Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 19:27:32

Player: Sgt. SmokeWeed

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (163)     815
Value Destroyed (6003)     6003
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (2076)               2076
              TOTAL SCORE: 14854

 Bonus
-------
High Alert Combat Kills    972
Follower Combat Kills      529
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1000
Matter                     4/300
Energy                     98/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Heat Sink
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Backup Power I
           Flexi-carbon Leg
  Improved Kinecellerator
  Enhanced Gauss Cannon
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
  Improved Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Backup Plating I
  Improved Heavy Armor Plating
   Layered Heavy Armor Plating
           Hacking Suite
      Mini Drone Bay
>          --- WEAPON -----------
           KE Penetrator
           KE Penetrator
  Enhanced Gauss Cannon
     Heavy Shock Bomb Launcher
>          --- INVENTORY --------
           Backup Power I
     Light Angular Momentum Engine
  Improved Treads
           Flexi-carbon Leg
  Improved Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Armored Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   2   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             109  | 5   4   2   1   .   2   21  10  10  2   .   3   21  28  
  Power                    19   | 1   .   .   .   .   .   6   .   2   .   .   1   4   5   
    Engine                 11   | 1   .   .   .   .   .   5   .   2   .   .   .   .   3   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   1   3   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               18   | 2   2   .   1   .   .   2   .   .   1   .   2   4   4   
    Treads                 13   | 2   2   .   1   .   .   2   .   .   1   .   .   2   3   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  28   | .   .   1   .   .   1   5   5   3   1   .   .   5   7   
    Device                 11   | .   .   1   .   .   .   .   2   .   .   .   .   4   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Hackware               5    | .   .   .   .   .   .   2   1   .   1   .   .   .   1   
    Protection             10   | .   .   .   .   .   1   3   2   2   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   1   .   .   1   8   5   5   .   .   .   8   12  
    Energy Gun             8    | 1   .   1   .   .   .   3   .   1   .   .   .   2   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   1   .   .   .   2   4   
    Ballistic Gun          8    | 1   .   .   .   .   1   2   .   .   .   .   .   1   3   
    Ballistic Cannon       9    | .   2   .   .   .   .   .   2   1   .   .   .   .   4   
    Launcher               11   | .   .   .   .   .   .   3   3   2   .   .   .   2   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   .   3   2   .   .   .   .   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Lost                 56   | .   .   1   .   .   .   4   2   12  .   .   6   11  20  
  Power                    9    | .   .   .   .   .   .   2   .   2   .   .   .   1   4   
  Propulsion               10   | .   .   .   .   .   .   1   1   1   .   .   1   3   3   
  Utility                  17   | .   .   .   .   .   .   1   1   3   .   .   4   3   5   
  Weapon                   20   | .   .   1   .   .   .   .   .   6   .   .   1   4   8   
  Highest Loss Streak      7    | .   .   1   .   .   .   2   2   3   .   .   5   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     56   | .   70  71  85  85  41  61  85  54  50  53  47  24  53  
  Engine                   5    | .   14  14  14  14  9   8   7   2   .   .   .   .   1   
  Treads                   11   | .   28  28  28  28  18  17  11  1   5   7   5   .   5   
  Device                   2    | .   .   1   14  14  3   .   6   .   .   .   .   1   8   
  Hackware                 11   | .   .   .   .   .   .   16  21  23  28  30  27  1   2   
  Protection               4    | .   .   .   .   .   1   8   5   5   7   7   5   .   8   
  Energy Gun               2    | .   4   5   14  14  .   1   11  1   .   .   .   3   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   1   7   7   5   1   4   
  Ballistic Gun            2    | .   4   .   .   .   9   7   .   .   .   .   .   1   2   
  Ballistic Cannon         6    | .   18  22  14  14  .   .   10  10  .   .   .   .   5   
  Launcher                 2    | .   .   .   .   .   .   1   7   5   .   .   .   1   3   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   .   .   59  .   
