Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 22:06:52 Player: Cherman0 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (1934) 1934 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 4541 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 550/550 Matter 268/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON (2) ------- Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Signal Interpreter Light Armor Plating Light Armor Plating Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] Authchip [Armor] Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Light Armor Plating Light Armor Plating Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] Authchip [Armor] Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Flail [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 43 | 4 8 2 22 6 1 Power 5 | . 1 1 2 1 . Engine 4 | . 1 1 2 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 1 1 7 2 . Treads 13 | 2 1 1 7 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 . 5 1 1 Device 3 | 1 1 . . . 1 Storage 3 | . 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 4 1 . Artifact . | . . . . . . Weapon 14 | 1 3 . 8 2 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 9 | . 2 . 6 1 . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . 1 2 . 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . 1 . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . 1 2 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 99 99 99 90 Engine 9 | . 14 13 11 . . Core 1 | . . . . 10 9 Treads 31 | . 28 28 32 32 27 Device 2 | . 10 14 . . 9 Storage 19 | . 14 14 21 22 18 Protection 8 | . . . 10 11 9 Ballistic Gun 3 | . 16 . . . . Ballistic Cannon 20 | . 11 28 21 21 18 Peak Build Rating 26 | 7 9 10 17 19 26 Average Rating 14 | 6 7 9 16 17 26 On Entrance 11 | 6 7 9 10 17 18 Naked Turns . | . . . . . . Heaviest Build 117 | 15 32 32 117 117 116 Greatest Support 63 | 40 40 40 63 63 63 Greatest Overweight (x) 2 | . . . 1 2 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 21 | 8 13 15 24 25 25 Most Carried 25 | 6 15 15 25 25 24 Average Carried 21 | 4 11 14 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 5 15 13 25 25 24 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2124 | 317 432 47 1110 218 . Remotely 167 | . 18 47 102 . . Salvage Created 2753 | 146 662 43 1523 379 . Parts 182 | 7 39 2 110 24 . Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 3 | 1 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 58 | . 13 1 36 8 . Guns 10 | . 9 . . 1 . Cannons 42 | . 4 1 30 7 . AOE 6 | . . . 6 . . Classes Destroyed 14 | 2 5 1 5 1 . Worker 3 | . . . 3 . . Builder 1 | . . . 1 . . Tunneler 5 | 3 1 . . 1 . Hauler 8 | . 2 . 6 . . Recycler 8 | 1 2 . 4 1 . Mechanic 1 | . . . 1 . . Operator 2 | . 2 . . . . Watcher 6 | . 1 . 5 . . Swarmer 21 | . 6 . 15 . . Grunt 23 | . 7 . 10 6 . Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 10 | . . . 10 . . Demolisher 1 | . . 1 . . . Best Kill Streak 5 | 2 4 1 5 3 . Combat Bots Only 4 | . 3 1 4 3 . Max Kills in Single Turn 4 | 1 2 1 4 1 . Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 217 | . 48 2 138 29 . Missed 61 | . 14 . 39 8 . Damage Taken 1961 | . 347 279 1018 317 . Core 236 | . 56 31 133 16 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 102 | . . . 102 . . Core Remaining (%) 75 | 100 . 65 . 62 . Volleys Fired 192 | 15 56 4 101 16 . Largest 2 | 2 2 2 2 2 . Hottest 104 | 40 70 70 74 104 . Shots Fired 380 | 30 112 8 196 34 . Gun 122 | 30 90 . . 2 . Cannon 254 | . 22 8 192 32 . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 374 | 30 112 8 192 32 . Thermal 2 | . . . . 2 . Explosive 4 | . . . 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 10 12 3 11 8 . Robot Miss Streak 5 | 2 5 1 5 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 217 | 23 66 5 103 20 . Core Hits 111 | 6 28 3 61 13 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 5 . . Blast 5 | . . . 5 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4309 | 280 966 87 2548 428 . Guns 1002 | 279 705 . . 18 . Cannons 2804 | . 247 87 2093 377 . Explosions 416 | . . . 416 . . Melee . | . . . . . . Ramming 87 | 1 14 . 39 33 . Kinetic 3788 | 279 952 87 2093 377 . Thermal 18 | . . . . 18 . Explosive 416 | . . . 416 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 2 7 . Average Corruption 3 | . . . 2 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 88 | . . . 46 42 . Message Errors 16 | . . . 7 9 . Matter Fused 19 | . . . 12 7 . Heat Flow Errors 14 | . . . 7 7 . Energy Discharges 13 | . . . 10 3 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 11 | . . . 3 8 . Data Loss (major) 5 | . . . 2 3 . Misfires 3 | . . . . 3 . Alerts 3 | . . . 2 1 . Weapon Failures 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 8 | . . . 6 2 . Projectiles 6 | . . . 6 . . Explosions . | . . . . . . Melee 2 | . . . . 2 . Knockbacks 34 | . 3 2 23 6 . Impact 2 | . 1 . 1 . . Kinetic 30 | . 2 2 21 5 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | 2 1 . 3 3 . Targets Rammed 9 | 2 1 . 3 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | . 90 12 271 210 . Average Temperature 54 | . 25 6 51 73 . Received Heat Transfer 546 | . 123 . 303 120 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions 2 | . . . 1 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 621 | 20 215 89 621 414 . Initial 238 | . 13 79 34 238 . Average 231 | 13 114 79 305 157 . Maximum Alert Level 2 | . 