Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 23:41:21 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (1687) 1687 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 7286 Bonus ------- High Alert Combat Kills 159 Met Data Miner 300 Cogmind --------- Core Integrity 943/1000 Matter 248/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Machine Analyzer Advanced Targeting Computer Hacking Suite System Guard > --- WEAPON (2) ------- Autogun Great Axe > --- INVENTORY (5) ---- Improved Ion Engine Improved Medium Armor Plating Tesla Rifle Heavy Plasma Cannon Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Advanced Targeting Computer Phase Shifter Makeshift Cloaking Device Hacking Suite System Guard > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Ion Engine Tesla Rifle Heavy Plasma Cannon [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Reaction Control System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 6 | . . 2 2 1 1 . . . . . Utility 4 | . . . . 1 1 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 93 | 6 3 32 14 15 6 1 2 . 7 7 Power 9 | 1 1 2 2 . 1 . . . 1 1 Engine 8 | 1 1 2 2 . 1 . . . 1 . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 . 14 8 9 3 . 1 . 2 . Treads 15 | . . 8 7 . . . . . . . Leg 8 | 2 . 6 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . 1 9 3 . 1 . 2 . Utility 19 | 1 1 1 1 3 2 1 1 . 4 4 Device 8 | . . . . . 1 1 1 . 4 1 Storage 4 | 1 . 1 1 1 . . . . . . Processor 4 | . . . . 1 1 . . . . 2 Hackware 2 | . 1 . . . . . . . . 1 Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 15 3 3 . . . . . 2 Energy Gun 13 | 1 . 9 3 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 11 | 1 1 5 . 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 1 . . . . . Corrupted Parts 5 | . . 2 3 . . . . . . . System Corruption 16 | . . 7 9 . . . . . . . Parts Lost 25 | . 1 3 2 . 4 . . . 10 5 Power 2 | . . . 1 . . . . . 1 . Propulsion 10 | . . 1 1 . 2 . . . 4 2 Utility 8 | . . . . . 2 . . . 4 2 Weapon 5 | . 1 2 . . . . . . 1 1 Highest Loss Streak 6 | . 1 2 1 . 3 . . . 6 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 91 94 95 97 100 100 100 87 74 Engine 9 | . 14 11 8 7 5 6 6 6 6 . Treads 23 | . . 26 49 1 . . . . . . Leg 7 | . 28 10 . . . . . . . . Flight 11 | . . . . 48 53 53 53 53 44 32 Device 2 | . . . . . 4 6 10 13 16 7 Storage 8 | . 14 11 9 1 . . . . . . Processor 2 | . . . . 5 12 13 9 6 6 12 Hackware 8 | . 10 11 9 7 6 6 6 6 1 2 Energy Gun 8 | . 5 9 17 2 . . . . . . Ballistic Gun 10 | . 21 11 . 12 13 13 13 13 12 9 Peak Build Rating 58 | 6 9 19 27 43 50 51 53 53 53 58 Average Rating 23 | 4 8 14 22 37 45 51 52 53 48 49 On Entrance 30 | . 6 9 19 22 43 48 51 53 53 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 13 13 53 93 95 21 20 21 21 22 22 Greatest Support 122 | 20 20 80 122 62 38 38 38 31 34 30 Greatest Overweight (x) 2 | . . 1 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 20 25 25 5 5 5 5 5 5 Average Capacity 12 | 6 8 10 22 8 5 5 5 5 5 5 Most Carried 25 | 2 8 20 25 25 5 5 5 5 5 5 Average Carried 11 | 1 5 10 21 7 4 4 4 5 3 3 Final Capacity 25 | 8 8 20 25 5 5 5 5 5 5 5 Final Carried 25 | 2 8 20 25 5 5 5 5 5 4 5 Class Distribution -------------------- 55% | Scavenger-Mutant 20% | Mutant 12% | Scavenger-Sprinter 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1628 | 248 53 645 169 230 15 59 20 . 70 119 Remotely . | . . . . . . . . . . . Salvage Created 2562 | . 101 1189 1021 107 . . . . 25 119 Parts 146 | . 10 75 50 5 . . . . 3 3 Haulers Intercepted 6 | . 1 2 2 . . . . . . 1 Recyclers Shooed 3 | . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 45 | . 3 27 13 1 . . . . 1 . Guns 38 | . 3 24 9 1 . . . . 1 . AOE 5 | . . 3 2 . . . . . . . Classes Destroyed 13 | . 3 7 3 . . . . . . . Worker 7 | . . 5 2 . . . . . . . Builder 2 | . . 1 1 . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . Hauler 6 | . 1 2 2 . . . . . . 1 Recycler 3 | . . 1 1 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 13 | . 3 9 . . . . . . 1 . Grunt 22 | . . 14 8 . . . . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 7 | . . 