Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 19:25:43 Player: XorOwl Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1686) 1686 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5541 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 300/300 System Corruption 0% Temperature Critical (982) Movement Walking (190) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon High-powered Shotgun > --- INVENTORY (5) ---- Improved Terrain Scanner Shotgun Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Titanium Leg Improved Terrain Scanner Improved Datajack Mining Claw [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Slots Evolved 6 | . . . . 4 . 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . . 1 . Parts Attached 72 | 6 6 3 7 9 6 2 33 Power 13 | 1 . 1 . 1 2 . 8 Engine 7 | 1 . . . . 1 . 5 Core 6 | . . 1 . 1 1 . 3 Reactor . | . . . . . . . . Propulsion 20 | 2 1 . 1 4 . . 12 Treads 8 | 2 1 . 1 4 . . . Leg 12 | . . . . . . . 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 2 . 3 1 . 5 Device 8 | . 1 2 . 2 1 . 2 Storage 1 | 1 . . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 4 | . 1 . . 1 . . 2 Artifact . | . . . . . . . . Weapon 25 | 2 3 . 6 1 3 2 8 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 6 | . . . . . . . 6 Ballistic Gun 12 | 1 3 . 3 1 1 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 30 | . . . 4 . 3 . 23 Power 7 | . . . 1 . 1 . 5 Propulsion 7 | . . . 1 . 1 . 5 Utility 7 | . . . . . 1 . 6 Weapon 9 | . . . 2 . . . 7 Highest Loss Streak 8 | . . . 2 . 2 . 8 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 88 | . 95 100 88 88 91 84 63 Engine 2 | . 14 4 . . 7 7 6 Core 5 | . . 9 4 8 8 7 3 Treads 24 | . 27 28 27 25 23 15 . Leg 2 | . . . . . . . 23 Device 24 | . 6 22 28 27 32 30 8 Storage 1 | . 14 5 . . . . . Protection 1 | . 5 . . 9 2 . 2 Ballistic Gun 19 | . 25 28 20 11 14 15 3 Launcher 3 | . . . 5 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 15 15 12 21 21 18 43 Greatest Support 80 | 40 40 40 40 62 62 42 80 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 Most Carried 8 | 5 6 8 5 5 5 4 5 Average Carried 4 | 1 3 4 4 4 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 5 4 4 Class Distribution -------------------- 82% | Mutant 6% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -10 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Matter Collected 1490 | 237 107 126 194 43 323 . 460 Remotely . | . . . . . . . . Salvage Created 1632 | . 95 103 224 43 360 . 807 Parts 72 | . 3 . 15 3 17 . 34 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . 17 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Combat Hostiles Destroyed 42 | . 2 8 6 . 12 . 14 Guns 21 | . 2 8 4 . 6 . 1 Cannons 11 | . . . . . . . 11 AOE 8 | . . . 2 . 6 . . Classes Destroyed 9 | . 1 1 2 1 1 . 3 Hauler 1 | . . . . 1 . . . Swarmer 4 | . . . . . 4 . . Grunt 16 | . 2 . . . 6 . 8 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . 1 . 2 . . Specialist 4 | . . . . . . . 4 Heavy 1 | . . . . . . . 1 Subdweller 5 | . . . 5 . . . . Assembled 8 | . . 8 . . . . . Best Kill Streak 6 | . 2 3 2 1 6 . 6 Combat Bots Only 6 | . 2 3 2 . 6 . 6 Max Kills in Single Turn 4 | . 1 2 1 1 4 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . . 1 . 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Hostile Shots Fired 463 | . 5 21 39 . 90 . 308 Missed 159 | . 1 7 8 . 32 . 111 Damage Taken 4959 | . 48 165 529 . 727 . 3490 Core 941 | . . 27 77 . 71 . 766 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . Ignored by Resistances 1370 | . 13 50 150 . 208 . 949 Core Remaining (%) 81 | 100 . . 58 . 87 . . Volleys Fired 118 | . 4 16 23 4 33 . 38 Largest 3 | . 2 2 2 2 2 . 3 Hottest 195 | . 40 40 65 50 65 . 195 Shots Fired 248 | . 8 32 45 8 65 . 90 Gun 168 | . 8 32 41 8 61 . 18 Cannon 72 | . . . . . . . 72 Launcher 8 | . . . 4 . 4 . . Special . | . . . . . . . . Kinetic 169 | . 8 32 45 8 65 . 11 Thermal 79 | . . . . . . . 79 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 46 | . 8 6 27 4 31 . 46 Robot Miss Streak 3 | . . 2 1 2 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 214 | . 8 22 43 5 58 . 78 Core Hits 84 | . 5 15 13 2 23 . 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks 3 | . . . 2 . 1 . . Impact . | . . . . . . . . Slashing 3 | . . . 2 . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4135 | . 99 279 649 69 1120 . 1919 Guns 1659 | . 99 279 391 69 631 . 190 Cannons 1729 | . . . . . . . 1729 Explosions 747 | . . . 258 . 489 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2345 | . 99 279 649 69 1120 . 129 Thermal 1790 | . . . . . . . 1790 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . 3 . 73 . 36 Projectiles 36 | . . . . . . . 36 Explosions 76 | . . . 3 . 73 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 137 | . . . 99 . 38 . . Shots 5 | . . . 3 . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 982 | . 2 15 . 2 36 . 982 Average Temperature 206 | . 2 9 . 1 14 . 278 Received Heat Transfer 1572 | . 36 60 144 . 504 . 828 Effects 32 | . . . . . . . 32 Shutdowns 11 | . . . . . . . 11 Energy Bleed 3 | . . . . . . . 3 Interference 2 | . . . . . . . 