Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 21:09:24 Player: CrossedViper Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (191) 955 Value Destroyed (8718) 8718 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (5551) 5551 TOTAL SCORE: 23344 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2258 Follower Combat Kills 2077 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -384 Cogmind --------- Core Integrity 0/1450 Matter 255/300 Energy 100/100 System Corruption 6% Temperature Cool (4) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Weapon Cycler Point Defense Array Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Experimental Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Precision Energy Filter Quantum Capacitor Experimental Weapon Cycler Advanced Transmission Jammer Experimental ECM Suite > --- WEAPON ----------- Long-range Phase Cannon Improved Potential Cannon > --- INVENTORY -------- High-capacity Storage Unit Zionite Biocell Advanced Signal Interpreter Point Defense Array High-powered Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun CR-A16's Pointy Stick [Rating: 190] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Hover Unit Cooled Aerolev Unit Flight Unit Electron Diverter Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . . . . 2 . . . 2 . . Utility 10 | . . 2 . 2 1 . . . . . 1 2 . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 250 | 4 5 8 2 21 27 8 3 6 8 4 11 7 11 39 47 39 Power 21 | . 1 1 . 2 3 . 1 . 1 1 . . 1 3 4 3 Engine 9 | . 1 1 . 2 2 . 1 . . 1 . . . . 1 . Core 3 | . . . . . 1 . . . . . . . 1 1 . . Reactor 9 | . . . . . . . . . 1 . . . . 2 3 3 Propulsion 59 | 2 . 1 1 5 4 1 1 . 2 1 4 . 2 11 12 12 Treads 20 | 2 . 1 1 5 4 1 1 . 2 1 . . . . 2 . Leg 16 | . . . . . . . . . . . . . . . 4 12 Wheel . | . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 4 . 2 4 . . Flight 13 | . . . . . . . . . . . . . . 7 6 . Utility 77 | . 4 3 1 8 10 1 . 4 . 1 4 6 2 9 13 11 Device 30 | . . . . 1 3 . . 1 . . 1 3 1 5 10 5 Storage 11 | . 2 . . 2 . . . . . 1 1 . . . 2 3 Processor 4 | . . . . . 1 . . . . . . . . . 1 2 Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 31 | . 2 3 1 5 6 1 . 3 . . 2 3 1 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 93 | 2 . 3 . 6 10 6 1 2 5 1 3 1 6 16 18 13 Energy Gun 16 | . . . . . 1 . . 1 . . . . 2 8 2 2 Energy Cannon 13 | . . . . . . . . . . . . . . . 7 6 Ballistic Gun 42 | 2 . 3 . 5 8 4 . 1 1 1 3 1 3 3 6 1 Ballistic Cannon 2 | . . . . . . . . . 1 . . . 1 . . . Launcher 12 | . . . . 1 1 2 1 . 2 . . . . 3 1 1 Special Weapon 2 | . . . . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . 1 . . . . 2 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . . . . . . . 3 . 3 4 17 8 Parts Lost 69 | . . . 2 3 8 2 3 . 5 3 . . 1 20 4 18 Power 9 | . . . . . 1 . . . 1 1 . . . 2 . 4 Propulsion 14 | . . . 1 1 1 1 1 . 2 . . . . 4 1 2 Utility 24 | . . . 1 2 2 . 2 . 1 1 . . . 8 2 5 Weapon 22 | . . . . . 4 1 . . 1 1 . . 1 6 1 7 Highest Loss Streak 11 | . . . 1 2 2 2 2 . 2 3 . . 1 11 2 8 Average Slot Usage (%) 90 | . 96 100 97 95 96 99 94 96 88 73 80 78 81 70 62 76 Engine 5 | . 11 11 11 9 6 7 7 7 2 . 5 5 . . . . Reactor 1 | . . . . . . . . . 4 2 . . . 2 5 5 Treads 12 | . 28 22 22 17 14 14 14 15 14 15 3 . . . 1 1 Leg 2 | . . . . . . . . . . . . . . . 