Heaviest Build             85   | 8   11  21  21  21  22  39  45  45  27  27  27  33  85  
  Greatest Support         51   | 40  46  46  46  46  46  46  46  23  28  28  28  31  51  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   1   1   9   8   .   .   9   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   5   5   5   5   5   5   2   2   2   5   5   
  Average Carried          2    | .   1   4   4   5   1   3   4   2   1   2   2   2   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   5   5   2   5   4   1   2   2   2   1   5   

 Class Distribution 
--------------------
 27% | Mutant
 17% | Hacker-Mutant
 15% | Hacker-Skirmisher
 11% | Skirmisher
  6% | Hacker-Tank
  6% | Scavenger-Tank
  3% | Commander-Skirmisher
  3% | Tank
  3% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -8/Storage
 Hacker-Skirmisher | -7/Factory
       Hacker-Tank | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Data Miner
     Hacker-Mutant | -6/Proximity Caves
            Mutant | -6/Factory
    Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           4513 | 203  137  250  .    49   286  1750 110  269  99   .    239  158  963  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6102 | .    377  137  .    67   324  2244 118  301  46   .    171  317  2000 
  Parts                    333  | .    25   8    .    1    25   125  7    16   2    .    8    15   101  
Haulers Intercepted        5    | .    1    .    .    .    1    3    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    11   1    .    12   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  133  | .   9   10  .   .   10  42  3   13  1   .   6   6   33  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     59   | .   2   .   .   .   9   40  .   .   .   .   .   3   5   
  Cannons                  50   | .   7   10  .   .   .   .   3   6   1   .   4   3   16  
  AOE                      20   | .   .   .   .   .   1   2   .   7   .   .   .   .   10  
Classes Destroyed          15   | .   2   1   .   1   3   6   .   .   .   .   .   1   1   
  Worker                   4    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   2   1   .   .   .   .   1   2   
  Hauler                   5    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   1   1   .   .   .   .   .   .   1   
  Mechanic                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Operator                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Watcher                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Swarmer                  37   | .   .   8   .   .   9   5   .   4   .   .   6   1   4   
  Grunt                    57   | .   9   2   .   .   .   22  2   7   1   .   .   4   10  
  Brawler                  4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Duelist                  11   | .   .   .   .   .   .   5   .   1   .   .   .   .   5   
  Protector                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   1   4   1   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   1   10  
Best Kill Streak           11   | .   3   3   .   1   10  10  3   4   1   .   2   2   11  
  Combat Bots Only         9    | .   3   3   .   .   5   9   2   4   1   .   2   1   6   
Max Kills in Single Turn   3    | .   1   1   .   1   3   2   2   3   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   1   .   3   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        851   | .    16   49   .    .    19   88   65   108  9    .    99   115  283  
  Missed                   246   | .    6    9    .    .    4    22   23   36   3    .    28   36   79   
Damage Taken               11407 | .    121  392  .    .    139  1138 736  1201 91   .    1097 1417 5075 
  Core                     2358  | .    37   71   .    .    18   92   34   104  15   .    370  606  1011 
  Absorbed by Shields      132   | .    .    .    .    .    .    .    .    .    .    .    .    .    132  
  Redirected to Shielding  111   | .    .    .    .    .    17   94   .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    .    .    56   .    80   .    .    .    .    25   28   .    
Volleys Fired              378   | .    30   30   .    .    19   102  10   27   6    .    21   46   87   
  Largest                  4     | .    2    2    .    .    1    1    4    4    1    .    1    2    4    
  Hottest                  299   | .    70   110  .    .    60   60   201  190  80   .    80   149  299  
Shots Fired                589   | .    60   51   .    .    19   103  36   59   6    .    21   57   177  
  Gun                      231   | .    22   6    .    .    19   91   14   8    .    .    .    29   42   
  Cannon                   311   | .    38   45   .    .    .    .    16   44   6    .    21   27   114  
  Launcher                 47    | .    .    .    .    .    .    12   6    7    .    .    .    1    21   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392   | .    49   45   .    .    19   91   16   44   .    .    .    9    119  
  Thermal                  135   | .    .    6    .    .    .    .    14   8    6    .    21   43   37   
  Explosive                25    | .    .    .    .    .    .    12   6    7    .    .    .    .    .    
