Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 01:25:03 Player: Foolatea Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (230) 1150 Value Destroyed (8460) 8460 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (1352) 1352 TOTAL SCORE: 18462 Bonus ------- High Alert Combat Kills 452 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 202/300 Energy 100/100 System Corruption 45% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Compact Matter Pod (0) Advanced Signal Interpreter Tesla Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Thunder Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Coolant Injector Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Graphene Brace > --- WEAPON ----------- Heavy Disruptor Cannon Hardcell Cannon > --- INVENTORY -------- Energy Well Advanced Signal Interpreter Tesla Rifle [Rating: 108] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . . . . . . 1 Utility 8 | . . . . . 2 2 . . . . 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 223 | 9 12 4 1 2 24 38 4 7 . 5 12 6 . 7 1 32 59 Power 21 | 1 1 . . . 1 6 . . . 2 . . . . . 3 7 Engine 7 | 1 1 . . . . 4 . . . 1 . . . . . . . Core 12 | . . . . . 1 2 . . . 1 . . . . . 3 5 Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 39 | 2 4 1 . . 3 5 1 3 . . 2 1 . . . 6 11 Treads 18 | 1 2 1 . . 1 2 . 2 . . 1 . . . . 3 5 Leg 6 | . . . . . . . . . . . 1 . . . . . 5 Wheel 15 | 1 2 . . . 2 3 1 1 . . . 1 . . . 3 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 102 | 3 1 . 1 . 11 18 2 3 . . 8 5 . 3 1 16 30 Device 57 | 2 . . . . 4 10 2 1 . . 7 2 . 1 1 8 19 Storage 7 | 1 1 . 1 . . . . 1 . . . . . 1 . 1 1 Processor 11 | . . . . . . 2 . . . . 1 1 . 1 . 1 5 Hackware . | . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . 7 6 . 1 . . . 2 . . . 6 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 61 | 3 6 3 . 2 9 9 1 1 . 3 2 . . 4 . 7 11 Energy Gun 21 | 3 1 . . 1 5 2 . . . 2 . . . 2 . . 5 Energy Cannon 9 | . 2 . . . 1 2 . . . . 1 . . . . 1 2 Ballistic Gun 12 | . 1 . . . . 3 . . . 1 . . . 1 . 3 3 Ballistic Cannon 5 | . . 2 . . . 1 . . . . . . . . . 1 1 Launcher 8 | . 1 . . 1 3 . . . . . 1 . . . . 2 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . 1 . 1 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 4 4 . . . . 2 . . 1 . 2 1 Parts Lost 88 | . . . . 2 . 9 . 4 . . 1 . . . . 24 48 Power 10 | . . . . . . 2 . . . . . . . . . 2 6 Propulsion 23 | . . . . . . 4 . 2 . . 1 . . . . 6 10 Utility 39 | . . . . . . 3 . 2 . . . . . . . 12 22 Weapon 16 | . . . . 2 . . . . . . . . . . . 4 10 Highest Loss Streak 15 | . . . . 1 . 2 . 4 . . 1 . . . . 4 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 14 | 4 12 13 15 17 18 18 18 17 17 16 18 18 18 18 19 13 3 Power 1 | . 1 . . 3 3 1 2 2 2 2 2 2 2 2 2 . . Propulsion 2 | 3 4 4 4 4 3 3 3 1 2 2 2 1 1 1 1 1 1 Utility 5 | . 2 3 3 3 5 7 5 5 5 5 8 10 10 10 10 6 1 Weapon 4 | . 4 5 7 7 5 5 7 7 7 6 5 5 5 5 6 5 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 50 | 1 5 4 . . 9 7 1 1 . . 5 2 . . . 9 6 Power 10 | . . 2 . . 3 2 1 . . . 1 . . . . 1 . Propulsion 11 | 1 3 . . . 1 2 . . . . 2 . . . . 1 1 Utility 20 | . 2 1 . . 4 2 . 1 . . 1 2 . . . 4 3 Weapon 9 | . . 1 . . 1 1 . . . . 1 . . . . 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 85 95 97 99 100 86 84 99 85 77 80 72 80 68 72 Engine 3 | . 14 14 14 14 . 4 7 7 7 6 . . . . . . . Core 3 | . . . . . 8 2 . . . . 6 6 6 6 6 3 2 Treads 7 | . 14 14 14 14 9 6 7 13 15 15 8 . . . . 2 10 Wheel 10 | . 14 14 14 14 18 14 15 8 7 7 6 12 13 13 13 6 1 Device 18 | . 14 14 14 14 13 21 15 16 23 23 25 17 20 13 13 15 24 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 . Processor 7 | . . . . . . 4 7 7 7 7 6 11 13 16 20 9 10 Protection 5 | . . . . . 11 10 15 3 7 7 . 1 . . . 5 3 Energy Gun 5 | . 18 . . 9 14 8 7 7 . . . . . 4 6 2 4 Energy Cannon 3 | . 3 25 . . 8 3 12 12 . . . . . . . . 1 Ballistic Gun 3 | . 2 . . . . 1 . . . 14 11 13 13 5 6 3 4 Slashing Weapon 3 | . . 1 14 . 1 5 1 1 7 6 5 4 1 4 6 4 . Peak Build Rating 108 | 7 12 15 15 19 41 47 51 51 46 53 79 81 80 87 84 92 108 Average Rating 55 | 5 9 12 13 17 35 44 47 43 41 51 74 76 79 78 83 74 77 On Entrance 41 | . 7 12 13 15 17 36 47 51 46 46 53 76 80 80 84 84 2 Avg Prop Armor Cover (%) 10 | 13 11 10 17 12 9 8 7 16 20 15 11 . . . . 