8 20 Hover 1 | . . . . . . . . . . . 19 21 21 12 . . Flight 1 | . . . . . . . . . . . . . . 14 10 . Device 8 | . . . . 7 6 7 7 7 . . 4 9 12 6 19 28 Storage 13 | . 20 22 22 17 15 15 15 15 15 13 6 5 5 4 4 5 Processor 4 | . . . . . 5 7 7 7 7 6 5 5 5 3 1 5 Protection 17 | . 6 22 20 25 23 23 18 19 23 15 15 15 15 6 . . Ballistic Gun 16 | . 28 22 22 17 21 22 20 19 11 12 16 14 14 4 2 . Naked Turns 33 | . . . . . . . . . . . . . . . . 33 Heaviest Build 127 | 3 56 69 67 75 91 87 87 83 88 104 96 118 122 88 89 127 Greatest Support 176 | 3 40 40 40 40 42 40 40 40 40 60 60 60 88 96 113 176 Greatest Overweight (x) 4 | . 1 1 1 3 4 3 3 2 4 2 1 1 2 2 3 1 Average Overweight (x) 1 | . . 1 1 1 1 2 1 1 2 1 1 1 . . . . Largest Inventory Capacity 26 | 4 18 18 18 18 18 18 18 18 18 26 20 12 12 12 12 20 Average Capacity 16 | 4 14 18 18 17 18 18 18 18 18 19 13 12 12 12 12 13 Most Carried 20 | 4 17 18 18 18 18 17 18 18 18 20 20 12 12 12 12 12 Average Carried 15 | 1 11 17 16 16 16 15 17 17 16 18 13 12 11 11 11 10 Final Capacity 20 | 4 18 18 18 18 18 18 18 18 18 20 12 12 12 12 12 4 Final Carried 20 | 4 17 18 16 14 17 16 18 18 16 20 12 12 10 12 10 2 Class Distribution -------------------- 50% | Scavenger-Tank 25% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Extension Scavenger-Sprinter | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Matter Collected 5715 | 200 134 336 134 454 1386 137 176 50 218 30 166 90 566 579 712 347 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9341 | . 111 558 278 614 1968 128 187 . 163 . 75 275 570 1185 1338 1891 Parts 471 | . 5 43 15 37 103 6 6 . 9 . 6 15 23 70 68 65 Haulers Intercepted 5 | . 1 . . 1 1 . . . . . . . . 1 1 . Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 1 6 2 23 . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Combat Hostiles Destroyed 152 | . 1 13 8 10 28 3 7 . 4 . 1 6 8 16 15 32 Melee 5 | . . . . . . . . . . . . . . 4 . 1 Guns 81 | . 1 13 8 7 26 . 3 . 1 . 1 6 6 3 6 . Cannons 7 | . . . . . . . . . 1 . . . 1 . . 5 AOE 50 | . . . . 3 2 3 4 . 2 . . . 1 5 4 26 Classes Destroyed 16 | . 3 4 1 4 1 1 . . . . . . 1 . 1 . Worker 9 | . 1 1 . 1 3 . . . . . 1 1 . 1 . . Builder 8 | . . 1 . 1 3 . . . . . . . . . 3 . Hauler 5 | . 1 . . 1 1 . . . . . . . . 1 1 . Recycler 10 | . . . . 1 6 . . . . . . . . . 1 2 Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 5 | . . 2 . 1 . . . . . . . . . . . 2 Swarmer 33 | . . 4 3 3 . . 4 . 2 . . 4 . 5 . 8 Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 53 | . 1 4 4 3 12 3 2 . . . 1 . 3 3 4 13 Brawler 4 | . . . 1 . 2 . . . 1 . . . . . . . Duelist 3 | . . . . 1 2 . . . . . . . . . . . Sentry 17 | . . 5 . 1 4 . 1 . . . . 1 2 . . 3 Hunter 20 | . . . . 2 1 . . . 1 . . . 2 3 7 4 Programmer 19 | . . . . . 7 . . . . . . 1 . 4 3 4 Behemoth 2 | . . . . . . . . . . . . . 1 1 . . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 17 | . 2 4 6 4 5 3 4 . 2 . 2 4 4 5 6 17 Combat Bots Only 17 | . 1 4 5 3 5 3 4 . 2 . 1 4 4 4 5 17 Max Kills in Single Turn 4 | . 1 2 2 4 2 2 2 . 2 . 1 2 2 2 3 4 Gunslinging 1 | . . 1 1 . 1 . . . . . . 1 . . . . Exploded 4 | . . . . 3 1 2 2 . 2 . . . 1 2 3 4 Melee 1 | . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Damage Taken 18792 | 1 11 786 254 1049 2717 106 420 . 815 91 136 308 1412 4078 1678 4930 Core 2684 | 1 11 66 22 165 254 . 31 . 