Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 14:06:49 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (4234) 4234 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1348) 1348 TOTAL SCORE: 10882 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 622 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 419/1000 Matter 244/300 Energy 57/100 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Huge Storage Unit Structural Scanner Advanced Targeting Computer Weapon Cycler Improved Heavy Armor Plating > --- WEAPON (4) ------- Heavy Shock Bomb Launcher > --- INVENTORY (25) --- Improved Treads Improved Treads High-capacity Matter Pod (200) Improved Signal Interpreter Improved Signal Interpreter Seismic Detector Improved Kinecellerator Makeshift Transmission Jammer Force Field Point Defense System Heavy Laser Wave Gun Makeshift Shrapnel Gun Great Axe GAL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Structural Scanner Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Wave Gun Hypervelocity Gauss Rifle Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads High-capacity Matter Pod Improved Signal Interpreter Improved Signal Interpreter Seismic Detector Improved Kinecellerator Makeshift Transmission Jammer Improved Heavy Armor Plating Force Field Point Defense System Heavy Laser Wave Gun Disruptor Cannon Heavy Shock Bomb Launcher RU-N14's Throwing Claymores Great Axe GAL Module [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 6 | . . . 1 . 1 2 . . . 2 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 128 | 6 8 2 14 3 27 16 3 10 12 27 Power 9 | 1 1 . 2 . 1 . . 1 . 3 Engine 5 | 1 1 . 2 . 1 . . . . . Core 3 | . . . . . . . . 1 . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 31 | 2 . . 6 . 8 4 . . 5 6 Treads 31 | 2 . . 6 . 8 4 . . 5 6 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 2 . 2 . 6 3 . 2 1 5 Device 7 | . . . 2 . 1 1 . . . 3 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . 1 . . . 2 . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 9 | . . . . . 3 1 . 2 1 2 Artifact . | . . . . . . . . . . . Weapon 66 | 2 5 2 4 3 12 9 3 7 6 13 Energy Gun 12 | . . . 1 1 3 3 1 1 . 2 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 29 | 2 3 1 3 1 6 2 1 4 4 2 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 7 | . 1 . . 1 2 1 1 . . 1 Special Weapon 10 | . 1 1 . . 1 1 . 1 2 3 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 1 . Parts Lost 38 | . 2 1 3 1 9 2 2 . 1 17 Power 6 | . 1 . 1 . 1 . . . . 3 Propulsion 12 | . . 1 1 . 3 1 . . . 6 Utility 5 | . . . . . 2 . . . . 3 Weapon 15 | . 1 . 1 1 3 1 2 . 1 5 Highest Loss Streak 14 | . 1 1 1 1 8 2 1 . 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 89 96 97 100 98 97 99 100 99 92 Engine 8 | . 12 14 10 11 8 7 7 6 . . Treads 23 | . 28 24 20 22 26 22 23 23 22 21 Device 6 | . . . 11 11 3 7 7 7 7 19 Storage 9 | . 14 14 11 11 9 7 7 7 7 5 Processor 12 | . 5 14 11 11 14 15 15 15 15 8 Hackware 1 | . . . . . . 6 7 2 . . Protection 5 | . . . . . 8 7 7 12 15 8 Energy Gun 5 | . . . 11 7 4 3 6 7 7 8 Ballistic Gun 19 | . 27 26 21 25 21 14 14 14 14 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 136 | 13 88 87 103 103 105 106 105 113 121 136 Greatest Support 106 | 40 40 40 40 40 60 69 69 69 84 106 Greatest Overweight (x) 4 | . 2 4 4 2 1 1 1 1 2 1 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 21 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 13 23 24 24 24 24 24 23 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 21 25 25 25 25 25 25 25 24 15 Class Distribution -------------------- 28% | Scavenger-Gunner 22% | Gunner 21% | Mutant 12% | Tank 10% | Scavenger-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 3123 | 210 241 298 287 155 612 139 336 107 262 476 Remotely 320 | . . . . . . . . . . 320 Salvage Created 4492 | . 288 184 733 48 1218 391 343 . 236 1051 Parts 257 | . 28 10 56 3 76 29 13 . 4 38 Haulers Intercepted 7 | . 1 . 3 . 2 1 . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 11 . 14 . Prevented 23 | . . . . . . . 7 . 16 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 6 4 14 7 24 8 8 . 5 23 Guns 72 | . 4 4 14 6 18 4 6 . 3 13 Cannons 2 | . . . . . . . . . . 2 AOE 24 | . 2 . . 1 6 4 2 . 2 7 Classes Destroyed 19 | . 5 . 4 2 1 3 1 . . 3 Worker 3 | . 1 . . . . 1 . . . 1 Builder 4 | . . . 1 . . . . . . 3 Tunneler 1 | . . . . . . 1 . . . . Hauler 7 | . 1 . 3 . 2 1 . . . . Recycler 6 | . . . 1 . 3 . . . . 2 Mechanic 1 | . . . . . . . . . . 1 Operator 4 | . . . 2 . 1 1 . . . . Watcher 5 | . 2 . 1 . 1 1 . . . . Swarmer 27 | . 3 . 8 3 7 . . . . 6 Saboteur 1 | . . . . . . . . . . 1 Grunt 45 | . 3 4 2 . 12 5 6 . 2 11 Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 . . 1 . Protector 1 | . . . . . . . . . . 1 Sentry 10 | . . . 4 . 4 1 . . . 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 6 | . . . . . 1 . 1 . 1 3 Programmer 2 | . . . . . . 1 . . 1 . Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 11 | . 5 1 5 3 8 3 4 . 3 11 Combat Bots Only 9 | . 5 1 5 3 7 2 4 . 3 9 Max Kills in Single Turn 5 | . 2 1 2 1 3 3 2 . 2 5 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . 2 . . 1 2 2 2 . 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 784 | . 43 32 89 29 132 85 23 . 41 310 Missed 192 | . 13 6 23 4 32 23 5 . 10 76 Damage Taken 9174 | . 362 351 505 583 1292 731 351 . 690 4309 Core 1015 | . 50 62 50 37 111 38 20 . 66 581 Absorbed by Shields 472 | . . . 220 56 196 . . . . . Ignored by Resistances 46 | . . . . . . . . . 35 11 Regen/Repaired (Parts) 74 | . . . . . . . . 74 . . Core Remaining (%) 78 | 100 . 55 . 78 79 . . . 82 . Volleys Fired 272 | . 41 21 41 13 58 23 14 . 15 46 Largest 4 | . 2 2 3 3 3 3 3 . 3 4 Hottest 236 | . 100 120 108 86 116 116 116 . 150 236 Shots Fired 689 | . 79 42 118 39 156 62 36 . 43 114 Gun 647 | . 77 40 118 36 153 59 33 . 41 90 Cannon 9 | . . . . . . . . . . 9 Launcher 10 | . 1 . . 3 2 1 3 . . . Special 23 | . 1 2 . . 1 2 . . 2 15 Kinetic 517 | . 77 40 81 35 122 49 27 . 26 60 Thermal 124 | . 1 2 37 . 15 12 6 . 15 36 Explosive 18 | . 1 . . 3 2 1 3 . 1 7 Electromagnetic 21 | . . . . 1 17 . . . . 3 Robot Hit Streak 31 | . 12 14 18 9 25 20 15 . 20 31 Robot Miss Streak 4 | . 3 2 3 3 2 4 1 . 3 4 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 11 | . 1 . 2 1 5 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . 1 Shots Hit Robots 488 | . 50 31 79 23 119 47 30 . 31 78 Core Hits 272 | . 20 12 37 14 59 22 16 . 19 73 Critical Kills 7 | . . . . 1 . . . . 1 5 Critical Parts Destroyed 7 | . . . . . 1 1 . . 2 3 Critical Strikes 23 | . . . 2 1 2 1 . . 4 13 Burn 7 | . . . 2 . . . . . 1 4 Destroy 14 | . . . . 1 1 1 . . 3 8 Corrupt 1 | . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . 4 . 1 . 3 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . 4 . 1 . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11732 | . 602 261 890 522 2470 1687 714 . 757 3829 Guns 6777 | . 494 244 878 325 1845 777 481 . 525 1208 Cannons 164 | . . . . . . . . . . 164 Explosions 4526 | . 104 . . 185 605 910 233 . 208 2281 Melee . | . . . . . . . . . . . Ramming 70 | . 4 17 12 12 20 . . . . 5 Kinetic 5013 | . 494 244 468 315 1441 635 401 . 313 702 Thermal 2630 | . . . 410 . 421 870 80 . 212 637 Explosive 3541 | . 104 . . 185 348 182 233 . 208 2281 Electromagnetic 283 | . . . . 10 240 . . . . 33 Impact . | . . . . . . . . . . . Slashing 195 | . . . . . . . . . 24 171 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 1 1 2 7 Average Corruption 1 | . . . . . . 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . 4 2 5 . Message Errors 3 | . . . . . . . 1 1 1 . Matter Fused 4 | . . . . . . . 1 1 2 . Heat Flow Errors 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . . . 1 . 1 . Overload Shots 3 | . . . . . . . . . 1 2 Overflow Damage 179 | . . . . . 34 92 6 . . 47 Projectiles . | . . . . . . . . . . . Explosions 179 | . . . . . 34 92 6 . . 47 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . 1 . . . . 