Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 20:00:24 Player: Btuck Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3083) 3083 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4759) 4759 TOTAL SCORE: 12517 Bonus ------- Triggered High Security 500 High Alert Combat Kills 325 Follower Combat Kills 3380 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -246 Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 95/100 System Corruption 1% Temperature Warm (152) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Multireflex Exoskeleton Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads Multireflex Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun KE Penetrator > --- INVENTORY -------- Reinforced Quantum Reactor Medium Treads Armored Heavy Treads Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg Improved Heat Sink High-capacity Matter Pod Reflective Plating Z-Drone Bay Heavy Laser Hypervelocity Coil Gun Rocket Launcher Rocket Launcher Plasma Sword [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 . 1 Utility 5 | . . . . . . 4 . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 57 | 7 8 10 1 1 . 9 4 17 Power 6 | 1 1 3 . . . . . 1 Engine 5 | 1 1 3 . . . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 2 1 . . . 5 . 8 Treads 10 | . 2 1 . . . 1 . 6 Leg 8 | 2 . . . . . 4 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 3 1 . . . 4 3 3 Device 6 | 1 . . . . . 2 2 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . . . 2 . 1 Hackware . | . . . . . . . . . Protection 5 | . 2 1 . . . . 1 1 Artifact . | . . . . . . . . . Weapon 17 | 2 2 5 1 1 . . 1 5 Energy Gun 2 | . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . 3 . . . . . 2 Ballistic Cannon 2 | . 2 . . . . . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . . 1 1 3 Parts Lost 12 | . 1 1 . . . 1 3 6 Power 3 | . . 1 . . . . 1 1 Propulsion . | . . . . . . . . . Utility 4 | . 1 . . . . . 2 1 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 4 | . 1 1 . . . 1 3 4 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 1 8 13 18 20 19 17 18 18 Power 1 | . 1 . 2 2 2 2 1 1 Propulsion 4 | 1 1 1 2 2 2 3 7 8 Utility 4 | . 2 3 5 6 6 6 4 3 Weapon 6 | . 3 7 9 10 9 6 5 4 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 1 4 1 1 2 2 3 8 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . . . . 1 . 4 Utility 6 | . . 1 1 . . . 1 3 Weapon 10 | . 1 3 . 1 2 1 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 93 100 100 100 86 84 80 Engine 9 | . 14 10 11 11 11 6 6 5 Treads 22 | . 15 27 33 33 33 10 . 24 Leg 6 | . 12 . . . . 14 26 3 Device 3 | . 5 . . . . 9 8 5 Storage 9 | . 15 11 11 11 11 6 6 4 Processor 2 | . . . . . . 11 9 5 Protection 7 | . 5 11 11 11 11 6 5 4 Ballistic Gun 20 | . 15 32 32 24 32 14 17 13 Ballistic Cannon 2 | . 12 . . . . . . . Slashing Weapon 2 | . . . . 8 . 4 1 . Peak Build Rating 94 | 7 9 24 24 26 27 58 79 94 Average Rating 41 | 4 7 20 23 25 24 47 67 87 On Entrance 27 | . 7 9 23 24 26 25 58 75 Naked Turns 13 | . . . . . . . . 13 Heaviest Build 89 | 13 54 61 60 61 61 63 65 89 Greatest Support 115 | 20 40 60 60 60 60 80 64 115 Greatest Overweight (x) 28 | 3 1 1 . 1 1 20 1 28 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 20 19 Most Carried 20 | 3 12 17 20 20 20 20 20 20 Average Carried 16 | 1 8 13 19 19 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 3 9 17 20 20 20 20 20 5 Class Distribution -------------------- 42% | Mutant 27% | Skirmisher 24% | Tank 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Garrison Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 2666 | 290 330 401 248 68 20 130 702 477 Remotely . | . . . . . . . . . Salvage Created 3540 | 126 720 951 250 . . 