Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.29 @ 18:48:19 Player: Xax Result: Destroyed by as-87918 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2558) 2558 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (1611) 1611 TOTAL SCORE: 8264 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Zionite Light DM Reactor High-capacity Storage Unit Large Matter Pod (150) High-capacity Matter Pod (0) Tactical Coordination Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Zionite Weapon Casing Improved Recalibrator Heavy Riot Gun Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Zionite Light Carapace > --- WEAPON ----------- Improved Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Tactical Coordination Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Zionite Weapon Casing Improved Recalibrator Heavy Riot Gun Heavy Beamcaster Advanced Assault Cannon Enhanced Flamer Phasing Sabre CR-A16's Pointy Stick [Rating: 75] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Advanced Targeting Computer Protection Zionite Weapon Casing Weapon Great Axe Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 109 | 6 7 19 22 14 6 13 9 13 Power 16 | 1 1 2 4 2 . 3 1 2 Engine 10 | 1 1 2 4 1 . 1 . . Core 3 | . . . . 1 . 2 . . Reactor 3 | . . . . . . . 1 2 Propulsion 17 | 2 1 7 3 2 . 1 . 1 Treads 16 | 2 1 7 3 2 . 1 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 40 | 3 2 6 6 3 4 8 4 4 Device 12 | . . . 2 2 3 4 . 1 Storage 12 | 1 2 6 3 . . . . . Processor 12 | 1 . . 1 1 1 4 4 . Hackware . | . . . . . . . . . Protection 4 | 1 . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 36 | . 3 4 9 7 2 1 4 6 Energy Gun 5 | . 2 . . 1 . . . 2 Energy Cannon 3 | . . 1 1 1 . . . . Ballistic Gun 4 | . 1 1 2 . . . . . Ballistic Cannon 8 | . . . 2 3 1 1 . 1 Launcher 8 | . . 1 2 . 1 . 2 2 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 3 | . . 1 2 . . . . . Slashing Weapon 3 | . . . . 2 . . 1 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 2 2 1 . 4 4 Parts Lost 21 | . . 1 2 . 3 5 . 10 Power 3 | . . . 1 . . 1 . 1 Propulsion 6 | . . . 1 . . 2 . 3 Utility 6 | . . 1 . . 3 1 . 1 Weapon 6 | . . . . . . 1 . 5 Highest Loss Streak 5 | . . 1 1 . 3 5 . 4 Average Slot Usage (%) 94 | . 97 99 99 99 99 94 92 82 Engine 4 | . 12 10 8 4 7 6 . . Reactor 2 | . . . . . . . 6 6 Treads 18 | . 36 30 24 21 21 16 14 3 Device 6 | . . . 7 14 16 12 . . Storage 23 | . 12 35 33 28 24 21 21 14 Processor 19 | . . . 8 14 13 21 34 35 Protection 1 | . 12 4 . . . . . 5 Energy Gun 2 | . 21 3 . . . . . 4 Ballistic Gun 1 | . 1 9 5 . . . . . Ballistic Cannon 3 | . . . 1 6 5 7 2 3 Launcher 2 | . . . . . 1 . 6 4 Impact Weapon 1 | . . 6 7 1 . . . . Slashing Weapon 3 | . . . . 5 7 7 3 . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 14 41 60 56 63 64 63 61 61 Greatest Support 68 | 40 60 66 66 68 67 67 50 50 Greatest Overweight (x) 18 | . . . . . . 1 1 18 Average Overweight (x) . | . . . . . . . 1 5 Largest Inventory Capacity 18 | 8 12 18 16 16 16 16 16 16 Average Capacity 15 | 6 10 16 16 16 16 16 16 16 Most Carried 16 | 5 10 16 16 16 16 16 16 16 Average Carried 14 | 3 6 14 15 15 14 14 15 14 Final Capacity 16 | 8 12 16 16 16 16 16 16 16 Final Carried 16 | 5 10 16 15 16 13 15 16 13 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2492 | 236 88 680 509 165 155 558 41 60 Remotely . | . . . . . . . . . Salvage Created 2331 | . 338 769 588 121 . 397 . 118 Parts 148 | . 30 51 40 8 . 11 . 8 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 66 | . 6 18 18 5 . 10 . 9 Melee 3 | . . 1 . . . 2 . . Guns 28 | . 5 14 7 . . . . 2 Cannons 19 | . . 1 4 5 . 8 . 1 AOE 16 | . 1 2 7 . . . . 6 Classes Destroyed 15 | . 6 2 2 1 . 2 . 2 Worker 2 | . 1 . 1 . . . . . Builder 2 | . 1 1 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . Mechanic 1 | . . . . . . 1 . . Watcher 5 | . 3 1 1 . . . . . Swarmer 12 | . 4 3 3 1 . 1 . . Grunt 26 | . 2 11 8 2 . 3 . . Brawler 3 | . . . 2 . . 1 . . Duelist 3 | . . . . . . 3 . . Sentry 11 | . . 4 4 1 . 2 . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Z-Light 5 | . . . . . . . . 5 Assembled 3 | . . . . . . . . 3 Best Kill Streak 7 | . 6 4 7 3 . 5 . 3 Combat Bots Only 6 | . 2 4 6 3 . 4 . 3 Max Kills in Single Turn 3 | . 3 2 3 1 . 