3 2 . . . Data Loss (major) 5 | . . . . 2 . 1 . 2 . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . 1 3 . . . Weapon Failures 5 | . 2 . . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 390 | . . . 106 46 . . 73 48 31 86 . . . . Projectiles 158 | . . . . 46 . . 40 . 31 41 . . . . Explosions 81 | . . . . . . . 33 48 . . . . . . Melee 151 | . . . 106 . . . . . . 45 . . . . Knockbacks 51 | . . . 2 . 2 6 14 . 12 15 . . . . Impact 4 | . . . 2 . 1 . . . . 1 . . . . Kinetic 46 | . . . . . 1 6 14 . 12 13 . . . . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 128 | . . . . . 53 . 2 73 . . . . . . Shots 2 | . . . . . 1 . . 1 . . . . . . Rammed 19 | . 3 6 3 3 2 . 1 1 . . . . . . Targets Rammed 32 | . 3 7 4 3 2 . 1 1 1 10 . . . . Kicked 11 | . . . . . . . . . 1 10 . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . Highest Temperature 565 | 40 232 58 . 392 114 24 330 565 91 . . . . . Average Temperature 74 | 26 34 20 . 95 24 10 101 91 57 . . . . . Received Heat Transfer 2000 | . 369 252 138 253 74 60 237 80 32 226 72 9 126 72 Effects 7 | . . . . . . . 2 5 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . 1 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . Robots Corrupted 5 | . . . 2 . . . . 1 . 2 . . . . Combat Hostiles 3 | . . . . . . . . 1 . 2 . . . . Parts Fried 17 | . . . 1 . . . 2 9 . 5 . . . . Impact Corruptions 7 | . . . 4 . . . . . . 3 . . . . Robots Melted 10 | . . . . 1 . . 2 7 . . . . . . Combat Hostiles 9 | . . . . 1 . . 2 6 . . . . . . Parts Melted 40 | . 1 . . 2 . . 16 21 . . . . . . Heat Transferred 13006 | 100 1610 592 . 606 205 . 4278 5615 . . . . . . Parts Sabotaged 4 | . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Maximum Alert Level 2 | . . . . . 2 . 2 1 2 1 . . 1 . Low Security (%) 79 | 100 100 100 100 100 . 100 60 47 85 90 100 100 86 100 Level 1 17 | . . . . . 75 . 29 52 13 9 . . 13 . Level 2 3 | . . . . . 24 . 9 . 1 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 533 | 15 48 173 117 53 454 133 533 281 401 225 160 90 240 162 Initial 312 | . . . 70 . 312 133 60 259 144 225 81 90 22 137 Average 107 | 2 12 65 38 15 338 49 185 199 140 142 53 71 94 115 Influence Increases 5508 | 20 334 535 199 353 712 257 915 613 541 335 199 . 300 195 Destroy 0b10 Robot/C 2400 | . 220 340 120 140 220 200 480 380 140 160 . . . . Destroy 0b10 Robot/NC 360 | 20 30 40 20 50 30 5 90 55 15 5 . . . . Destroy Leader 520 | . 56 100 42 . 34 50 96 102 20 20 . . . . Allied During Kill 85 | . . . 5 5 75 . . . . . . . . . Successful Hack 36 | . 12 8 7 4 5 . . . . . . . . . Select Force Hacks 150 | . . . . 150 . . . . . . . . . . Disable Machine 300 | . . 45 . . 15 . 135 . 45 45 15 . . . Destroy Structure 277 | . 1 2 5 4 33 2 114 46 36 30 4 . . . Advance Influence 300 | . . . . . 300 . . . . . . . . . Partial Spotted 75 | . . . . . . . . . 30 . . . 45 . Lose Combat Pursuer 1005 | . 15 . . . . . . 30 255 75 180 . 255 195 Influence Decreases 5416 | 20 334 368 366 322 471 405 510 866 416 590 185 120 110 333 Entered New Map 1143 | . . . 97 . 19 139 64 270 132 176 65 70 18 93 Time Decay 3751 | 20 334 368 259 322 392 186 426 526 254 294 90 40 80 160 Lost Part 392 | . . . 10 . . 10 20 70 30 120 30 10 12 80 Lost Ally 130 | . . . . . 60 70 . . . . . . . . Squads Dispatched 45 | . 1 . 2 . 3 4 5 5 4 7 5 1 4 4 Investigation 3 | . . . . . 1 1 . . . . . . . 1 Extermination 14 | . . . . . 1 . 3 3 2 2 1 . 1 1 Reinforcement 25 | . 1 . . . 1 3 2 1 2 5 4 1 3 2 Assault 2 | . . . 2 . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Distress Signals 18 | . 4 2 . . 1 1 . 1 1 1 3 . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 309 | . 23 31 7 13 16 11 28 23 37 23 36 5 28 28 Peak Tracking Total 19 | . 4 5 2 4 4 4 5 3 19 9 19 6 12 15 Tactical Retreats 27 | . 