Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.21 @ 22:34:35 Player: Olexender Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (153) 765 Value Destroyed (6078) 6078 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4887) 4887 TOTAL SCORE: 18530 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 841 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1444 Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 89/100 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Vortex Lance > --- INVENTORY (10) --- VTOL Module VTOL Module Energy Well (350) High-capacity Matter Pod (200) Advanced System Restoration Module High-powered Shotgun Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Medium Storage Unit Advanced Reaction Control System Makeshift Armor Plating Advanced Shield Generator Experimental Field Recycling Unit > --- WEAPON ----------- Railgun Railgun CR-A16's Pointy Stick > --- INVENTORY -------- Antigrav System Improved Antigrav System Improved Cooling System Energy Well High-capacity Matter Pod Improved Force Booster Advanced Shield Generator Advanced Shield Generator Point Defense Array Advanced System Restoration Module [Rating: 124] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Protection Makeshift Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Slots Evolved 13 | . 1 2 . . . 2 2 . 2 . . . . 2 . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . 1 . . Propulsion 5 | . 1 1 . . . . 1 . 1 . . . . 1 . . . . Utility 5 | . . 1 . . . 1 1 . 1 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 188 | 6 12 19 . . 1 35 . 9 5 3 9 2 15 . 15 27 26 4 Power 29 | 1 1 2 . . 1 6 . . 2 . 1 . 3 . 2 6 4 . Engine 8 | 1 1 2 . . 1 1 . . 1 . . . . . . 1 . . Core 15 | . . . . . . 5 . . 1 . 1 . 3 . 2 . 3 . Reactor 6 | . . . . . . . . . . . . . . . . 5 1 . Propulsion 82 | 2 5 10 . . . 20 . 8 1 3 4 1 5 . 9 7 6 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg 32 | 2 . . . . . 11 . . . . 4 1 5 . 4 1 4 . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . Hover 47 | . 5 10 . . . 9 . 8 1 3 . . . . 5 6 . . Flight 2 | . . . . . . . . . . . . . . . . . 1 1 Utility 44 | 2 2 4 . . . 6 . 1 1 . . 1 3 . 3 12 8 1 Device 32 | . 1 4 . . . 6 . 1 . . . . 1 . 3 9 6 1 Storage 2 | 1 . . . . . . . . . . . . . . . 1 . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 10 | 1 1 . . . . . . . 1 . . 1 2 . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 4 3 . . . 3 . . 1 . 4 . 4 . 1 2 8 2 Energy Gun 6 | 1 1 1 . . . 2 . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | . 3 2 . . . 1 . . 1 . 4 . 2 . 1 1 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 1 . . . 5 . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . . . . . . . 1 . 1 Parts Lost 89 | . . 5 . . 3 6 . . 1 6 8 . 2 . 12 22 8 16 Power 16 | . . . . . 1 1 . . 1 . 2 . 1 . 2 3 3 2 Propulsion 37 | . . 4 . . 1 2 . . . 5 2 . 1 . 5 9 1 7 Utility 23 | . . . . . 1 2 . . . 1 1 . . . 3 7 3 5 Weapon 13 | . . 1 . . . 1 . . . . 3 . . . 2 3 1 2 Highest Loss Streak 21 | . . 2 . . 1 1 . . 1 4 4 . 1 . 6 21 3 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 88 96 90 90 81 90 71 84 85 72 52 66 91 88 70 76 58 85 Engine 3 | . 12 10 10 10 9 5 . . 1 6 5 . . . . 2 . . Core 5 | . . . . . . 9 14 14 9 6 5 6 11 11 8 3 7 4 Reactor 1 | . . . . . . . . . . . . . . . . 6 4 4 Leg 15 | . 2 . . . . 16 . . . . 2 30 34 33 21 . 16 24 Hover 13 | . 33 37 30 30 25 12 21 34 37 28 11 6 1 . 1 26 . . Device 13 | . 3 18 20 20 16 20 14 14 12 6 6 6 10 11 15 18 14 19 Storage 7 | . 12 10 10 10 10 8 7 7 6 6 6 6 6 5 5 5 5 5 Protection 3 | . 1 . . . . . . . 5 6 3 5 13 16 7 3 . 4 Energy Gun 3 | . 11 8 10 10 10 8 7 7 6 6 . . . . . . . . Ballistic Gun 7 | . 10 11 10 10 10 7 7 7 6 6 10 6 10 11 9 7 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 7 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 20 20 25 25 25 27 38 29 30 39 39 38 27 61 61 61 95 70 67 Greatest Support 110 | 20 20 28 21 21 21 51 23 40 50 51 65 85 110 110 110 84 110 110 Greatest Overweight (x) 13 | 3 2 1 1 1 1 2 1 1 . 