45 25 18 11 65 414 100 1456 Absorbed by Shields 883 | . . . . . . . . . . . . . 131 42 . 710 Core Remaining (%) 82 | 99 95 . 78 70 . . . . 52 97 98 . 93 . 60 . Volleys Fired 457 | . 11 54 20 63 98 4 14 . 14 . 3 15 24 38 40 59 Largest 3 | . 2 2 2 2 3 3 3 . 3 . 3 3 3 3 3 1 Hottest 200 | . 40 40 40 40 84 81 81 . 104 . 84 84 109 150 200 200 Shots Fired 948 | . 22 108 40 125 265 10 32 . 28 . 9 45 70 69 66 59 Gun 830 | . 22 108 40 124 259 6 28 . 14 . 9 45 64 59 41 11 Cannon 72 | . . . . . . . . . 12 . . . 6 . 15 39 Launcher 39 | . . . . 1 6 4 4 . 2 . . . . 10 5 7 Special 7 | . . . . . . . . . . . . . . . 5 2 Kinetic 817 | . 22 108 40 124 259 6 28 . 26 . 9 45 70 34 41 5 Thermal 62 | . . . . . . . . . . . . . . . 15 47 Explosive 17 | . . . . 1 6 4 4 . 2 . . . . . . . Electromagnetic 52 | . . . . . . . . . . . . . . 35 10 7 Robot Hit Streak 21 | . 8 21 13 15 16 3 8 . 4 . 4 6 11 11 11 12 Robot Miss Streak 10 | . 3 2 2 3 10 1 3 . 4 . 2 2 6 6 6 7 Penetration Max 1 | . . . . . 1 . . . . . 1 1 1 . . . Secondary Targets 18 | . . 2 1 . 5 . 1 . . . . 3 4 2 . . Max Gunslinging Chain 2 | . . 1 1 . 1 . 1 . . . . 2 1 1 . . Capacitor 37 | . . . . . . . . . . . . . . . . 37 Shots Hit Robots 689 | . 12 77 30 93 192 4 19 . 15 . 7 26 48 63 48 55 Core Hits 443 | 1 5 29 11 38 130 7 13 . 14 . 5 10 35 47 31 67 Critical Hits 35 | . . 1 . 2 10 . 2 . 1 . . 1 4 4 4 6 Critical Kills 14 | . . . . . 5 . 1 . 1 . . . 3 1 1 2 Critical Parts Destroyed 20 | . . 1 . 2 5 . 1 . . . . 1 1 2 3 4 Melee Attacks 52 | . . . . . . . . . 1 . . . . 28 8 15 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . . 1 . . . . 28 8 15 Sneak Attacks 3 | . . . . . . . . . . . . . . 1 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26896 | 3 127 920 386 1189 4150 389 749 . 662 . 192 562 1339 2504 3966 9758 Guns 10552 | . 127 900 379 1018 3345 102 298 . 132 . 192 562 1215 957 1185 140 Cannons 4415 | . . . . . . . . . 163 . . . 124 . 778 3350 Explosions 9920 | . . . . 171 767 287 451 . 354 . . . . 733 1347 5810 Melee 1845 | . . . . . . . . . . . . . . 814 600 431 Ramming 86 | 3 . 20 7 . 38 . . . 13 . . . . . . 5 Kinetic 10323 | . 127 900 379 1018 3345 102 298 . 295 . 192 562 1339 555 1185 26 Thermal 9811 | . . . . . . . . . . . . . . 108 1470 8233 Explosive 2356 | . . . . 171 767 287 451 . 354 . . . . . . 326 Electromagnetic 2475 | . . . . . . . . . . . . . . 1027 711 737 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1845 | . . . . . . . . . . . . . . 814 600 431 Highest Corruption 16 | . . . 4 . 3 2 2 2 . . . 1 2 12 16 6 Average Corruption 3 | . . . 4 . 1 2 2 2 . . . 1 1 9 13 2 Corruption Purged 3 | . . . . . 3 . . . . . . . . . . . Effects 102 | . . . 4 . 21 2 14 2 . . . 1 1 18 35 4 Message Errors 23 | . . . 1 . 5 1 4 . . . . 1 . 5 5 1 Matter Fused 8 | . . . 1 . . . . . . . . . . 3 3 1 Heat Flow Errors 8 | . . . 2 . 2 . 1 1 . . . . . . 2 . Energy Discharges 12 | . . . . . 4 1 5 . . . . . 1 1 . . Data Loss (minor) 13 | . . . . . 4 . 2 1 . . . . . . 5 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Misdirections 14 | . . . . . . . . . . . . . . 5 9 . Targeting Errors 16 | . . . . . 5 . . . . . . . . 3 7 1 Weapon Failures 5 | . . . . . 1 . 2 . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1299 | . . . . . 85 . 74 . . . . . . . 322 818 Projectiles 488 | . . . . . . . . . . . . . . . 176 312 Explosions 811 | . . . . . 