9 10 Naked Turns 336 | . . . . . . . . . . . . . . . . 336 . Heaviest Build 96 | 14 34 34 48 54 82 89 78 78 64 69 78 84 79 79 74 96 60 Greatest Support 108 | 10 20 12 12 12 24 24 22 22 21 21 21 40 40 40 40 70 108 Greatest Overweight (x) 29 | 1 2 2 3 4 6 7 3 23 3 3 3 2 1 1 1 29 2 Average Overweight (x) 1 | . 1 2 2 4 3 2 3 4 2 3 3 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 16 | 7 12 15 18 20 20 20 20 20 20 20 20 20 20 20 20 18 5 Most Carried 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 19 20 20 20 5 Average Carried 15 | 4 12 14 16 18 19 19 19 18 20 19 19 19 19 19 20 15 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 15 14 20 17 20 20 20 20 20 20 20 19 19 20 20 4 5 Class Distribution -------------------- 30% | Mutant 16% | Assassin 13% | Skirmisher 11% | Derelict-Mutant 8% | Tank 7% | Scavenger-Skirmisher 4% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Derelict-Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 8975 | 290 332 103 . 281 419 1061 160 240 . 159 748 340 207 134 154 2958 1389 Remotely 229 | 219 . . . . . 10 . . . . . . . . . . . Salvage Created 10945 | 137 398 93 . 210 1105 1444 341 157 . 110 748 163 35 . . 3502 2502 Parts 467 | 9 33 1 . 7 52 89 6 6 . 12 41 1 . . . 113 97 Haulers Intercepted 13 | . 2 . . . 5 2 . . . . 1 . . . . 3 . Recyclers Shooed 18 | . 2 . . . . . . . . . 3 . . . . 7 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 4 3 . 11 . 1 1 . . . . Prevented 3 | . . . . . . . 2 . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 156 | . 14 . . 10 21 21 6 4 . 2 5 4 3 . . 38 28 Melee 4 | . . . . . . 1 . . . . 1 . . . . 2 . Guns 61 | . 11 . . 2 5 7 1 . . 2 4 2 1 . . 13 13 Cannons 46 | . . . . 2 11 12 4 2 . . . . . . . 2 13 AOE 32 | . 3 . . 6 5 . 1 2 . . . 2 2 . . 11 . Classes Destroyed 14 | 2 3 . . 3 3 1 1 . . . 1 . . . . . . Worker 12 | . . . . 1 . 2 . . . . 1 . . . . 7 1 Builder 16 | . . . . 1 . 8 . . . . 1 . . . . 6 . Tunneler 9 | 3 . . . 2 . . . . . . 2 . . . . 1 1 Hauler 13 | . 2 . . . 5 2 . . . . 1 . . . . 3 . Recycler 26 | 1 . 1 . . 2 4 . . . . 2 . . . . 9 7 Watcher 2 | . . . . . 1 . . . . . . . . . . 1 . Swarmer 31 | . 9 . . . 8 3 . . . . . . 2 . . 9 . Grunt 43 | . 5 . . 6 6 4 5 . . . . 4 . . . 9 4 Brawler 2 | . . . . . . . 1 . . . . . . . . . 1 Sentry 19 | . . . . . 6 4 . 1 . 1 2 . 1 . . 3 1 Specialist 2 | . . . . . . . . . . . 1 . . . . . 1 Hunter 14 | . . . . . 1 2 . 2 . . . . . . . 5 4 Programmer 41 | . . . . . . 8 . 1 . 1 2 . . . . 12 17 Assembled 4 | . . . . 4 . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 1 . 7 8 5 3 3 . 1 2 4 3 . . 9 3 Combat Bots Only 8 | . 3 . . 3 8 2 3 3 . 1 1 4 3 . . 6 2 Max Kills in Single Turn 5 | 2 2 1 . 4 2 2 1 1 . 1 1 1 1 . . 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 1 2 . 1 1 . . . 1 1 . . 4 . Melee 1 | . . . . . . 1 . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1940 | . 34 . . 27 95 355 34 24 . 29 64 24 21 . . 482 751 Missed 677 | . 9 . . 11 23 110 8 6 . 12 21 4 9 . . 168 296 Hits 1263 | . 25 . . 16 72 245 26 18 . 17 43 20 12 . . 314 455 Melee 6 | . . . . . . . . . . . . . . . . 4 2 Projectile 1257 | . 25 . . 16 72 245 26 18 . 17 43 20 12 . . 310 453 AOE 5 | . . . . . . . . . . . . . . . . 1 4 Critical Strikes 55 | . . . . . 2 9 2 1 . . . 1 1 . . 14 25 Actively Blocked 12 | . . . . . . . . . . . . . . . . . 12 Part Disruptions 4 | . . . . . . 2 . . . . . . . . . . 2 Damage Taken 21301 | . 266 26 . 377 916 2814 501 297 . 143 487 495 103 . . 6888 7988 Core 2802 | . 42 14 . 56 106 319 27 62 . 18 . 61 24 . . 906 1167 Absorbed by Shields 43 | . . . . . . . . . . . . . . . . . 43 Redirected to Shielding 116 | . . . . . 9 . . . . . . . . . . . 107 Ignored by Resistances 111 | . . . . . 81 30 . . . . . . . . . . . Regen/Repaired (Parts) 716 | . . . . . . 30 . . . . . . . 686 . . . Core Remaining (%) 62 | 100 . . . 55 80 . . . . 39 . . . . 90 9 . Volleys Fired 689 | 10 37 4 . 20 101 115 25 16 . 5 39 8 5 . . 112 192 Largest 3 | 2 2 2 . 2 3 3 3 3 . 2 2 3 2 . . 3 3 Hottest 250 | 80 140 112 . 96 197 197 165 171 . 56 80 99 56 . . 250 199 Shots Fired 1205 | 20 72 7 . 24 180 229 61 29 . 12 68 19 7 . . 168 309 Gun 708 | 20 64 . . 12 66 120 13 6 . 12 58 16 4 . . 