Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.07 @ 15:49:20

Player: Inomamais

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (102)     510
Value Destroyed (3539)     3539
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (724)                724
              TOTAL SCORE: 8633

 Bonus
-------
High Alert Combat Kills    224
Entered DSFs               500

 Cogmind 
---------
Core Integrity             811/850
Matter                     286/300
Energy                     480/480
System Corruption          10%
Temperature                Cool (0)
Movement                   Rolling (108) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
         Cooled Ion Engine
                Angular Momentum Engine
>               --- PROPULSION (4) ---
                Wheel
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY (4) ------
                Cooling System
                Cooling System
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (5) -------
          Heavy Particle Gun (fused)
          Heavy Laser
          Heavy Laser
          Heavy Laser
       Enhanced Autogun
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Carbon-fiber Leg
        Armored Leg
                Wheel
        Compact Wheel
                Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Target Analyzer
       Improved Hardlight Generator
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
          Heavy Machine Gun
                Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
                Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Cooling System
                Cooling System
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Laser
          Heavy Laser
          Heavy Laser
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
                Carbon-fiber Leg
                Carbon-fiber Leg
        Armored Leg
                Wheel
        Compact Wheel
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Target Analyzer
       Improved Hardlight Generator
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
          Heavy Machine Gun
                Grenade Launcher
                Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   2   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   .   
  Weapon                   3    | .   .   2   .   .   .   .   1   .   .   
Parts Attached             105  | 6   14  3   26  22  7   11  9   .   7   
  Power                    15   | 1   2   1   4   1   1   1   2   .   2   
    Engine                 8    | 1   2   1   2   .   .   .   1   .   1   
    Core                   7    | .   .   .   2   1   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   4   6   2   3   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 2   2   .   4   6   2   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   3   .   3   3   2   .   2   .   .   
    Device                 4    | .   1   .   1   1   .   .   1   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   2   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   7   2   15  12  2   7   5   .   4   
    Energy Gun             14   | 1   1   2   4   2   .   .   1   .   3   
    Energy Cannon          10   | .   2   .   7   1   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   .   .   4   .   3   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   3   .   2   2   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   2   3   .   1   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   .   
Parts Lost                 37   | .   1   .   10  12  .   12  .   .   2   
  Power                    4    | .   1   .   1   .   .   2   .   .   .   
  Propulsion               13   | .   .   .   3   7   .   2   .   .   1   
  Utility                  6    | .   .   .   1   3   .   2   .   .   .   
  Weapon                   14   | .   .   .   5   2   .   6   .   .   1   
  Highest Loss Streak      7    | .   1   .   4   7   .   5   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 99  89  83  64  85  93  92  
  Engine                   7    | .   14  11  8   6   .   .   5   6   7   
  Core                     2    | .   .   .   .   2   7   5   5   6   5   
  Wheel                    23   | .   28  22  26  24  14  15  20  20  19  
  Device                   8    | .   .   11  9   1   7   7   12  13  13  
  Storage                  9    | .   21  11  9   9   7   7   6   6   6   
  Processor                3    | .   .   .   9   1   7   1   .   .   .   
  Protection               3    | .   6   .   .   7   7   1   5   6   6   
  Energy Gun               13   | .   1   22  20  1   .   .   5   6   22  
  Energy Cannon            8    | .   .   22  15  5   .   .   .   .   .   
  Ballistic Gun            8    | .   13  .   .   21  21  9   22  26  8   
  Launcher                 1    | .   12  .   .   1   .   2   .   .   .   
  Impact Weapon            1    | .   .   .   .   5   7   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  55  57  68  80  65  63  75  75  86  
  Greatest Support         56   | 26  26  24  36  38  56  56  54  54  54  
  Greatest Overweight (x)  4    | .   2   2   2   4   2   1   1   1   2   
  Average Overweight (x)   1    | .   1   2   1   2   1   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  12  3   20  
  Average Carried          17   | 3   14  19  19  19  15  16  3   3   14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   20  20  19  15  20  12  3   3   20  

 Class Distribution 
--------------------
 49% | Gunner
 17% | Scavenger-Tank
 16% | Mutant
 14% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -8/Materials
           Tank | -8/Storage
         Gunner | -7/Factory
         Mutant | -7/DSF
           Tank | -6/Factory
           Tank | -6/Waste
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Was  Fac  
Matter Collected           2358 | 205  243  86   318  626  .    403  .    .    477  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3837 | .    102  526  1284 1151 .    195  .    .    579  
  Parts                    213  | .    13   26   81   56   .    11   .    .    26   
Haulers Intercepted        5    | .    .    .    4    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    2    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  81   | .   6   13  23  22  .   7   .   .   10  
  Melee                    3    | .   .   .   .   1   .   2   .   .   .   
