Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 18:08:44 Player: Finestep Result: Destroyed by as-32094 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (279) 1395 Value Destroyed (8088) 8088 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (5352) 5352 TOTAL SCORE: 20255 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 235 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 2500 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Location -6/Deep Caves Parts ------- Power (1) Zionite Light DM Reactor Propulsion (4) Utility (7) Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Weapon (3) Magnetic Acceleration Cannon Inventory (26) Zionite Light DM Reactor Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Experimental Hacking Suite Zionite Laser-S Proton Cannon Proton Cannon Gauss Rifle Power Sword Peak State ------------ Power Zionite Light DM Reactor Propulsion Flexi-carbon Leg Flexi-carbon Leg Armored Leg Zionite Composite Leg I Utility Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Target Analyzer Zionite Heavy Carapace Weapon Improved Lightning Gun Proton Cannon Proton Cannon Inventory Fission Core Fission Core Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Composite Leg I Experimental Heat Sink Zionite Biocell High-capacity Matter Pod Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Armor Integrity Analyzer Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating Experimental Hacking Suite Gauss Rifle Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Proton Missile Launcher Power Sword [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Precision Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . Utility 5 | . . 1 1 2 . . . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 312 | 6 22 23 18 47 2 6 3 5 65 7 12 27 69 Power 31 | 1 2 4 5 3 . . . 1 3 . 3 2 7 Engine 6 | 1 1 2 1 . . . . 1 . . . . . Core 18 | . 1 2 4 3 . . . . 3 . 1 1 3 Reactor 7 | . . . . . . . . . . . 2 1 4 Propulsion 59 | 2 7 6 5 6 1 . . . 14 4 2 7 5 Treads 21 | . 1 4 5 6 1 . . . 4 . . . . Leg 28 | . . . . . . . . . 10 4 2 7 5 Wheel 10 | 2 6 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 68 | 1 5 1 4 9 . 1 . . 13 . 2 9 23 Device 15 | . . . . . . . . . 6 . 1 1 7 Storage 12 | 1 5 1 . . . . . . 1 . . 2 2 Processor 13 | . . . . 5 . . . . 3 . 1 4 . Hackware . | . . . . . . . . . . . . . . Protection 28 | . . . 4 4 . 1 . . 3 . . 2 14 Artifact . | . . . . . . . . . . . . . . Weapon 154 | 2 8 12 4 29 1 5 3 4 35 3 5 9 34 Energy Gun 31 | . 2 1 . 9 . 1 1 . 9 1 . 2 5 Energy Cannon 15 | . . . . 1 . . . . 3 2 . 1 8 Ballistic Gun 74 | 2 4 9 4 15 1 3 2 2 16 . 4 3 9 Ballistic Cannon 14 | . . . . . . . . 1 6 . . 2 5 Launcher 13 | . . . . 4 . 1 . 1 1 . 1 . 5 Special Weapon 4 | . 2 2 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . 5 . 1 . . 2 . . 4 6 Parts Lost 50 | . 6 4 1 1 . . . . 9 . . . 29 Power 5 | . . 1 1 . . . . . . . . . 3 Propulsion 16 | . 3 2 . . . . . . 4 . . . 7 Utility 13 | . . . . . . . . . 1 . . . 12 Weapon 16 | . 3 1 . 1 . . . . 4 . . . 7 Highest Loss Streak 17 | . 2 2 1 1 . . . . 3 . . . 17 Average Slot Usage (%) 98 | . 96 99 98 99 99 100 77 99 99 100 99 99 97 Engine 2 | . 9 7 1 . . . . 3 3 . . . . Core 4 | . 4 3 7 6 7 7 7 3 2 6 3 . 3 Reactor 1 | . . . . . . . . . . . 2 5 2 Treads 10 | . . 16 26 23 23 23 23 23 2 . . . . Leg 12 | . . . . . . . . . 23 26 26 25 25 Wheel 2 | . 26 5 . . . . . . . . . . . Device 1 | . . . . . . . . . 