109 208 Cannon 447 | . 2 7 . 4 105 109 46 19 . . 7 . . . . 47 101 Launcher 47 | . 3 . . 8 9 . 2 4 . . 3 3 3 . . 12 . Special 3 | . 3 . . . . . . . . . . . . . . . . Kinetic 491 | . 16 4 . 4 22 76 . . . 12 58 16 4 . . 102 177 Thermal 536 | 16 31 . . 12 149 124 46 19 . . 7 . . . . 54 78 Explosive 35 | . 3 . . 8 9 . 2 4 . . 3 3 3 . . . . Electromagnetic 143 | 4 22 3 . . . 29 13 6 . . . . . . . 12 54 Robot Hit Streak 23 | 3 8 1 . 6 6 12 11 6 . 8 12 23 4 . . 6 21 Robot Miss Streak 10 | 3 2 . . 4 5 4 2 2 . 1 1 . 1 . . 10 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . 1 Shots Hit Robots 705 | 11 37 1 . 13 79 125 39 11 . 7 49 18 4 . . 118 193 Core Hits 410 | 4 23 1 . 19 42 52 11 8 . 4 23 14 8 . . 124 77 Critical Kills 6 | . 1 . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . 3 Critical Strikes 44 | . 3 . . 1 5 8 . . . . 1 . . . . 2 24 Burn 15 | . . . . . 4 7 . . . . . . . . . . 4 Destroy 10 | . 1 . . . . . . . . . . . . . . 1 8 Blast 10 | . . . . 1 1 1 . . . . . . . . . . 7 Corrupt 7 | . 2 . . . . . . . . . . . . . . . 5 Sever 2 | . . . . . . . . . . . 1 . . . . 1 . Melee Attacks 188 | . . 2 . . 14 65 3 . . . 13 . 1 . 1 89 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 188 | . . 2 . . 14 65 3 . . . 13 . 1 . 1 89 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 1 5 . . . . 1 . . . . 15 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 25502 | 138 609 23 . 1067 2377 3407 1018 569 . 146 1104 785 253 . . 7870 6136 Guns 9309 | 138 425 . . 116 635 1169 220 70 . 146 970 287 56 . . 1380 3697 Cannons 7006 | . . 23 . 63 1193 1669 735 135 . . . . . . . 768 2420 Explosions 6390 | . 176 . . 877 453 115 63 364 . . . 498 197 . . 3647 . Melee 2684 | . . . . . 73 435 . . . . 134 . . . . 2042 . Ramming 113 | . 8 . . 11 23 19 . . . . . . . . . 33 19 Kinetic 7433 | . 70 . . 63 252 810 . . . 146 970 287 56 . . 1296 3483 Thermal 9980 | 86 237 . . 608 1576 1881 798 135 . . . . . . . 3017 1642 Explosive 2932 | . 108 . . 385 453 54 . 364 . . . 498 197 . . 873 . Electromagnetic 2360 | 52 186 23 . . . 208 220 70 . . . . . . . 609 992 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2684 | . . . . . 73 435 . . . . 134 . . . . 2042 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 45 | . 3 3 3 3 . 7 7 9 9 9 1 1 1 1 . 26 45 Average Corruption 9 | . 2 3 3 3 . 4 7 8 9 9 1 1 1 1 . 19 14 Corruption Purged 8 | . . . . . . 3 . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 455 | . 12 15 18 8 . 43 44 30 4 15 2 7 7 2 . 125 123 Message Errors 106 | . 4 2 4 4 . 9 16 7 . 3 1 2 1 . . 26 27 Matter Fused 96 | . 3 4 6 2 . 7 3 8 3 3 1 3 2 . . 25 26 Heat Flow Errors 42 | . 3 2 2 . . 5 5 1 . 1 . . 2 . . 10 11 Energy Discharges 52 | . . 2 3 1 . 4 4 6 . 1 . . 1 1 . 17 12 Parts Rejected 10 | . . . . . . . 1 1 . . . . . . . 6 2 Parts Fused 4 | . . . . . . . . . . 1 . . 1 . . 1 1 Data Loss (minor) 58 | . 1 2 2 . . 8 10 2 . 2 . . . 1 . 15 15 Data Loss (major) 25 | . . 2 1 . . 1 1 2 1 2 . 2 . . . 7 6 Misfires 20 | . . 1 . . . 3 4 1 . 2 . . . . . 4 5 Alerts 10 | . 1 . . 1 . 1 . 2 . . . . . . . 3 2 Misdirections 16 | . . . . . . . . . . . . . . . . 8 8 Weapon Failures 16 | . . . . . . 5 . . . . . . . . . 3 8 Overload Shots 1 | . . . . . . . 1 . . . . . . . . . . Overflow Damage 889 | . . . . 37 8 123 . 14 . . . 6 42 . . 580 79 Projectiles 99 | . . . . . 8 12 . . . . . . . . . . 79 Explosions 259 | . . . . 37 . 3 . 14 . . . 6 42 . . 157 . Melee 531 | . . . . . . 108 . . . . . . . . . 423 . Knockbacks 19 | . . . . . 2 3 . . . . . . . . . 2 12 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . 1 3 . . . . . . . . . 2 12 Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 1421 | . 38 . . 145 28 210 65 19 . . 107 107 . . . 702 . Shots 71 | . 2 . . 4 1 4 2 1 . . 2 2 . . . 53 . Rammed 20 | . 2 . . 1 4 3 . . . . . . . . . 10 . Targets Rammed 21 | . 2 . . 1 4 3 . . . . . . . . . 10 1 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 594 | 108 268 265 271 152 475 404 365 384 . 157 154 114 200 . . 594 512 Average Temperature 118 | 42 51 81 137 43 103 128 155 168 . 66 71 72 81 . . 162 116 Received Heat Transfer 2276 | . 54 . . 48 315 345 270 . . 36 60 150 30 . . 480 488 Effects 37 | . . . . . 7 6 5 1 . . . . . . . 