Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 23:06:34 Player: Beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2114) 2114 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 6475 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 158 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 143/150 System Corruption 17% Temperature Cool (13) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Makeshift Terrain Scan Processor Thermal Shield Dynamic Insulation System > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Micro Nuclear Core Armored Huge Wheel Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Utility Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Heavy Rocket Launcher Remote Datajack Great Maul Scythe Scythe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 109 | 7 12 11 25 28 17 3 . 6 Power 11 | 1 . . 5 2 3 . . . Engine 8 | 1 . . 3 2 2 . . . Core 3 | . . . 2 . 1 . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 1 1 7 13 2 1 . 2 Treads 2 | . . . . 2 . . . . Leg 19 | 2 1 1 7 4 1 1 . 2 Wheel 8 | . . . . 7 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 6 3 7 9 4 . . 1 Device 14 | 1 3 2 4 2 1 . . 1 Storage 4 | 1 2 . 1 . . . . . Processor 5 | . 1 1 . 2 1 . . . Hackware . | . . . . . . . . . Protection 9 | . . . 2 5 2 . . . Artifact . | . . . . . . . . . Weapon 37 | 2 5 7 6 4 8 2 . 3 Energy Gun 5 | 2 2 . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 2 1 2 1 . . Special Weapon 8 | . 3 2 . . 3 . . . Impact Weapon 4 | . . 2 . . 1 . . 1 Slashing Weapon 12 | . . 3 4 3 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 37 | . . 3 2 16 13 3 . . Power 4 | . . . . 2 2 . . . Propulsion 12 | . . 1 1 5 4 1 . . Utility 15 | . . 1 1 7 5 1 . . Weapon 6 | . . 1 . 2 2 1 . . Highest Loss Streak 11 | . . 1 2 5 11 2 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 97 98 83 78 56 40 63 Engine 5 | . 14 11 5 4 4 . . . Core 3 | . . . 4 2 1 7 7 7 Leg 18 | . 28 31 25 6 21 3 7 21 Wheel 3 | . . . . 8 1 7 7 . Device 11 | . 8 18 25 8 1 7 7 12 Storage 7 | . 14 11 9 7 7 5 . . Processor 8 | . 5 3 9 13 6 7 7 7 Protection 5 | . . . 1 13 15 . . . Energy Gun 3 | . 24 . . . . . . 5 Special Weapon 1 | . 3 8 . . 1 . . . Impact Weapon 2 | . . 5 . . 2 7 1 6 Slashing Weapon 8 | . . 7 17 14 9 . . . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 14 20 22 33 31 31 29 12 17 Greatest Support 56 | 20 20 30 45 56 45 28 15 50 Greatest Overweight (x) 9 | . . 1 1 9 6 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 9 5 5 Most Carried 10 | 2 10 10 10 10 10 4 5 5 Average Carried 7 | . 8 9 9 8 8 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 2 10 10 9 10 4 4 5 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1416 | 258 82 136 270 292 199 108 . 71 Remotely . | . . . . . . . . . Salvage Created 2851 | 46 237 153 626 1435 163 163 . 28 Parts 170 | 6 17 11 40 78 8 9 . 1 Haulers Intercepted 4 | . 2 . 1 1 . . . . Recyclers Shooed 5 | . 1 . . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 1 5 . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 51 | . 2 3 16 18 5 6 . 1 Melee 32 | . . 2 12 14 3 1 . . Guns 2 | . 1 . . . . . . 1 Cannons 1 | . 1 . . . . . . . AOE 14 | . . . 4 4 2 4 . . Classes Destroyed 15 | 1 3 3 3 3 2 . . . Worker 3 | . . . 1 2 . . . . Builder 4 | . . 1 1 2 . . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 4 | . 2 . 1 1 . . . . Recycler 4 | . . . . 4 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . 2 . 1 . . . . . Swarmer 19 | . . . 10 4 . 4 . 1 Grunt 11 | . 2 1 . 5 3 . . . Brawler 1 | . . . . . 1 . . . Sentry 11 | . . 2 4 5 . . . . Hunter 5 | . . . 2 1 . 2 . . Programmer 3 | . . . . 3 . . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 7 | 2 3 2 7 5 3 4 . 1 Combat Bots Only 4 | . 1 1 4 4 3 4 . 1 Max Kills in Single Turn 4 | 1 1 1 3 4 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 3 1 3 . . Melee 1 | . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4998 | . 57 380 874 1973 1161 393 . 160 Core 1020 | . 12 77 222 361 172 132 . 44 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 30 | . . . 5 7 18 . . . Regen/Repaired (Parts) 99 | . . . 36 63 . . . . Core Remaining (%) 83 | 100 95 80 59 . . . . . Volleys Fired 53 | 2 26 6 4 2 9 1 . 3 Largest 2 | 2 2 2 1 1 1 1 . 1 Hottest 150 | 90 150 120 36 36 39 39 . 85 Shots Fired 88 | 4 51 11 4 2 9 3 . 4 Gun 53 | 4 44 . . . . 1 . 4 Cannon . | . . . . . . . . . Launcher 13 | . . . 4 2 5 2 . . Special 22 | . 7 11 . . 4 . . . Kinetic 1 | . . . . . . 1 . . Thermal 70 | 4 51 11 . . . . . 4 Explosive 7 | . . . . . 5 2 . . Electromagnetic 6 | . . . 4 2 . . . . Robot Hit Streak 8 | 2 8 3 4 2 6 1 . 2 Robot Miss Streak 3 | 1 3 . 2 . 2 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 170 | 3 21 18 34 73 14 5 . 2 Core Hits 84 | 2 10 5 20 32 9 5 . 1 Critical Kills 2 | . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 26 | . 1 2 7 11 2 1 . 2 Burn 3 | . 1 . . . . . . 2 Smash 4 | . . 2 . . 1 1 . . Sever 19 | . . . 7 11 1 . . . Melee Attacks 187 | . . 22 48 91 17 8 . 1 Impact 32 | . . 18 . . 5 8 . 1 Slashing 155 | . . 4 48 91 12 . . . Piercing . | . . . . . . . . . Sneak Attacks 15 | . . 2 1 12 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 20 | . . 1 5 11 3 . . . Damage Inflicted 6222 | 36 270 548 1375 2867 677 413 . 36 Guns 311 | 36 239 . . . . . . 36 Cannons . | . . . . . . . . . Explosions 1150 | . . . 300 229 402 219 . . Melee 4718 | . . 536 1075 2638 275 194 . . Ramming 9 | . 9 . . . . . . . Kinetic . | . . . . . . . . . Thermal 371 | 36 261 12 . 26 . . . 36 Explosive 621 | . . . . . 402 219 . . Electromagnetic 503 | . . . 300 203 . . . . Impact 681 | . . 374 . . 113 194 . . Slashing 4037 | . . 162 1075 2638 162 . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 5 15 17 17 17 Average Corruption 11 | . . . . 3 7 15 17 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . . . . 4 15 14 4 20 Message Errors 12 | . . . . . 5 2 3 2 Matter Fused 23 | . . . . 3 5 5 1 9 Heat Flow Errors 7 | . . . . . 2 . . 5 Energy Discharges 5 | . . . . 1 1 1 . 2 Data Loss (minor) 4 | . . . . . 2 2 . . Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 3 | . . . . . . 2 . 1 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 390 | . . . 9 256 . 125 . . Projectiles . | . . . . . . . . . Explosions 63 | . . . 5 . . 58 . . Melee 327 | . . . 4 256 . 67 . . Knockbacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | . . . 17 . . 62 . . Shots 3 | . . . 2 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 304 | 30 304 7 6 5 108 . . 276 Average Temperature 81 | 18 93 5 6 4 31 . . 93 Received Heat Transfer 1299 | . 30 198 99 549 414 . . 9 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 2 1 . . . . . Impact Corruptions 5 | . . 1 . . . 4 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . . . 3 Heat Transferred 1278 | 87 804 37 . 50 . . . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 432 | 10 114 118 432 311 . . . . Initial 196 | . 6 22 14 196 . . . . Average 158 | 3 49 65 240 200 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 63 | 100 100 100 31 51 . . . . Level 1 34 | . . . 63 48 . . . . Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 . 6 . . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 5 6 20 23 5 6 . 12 Peak Tracking Total 5 | . 1 2 5 5 4 4 . 5 Tactical Retreats 3 | . . . 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 2 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 22 | . 5 1 6 6 . . 4 . Terminals 9 | . 3 1 4 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 6 | . 2 . 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 98 | . 26 2 26 15 . . 29 . Successful 78 | . 17 1 21 10 . . 29 . Failed 20 | . 9 1 5 5 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 44 | . 18 2 16 7 1 . . . Terminals 49 | . 