2 Matter Decay 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 4 | . . . . . . . 4 Heat Transferred 2516 | . . . . . . . 2516 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Peak Influence 310 | . 54 17 . 31 310 145 269 Initial 141 | . . 17 . . 17 141 89 Average 75 | . 6 15 . 7 212 141 114 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 82 | 100 100 100 . 100 29 100 81 Level 1 17 | . . . . . 70 . 18 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 5 | . 1 1 . . . 1 2 Investigation 3 | . 1 1 . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 2 9 6 1 13 . 24 Peak Tracking Total 8 | . 2 4 2 1 7 . 8 Tactical Retreats 7 | . . 2 . . 1 . 4 Traps | -11 -10 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Machines Accessed 9 | . 4 1 . 2 . 2 . Terminals 7 | . 4 . . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 18 | . 9 1 . 5 . 3 . Successful 11 | . 4 1 . 5 . 1 . Failed 7 | . 5 . . . . 2 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 9 . . 4 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 10 | . 4 1 . 4 . 1 . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 . . 1 . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . . 1 . 1 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Turns Passed 4952 | 61 277 717 2706 250 450 57 434 Spaces Moved 2690 | 40 151 406 1515 128 226 32 192 Core 14 | 14 . . . . . . . Treads 2490 | 26 151 406 1515 128 226 32 6 Legs 186 | . . . . . . . 186 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 152 152 120 Average Speed 156 | 121 160 160 160 158 153 152 129 Slowest Speed 190 | 160 160 160 160 160 155 152 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 28 87 76 10 35 2 84 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . 51 . 3 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 54 | . . . 51 . 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Fac DSF Total 3198 | 53 178 442 1747 167 269 40 302 Wait 249 | 1 10 11 193 18 . 7 9 Move 2683 | 39 150 405 1514 128 224 31 192 Hop . | . . . . . . . . Pick Up 48 | 7 8 3 6 4 2 . 18 Fast Attach 17 | . . . . 2 4 . 11 Attach 34 | 6 4 . 4 3 . 1 16 Detach . | . . . . . . . . Swap 22 | . 2 3 3 4 2 1 7 Drop 23 | . . 4 2 4 3 . 10 Fire 118 | . 4 16 23 4 33 . 38 Melee 3 | . . . 2 . 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Entered Mines 411 | -10/Mines | Met a Derelict shopkeep closing up shop 642 | -10/Mines | Assembled infested the area 1038 | -10/Mines | Discovered new exit (range 12) 1056 | -10/Mines | Entered Subcaves 1171 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1173 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1298 | -10/Subcaves | Learned 4 Materials zone layouts 1831 | -10/Subcaves | Learned location of Zion (-7) 1831 | -10/Subcaves | Met a Zionite searching for "candidates" 3580 | -10/Subcaves | Discovered new exit (range 15) 3762 | -10/Subcaves | Entered Materials 3762 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3763 | -8/Materials | Identified exit to Factory 4012 | -8/Materials | Identified exit to Garrison 4012 | -8/Materials | Entered Garrison 4082 | -8/Garrison | Triggered checkpoint 4082 | -8/Garrison | Triggered checkpoint 4087 | -8/Garrison | Triggered checkpoint 4172 | -8/Garrison | Build established: Skirmisher 4237 | -8/Garrison | Discovered exit to Factory (range 9) 4250 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4281 | -8/Garrison | Triggered checkpoint 4333 | -8/Garrison | Garrison Relay disabled 4450 | -8/Garrison | Discovered exit to Factory (range 9) 4462 | -8/Garrison | Entered Factory 4462 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4518 | -7/Factory | Identified exit to DSF 4519 | -7/Factory | Entered DSF 4546 | -7/DSF | Additional patrols routed to DSF 4610 | -7/DSF | Core integrity fell below 50% 4622 | -7/DSF | Lost 8 parts (2p3u3w) 4795 | -7/DSF | Core integrity fell below 20% 4833 | -7/DSF | Sterilization system engaged 4853 | -7/DSF | Ambient heat levels rising (+10) 4868 | -7/DSF | Ambient heat levels rising (+10) 4872 | -7/DSF | Lost 8 parts (3p3n1u1w) 4883 | -7/DSF | Ambient heat levels rising (+10) 4898 | -7/DSF | Ambient heat levels rising (+10) 4913 | -7/DSF | Ambient heat levels rising (+10) 4928 | -7/DSF | Ambient heat levels rising (+10) 4929 | -7/DSF | Lost 3 parts (2n1w) 4932 | -7/DSF | Discovered new exit (range 16) 4943 | -7/DSF | Ambient heat levels rising (+10) 4954 | -7/DSF | Core destroyed Last Messages --------------- Power failure, Fusion Compressor shutdown. Overheating: Fusion Compressor damaged (-22). Overheating: Energy bleed (-57). Power failure, Angular Momentum Engine shutdown. Overheating: System interference. Adv. Heat Sink temporarily disabled. Hvy. Ion Cannon temporarily disabled. ALERT: Ambient heat levels +10. Hpw. Shotgun broken. Overheating: Short circuit. Overheating: Matter decay (-37). Overheating: Adv. Heat Sink damaged (-3). Overheating: Matter decay (-23). Power failure, Fusion Compressor shutdown. Overheating: Broken Imp. Titanium Leg damaged (-8). Overheating: Broken Imp. Titanium Leg damaged (-7). Power failure, Angular Momentum Engine shutdown. Overheating: Core damaged (-91). 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