1 3 . . . 3 4 11 13 Average Overweight (x) . | . . . 1 1 . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 7 7 10 10 7 10 10 10 10 9 10 10 10 10 10 10 Average Carried 8 | 2 7 8 7 7 8 8 7 7 8 9 8 7 9 10 9 8 8 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 7 7 7 10 7 7 9 8 9 7 8 10 10 9 8 10 8 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Matter Collected 4177 | 219 199 596 72 . 134 738 . 186 83 139 167 64 390 . 355 535 300 . Remotely 183 | . . 183 . . . . . . . . . . . . . . . . Salvage Created 6832 | . 286 961 . . 236 1466 . 354 111 440 297 . 275 . 706 485 537 678 Parts 341 | . 20 57 . . 13 85 . 19 4 23 18 . 14 . 25 16 25 22 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 . . Parts Field Recycled 30 | . . . . . . . . . . . . . . . . 30 . . Retrieved Matter 561 | . . . . . . . . . . . . . . . . 561 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Combat Hostiles Destroyed 133 | . 7 22 . . 7 26 . 7 2 11 8 . 5 . 11 5 11 11 Melee 22 | . . . . . . . . . . . . . 4 . . . 7 11 Guns 108 | . 7 20 . . 6 26 . 7 2 11 8 . 1 . 11 5 4 . AOE 1 | . . . . . 1 . . . . . . . . . . . . . Classes Destroyed 18 | . 4 3 . . . 4 . 3 . 1 . . . . 1 1 . 1 Worker 4 | . 1 . . . . 3 . . . . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . 1 . . . 2 . . . . . . . . . . . . Watcher 8 | . 2 3 . . . 3 . . . . . . . . . . . . Swarmer 38 | . 3 5 . . 3 2 . 2 . 6 5 . 2 . 3 1 6 . Cutter 1 | . . . . . . . . 1 . . . . . . . . . . Grunt 50 | . 4 10 . . 4 12 . 2 2 2 1 . 1 . 3 3 2 4 Brawler 6 | . . . . . . 2 . . . . . . 1 . 1 . . 2 Duelist 5 | . . 1 . . . 1 . . . . 1 . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . 6 . . . 8 . . . . . . 1 . . 1 1 . Specialist 4 | . . . . . . . . . . . . . . . 4 . . . Hunter 8 | . . . . . . 1 . 1 . 2 1 . . . . . 2 1 Programmer 2 | . . . . . . . . . . 1 . . . . . . . 1 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 4 7 . . 3 7 . 3 2 4 3 . 2 . 3 3 4 8 Combat Bots Only 8 | . 3 6 . . 3 5 . 3 2 4 3 . 2 . 3 2 4 8 Max Kills in Single Turn 2 | . 2 2 . . 1 2 . 1 1 2 2 . 1 . 1 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . 1 1 . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Damage Taken 10500 | . 115 642 . . 228 624 . 227 134 581 533 . 987 . 1188 2318 1074 1849 Core 1655 | . 22 63 . . 14 87 . 30 . 41 56 . 111 . 81 563 111 476 Absorbed by Shields 1276 | . . . . . . 146 . 89 55 31 . . . . 181 437 337 . Regen/Repaired (Parts) 353 | . 22 . . . . 85 . . . . . 27 . . . . . 219 Core Remaining (%) 88 | 100 91 . . . 80 84 . 95 . . . . 75 . 91 . . . Volleys Fired 499 | . 28 85 . . 28 107 . 23 12 32 23 . 25 . 51 48 37 . Largest 2 | . 2 2 . . 2 2 . 2 2 2 2 . 2 . 2 2 2 . Hottest 94 | . 70 81 . . 81 94 . 80 83 83 83 . 63 . 63 70 86 . Shots Fired 912 | . 52 165 . . 56 212 . 46 24 64 42 . 49 . 88 75 39 . Gun 912 | . 52 165 . . 56 212 . 46 24 64 42 . 49 . 88 75 39 . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 621 | . 28 103 . . 28 105 . 23 12 32 41 . 49 . 88 75 37 . Thermal 291 | . 24 62 . . 28 107 . 23 12 32 1 . . . . . 2 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 65 | . 12 23 . . 27 32 . 18 26 10 19 . 17 . 34 65 30 . Robot Miss Streak 4 | . 2 3 . . 3 4 . 1 . 3 1 . 2 . 3 1 1 . Penetration Max 2 | . . . . . . . . . . 1 1 . . . 1 2 . . Secondary Targets 19 | . 3 2 . . 1 6 . 1 . 2 2 . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . 1 1 . . . . 1 . . Shots Hit Robots 790 | . 35 130 . . 41 163 . 39 22 48 38 . 51 . 72 77 47 27 Core Hits 297 | . 19 42 . . 12 62 . 16 7 22 14 . 19 . 23 24 23 14 Critical Kills 3 | . . . . . . . . . . . 2 . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . 2 . . 1 . . . . . . . . . Critical Strikes 27 | . 5 4 . . . 5 . . 1 2 2 . 2 . 2 . . 4 Burn 13 | . 5 3 . . . 3 . . . 