Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 09:34:19 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (331) 1655 Value Destroyed (16212) 16212 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (5508) 5508 TOTAL SCORE: 33735 Bonus ------- High Alert Combat Kills 1629 Follower Combat Kills 420 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -141 Cogmind --------- Core Integrity 1476/1600 Matter 188/300 Energy 1416/1440 System Corruption 5% Temperature Cool (52) Location To Epsilon Eridani Parts ------- Power (2) Quantum Reactor Light Quantum Reactor Propulsion (6) Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Utility (14) Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Advanced Transmission Jammer Weapon (4) Enhanced Nova Cannon Railgun Railgun Railgun Inventory (36) Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Power Amplifier Improved Matter Compressor (300) Particle Accelerator Experimental Weapon Shielding Experimental Thermal Shield Advanced Force Field Point Defense Array Improved Dynamic Insulation System System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Heavy Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Potential Cannon Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher Advanced Micro-nuke Launcher Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Propulsion Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Utility Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Experimental Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Improved Force Field Weapon Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Railgun Inventory Light Quantum Reactor Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Power Amplifier Improved Matter Compressor Long-range Sensor Array Experimental Sensor Array Particle Accelerator Improved Weapon Cycler Experimental Weapon Shielding Experimental Thermal Shield Advanced Force Field Point Defense Array System Restoration Module Gamma Rifle Gamma Rifle Heavy Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Potential Cannon Railgun Railgun Railgun Railgun Mini Grenade Launcher Missile Launcher Advanced Micro-nuke Launcher [Rating: 201] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Railgun Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . 1 Utility 12 | . . 2 2 . . . . 2 . . . . 1 1 . . . . 1 2 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Attached 516 | 6 13 15 32 16 . . 11 10 2 10 2 15 56 37 12 5 7 14 103 49 45 56 Power 51 | 1 1 3 5 3 . . 1 . . 1 . . 5 4 . . . 1 10 7 4 5 Engine 18 | 1 1 3 5 3 . . 1 . . 1 . . 3 . . . . . . . . . Core 7 | . . . . . . . . . . . . . 2 4 . . . 1 . . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . 10 7 4 5 Propulsion 52 | 2 . 3 4 5 . . . 1 . 3 1 3 10 2 2 . . 1 4 6 1 4 Treads 52 | 2 . 3 4 5 . . . 1 . 3 1 3 10 2 2 . . 1 4 6 1 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 255 | 1 3 5 13 4 . . 3 9 2 2 . 8 26 26 6 3 6 6 52 26 26 28 Device 172 | . . 2 2 3 . . 1 6 1 1 . 5 15 16 5 1 4 5 43 18 21 23 Storage 25 | 1 3 1 3 . . . . 2 . . . . 1 1 . 1 . . 1 5 4 2 Processor 16 | . . . 2 1 . . . . . 1 . . 2 . 1 . . . 3 2 1 3 Hackware 6 | . . . . . . . . . . . . . 2 3 . . 1 . . . . . Protection 36 | . . 2 6 . . . 2 1 1 . . 3 6 6 . 1 1 1 5 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 158 | 2 9 4 10 4 . . 7 . . 4 1 4 15 5 4 2 1 6 37 10 14 19 Energy Gun 66 | 2 1 3 2 2 . . 3 . . 1 . 1 6 . 2 . . 1 25 2 8 7 Energy Cannon 17 | . . . . . . . . . . . . . 2 2 . 1 . 2 4 2 2 2 Ballistic Gun 45 | . 5 1 3 1 . . 2 . . 2 1 1 4 2 1 . 1 1 2 5 4 9 Ballistic Cannon 10 | . . . 4 . . . . . . . . . . . . . . 1 5 . . . Launcher 16 | . 3 . 1 1 . . 1 . . 1 . 1 1 1 1 1 . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 1 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 1 . . . . 2 . . . . 2 . . . 4 1 4 . 6 1 Parts Lost 64 | . 1 2 4 1 . . . . . 2 . 4 11 3 . . . 3 17 7 2 7 Power 7 | . . . 1 1 . . . . . . . . 2 . . . . 1 1 . . 1 Propulsion 13 | . . . 1 . . . . . . . . 2 2 1 . . . . 5 2 . . Utility 13 | . . . . . . . . . . 1 . 1 3 2 . . . . 1 3 1 1 Weapon 31 | . 1 2 2 . . . . . . 1 . 1 4 . . . . 2 10 2 1 5 Highest Loss Streak 5 | . 1 2 2 1 . . . . . 1 . 3 4 2 . . . 1 5 3 1 2 Average Slot Usage (%) 95 | . 