3 4 . . . . . . . Hunter 2 | . . . 1 1 . . . . . . Best Kill Streak 4 | . 3 4 4 2 . . . . 1 1 Combat Bots Only 4 | . 3 4 3 1 . . . . 1 . Max Kills in Single Turn 3 | . 1 3 2 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 475 | . 19 163 68 10 63 7 18 . 99 28 Missed 207 | . 5 43 25 4 36 4 12 . 65 13 Damage Taken 3909 | . 161 1508 737 122 342 58 50 . 648 283 Core 527 | . 33 235 51 32 33 21 12 . 53 57 Absorbed by Shields 37 | . . . . . 37 . . . . . Redirected to Shielding 110 | . . . . 36 74 . . . . . Regen/Repaired (Parts) 116 | . . 47 58 11 . . . . . . Core Remaining (%) 83 | 100 86 41 90 95 . . . . 86 . Volleys Fired 179 | . 16 85 40 10 3 . . . 14 11 Largest 2 | . 2 2 2 2 2 . . . 2 2 Hottest 100 | . 60 100 100 51 51 . . . 51 46 Shots Fired 344 | . 28 169 77 20 6 . . . 22 22 Gun 344 | . 28 169 77 20 6 . . . 22 22 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 206 | . 21 115 . 20 6 . . . 22 22 Thermal 11 | . . 11 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 127 | . 7 43 77 . . . . . . . Robot Hit Streak 16 | . 4 10 16 11 12 . . . 8 6 Robot Miss Streak 11 | . 3 11 2 4 2 . . . 3 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 241 | . 15 120 63 12 3 . . . 15 13 Core Hits 121 | . 6 61 40 5 . . . . 4 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 3 | . . 2 . . . . . . 1 . Destroy 1 | . . . . . . . . . 1 . Corrupt 2 | . . 2 . . . . . . . . Melee Attacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4277 | . 147 1906 1558 145 51 . . . 260 210 Guns 3586 | . 147 1649 1124 145 51 . . . 260 210 Cannons . | . . . . . . . . . . . Explosions 587 | . . 254 333 . . . . . . . Melee . | . . . . . . . . . . . Ramming 104 | . . 3 101 . . . . . . . Kinetic 1816 | . 105 1045 . 145 51 . . . 260 210 Thermal 709 | . . 376 333 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1648 | . 42 482 1124 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 1 7 9 . . . . . 2 . Average Corruption 5 | . 1 4 7 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . 1 14 27 . . . . . . . Message Errors 16 | . . 5 11 . . . . . . . Matter Fused 9 | . . 5 4 . . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . . Energy Discharges 6 | . 1 . 5 . . . . . . . Parts Rejected 2 | . . 1 1 . . . . . . . Data Loss (minor) 4 | . . 2 2 . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 80 | . . 2 32 . 46 . . . . . Projectiles . | . . . . . . . . . . . Explosions 71 | . . 2 23 . 46 . . . . . Melee 9 | . . . 9 . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 438 | . . 153 72 32 181 . . . . . Shots 9 | . . 4 2 1 2 . . . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 7 | . . 3 4 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 5 | . . 3 2 . . . . . . . Highest Temperature 321 | . 40 210 239 316 102 321 267 21 116 35 Average Temperature 58 | . 21 68 51 114 40 68 103 5 14 12 Received Heat Transfer 1123 | . 12 510 279 . 52 18 18 . 81 153 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 7 | . . 1 6 . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 1146 | . . 696 450 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 4 4 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 720 | . 107 720 581 361 317 . . . . 140 Initial 256 | . . . 256 205 176 . . . . 119 Average 287 | . 23 340 385 266 272 . . . . 121 Maximum Alert Level 3 | . . 3 2 1 1 . . . . . Low Security (%) 41 | 100 100 50 . . 14 . . . . 100 Level 1 26 | . . 4 56 100 85 . . . . . Level 2 30 | . . 43 43 . . . . . . . Level 3 . | . . 1 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 3 1 1 . . . . 2 Investigation 2 | . . 1 . . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . 1 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 8 36 19 3 5 9 3 . 29 7 Peak Tracking Total 13 | . 3 6 3 1 4 7 3 . 13 6 Tactical Retreats 12 | . . 1 1 . . 4 . . 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 1 . 1 5 . . . . . Max in Single Turn 5 | . . 1 . 1 5 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 23 | . 5 3 5 3 . . 2 4 . 1 Terminals 13 | . 