85 . 74 . . . . . . . 146 506 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | 1 . . . . 85 . 48 . . . . . . 29 127 . Shots 12 | . . . . . 1 . 1 . . . . . . 3 7 . Rammed 9 | 1 . 2 1 . 4 . . . 1 . . . . . . . Targets Rammed 12 | 1 . 3 1 . 5 . . . 1 . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . 1 Crushed 2 | . . 1 . . 1 . . . . . . . . . . . Highest Temperature 398 | . 6 61 202 9 375 . 95 217 140 . 60 320 30 192 146 398 Average Temperature 74 | . 4 24 51 3 112 . 18 108 56 . 26 151 13 63 42 101 Received Heat Transfer 2569 | . 6 228 54 171 657 54 78 . 117 12 27 18 119 215 18 795 Effects 7 | . . . . . 6 . . . . . . 1 . . . . Energy Bleed 3 | . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Damage (minor) 3 | . . . . . 2 . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . 4 5 . Combat Hostiles 9 | . . . . . . . . . . . . . . 4 5 . Parts Fried 14 | . . . . . . . . . . . . . 2 5 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 2 1 Heat Transferred 7144 | . . . . . . . . . . . . . . 100 1309 5735 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . 1 2 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Peak Influence 2330 | . 82 313 312 206 704 . . . . 702 390 357 700 605 581 2330 Initial 357 | . . 34 112 43 51 . . . . 154 245 191 174 357 275 326 Average 354 | . 16 167 212 73 201 . . . . 490 277 256 441 465 363 1220 Maximum Alert Level 5 | . . 1 1 1 3 . . . . 3 1 1 3 2 2 5 Low Security (%) 45 | 100 100 70 44 95 63 . . . . 6 . 42 8 . . . Level 1 25 | . . 29 55 4 7 . . . . 23 100 57 31 29 68 28 Level 2 18 | . . . . . 25 . . . . 52 . . 57 70 31 1 Level 3 3 | . . . . . 2 . . . . 16 . . 3 . . 15 Level 4 3 | . . . . . . . . . . . . . . . . 25 Level 5 . | . . . . . . . . . . . . . . . . 3 High Security 3 | . . . . . . . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 2 1 1 11 . . . . 2 1 2 5 2 3 17 Investigation 9 | . 1 . 1 . . . . . . 1 1 1 1 . . 3 Extermination 9 | . . . . . 5 . . . . . . 1 . 1 1 1 Reinforcement 14 | . 1 2 . 1 3 . . . . 1 . . 1 1 1 3 Assault 13 | . . . . . . . . . . . . . 3 . 1 9 Garrison 4 | . . . . . 3 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . . 1 1 1 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Distress Signals 19 | . . 5 . 1 4 . . . . . . 2 1 1 1 4 Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . 3 Times Spotted 350 | . 7 22 8 22 44 3 7 1 15 10 7 9 44 28 16 107 Peak Tracking Total 31 | . 2 4 3 5 5 3 4 1 4 2 3 5 17 7 6 31 Tactical Retreats 14 | . . 1 . . 4 . . . . . . . 1 1 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Traps Triggered 13 | . . . . 2 1 . . . . . . 1 1 3 2 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Machines Disabled 21 | . . . 1 1 6 . . . 1 . . . 1 1 3 7 Max in Single Turn 3 | . . . 1 1 3 . . . 1 . . . . 1 1 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Machines Accessed 16 | . 1 1 1 3 4 . . . . 2 1 . . . . 3 Terminals 6 | . . 1 1 1 3 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . 1 . . . . 1 1 . . . . 1 Total Hacks 43 | . 1 7 4 7 8 . . . . 5 2 . . . . 9 Successful 23 | . 1 2 2 7 1 . . . . 3 . . . . . 7 Failed 19 | . . 5 1 . 7 . . . . 2 2 . . . . 2 Catastrophic 4 | . . . 1 . 2 . . . . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 61 | . 1 6 4 2 6 . . 1 . 5 3 3 7 . 11 12 Terminals 20 | . . 7 4 2 7 . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 3 . . . . . 3 Repair Stations 2 | . . . . 2 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 3 . . . . . . . . . . . 5 Garrison Access 6 | . . . . . 1 . . . . 2 2 . . . . 1 Terminal Hacks 4 | . . 1 2 . 1 . . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . . . . . 2 Load Schematic 2 | . . . . . . . . . . 1 . . . . . 1 Build 2 | . . . . . . . . . . 1 . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 3 . . . . . . . . . . . 3 Insert Component 4 | . . . . 2 . . . . . . . . . . . 2 Analyze 2 | . . . . 1 . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 1 . 2 . . . . . 1 . . . . . 2 Terminals 3 | . . 1 . 2 . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 Jam 2 | . . . . . . . . . . 1 . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 1 2 4 . . . . 2 1 . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . . . . . . . . 12 1 Parts Built 2 | . . . . . . . . . . 1 . . . . . 1 Matter 390 | . . . . . . . . . . 102 . . . . . 288 Time 255 | . . . . . . . . . . 51 . . . . . 204 Total Part Build Rating 9 | . . . . . . . . . . 1 . . . . . 8 Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Total Allies 25 | . . . . . . . . 4 . 2 . 3 11 . . 5 Largest Group 7 | . . . . . . . . 4 4 5 4 3 7 . . 5 Highest-Rated Group 455 | . . . . . . . . 156 156 286 249 210 455 . . 411 Highest-Rated Ally 156 | . . . . . . . . 41 41 85 85 85 156 . . 122 Zionite Dispatches 8 | . . . . . . . . . . 1 . 1 3 . . 3 Heavy 2 | . . . . . . . . . . 1 . . . . . 1 Hacker 3 | . . . . . . . . . . . . 1 1 . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . 1 . . 1 Hover Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . 2 . . 1 DROP 3 | . . . . . . . . . . . . . 2 . . 1 Ally Attacks 223 | . . . . . . . . . 49 50 16 3 63 . . 42 Total Damage 8833 | . . . . . . . . . 1086 1518 493 37 2750 . . 2949 Kills 59 | . . . . . . . . . 11 11 4 1 15 . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 3 . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Turns Passed 13065 | 46 480 542 523 1141 2390 694 1140 2122 495 448 272 258 334 504 593 1083 Spaces Moved 7022 | 71 256 186 254 476 1047 334 568 1083 212 209 228 225 200 517 375 781 Core 154 | 71 21 . . . . . . . . . . . . . . 62 Treads 4627 | . 235 186 254 476 1047 334 568 1083 212 209 23 . . . . . Legs 902 | . . . . . . . . . . . . . . . 183 719 Wheels . | . . . . . . . . . . . . . . . . . Hover 885 | . . . . . . . . . . . 205 225 200 255 . . Flight 454 | . . . . . . . . . . . . . . 262 192 . Fastest Speed 20 | 50 50 180 180 180 172 200 180 180 200 183 88 88 22 20 23 50 Average Speed 154 | 50 166 180 180 180 191 200 192 193 202 196 97 88 85 31 101 110 Slowest Speed 240 | 50 180 180 180 220 240 220 220 200 240 205 183 88 138 161 215 163 Overloaded Moves 11 | . . . . . . . . . . . . . 11 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 50 21 73 43 36 60 67 89 47 8 8 12 46 19 43 37 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . 1 . . . . 1 . 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 4 2 . . . . . . . . Spaces Dug 34 | . . . . . . . . . 24 . . . . 10 . . Terrain Destroyed 385 | . . . . 8 98 23 5 . 33 . . 1 . 14 77 126 Melee . | . . . . . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . 3 . . 1 . 4 26 9 AOE 342 | . . . . 8 98 23 5 . 