99 99 99 99 100 100 100 99 100 99 100 99 98 99 98 94 93 93 88 93 89 87 Engine 3 | . 14 11 9 7 7 7 7 6 6 5 6 6 8 . . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 10 10 10 10 9 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 7 8 8 6 Treads 17 | . 28 22 17 22 23 23 23 20 20 20 20 19 16 20 19 15 15 19 13 14 12 11 Device 12 | . . 11 9 14 15 15 13 16 18 12 13 12 12 10 10 5 4 4 6 19 20 14 Storage 17 | . 27 22 18 15 15 15 15 16 20 20 20 20 17 15 15 20 21 20 18 17 16 18 Processor 12 | . . . 15 15 15 15 15 13 13 12 13 13 11 9 9 10 10 10 12 9 12 20 Hackware 4 | . . . . . . . . . . . . . 4 11 15 15 15 15 10 4 2 . Protection 2 | . . 10 11 . . . 1 6 1 6 6 6 3 3 . . . . . . . . Energy Gun 5 | . 8 9 2 6 7 7 6 6 6 5 6 8 6 . 5 10 10 5 7 4 5 3 Energy Cannon 1 | . . . . . . . . . . . . . 3 4 . 2 . 2 2 . . 1 Ballistic Gun 8 | . 17 12 6 14 15 15 15 13 13 12 13 9 4 10 9 2 1 4 1 10 9 8 Ballistic Cannon 1 | . . . 8 . . . . . . . . . . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 214 | 13 42 65 92 89 89 89 93 125 125 127 125 131 147 136 128 158 155 169 196 210 206 214 Greatest Support 225 | 40 40 40 40 60 60 60 60 60 60 70 70 73 74 102 126 126 126 156 180 180 173 225 Greatest Overweight (x) 5 | . 1 1 2 1 1 1 1 2 2 2 1 2 5 1 1 1 1 1 1 3 1 . Average Overweight (x) . | . . . 1 1 1 1 1 1 2 1 1 1 1 1 . . 1 . . 1 1 . Largest Inventory Capacity 36 | 6 16 18 20 20 20 20 20 28 28 28 28 28 28 28 28 36 36 36 36 36 36 36 Average Capacity 29 | 5 15 17 19 20 20 20 20 23 28 28 28 28 28 28 28 35 36 36 36 36 36 36 Most Carried 36 | 2 16 18 20 20 20 20 20 28 28 28 28 28 28 28 28 31 35 36 36 36 36 36 Average Carried 29 | . 10 17 19 19 20 20 20 23 28 27 27 27 27 27 27 30 32 34 34 35 35 35 Final Capacity 36 | 6 16 18 20 20 20 20 20 28 28 28 28 28 28 28 28 36 36 36 36 36 36 36 Final Carried 36 | 2 16 18 20 20 20 20 20 28 28 28 28 28 28 28 28 31 35 34 35 36 36 36 Class Distribution -------------------- 30% | Hauler-Skirmisher 28% | Hauler-Mutant 12% | Hauler-Gunner 12% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Hauler-Mutant | -2/Testing Hauler-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 10707 | 232 165 251 728 162 . . 184 268 17 256 20 394 637 865 461 91 80 240 1633 1503 1033 1487 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17891 | . 246 381 956 436 . . 355 326 . 410 . 765 997 1267 274 163 115 152 4193 2893 1372 2590 Parts 860 | . 37 24 55 23 . . 14 21 . 12 . 11 38 79 9 14 1 9 155 136 68 154 Haulers Intercepted 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 25 | . 4 . 6 1 . . . 1 . . . . 3 1 . . . . 3 3 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 18 . . 8 . 20 . . 7 14 1 4 . . . . Prevented 5 | . . . . . . . . . . 2 . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 257 | . 12 7 17 9 . . 7 6 . 8 . 14 17 21 5 9 . 7 40 32 15 31 Guns 155 | . 4 7 8 5 . . 7 6 . 6 . 12 8 9 . 4 . . 18 22 15 24 Cannons 41 | . . . 9 . . . . . . . . . 5 8 . . . 2 10 . . 7 AOE 44 | . 8 . . 4 . . . . . 2 . 2 4 4 5 5 . 5 . 5 . . Classes Destroyed 17 | . 7 2 2 1 . . 1 . . 2 . 1 . . . . . 1 . . . . Worker 9 | . 1 . 3 1 . . . . . . . . 1 2 . . . . 1 . . . Builder 8 | . 2 1 . 1 . . . . . . . . . 3 . . . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . Recycler 26 | . . . 5 . . . . . . . . . 2 2 . . . . 9 4 3 1 Operator 5 | . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . Watcher 17 | . 1 . 3 1 . . . . . . . . 2 . . . . . 3 4 . 3 Swarmer 60 | . 9 . 8 4 . . 4 . . . . . 7 4 5 9 . 5 . 5 . . Grunt 53 | . 3 5 4 2 . . 3 . . . . 7 . . . . . . 16 2 3 8 Brawler 6 | . . . . . . . . . . . . 4 . . . . . . . 2 . . Duelist 6 | . . . . . . . . . . . . 2 . . . . . . . . 4 . Sentry 26 | . . 2 4 2 . . . 3 . 1 . . 3 2 . . . 1 1 4 . 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 14 | . . . 1 . . . . . . . . 1 . . . . . . 6 6 . . Programmer 85 | . . . . 1 . . . 3 . 1 . . 7 15 . . . . 17 13 8 20 Packrat 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Savage 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 8 4 5 6 . . 4 1 . 5 . 4 6 8 5 5 . 5 6 6 7 5 Combat Bots Only 6 | . 5 4 5 5 . . 4 1 . 5 . 4 5 4 5 5 . 5 5 6 6 5 Max Kills in Single Turn 4 | . 3 1 2 2 . . 3 1 . 1 . 1 2 3 4 4 . 