2 . . . . . . . . Destroy 8 | . . 1 . . . 2 . . 1 . 2 . . . 2 . . . Impale 2 | . . . . . . . . . . . . . 2 . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 70 | . . . . . . . . . . . . . 12 . . 12 17 29 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . 4 . . . 17 9 Piercing 20 | . . . . . . . . . . . . . 8 . . 12 . . Entropic 20 | . . . . . . . . . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . 3 . . . 4 7 Damage Inflicted 16460 | . 389 1916 . . 741 2883 . 727 425 885 673 . 1109 . 1519 2258 1026 1909 Guns 13358 | . 389 1916 . . 700 2883 . 727 425 885 673 . 840 . 1519 1889 512 . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 41 | . . . . . 41 . . . . . . . . . . . . . Melee 3044 | . . . . . . . . . . . . . 269 . . 362 504 1909 Ramming 17 | . . . . . . . . . . . . . . . . 7 10 . Kinetic 9490 | . 163 1243 . . 363 1323 . 326 220 436 673 . 840 . 1519 1889 495 . Thermal 3909 | . 226 673 . . 378 1560 . 401 205 449 . . . . . . 17 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 870 | . . . . . . . . . . . . . 108 . . . 504 258 Piercing 523 | . . . . . . . . . . . . . 161 . . 362 . . Entropic 1651 | . . . . . . . . . . . . . . . . . . 1651 Highest Corruption 11 | . . . . . . . . . . 1 1 1 1 . . . . 11 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . 5 . 7 . . . . 1 Message Errors 1 | . . . . . . . . . . . . . 1 . . . . . Matter Fused 4 | . . . . . . . . . . . 1 . 2 . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . 2 . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 80 | . . . . . 21 . . . . . . . . . . 1 14 44 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . . 21 . . . . . . . . . . . . . Melee 59 | . . . . . . . . . . . . . . . . 1 14 44 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . . . 4 . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . 4 . Targets Rammed 8 | . . . . . . . . . . . . . . . . 4 4 . Kicked 4 | . . . . . . . . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 572 | . 227 314 . . 325 193 . . 13 11 243 . 164 . 572 20 12 28 Average Temperature 85 | . 83 103 . . 121 32 . . 7 7 103 . 85 . 253 7 9 28 Received Heat Transfer 2876 | . 54 411 . . 153 507 . 66 81 162 . . 123 . 366 195 341 417 Effects 10 | . . . . . 1 . . . . . . . . . 9 . . . Shutdowns 3 | . . . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 4 . . . 3 . 1 2 4 . . . . . . . . Heat Transferred 9485 | . 1036 2146 . . 790 3293 . 777 407 999 . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Peak Influence 536 | . 270 536 94 . 128 351 4 186 112 . . . . . 211 222 . . Initial 94 | . . 1 94 . . 14 4 1 72 . . . . . . 82 . . Average 126 | . 81 308 94 . 77 139 4 84 85 . . . . . 97 85 . . Maximum Alert Level 2 | . 1 2 . . . 1 . . . . . . . . 1 1 . . Low Security (%) 79 | 100 84 16 100 . 100 74 100 100 100 . . . . 100 86 99 . . Level 1 17 | . 15 59 . . . 25 . . . . . . . . 13 . . . Level 2 3 | . . 24 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 16 | . . 3 . . . 3 . 2 . . . . 1 . 3 4 . . Investigation 1 | . . 1 . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . . 2 . . . 3 . 2 . . . . . . 3 3 . . Assault 1 | . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Distress Signals 3 | . . 2 . . . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 213 | . 14 33 . . 8 35 . 9 2 11 10 . 25 . 15 19 13 19 Peak Tracking Total 11 | . 5 7 . . 3 3 . 3 2 3 2 . 7 . 3 7 4 11 Tactical Retreats 10 | . 1 2 . . 1 . . . . . . . . . 3 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Traps Triggered 9 | . 2 1 . . . 2 . 3 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . . Reprogrammed 11 | . 11 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . . 16 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Machines Disabled 10 | . . 2 . . 1 5 . . . . . . . . 2 . . . Max in Single Turn 1 | . . 1 . . 1 1 . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Machines Accessed 39 | . 