3 6 5 . 4 Storage 23 | . 26 33 27 23 23 23 23 23 20 20 20 23 20 Processor 13 | . . . . 15 15 15 15 15 19 20 20 20 13 Protection 4 | . . . 8 7 7 7 7 7 2 . . 1 6 Energy Gun 2 | . 5 1 . 3 . . . 3 3 2 1 4 . Energy Cannon 1 | . . . . . . . . . . 5 3 4 7 Ballistic Gun 15 | . 21 31 27 18 22 22 1 16 11 3 13 4 4 Ballistic Cannon 1 | . . . . . . . . 2 3 7 . 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 13 59 80 87 90 88 89 89 99 115 111 111 116 122 Greatest Support 80 | 26 26 40 62 64 62 60 60 60 80 71 76 76 80 Greatest Overweight (x) 32 | 1 5 7 1 1 1 1 1 1 2 2 1 2 32 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 26 | 6 18 24 24 24 24 24 24 24 26 26 26 26 26 Average Capacity 24 | 5 13 24 24 24 24 24 24 24 25 26 26 26 26 Most Carried 26 | 5 18 24 24 24 24 24 24 24 26 26 26 26 26 Average Carried 23 | 3 11 20 23 23 23 23 24 24 25 25 25 25 24 Final Capacity 26 | . . . . . . . . . . . . . 26 Final Carried 10 | . . . . . . . . . . . . . 10 Class Distribution -------------------- 53% | Hauler-Gunner 11% | Scavenger-Gunner 9% | Hauler-Mutant 8% | Hauler-Tank 7% | Mutant 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Messiah-Gunner | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 9176 | 308 659 1326 1000 1491 234 108 . 339 2055 217 260 281 898 Remotely . | . . . . . . . . . . . . . . Salvage Created 11813 | 92 1265 1913 1067 2134 246 170 . 362 2388 194 413 . 1569 Parts 562 | 3 70 129 52 102 11 4 . 11 116 11 17 . 36 Haulers Intercepted 13 | . 1 4 2 4 . . . . 2 . . . . Recyclers Shooed 14 | 1 6 . . 3 . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 10 3 . 20 . 4 3 8 . Prevented 22 | . . . . . . 1 . 1 . 7 13 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 198 | . 20 34 16 29 4 3 . 5 31 5 6 . 45 Guns 138 | . 20 34 16 26 4 1 . 5 16 1 2 . 13 Cannons 31 | . . . . . . . . . 13 3 2 . 13 AOE 26 | . . . . 2 . 2 . . 2 . 2 . 18 Classes Destroyed 17 | 2 7 2 1 2 . . . . . . . . 3 Worker 11 | . 3 1 . 4 . . . . 3 . . . . Builder 12 | . 1 7 . 1 . . . . 3 . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . Hauler 13 | . 1 4 2 4 . . . . 2 . . . . Recycler 20 | 1 4 4 1 6 . . . . 4 . . . . Operator 6 | . 1 3 . 1 . . . . 1 . . . . Watcher 12 | . 2 5 1 3 . . . . 1 . . . . Swarmer 24 | . 1 14 . 6 . . . . . 3 . . . Grunt 78 | . 19 13 5 13 2 2 . 3 15 . 6 . . Brawler 6 | . . . . 3 1 . . 1 1 . . . . Duelist 3 | . . 1 . . . . . 1 1 . . . . Sentry 20 | . . 6 8 2 1 1 . . 2 . . . . Hunter 10 | . . . 3 . . . . . 5 2 . . . Programmer 12 | . . . . 5 . . . . 7 . . . . Z-Technician 3 | . . . . . . . . . . . . . 3 Z-Light 10 | . . . . . . . . . . . . . 10 Packrat 1 | . . . . . . . . 1 . . . . . Assembled 32 | . . . . . . . . . . . . . 32 Golem 2 | . . . . . . . . . . . . . 2 Best Kill Streak 24 | 2 6 9 3 7 3 3 . 3 10 3 3 . 24 Combat Bots Only 24 | . 3 7 3 7 3 3 . 3 4 3 3 . 24 Max Kills in Single Turn 4 | 1 2 2 1 2 1 2 . 1 2 1 2 . 4 Gunslinging 1 | . 1 1 . 1 . . . . . . . . . Exploded 4 | . . . . 1 . 2 . . 2 . 2 . 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 14733 | . 795 1023 836 1965 91 34 . 251 3048 288 186 . 6216 Core 1408 | . 155 119 44 211 14 12 . . 333 13 36 . 471 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 38 70 92 . . . . 66 . . . . . Volleys Fired 663 | 8 96 116 59 109 11 8 . 20 113 9 11 16 87 Largest 3 | 2 2 3 3 3 3 3 . 3 3 3 3 1 3 Hottest 210 | 40 100 111 73 138 81 84 . 