16 2 Shutdowns 8 | . . . . . 3 . 2 . . . . . . . . 3 . Energy Bleed 5 | . . . . . 1 1 1 1 . . . . . . . 1 . Interference 7 | . . . . . 2 3 1 . . . . . . . . 1 . Matter Decay 3 | . . . . . . . . . . . . . . . . 3 . Short Circuit 7 | . . . . . 1 2 . . . . . . . . . 4 . Damage (minor) 4 | . . . . . . . 1 . . . . . . . . 2 1 Damage (major) 3 | . . . . . . . . . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . . . . . 1 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . 1 . . . . . . . . . 11 . Combat Hostiles 11 | . . . . . . 1 . . . . . . . . . 10 . Parts Melted 86 | . . . . 1 4 17 . 1 . . . . . . . 55 8 Heat Transferred 25582 | 200 498 . . 859 2738 3783 1281 250 . . . . . . . 13605 2368 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 . . . . 2 1 . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Maximum Alert Level 4 | . . . . . 1 2 . . . . . . . . . 4 2 Low Security (%) 62 | 100 100 100 . 100 83 73 . . . . 100 . . . . 53 8 Level 1 24 | . . . . . 16 20 . . . . . . . . . 11 70 Level 2 6 | . . . . . . 6 . . . . . . . . . 3 20 Level 3 5 | . . . . . . . . . . . . . . . . 24 . Level 4 1 | . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1182 | 10 159 35 . 139 317 445 . . . . 58 . . . . 1182 578 Initial 578 | . . 35 . . 50 126 . . . . . . . . . . 578 Average 204 | 1 60 2 . 24 116 128 . . . . 14 . . . . 406 322 Influence Increases 6135 | 20 499 6 . 260 779 883 185 80 . 50 294 90 60 . . 1978 951 Destroy 0b10 Robot/C 3040 | . 280 . . 120 420 420 120 80 . 40 100 80 60 . . 760 560 Destroy 0b10 Robot/NC 390 | 20 10 5 . 20 40 80 . . . . 35 . . . . 135 45 Destroy Leader 750 | . 54 . . 20 122 164 20 . . 10 52 10 . . . 178 120 Successful Hack 211 | . 21 . . . 40 67 . . . . 35 . . . . 48 . Disable Machine 600 | . 15 . . 30 45 45 . . . . 15 . . . . 285 165 Destroy Structure 604 | . 29 1 . 70 67 92 . . . . 57 . . . . 242 46 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 525 | . 75 . . . 45 15 45 . . . . . . . . 330 15 Influence Decreases 5815 | 20 408 97 . 129 632 718 573 135 . 50 276 90 78 . . 796 1813 Entered New Map 1080 | . . 56 . . 81 152 164 11 . . . 8 4 . . . 604 Time Decay 3741 | 20 408 41 . 119 551 486 409 90 . 50 276 82 74 . . 406 729 Lost Part 844 | . . . . 10 . 80 . 34 . . . . . . . 240 480 Purge Threat 150 | . . . . . . . . . . . . . . . . 150 . Squads Dispatched 56 | . 3 . . . 3 10 . . . . 5 . . . . 23 12 Investigation 3 | . 1 . . . . 1 . . . . . . . . . 1 . Extermination 27 | . . . . . . 7 . . . . 3 . . . . 9 8 Reinforcement 22 | . 2 . . . 2 2 . . . . 2 . . . . 10 4 Assault 3 | . . . . . . . . . . . . . . . . 3 . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 2 . Construction Impeded 6 | . . . . . . . . . . . . . . . . 5 1 Haulers Reinforced 7 | . . . . . . 1 . . . . 1 . . . . 4 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 17 | . 1 . . . 2 3 . . . . . . . . . 5 6 Communications Jammed 37 | . . . . . . . . . . . 1 . . . . 30 6 Distress Signals 26 | . . . . . . . . . . . 1 . . . . 20 5 Times Spotted 259 | . 22 . . 9 37 30 8 4 . 2 5 4 3 . . 80 55 Peak Tracking Total 10 | . 4 . . 3 6 3 4 3 . 1 1 4 3 . . 10 7 Tactical Retreats 24 | . 3 . . 1 3 1 2 . . . . . . . . 13 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . 3 . . . . 1 1 . . . . . . . . 2 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 40 | . 1 . . 2 3 3 . . . . 1 . . . . 19 11 Max in Single Turn 4 | . 1 . . 2 2 2 . . . . 1 . . . . 4 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 60 | . 6 2 4 . 14 13 . 1 4 . 4 . . . . 8 4 Terminals 38 | . 6 1 . . 10 9 . . . . 3 . . . . 6 3 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 2 . . . . 1 . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . 2 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 192 | . 23 2 27 . 43 38 . 1 26 . 9 . . . . 17 6 Successful 121 | . 8 2 27 . 22 22 . 1 26 . 4 . . . . 8 1 Failed 69 | . 15 . . . 20 15 . . . . 5 . . . . 9 5 Catastrophic 7 | . . . . . 2 2 . . . . 1 . . . . 1 1 Database Lockouts 2 | . . . . . 1 1 . . . . . . . . . . . Manual 53 | . 8 . 1 . 13 16 . . . . 5 . . . . 7 3 Terminals 113 | . 23 1 . . 35 29 . . . . 7 . . . . 14 4 Fabricators 5 | . . . . . . 3 . . . . . . . . . 2 . Repair Stations 7 | . . . . . . 5 . . . . 