3 1 2 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 Exploded 4 | . 3 . . 2 . . . . . 1 . 1 1 2 4 4 . 3 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Damage Taken 19568 | . 445 492 1196 448 . . 176 325 . 248 . 1220 1797 1372 29 279 . 536 4594 2640 1026 2745 Core 1487 | . 131 22 149 38 . . 12 15 . 37 . 134 152 84 14 . . 22 320 186 47 124 Absorbed by Shields 2254 | . . . . . . . . . . . . . . . . . . . . 1173 481 600 Reduced by Siege Mode 824 | . . . . . . . . . . . . . . . . 9 . 5 331 162 83 234 Core Remaining (%) 82 | 100 47 94 72 . . . 92 . . . . 78 84 . . . . 89 75 . 79 92 Volleys Fired 893 | . 38 32 85 16 . . 8 21 . 22 . 30 63 78 8 10 2 19 151 132 71 107 Largest 4 | . 2 2 2 3 . . 3 3 . 3 . 3 3 3 3 3 2 3 4 4 4 4 Hottest 328 | . 80 76 78 136 . . 136 131 . 144 . 168 212 166 149 191 156 194 319 328 252 284 Shots Fired 2150 | . 68 64 164 41 . . 24 60 . 53 . 90 129 162 20 16 4 32 354 354 196 319 Gun 1716 | . 60 64 85 38 . . 23 60 . 50 . 87 77 89 18 9 4 6 248 333 196 269 Cannon 392 | . . . 78 . . . . . . . . . 48 68 . 5 . 23 106 14 . 50 Launcher 42 | . 8 . 1 3 . . 1 . . 3 . 3 4 5 2 2 . 3 . 7 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1090 | . 42 39 142 26 . . 16 42 . 30 . 43 38 84 12 3 . 13 72 206 100 182 Thermal 762 | . . 20 21 12 . . 7 18 . 20 . 30 79 73 6 11 4 16 105 107 96 137 Explosive 42 | . 8 . 1 3 . . 1 . . 3 . 3 4 5 2 2 . 3 . 7 . . Electromagnetic 256 | . 18 5 . . . . . . . . . 14 8 . . . . . 177 34 . . Robot Hit Streak 78 | . 11 12 26 11 . . 10 15 . 27 . 13 32 25 7 11 7 16 38 48 78 21 Robot Miss Streak 6 | . 4 3 4 3 . . 3 4 . 2 . 3 4 2 1 1 . 1 2 4 6 2 Penetration Max 2 | . . . . 1 . . 1 1 . 1 . . . 1 . . . 1 . 1 1 2 Secondary Targets 14 | . . . 1 . . . 1 . . . . . 1 . . 1 . . 1 3 3 3 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . 1 . . 1 . . 1 1 1 1 Shots Hit Robots 1535 | . 37 44 108 31 . . 16 46 . 46 . 81 93 114 15 7 4 20 257 248 159 209 Core Hits 719 | . 28 20 48 26 . . 19 16 . 30 . 74 52 44 14 9 2 15 100 89 52 81 Critical Hits 48 | . . 1 2 . . . . 1 . . . . 2 7 . . . 3 1 12 6 13 Critical Kills 16 | . . . 1 . . . . . . . . . 1 3 . . . . . 5 1 5 Critical Parts Destroyed 28 | . . 1 1 . . . . . . . . . . 4 . . . 1 1 7 5 8 Melee Attacks 9 | . . . . . . . 4 . . . . . 5 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . 4 . . . . . 5 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44828 | . 840 542 1813 1085 . . 560 1165 4 1263 . 2242 2839 4240 591 439 89 951 8175 6968 4728 6294 Guns 30988 | . 287 433 647 623 . . 389 1090 . 908 . 1684 1165 1851 333 137 89 125 5456 5867 4728 5176 Cannons 8669 | . . . 1146 . . . . . . . . . 1031 1832 . . . 459 2625 458 . 1118 Explosions 5145 | . 553 109 20 440 . . 171 75 . 355 . 558 643 557 258 302 . 367 94 643 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 26 | . . . . 22 . . . . 4 . . . . . . . . . . . . . Kinetic 18110 | . 223 228 1647 326 . . 214 750 . 464 . 778 478 1731 211 50 . 349 2184 3491 2078 2908 Thermal 16737 | . . 248 146 411 . . 175 415 . 444 . 906 1484 1952 122 87 89 235 2062 1925 2650 3386 Explosive 4474 | . 553 . 20 326 . . 171 . . 355 . 279 643 557 258 302 . 367 . 643 . . Electromagnetic 5481 | . 64 66 . . . . . . . . . 279 234 . . . . . 3929 909 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 1 4 4 2 3 3 2 . . . 12 6 10 8 Average Corruption 3 | . . . . . . . . 1 1 4 4 2 1 2 1 . . . 8 2 6 2 Corruption Purged 60 | . . . . . . . . . 1 . . . 5 7 2 . . . 21 7 9 8 Effects 302 | . . . . . . . . 1 1 6 3 9 14 20 . . . . 113 36 55 44 Message Errors 57 | . . . . . . . . . 1 . 1 1 5 9 . . . . 16 12 6 6 Matter Fused 51 | . . . . . . . . . . 1 1 . . 3 . . . . 23 5 12 6 Heat Flow Errors 27 | . . . . . . . . . . . . . 1 2 . . . . 12 2 6 4 Energy Discharges 38 | . . . . . . . . 1 . 1 1 2 1 . . . . . 15 4 8 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 37 | . . . . . . . . . . 2 . 3 3 2 . . . . 10 4 5 8 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . 3 1 4 . Misfires 8 | . . . . . . . . . . . . . . . . . . . 5 . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 58 | . . . . . . . . . . 1 . 3 3 4 . . . . 20 7 11 9 Weapon Failures 15 | . . . . . . . . . . 1 . . 1 . . . . . 7 1 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . 47 . 