104 168 210 210 60 189 Shots Fired 1660 | 16 183 342 177 292 31 16 . 48 314 27 27 16 171 Gun 1427 | 16 182 339 177 283 31 13 . 43 231 9 12 16 75 Cannon 190 | . . . . 4 . . . 3 82 18 12 . 71 Launcher 39 | . . . . 5 . 3 . 2 1 . 3 . 25 Special 4 | . 1 3 . . . . . . . . . . . Kinetic 1359 | 16 159 320 177 232 31 11 . 37 259 15 6 . 96 Thermal 85 | . 24 22 . 5 . 2 . 9 1 . . 16 6 Explosive 17 | . . . . 5 . . . . 1 . . . 11 Electromagnetic 199 | . . . . 50 . 3 . 2 53 12 21 . 58 Robot Hit Streak 26 | 5 17 18 26 22 8 12 . 17 13 4 6 . 12 Robot Miss Streak 13 | 2 4 6 7 4 4 . . 5 9 13 2 . 5 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 Secondary Targets 14 | . 3 4 . 4 . . . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . . . 1 Shots Hit Robots 1039 | 10 120 196 124 195 22 5 . 39 222 19 15 . 72 Core Hits 587 | 4 57 74 44 84 9 8 . 26 135 12 13 . 121 Critical Hits 30 | . . 1 . 5 . . . 1 19 . 1 . 3 Critical Kills 11 | . . . . 3 . . . . 7 . . . 1 Critical Parts Destroyed 19 | . . 1 . 2 . . . 1 12 . 1 . 2 Melee Attacks 31 | . . . . . . . . . . . . 23 8 Impact . | . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . 23 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23117 | 156 1546 2887 1912 4080 345 227 . 871 4826 362 564 . 5341 Guns 15389 | 156 1546 2887 1912 3531 345 98 . 723 3177 91 120 . 803 Cannons 3094 | . . . . . . . . 30 1482 271 238 . 1073 Explosions 4155 | . . . . 549 . 129 . 118 135 . 206 . 3018 Melee 430 | . . . . . . . . . . . . . 430 Ramming 49 | . . . . . . . . . 32 . . . 17 Kinetic 15484 | 156 1344 2743 1912 2922 345 98 . 637 3906 165 65 . 1191 Thermal 1164 | . 202 144 . 61 . . . 116 163 . . . 478 Explosive 1283 | . . . . 488 . . . . . . . . 795 Electromagnetic 4707 | . . . . 609 . 129 . 118 725 197 499 . 2430 Impact . | . . . . . . . . . . . . . . Slashing 430 | . . . . . . . . . . . . . 430 Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 6 6 6 6 6 3 3 3 3 16 Average Corruption 3 | . . . 1 3 6 6 6 6 2 3 3 3 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 195 | . . . 2 63 22 18 4 13 43 9 7 9 5 Message Errors 42 | . . . . 13 6 5 . 2 11 2 . 2 1 Matter Fused 41 | . . . . 8 7 2 2 4 9 4 3 2 . Heat Flow Errors 18 | . . . . 3 2 2 1 3 5 1 . 1 . Energy Discharges 28 | . . . . 11 2 5 . 3 2 2 1 2 . Data Loss (minor) 21 | . . . 1 4 4 2 1 . 4 . 2 2 1 Data Loss (major) 4 | . . . . 4 . . . . . . . . . Misfires 6 | . . . . 4 . 2 . . . . . . . Targeting Errors 29 | . . . 1 12 1 . . 1 10 . 1 . 3 Weapon Failures 6 | . . . . 4 . . . . 2 . . . . Overload Shots 18 | . . . . 1 . 1 . . . . . 16 . Effects 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Overflow Damage 268 | . . . . 18 . 4 . . 36 . . . 210 Projectiles 121 | . . . . . . . . . 8 . . . 113 Explosions 147 | . . . . 18 . 4 . . 28 . . . 97 Melee . | . . . . . . . . . . . . . . Knockbacks 40 | . . . . . . . . 1 30 4 . . 5 Impact . | . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . 1 29 4 . . 4 Secondary 2 | . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 223 | . . . . 7 . . . . 198 . . . 18 Shots 4 | . . . . 1 . . . . 2 . . . 1 Rammed 4 | . . . . 1 . . . . . . . . 3 Targets Rammed 5 | . . . . 1 . . . . 1 . . . 3 Kicked 1 | . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | . 86 360 92 358 242 247 103 234 333 95 93 214 356 Average Temperature 60 | . 22 53 19 73 55 73 56 56 100 41 47 23 83 Received Heat Transfer 3084 | . 438 246 189 366 54 . . 99 546 . 81 . 1065 Effects 9 | . . 