22 2 22 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . . . 2 3 . . . . Recycling Units 14 | . 4 . 2 8 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 8 . 11 1 . . 29 . Record 12 | . . . . 1 . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 7 | . 2 . 2 . . . 3 . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . . . 2 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 5 | . 2 . 1 2 . . . . Report Inventory 5 | . 2 . 1 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 7 1 7 4 . . . . Terminals 13 | . 5 1 6 1 . . . . Track 2 | . 1 . 1 . . . . . Assimilate 2 | . 1 . 1 . . . . . Botnet 9 | . 3 1 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 1 3 . . . . Monitor 6 | . 2 . 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 1 5 5 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 57 | . . . 38 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . 1 . . . . 1 Largest Group 1 | . . . 1 . . . . 1 Highest-Rated Group 96 | . . . 10 . . . . 96 Highest-Rated Ally 96 | . . . 10 . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 414 | . . . . . . . . 414 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4639 | 82 542 454 712 1309 558 313 116 553 Spaces Moved 2742 | 60 257 274 411 760 412 256 95 217 Core 49 | 11 . . . 37 1 . . . Treads 70 | . . . . 70 . . . . Legs 1858 | 49 257 274 411 243 276 36 95 217 Wheels 765 | . . . . 410 135 220 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 85 100 100 120 120 Average Speed 122 | 107 120 126 122 132 114 108 120 120 Slowest Speed 500 | 120 120 190 190 500 350 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 42 18 39 21 58 52 75 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 . . 1 Spaces Dug 7 | . 5 2 . . . . . . Terrain Destroyed 86 | . 5 2 . 4 47 28 . . Melee . | . . . . . . . . . Projectile 7 | . 5 2 . . . . . . AOE 79 | . . . . 4 47 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3663 | 70 424 327 556 945 465 273 98 505 Wait 500 | . 113 4 48 53 1 6 . 275 Move 2734 | 59 256 273 410 759 411 255 94 217 Hop . | . . . . . . . . . Pick Up 46 | 2 9 5 10 16 3 . 1 . Fast Attach 42 | 7 2 4 4 14 5 2 . 4 Attach 32 | . . 5 5 10 10 . . 2 Detach 13 | . 2 2 2 1 4 . 1 1 Swap 35 | . 10 2 16 4 2 1 . . Drop 50 | . 4 5 18 13 6 . 2 2 Fire 53 | 2 26 6 4 2 9 1 . 3 Melee 156 | . . 21 39 73 14 8 . 1 Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Discovered new exit (range 5) 1079 | -9/Materials | Entered another Materials area 1079 | -8/Materials | Evolved 2 slots: Utility x2 1290 | -8/Materials | Repaired Carbon-fiber Leg 1394 | -8/Materials | Build established: Scavenger-Mutant 1765 | -8/Materials | Build established: Mutant 1781 | -8/Materials | Discovered new exit (range 9) 1791 | -8/Materials | Entered Factory 1791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -7/Factory | Lost 5 parts (3n2u) 2307 | -7/Factory | Lost 3 parts (1p1n1u) 2562 | -7/Factory | Lost 4 parts (1p1n2u) 2720 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 2865 | -7/Factory | Repaired Imp. Light Armor Plating 3073 | -7/Factory | Discovered new exit (range 12) 3100 | -7/Factory | Core integrity fell below 50% 3100 | -7/Factory | Entered Lower Caves 3142 | -7/Lower Caves | Learned Factory non-interactive machine intel 3170 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3395 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3406 | -7/Lower Caves | Found Prototype Special Weapon 3406 | -7/Lower Caves | Identified Molecular Deconstructor 3454 | -7/Lower Caves | Build established: Scavenger-Mutant 3480 | -7/Lower Caves | System corruption reached 10% 3521 | -7/Lower Caves | Lost 11 parts (2p4n3u2w) 3618 | -7/Lower Caves | Discovered new exit (range 15) 3658 | -7/Lower Caves | Entered another Lower Caves area 3758 | -7/Lower Caves | Learned 4 Factory zone layouts 3777 | -7/Lower Caves | Core integrity fell