  Guns                     31   | .   .   3   6   11  .   1   .   .   10  
  Cannons                  19   | .   .   8   10  1   .   .   .   .   .   
  AOE                      25   | .   6   1   7   7   .   4   .   .   .   
Classes Destroyed          15   | .   3   1   7   2   .   1   .   .   1   
  Worker                   4    | .   .   .   2   1   .   .   .   .   1   
  Builder                  3    | .   .   .   1   2   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   4   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   1   1   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  17   | .   3   3   4   3   .   .   .   .   4   
  Grunt                    40   | .   3   6   8   14  .   5   .   .   4   
  Sentry                   16   | .   .   4   7   5   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   3   .   .   1   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   3   7   7   .   4   .   .   4   
  Combat Bots Only         5    | .   5   3   5   5   .   4   .   .   4   
Max Kills in Single Turn   4    | .   2   1   4   2   .   1   .   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   2   1   2   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Was  Fac  
Damage Taken               5160 | .    102  452  1004 1358 .    1731 .    .    513  
  Core                     661  | .    19   83   179  78   .    263  .    .    39   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  92   79   .    53   .    62   .    .    .    
Volleys Fired              184  | .    10   23   51   53   .    18   .    .    29   
  Largest                  5    | .    2    4    4    4    .    4    .    .    5    
  Hottest                  287  | .    50   216  239  235  .    100  .    .    287  
Shots Fired                599  | .    13   92   176  143  .    41   .    .    134  
  Gun                      439  | .    3    46   111  114  .    31   .    .    134  
  Cannon                   121  | .    .    46   57   18   .    .    .    .    .    
  Launcher                 39   | .    10   .    8    11   .    10   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  205  | .    3    .    .    110  .    31   .    .    61   
  Thermal                  273  | .    .    92   98   10   .    .    .    .    73   
  Explosive                39   | .    10   .    8    11   .    10   .    .    .    
  Electromagnetic          82   | .    .    .    70   12   .    .    .    .    .    
  Robot Hit Streak         29   | .    4    13   29   22   .    7    .    .    16   
  Robot Miss Streak        5    | .    1    3    5    3    .    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           422  | .    8    59   130  107  .    33   .    .    85   
  Core Hits                205  | .    12   22   72   54   .    14   .    .    31   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    3    5    .    .    .    .    3    
    Burn                   6    | .    .    .    3    .    .    .    .    .    3    
    Destroy                2    | .    .    .    .    2    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    2    .    .    .    .    .    
Melee Attacks              32   | .    .    .    5    19   .    8    .    .    .    
  Impact                   26   | .    .    .    5    19   .    2    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    .    .    .    
Damage Inflicted           9987 | .    506  958  3021 2548 .    1331 .    .    1623 
  Guns                     5065 | .    29   386  1374 1294 .    359  .    .    1623 
  Cannons                  1675 | .    .    496  830  349  .    .    .    .    .    
  Explosions               2841 | .    477  76   817  710  .    761  .    .    .    
  Melee                    399  | .    .    .    .    195  .    204  .    .    .    
  Ramming                  7    | .    .    .    .    .    .    7    .    .    .    
  Kinetic                  2224 | .    29   .    .    1227 .    359  .    .    609  
  Thermal                  3654 | .    .    882  1577 181  .    .    .    .    1014 
  Explosive                2458 | .    477  76   434  710  .    761  .    .    .    
  Electromagnetic          1245 | .    .    .    1010 235  .    .    .    .    .    
  Impact                   298  | .    .    .    .    195  .    103  .    .    .    
  Slashing                 101  | .    .    .    .    .    .    101  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    .    10   10   
  Average Corruption       10   | .    .    .    .    .    .    .    .    10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    .    .    3    37   
    Message Errors         10   | .    .    .    .    .    .    .    .    .    10   
    Matter Fused           8    | .    .    .    .    .    .    .    .    1    7    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    2    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    5    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            226  | .    7    .    94   61   .    64   .    .    .    
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    
  Explosions               179  | .    7    .    93   30   .    49   .    .    .    
  Melee                    46   | .    .    .    .    31   .    15   .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      605  | .    28   48   128  190  .    211  .    .    .    