2 . . . . . . Recycling Units 4 | . . . . . 2 . . . . . . . . . . . 2 Scanalyzers 7 | . . . . . 5 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 97 | . 7 2 27 . 13 15 . 1 26 . 2 . . . . 4 . Record 46 | . 1 . 26 . . 6 . . 11 . 1 . . . . 1 . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . 3 . . . 3 . . . . . . 1 . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . Scanalyzer Index 2 | . . . . . 1 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 7 | . . 1 . . 3 3 . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . 2 . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . Build 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . 1 Report Inventory 2 | . . . . . 1 . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . 4 1 . . . . . . . . . 1 . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 3 | . . . . . 1 1 . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . . 3 2 . . . . 2 . . . . 1 . Terminals 8 | . 1 . . . 2 2 . . . . 2 . . . . 1 . Botnet 8 | . 1 . . . 2 2 . . . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 6 . . . 11 13 . . . . 4 . . . . 6 4 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . 9 . . . . 1 . . . Parts Built 3 | . . . . . . 2 . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 112 | . . . . . . 36 . . . . . . . . . 76 . Total Part Build Rating 11 | . . . . . . 6 . . . . . . . . . 5 . Part Studies Acquired 3 | . . . . . 1 1 . . . . . . . . . 1 . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . 6 Programmers 6 | . . . . . . . . . . . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . 2 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . Highest-Rated Group 43 | . . 43 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . . . . . 12 STAY 3 | . . . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 RETURN 6 | . . . . . . . . . . . . . . . . . 6 Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 21209 | 9 1076 751 934 474 901 3473 1552 894 119 577 1430 645 1014 1439 469 2973 2479 Optics 10765 | . . . . . . 209 1552 894 119 577 1430 645 1014 1439 469 2417 . Sensors 439 | . . . . . . . . . . . . . . . . 439 . IFF 3363 | . . . . . . . . . . . . 578 1014 365 464 942 . Terrain 397 | . . . . . . . . . . . . . . . . . 397 Structural 7672 | . . . . . 545 3276 1233 854 119 577 512 165 . . . 107 284 Traps 9217 | . . . . . . 3090 1255 853 119 577 1328 242 1014 738 1 . . Seismic 3600 | 9 1076 751 934 474 356 . . . . . . . . . . . . Decoding 4989 | . . . . . . . . . . . . 476 1014 1439 469 1591 . Jamming 5175 | . . . . . . . . . . . 918 67 . . . 1977 2213 Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 3 . 1 . . 2 . . 2 . 2 2 2 1 . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . 4 Decoded 0b10 Intel 68 | . . . . . . . . . . . . . . . . 68 . Traps 5 | . . . . . . . . . . . . . . . . 5 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Items 13 | . . . . . . . . . . . . . . . . 13 . Patrols 28 | . . . . . . . . . . . . . . . . 28 . Investigations 6 | . . . . . . . . . . . . . . . . 6 . Reinforcements 11 | . . . . . . . . . . . . . . . . 11 . Guards 4 | . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 24066 | 115 1076 751 934 474 1983 3530 1552 894 119 577 1430 645 1014 1439 469 3486 3578 Spaces Moved 14913 | 66 617 597 714 202 1131 1987 1127 527 106 429 593 558 921 1320 441 1985 1592 Core 611 | 2 . . . . . . . 2 . . . . . . . 588 19 Treads 1005 | . 53 . . . . . . . . . . . . . . 315 637 Legs 432 | . . . . . . . . . . . . . . . . . 432 Wheels 12865 | 64 564 597 714 202 1131 1987 1127 525 106 429 593 558 921 1320 441 1082 504 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 120 120 150 110 110 125 125 110 125 125 105 105 105 105 50 50 Average Speed 121 | 89 121 120 130 150 125 118 125 153 110 125 125 106 105 105 105 116 139 Slowest Speed 1500 | 95 240 120 135 150 170 185 125 1200 125 125 125 120 105 105 105 1500 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 6 88 97 79 44 78 42 96 71 78 74 15 80 84 85 61 30 38 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . 2 . . . . . . 1 . . . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 . . . 1 1 . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . . . Scrap Searched 22 | . . 