5 2 4 2 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . 1 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 83 | . 10 10 21 5 . . 4 30 . 3 Successful 63 | . 7 7 11 2 . . 4 30 . 2 Failed 20 | . 3 3 10 3 . . . . . 1 Catastrophic 3 | . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 6 6 9 1 . . . 1 . . Terminals 40 | . 10 8 19 3 . . . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations 6 | . . 2 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 55 | . 7 5 9 . . . 4 30 . . Record 17 | . . . 3 . . . 3 11 . . Part Schematic 11 | . . . 1 . . . . 10 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Machine Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . Zone Layout 9 | . 4 4 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . 2 2 2 . . . . . . Scan Component 3 | . . 1 1 1 . . . . . . Repair 3 | . . 1 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 3 4 3 . . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . 10 . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 36 | . . . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . . . 3 Parts Repaired 3 | . . 1 1 1 . . . . . . Time 119 | . . 38 51 30 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 3467 | 55 441 1231 915 133 94 157 67 22 239 113 Spaces Moved 3734 | 39 322 497 441 222 247 599 297 93 846 131 Core 3 | 3 . . . . . . . . . . Treads 814 | . . 371 441 2 . . . . . . Legs 484 | 36 322 126 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2433 | . . . . 220 247 599 297 93 846 131 Fastest Speed 15 | 50 120 120 157 17 15 15 15 20 18 20 Average Speed 65 | 114 120 157 158 20 19 21 20 22 22 22 Slowest Speed 240 | 120 120 240 235 235 26 23 23 23 26 26 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . 1 3 . 1 . 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 47 37 31 8 8 84 54 74 81 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 8 | . . . . . . 2 2 . 4 . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 126 | . . 9 18 29 68 . . . . 2 Melee 2 | . . . . . . . . . . 2 Projectile . | . . . . . . . . . . . AOE 124 | . . 9 18 29 68 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 4438 | 46 354 793 583 301 282 626 301 93 869 190 Wait 308 | . . 134 58 32 18 26 . 1 3 36 Move 3708 | 38 321 496 440 219 240 598 294 92 839 131 Hop 8 | . . . . 1 3 . 1 . 3 . Pick Up 56 | 2 10 14 14 3 5 1 1 . 3 3 Fast Attach 38 | 6 1 20 3 2 1 . 1 . 1 3 Attach 30 | . 1 . 6 10 5 1 . . 4 3 Detach 11 | . . 3 2 5 . . 1 . . . Swap 25 | . 1 12 5 3 . . 1 . 2 1 Drop 60 | . 4 26 11 16 1 . 2 . . . Fire 179 | . 16 85 40 10 3 . . . 14 11 Melee 2 | . . . . . . . . . . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . 3 4 . . . . . . . Escape Stasis 6 | . . . . . 6 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 13) 475 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Build established: Scavenger-Mutant 1099 | -9/Materials | Repaired Shock Rifle 1315 | -9/Materials | Core integrity fell below 50% 1659 | -9/Materials | Discovered new exit (range 15) 1728 | -9/Materials | Entered another Materials area 1728 | -8/Materials | Evolved 2 slots: Propulsion x2 2055 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Repaired Imp. EM Shotgun 2629 | -8/Materials | Discovered new exit (range 5) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2752 | -7/Factory | Repaired Imp. VTOL Module 2774 | -7/Factory | Discovered new exit (range 11) 2776 | -7/Factory | Entered another Factory area 2776 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -6/Factory | Lost 3 parts (2n1u) 2852 | -6/Factory | Discovered new exit (range 12) 2869 | -6/Factory | Identified exit to Lower Caves 2870 | -6/Factory | Entered Lower Caves 2940 | -6/Lower Caves | Learned 4 Factory zone layouts 2953 | -6/Lower Caves | Learned 4 Factory zone layouts 3005 | -6/Lower Caves | Discovered new exit (range 7) 3007 | -6/Lower Caves | Identified exit to Lower Caves 3027 | -6/Lower Caves | Entered another Lower Caves area 3038 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3038 | -6/Lower Caves | Identified exit to Data Miner 3043 | -6/Lower