2 Impact 1 | . . . . . 1 . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 232 | . 24 . . 43 25 112 28 . . . Shots 7 | . 1 . . 2 1 2 1 . . . Rammed 12 | . 1 3 2 2 3 . . . . 1 Targets Rammed 12 | . 1 3 2 2 3 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 556 | . 42 40 292 27 426 326 173 . 370 556 Average Temperature 95 | . 13 14 74 6 109 82 64 . 111 185 Received Heat Transfer 2262 | . 147 207 181 . 518 267 207 . 111 624 Effects 12 | . . . 1 . 1 . . . 3 7 Shutdowns 2 | . . . . . 1 . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 5 | . . . . . . . . . 2 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 2 . . 1 . . 1 2 Heat Transferred 4576 | . . . 1110 . 707 733 185 . 494 1347 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 605 | . 163 130 216 99 315 389 . . . 605 Initial 300 | . . 7 29 58 . 105 . . . 300 Average 117 | . 39 42 127 28 151 204 . . . 340 Maximum Alert Level 2 | . . . 1 . 1 1 . . . 2 Low Security (%) 81 | 100 100 100 90 100 74 54 . . . 13 Level 1 16 | . . . 9 . 25 45 . . . 57 Level 2 2 | . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 3 . 3 4 . . . 2 Investigation 2 | . . . . . 1 . . . . 1 Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . . . 3 . 2 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 6 | . . . 3 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . 12 10 25 7 35 10 9 . 19 48 Peak Tracking Total 16 | . 4 2 4 3 9 3 4 . 4 16 Tactical Retreats 7 | . . 1 1 . 1 . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 2 | . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 22 | . 2 . . . 2 15 . . 1 2 Max in Single Turn 15 | . 2 . . . 1 15 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 16 | . 4 . 1 . 7 2 1 . . 1 Terminals 10 | . 3 . 1 . 5 1 . . . . Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 12 . 2 . 25 4 1 . . 4 Successful 22 | . 6 . . . 11 2 1 . . 2 Failed 26 | . 6 . 2 . 14 2 . . . 2 Catastrophic 3 | . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 7 . 2 . 10 2 . . 1 2 Terminals 30 | . 8 . 2 . 17 3 . . . . Fabricators 5 | . . . . . . 1 . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 4 . . . 3 . . . . . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 . . . 4 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 2 | . . . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 1 . . . . Terminals 5 | . 2 . . . 2 1 . . . . Botnet 5 | . 2 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 4 . 1 . 7 1 . . . 1 Full Trace Events 3 | . . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . Parts Built 3 | . . . . . . 2 . . . 1 Authchips . | . . . . . . . . . . . Time 190 | . . . . . . 95 . . . 95 Total Part Build Rating 15 | . . . . . . 10 . . . 5 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 410 | . . . . . 410 . . . . . Retrieved Components 11 | . 1 . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 7 | . . 3 . . . . . 4 . . Largest Group 4 | . . 3 2 . . . . 4 4 . Highest-Rated Group 155 | . . 40 32 . . . . 155 155 . Highest-Rated Ally 40 | . . 16 16 . . . . 40 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 111 | . . 22 30 . . . . . 59 . Total Damage 1979 | . . 258 331 . . . . . 1390 . Kills 28 | . . 5 8 . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 12822 | 88 1089 1157 1590 1462 1525 999 957 1943 1317 695 Spaces Moved 4269 | 50 302 308 414 440 528 334 379 797 517 200 Core 4 | 4 . . . . . . . . . . Treads 4265 | 46 302 308 414 440 528 334 379 797 517 200 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 240 240 240 240 240 Average Speed 270 | 151 314 350 339 320 240 240 240 240 240 242 Slowest Speed 480 | 160 320 480 480 320 240 240 240 240 320 246 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 38 53 47 95 43 12 57 88 63 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 9 | . . . . 3 . . 2 3 1 . Spaces Dug 21 | . 7 . . . 1 4 . . . 9 Terrain Destroyed 169 | . 7 . . 16 11 18 28 . 9 80 Melee 7 | . . . . . . 4 . . . 3 Projectile 5 | . 