  Electromagnetic          37    | .    11   .    .    .    .    .    .    .    .    .    .    5    21   
  Robot Hit Streak         14    | .    5    14   .    .    3    13   4    7    3    .    8    9    6    
  Robot Miss Streak        9     | .    4    6    .    .    9    8    2    5    3    .    2    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           352   | .    28   26   .    .    14   86   17   29   3    .    16   39   94   
  Core Hits                255   | .    14   12   .    .    18   84   9    21   2    .    10   15   70   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         17    | .    .    2    .    .    .    .    4    1    .    .    .    .    10   
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Blast                  11    | .    .    2    .    .    .    .    3    1    .    .    .    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15510 | .    507  527  .    1    919  4728 563  1460 77   .    478  975  5275 
  Guns                     6791  | .    132  105  .    .    654  4480 90   50   .    .    .    367  913  
  Cannons                  5318  | .    313  416  .    .    .    .    360  669  77   .    412  583  2488 
  Explosions               3201  | .    47   .    .    .    263  180  113  738  .    .    .    3    1857 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  200   | .    15   6    .    1    2    68   .    3    .    .    66   22   17   
  Kinetic                  9615  | .    344  416  .    .    654  4480 360  669  .    .    .    79   2613 
  Thermal                  2598  | .    47   105  .    .    .    .    90   50   77   .    412  781  1036 
  Explosive                1294  | .    .    .    .    .    263  180  113  738  .    .    .    .    .    
  Electromagnetic          1803  | .    101  .    .    .    .    .    .    .    .    .    .    93   1609 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    2    .    2    2    2    5    7    23   
  Average Corruption       5     | .    .    .    .    .    .    2    .    2    2    2    2    3    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  152   | .    .    .    .    .    .    22   .    10   7    4    13   19   77   
    Message Errors         42    | .    .    .    .    .    .    5    .    2    2    2    5    5    21   
    Matter Fused           30    | .    .    .    .    .    .    6    .    2    2    1    1    2    16   
    Heat Flow Errors       14    | .    .    .    .    .    .    2    .    .    1    .    1    3    7    
    Energy Discharges      21    | .    .    .    .    .    .    4    .    3    2    .    3    2    7    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    1    .    1    3    2    6    
    Data Loss (major)      7     | .    .    .    .    .    .    1    .    2    .    .    .    1    3    
    Misfires               9     | .    .    .    .    .    .    1    .    .    .    .    .    3    5    
    Alerts                 3     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            208   | .    .    .    .    .    8    .    9    5    .    .    39   .    147  
  Projectiles              70    | .    .    .    .    .    .    .    .    .    .    .    27   .    43   
  Explosions               126   | .    .    .    .    .    8    .    9    5    .    .    .    .    104  
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    
Knockbacks                 24    | .    3    4    .    .    .    .    2    4    .    .    .    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    3    3    .    .    .    .    2    4    .    .    .    .    10   
  Secondary                2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      342   | .    .    .    .    .    .    .    38   1    .    .    26   19   258  
  Shots                    7     | .    .    .    .    .    .    .    1    .    .    .    .    1    5    
  Rammed                   42    | .    3    2    .    .    1    11   .    1    .    .    21   3    .    
Targets Rammed             52    | .    3    2    .    1    1    15   .    1    .    .    21   3    5    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Crushed                  5     | .    .    .    .    1    .    4    .    .    .    .    .    .    .    
Highest Temperature        491   | .    96   381  .    .    316  472  368  344  129  .    256  261  491  
  Average Temperature      122   | .    23   120  .    .    110  160  157  155  65   .    118  95   118  
  Received Heat Transfer   2600  | .    66   114  .    .    18   459  180  270  54   .    18   486  935  
  Effects                  16    | .    .    .    .    .    .    5    .    6    .    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    3    .    .    .    .    4    
    Short Circuit          3     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10    | .    1    .    .    .    .    .    .    .    .    .    .    .    9    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             10    | .    .    .    .    .    .    .    .    .    .    .    .    6    4    
  Heat Transferred         4310  | .    50   185  .    .    .    .    259  111  150  .    800  1505 1250 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1119 | .    164  226  .    5    360  1119 613  .    .    .    .    202  880  
  Initial                  508  | .    .    48   .    .    1    152  508  .    .    .    .    37   .    