10 9 . . . 6 1 . 1 . 1 . . 1 . 3 1 6 Terminals 23 | . 7 7 . . . 5 1 . 1 . . . . 1 . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Total Hacks 127 | . 34 39 . . . 29 1 . 1 . 1 . . 1 . 4 1 16 Successful 101 | . 28 26 . . . 22 1 . 1 . 1 . . 1 . 4 1 16 Failed 26 | . 6 13 . . . 7 . . . . . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . . . . . . . 7 . . Terminals 89 | . 29 29 . . . 27 1 . 1 . . . . 1 . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . Repair Stations 4 | . 2 . . . . 2 . . . . . . . . . . . . Recycling Units 5 | . 3 2 . . . . . . . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 81 | . 23 16 . . . 20 1 . 1 . 1 . . 1 . 1 1 16 Record 34 | . 8 2 . . . 9 . . . . . . . . . . . 15 Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . 1 1 Open DSF 4 | . . . . . . . 1 . 1 . . . . 1 . 1 . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . Emergency Access Points 4 | . 2 2 . . . . . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 1 . . . 2 . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . 2 . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 3 | . 3 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 1 . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 3 . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . . . . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 2 . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 8 . . . 5 . . . . . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . Part Schematics Acquired 32 | . . 4 . . . . . . . . . 15 . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . . . Time 58 | . 26 . . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 7 9 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Total Allies 11 | . . . . . . . . . . . . 8 . . . 3 . . Largest Group 8 | . . . . . . . . . . . . 8 8 4 4 3 . . Highest-Rated Group 268 | . . . . . . . . . . . . 268 268 155 155 90 . . Highest-Rated Ally 40 | . . . . . . . . . . . . 40 40 40 40 30 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . . . . . . 97 . 3 10 . . Total Damage 2502 | . . . . . . . . . . . . . 2157 . 58 287 . . Kills 23 | . . . . . . . . . . . . . 19 . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . . 3 2 1 3 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Turns Passed 10259 | 60 606 640 114 192 766 1248 13 212 78 314 431 1404 1482 18 380 672 852 777 Spaces Moved 7933 | 46 604 655 91 172 599 930 12 190 76 362 267 1120 1025 3 162 512 509 598 Core 32 | 18 . . . . . . . . . . . . . . . 10 2 2 Treads . | . . . . . . . . . . . . . . . . . . . Legs 3895 | 28 37 . . . . 368 . . . . 42 1120 1025 3 142 39 495 596 Wheels 12 | . . . . . . . . . . . . . . . . . 12 . Hover 3994 | . 567 655 91 172 599 562 12 190 76 362 225 . . . 20 463 . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 52 48 112 112 52 48 112 44 40 40 108 120 123 126 44 36 120 120 Average Speed 100 | 102 56 56 112 112 111 93 112 45 40 58 130 123 125 126 132 82 135 121 Slowest Speed 700 | 200 180 116 112 112 116 190 112 112 44 111 210 124 128 126 290 250 600 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 96 80 23 58 99 92 . 95 2 60 45 91 98 . 90 16 61 85 Regions Visited 18 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 1 | . . . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . . . . . . . . . 3 2 2 5 . . . 2 . Spaces Dug 1 | . . . . . . . . . . . . . . . . 1 . . Terrain Destroyed 35 | . . . . . 15 . . . . . . . 2 . 3 15 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . . . . . 2 . 2 15 . . AOE 15 | . . . . . 15 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp War Total 9287 | 58 824 795 103 171 654 1135 11 279 98 399 307 1142 1149 17 239 662 619 625 Wait 387 | . 156 11 13 . 23 37 . 1 . . . 18 65 15 1 35 12 . Move 7913 | 45 603 654 90 171 598 929 11 189 75 361 266 1119 1024 2 161 511 508 596 Hop 1 | . . . . . . . . . . . . . . . . . . 