30 . . . . 10 51 117 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Res Tes Res Total 8375 | 79 290 291 279 634 1216 349 588 1109 247 245 279 249 312 738 524 946 Wait 254 | . . 23 3 48 16 . . 3 8 28 13 . 33 47 13 19 Move 6999 | 70 255 185 253 475 1046 333 567 1082 211 208 227 224 199 509 374 781 Hop 3 | . . . . . . . . . . . . . . 3 . . Pick Up 117 | 4 16 10 . 17 13 3 3 9 3 4 8 . 3 12 6 6 Fast Attach 126 | 4 2 . . 8 9 . 1 2 . 4 2 7 7 22 34 24 Attach 79 | . 1 3 2 7 10 3 1 3 4 . 9 . 3 12 13 8 Detach 27 | . . . . . 1 . . . . . 1 . . 8 13 4 Swap 46 | . 2 5 . 6 8 5 1 1 4 . 1 . 1 5 . 7 Drop 138 | . 3 8 . 10 8 1 1 9 1 1 15 3 14 19 23 22 Fire 457 | . 11 54 20 63 98 4 14 . 14 . 3 15 24 38 40 59 Melee 52 | . . . . . . . . . 1 . . . . 28 8 15 Ram 1 | 1 . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 Crush 10 | . . 3 1 . 5 . . . 1 . . . . . . . Escape Stasis 37 | . . . . . 2 . . . . . . . . 35 . . Rewire 28 | . . . . . . . . . . . . . 28 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Extension -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Discovered new exit (range 15) 1069 | -9/Materials | Entered Mines 1092 | -9/Mines | Central database locked down 1570 | -9/Mines | Discovered new exit (range 10) 1592 | -9/Mines | Entered Materials 1592 | -8/Materials | Evolved 2 slots: Utility x2 2059 | -8/Materials | Repaired Gauss Rifle 2139 | -8/Materials | Build established: Scavenger-Mutant 2193 | -8/Materials | Discovered new exit (range 10) 2733 | -8/Materials | Entered Factory 2733 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3038 | -7/Factory | Build established: Mutant 3424 | -7/Factory | Build established: Scavenger-Tank 3929 | -7/Factory | Discovered new exit (range 8) 4103 | -7/Factory | Found Prototype Launcher 4259 | -7/Factory | Garrison activated, responded to threat 4579 | -7/Factory | Identified exit to Storage 4579 | -7/Factory | Identified exit to Lower Caves 5123 | -7/Factory | Entered Lower Caves 5182 | -7/Lower Caves | Learned Factory interactive machine intel 5266 | -7/Lower Caves | Learned location of Zion (-7) 5699 | -7/Lower Caves | Encountered a Warlord checkpoint 5712 | -7/Lower Caves | Discovered new exit (range 14) 5817 | -7/Lower Caves | Entered another Lower Caves area 5847 | -7/Lower Caves | Learned Factory machine intel 6239 | -7/Lower Caves | Spotted B-75 Beast 6542 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6932 | -7/Lower Caves | Discovered new exit (range 4) 6957 | -7/Lower Caves | Entered Zion 6961 | -7/Zion | Build established: Scavenger-Mutant 7023 | -7/Zion | Found CR-A16's Pointy Stick 7120 | -7/Zion | Discovered new exit (range 14) 7195 | -7/Zion | System corruption cleaned by Quarantine Array 7694 | -7/Zion | Build established: Scavenger-Tank 7707 | -7/Zion | Received a visual enhancement algorithm 7833 | -7/Zion | Learned location of 1 exit from Factory 7889 | -7/Zion | Learned location of Recycling (-7) 8061 | -7/Zion | Given the Hacking Drone Bay 8061 | -7/Zion | Found Prototype Device 8294 | -7/Zion | Identified Hacking Drone Bay 8371 | -7/Zion | Identified Rocket Array 8600 | -7/Zion | Imprinted 8602 | -7/Zion | Declared Zion's savior 9079 | -7/Zion | Entered Proximity Caves 9079 | -6/Proximity Caves | Accompanied by 4 allies 9101 | -6/Proximity Caves | Found Alien