  Average                  277  | .    60   81   .    .    89   589  520  .    .    .    .    46   316  
Maximum Alert Level        4    | .    .    1    .    .    1    4    2    .    .    .    .    1    3    
  Low Security (%)         56   | 100  100  97   .    100  77   6    .    .    .    .    .    99   44   
  Level 1                  13   | .    .    2    .    .    22   28   .    .    .    .    .    .    21   
  Level 2                  19   | .    .    .    .    .    .    28   100  .    .    .    .    .    24   
  Level 3                  9    | .    .    .    .    .    .    30   .    .    .    .    .    .    10   
  Level 4                  1    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    3    .    .    .    1    11   2    .    .    .    .    2    10   
  Investigation            4    | .    2    .    .    .    .    1    1    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Reinforcement            10   | .    1    .    .    .    .    3    1    .    .    .    .    1    4    
  Assault                  7    | .    .    .    .    .    .    5    .    .    .    .    .    .    2    
  Garrison                 3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Distress Signals           13   | .   .   .   .   .   2   5   1   .   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   14  12  .   .   14  67  4   16  1   .   12  25  59  
  Peak Tracking Total      10   | .   4   3   .   .   7   9   3   4   1   .   4   8   10  
  Tactical Retreats        21   | .   1   1   .   .   .   .   .   3   .   .   2   8   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Traps Triggered            8    | .   2   .   .   .   .   4   1   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Machines Disabled          23   | .   .   .   .   .   2   8   1   .   .   .   .   .   12  
  Max in Single Turn       5    | .   .   .   .   .   2   1   1   .   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Machines Accessed          19   | .   3   1   1   .   .   7   .   .   1   4   .   1   1   
  Terminals                12   | .   3   .   .   .   .   7   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   5   1   1   .   .   19  .   .   1   29  .   2   1   
  Successful               42   | .   1   1   1   .   .   7   .   .   1   29  .   1   1   
  Failed                   17   | .   4   .   .   .   .   12  .   .   .   .   .   1   .   
    Catastrophic           5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   5   .   1   .   .   15  1   .   .   .   .   .   .   
  Terminals                27   | .   5   .   .   .   .   19  .   .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   1   1   .   .   7   .   .   1   29  .   1   .   
  Record                   13   | .   .   .   .   .   .   1   .   .   1   11  .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   .   6   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total Allies               14   | .    .    1    .    .    .    12   .    .    .    .    1    .    .    
  Largest Group            10   | .    .    1    .    .    .    10   .    .    .    .    1    .    .    
  Highest-Rated Group      173  | .    .    31   .    .    .    173  .    .    .    .    96   .    .    
  Highest-Rated Ally       96   | .    .    31   .    .    .    31   .    .    .    .    96   .    .    
Total Orders               6    | .    .    .    .    2    2    .    .    .    .    .    .    .    2    
  EXPLORE                  5    | .    .    .    .    1    2    .    .    .    .    .    .    .    2    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               142  | .    .    6    .    3    13   109  .    .    .    .    11   .    .    
  Total Damage             1744 | .    .    62   .    .    .    1441 .    .    .    .    241  .    .    
  Kills                    19   | .    .    .    .    .    .    16   .    .    .    .    3    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   3   .   2   .   .   
Drone Launches             35   | .   .   .   .   16  14  .   .   .   .   .   .   .   5   
  Drone Recoveries         16   | .   .   .   .   13  1   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               11234 | 55   710  928  353  200  369  1792 528  1395 408  140  1023 1272 2061 
Spaces Moved               5616  | 32   340  503  219  63   140  949  264  482  217  88   860  684  775  
  Core                     936   | 2    .    .    .    .    .    .    .    378  16   .    139  358  43   
  Treads                   3875  | 30   340  503  219  63   140  949  264  104  201  88   503  71   400  
  Legs                     403   | .    .    .    .    .    .    .    .    .    .    .    .    71   332  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   402   | .    .    .    .    .    .    .    .    .    .    .    218  184  .    
  Fastest Speed            32    | 50   160  160  160  160  160  160  160  50   160  160  32   32   50   
  Average Speed            166   | 153  160  160  160  160  160  161  180  270  181  160  109  130  207  
  Slowest Speed            600   | 160  160  160  160  160  160  240  240  500  450  160  160  500  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    52   85   60   40   29   93   11   66   35   73   85   15   16   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    .    .    .    .    .    .    1    1    1    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    2    .    1    .    .    .    2    2    .    1    .    .    