19 29 . . . . . . . . 45 231 . 8 . 20 203 37 . 12 Projectiles 470 | . . . 19 . . . . . . . . . 10 214 . . . . 203 12 . 12 Explosions 181 | . 47 . . 29 . . . . . . . . 35 17 . 8 . 20 . 25 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 33 | . . . 15 1 . . . . . . . . . . . . . . 17 . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . 11 . . . . . . . . . . . . . . . 13 . . . Secondary 8 | . . . 4 . . . . . . . . . . . . . . . 4 . . . Self-Inflicted Damage 259 | . 18 . . 94 . . . . . . . . 120 27 . . . . . . . . Shots 8 | . 1 . . 2 . . . . . . . . 4 1 . . . . . . . . Rammed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | . 108 16 393 8 . . 3 9 . . . 60 229 210 . 144 204 351 482 375 208 436 Average Temperature 98 | . 32 4 41 8 . . 3 6 . . . 23 60 61 . 59 104 142 107 99 99 131 Received Heat Transfer 2285 | . 42 228 315 60 . . 27 66 . 18 . 357 63 45 . . . 45 465 178 43 333 Effects 20 | . . . . . . . . . . . . . . 3 . . . . 7 1 . 9 Shutdowns 7 | . . . . . . . . . . . . . . . . . . . 2 1 . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Interference 5 | . . . . . . . . . . . . . . 3 . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations 47 | . . . . . . . . . . . . . . . . 1 . 1 13 15 6 11 Total Turns 1292 | . . . . . . . . . . . . . . . . 7 . 12 437 283 149 404 Longest Duration 154 | . . . . . . . . . . . . . . . . 7 . 12 95 68 56 154 Robots Corrupted 20 | . . . . . . . . . . . . . . . . . . . 14 6 . . Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . 12 5 . . Parts Fried 57 | . . 1 . . . . . . . . . . . . . . . . 45 11 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 66 | . . . 1 1 . . 1 1 . 3 . 1 15 . . . . . 11 3 9 20 Heat Transferred 20969 | . . 507 370 775 . . 400 750 . 1000 . 1625 2436 1923 185 148 148 275 2279 2024 2868 3256 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . 2 . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Peak Influence 1132 | . 195 223 297 207 . . . 524 . . . . 216 365 . . . . 1132 1010 656 641 Average Influence 252 | . 77 93 101 69 . . . 303 . . . . 68 98 . . . . 215 627 520 275 Maximum Alert Level 4 | . . 1 1 1 . . . 2 . . . . 1 1 . . . . 4 3 2 2 Low Security (%) 53 | . . . . . . . . . . . . . . . . . . . . . . . Level 1 18 | . . . . . . . . . . . . . . . . . . . . . . . Level 2 24 | . . . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 1 1 2 3 . . . 3 . . . 1 10 9 . . . . 16 13 8 11 Investigation 10 | . . . . 1 . . . . . . . . 2 1 . . . . 4 1 . 1 Extermination 45 | . . . . 1 . . . 2 . . . . 4 7 . . . . 9 7 5 10 Reinforcement 12 | . 1 1 2 1 . . . 1 . . . . 1 1 . . . . 2 2 . . Assault 8 | . . . . . . . . . . . . 1 . . . . . . 1 3 3 . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 38 | . 3 . 2 . . . . . . . . . 2 1 . . . 26 2 2 . . Communications Jammed 108 | . . . . . . . . . . . . . . . . . . . 8 5 64 31 Distress Signals 106 | . . . . . . . . . . . . . . . . . . . 8 4 64 30 Times Spotted 397 | . 17 11 25 14 . . 11 7 . 9 . 22 24 29 5 10 . 9 66 49 49 40 Peak Tracking Total 13 | . 6 4 5 5 . . 4 1 . 4 . 11 5 6 5 5 . 5 5 5 13 5 Tactical Retreats 11 | . . . . . . . . 1 . . . 3 . 1 . . . . 3 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 10 | . . . . . . . . . . . . . 2 . . . . . . 3 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 30 | . 1 . 1 4 . . . 4 . . . . 1 3 . . . . 6 2 5 3 Max in Single Turn 4 | . 1 . 1 4 . . . 3 . . . . 1 1 . . . . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 75 | . . 4 4 5 1 4 . 7 . . . . 12 6 3 . 4 . 10 5 4 6 Terminals 49 | . . 3 2 4 . . . 5 . . . . 9 6 . . . . 8 4 4 4 Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . . Repair Stations 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Total Hacks 194 | . . 13 10 11 1 29 . 17 . . . . 24 19 9 . 17 . 23 7 6 8 Successful 107 | . . 7 7 2 1 29 . 6 . . . . 11 4 9 . 17 . 8 3 1 2 Failed 87 | . . 6 3 9 . . . 11 . . . . 13 15 . . . . 15 4 5 6 Catastrophic 24 | . . . . 5 . . . 2 . . . . . 6 . . . . 5 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . . 6 5 3 . . . 1 . . . . 10 12 . . . . 10 4 3 . Terminals 106 | . . 10 5 7 . . . 12 . . . . 18 19 . . . . 18 6 6 5 Fabricators 11 | . . . . . . . . 5 . . . . 3 . . . . . 3 . . . Repair Stations 6 | . . . 3 . . . . . . . . . 