Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.09 @ 14:34:28 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (988) 988 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4053 Bonus ------- None Cogmind --------- Core Integrity 612/700 Matter 174/300 Energy 140/140 System Corruption 1% Temperature Cool (252) Movement Treading (240) Ox4 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Humpback Improved Weapon Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Flak Gun Assault Cannon > --- INVENTORY (24) --- Light Nuclear Core Carbon-fiber Leg Titanium Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Visual Processing Unit Advanced Visual Processing Unit Long-range Sensor Array Recoil Stabilizer Improved Weapon Shielding Hacking Suite Makeshift Laser Flak Gun Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Humpback Improved Utility Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Titanium Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Visual Processing Unit Advanced Visual Processing Unit Long-range Sensor Array Recoil Stabilizer Improved Weapon Shielding Hacking Suite Makeshift Laser Flak Gun Chainsword [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Utility Shielding Device Recoil Stabilizer Storage Small Storage Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 47 | 6 . 3 4 2 16 10 6 Power 10 | 1 . 1 . . 4 2 2 Engine 7 | 1 . 1 . . 3 . 2 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 2 . 5 2 . Treads 9 | . . . 2 . 5 2 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 14 | 1 . . 2 . 5 3 3 Device 1 | . . . . . . 1 . Storage 5 | 1 . . 2 . 1 1 . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 7 | . . . . . 3 1 3 Artifact . | . . . . . . . . Weapon 10 | 2 . . . 2 2 3 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . . . . . 3 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . . . 2 . 3 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . 1 . 1 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 1 . 2 Average Slot Usage (%) 83 | . 85 73 76 74 80 91 91 Engine 10 | . 14 14 14 14 9 6 7 Core 3 | . . . . . 2 8 7 Treads 19 | . . . 16 28 26 22 22 Leg 2 | . 28 5 . . . . . Flight 3 | . . 21 11 . . . . Storage 11 | . 14 14 19 14 9 7 7 Hackware 3 | . . . . . 4 7 7 Protection 8 | . . . . . 12 14 14 Ballistic Gun 10 | . 28 18 14 11 . 8 15 Ballistic Cannon 3 | . . . . . 4 7 7 Slashing Weapon 1 | . . . . 6 6 . . Piercing Weapon 2 | . . . . . 5 4 . Naked Turns . | . . . . . . . . Heaviest Build 114 | 12 12 12 16 16 36 110 114 Greatest Support 68 | 20 20 8 40 40 60 68 68 Greatest Overweight (x) 4 | 3 . 3 2 . . 2 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 24 | 6 6 6 10 8 10 24 24 Average Capacity 11 | 5 6 6 6 8 8 18 24 Most Carried 17 | . 2 2 8 8 8 14 17 Average Carried 7 | . 1 2 5 7 5 8 15 Final Capacity 24 | 6 6 6 8 8 10 24 24 Final Carried 17 | . 2 2 8 6 6 14 17 Class Distribution -------------------- 50% | Mutant 17% | Scavenger-Mutant 12% | Hauler-Tank 7% | Scavenger-Tank 6% | Hacker-Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 1017 | 241 50 47 43 . 185 177 274 Remotely . | . . . . . . . . Salvage Created 1284 | . 50 57 58 . 446 254 419 Parts 74 | . 4 6 4 . 25 18 17 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 25 | . 3 3 . . 9 5 5 Melee 9 | . . . . . 9 . . Guns 15 | . 3 3 . . . 5 4 Cannons 1 | . . . . . . . 1 Classes Destroyed 11 | . 1 . . . 6 3 1 Worker 1 | . . . . . 1 . . Builder 2 | . . . . . . 2 . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . . 1 Watcher 3 | . . . . . 1 . 2 Swarmer 9 | . 3 3 . . 3 . . Grunt 6 | . . . . . 2 2 2 Brawler 1 | . . . . . 1 . . Sentry 7 | . . . . . 3 1 3 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 3 . . 6 4 2 Combat Bots Only 5 | . 2 3 . . 5 2 2 Max Kills in Single Turn 2 | . 1 1 . . 1 2 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 1864 | . 94 25 . . 693 316 736 Core 240 | . 12 . . . 140 17 71 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 95 74 . . Volleys Fired 65 | . 8 4 23 . 1 12 17 Largest 3 | . 2 2 1 . 1 3 3 Hottest 100 | . 40 40 20 . 44 100 100 Shots Fired 132 | . 16 8 23 . 1 33 51 Gun 102 | . 16 8 23 . . 21 34 Cannon 30 | . . . . . 1 12 17 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 132 | . 16 8 23 . 1 33 51 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 8 4 7 . 6 16 32 Robot Miss Streak 3 | . 1 1 1 . . 2 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 118 | . 12 5 11 . 26 28 36 Core Hits 72 | . 5 4 4 . 12 18 29 Critical Hits 2 | . . . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 30 | . . . . . 30 . . Impact . | . . . . . . . . Slashing 27 | . . . . . 27 . . Piercing 3 | . . . . . 3 . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 2609 | . 110 56 83 . 1002 605 753 Guns 1320 | . 110 56 83 . . 458 613 Cannons 315 | . . . . . 28 147 140 Explosions . | . . . . . . . . Melee 974 | . . . . . 974 . . Ramming . | . . . . . . . . Kinetic 1635 | . 110 56 83 . 28 605 753 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 843 | . . . . . 843 . . Piercing 131 | . . . . . 131 . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . . . 35 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 35 | . . . . . 35 . . Knockbacks 5 | . . . . . . 3 2 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 3 2 Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . . . . . . 20 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 401 | . . . 6 . 6 175 401 Average Temperature 87 | . . . 2 . 4 72 122 Received Heat Transfer 591 | . . . . . 