Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 21:44:45 Player: Zailor Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (3061) 3061 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1165) 1165 TOTAL SCORE: 6601 Bonus ------- High Alert Combat Kills 465 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Light Angular Momentum Engine Propulsion (2) Light Treads Light Treads Utility (4) Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Weapon (4) Particle Gun Inventory (16) Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Armored Treads Armored Treads Relay Coupler [NC] (22) Relay Coupler [NC] (26) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (23) Relay Coupler [Sentry] (23) Relay Coupler [Demolisher] (22) Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Scythe Peak State ------------ Power Light Nuclear Core Propulsion Light Treads Light Treads Utility Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Inventory Light Angular Momentum Engine Light Treads Armored Treads Armored Treads Reactive Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Scythe [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . 2 . . . Parts Attached 120 | 6 5 5 33 44 27 Power 9 | 1 . 1 3 2 2 Engine 5 | 1 . 1 1 1 1 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 28 | 2 . 1 9 9 7 Treads 23 | 2 . 1 9 8 3 Leg 5 | . . . . 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 3 . 7 4 7 Device 7 | . 2 . 2 . 3 Storage 8 | 1 1 . 3 3 . Processor 3 | . . . 2 1 . Hackware 1 | . . . . . 1 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 61 | 2 2 3 14 29 11 Energy Gun 18 | 1 . . 4 7 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 31 | 1 2 3 10 14 1 Ballistic Cannon 2 | . . . . . 2 Launcher 8 | . . . . 8 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . . 8 12 12 Power 3 | . . . 1 1 1 Propulsion 3 | . . . 1 1 1 Utility 4 | . . . 1 1 2 Weapon 22 | . . . 5 9 8 Highest Loss Streak 8 | . . . 3 8 8 Average Slot Usage (%) 94 | . 92 100 95 97 88 Engine 6 | . 14 11 3 5 3 Core 2 | . . . 2 2 5 Treads 19 | . 28 22 17 17 15 Device 3 | . 5 . 8 . 2 Storage 18 | . 16 22 18 18 18 Processor 9 | . . . 9 16 9 Energy Gun 7 | . 6 . 7 10 8 Ballistic Gun 24 | . 21 44 27 22 15 Naked Turns . | . . . . . . Heaviest Build 65 | 12 16 20 47 49 65 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . . 2 2 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 16 | 6 8 8 16 16 16 Average Capacity 12 | 5 6 8 12 15 16 Most Carried 16 | 5 8 8 16 16 16 Average Carried 12 | 3 5 7 10 15 15 Final Capacity 16 | . . . . . 16 Final Carried 16 | . . . . . 16 Class Distribution -------------------- 39% | Scavenger-Gunner 17% | Mutant 12% | Gunner 11% | Bothacker-Gunner 11% | Scavenger-Mutant 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2405 | 266 151 230 613 671 474 Remotely . | . . . . . . Salvage Created 2923 | 99 187 307 876 731 723 Parts 157 | 1 12 16 49 40 39 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | . 1 . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 71 | . 6 8 19 22 16 Melee 1 | . . . . . 1 Guns 61 | . 6 8 17 17 13 Cannons 2 | . . . . . 2 AOE 7 | . . . 2 5 . Classes Destroyed 8 | 1 2 1 2 1 1 Worker 1 | . . . 1 . . Hauler 2 | . . . 2 . . Recycler 1 | 1 . . . . . Swarmer 22 | . 3 3 8 7 1 Grunt 32 | . 3 2 8 9 10 Brawler 1 | . . . . . 1 Sentry 15 | . . 3 3 5 4 Hunter 1 | . . . . 1 . Best Kill Streak 7 | 1 3 3 7 6 4 Combat Bots Only 7 | . 3 3 7 6 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4230 | . 189 252 1063 1137 1589 Core 610 | . . 53 169 132 256 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 100 86 . . . Volleys Fired 206 | 14 18 15 48 57 54 Largest 4 | 2 2 4 4 4 4 Hottest 190 | 60 60 83 133 174 190 Shots Fired 540 | 16 31 59 176 149 109 Gun 516 | 16 31 59 176 142 92 Cannon 17 | . . . . . 17 Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 378 | 2 30 59 140 89 58 Thermal 119 | 14 1 . . 53 51 Explosive 7 | . . . . 7 . Electromagnetic 36 | . . . 36 . . Robot Hit Streak 24 | 2 8 14 13 15 24 Robot Miss Streak 4 | 2 1 2 4 4 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 2 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 366 | 10 23 38 115 92 88 Core Hits 155 | 2 11 13 41 45 43 Critical Hits 2 | . 1 . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5679 | 124 295 387 1481 1912 1480 Guns 4327 | 124 295 387 1271 1149 1101 Cannons 319 | . . . . . 319 Explosions 973 | . . . 210 763 . Melee 60 | . . . . . 60 Ramming . | . . . . . . Kinetic 3098 | 26 284 387 913 716 772 Thermal 1400 | 98 11 . 210 433 648 Explosive 763 | . . . . 763 . Electromagnetic 358 | . . . 358 . . Impact . | . . . . . . Slashing 60 | . . . . . 60 Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . . Average Corruption 4 | . . 4 . . . Corruption Purged . | . . . . . . Effects 13 | . . 13 . . . Message Errors 4 | . . 4 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Targeting Errors 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . 27 12 . Projectiles . | . . . . . . Explosions 39 | . . . 27 12 . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 113 | . . . 79 34 . Shots 4 | . . . 2 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 554 | . . 107 165 282 554 Average Temperature 109 | . . 20 82 87 177 Received Heat Transfer 1716 | . 84 75 396 387 774 Effects 12 | . . . . . 12 Shutdowns 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 2942 | 225 25 . 250 1036 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1147 | 5 148 184 341 1147 766 Average Influence 429 | . 26 67 218 749 560 Maximum Alert Level 4 | . . . 1 4 3 Low Security (%) 31 | . . . . . . Level 1 16 | . . . . . . Level 2 30 | . . . . . . Level 3 20 | . . . . . . Level 4 1 | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 8 | . 4 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 14 12 25 26 25 Peak Tracking Total 6 | . 5 3 4 6 5 Tactical Retreats 8 | . 2 . 2 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 16 | . . 3 3 10 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 10 | . 2 2 3 . 3 Terminals 9 | . 2 2 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 34 | . 8 5 11 . 10 Successful 17 | . 3 1 7 . 6 Failed 17 | . 5 4 4 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 14 | . 1 4 4 . 5 Terminals 32 | . 8 5 9 . 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . 2 . 4 . 4 Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 16 | . 2 5 5 . 4 Terminals 6 | . 1 1 2 . 2 Botnet 6 | . 1 1 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 3 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 11 | . . . . 11 . Machine Destruction 11 | . . . . 11 . Attached 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4401 | 137 546 499 781 1614 824 Spaces Moved 1925 | 60 278 240 298 739 310 Core 2 | 2 . . . . . Treads 1889 | 58 278 240 298 739 276 Legs 34 | . . . . . 34 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 Average Speed 172 | 156 160 160 169 179 178 Slowest Speed 240 | 160 160 160 200 200 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 47 25 24 74 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . . 9 28 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 37 | . . . 9 28 . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2630 | 85 351 323 464 912 495 Wait 221 | 1 36 52 58 8 66 Move 1921 | 59 277 239 298 738 310 Hop . | . . . . . . Pick Up 67 | 5 8 6 14 26 8 Fast Attach 46 | 5 2 . 13 10 16 Attach 24 | 1 1 2 6 9 5 Detach 9 | . . . . . 9 Swap 50 | . 2 3 14 25 6 Drop 67 | . 7 6 13 23 18 Fire 206 | 14 18 15 48 57 54 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 10) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Weapon x2 772 | -9/Materials | Discovered new exit (range 13) 983 | -9/Materials | Build established: Gunner 1180 | -9/Materials | Discovered new exit (range 3) 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Utility x2 1609 | -8/Materials | Lost 3 parts (1p1n1w) 1612 | -8/Materials | Destroyed 7 combat bots 1793 | -8/Materials | Lost 3 parts (3w) 1904 | -8/Materials | Build established: Scavenger-Gunner 1964 | -8/Materials | Identified exit to Garrison 1964 | -8/Materials | Entered Garrison 2096 | -8/Garrison | Core integrity fell below 50% 2131 | -8/Garrison | Lost 8 parts (1p1n1u5w) 2166 | -8/Garrison | Triggered checkpoint 2181 | -8/Garrison | Garrison Relay disabled 2514 | -8/Garrison | Triggered checkpoint 2677 | -8/Garrison | Triggered checkpoint 2706 | -8/Garrison | Garrison Relay disabled 2757 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Discovered new exit (range 15) 2881 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Discovered new exit (range 10) 3017 | -8/Garrison | Triggered checkpoint 3064 | -8/Garrison | Lost 3 parts (3w) 3073 | -8/Garrison | Garrison Relay disabled 3432 | -8/Garrison | Triggered checkpoint 3465 | -8/Garrison | Discovered new exit (range 15) 3558 | -8/Garrison | Identified exit to Materials 3571 | -8/Garrison | Installed Relay Interface Framework 3578 | -8/Garrison | Entered Materials 3611 | -8/Materials | Identified exit to Storage 3875 | -8/Materials | Build established: Bothacker-Gunner 3978 | -8/Materials | First assault squad dispatched 4126 | -8/Materials | Core integrity fell below 20% 4164 | -8/Materials | Lost 8 parts (1p1n2u4w) 4379 | -8/Materials | Build established: Bothacker-Mutant 4402 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04232_ Acquired 4 matter. 04236_ K-01 Serf collects debris. 04237_ Acquired Lgt. Treads. 04238_ Dropped Aluminum Leg. 04239_ Dropped Carbon-fiber Leg. 04239_ K-01 Serf collects debris. 04241_ Acquired Particle Gun. 04242_ K-01 Serf collects debris. 04248_ Acquired 36 matter. 04259_ Acquired Lgt. Treads. 04269_ Acquired Particle Gun. 04327_ Imp. Ion Engine melted. 04327_ Y-45 Defender destroyed. 04329_ K-01 Serf collects debris. 04339_ Dropped Lgt. Armor Plating. 04342_ Acquired 20 matter. 04366_ Particle Gun destroyed. 04379_ S-10 Pest destroyed. 04382_ K-01 Serf collects debris. 04402_ S-10 Pest heat short circuits Flight Unit. 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