  Shots                    21   | .    2    1    5    6    .    7    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307  | .    4    273  223  307  .    62   .    191  180  
  Average Temperature      86   | .    3    107  75   98   .    38   .    109  54   
  Received Heat Transfer   1500 | .    33   144  243  720  .    234  .    .    126  
  Effects                  3    | .    .    3    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              6    | .    .    .    5    1    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    3    4    1    .    .    .    .    4    
  Heat Transferred         7123 | .    .    1763 2844 333  .    .    .    .    2183 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Peak Influence             699  | .   254 361 566 699 317 394 191 96  187 
  Initial                  317  | .   .   .   139 167 317 225 191 66  67  
  Average                  263  | .   109 224 390 383 317 262 191 80  86  
Maximum Alert Level        2    | .   1   1   2   2   1   1   .   .   .   
  Low Security (%)         39   | 100 63  38  9   11  .   .   100 100 100 
  Level 1                  42   | .   36  61  44  57  100 100 .   .   .   
  Level 2                  18   | .   .   .   45  31  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   4   5   .   1   .   .   3   
  Investigation            4    | .   .   .   2   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            11   | .   1   2   2   3   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Distress Signals           5    | .   1   1   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   9   19  32  27  .   13  .   6   12  
  Peak Tracking Total      6    | .   5   5   5   4   .   4   .   6   4   
  Tactical Retreats        6    | .   .   1   .   2   .   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Traps Triggered            5    | .   1   .   .   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Machines Disabled          11   | .   1   4   3   3   .   .   .   .   .   
  Max in Single Turn       3    | .   1   2   3   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Machines Accessed          20   | .   2   4   6   5   1   .   .   .   2   
  Terminals                20   | .   2   4   6   5   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   6   8   23  11  1   .   .   .   4   
  Successful               16   | .   3   2   8   2   1   .   .   .   .   
  Failed                   37   | .   3   6   15  9   .   .   .   .   4   
    Catastrophic           11   | .   .   3   3   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   .   5   16  5   .   .   .   .   4   
  Terminals                53   | .   6   8   23  11  1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   3   1   6   2   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   2   1   .   .   .   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   1   2   .   .   .   .   .   .   
  Terminals                3    | .   .   1   2   .   .   .   .   .   .   
    Assimilate             2    | .   .   1   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   4   6   5   1   .   .   .   2   
  Full Trace Events        5    | .   .   .   3   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Was  Fac  
Turns Passed               4724 | 51   412  591  1430 769  137  257  82   90   905  
Spaces Moved               2807 | 42   286  309  896  354  104  150  66   84   516  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2805 | 40   286  309  896  354  104  150  66   84   516  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  105  105  108  93   93   108  108  
  Average Speed            110  | 87   118  120  106  116  119  102  107  108  108  
  Slowest Speed            160  | 90   120  120  120  160  120  115  108  108  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    56   43   85   72   3    94   3    87   13   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    .    .    .    .    .    
Terrain Destroyed          299  | .    59   45   82   58   .    55   .    .    .    
  Melee                    2    | .    .    .    2    .    .    .    .    .    .    
  Projectile               3    | .    .    .    2    1    .    .    .    .    .    
  AOE                      294  | .    59   45   78   57   .    55   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Was  Fac  
Total                      4040 | 53   343  475  1250 614  116  221  78   83   807  
  Wait                     799  | .    8    122  250  145  .    36   3    .    235  
  Move                     2799 | 41   285  308  895  353  103  149  66   83   516  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 6    19   10   13   13   1    .    .    .    18   
  Fast Attach              20   | 6    5    .    .    2    5    .    .    .    2    
  Attach                   43   | .    1    2    12   10   1    7    9    .    1    
  Detach                   5    | .    .    .    .    1    4    .    .    .    .    