2 . 1 . . . . 5 . . . 1 Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 4 | . . . . 1 . . . . 3 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . 1 1 . . 2 Combat Hostiles 4 | . . . . 1 . . . . . 1 . . 2 Parts Fried 17 | . . . . 3 . . . . 10 . 2 . 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . 1 . . . . Heat Transferred 1600 | . 462 333 . 50 . . . 222 137 . . . 396 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 706 | 15 364 706 518 465 . . . . 613 . . . . Average Influence 224 | 5 215 342 368 112 . . . . 232 . . . . Maximum Alert Level 3 | . 1 3 2 2 . . . . 2 . . . . Low Security (%) 51 | . . . . . . . . . . . . . . Level 1 26 | . . . . . . . . . . . . . . Level 2 21 | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 40 | . 4 8 5 7 . . . . 16 . . . . Investigation 13 | . 3 4 1 1 . . . . 4 . . . . Extermination 10 | . . . . 5 . . . . 5 . . . . Reinforcement 10 | . 1 3 1 1 . . . . 4 . . . . Assault 4 | . . 1 . . . . . . 3 . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 2 1 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 321 | . 40 48 21 37 5 3 . 11 64 5 11 . 76 Peak Tracking Total 39 | . 5 6 6 8 2 3 . 4 6 3 4 . 39 Tactical Retreats 25 | . 1 2 . . . . . . 13 . 3 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 12 | . 1 2 1 4 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 3 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 22 | . 2 4 1 3 . 1 . . 7 . . 3 1 Max in Single Turn 2 | . 1 1 1 1 . 1 . . 2 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 42 | . 9 7 4 7 . 1 4 . 9 1 . . . Terminals 27 | . 7 5 4 6 . . . . 5 . . . . Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 112 | . 20 19 13 13 . 1 28 . 17 1 . . . Successful 71 | . 12 12 8 5 . 1 28 . 4 1 . . . Failed 41 | . 8 7 5 8 . . . . 13 . . . . Catastrophic 10 | . 2 . 3 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 8 10 9 4 . . . . 5 . . . . Terminals 64 | . 17 16 13 11 . . . . 7 . . . . Fabricators 8 | . . . . . . . . . 8 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . 3 3 . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 53 | . 9 6 4 3 . 1 28 . 1 1 . . . Record 12 | . . . . . . 1 11 . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . Robot Schematic 9 | . 1 1 . . . . 7 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 4 | . . 1 1 1 . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 1 1 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 5 | . 3 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 37 | . 6 13 8 4 . . . . 6 . . . . Terminals 9 | . . 4 4 1 . . . . . . . . . Track 3 | . . 2 1 . . . . . . . . . . Botnet 5 | . . 2 2 1 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 . . . . . . 1 . . . . Tunnel 5 | . 2 2 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 1 . 1 . . . . . . . . . Used 2 | . 1 1 . . . . . . . . . . . Hacking Detections 33 | . 7 6 4 7 . . . . 9 . . . . Full Trace Events 5 | . . 1 1 1 . . . . 2 . . . . Feedback Events 3 | . . . 1 1 . . . . 1 . . . . Corruption 3 | . . . 1 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . 1 1 . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . . . . . . . . 1 . . . 4 . Largest Group 4 | . . . . . . . . 1 1 . . 4 . Highest-Rated Group 152 | . . . . . . . . 94 94 . . 152 . Highest-Rated Ally 94 | . . . . . . . . 94 94 . . 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . . . . . Total Damage 745 | . . . . . . . . 