270 45 276 Effects 5 | . . . . . . . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 287 | . 175 130 . . 207 166 287 Initial 64 | . . 57 . . . 22 64 Average 82 | . 42 125 . . 98 40 170 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 84 | 100 100 100 . 100 67 100 69 Level 1 15 | . . . . . 32 . 30 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . . . 4 2 Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . . 2 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 3 | . 1 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 10 2 . . 10 6 15 Peak Tracking Total 7 | . 5 2 . . 7 2 6 Tactical Retreats 3 | . 3 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . . . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 8 | . . 1 4 . 1 2 . Terminals 3 | . . 1 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 47 | . . 2 42 . 1 2 . Successful 47 | . . 2 42 . 1 2 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . 1 1 . Terminals 4 | . . 2 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 46 | . . 2 42 . 1 1 . Record 42 | . . . 42 . . . . Dispatch Records 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 2635 | 56 192 93 636 136 601 552 369 Spaces Moved 1929 | 37 138 180 781 49 313 281 150 Core 19 | 16 . 2 1 . . . . Treads 1024 | . . . 231 49 313 281 150 Legs 159 | 21 138 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 727 | . . 178 549 . . . . Fastest Speed 37 | 50 120 37 37 160 160 160 180 Average Speed 113 | 129 120 41 73 160 160 171 180 Slowest Speed 240 | 200 120 200 160 160 160 200 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . 1 5 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 27 41 91 15 21 8 38 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . . . . 22 5 Melee . | . . . . . . . . Projectile 6 | . . . . . . 1 5 AOE 21 | . . . . . . 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 2227 | 42 150 189 823 107 383 325 208 Wait 106 | . 3 . . 56 16 3 28 Move 1910 | 36 137 177 770 48 312 280 150 Hop 6 | . . 1 5 . . . . Pick Up 33 | . 2 . 11 . 3 14 3 Fast Attach 32 | 6 . 3 3 . 7 7 6 Attach 7 | . . . . 2 3 2 . Detach . | . . . . . . . . Swap 8 | . . . 1 . 6 1 . Drop 33 | . . 4 10 1 8 6 4 Fire 65 | . 8 4 23 . 1 12 17 Melee 27 | . . . . . 27 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 7) 337 | -10/Mines | Learned Materials emergency access door positions 340 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 340 | -10/Mines | Discovered new exit (range 5) 342 | -10/Mines | Entered Exiles 342 | -10/Exiles | Found Exiles lab destroyed 348 | -10/Exiles | Discovered new exit (range 15) 462 | -10/Exiles | Learned location of Zion (-6) 958 | -10/Exiles | Discovered new exit (range 14) 978 | -10/Exiles | Entered Mines 989 | -9/Mines | Met a Derelict bent on vengeance 1091 | -9/Mines | Discovered new exit (range 12) 1114 | -9/Mines | Entered Materials 1114 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1650 | -8/Materials | Discovered new exit (range 10) 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1809 | -7/Factory | Build established: Scavenger-Mutant 2209 | -7/Factory | Discovered new exit (range 4) 2267 | -7/Factory | Entered Storage 2394 | -7/Storage | Build established: Hauler-Tank 2607 | -7/Storage | Garrison activated, responded to threat 2636 | -7/Storage | Self-destructed Last Messages --------------- 02613_ W-25 Informer destroyed. 02616_ Slug penetrates G-47 Trooper. 02617_ Overheating: Energy bleed (-79). 02620_ Slug penetrates Y-54 Guardian. 02621_ U-05 Engineer builds a Wall. 02623_ Y-54 Guardian destroyed. 02625_ Overheating: Matter decay (-28). 02625_ Lgt. Treads destroyed. 02626_ K-01 Serf cleans the Packing Station. 02627_ System corrupted: Component data lost. 02627_ U-05 Engineer builds a Wall. 02628_ Imp. Deuterium Engine permanently disabled. 02628_ Overheating: Short circuit. 02629_ Lgt. Treads destroyed. 02631_ Power failure, Lgt. Deuterium Engine shutdown. 02631_ Assault Cannon permanently disabled. 02631_ Overheating: Short circuit. 02632_ R-06 Scavenger collects Imp. Heat Sink. 02633_ U-05 Engineer builds a Door. 02634_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????##??????????????????????????? | | ####################### ?????????????????????? | | # ## ??? ???????????????? | | # "T" # ??? +??????????????? | | % # ## #??????????????? | | +######## # ## #??????????????? | | # # # ## ? #??????????????? | | # # # %! """ ## "" ###????????????? | | # # # ! """ ## """" "" ????????????? | | # """ # % # ! """ ## """" G"#???????????? | | " # """ + # ## """" "" ???#????????? | | " # """ # #####+##### """ g ##### ###??????? | | " # # a """ #??????? | | # """ # ^ =% #??????? | | #?# """ # ^ u % * #??????? | | ??# """ ########## r s #??????? | | ??# #????????# @ s u +??????? | | ??#? #????????# r r s u #??????? | | ????### #????????# u usu ;#?????????? | | ???????#?????????######+########### ##?????????? | | ????????????????????? ??????????? #??????????? | | ??????????????????? ] """ ""?????????????????????? | | ????????????????? """ """ ???????????????????? | | ????????????????## """ """ #??????????????????? | | ?????????????????# ???????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainMolecularNetwork Manual? 0 Play Time 00:19:52 Cumulative 47.3 hours Start 2021.03.09 @ 14:17:02 End 2021.03.09 @ 14:34:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 130 Rogue 1 Adventurer 127 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37e317ee-590c-40df-b95d-0991cf27b5ce