1 . . . . 2 7 . 2 . 3 1 3 3 . . Spaces Dug 227 | . 3 1 . . 26 64 6 3 . . 71 . 1 . 1 50 1 Terrain Destroyed 673 | . 27 1 . 83 67 92 45 61 . . 71 50 37 . 1 117 21 Melee 123 | . . 1 . . 6 53 3 . . . 8 . 1 . 1 50 . Projectile 112 | . 3 . . . 48 19 6 5 . . 2 . . . . 8 21 AOE 438 | . 24 . . 83 13 20 36 56 . . 61 50 36 . . 59 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 19461 | 99 869 623 720 348 1513 2847 1220 588 107 461 1197 591 958 1374 445 2856 2645 Wait 2957 | 5 163 6 . 119 174 560 50 16 . 15 494 4 30 30 . 541 750 Move 14897 | 65 616 596 713 201 1130 1986 1126 526 105 428 592 557 920 1319 440 1985 1592 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 153 | 8 20 4 4 . 22 24 2 5 . 3 14 5 . 5 . 21 16 Fast Attach 130 | 7 2 . . . 15 15 1 2 1 . 10 2 . 6 2 17 50 Attach 70 | 1 1 . . 4 3 12 . 5 . 2 2 3 . 1 . 24 12 Detach 22 | . . . 1 1 3 4 . 2 . . 1 1 . 1 . 7 1 Swap 107 | 1 12 4 1 2 13 28 10 9 . 4 9 3 2 2 . 7 . Drop 175 | 2 16 7 1 . 34 35 3 6 1 4 23 8 . 10 2 14 9 Fire 689 | 10 37 4 . 20 101 115 25 16 . 5 39 8 5 . . 112 192 Melee 188 | . . 2 . . 14 65 3 . . . 13 . 1 . 1 89 . Ram 17 | . 2 . . 1 4 3 . . . . . . . . . 7 . Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush 2 | . . . . . . . . . . . . . . . . 2 . Escape Stasis 52 | . . . . . . . . . . . . . . . . 30 22 Rewire 1 | . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x4 / [*Upp x2] / [*Ext]) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 10) 844 | -10/Materials | Discovered new exit (range 15) 1175 | -10/Materials | Discovered new exit (range 6) 1192 | -10/Materials | Entered Mines 1193 | -10/Mines | Learned location of Storage (-7) 1231 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1234 | -10/Mines | Found Scrap Suit 1389 | -10/Mines | Discovered new exit (range 8) 1433 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1433 | -10/Mines | Discovered new exit (range 5) 1578 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1594 | -10/Mines | Identified exit to Materials 1717 | -10/Mines | Discovered new exit (range 6) 1815 | -10/Mines | Learned location of Zion (-6) 1817 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1943 | -10/Mines | Entered Exiles 1943 | -10/Exiles | Accompanied by 1 ally 1962 | -10/Exiles | Discovered new exit (range 15) 1973 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1982 | -10/Exiles | Met 8R-AWN 1999 | -10/Exiles | Met EX-HEX 2060 | -10/Exiles | Met EX-DEC 2085 | -10/Exiles | Visited The Gauntlet 2188 | -10/Exiles | Discovered new exit (range 11) 2321 | -10/Exiles | Met EX-BIN 2343 | -10/Exiles | Aligned with FarCom system 2344 | -10/Exiles | Given EX-Vault access code 2408 | -10/Exiles | Opened EX-Vault 2420 | -10/Exiles | Found Firepult 2448 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2877 | -10/Exiles | Left Exiles lab with Firepult 2877 | -10/Exiles | Entered Mines 2890 | -9/Mines | Assembled infested the area 3189 | -9/Mines | Learned location of 1 exit from Materials 3323 | -9/Mines | Discovered new exit (range 15) 3351 | -9/Mines | Entered Materials 3351 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3352 | -8/Materials | Identified exit to Factory 3362 | -8/Materials | Central database locked down 3988 | -8/Materials | Build established: Skirmisher 4320 | -8/Materials | Build established: Tank 4443 | -8/Materials | Discovered exit to Factory (range 12) 5041 | -8/Materials | Destroyed 8 combat bots 5104 | -8/Materials | Discovered exit to Factory (range 11) 5116 | -8/Materials | Build established: Skirmisher 5334 | -8/Materials | Entered Factory 5334 | -7/Factory | Evolved 2 slots: Utility x2 5335 | -7/Factory | Identified exit to Storage 5851 | -7/Factory | Fabricated Particle Charger (x2) 6087 | -7/Factory | Repaired Imp. Heat Sink? 6338 | -7/Factory | Build established: Assassin 7005 | -7/Factory | Identified exit to Factory 8198 | -7/Factory | Build established: Mutant 8307 | -7/Factory | Identified exit to Lower Caves 8451 | -7/Factory | Central database locked down 8864 | -7/Factory | Entered Lower Caves 9309 | -7/Lower Caves | Entered a destroyed Warlord outpost 9356 | -7/Lower Caves | Learned Factory garrison access intel 9462 | -7/Lower Caves | Build