85 786 622 Parts 191 | 8 44 58 22 . . 1 35 23 Haulers Intercepted 7 | . 2 3 . . . . . 2 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 62 | . 22 15 6 . . 1 12 6 Melee 1 | . . . . . . 1 . . Guns 46 | . 16 15 3 . . . 7 5 Cannons 6 | . 6 . . . . . . . AOE 8 | . . . 3 . . . 4 1 Classes Destroyed 15 | 2 3 6 . . . . 2 2 Worker 2 | . . 1 1 . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | 2 . . . . . 1 . . Hauler 7 | . 2 3 . . . . . 2 Recycler 5 | 1 1 1 1 . . . . 1 Mechanic 1 | . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . Swarmer 15 | . 12 . 3 . . . . . Grunt 36 | . 10 11 3 . . 1 8 3 Brawler 3 | . . 1 . . . . 1 1 Duelist 2 | . . 1 . . . . 1 . Sentry 3 | . . 2 . . . . 1 . Hunter 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 7 6 5 . . 1 2 2 Combat Bots Only 7 | . 7 4 3 . . 1 2 2 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 . . . 2 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 334 | . 95 22 6 . . 3 60 148 Missed 94 | . 27 5 1 . . 1 23 37 Hits 240 | . 68 17 5 . . 2 37 111 Melee 9 | . . 4 . . . . . 5 Projectile 231 | . 68 13 5 . . 2 37 106 Critical Strikes 16 | . 2 1 . . . . 3 10 Damage Taken 4904 | . 640 267 76 . 49 36 674 3162 Core 1216 | . 90 21 22 . . . 61 1022 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 75 | . . 17 6 . 6 4 42 . Core Remaining (%) 86 | 100 64 . . . 89 . 92 . Volleys Fired 227 | 10 75 35 7 1 . . 50 49 Largest 3 | 2 2 3 3 2 . . 3 3 Hottest 129 | 40 60 75 83 50 . . 83 129 Shots Fired 548 | 20 150 104 21 2 . . 129 122 Gun 506 | 20 124 104 19 2 . . 117 120 Cannon 26 | . 26 . . . . . . . Launcher 16 | . . . 2 . . . 12 2 Special . | . . . . . . . . . Kinetic 514 | 20 150 104 19 2 . . 117 102 Thermal 18 | . . . . . . . . 18 Explosive 16 | . . . 2 . . . 12 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 9 9 18 7 . . . 16 9 Robot Miss Streak 5 | 2 5 4 2 . . . 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 323 | 15 86 57 8 . . 3 77 77 Core Hits 167 | 7 42 26 9 . . 1 39 43 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 5 | . . . . . . . 1 4 Burn 1 | . . . . . . . . 1 Destroy 4 | . . . . . . . 1 3 Melee Attacks 28 | . . . . 6 1 7 12 2 Impact . | . . . . . . . . . Slashing 28 | . . . . 6 1 7 12 2 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6740 | 119 838 1080 384 . . 235 2029 2055 Guns 4509 | 119 608 1080 145 . . . 1245 1312 Cannons 225 | . 225 . . . . . . . Explosions 1683 | . . . 239 . . . 784 660 Melee 307 | . . . . . . 235 . 72 Ramming 16 | . 5 . . . . . . 11 Kinetic 4504 | 119 833 1080 145 . . . 1245 1082 Thermal 230 | . . . . . . . . 230 Explosive 1683 | . . . 239 . . . 784 660 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 307 | . . . . . . 235 . 72 Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . . . . . . 1 Average Corruption 2 | . 3 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . 25 . . . . . . 7 Message Errors 15 | . 10 . . . . . . 5 Matter Fused 4 | . 4 . . . . . . . Heat Flow Errors 3 | . 1 . . . . . . 2 Energy Discharges 5 | . 5 . . . . . . . Data Loss (minor) 4 | . 4 . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . . . . 112 22 2 Projectiles . | . . . . . . . . . Explosions 24 | . . . . . . . 22 2 Melee 112 | . . . . . . 112 . . Knockbacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 53 | . . . 23 . . . 30 . Shots 2 | . . . 1 . . . 1 . Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 951 | . 177 182 172 12 . . 189 951 Average Temperature 120 | . 37 57 88 9 . . 57 229 Received Heat Transfer 1335 | . 177 72 27 . 12 18 216 813 Effects 31 | . . . . . . . . 