2 . . . . . . . . 1 Recycling Units 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . 2 1 . 2 Terminal Hacks 83 | . . 2 2 . 1 29 . 3 . . . . 6 4 9 . 17 . 5 2 1 2 Record 23 | . . . . . . 11 . . . . . . . . 7 . 5 . . . . . Part Schematic 15 | . . . . . . 9 . . . . . . . 1 . . 4 . 1 . . . Robot Schematic 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . 3 . . . . . . 1 . . . 4 . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Fabricator Index 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Alert Level 6 | . . . . . . . . 2 . . . . 1 1 . . . . . 1 1 . Unreport Threat 5 | . . 1 1 . . . . 1 . . . . 1 . . . . . . . . 1 Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 3 . . . . 2 . . . . . 2 . . . Load Schematic 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . . Build 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . Unauthorized Hacks 12 | . . 8 4 . . . . . . . . . . . . . . . . . . . Terminals 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . Track 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 56 | . . 4 3 3 . . . 7 . . . . 11 6 . . . . 10 3 4 5 Full Trace Events 10 | . . . . 1 . . . . . . . . 2 1 . . . . 4 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . 9 . . . . . . . 1 . . 4 . 1 . . . Parts Built 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Matter 855 | . . . . . . . . 285 . . . . 285 . . . . . 285 . . . Time 278 | . . . . . . . . 76 . . . . 152 . . . . . 50 . . . Total Part Build Rating 15 | . . . . . . . . 5 . . . . 5 . . . . . 5 . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Time 42 | . . . 26 . . . . . . . . . 16 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 223 | . . . . 223 . . . . . . . . . . . . . . . . . . Retrieved Matter 229 | . . . . 229 . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 8 | . . . . . . . 1 . . . 5 2 . . . . . . . . . . Largest Group 5 | . . . . . . . 1 1 . . 5 5 . . . . . . . . . . Highest-Rated Group 152 | . . . . . . . 94 94 . . 152 152 . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . 94 94 . . 31 49 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 73 | . . . . . . . 14 13 . . . 46 . . . . . . . . . . Total Damage 1611 | . . . . . . . 375 457 . . . 779 . . . . . . . . . . Kills 11 | . . . . . . . 4 . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 9 | . . . . . 1 . 1 . 1 . 1 1 . . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 32737 | 59 705 732 1712 1207 533 146 749 1477 455 1178 883 1263 2684 2631 1227 862 278 1013 4300 3269 1537 3837 Spaces Moved 12839 | 32 296 333 685 546 279 82 384 601 195 464 501 399 1004 1018 598 460 142 457 1457 881 555 1470 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Treads 12837 | 30 296 333 685 546 279 82 384 601 195 464 501 399 1004 1018 598 460 142 457 1457 881 555 1470 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 180 180 200 175 175 175 175 180 160 160 180 160 155 175 165 145 Average Speed 176 | 153 165 179 192 180 180 180 180 190 200 195 175 175 186 180 172 179 180 164 178 180 172 145 Slowest Speed 260 | 160 180 180 200 180 180 180 180 200 200 200 175 192 260 180 180 180 180 180 180 230 178 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 3 52 30 42 14 50 69 58 13 40 68 71 57 28 19 79 63 60 53 31 19 50 35 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . 1 . . . . . 1 . . . 1 3 . . . . . Known Exits Taken 20 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . 1 . 3 . 1 4 3 1 . . 3 3 . 3 . . . . Spaces Dug 82 | . . . 11 . . . 4 . . . . . 9 14 . 2 . 6 16 8 . 12 Terrain Destroyed 593 | . 52 7 15 59 . . 12 38 . 22 . 29 52 76 16 22 . 20 51 49 2 71 Melee 9 | . . . . . . . 4 . . . . . 5 . . . . . . . . . Projectile 200 | . . . 4 2 . . 2 . . 2 . . 18 49 2 5 . 9 39 23 2 43 AOE 384 | . 52 7 11 57 . . 6 38 . 20 . 29 29 27 14 17 . 11 12 26 . 28 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total 21350 | 39 449 418 929 736 310 81 415 893 259 685 509 882 1689 1689 781 481 160 685 2840 2381 1043 2996 Wait 6622 | . 76 14 77 138 32 . 4 231 62 182 2 405 508 536 152 4 . 191 1073 1269 339 1327 Move 12816 | 31 295 332 684 545 278 81 383 600 194 463 500 398 1003 1017 597 459 141 456 1456 880 554 1469 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 2 18 10 19 9 . . 