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 1 3 . . . . 2 Melee 1 | . . 1 . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4380 | . 72 868 490 155 309 987 . 1499 Core 968 | . 12 151 81 28 . 140 . 556 Absorbed by Shields 151 | . . . . . . 151 . . Core Remaining (%) 85 | 100 95 62 85 . . . . . Volleys Fired 202 | . 19 65 44 13 6 34 . 21 Largest 2 | . 2 2 1 1 1 1 . 2 Hottest 129 | . 80 95 44 48 48 48 . 129 Shots Fired 265 | . 38 92 44 13 8 35 . 35 Gun 158 | . 38 83 28 . . . . 9 Cannon 70 | . . 6 9 13 6 35 . 1 Launcher 34 | . . 3 7 . 2 . . 22 Special 3 | . . . . . . . . 3 Kinetic 161 | . 4 65 37 13 6 35 . 1 Thermal 33 | . 15 6 . . . . . 12 Explosive 34 | . . 3 7 . 2 . . 22 Electromagnetic 37 | . 19 18 . . . . . . Robot Hit Streak 43 | . 9 34 43 27 . 18 . 12 Robot Miss Streak 2 | . 1 1 1 2 . 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 242 | . 31 83 44 13 . 42 . 29 Core Hits 171 | . 13 40 50 20 . 23 . 25 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 11 | . . 1 . . . 10 . . Impact 1 | . . 1 . . . . . . Slashing 10 | . . . . . . 10 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6893 | . 502 1261 1704 406 . 1183 . 1837 Guns 1978 | . 364 941 511 . . . . 162 Cannons 1732 | . . 125 320 406 . 881 . . Explosions 2843 | . 138 177 873 . . . . 1655 Melee 320 | . . 18 . . . 302 . . Ramming . | . . . . . . . . . Kinetic 2876 | . 22 736 831 406 . 881 . . Thermal 761 | . 250 125 204 . . . . 182 Explosive 2501 | . . 177 669 . . . . 1655 Electromagnetic 435 | . 230 205 . . . . . . Impact 18 | . . 18 . . . . . . Slashing 302 | . . . . . . 302 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 1 . 5 5 5 . Average Corruption 3 | . . 1 1 . 5 5 5 . Corruption Purged . | . . . . . . . . . Effects 100 | . . 4 5 . 22 59 10 . Message Errors 24 | . . 1 2 . 6 14 1 . Matter Fused 24 | . . . . . 5 14 5 . Heat Flow Errors 12 | . . . . . 3 7 2 . Energy Discharges 11 | . . 2 1 . 2 6 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 16 | . . 1 2 . 3 8 2 . Data Loss (major) 3 | . . . . . . 3 . . Misfires 3 | . . . . . 2 1 . . Targeting Errors 6 | . . . . . 1 5 . . Overload Shots . | . . . . . . . . . Overflow Damage 252 | . 7 . 124 . . 10 . 111 Projectiles . | . . . . . . . . . Explosions 242 | . 7 . 124 . . . . 111 Melee 10 | . . . . . . 10 . . Knockbacks 22 | . . . 8 9 . 5 . . Impact . | . . . . . . . . . Kinetic 22 | . . . 8 9 . 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . 10 . . 21 . . 59 Shots 5 | . . 1 . . 1 . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 337 | . 72 267 6 15 276 212 236 337 Average Temperature 75 | . 27 73 4 6 97 58 109 129 Received Heat Transfer 1512 | . 42 351 270 126 . 321 . 402 Effects 5 | . . 1 . . . 3 . 1 Energy Bleed 2 | . . 1 . . . . . 1 Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1042 | . 400 185 150 . . . . 307 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 405 | . 150 298 405 90 . . . . Initial 48 | . . 22 48 34 . . . . Average 85 | . 44 113 120 47 . . . . Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 90 | 100 100 87 80 100 . . . . Level 1 7 | . . 12 14 . . . . . Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 6 5 1 . 1 . . Investigation 4 | . . 4 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 2 2 . . . . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 11 21 21 5 . 11 . 10 Peak Tracking Total 6 | . 4 4 4 3 . 6 . 3 Tactical Retreats 1 | . . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 2 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . 2 . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 20 | . 3 8 5 1 1 1 1 . Terminals 10 | . 3 4 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 7 21 11 7 1 1 6 . Successful 42 | . 4 15 10 5 1 1 6 . Failed 12 | . 3 6 1 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . . . 6 . Terminals 19 | . 7 9 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . 3 6 . . . . . Recycling Units 4 | . . 2 2 . . . . . Scanalyzers 14 | . . 7 . 7 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 4 5 3 . 1 1 6 . Record 1 | . . . . . 1 . . . Part Schematic 6 | . . . . . . . 6 . Prototype ID Bank 5 | . 2 2 1 . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Registered Prototypes 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 1 6 . . . . . Scan Component 4 | . . 