Caves | Build established: Scavenger-Sprinter 3048 | -6/Lower Caves | Learned Factory stockpile data 3075 | -6/Lower Caves | Learned Research security intel 3075 | -6/Lower Caves | Learned Extension security intel 3094 | -6/Lower Caves | Entered Data Miner 3094 | -6/Data Miner | Discovered new exit (range 6) 3099 | -6/Data Miner | Met Data Miner 3106 | -6/Data Miner | Learned location of Section 7 (-2) 3106 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3110 | -6/Data Miner | Received God Mode back door access code from Data Miner 3116 | -6/Data Miner | Entered Proximity Caves 3157 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3198 | -5/Proximity Caves | Lost 3 parts (1n2u) 3286 | -5/Proximity Caves | Ambushed by research squad 3291 | -5/Proximity Caves | Learned Factory garrison access intel 3310 | -5/Proximity Caves | Attracted the attention of an 0b10 base 3351 | -5/Proximity Caves | Discovered new exit (range 6) 3355 | -5/Proximity Caves | Entered Factory 3355 | -5/Factory | Evolved 2 slots: Utility x2 3356 | -5/Factory | Identified exit to Factory 3358 | -5/Factory | Loaded intel: 4 garrison access locations 3374 | -5/Factory | Lost 6 parts (1p2n2u1w) 3412 | -5/Factory | Fabricated Hacking Suite (x1) 3468 | -5/Factory | Self-destructed Last Messages --------------- 03415_ Acquired Hvy. Plasma Cannon. 03416_ Acquired Adv. Targeting Computer. 03417_ K-01 Serf cleans the Assembly Bed. 03428_ A-15 Conveyor destroyed. 03434_ VTOL Module destroyed. 03442_ Acquired Great Axe. 03443_ Autogun destroyed. 03443_ Acquired 119 matter. 03443_ Mak. Cloaking Device destroyed. 03444_ Acquired Great Axe. 03445_ Phase Shifter destroyed. 03445_ Imp. VTOL Module destroyed. 03446_ Critical hit (Burn: +37). 03452_ Acquired Imp. Medium Armor Plating. 03459_ >> Machine Analyzer network decryption results: 03459_ Terminal x1 03467_ >> Machine Analyzer network decryption results: 03467_ Terminal x2 Map ----- +----------------------------------------------------+ | ???????????"""?"""??????????????????????#### # | | ???????????"""?"""?????????????????????? # | | ???????????"""?"""?????????????????????? # | | ???????????????????????????"""?"""???= # | | ???????????"""?"""?????????""" """ ?? # | | ???????????"""?"""?????????""" 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""" """ """ ######## | | ???????????"""?"""???????? # | | ?????????????????????????? # | | ????????????????????????????] # | | ???????????????###########+### # | | ???????????????# # # | | ???????????????# # # | | ???????????????# = # # | | ???????????????# # + | | ???????????????# # # | | ???????????????#= + # | | ???????????????# R ###+#### # | | ???????????????# # ## # | | ???????????????+ #= ## ######## | | ???????????????# =# ## #??????? | | ???????????????# # % + #??????? | | ???????????????##########@########### #??!???" | | ???????????????????????# ????????# #??????" | | ???????????????????????#** !??????# #??????" | | ???????????????????????#** ????# #??????? | | ???????????????????????# """ """?# #??"""?" | | ??????????""???????????# """ """?# #??"""?" | | ??????????T????????????# """ """?# #??"""?" | | ???????????????????????# "" ??+ +??????? | | ???????????????????????# "" """?"""?? ???????? | | ???????????????????????# "T """?"""?? ?????????? | | ???????????????????????# "" """?"""?????????????## | | ???????????????????????# "" ?????????????????? | | ???????????????????????# ?? ?????????????????? | | ????????????????????????Y???#????????????????? | | ????????????????????????#????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????""""????????????????? | | ?????????????????????????????""""????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Corruption Containment 8 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 78 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed ShockArcDetector Manual? 0 Play Time 01:01:52 Cumulative 45.8 hours Start 2024.10.22 @ 23:37:56 End 2024.10.23 @ 23:41:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c46fd33-1376-466f-b0eb-072abb57a1f8