1 17 . 3 2 3 21 6 4 3 4 2 25 22 6 13 Fast Attach 106 | 6 3 3 9 . . . 1 5 . 1 . 1 13 3 5 . 6 2 10 8 16 14 Attach 96 | . . 3 5 4 . . . 2 . 3 . 3 14 4 2 . . 4 29 9 5 9 Detach 25 | . 1 . . . . . . . . . . . 5 . . . . 1 12 1 4 1 Swap 317 | . 10 9 18 12 . . 10 3 2 6 2 11 29 30 5 5 2 9 64 32 25 33 Drop 240 | . 8 15 32 11 . . 4 14 . 5 3 1 26 15 8 . 5 1 20 26 23 23 Fire 893 | . 38 32 85 16 . . 8 21 . 22 . 30 63 78 8 10 2 19 151 132 71 107 Melee 9 | . . . . . . . 4 . . . . . 5 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . Rewire 30 | . . . . . . . . . . . . 30 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Zio / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 365 | -10/Materials | Build established: Mutant 690 | -10/Materials | Core integrity fell below 50% 731 | -10/Materials | Discovered new exit (range 11) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 1045 | -9/Materials | Build established: Scavenger-Mutant 1053 | -9/Materials | Discovered new exit (range 10) 1273 | -9/Materials | Identified exit to Materials 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Utility x2 1821 | -8/Materials | Repaired Lgt. Treads 1952 | -8/Materials | Build established: Hauler-Mutant 2316 | -8/Materials | Build established: Scavenger-Mutant 3129 | -8/Materials | Discovered new exit (range 3) 3133 | -8/Materials | Identified exit to Factory 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3567 | -7/Factory | Build established: Hauler-Skirmisher 4291 | -7/Factory | Discovered new exit (range 15) 4326 | -7/Factory | Identified exit to Lower Caves 4416 | -7/Factory | Entered Lower Caves 4688 | -7/Lower Caves | Learned Factory terminal intel 4695 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4710 | -7/Lower Caves | Identified exit to Zion 4876 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4947 | -7/Lower Caves | Identified exit to Data Miner 4949 | -7/Lower Caves | Entered Data Miner 4949 | -7/Data Miner | Discovered new exit (range 6) 4984 | -7/Data Miner | Met Data Miner 5016 | -7/Data Miner | Learned location of Section 7 (-2) 5016 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5045 | -7/Data Miner | Received God Mode back door access code from Data Miner 5093 | -7/Data Miner | Identified exit to Proximity Caves 5095 | -7/Data Miner | Entered Proximity Caves 5241 | -6/Proximity Caves | Escorted by Enhanced Grunt 5578 | -6/Proximity Caves | Learned Factory security intel 5804 | -6/Proximity Caves | Discovered new exit (range 12) 5842 | -6/Proximity Caves | Identified exit to Factory 5844 | -6/Proximity Caves | Entered Factory 5844 | -6/Factory | Accompanied by 1 ally 5844 | -6/Factory | Evolved 2 slots: Utility x2 5846 | -6/Factory | Loaded intel: 20 terminal locations 6069 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6251 | -6/Factory | Local fabrication network quarantined 6370 | -6/Factory | Discovered new exit (range 13) 6396 | -6/Factory | Identified exit to Lower Caves 6610 | -6/Factory | Found Prototype Device 6610 | -6/Factory | Identified Exp. Thermal Shield 7321 | -6/Factory | Entered Lower Caves 7396 | -6/Lower Caves | Identified exit to Lower Caves 7776 | -6/Lower Caves | Entered another Lower Caves area 7778 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 7919 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8089 | -6/Lower Caves | Discovered new exit (range 10) 8105 | -6/Lower Caves | Identified exit to Factory 8788 | -6/Lower Caves | Attacked by a faux Warlord 8889 | -6/Lower Caves | Discovered exit to Zion (range 10) 8954 | -6/Lower Caves | Entered Zion 8968 | -6/Zion | Identified exit to Proximity Caves 9047 | -6/Zion | System corruption cleaned by Quarantine Array 9433 | -6/Zion | Visited the Megawrench Repair Shop 9433 | -6/Zion | Megawrench repaired 12 parts 9584 | -6/Zion | Gained Derelict followers 9837 | -6/Zion | Entered Proximity Caves 9837 | -5/Proximity Caves | Accompanied by 5 allies 9839 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10363 | -5/Proximity Caves | Learned location of Warlord (-5) 10595 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11077 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11100 | -5/Proximity Caves | Entered Factory 11100 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11367 | -5/Factory | Fabricated Exp. Sensor Array (x1) 11453 | -5/Factory | Garrison activated, responded to threat 12026 | -5/Factory | Incoming investigation squad redirected 12197 | -5/Factory | Build established: Hauler-Mutant 13030 | -5/Factory | Lost 4 parts (1p2n1w) 13206 | -5/Factory | Repaired Imp. Treads 13739 | -5/Factory | Identified exit to Factory 13784 | -5/Factory | Entered another Factory area 13784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13871 | -4/Factory | Incoming investigation squad redirected 14094 | -4/Factory | Build established: Scavenger-Skirmisher 14500 | -4/Factory | Identified exit to Upper Caves 14655 | -4/Factory | Build established: Hauler-Mutant 16415 | -4/Factory | Entered Upper Caves 16446 | -4/Upper Caves | Learned Research trap positions 16725 | -4/Upper Caves | Build established: Hacker-Skirmisher 17438 | -4/Upper Caves | Learned Research stockpile data 17449 | -4/Upper Caves | Discovered new exit (range 6) 17539 | -4/Upper Caves | Learned location of 1 exit from Factory 17539 | -4/Upper Caves | Learned Armory trap positions 17539 | -4/Upper Caves | Learned Factory emergency access door positions 17539 | -4/Upper Caves | Learned Factory stockpile data 17593 | -4/Upper Caves | Build established: Hacker-Mutant 17641 | -4/Upper Caves | Identified exit to Upper Caves 17642 | -4/Upper Caves | Entered another Upper Caves area 17643 | -4/Upper Caves | Encountered a Warlord checkpoint 17663 | -4/Upper Caves | Discovered new exit (range 11) 17746 | -4/Upper Caves | Learned 4 Research zone layouts 17940 | -4/Upper Caves | Build established: Hacker-Skirmisher 18323 | -4/Upper Caves | Build established: Hacker-Mutant 18482 | -4/Upper Caves | Discovered new exit (range 14) 18502 | -4/Upper Caves | Identified exit to Zhirov 18504 | -4/Upper Caves | Entered Zhirov 18504 | -4/Zhirov | Discovered new exit (range 3) 18537 | -4/Zhirov | Met Zhirov 18576 | -4/Zhirov | Learned location of Quarantine (-3) 18576 | -4/Zhirov | Learned location of Testing (-2) 18576 | -4/Zhirov | Learned location of Command (-1) 18587 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18617 | -4/Zhirov | Found Alien Artifact 18617 | -4/Zhirov | Identified Integrated Reactor 18617 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 18641 | -4/Zhirov | Found Alien Artifact 18781 | -4/Zhirov | Identified exit to Proximity Caves 18782 | -4/Zhirov | Entered Proximity Caves 18808 | -3/Proximity Caves | Found Alien Artifact 18808 | -3/Proximity Caves | Identified Core Expander 18808 | -3/Proximity Caves | Installed Core Expander, added new Propulsion slot 19738 | -3/Proximity Caves | Discovered new exit (range 10) 19753 | -3/Proximity Caves | Identified exit to Research 19795 | -3/Proximity Caves | Entered Research 19795 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19797 | -3/Research | Loaded intel: 72 trap records 20823 | -3/Research | Found Prototype Launcher 20823 | -3/Research | Identified Adv. Micro-nuke Launcher 21609 | -3/Research | System corruption reached 10% 21676 | -3/Research | Lost 5 parts (1p2n2w) 21756 | -3/Research | Build established: Hauler-Mutant 22543 | -3/Research | Identified exit to Armory 22543 | -3/Research | Identified exit to Quarantine 23203 | -3/Research | Found Spectral Analyzer 23322 | -3/Research | Incoming investigation squad redirected 23795 | -3/Research | First assault squad dispatched 23818 | -3/Research | Incoming assault squad redirected 23982 | -3/Research | Adv. Hacking Suite fried by hacking feedback 24002 | -3/Research | Incoming investigation squad redirected 24016 | -3/Research | Local fabrication network quarantined 24028 | -3/Research | Lost 3 parts (1u2w) 24032 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 24082 | -3/Research | Discovered new exit (range 8) 24093 | -3/Research | Identified exit to Research 24095 | -3/Research | Entered another Research area 24095 | -2/Research | Evolved 2 slots: Utility x2 24345 | -2/Research | First assault squad dispatched 24438 | -2/Research | Lost 3 parts (2u1w) 24618 | -2/Research | Incoming assault