745 . . . . . Kills 6 | . . . . . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 19099 | 85 1330 1644 1338 3359 679 578 172 690 2865 546 590 2714 2509 Spaces Moved 9915 | 55 949 747 589 1563 351 282 90 329 1448 330 346 1628 1208 Core 4 | 3 . . . . . . . . . . . . 1 Treads 3789 | . . 501 589 1563 351 282 90 329 84 . . . . Legs 4875 | . . . . . . . . . 1364 330 346 1628 1207 Wheels 1247 | 52 949 246 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 180 173 181 186 186 186 150 150 150 150 150 Average Speed 158 | 85 101 157 183 182 183 186 186 186 157 150 150 154 155 Slowest Speed 1650 | 90 130 180 190 190 186 186 186 186 210 180 150 186 1650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 92 62 49 39 48 46 74 58 32 64 45 91 89 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 10 | . 2 2 . . 1 1 1 1 1 . . 1 . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . . . . 2 . 2 . 2 1 4 . Spaces Dug 41 | . 1 2 . 13 . . . . 16 . . 4 5 Terrain Destroyed 189 | . 1 2 . 34 . . . 1 73 2 . 4 72 Melee 9 | . . . . . . . . . . . . 4 5 Projectile 29 | . 1 2 . 7 . . . 1 4 2 . . 12 AOE 151 | . . . . 27 . . . . 69 . . . 55 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 11963 | 74 1135 1000 740 1873 364 322 95 367 1788 364 395 1768 1678 Wait 679 | . 43 75 24 100 . 20 . 12 75 3 14 51 262 Move 9902 | 54 948 746 588 1562 350 281 89 328 1447 329 345 1627 1208 Hop . | . . . . . . . . . . . . . . Pick Up 144 | 6 17 21 21 19 . 3 . . 24 6 3 6 18 Fast Attach 84 | 5 4 4 5 12 1 2 3 2 26 1 5 9 5 Attach 70 | 1 7 7 2 6 1 1 . . 12 . . 4 29 Detach 15 | . 2 . . 1 . . . . 6 . . 1 5 Swap 159 | . 11 12 11 29 . 4 . 3 27 6 7 14 35 Drop 196 | . 7 19 30 34 1 3 3 2 42 10 10 17 18 Fire 663 | 8 96 116 59 109 11 8 . 20 113 9 11 16 87 Melee 31 | . . . . . . . . . . . . 23 8 Ram . | . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . 1 . . . 3 Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Discovered new exit (range 10) 511 | -10/Materials | Discovered new exit (range 17) 1011 | -10/Materials | Core integrity fell below 50% 1310 | -10/Materials | Discovered new exit (range 11) 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1550 | -9/Materials | Identified exit to Mines 1706 | -9/Materials | Build established: Hauler-Gunner 1850 | -9/Materials | Destroyed 7 combat bots 2974 | -9/Materials | Destroyed 7 combat bots 2993 | -9/Materials | Discovered new exit (range 5) 3016 | -9/Materials | First assault squad dispatched 3060 | -9/Materials | Entered another Materials area 3060 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3471 | -8/Materials | Build established: Hauler-Tank 3513 | -8/Materials | Garrison activated, responded to threat 3584 | -8/Materials | Discovered new exit (range 14) 4205 | -8/Materials | Discovered new exit (range 16) 4398 | -8/Materials | Entered Factory 4398 | -7/Factory | Evolved 2 slots: Utility x2 4441 | -7/Factory | Discovered new exit (range 11) 4705 | -7/Factory | Build established: Hauler-Gunner 4862 | -7/Factory | Identified exit to Storage 4862 | -7/Factory | Identified exit to Lower Caves 7535 | -7/Factory | Destroyed 7 combat bots 7757 | -7/Factory | Entered Lower Caves 7765 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 8055 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8108 | -7/Lower Caves | Learned location of Zion (-6) 8408 | -7/Lower Caves | Discovered new exit (range 16) 8436 | -7/Lower