1 . . . 1 . . . . 3 AOE 157 | . 6 . . 16 10 14 28 . 9 74 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 5043 | 60 368 346 531 464 675 479 397 831 564 328 Wait 144 | . . 7 21 . 9 77 . . . 30 Move 4259 | 49 301 307 413 439 527 333 378 796 516 200 Hop . | . . . . . . . . . . . Pick Up 122 | 5 16 5 20 4 28 12 2 10 8 12 Fast Attach 19 | 6 3 . 2 . 1 2 . 1 2 2 Attach 56 | . 1 . 6 1 12 5 2 4 5 20 Detach 4 | . 1 . . . . . . 2 . 1 Swap 53 | . 4 2 6 2 14 9 1 5 5 5 Drop 94 | . . 1 20 3 23 14 . 12 13 8 Fire 272 | . 41 21 41 13 58 23 14 . 15 46 Melee 8 | . . . . . . 4 . 1 . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 12 | . 1 3 2 2 3 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 16) 1178 | -10/Materials | Entered Mines 1201 | -10/Mines | Discovered new exit (range 8) 1462 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1769 | -10/Mines | Learned location of 1 exit from Materials 1823 | -10/Mines | Excavation squad dispatched 1823 | -10/Mines | A large section of the Mines collapsed 2335 | -10/Mines | Entered Materials 2335 | -9/Materials | Accompanied by 2 allies 2335 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2336 | -9/Materials | Identified exit to Mines 2442 | -9/Materials | Discovered exit to Mines (range 16) 2639 | -9/Materials | Build established: Scavenger-Gunner 3925 | -9/Materials | Entered Mines 4643 | -9/Mines | Assembled infested the area 4729 | -9/Mines | Learned Materials interactive machine intel 4861 | -9/Mines | Build established: Gunner 5292 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5362 | -9/Mines | Discovered new exit (range 9) 5387 | -9/Mines | Entered Materials 5387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5388 | -8/Materials | Loaded intel: 19 interactive machine locations 5581 | -8/Materials | Destroyed 7 combat bots 5587 | -8/Materials | Lost 8 parts (1p3n1u3w) 5788 | -8/Materials | Discovered new exit (range 16) 5903 | -8/Materials | Build established: Scavenger-Tank 5964 | -8/Materials | Identified exit to Factory 6258 | -8/Materials | Build established: Scavenger-Gunner 6912 | -8/Materials | Entered Factory 6912 | -7/Factory | Evolved 2 slots: Utility x2 6913 | -7/Factory | Identified exit to Storage 7616 | -7/Factory | Discovered new exit (range 7) 7631 | -7/Factory | Identified exit to Lower Caves 7884 | -7/Factory | Discovered exit to Lower Caves (range 5) 7910 | -7/Factory | Fabricated Plasma Rifle? 7911 | -7/Factory | Entered Lower Caves 8356 | -7/Lower Caves | Build established: Gunner 8743 | -7/Lower Caves | Discovered new exit (range 13) 8772 | -7/Lower Caves | Identified exit to Lower Caves 8850 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8863 | -7/Lower Caves | Identified exit to Zion 8868 | -7/Lower Caves | Entered Zion 8981 | -6/Zion | System corruption cleaned by Quarantine Array 9360 | -6/Zion | Given A8's code to call for help 9573 | -6/Zion | Imprinted 9576 | -6/Zion | Declared Zion's savior 9814 | -6/Zion | Learned Factory terminal intel 9885 | -6/Zion | Build established: Tank 10148 | -6/Zion | Found GAL Module 10207 | -6/Zion | Learned location of Warlord (-5) 10299 | -6/Zion | Identified exit to Deep Caves 10579 | -6/Zion | Found Prototype Special Weapon 10580 | -6/Zion | Identified RU-N14's Throwing Claymores 10585 | -6/Zion | Found RU-N14's Throwing Claymores 10775 | -6/Zion | Discovered new exit (range 16) 10809 | -6/Zion | Identified exit to Proximity Caves 10811 | -6/Zion | Entered Proximity Caves 10811 | -5/Proximity Caves | Accompanied by 4 allies 10859 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10876 | -5/Proximity Caves | Found Prototype Special Weapon 10878 | -5/Proximity Caves | Identified Molecular Deconstructor 11213 | -5/Proximity Caves | Spotter reported a threat 11288 | -5/Proximity Caves | Spotter reported a threat 11378 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11494 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11771 | -5/Proximity Caves | Build established: Scavenger-Tank 11876 | -5/Proximity Caves | Discovered new exit (range 4) 11884 | -5/Proximity Caves | Identified exit to Factory 12128 | -5/Proximity Caves | Entered Factory 12128 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12129 | -5/Factory | Identified exit to Upper Caves 12130 | -5/Factory | Loaded intel: 26 terminal locations 12428 | -5/Factory | Search patrols dispatched 12597 | -5/Factory | Fabricated Imp. Heavy Armor Plating? 