31 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Interference 2 | . . . . . . . . 2 Matter Decay 6 | . . . . . . . . 6 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 9 | . . . . . . . . 9 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 472 | . . . . . . . . 472 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Maximum Alert Level 5 | . . . . . . . 3 5 Low Security (%) 50 | 100 100 100 100 . . 100 7 . Level 1 14 | . . . . . . . 7 38 Level 2 13 | . . . . . . . 72 6 Level 3 3 | . . . . . . . 12 3 Level 4 6 | . . . . . . . . 20 Level 5 5 | . . . . . . . . 16 High Security 5 | . . . . . . . . 15 Max Security . | . . . . . . . . . Peak Influence 3843 | 5 178 171 149 . . 163 724 3843 Initial 380 | . . 34 57 . . . 107 380 Average 545 | 1 105 77 113 . . 16 566 1202 Influence Increases 6378 | 15 603 474 162 . 111 184 707 4122 Destroy 0b10 Robot/C 2940 | . 440 300 120 . 60 80 380 1560 Destroy 0b10 Robot/NC 175 | 15 15 35 10 . . 5 . 95 Destroy Leader 490 | . 104 78 20 . 10 20 20 238 Allied During Kill 430 | . . . . . 41 58 122 209 Successful Hack 56 | . 13 28 . . . . . 15 Disable Machine 630 | . 15 15 . . . . 30 570 Anti-Garrison Action 200 | . . . . . . . 50 150 Destroy Structure 1052 | . 1 3 12 . . 6 60 970 Lose Combat Pursuer 105 | . 15 15 . . . 15 45 15 Active Sensor Use 300 | . . . . . . . . 300 Influence Decreases 2560 | 15 520 410 200 109 111 31 136 1028 Entered New Map 638 | . . 49 90 109 . . 46 344 Time Decay 1702 | 15 510 351 110 . 111 31 . 574 Lost Part 110 | . 10 10 . . . . 30 60 Lost Ally 110 | . . . . . . . 60 50 Squads Dispatched 32 | . 5 3 . . . 2 . 22 Investigation 10 | . 3 2 . . . 1 . 4 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 2 1 . . . . . 2 Assault 14 | . . . . . . . . 14 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses 3 | . . . . . . . . 3 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 8 | . 2 5 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 36 20 6 . 3 4 21 89 Peak Tracking Total 13 | . 4 4 3 . 3 3 8 13 Tactical Retreats 7 | . 1 1 . . . 1 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 6 | . 4 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 44 | . 1 1 . . . . 3 39 Max in Single Turn 1 | . 1 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 14 | . 6 3 . . . 2 . 3 Terminals 10 | . 6 3 . . . . . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 43 | . 20 12 . . . 6 . 5 Successful 21 | . 7 8 . . . 3 . 3 Failed 22 | . 13 4 . . . 3 . 2 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 47 | . 19 11 . . . . . 17 Terminals 33 | . 20 12 . . . . . 1 Fabricators 5 | . . . . . . 5 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 8 | . 2 5 . . . . . 1 Robot Analysis 4 | . 2 2 . . . . . . Open DSF 1 | . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 Recycle Component 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 8 | . 5 3 . . . . . . Terminals 8 | . 5 3 . . . . . . Botnet 8 | . 5 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 5 2 . . . 1 . 1 Full Trace Events 6 | . 3 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 5 3 Machine Destruction 8 | . . . . . . . 5 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total Allies 12 | . . . . 7 . . . 5 Largest Group 7 | . . . . 7 6 6 6 4 Highest-Rated Group 348 | . . . . 245 214 214 214 348 Highest-Rated Ally 138 | . . . . 40 40 40 40 138 Zionite Dispatches 4 | . . . . . . . . 4 Light 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Hero 1 | . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 142 | . . . . . 6 16 59 61 Total Damage 19381 | . . . . . 510 454 1046 17371 Kills 104 | . . . . . 