squad redirected 25481 | -2/Research | Build established: Hauler-Skirmisher 26084 | -2/Research | Build established: Hauler-Mutant 26872 | -2/Research | Incoming assault squad redirected 27314 | -2/Research | Discovered new exit (range 15) 27362 | -2/Research | Identified exit to Testing 27364 | -2/Research | Entered Testing 27745 | -2/Testing | Found Prototype Energy Gun 27745 | -2/Testing | Identified Hyp. EM Gauss Rifle 27853 | -2/Testing | Spotted PH-516EVK9PFG 27967 | -2/Testing | Found Prototype Energy Cannon 27967 | -2/Testing | Identified Potential Cannon 28084 | -2/Testing | System corruption reached 10% 28143 | -2/Testing | First assault squad dispatched 28429 | -2/Testing | Identified Transdimensional Reconstructor 28429 | -2/Testing | Warped through subspace 28457 | -2/Testing | Incoming assault squad redirected 28880 | -2/Testing | Discovered new exit (range 12) 28900 | -2/Testing | Identified exit to Access 28901 | -2/Testing | Entered Access 28901 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29015 | -1/Access | Build established: Hauler-Gunner 29635 | -1/Access | Build established: Hauler-Mutant 30237 | -1/Access | Build established: Hauler-Gunner 30651 | -1/Access | Energy Cycler disabled 31342 | -1/Access | Spotted B-99 Colossus 31381 | -1/Access | Build established: Hauler-Mutant 31458 | -1/Access | Incoming investigation squad redirected 32310 | -1/Access | Spotted B-99 Colossus 32578 | -1/Access | Discovered new exit (range 7) 32583 | -1/Access | Identified exit to Surface 32630 | -1/Access | Build established: Hauler-Gunner 32738 | *** | Escaped! Last Messages --------------- 32611_ R-10 Processor collects Mic. Fission Core. 32614_ R-10 Processor collects Sml. Battery. 32621_ R-10 Processor collects Imp. Antigrav System. 32625_ R-10 Processor collects Mic. Fission Core. 32629_ Acquired 64 matter. 32652_ Sealed Heavy Doors breached. 32652_ Slug penetrates Sealed Heavy Doors. 32661_ DST879R=KXIA|AI 32681_ OT:YUT<#OVEFD9B,YSQCV|P| 32714_ P-80 Master destroyed. 32714_ Slug penetrates Wall. 32716_ K-01 Serf collects debris. 32735_ C-30 ARC bursts open, deploying its payload. 32735_ G-73 Enforcer unfolds itself. 32735_ System corrupted: Railgun jammed. 32735_ System corrupted: Enh. Nova Cannon targeting data glitched. 32735_ Slug penetrates G-73 Enforcer. 32736_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# p#???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# "" " "????BB????????????? | | ??????????# k "????BB????????????? | | ??????????# k "??????????????????? | | ??????????# g "" "??????????????????? | | ??????????# g @" "??????????????????? | | ??????????#%g "??????????????????? | | ??????????# g = """????????????????? | | ??????????#[* = "????????????????? | | ??????????#!!![! """????????????????? | | ??????????#%|####### ##########??????????????????? | | ??????????# ##????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# u##############??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# + #??????????????????????? | | ??????????# R# "" #??????????????????????? | | ??????????#k # "" #??????????????????????? | | ??????????# # """""" #??????????????????????? | | ??????????# # """""" #??????????????????????? | | ??????????# # "" #??????????????????????? | | ??????????# # "" #??????????????????????? | | ??????????# # #??????????????????????? | | +####????## #!= #??????????????????????? | | #%! ! #??????????????????????? | | +! #??????????????????????? | | ?????######+###############??????????????????????? | | ???????# ##???????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 55 Energy Capacity 1440 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 20 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Adv. Medium Treads | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Signal Interpreter | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveAluminumInsulator Manual? 0 Play Time 03:07:34 Cumulative 553.4 hours Start 2019.10.30 @ 06:18:51 End 2019.10.30 @ 09:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 414 Adventurer 40 Explorer 0 Win Type 0 Total 34 Types 23/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9aa2080-3dac-45a5-8975-09c25921840d