Artifact 9560 | -6/Proximity Caves | Discovered new exit (range 4) 9574 | -6/Proximity Caves | Entered Factory 9574 | -6/Factory | Accompanied by 4 allies 9574 | -6/Factory | Evolved 2 slots: Propulsion x2 9575 | -6/Factory | Identified exit to Factory 9576 | -6/Factory | Loaded intel: 233 machine locations 9577 | -6/Factory | Loaded intel: 45 interactive machine locations 9691 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9769 | -6/Factory | Lost 3 parts (1p1u1w) 9845 | -6/Factory | Zion Heavy squad teleported in 9889 | -6/Factory | Discovered exit to Factory (range 16) 10022 | -6/Factory | Entered another Factory area 10022 | -5/Factory | Accompanied by 4 allies 10022 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10062 | -5/Factory | Identified Dimensional Node Initializer 10062 | -5/Factory | Initialized slip node 10270 | -5/Factory | Discovered new exit (range 8) 10294 | -5/Factory | Entered another Factory area 10294 | -4/Factory | Accompanied by 2 allies 10294 | -4/Factory | Evolved 2 slots: Utility x2 10540 | -4/Factory | Discovered new exit (range 14) 10546 | -4/Factory | Zion Hacker squad teleported in 10552 | -4/Factory | Entered Extension 10552 | -4/Extension | Accompanied by 3 allies 10599 | -4/Extension | Energy Cycler disabled 10599 | -4/Extension | Rescued a captive Derelict 10599 | -4/Extension | Rescued a captive Derelict 10600 | -4/Extension | Rescued a captive Derelict 10600 | -4/Extension | Rescued a captive Derelict 10600 | -4/Extension | Rescued a captive Derelict 10600 | -4/Extension | Rescued a captive Derelict 10600 | -4/Extension | Rescued a captive Derelict 10601 | -4/Extension | Rescued A7 10604 | -4/Extension | Rescued a captive Derelict 10605 | -4/Extension | Rescued a captive Derelict 10605 | -4/Extension | Rescued a captive Derelict 10605 | -4/Extension | Rescued a captive Derelict 10608 | -4/Extension | Rescued a captive Derelict 10611 | -4/Extension | Rescued a captive Derelict 10613 | -4/Extension | Rescued a captive Derelict 10649 | -4/Extension | Zion Hacker squad teleported in 10664 | -4/Extension | Zion Hover Resupply teleported in 10723 | -4/Extension | Zion Thermal Resupply teleported in 10802 | -4/Extension | First assault squad dispatched 10819 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10836 | -4/Extension | Spotted B-86 Titan 10850 | -4/Extension | Spotted B-86 Titan 10868 | -4/Extension | Destroyed B-86 Titan 10872 | -4/Extension | Allies destroyed B-86 Titan 10879 | -4/Extension | Discovered new exit (range 14) 10886 | -4/Extension | Entered Research 10886 | -3/Research | Evolved 2 slots: Propulsion x2 11075 | -3/Research | Lost 6 parts (2n2u2w) 11240 | -3/Research | System corruption reached 10% 11304 | -3/Research | Spotted B-86 Titan 11360 | -3/Research | Destroyed B-86 Titan 11366 | -3/Research | Found Hvy. Reflective Plating 11384 | -3/Research | Discovered new exit (range 11) 11387 | -3/Research | Lost 11 parts (1p2n4u4w) 11390 | -3/Research | Entered Testing 11486 | -3/Testing | Found Prototype Energy Cannon 11486 | -3/Testing | Identified Imp. Potential Cannon 11571 | -3/Testing | Retrieved Zion intel report: Trap Installations 11576 | -3/Testing | Found Prototype Device 11576 | -3/Testing | Identified Exp. Thermal Shield 11702 | -3/Testing | Found Prototype