1 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer 12 | . . 7 . 5 . . . . Insert Component 7 | . . 4 . 3 . . . . Analyze 5 | . . 3 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 4 2 1 . . . . Full Trace Events 6 | . 1 4 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 3 . 2 . . 6 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 90 | . . . 90 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 149 | . . 149 . . . . . . Retrieved Components 13 | . . 10 3 . . . . . Parts Scanalyzed 5 | . . 3 . 2 . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 151 | . . . . . . . 151 . Highest-Rated Ally 40 | . . . . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 11984 | 80 686 1028 1243 999 1744 2004 2200 2000 Spaces Moved 5559 | 44 380 480 572 427 974 967 1234 481 Core 143 | 7 . . . . . . . 136 Treads 5415 | 37 380 480 572 427 974 967 1234 344 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 150 172 172 Average Speed 181 | 142 160 160 160 155 150 164 172 394 Slowest Speed 950 | 160 160 160 160 160 150 172 172 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . 1 . . . Exploration Rate (%) 52 | 4 59 43 48 9 82 76 93 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 246 | . 5 45 77 . 16 3 . 100 Melee . | . . . . . . . . . Projectile 6 | . . 1 . . 2 3 . . AOE 240 | . 5 44 77 . 14 . . 100 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 7184 | 60 419 656 856 752 1250 1333 1317 541 Wait 1123 | . 6 54 176 270 263 295 40 19 Move 5551 | 43 379 479 571 426 973 966 1233 481 Hop . | . . . . . . . . . Pick Up 109 | 10 8 21 23 14 1 11 18 3 Fast Attach 13 | 2 . 3 3 3 . . . 2 Attach 35 | 3 3 2 5 3 4 9 3 3 Detach 1 | . . . . . . 1 . . Swap 62 | 1 4 14 14 8 3 4 6 8 Drop 77 | 1 . 17 20 15 . 3 17 4 Fire 202 | . 19 65 44 13 6 34 . 21 Melee 11 | . . 1 . . . 10 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Propulsion x1 127 | -10/Materials | Identified exit to Mines 127 | -10/Materials | Discovered exit to Mines (range 11) 235 | -10/Materials | Discovered exit to Mines (range 12) 301 | -10/Materials | Build established: Hacker-Mutant 420 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Utility x2 1186 | -9/Materials | Crushed by falling debris 1268 | -9/Materials | Identified exit to Mines 1268 | -9/Materials | Discovered exit to Mines (range 15) 1536 | -9/Materials | Identified exit to Materials 1536 | -9/Materials | Discovered exit to Materials (range 16) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Utility x2 2083 | -8/Materials | Repaired Mace 2110 | -8/Materials | Repaired Hcp. Matter Pod 2144 | -8/Materials | Repaired Imp. Treads 2662 | -8/Materials | Identified exit to Factory 2662 | -8/Materials | Discovered exit to Factory (range 14) 2739 | -8/Materials | Identified exit to Storage 2739 | -8/Materials | Discovered exit to Storage (range 8) 2756 | -8/Materials | Garrison activated, responded to threat 2922 | -8/Materials | Discovered exit to Factory (range 5) 3038 | -8/Materials | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Utility x2 3831 | -7/Factory | Identified exit to Lower Caves 3831 | -7/Factory | Discovered exit to Lower Caves (range 16) 4037 | -7/Factory | Entered Lower Caves 4216 | -7/Lower Caves | Learned Factory interactive machine intel 4733 | -7/Lower Caves | Identified exit to Lower Caves 4733 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 4922 | -7/Lower Caves | Crushed by falling debris 4953 | -7/Lower Caves | Lost 3 parts (3u) 5038 | -7/Lower Caves | Found Alien Artifact 5039 | -7/Lower Caves | Identified Dimensional Node Initializer 5039 | -7/Lower Caves | Initialized slip node 5781 | -7/Lower Caves | Entered another Lower Caves area 6025 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6059 | -7/Lower Caves | Identified exit to Factory 6334 | -7/Lower Caves | Encountered a Warlord checkpoint 6531 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6629 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 7312 | -7/Lower Caves | Learned Factory interactive machine intel 7317 | -7/Lower Caves | Identified exit to Zion 7785 | -7/Lower Caves | Entered Zion 7925 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7958 | -7/Zion | Identified exit to Proximity Caves 7958 | -7/Zion | Discovered exit to Proximity Caves (range 10) 8056 | -7/Zion | Found Prototype Processor 8057 | -7/Zion | Identified Exp. Terrain Scan Processor 8080 | -7/Zion | Found Prototype Processor 8083 | -7/Zion | Found Prototype Processor 8090 | -7/Zion | Found Prototype Processor 8093 | -7/Zion | Found Prototype Processor 8105 | -7/Zion | Identified Exp. Armor Integrity Analyzer (x2) 8106 | -7/Zion | Identified Exp. Target Analyzer 8126 | -7/Zion | Identified Exp. Signal Interpreter 8139 | -7/Zion | Found Exp. Armor Integrity Analyzer 8201 | -7/Zion | System corruption cleaned by Quarantine Array 8351 | -7/Zion | Found CR-A16's Pointy Stick 8625 | -7/Zion | Opened final containment barrier to the Deep Caves 8658 | -7/Zion | Identified exit to Deep Caves 8658 | -7/Zion | Discovered exit to Deep Caves (range 3) 8658 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8917 | -7/Zion | Imprinted 8919 | -7/Zion | Declared Zion's savior 9117 | -7/Zion | Given A8's code to call for help 9325 | -7/Zion | Learned Factory emergency access door positions 9645 | -7/Zion | Learned 4 Factory zone layouts 9985 | -7/Zion | Entered Deep Caves 9985 | -7/Deep Caves | Accompanied by 4 allies 10161 | -7/Deep Caves | Attacked by Z-Imprinter 10181 | -7/Deep Caves | Destroyed Z-Imprinter 10224 | -7/Deep Caves | Found Prototype Protection 10233 | -7/Deep Caves | Found Prototype Protection 10233 | -7/Deep Caves | Identified Zio. Weapon Casing (x2) 10707 | -7/Deep Caves | Lost 3 parts (2n1w) 10832 | -7/Deep Caves | Core integrity fell below 50% 11953 | -7/Deep Caves | Spotted as-87918 11976 | -7/Deep Caves | Core integrity fell below 20% 11985 | -7/Deep Caves | Destroyed by as-87918 with Assembled Focal Cannon Last Messages --------------- 10674_ Hvy. Missile Launcher destroyed. 10676_ Med. Treads destroyed. 10677_ 9I-MYI(z) destroyed. 10682_ The unstable cave ceiling collapses. 10778_ Destroyed Asb. Hover Unit. 10782_ Destroyed Unknown Slashing Weapon. 10782_ as-34143 destroyed. 10795_ The unstable cave ceiling collapses. 10827_ Enh. Flamer destroyed. 10829_ Imp. Grenade Launcher destroyed. 10838_ as-76686 destroyed. 10858_ as-93757 destroyed. 10859_ The unstable cave ceiling collapses. 10975_ Acquired 13 matter. 11022_ Acquired 10 matter. 11955_ as-87918: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11957_ Zio. Weapon Casing destroyed. 11957_ Lgt. Antimatter Reactor destroyed. 11965_ Adv. Assault Cannon destroyed. 11965_ Hvy. Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????? ?????????????????????? | | ??????????????? ### ?????????????????? | | ???????????? / l # ????????????????? | | ?????????? / l ###??????????????? | | ????????# ;#??????????????? | | ????????# ! ???????????????? | | ????????# g #??? ?????????? | | ????????# * !! ##?? ##???####? | | ????????# * #?? ??? #? | | ????????# #?? ????# #? | | ????????# #??# ????# #? | | ????????# * !*[ = #??# #????# #? | | ?????????" [ #??# #????# #? | | ?????????"g l = l #??# #????# ## | | ?????????" l #### #???## | | ?????????" @ ;;## ##### | | ?????????" [ ! s ## ## | | ????????# # | | ????????" g # | | ????????" # | | ????????" G ### | | ????????""" ! ! ##?## | | ????????? # ##???# | | ????????"" l ##### ##????# | | ????????" #??# #?????# | | ????????"" ##?# #????? | | ????????? # # #??# #???? | | ?????????? #### ## ## ##??## #???? | | ???????????? ##???# ?# ####????#### #???? | | ???????????????????##?# #???????????####???? | | ???????????????????????#???????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 575 Matter Stores 650 Matter Capacity 650 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 8 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 16 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Shotgun | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DeepLightningTerminator Manual? 0 Play Time 01:29:51 Cumulative 167.7 hours Start 2021.04.29 @ 14:49:12 End 2021.04.29 @ 18:48:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 41 Rogue 1 Adventurer 0 Explorer 40 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 64 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06dff931-2538-4d7a-b058-8d7d4677a9a6