Caves | Entered another Lower Caves area 8444 | -7/Lower Caves | Discovered new exit (range 19) 8681 | -7/Lower Caves | Encountered a Warlord checkpoint 8886 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8961 | -7/Lower Caves | Discovered new exit (range 7) 8994 | -7/Lower Caves | Found Alien Artifact 8994 | -7/Lower Caves | Identified Dimensional Node Initializer 8994 | -7/Lower Caves | Initialized slip node 9014 | -7/Lower Caves | Entered Data Miner 9016 | -7/Data Miner | Discovered new exit (range 6) 9040 | -7/Data Miner | Met Data Miner 9085 | -7/Data Miner | Learned location of Section 7 (-2) 9085 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9113 | -7/Data Miner | Received God Mode back door access code from Data Miner 9186 | -7/Data Miner | Entered Proximity Caves 9389 | -6/Proximity Caves | Escorted by Enhanced Grunt 9852 | -6/Proximity Caves | Discovered new exit (range 7) 9876 | -6/Proximity Caves | Entered Factory 9876 | -6/Factory | Accompanied by 1 ally 9876 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9930 | -6/Factory | Identified exit to Lower Caves 10518 | -6/Factory | Discovered new exit (range 9) 10988 | -6/Factory | Lost 3 parts (2n1w) 11917 | -6/Factory | Build established: Scavenger-Gunner 12655 | -6/Factory | Incoming investigation squad redirected 12676 | -6/Factory | First assault squad dispatched 12698 | -6/Factory | Incoming assault squad redirected 12741 | -6/Factory | Entered Lower Caves 12986 | -6/Lower Caves | Build established: Hauler-Gunner 13035 | -6/Lower Caves | Encountered a Warlord checkpoint 13100 | -6/Lower Caves | Learned Factory machine intel 13266 | -6/Lower Caves | Discovered new exit (range 11) 13287 | -6/Lower Caves | Entered another Lower Caves area 13771 | -6/Lower Caves | Build established: Scavenger-Gunner 13865 | -6/Lower Caves | Discovered new exit (range 9) 13877 | -6/Lower Caves | Entered Zion 13976 | -6/Zion | Discovered new exit (range 22) 14046 | -6/Zion | Found Prototype Processor 14046 | -6/Zion | Identified Spectral Analyzer 14049 | -6/Zion | Found Prototype Processor 14049 | -6/Zion | Identified Exp. Armor Integrity Analyzer 14053 | -6/Zion | Found Prototype Processor 14053 | -6/Zion | Identified Exp. Terrain Scan Processor 14058 | -6/Zion | Found Prototype Processor 14058 | -6/Zion | Identified Exp. Signal Interpreter 14063 | -6/Zion | Found Exp. Terrain Scan Processor 14072 | -6/Zion | Found Prototype Hackware 14150 | -6/Zion | Visited the Megawrench Repair Shop 14252 | -6/Zion | System corruption cleaned by Quarantine Array 14837 | -6/Zion | Build established: Hauler-Gunner 15155 | -6/Zion | Learned location of Warlord (-5) 15332 | -6/Zion | Imprinted 15334 | -6/Zion | Declared Zion's savior 15630 | -6/Zion | Build established: Messiah-Gunner 16347 | -6/Zion | Megawrench repaired 13 parts 16583 | -6/Zion | Discovered new exit (range 4) 16583 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16591 | -6/Zion | Entered Deep Caves 16968 | -6/Deep Caves | Build established: Messiah-Mutant 16993 | -6/Deep Caves | Attacked by Z-Imprinter 17033 | -6/Deep Caves | Destroyed Z-Imprinter 17047 | -6/Deep Caves | Lost 4 parts (1p2u1w) 17157 | -6/Deep Caves | Z-Facility disabled 17164 | -6/Deep Caves | Core integrity fell below 50% 17197 | -6/Deep Caves | Found Prototype Protection 17197 | -6/Deep Caves | Identified Zio. Weapon Casing 17206 | -6/Deep Caves | Lost 