1 . . . . . . 2 4 4 3 . 5 8 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Traps Triggered 10 | . 1 . . . . 2 . 2 4 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Machines Disabled 20 | . . 3 . . 1 . 9 . 3 3 1 . . . Max in Single Turn 5 | . . 1 . . 1 . 5 . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Machines Accessed 29 | . 7 1 1 12 3 1 . . 1 1 . . 1 1 Terminals 22 | . 7 1 1 6 2 1 . . 1 1 . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 55 | . 14 1 1 22 6 3 . . 3 1 . . 2 2 Successful 28 | . 7 1 1 14 2 1 . . 1 1 . . . . Failed 27 | . 7 . . 8 4 2 . . 2 . . . 2 2 Catastrophic 5 | . 1 . . . 2 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 14 1 1 19 5 . . . 3 . . . . . Terminals 45 | . 14 1 1 13 5 3 . . 3 1 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 7 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 9 | . . 1 1 3 1 1 . . 1 1 . . . . Record 2 | . . . . 1 . . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 17 | . 7 . . 10 . . . . . . . . . . Terminals 12 | . 7 . . 5 . . . . . . . . . . Skim 12 | . 7 . . 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . Tunnel 5 | . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 5 . . 3 2 1 . . 1 . . . 1 1 Full Trace Events 4 | . 1 . . 1 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . 11 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Total Allies 14 | . . . 2 11 1 . . . . . . . . . Largest Group 12 | . . . 2 11 12 4 . . . . . . . . Highest-Rated Group 204 | . . . 62 183 204 77 . . . . . . . . Highest-Rated Ally 31 | . . . 31 27 27 27 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 79 | . . . 18 . 46 15 . . . . . . . . Total Damage 1340 | . . . 297 . 789 254 . . . . . . . . Kills 9 | . . . 1 . 8 . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Active Infowar (turns) 4116 | 34 102 . . . . 443 1272 1478 507 . . . . 280 Optics 3105 | . . . . . . . 1266 1478 361 . . . . . Sensors 1448 | . . . . . . 443 241 27 457 . . . . 280 Terrain 963 | . . . . . . . 155 301 507 . . . . . Seismic 136 | 34 102 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Turns Passed 11638 | 129 1479 1038 718 2115 923 478 1272 1478 550 641 198 83 215 321 Spaces Moved 8376 | 57 667 423 252 1148 802 531 975 572 630 607 387 189 459 677 Core 95 | 5 37 . . . . . . . . . . . . 53 Treads 3033 | 52 630 423 252 847 27 502 294 6 . . . . . . Legs 1113 | . . . . 1 162 . . 68 280 602 . . . . Wheels 295 | . . . . . . . . 295 . . . . . . Hover 1462 | . . . . . 557 . 681 91 133 . . . . . Flight 2378 | . . . . 300 56 29 . 112 217 5 387 189 459 624 Fastest Speed 43 | 50 160 160 160 78 53 53 53 56 56 48 43 43 43 43 Average Speed 105 | 150 178 181 218 150 95 53 97 192 56 52 43 43 45 44 Slowest Speed 500 | 160 500 240 240 240 175 53 176 267 118 56 48 43 105 105 Overloaded Moves 2 | . . . . . . . 2 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . 9 2 . . 10 . . 14 1 15 14 Potential Cave-ins 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 95 47 35 99 22 8 21 13 21 46 26 8 60 21 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 7 | . 2 . . 5 . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 . . . 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 15 | . . . 4 . . . . 1 8 . 2 . . . Terrain Destroyed 169 | . . . 4 3 34 . 59 29 22 16 2 . . . Melee 8 | . . . 4 . . . . . 2 . 2 . . . Projectile 55 | . . . . 3 2 . . 14 20 16 . . . . AOE 106 | . . . . . 32 . 59 15 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Res Qua Sec Res Tes Acc Total 10167 | 82 830 586 363 1430 908 681 1172 782 747 864 393 189 451 689 Wait 768 | . 54 30 47 96 42 117 99 59 27 166 10 1 5 15 Move 8245 | 56 666 422 251 1131 797 530 974 553 630 606 360 186 433 650 Hop 53 | . . . . 