1 . 2 2 . Low Security (%) 45 | 100 75 100 28 50 100 Level 1 37 | . 24 . 43 45 . Level 2 17 | . . . 28 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 . 2 . . Investigation 7 | . 5 . 2 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 23 2 59 8 . Peak Tracking Total 7 | . 4 2 7 3 . Tactical Retreats 6 | . 3 . 3 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 25 | . 10 . 15 . . Terminals 17 | . 7 . 10 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 68 | . 25 . 43 . . Successful 45 | . 13 . 32 . . Failed 23 | . 12 . 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 46 | . 21 . 25 . . Terminals 52 | . 21 . 31 . . Fabricators . | . . . . . . Repair Stations 8 | . 1 . 7 . . Recycling Units 5 | . 3 . 2 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 7 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 27 | . 10 . 17 . . Terminals 22 | . 7 . 15 . . Assimilate 2 | . . . 2 . . Botnet 3 | . 1 . 2 . . Operators 2 | . 1 . 1 . . Skim 15 | . 5 . 10 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 . 2 . . Reject 1 | . 1 . . . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 2 . . . . Used 1 | . 1 . . . . Hacking Detections 17 | . 8 . 9 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 162 | . . . 162 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . 1 2 . Largest Group 2 | . . . 1 2 2 Highest-Rated Group 42 | . . . 10 42 42 Highest-Rated Ally 31 | . . . 10 31 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 9943 | 111 1957 389 5860 1605 21 Spaces Moved 4158 | 22 1056 230 2206 636 8 Core . | . . . . . . Treads 4158 | 22 1056 230 2206 636 8 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 160 160 240 240 Average Speed 214 | 160 160 160 238 240 240 Slowest Speed 320 | 160 160 160 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 5 98 59 98 95 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 10 | . 2 1 6 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . 45 1 . Melee . | . . . . . . Projectile 2 | . . . 1 1 . AOE 44 | . . . 44 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4827 | 67 1218 246 2609 678 9 Wait 325 | 22 66 5 223 9 . Move 4154 | 22 1055 229 2205 635 8 Hop . | . . . . . . Pick Up 59 | 1 20 3 31 4 . Fast Attach 6 | 1 2 . 2 1 . Attach 10 | 2 1 2 2 2 1 Detach . | . . . . . . Swap 27 | 1 5 . 18 3 . Drop 46 | 2 12 3 24 5 . Fire 192 | 15 56 4 101 16 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | 1 1 . 3 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 2) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 13) 783 | -10/Materials | Discovered new exit (range 8) 834 | -10/Materials | Discovered new exit (range 16) 927 | -10/Materials | Discovered new exit (range 13) 1390 | -10/Materials | Discovered new exit (range 3) 2069 | -10/Materials | Entered Mines 2110 | -10/Mines | Discovered new exit (range 3) 2178 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2181 | -10/Mines | Found Prototype Device 2198 | -10/Mines | Learned location of Zion (-7) 2293 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2412 | -10/Mines | Assembled infested the area 2417 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2446 | -10/Mines | Discovered new exit (range 5) 2458 | -10/Mines | Entered Materials 2458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2694 | -9/Materials | Discovered new exit (range 15) 2831 | -9/Materials | Build established: Scavenger-Mutant 2895 | -9/Materials | Discovered new exit (range 3) 3715 | -9/Materials | Discovered new exit (range 13) 4090 | -9/Materials | Identified Exp. Sensor Array 4371 | -9/Materials | Repaired Lgt. Cannon 4939 | -9/Materials | Loaded intel: 2 repair station locations 4986 | -9/Materials | Learned 2 Storage zone layouts 5025 | -9/Materials | Identified exit to Materials 5025 | -9/Materials | Identified exit to Mines 5025 | -9/Materials | Learned location of 1 exit from Materials 5054 | -9/Materials | Learned location of 1 exit from Recycling 7136 | -9/Materials | Learned location of 1 exit from Recycling 7156 | -9/Materials | Learned Storage emergency access door positions 7167 | -9/Materials | Learned location of 3 exits from Materials 7168 | -9/Materials | Loaded intel: 2 recycling unit locations 7170 | -9/Materials | Learned location of 2 exits from Materials 7180 | -9/Materials | Learned Storage interactive machine intel 7422 | -9/Materials | Build established: Mutant 7917 | -9/Materials | Repaired Broken Exp. Sensor Array 8318 | -9/Materials | Entered Mines 8341 | -9/Mines | Met a Derelict bent on vengeance 8650 | -9/Mines | Learned Materials emergency access door positions 8966 | -9/Mines | Build established: Scavenger-Mutant 9026 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9923 | -9/Mines | Entered Materials 9923 | -8/Materials | Accompanied by 2 allies 9923 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9924 | -8/Materials | Identified exit to Factory 9928 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 9944 | -8/Materials | Self-destructed Last Messages --------------- 09528_ System corrupted: Substantial component data lost. 09546_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 09570_ System corrupted: Substantial component data lost. 09629_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 09667_ D9PUI#%T/A&48RXQO56PUMBW %5| 09700_ System corrupted: Matter fused (-8). 09719_ GCL&Q:4DO#SVU LAUGU&KSW6&VI 09775_ =I