established: Tank 10273 | -7/Lower Caves | Discovered new exit (range 10) 10416 | -7/Lower Caves | Entered another Lower Caves area 10426 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10535 | -7/Lower Caves | Ambushed by research squad 10543 | -7/Lower Caves | Core integrity fell below 50% 10588 | -7/Lower Caves | Lost 4 parts (2n2u) 10837 | -7/Lower Caves | Build established: Skirmisher 11186 | -7/Lower Caves | Found Prototype Device 11235 | -7/Lower Caves | Discovered new exit (range 7) 11310 | -7/Lower Caves | Entered Data Miner 11310 | -7/Data Miner | Discovered new exit (range 7) 11328 | -7/Data Miner | Met Data Miner 11351 | -7/Data Miner | Learned location of Section 7 (-2) 11351 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11371 | -7/Data Miner | Received God Mode back door access code from Data Miner 11429 | -7/Data Miner | Entered Proximity Caves 11470 | -6/Proximity Caves | Build established: Mutant 11522 | -6/Proximity Caves | Learned Factory stockpile data 11524 | -6/Proximity Caves | Learned Factory security intel 11674 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11999 | -6/Proximity Caves | Discovered exit to Factory (range 7) 12006 | -6/Proximity Caves | Entered Factory 12006 | -6/Factory | Evolved 2 slots: Utility x2 12009 | -6/Factory | Loaded intel: 4 garrison access locations 12009 | -6/Factory | Identified Heart of Steel 12423 | -6/Factory | Build established: Assassin 12581 | -6/Factory | Discovered new exit (range 3) 12673 | -6/Factory | Discovered new exit (range 3) 13027 | -6/Factory | Identified exit to Lower Caves 13436 | -6/Factory | Entered Lower Caves 13447 | -6/Lower Caves | Learned Factory terminal intel 13552 | -6/Lower Caves | Encountered a Warlord checkpoint 13583 | -6/Lower Caves | Learned 4 Factory zone layouts 13844 | -6/Lower Caves | Spotted B-75 Beast 13942 | -6/Lower Caves | Discovered new exit (range 11) 14081 | -6/Lower Caves | Entered another Lower Caves area 14094 | -6/Lower Caves | Discovered new exit (range 20) 14173 | -6/Lower Caves | Encountered a Warlord checkpoint 14185 | -6/Lower Caves | Learned 4 Factory zone layouts 14380 | -6/Lower Caves | Discovered new exit (range 10) 14451 | -6/Lower Caves | Build established: Derelict-Mutant 14509 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14602 | -6/Lower Caves | Learned Factory terminal intel 14805 | -6/Lower Caves | Build established: Skirmisher 15095 | -6/Lower Caves | Entered Zion 15115 | -6/Zion | Given A8's code to call for help 15225 | -6/Zion | Discovered new exit (range 16) 15236 | -6/Zion | Visited the Megawrench Repair Shop 15236 | -6/Zion | Megawrench repaired 7 parts 15352 | -6/Zion | System corruption cleaned by Quarantine Array 15373 | -6/Zion | Identified exit to Deep Caves 15417 | -6/Zion | Given the Hacking Drone Bay 15417 | -6/Zion | Found Prototype Device 15418 | -6/Zion | Identified Hacking Drone Bay 15487 | -6/Zion | Learned location of Armory (-3) 15515 | -6/Zion | Build established: Mutant 15612 | -6/Zion | Learned Factory security intel 15679 | -6/Zion | Found CR-A16's Pointy Stick 15764 | -6/Zion | Received a visual enhancement algorithm 15832 | -6/Zion | Build established: Derelict-Mutant 16328 | -6/Zion | Rebuked by Imprinter 16534 | -6/Zion | Entered Proximity Caves 16897 | -5/Proximity Caves | Identified exit to Factory 17003 | -5/Proximity Caves | Entered Factory 17003 | -5/Factory | Evolved 2 slots: Utility x2 17006 | -5/Factory | Loaded intel: 28 terminal locations 17296 | -5/Factory | Build established: Derelict-Assassin 17397 | -5/Factory | Fabricated Lgt. Regenerative Plating? 