4 3 8 89 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Active Infowar (turns) 3855 | 27 570 . . . . 309 944 2005 Optics 661 | . . . . . . 243 418 . Sensors 718 | . . . . . . 309 409 . A.S.S. 2534 | . . . . . . . 529 2005 Seismic 597 | 27 570 . . . . . . . Robot Analysis Total 4 | . 2 2 . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 8542 | 132 1486 805 231 2003 575 312 944 2054 Spaces Moved 4292 | 71 696 347 131 905 343 184 601 1014 Core 52 | 24 . . . . . 1 . 27 Treads 2912 | . 323 347 131 905 343 60 . 803 Legs 1328 | 47 373 . . . . 123 601 184 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 120 50 Average Speed 171 | 131 175 188 160 218 161 140 125 160 Slowest Speed 1450 | 200 240 240 160 240 240 1050 190 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 5 93 47 39 89 56 6 52 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 1 2 3 . . . Spaces Dug 8 | . . . . . . 4 3 1 Terrain Destroyed 75 | . . . 13 . . 4 50 8 Melee 8 | . . . . . . 4 3 1 Projectile 3 | . . . . . . . 1 2 AOE 64 | . . . 13 . . . 46 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total 5130 | 90 839 463 145 923 361 228 718 1363 Wait 377 | . 38 48 1 7 10 15 11 247 Move 4281 | 70 695 346 130 904 342 183 597 1014 Hop . | . . . . . . . . . Pick Up 48 | 3 9 9 4 2 2 3 9 7 Fast Attach 38 | 7 4 8 . . . 8 2 9 Attach 15 | . 3 2 . . . 3 3 4 Detach 18 | . 6 6 . . . 3 1 2 Swap 39 | . 1 3 2 1 3 1 14 14 Drop 46 | . 7 6 1 2 3 5 9 13 Fire 227 | 10 75 35 7 1 . . 50 49 Melee 28 | . . . . 6 1 7 12 2 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis 5 | . . . . . . . 5 . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Destroyed 7 combat bots 305 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 559 | -10/Materials | Discovered new exit (range 7) 732 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Derelicts attacked the area 980 | -10/Materials | Discovered new exit (range 16) 1277 | -10/Materials | Discovered new exit (range 16) 1619 | -10/Materials | Entered another Materials area 1619 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1947 | -9/Materials | Build established: Tank 2395 | -9/Materials | Discovered new exit (range 16) 2424 | -9/Materials | Entered Mines 2445 | -9/Mines | Discovered new exit (range 12) 2490 | -9/Mines | Learned Materials emergency access door positions 2596 | -9/Mines | Discovered new exit (range 13) 2653 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2655 | -9/Mines | Entered Zion 2918 | -7/Zion | Received a hallucinogenic algorithm 3333 | -7/Zion | Build established: Mutant 3434 | -7/Zion | Met Imprinter 3480 | -7/Zion | Imprinted 3482 | -7/Zion | Declared Zion's savior 3888 | -7/Zion | Learned Factory fabricator intel 3936 | -7/Zion | Gained Derelict followers 4527 | -7/Zion | Found CR-A16's Pointy Stick 4593 | -7/Zion | Discovered new exit (range 16) 4658 | -7/Zion | Entered Proximity Caves 4658 | -6/Proximity Caves | Accompanied by 7 allies 4678 | -6/Proximity Caves | Learned Factory stockpile data 4964 | -6/Proximity Caves | Build established: Tank 5140 | -6/Proximity Caves | Discovered new exit (range 11) 5233 | -6/Proximity Caves | Entered Factory 5233 | -6/Factory | Accompanied by 6 allies 5233 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5235 | -6/Factory | Loaded intel: 6 fabricator locations 5491 | -6/Factory | Discovered new exit (range 20) 5513 | -6/Factory | Garrison activated, responded to threat 5544 | -6/Factory | Identified exit to Garrison 5545 | -6/Factory | Entered Garrison 5545 | -6/Garrison | Accompanied by 6 allies 5600 | -6/Garrison | Triggered checkpoint 5608 | -6/Garrison | Triggered checkpoint 5648 | -6/Garrison | Lost 3 parts (1p2u) 5698 | -6/Garrison | Lost 4 allies 5803 | -6/Garrison | Discovered new exit (range 8) 5826 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5882 | -6/Garrison | Garrison Relay disabled 5960 | -6/Garrison | Found Prototype Device 5960 | -6/Garrison | Identified Active Sensor Suite 6094 | -6/Garrison | Identified exit to Factory 6120 | -6/Garrison | Heavy support dispatched to Factory 6362 | -6/Garrison | Triggered checkpoint 6468 | -6/Garrison | Discovered exit to Factory (range 13) 6489 | -6/Garrison | Entered Factory 6489 | -5/Factory | Accompanied by 1 ally 6489 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6560 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6561 | -5/Factory | Zion Recon squad teleported in 6808 | -5/Factory | Zion hero teleported in (99-TNT) 6957 | -5/Factory | Zion Light squad teleported in 7008 | -5/Factory | Ran a hallucination algorithm 7348 | -5/Factory | Zion Explosive Resupply teleported in 7389 | -5/Factory | First assault squad dispatched 7572 | -5/Factory | Build established: Skirmisher 7623 | -5/Factory | Ran a hallucination algorithm 7940 | -5/Factory | Terminal network hard line cut 8231 | -5/Factory | High security lockdown imminent 8311 | -5/Factory | High security lockdown engaged 8519 | -5/Factory | Core integrity fell below 50% 8529 | -5/Factory | Core integrity fell below 20% 8530 | -5/Factory | Released all parts (8) 8541 | -5/Factory | Discovered new exit (range 8) 8543 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08525_ Overheating: Matter decay (-1). 08525_ Hrd. Heavy Armor Plating destroyed. 08526_ Overheating: Core damaged (-100). 08526_ Hyp. Coil Gun destroyed. 08527_ Arm. Treads broken. 08527_ Overheating: Short circuit. 08529_ Overheating: Core damaged (-100). 08530_ Released Hvy. Laser. 08530_ Released Arm. Medium Treads. 08530_ Released Fusion Compressor. 08530_ Released Adv. Signal Interpreter. 08530_ Released Broken Active Sensor Suite. 08530_ Released Hcp. Storage Unit. 08530_ Released Broken Arm. Treads. 08530_ Released Arm. Treads. 08532_ Critical hit (Burn: +37). 08540_ Overheating: Energy bleed (-13). 08541_ EXIT=FOUND 08543_ Critical hit (Burn: +37). 08543_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ######?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #?????????????????????????????????????? | | ??????????????????????????##??????????? | | ?????????????????????????? ######?????? | | +###?????????????########## Y #?????? | | #?????????????# @ YYY #??? | | ############### ###### Y #??? | | " #??????? ## #??? | | ############### #?????????##??????????? | | #?????????????# #?????????????????????? | | ##?????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #????########### #?????????????????????? | | #????# ## #?????????????????????? | | #????# ## #?????????????????????? | | ##???# ## ####+####?????????????? | | #???# = # #?????????????? | | ###?# =]=# ! #?????????????? | | # ### /=!]# #?????????????? | | ## ==[*= #?????????????? | | ## / !*!=[ #?????????????? | | # ## %= %!=* ??????????? | | #! * ## # """?????????? | | == %= #?""??????????? | | !% ????????????? | | = ! # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 63 Recoil Reduction 5 Salvage Targeting 2 Item Schematics ----------------- Adv. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Heroic Deeds Challenges ------------ None Game ------ Seed BladeHardlightCyclogen Manual? 0 Play Time 01:19:15 Cumulative 77.1 hours Start 2025.06.26 @ 19:06:30 End 2025.06.27 @ 20:00:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e02f7da-d4b7-437d-9227-8c4846641ff7