Spaces Dug                 14    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    
Terrain Destroyed          554   | .    2    .    .    .    34   201  74   77   .    .    .    .    166  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               158   | .    .    .    .    .    17   80   4    13   .    .    .    .    44   
  AOE                      396   | .    2    .    .    .    17   121  70   64   .    .    .    .    122  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      7021 | 36   446  573  223  162  286  1183 290  522  225  87   913  1010 1065 
  Wait                     804  | .    66   37   .    99   121  75   .    .    .    .    9    244  153  
  Move                     5603 | 31   339  502  218  62   139  948  263  481  216  87   859  683  775  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  23   | .    2    .    1    .    1    8    2    .    1    .    .    3    5    
  Fast Attach              75   | 5    2    2    .    .    1    15   5    5    2    .    3    15   20   
  Attach                   24   | .    .    .    .    .    1    5    3    4    .    .    .    7    4    
  Detach                   9    | .    .    .    .    .    .    1    .    1    .    .    .    5    2    
  Swap                     11   | .    2    .    1    .    .    1    2    1    .    .    .    .    4    
  Drop                     42   | .    2    .    3    .    3    13   5    2    .    .    .    4    10   
  Fire                     378  | .    30   30   .    .    19   102  10   27   6    .    21   46   87   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      22   | .    .    .    .    .    .    .    .    1    .    .    18   3    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Crush                    25   | .    3    2    .    1    1    15   .    .    .    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 14)
    56 | -11/Scrapyard      | Entered Materials
   324 | -10/Materials      | Build established: Mutant
   391 | -10/Materials      | Discovered new exit (range 15)
   579 | -10/Materials      | Discovered new exit (range 9)
   593 | -10/Materials      | Discovered new exit (range 15)
   748 | -10/Materials      | Discovered new exit (range 9)
   766 | -10/Materials      | Entered Mines
   786 | -10/Mines          | Discovered new exit (range 10)
   787 | -10/Mines          | Learned location of Mines (-9)
   955 | -10/Mines          | Escorted by a lone wolf Derelict
  1218 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1583 | -10/Mines          | Found the Drone Emporium
  1620 | -10/Mines          | Found Prototype Device
  1620 | -10/Mines          | Identified Bomb Drone Bay
  1686 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1687 | -10/Mines          | Discovered new exit (range 5)
  1694 | -10/Mines          | Entered Exiles
  1733 | -10/Exiles         | Met 8R-AWN
  1760 | -10/Exiles         | Met EX-HEX
  1806 | -10/Exiles         | Met EX-BIN
  1826 | -10/Exiles         | Aligned with FarCom system
  1827 | -10/Exiles         | Given EX-Vault access code
  1870 | -10/Exiles         | Opened EX-Vault
  1886 | -10/Exiles         | Found XL Autogun Array
  1921 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1974 | -10/Exiles         | Met EX-DEC
  2034 | -10/Exiles         | Discovered new exit (range 10)
  2047 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  2047 | -10/Exiles         | Entered Mines
  2102 | -9/Mines           | Discovered new exit (range 50)
  2109 | -9/Mines           | Discovered new exit (range 53)
  2247 | -9/Mines           | Entered Materials
  2247 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  2511 | -8/Materials       | Garrison activated, responded to threat
  2512 | -8/Materials       | Discovered new exit (range 15)
  2552 | -8/Materials       | Build established: Skirmisher
  2616 | -8/Materials       | Entered Storage
  3069 | -8/Storage         | Build established: Hacker-Skirmisher
  3098 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3176 | -8/Storage         | Used back door to open Recycling access
  3176 | -8/Storage         | Discovered new exit (range 4)
  3396 | -8/Storage         | Build established: Commander-Skirmisher
  3526 | -8/Storage         | Garrison activated, responded to threat
  3583 | -8/Storage         | Lost 7 allies
  3606 | -8/Storage         | Met a pair of Derelict thieves
  3635 | -8/Storage         | Garrison activated, responded to threat
  3820 | -8/Storage         | Build established: Hacker-Skirmisher
  4216 | -8/Storage         | First assault squad dispatched
  4308 | -8/Storage         | Destroyed 9 combat bots
  4392 | -8/Storage         | Discovered new exit (range 8)
  4408 | -8/Storage         | Entered Factory
  4408 | -7/Factory         | Evolved 2 slots: Utility x2
  4857 | -7/Factory         | Discovered new exit (range 13)
  4936 | -7/Factory         | Entered Lower Caves
  5244 | -7/Lower Caves     | Build established: Hacker-Tank
  5934 | -7/Lower Caves     | Spotted B-75 Beast