17800 | -5/Factory | Discovered new exit (range 10) 17953 | -5/Factory | System corruption reached 10% 17976 | -5/Factory | Lost 3 parts (3u) 18305 | -5/Factory | Build established: Derelict-Mutant 18409 | -5/Factory | Lost 3 parts (1p2n) 18606 | -5/Factory | Discovered new exit (range 12) 18611 | -5/Factory | Identified exit to Factory 18826 | -5/Factory | Lost 4 parts (4u) 19087 | -5/Factory | Build established: Mutant 19252 | -5/Factory | Lost 4 parts (2n2u) 19583 | -5/Factory | Lost 3 parts (1n2w) 19703 | -5/Factory | First assault squad dispatched 19719 | -5/Factory | Incoming assault squad redirected 19879 | -5/Factory | Build established: Assassin 20153 | -5/Factory | Released all parts (10) 20156 | -5/Factory | Core integrity fell below 50% 20166 | -5/Factory | Incoming assault squad redirected 20384 | -5/Factory | Discovered new exit (range 15) 20428 | -5/Factory | Core integrity fell below 20% 20437 | -5/Factory | Build established: Mutant 20489 | -5/Factory | Entered another Factory area 20489 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20490 | -4/Factory | Loaded intel: 26 terminal locations 21436 | -4/Factory | Build established: Scavenger-Skirmisher 22629 | -4/Factory | Lost 3 parts (1p2u) 22756 | -4/Factory | System corruption reached 10% 23139 | -4/Factory | Build established: Scavenger-Gunner 23292 | -4/Factory | Lost 3 parts (1n1u1w) 23405 | -4/Factory | Lost 4 parts (1n2u1w) 23573 | -4/Factory | Lost 4 parts (2n2u) 23764 | -4/Factory | System corruption reached 30% 23791 | -4/Factory | Lost 3 parts (1u2w) 23808 | -4/Factory | Core integrity fell below 50% 24055 | -4/Factory | Core integrity fell below 20% 24055 | -4/Factory | Spotted B-86 Titan 24067 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 24043_ Penetrated by Slug. 24043_ Stasis field depleted. 24043_ Slug penetrates Wall. 24047_ Imp. Heat Sink destroyed. 24048_ System corrupted: Matter fused (-8). 24048_ K-01 Serf collects debris. 24051_ U-05 Engineer lays Concrete. 24051_ K-01 Serf collects debris. 24054_ Penetrated by Slug. 24054_ Slug penetrates Wall. 24054_ Backup Laser VII destroyed. 24057_ Slug penetrates B-86 Titan. 24058_ Knocked back. 24058_ Penetrated by Slug. 24058_ Sml. Battery destroyed. 24061_ B-86 Titan activates siege mode. 24061_ Knocked back. 24063_ System corrupted: Matter fused (-9). 24064_ Graphene Brace destroyed. 24066_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????? """" ?????????????? | | ??????????????????????? """" ??????????? | | ??????????????????????? h ??????????? | | ???????????????????????? ???????????? | | ????????????????????????# !!!#???????????? | | ??????????????????"""???# !!k#???????????? | | ??????????????????"T"???# =!] !!k#???????????? | | ????????????????????????# =] t#???????????? | | ??????????????????????### =] k#???????????? | | ??????????????????????# #???????????? | | ??????????????????????? u #???????????? | | ????????????????????????# BB #???????????? | | ???????????#+############ BB % #???????????? | | ?????????? #???????????? | | ??????????t #???????????? | | ?????????? w pu R#???????????? | | ?????????? @ F #???????????? | | ?????????? % "" h #???????????? | | ???????????###############;##### #???????????? | | ?????????????????????????? ???# ############# | | ?????????????????????????? ??# ^ = [ | | ?????????????????????????? ?# |[#####+ | | ??????????????????????????? ?# ^ !#???# | | ??????????????????????????? # ^ #???#[ | | ??????????????????????????? # #???#! | | ??????????????????????????? ###w######+#######% | | ???????????????????????????? #?# # #[ | | ????????????????????????????####?# # # | | ?????????????????????????????????# # ## | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # !#? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# ###########/##? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 41 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Imp. Thermal Generator | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free Fabricated ------------ Particle Charger | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Repaired ---------- Imp. Heat Sink | 25% | -7/Factory Studied --------- Arm. Wheel | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Arm. Huge Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer DIY Cooler Decoder Ring Deductive Reasoning Ew, Corruption Explorer I Laugh At Your Crits I Survived The Infestation I'm Back, Baby! Just What I Needed Leap Before You Look Omniscient Cartographer Prolific Hacker The Oracle Challenges ------------ None Game ------ Seed ExplosiveActuatorShearcannon Manual? 0 Play Time 08:33:40 Cumulative 39.4 hours Start 2026.01.04 @ 23:32:17 End 2026.01.08 @ 01:25:03 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d7c375d-490b-4388-b468-8a5ce8f32e52