1 Pick Up 128 | 7 16 14 . . 4 14 . 10 4 3 7 3 7 . 5 12 20 2 Fast Attach 37 | 1 3 . . . . 8 . . . . 2 . 3 . 10 5 4 1 Attach 90 | 5 8 8 . . 1 10 . 3 3 2 7 2 5 . 5 11 17 3 Detach 7 | . 2 1 . . . 1 . . . . . . 1 . . 2 . . Swap 61 | . 1 11 . . . 17 . 6 2 1 . . 7 . . 11 5 . Drop 67 | . 7 11 . . . 12 . 8 2 . 2 . 4 . 6 11 2 2 Fire 499 | . 28 85 . . 28 107 . 23 12 32 23 . 25 . 51 48 37 . Melee 50 | . . . . . . . . . . . . . 8 . . 12 10 20 Ram 4 | . . . . . . . . . . . . . . . . . 4 . Kick 4 | . . . . . . . . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . 39 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 12 | -11/Junkyard | Identified exit to Materials 12 | -11/Junkyard | Discovered exit to Materials (range 15) 61 | -11/Junkyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Propulsion x1 194 | -10/Materials | Repaired Lgt. Assault Rifle 207 | -10/Materials | Identified exit to Materials 207 | -10/Materials | Discovered exit to Materials (range 8) 286 | -10/Materials | Discovered exit to Materials (range 16) 314 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Discovered exit to Mines (range 8) 451 | -10/Materials | Discovered exit to Mines (range 5) 467 | -10/Materials | Discovered exit to Materials (range 3) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Identified exit to Mines 880 | -9/Materials | Discovered exit to Mines (range 15) 960 | -9/Materials | Identified exit to Materials 960 | -9/Materials | Discovered exit to Materials (range 7) 1307 | -9/Materials | Entered Mines 1328 | -9/Mines | Met a Derelict bent on vengeance 1417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1417 | -9/Mines | Identified exit to Exiles 1417 | -9/Mines | Discovered exit to Exiles (range 5) 1421 | -9/Mines | Entered Exiles 1437 | -9/Exiles | Identified exit to Mines 1437 | -9/Exiles | Discovered exit to Mines (range 15) 1451 | -9/Exiles | Met 8R-AWN 1469 | -9/Exiles | Met EX-HEX 1512 | -9/Exiles | Met EX-DEC 1604 | -9/Exiles | Discovered exit to Mines (range 10) 1613 | -9/Exiles | Entered Mines 1836 | -8/Mines | Discovered exit to Materials (range 9) 2039 | -8/Mines | Discovered exit to Materials (range 9) 2379 | -8/Mines | Entered Materials 2379 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2685 | -8/Materials | Identified exit to Factory 2685 | -8/Materials | Discovered exit to Factory (range 9) 2772 | -8/Materials | Build established: Scavenger-Mutant 3018 | -8/Materials | Discovered exit to Factory (range 15) 3151 | -8/Materials | Repaired Imp. Aluminum Leg 3280 | -8/Materials | Discovered exit to Factory (range 8) 3444 | -8/Materials | Build established: Hacker-Mutant 3627 | -8/Materials | Entered Factory 3627 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3640 | -7/Factory | Identified exit to DSF 3640 | -7/Factory | Entered DSF 3670 | -7/DSF | Additional patrols routed to DSF 3763 | -7/DSF | Identified exit to Factory 3763 | -7/DSF | Discovered exit to Factory (range 16) 3852 | -7/DSF | Entered Factory 3852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3928 | -6/Factory | Identified exit to Lower Caves 3928 | -6/Factory | Discovered exit to Lower Caves (range 5) 3930 | -6/Factory | Entered Lower Caves 4016 | -6/Lower Caves | Identified exit to Lower Caves 4150 | -6/Lower Caves | Lost 4 parts (4n) 4204 | -6/Lower Caves | Learned Factory garrison access intel 4241 | -6/Lower Caves | Learned Factory interactive machine intel 4244 | -6/Lower Caves | Entered another Lower Caves area 4274 | -6/Lower Caves | Learned Factory non-interactive machine intel 4274 | -6/Lower Caves | Identified exit to Factory 4274 | -6/Lower Caves | Discovered exit to Factory (range 9) 4331 | -6/Lower Caves | Learned Factory emergency access door positions 4493 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4631 | -6/Lower Caves | Lost 3 parts (1p2w) 4667 | -6/Lower Caves | Identified exit to Zion 4667 | -6/Lower Caves | Discovered exit to Zion (range 9) 4670 | -6/Lower Caves | Spotted B-75 Beast 4675 | -6/Lower Caves | Entered Zion 4738 | -6/Zion | Identified exit to Proximity Caves 4738 | -6/Zion | Discovered exit to Proximity Caves (range 11) 4774 | -6/Zion | System corruption cleaned by Quarantine Array 4863 | -6/Zion | Learned Factory stockpile data 4936 | -6/Zion | Build established: Scavenger-Mutant 5577 | -6/Zion | Found CR-A16's Pointy Stick 5712 | -6/Zion | Imprinted 5714 | -6/Zion | Declared Zion's savior 6037 | -6/Zion | Gained Derelict followers 6079 | -6/Zion | Entered Proximity Caves 6079 | -5/Proximity Caves | Accompanied by 8 allies 6137 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6155 | -5/Proximity Caves | Learned Factory emergency access door positions 6243 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6708 | -5/Proximity Caves | Learned Factory emergency access door positions 6714 | -5/Proximity Caves | Discovered exit to Factory (range 7) 6969 | -5/Proximity Caves | Spotted B-75 Beast 6987 | -5/Proximity Caves | Allies destroyed B-75 Beast 7561 | -5/Proximity Caves | Entered Factory 7561 | -5/Factory | Accompanied by 4 allies 7561 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7562 | -5/Factory | Identified exit to Upper Caves 7564 | -5/Factory | Identified exit to DSF 7565 | -5/Factory | Loaded intel: 193 non-interactive machine locations 7566 | -5/Factory | Loaded intel: 53 interactive machine locations 7567 | -5/Factory | Loaded intel: 3 garrison access locations 7579 | -5/Factory | Entered DSF 7579 | -5/DSF | Accompanied by 4 allies 7597 | -5/DSF | Additional patrols routed to DSF 7729 | -5/DSF | Lost 6 parts (1p3n1u1w) 7837 | -5/DSF | Lost 4 parts (1p2n1u) 7842 | -5/DSF | Sterilization system engaged 7844 | -5/DSF | Identified exit to Factory 7844 | -5/DSF | Discovered exit to Factory (range 16) 7862 | -5/DSF | Ambient heat levels rising (+10) 7877 | -5/DSF | Ambient heat levels rising (+10) 7892 | -5/DSF | Ambient heat levels rising (+10) 7907 | -5/DSF | Ambient heat levels rising (+10) 7922 | -5/DSF | Ambient heat levels rising (+10) 7937 | -5/DSF | Ambient heat levels rising (+10) 7952 | -5/DSF | Ambient heat levels rising (+10) 7959 | -5/DSF | Entered Factory 7959 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8189 | -4/Factory | Fabricated B-60 Warrior? 8248 | -4/Factory | Build established: Hacker-Mutant 8352 | -4/Factory | Identified exit to Upper Caves 8352 | -4/Factory | Discovered exit to Upper Caves (range 6) 8410 | -4/Factory | Retrieved Zion intel report: Component Schematics 8415 | -4/Factory | Garrison activated, responded to threat 8580 | -4/Factory | Lost 21 parts (3p8n7u3w) 8631 | -4/Factory | Entered Upper Caves 8831 | -4/Upper Caves | Core integrity fell below 50% 8929 | -4/Upper Caves | Lost 3 parts (1n2u) 9180 | -4/Upper Caves | Build established: Scavenger-Mutant 9445 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9481 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9483 | -4/Upper Caves | Entered Warlord 9515 | -4/Warlord | Identified exit to Proximity Caves 9515 | -4/Warlord | Discovered exit to Proximity Caves (range 12) 9693 | -4/Warlord | Visited the Vortex Lab 9709 | -4/Warlord | Warlord's base attacked by MAIN.C 9717 | -4/Warlord | Found Prototype Piercing Weapon 9717 | -4/Warlord | Identified Vortex Lance 9720 | -4/Warlord | Found Vortex Lance 9954 | -4/Warlord | Rebuked by Warlord 10059 | -4/Warlord | Warlord forces counterattacked 10249 | -4/Warlord | Core integrity fell below 20% 10249 | -4/Warlord | System corruption reached 10% 10250 | -4/Warlord | Destroyed 8 combat bots 10260 | -4/Warlord | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 10242_ Knocked back. 10245_ I-47 Archangel triggered Fire Trap. 10245_ Burning plasma bursts from the floor. 