  5988 | -7/Lower Caves     | Lost 3 parts (1p2w)
  6050 | -7/Lower Caves     | Lost 3 parts (3w)
  6260 | -7/Lower Caves     | Build established: Hacker-Mutant
  6308 | -7/Lower Caves     | Discovered new exit (range 6)
  6331 | -7/Lower Caves     | Entered another Lower Caves area
  6349 | -7/Lower Caves     | Learned Factory trap positions
  6698 | -7/Lower Caves     | Learned Factory trap positions
  6731 | -7/Lower Caves     | Discovered new exit (range 6)
  6739 | -7/Lower Caves     | Entered Data Miner
  6739 | -7/Data Miner      | Discovered new exit (range 6)
  6770 | -7/Data Miner      | Met Data Miner
  6797 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6797 | -7/Data Miner      | Learned location of Section 7 (-2)
  6827 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6879 | -7/Data Miner      | Entered Proximity Caves
  6884 | -6/Proximity Caves | Learned location of Extension (-6)
  6915 | -6/Proximity Caves | Learned Factory trap positions
  7231 | -6/Proximity Caves | Spotted B-75 Beast
  7233 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7257 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7773 | -6/Proximity Caves | Core integrity fell below 50%
  7785 | -6/Proximity Caves | Lost 5 parts (1n3u1w)
  7881 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7897 | -6/Proximity Caves | Discovered new exit (range 16)
  7902 | -6/Proximity Caves | Entered Factory
  7902 | -6/Factory         | Evolved 2 slots: Utility x2
  7903 | -6/Factory         | Loaded intel: 94 trap records
  8142 | -6/Factory         | Build established: Sprinter
  8299 | -6/Factory         | Lost 3 parts (2u1w)
  8487 | -6/Factory         | Build established: Mutant
  8829 | -6/Factory         | Core integrity fell below 50%
  9166 | -6/Factory         | Discovered new exit (range 4)
  9174 | -6/Factory         | Entered another Factory area
  9174 | -5/Factory         | Evolved 2 slots: Utility x2
  9175 | -5/Factory         | Loaded intel: 109 trap records
  9426 | -5/Factory         | Lost 3 parts (1p1u1w)
  9790 | -5/Factory         | System corruption reached 10%
 10330 | -5/Factory         | Build established: Tank
 10645 | -5/Factory         | Build established: Scavenger-Tank
 10974 | -5/Factory         | First assault squad dispatched
 11083 | -5/Factory         | Lost 3 parts (2u1w)
 11105 | -5/Factory         | Discovered new exit (range 22)
 11219 | -5/Factory         | Core integrity fell below 50%
 11228 | -5/Factory         | Core integrity fell below 20%
 11235 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates R-10 Processor.
K-01 Serf collects debris.
Knocked back.
Penetrated by Slug.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Slug penetrates Wall.
G-50 Soldier destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Acquired 1 matter.
System corrupted: Matter fused (-8).
Penetrated by Slug.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
Penetrated by Slug.
K-01 Serf destroyed.
K-01 Serf collects debris.
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ###### T          #??????????????????????????????? |
|      #         !  #??????????????????????????????? |
|      #    """     #??????????????????????????????? |
|  """ #    """     #??????????????????????????????? |
|  """ #    """  !  #??????????????????????????????? |
|  """ #            #??????????????????????????????? |
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|  """      *       #??????????????????????????????? |
|                 % #??????????????????????????????? |
|     =#            #??????????????????????????????? |
|      # #####  %####??????????????????????????????? |
| ###+####    |%*  #?????####+####?????????????????? |
| ^           =Hgg #######      !#?????????????????? |
| ^          %R     h            ##+####+##????????? |
|     % "%       %!%h               A      #???????? |
|  ^   %%%%    %             <             +???????? |
| ^^%    %             k   @               #???????? |
|  %     %       %%       %      ####??????????????? |
|  /%  %%    %     #######       #?????????????????? |
| ##               # #???###   ###?????????????????? |
|  #          ######???????#   #???????????????????? |
| ##  %       #  ??|???????+   #???????????????????? |
| ##%  %##### #    ????????#   #???????????????????? |
| ##   %### # #      ??????#   #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1280
Weapon Shielding           66
Evasion (%)                63
Core Analysis              6
Recoil Reduction           2
Particle Charging          20
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
    Field Propulsion Array | -7/Data Miner | Free
   Lgt. Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakPhaseShield
  Manual?         0
Play Time         01:08:31
  Cumulative      61.8 hours
  Start           2024.08.03 @ 18:21:38
  End             2024.08.03 @ 19:27:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           66
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e922b2f-80e4-4843-947a-2a23ab76fd78