below 20% 3896 | -7/Lower Caves | Learned 8 Factory zone layouts 3948 | -7/Lower Caves | Build established: Mutant 3959 | -7/Lower Caves | Discovered new exit (range 11) 3971 | -7/Lower Caves | Entered Data Miner 3972 | -7/Data Miner | Discovered new exit (range 6) 3995 | -7/Data Miner | Met Data Miner 4026 | -7/Data Miner | Learned location of Section 7 (-2) 4026 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4046 | -7/Data Miner | Received God Mode back door access code from Data Miner 4087 | -7/Data Miner | Entered Proximity Caves 4173 | -6/Proximity Caves | Learned location of 1 exit from Factory 4187 | -6/Proximity Caves | Escorted by Enhanced Grunt 4470 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4640 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4640 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- work once or twice, but once is all you need in a pinch, yeah?" 04496_ System corrupted: Matter fused (-7). 04514_ System corrupted: Heat flow error (+140). 04515_ FD-KIV(c): "I can write more where this came from, so this one's yours to play around with." 04532_ FD-KIV(c): "Anyway, see you later!" 04535_ FD-KIV(c): "Oh wait, I forgot to tell you what it does." 04546_ System corrupted: FCS attempts to trigger Thermic Laser. 04546_ System corrupted: Thermic Laser misfires. 04562_ System corrupted: Matter fused (-7). 04569_ FD-KIV(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 04577_ Dropped Thermic Laser. 04585_ FD-KIV(c): "Well, I haven't tried it, but that's the theory." 04599_ FD-KIV(c): "Enjoy!" 04599_ FD-KIV(c) slips back into the shadows. 04603_ System corrupted: Matter fused (-5). 04623_ System corrupted: Matter fused (-7). 04638_ Enhanced Grunt destroyed. 04640_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?? #??????????????????????#######???????????????? | | ? ##??????????????????? #???????????????? | | ? ##????????????????? ??????????????????? | | ???????????###### #?????????????????????? | | ????????????# ##????????????????????? | | #??????????#### #????????????????????? | | #??????????## ## ##### #????????????????????? | | #????????#### #?????###????????????????????? | | #??######## # #????????????????????????????? | | #### ## ## ## ##????????????????????????????? | | ## ## ##?????????????????????????????? | | #??????????????????????????????? | | %* #??????????????????????????????? | | ######### #??????????????????????????????? | | ????????# [ #####??????????????????????????? | | #???????# ### ####???????????????????????? | | #???????# ##### ##??????????????????????? | | ????????# #????# #??????????????????????? | | ????????## ##???## ##?????????????????????? | | ?????????## ##?### ##????????????????????? | | ??????????# ### #????????????????????? | | ??###?????# ## #????????????????????? | | ?# ##???# #### ### *@ #????????????????????? | | # #???# #??#####?##%! ##????????????????????? | | #??# ##?????????#] #?????????????????????? | | #??# #?????????? #?????????????????????? | | #????# #?????????? #????????????????????? | | ##????# ?????????? ???????????????????? | | ##?????## ?????????? ??????????????????? | | #???????###????????? g ?????????????????? | | ###???????????????? s ????????????????? | | #??????????????? Y ???????????????? | | #??????????????? ???????????????? | | #?????????????? g s ### ???????????????? | | ???????? ##?? ???????????????? | | ##?????????? ## #????????????????????? | | # ####?????????????? ????????????????????? | | ?###?????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 EM Shielding 2 Armor Coverage 525 Resistance: TH 20 Utility Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed BehemothFusionTreads Manual? 0 Play Time 01:15:55 Cumulative 63.5 hours Start 2023.01.23 @ 21:42:38 End 2023.01.23 @ 23:06:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f69f2913-8970-40b6-9821-34eeb473745a