10245_ I-47 Archangel shuts down. 10247_ Lgt. Antimatter Reactor destroyed. 10247_ B-74 Champion suffers critical hit (Burn). 10248_ I-47 Archangel heat damages Com. Battery. 10248_ Knocked back. 10249_ Exp. Field Recycling Unit destroyed. 10250_ I-47 Archangel heat short circuits Com. Wheel. 10250_ L-61 Swordsman destroyed. 10251_ 98-3RE(l) knocked back. 10252_ B-74 Champion heat short circuits Med. Treads. 10252_ B-74 Champion destroyed. 10256_ G-67 Veteran destroyed. 10258_ G-73 Enforcer destroyed. 10258_ Phasing Sabre follow-up attack on B-74 Champion. 10259_ System corrupted: Matter fused (-8). 10259_ Phasing Sabre destroyed. 10259_ B-74 Champion Med. Treads severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# #?????????????????????? | | ?????###???####### "" "" #?????????????????????? | | ######X##### # "" "" #?????????????????????? | | # """ """ #?????????????????????? | | + """ """ #?????????????????????? | | # "" "" #?????????????????????? | | ############ # "" "" #?????????????????????? | | #######????## ## ??????????????????????? | | """"""#?????#^ ############?????????????????????? | | """"#?????# #????????????????????????? | | / """"#?????# ###########??????????????? | | """ #?????# # #???####???????# | | [ ########+### # #???# ??????# | | " ## # # #???# """"#?? | | """## """ """ # # #???# """"#??# | | X""""## """ """ + + [ ! #???# """"#??# | | """## """ """ # # [ ! #???# """"#??# | | """"""#? # #=*[ != #???# #??# | | ################## #!%| *! #???? #### | | ????????########## !##/##+#####?????? # | | #####???# # !*[%!=%#?[#????????? # | | #???# """ # !=!%[@x#=#?????????###+## | | #???# """ # =%%==lb/%############ | | ## ##??# """ # *==!gb%g=g%[=%!*%==!+ | | # #??# # %*=![##=""b%""%!%"" # | | # ##??# """ # *%!%##%""%="""%""" # | | # ##??# """ # !%!##g"""[""" """ # # | | # #??# """ # #####!! [!i [ ^ # # | | # ##??# # #???# % [ + # | | # ##########+### #???############### #### | | ## ^ #?????????????????# #??# | | #?#######?????????#+####??# | | #?# X#?????????????????# | | #?# "?????????????????# | | #########/## #?# "?????????????????# | | ## # """ #?# "?????????????????# | | "" ##""" # """ #?# #?????????????????# | | "" ##""" # """ #?# #########??????????# | | "" ##""" # ^ #?# """"""""#??????????# | | ##""" #^^^ #?# "#??????????? | | "" ##""" # ^""" ### "#????????????? | | "" ## # """ + "#????????????? | | "" ##""" # """ + ""#????????????? | | ?#""" # + "#????????????? | | ###?#""" # ### "#??????????### | | ????#""" # """ #?# "#??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 57 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 550 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 78 Force Boost 30 Offensive Hacking 20 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Coolant Injector | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Railgun | -6/Zion | Archive Lance | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Myomer Leg | -4/Factory | Z-intel Power Sword | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel EM Disruption Field | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Quantum Capacitor | -4/Factory | Z-intel Salvage Targeting Computer | -4/Factory | Z-intel Blade Saw | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Impulse Thruster | -4/Factory | Z-intel Adv. ECM Suite | -4/Factory | Z-intel Hvy. Plasma Cannon | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ B-60 Warrior | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Dodgeball, But With Guns Challenges ------------ None Game ------ Seed FissionDimensionalSword Manual? 0 Play Time 02:05:34 Cumulative 225.1 hours Start 2024.02.20 @ 08:27:17 End 2024.02.21 @ 22:34:35 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 163 Rogue 0 Adventurer 102 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bafa096-7697-4e36-a98e-23bf642a27b6