  Swap                     43   | .    8    1    15   10   1    4    .    .    4    
  Drop                     36   | .    7    9    9    8    1    .    .    .    2    
  Fire                     184  | .    10   23   51   53   .    18   .    .    29   
  Melee                    29   | .    .    .    5    19   .    5    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / Min x2)
-9/Materials
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 16)
   52 | -11/Junkyard  | Entered Materials
  220 | -10/Materials | Discovered new exit (range 12)
  275 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Discovered new exit (range 7)
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Weapon x2
  735 | -9/Materials  | Build established: Gunner
  993 | -9/Materials  | Discovered new exit (range 16)
 1055 | -9/Materials  | Entered another Materials area
 1055 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1084 | -8/Materials  | Identified exit to Storage
 1669 | -8/Materials  | Lost 3 parts (1p1n1w)
 1697 | -8/Materials  | Discovered new exit (range 10)
 2121 | -8/Materials  | Discovered new exit (range 15)
 2339 | -8/Materials  | Discovered new exit (range 16)
 2342 | -8/Materials  | Lost 4 parts (2n2w)
 2485 | -8/Materials  | Entered Storage
 2640 | -8/Storage    | Lost 7 parts (3n2u2w)
 2879 | -8/Storage    | Identified exit to Recycling
 2974 | -8/Storage    | Build established: Tank
 3060 | -8/Storage    | Identified exit to Factory
 3254 | -8/Storage    | Entered Factory
 3254 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3272 | -7/Factory    | Lost 3 parts (2n1u)
 3391 | -7/Factory    | Identified exit to DSF
 3391 | -7/Factory    | Entered DSF
 3427 | -7/DSF        | Additional patrols routed to DSF
 3491 | -7/DSF        | Lost 5 parts (1p2u2w)
 3586 | -7/DSF        | Discovered new exit (range 14)
 3648 | -7/DSF        | Entered Factory
 3648 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3678 | -6/Factory    | Lost 5 parts (1p1n3w)
 3730 | -6/Factory    | Sucked down chute
 3730 | -6/Factory    | Entered Waste
 3745 | -6/Waste      | EMP discharged
 3745 | -6/Waste      | System corruption reached 10%
 3763 | -6/Waste      | Spotted C-40 Crusher
 3768 | -6/Waste      | Spotted C-40 Crusher
 3769 | -6/Waste      | Spotted C-40 Crusher
 3774 | -6/Waste      | Spotted C-40 Crusher
 3784 | -6/Waste      | Spotted C-40 Crusher
 3788 | -6/Waste      | Spotted C-40 Crusher
 3804 | -6/Waste      | Discovered new exit (range 16)
 3820 | -6/Waste      | Entered Factory
 3867 | -6/Factory    | Discovered new exit (range 9)
 4262 | -6/Factory    | Build established: Scavenger-Tank
 4725 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04564_ P-60 Hacker destroyed.
04566_ R-10 Processor collects Mic. Nuclear Core.
04572_ Acquired 12 matter.
04579_ U-05 Engineer builds a Door.
04583_ K-01 Serf cleans the DSF Access. <x2>
04594_ Dropped Lgt. Nuclear Core.
04600_ System corrupted: Energy discharge (-86).
04603_ Destroyed Com. Wheel.
04619_ R ST4 5TZPASLCNU L/7/WX/|TH3C&RUN742TL
04634_ Connecting with Terminal...
04636_ System corrupted: Heat flow error (+248).
04646_ Connecting with Fabricator...
04650_ K-01 Serf cleans the DSF Access.
04653_ 2TYCY&5E>JUSOZYFO TJD92|>N6#QR,  I66DAT
04654_ ALERT: Rogue bot located, Programmers report to Factory Zone 8N.
04658_ Dropped Carbon-fiber Leg.
04660_ Acquired Power Amplifier.
04672_ System corrupted: Component data lost.
04683_ ALERT: Cargo convoy en route, clear transfer corridor.
04688_ F8 AMJBOBKADD<TJUNKQ4VWD%JY0WYA&1BWYPS

 Map 
-----
+----------------------------------------------------+
| #                 #??????????????????????????????? |
| #                 ########???????????????????????? |
| #                 #!     #???????????????????????? |
| #                 #      #???????????????????????? |
| ####+####+#######+#      #???????????????????????? |
| ???#              +      #???????????????????????? |
| ???#        ##### # "T"  #???????????????????????? |
| ???#        #???# # """  #???????????????????????? |
| #######     #???# ##############?????????????????? |
|       +     #####+#####        #?????????????????? |
| """"" #     #         #        #?????????????????? |
| """"" #     # ""      #        #?????????????????? |
| """   #     # ""   """#        #?????????????????? |
|       #     # """  """#        #?????????????????? |
| """"" #     # """   ""#        #?????????????????? |
| """"" #     # """  F""#        #?????????????????? |
| """   #     #      """#        #?????????????????? |
|       #     #  ]      #  =     #?????????????????? |
| ###+###     #####+######+##############??????????? |
|                                         ?????????? |
|                                         ?????????? |
|                                         ?????????? |
|                                         ?????????? |
|                                         ?????????? |
| ###+##### T######+######+##########     ?????????? |
| ????????####??????????#  @     #????? ???????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#  !!    #?????????????????? |
| ??????????????????????#  !!    #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????##########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingSpliceSword
  Manual?         0
Play Time         01:05:57
  Cumulative      49.8 hours
  Start           2024.02.05 @ 16:57:51
  End             2024.02.07 @ 15:49:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           29
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db480222-d062-4061-87d8-45de5e7bf34f