12701 | -5/Factory | Destroyed 9 combat bots 12728 | -5/Factory | First assault squad dispatched 12782 | -5/Factory | Cargo convoy interrupted 12813 | -5/Factory | Core integrity fell below 50% 12823 | -5/Factory | Self-destructed Last Messages --------------- 12816_ R-10 Processor collects Power Amplifier. 12817_ Penetrated by Slug. 12817_ K-01 Serf collects debris. 12817_ R-10 Processor collects Segregator. 12817_ K-01 Serf collects debris. 12818_ Arm. Medium Treads destroyed. 12818_ Penetrated by Slug. 12818_ K-01 Serf collects debris. 12818_ R-10 Processor collects Wheel. 12819_ Penetrated by Slug. 12819_ Slug penetrates Fabricator. 12819_ U-05 Engineer builds a Wall. 12820_ Penetrated by Slug. 12820_ Gauss Cannon destroyed. 12820_ R-10 Processor collects Welding Torch. 12820_ K-01 Serf collects debris. 12821_ Penetrated by Slug. 12822_ K-01 Serf collects debris. 12823_ R-10 Processor collects Terrain Scan Processor. Map ----- +----------------------------------------------------+ | ??????????????????????? ??????## ##????????? | | ??????????????????????? ??????## ##????????? | | ??????????????????????? ??????## ##????????? | | ??????????????????????? ??????## ##????????? | | ??????????????????????? ??????## ##????????? | | ??????????????????????? ??????## % ##????????? | | ?????????????????????## ##????##% ##????????? | | ?????????????????????## ##????##% #######???? | | ?????????????????????## ########^^ ^^^########??? | | ?????????????????????## ########%% # #?? | | ????????????########### #### + #?? | | ????????????########### #### # ???? ##?? | | ????????????## // ## #### "" # ##??????? | | ????????????## /! ## #### "F ############ | | ????????????## / # ### "" ### ######## | | ????????????## """ + % % # | | ???????????? # """ # %### % # """ """" | | ???????????? # """ ## #### "%% # """" """" | | ???????????? #[ ## # ### """ # """"%"""" | | ???????????? ########## # ### """ # """ """" | | ???????????? + # # # """ + % | | ????????????????????######### # =%%% ! | | ????????????????????# # ############ | | ????????????????????# """p # !% | | ??????????????????### "F" pk# | | ??????????????????# @R%k | | ????????????# Rxh hk% | | ????????????# """"" % u | | ????????????????""" h %%+## ############## | | ???????????????"" ## " # | | ??????????????? [ R ## + | | ??????????????######## % ##= ! # | | ????????????????????? # # # # | | ???????????????????? # ## +## # """"""" # | | ????????""?????????? + ? ?? ?+ """""?" # | | ????????T"?????????#! # ? ?? ?# ????????# | | ????????""?????????# # "?? ??????#?????????? | | ???????????????????# ?#h ""? ""???????????????? | | ???????????????????# ?? "???""???????????????? | | ????????????????????? ?? ???""???????????????? | | ????????????????????????? ?????T???????????????? | | ????????????????????????????????""???????????????? | | ????????????????????????????????""???????????????? | | ????????????????????????????????""???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Falx | -6/Zion | Archive Wave Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Phase Gun | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Imp. Heavy Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction Oh No You Don't! Challenges ------------ None Game ------ Seed MicrowarpScatterRefractor Manual? 0 Play Time 01:05:25 Cumulative 36.9 hours Start 2024.04.18 @ 13:00:19 End 2024.04.18 @ 14:06:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1978baeb-0b0a-4b19-8a12-2679b4465b2b