7 2 . . 8 . . 12 1 10 13 Pick Up 58 | 3 9 13 6 2 4 3 2 2 7 1 1 . 2 3 Fast Attach 33 | 8 . 2 . 1 2 2 1 4 5 5 2 . 1 . Attach 25 | . . 1 1 1 . . . 5 4 10 1 . . 2 Detach 20 | 1 . . . 3 2 1 . 2 5 3 1 . . 2 Swap 66 | 1 15 22 11 1 3 . 3 3 7 . . . . . Drop 89 | 1 13 25 11 13 9 1 1 5 4 1 . 1 . 4 Fire 623 | 12 70 64 23 58 30 27 91 136 55 54 3 . . . Melee 19 | . . . 9 . . . . . 3 4 3 . . . Ram 4 | . . . . . 2 . 1 1 . . . . . . Kick 10 | . . . . . . . . . . 10 . . . . Crush 17 | . 3 7 4 3 . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . . . . Rewire 133 | . . . . 114 15 . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 2 exits: [*Sec] / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 7) 473 | -10/Materials | Discovered new exit (range 14) 708 | -10/Materials | Discovered new exit (range 10) 840 | -10/Materials | Discovered new exit (range 7) 1299 | -10/Materials | Learned location of 1 exit from Storage 1349 | -10/Materials | Learned location of Recycling (-9) 1377 | -10/Materials | Discovered new exit (range 16) 1389 | -10/Materials | Learned location of 2 exits from Mines 1417 | -10/Materials | Identified exit to Materials 1417 | -10/Materials | Identified exit to Mines 1417 | -10/Materials | Identified exit to Subcaves 1437 | -10/Materials | Learned Storage trap positions 1438 | -10/Materials | Learned 2 Materials zone layouts 1443 | -10/Materials | Learned Storage stockpile data 1458 | -10/Materials | Learned 2 Storage zone layouts 1484 | -10/Materials | Learned location of Storage (-9) 1521 | -10/Materials | Learned Storage security intel 1609 | -10/Materials | Entered another Materials area 1609 | -9/Materials | Evolved 2 slots: Utility x2 2176 | -9/Materials | Discovered new exit (range 16) 2300 | -9/Materials | Identified exit to Mines 2300 | -9/Materials | Identified exit to Storage 2647 | -9/Materials | Entered Storage 2648 | -9/Storage | Identified exit to Recycling 2650 | -9/Storage | Loaded intel: 18 trap records 2660 | -9/Storage | Found Prototype Protection 2660 | -9/Storage | Identified Lgt. Regenerative Plating 3214 | -9/Storage | Met a pair of Derelict thieves 3356 | -9/Storage | Used back door to open Recycling access 3365 | -9/Storage | Entered Recycling 3618 | -9/Recycling | Scanned before Scraplab entrance 3636 | -9/Recycling | Angered Scraplab inhabitants 3727 | -9/Recycling | Found Prototype Device 3727 | -9/Recycling | Identified Scrap Engine 4656 | -9/Recycling | Build established: Construct 5119 | -9/Recycling | Learned Storage trap positions 5146 | -9/Recycling | Discovered new exit (range 16) 5159 | -9/Recycling | Learned Storage security intel 5188 | -9/Recycling | Learned 4 Materials zone layouts 5207 | -9/Recycling | Loaded intel: 5 recycling unit locations 5210 | -9/Recycling | Build established: Commander-Construct 5218 | -9/Recycling | Learned Storage trap positions 5219 | -9/Recycling | Learned Materials stockpile data 5227 | -9/Recycling | Learned location of 1 exit from Storage 5246 | -9/Recycling | Learned 8 Materials zone layouts 5480 | -9/Recycling | Entered Factory 5480 | -7/Factory | Accompanied by 11 allies 5480 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5968 | -7/Factory | Discovered new exit (range 15) 6314 | -7/Factory | Lost 3 allies 6364 | -7/Factory | Discovered new exit (range 12) 6403 | -7/Factory | Entered another Factory area 6403 | -6/Factory | Accompanied by 4 allies 6403 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6565 | -6/Factory | Lost 4 allies 6822 | -6/Factory | Build established: Construct 6843 | -6/Factory | Discovered new exit (range 14) 6881 | -6/Factory | Entered another Factory area 6881 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7447 | -5/Factory | Destroyed 7 combat bots 8039 | -5/Factory | Discovered new exit (range 22) 8153 | -5/Factory | Entered another Factory area 8153 | -4/Factory | Evolved 2 slots: Utility x2 8290 | -4/Factory | Garrison activated, responded to threat 9433 | -4/Factory | Lost 3 parts (1p2w) 9459 | -4/Factory | System corruption reached 10% 9578 | -4/Factory | Discovered new exit (range 15) 9631 | -4/Factory | Entered Research 9631 | -3/Research | Evolved 2 slots: Utility x2 10106 | -3/Research | Cargo convoy interrupted 10106 | -3/Research | Spotted Striker 10115 | -3/Research | Spotted Executioner 10149 | -3/Research | Spotted B-86 Titan 10178 | -3/Research | Discovered new exit (range 6) 10181 | -3/Research | Entered Quarantine 10531 | -3/Quarantine | System corruption reached 10% 10617 | -3/Quarantine | Assembled infested ambush trap array 10625 | -3/Quarantine | Lost 11 parts (1p2n5u3w) 10649 | -3/Quarantine | Found Alien Artifact 10649 | -3/Quarantine | Identified Subatomic Replicator 10654 | -3/Quarantine | Core integrity fell below 50% 10720 | -3/Quarantine | Scanned by Researcher 10775 | -3/Quarantine | Spotted Fortress 10807 | -3/Quarantine | Build established: Mutant 10811 | -3/Quarantine | Discovered new exit (range 6) 10811 | -3/Quarantine | Discovered new exit (range 6) 10822 | -3/Quarantine | Entered Section 7 10871 | -3/Section 7 | Spotted B-86 Titan 10923 | -3/Section 7 | Found Alien Artifact 11018 | -3/Section 7 | Discovered new exit (range 9) 11020 | -3/Section 7 | Entered Research 11020 | -2/Research | Evolved 2 slots: Utility x2 11101 | -2/Research | Discovered new exit (range 5) 11103 | -2/Research | Entered Testing 11138 | -2/Testing | Spotted PY-3Q2GIE5G5O 11302 | -2/Testing | Discovered new exit (range 16) 11317 | -2/Testing | Identified exit to Access 11318 | -2/Testing | Entered Access 11318 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11473 | -1/Access | Found Prototype Hackware 11615 | -1/Access | Spotted B-99 Colossus 11620 | -1/Access | Core integrity fell below 50% 11631 | -1/Access | Core integrity fell below 20% 11638 | -1/Access | Identified Core Reset Matrix 11638 | -1/Access | Used Core Reset Matrix 11639 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11595_ Flying ITA Exoskeleton destroyed. 11595_ Flying ITA Exoskeleton core remains intact and functional. 11598_ Adv. Sensor Array destroyed. 11599_ Multi-Quantum Reactor destroyed. 11599_ Scrap Engine damaged due to network destabilization (-5). 11611_ Hyp. Accelerated Hardcell Construct/G destroyed. 11611_ Scrap Engine suffers catastophic network destabilization. 11612_ Flying ITA Exoskeleton destroyed. 11612_ W-44 Eye sends out distress signal. 11615_ Penetrated by Slug. 11615_ Slug penetrates Wall. 11615_ Penetrated by Slug. 11638_ Identified Core Reset Matrix. 11638_ Wiping memory... 11639_ CORE RESET [Achievement: Alien Roots] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ###+#########???????????????? | | ?????????????# s @ ""?????????? | | ?????????????# ""?????????? | | ?????????????# g "????????? | | ?????????????# gg g ?????????? | | ?????????????# ?????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????###########+##############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 47 Energy Capacity 1028 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 375 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- Alien Roots Nope Challenges ------------ None Game ------ Seed MolecularLatentChargecaster Manual? 0 Play Time 01:52:28 Cumulative 143.6 hours Start 2025.10.07 @ 03:09:20 End 2025.10.07 @ 04:58:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 256 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99869dc-9c27-4f1e-a51f-a882792b2a36