5 parts (2n3w) 17250 | -6/Deep Caves | Found Zio. Weapon Casing 17259 | -6/Deep Caves | Found Zio. Weapon Casing 17262 | -6/Deep Caves | Found Zio. Weapon Casing 17268 | -6/Deep Caves | Found Zio. Weapon Casing 17383 | -6/Deep Caves | Found Prototype Protection 17383 | -6/Deep Caves | Identified Zio. Heavy Carapace 17398 | -6/Deep Caves | Found Zio. Weapon Casing 17797 | -6/Deep Caves | Lost 3 parts (1u2w) 17808 | -6/Deep Caves | Found Zio. Weapon Casing 18040 | -6/Deep Caves | Build established: Hauler-Mutant 18696 | -6/Deep Caves | Discovered new exit (range 7) 18870 | -6/Deep Caves | Spotted as-21906 18896 | -6/Deep Caves | Spotted as-09596 18957 | -6/Deep Caves | Destroyed as-21906 18984 | -6/Deep Caves | Triggered Deep Caves wall 18991 | -6/Deep Caves | Exposed GOLEM chamber 19018 | -6/Deep Caves | Core integrity fell below 20% 19065 | -6/Deep Caves | System corruption reached 10% 19070 | -6/Deep Caves | Destroyed 24 combat bots 19090 | -6/Deep Caves | Spotted AS-48492 19097 | -6/Deep Caves | Spotted AS-82641 19100 | -6/Deep Caves | Destroyed by as-32094 with Assembled Heavy Rifle Last Messages --------------- 19082_ as-32094 knocked back. 19082_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 19082_ as-05710 destroyed. 19083_ Zio. Composite Leg I destroyed. 19083_ System corrupted by crushing effect (+5). 19085_ Slammed into as-75737. 19085_ Zio. Composite Leg I destroyed. 19087_ as-44131 destroyed. 19088_ F ,#=PNK07EF|YHHVNLIW9VFDK1V5AM I 4IL7B4 19091_ as-45640 released from Mobile Assembly Unit. 19093_ Zio. Weapon Casing destroyed. 19093_ Gauss Cannon severed. 19094_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 19094_ Zio. Composite Leg I destroyed. 19095_ as-26514 IFF system glitched. 19096_ Magnetic Acceleration Cannon severed. 19096_ Penetrated by Slug. 19098_ Zio. Weapon Casing destroyed. Map ----- +----------------------------------------------------+ | ????????# ? ??? ??????????? | | ?????????" ???????????????? | | ?????????" ??????????####? | | ?????????" ??? ????### ## | | ?????????" ??###???# # | | ????????"" ! ??# #???# # | | ????????# [ ### #??## # | | ????????# [ # ???## | | ????????# ##?#?## | | ????????# [[ ###??# | | ????????# #??## | | ??????? A = #?????## | | ??????? ! = = ##?????# | | ???????? aA g #?????# | | ???????? ! #????## | | ???????? #????# | | ????????# =a = #???# | | ????????"G = = #??# | | ????????"G *= #?# | | ????????"G a #?# | | ????????"G ! ### | | ????????"G ** = # ## | | ????????# = # #?? | | ????????" s "###??? | | ????????" Ga a !! g ####### | | ????????" a@a !* | | ????????"""]! /= | | ????????" = a | | ????????""aa ####### | | ????????" %% #?????# | | ????????"" ##?????# | | ????????" # # #??????# | | ????????" #### ## ## ##??????# | | ????????""" ###??# ## ####???????# | | ?????????" ????#### #??????????? | | ?????????######????????#???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 570 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1200 Resistance: TH 15 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked I-25 Savior | -9/Materials | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Overkill That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed TargetReactionCasing Manual? 0 Play Time 02:17:06 Cumulative 243.8 hours Start 2019.10.28 @ 14:52:06 End 2019.10.28 @ 18:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f95508-3785-4ec8-af1c-d0198ca58392