Device 11702 | -3/Testing | Identified Exp. Phase Shifter 11705 | -3/Testing | Found Prototype Device 11705 | -3/Testing | Identified Exp. ECM Suite 11708 | -3/Testing | Found Prototype Device 11708 | -3/Testing | Identified Exp. Weapon Cycler 11711 | -3/Testing | Found Prototype Processor 11711 | -3/Testing | Identified Exp. Targeting Computer 11869 | -3/Testing | Retrieved Zion intel report: Active Garrisons 11875 | -3/Testing | Retrieved Zion intel report: Component Schematics 11888 | -3/Testing | Discovered new exit (range 14) 11890 | -3/Testing | First assault squad dispatched 11900 | -3/Testing | Found Prototype Energy Cannon 11900 | -3/Testing | Identified Hpw. Disruptor Cannon 11954 | -3/Testing | Build established: Scavenger-Mutant 11983 | -3/Testing | Entered Research 11983 | -2/Research | Evolved 2 slots: Utility x2 12016 | -2/Research | Zion Thermal Resupply teleported in 12029 | -2/Research | Found Quantum Capacitor 12138 | -2/Research | Lost 3 parts (2p1n) 12202 | -2/Research | Zion Heavy squad teleported in 12328 | -2/Research | Destroyed 8 combat bots 12332 | -2/Research | Found Prototype Processor 12332 | -2/Research | Identified Exp. Melee Analysis Suite 12398 | -2/Research | Zion Hacker squad teleported in 12640 | -2/Research | Fabricated Helical Railgun? 12718 | -2/Research | Garrison activated, responded to threat 12733 | -2/Research | First assault squad dispatched 12797 | -2/Research | High security lockdown imminent 12851 | -2/Research | Destroyed 17 combat bots 12877 | -2/Research | High security lockdown engaged 12971 | -2/Research | Spotted B-90 Cyclops 13012 | -2/Research | Released all parts (10) 13025 | -2/Research | Core integrity fell below 50% 13032 | -2/Research | Lost 8 parts (1p1n4u2w) 13035 | -2/Research | Spotted Investigator 13038 | -2/Research | Spotted B-90 Cyclops 13043 | -2/Research | Scanned by Researcher 13058 | -2/Research | Core integrity fell below 20% 13064 | -2/Research | Spotted Executioner 13064 | -2/Research | Spotted Executioner 13064 | -2/Research | Spotted Striker 13066 | -2/Research | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 13052_ R-10 Processor suffers critical hit. 13052_ R-10 Processor destroyed. 13053_ Helical Railgun destroyed. 13054_ Held in stasis. 13054_ Investigator is analyzing... 13057_ Held in stasis. 13057_ Investigator is analyzing... 13060_ Held in stasis. 13060_ Investigator is analyzing... 13061_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 13063_ Held in stasis. 13063_ Investigator is analyzing... 13063_ C-30 ARC bursts open, deploying its payload. 13063_ Executioner unfolds itself. 13063_ Striker unfolds itself. 13063_ Executioner unfolds itself. 13063_ M-36 Artificer unfolds itself. 13065_ CR-A16's Pointy Stick destroyed. 13066_ Held in stasis. 13066_ Investigator is analyzing... Map ----- +----------------------------------------------------+ | ###+## #??????????????# | | ? # #??????????????####################### | | ### #????????????????????????????????????? | | #?# #????????????????????????????????????? | | #?# #????????????????????????????????????? | | #?# #????????????????????????????????????? | | ######?# #####????????????????????????????????? | | # ??# #?????????????????????????? | | #! # ###########????????????????????????????? | | # + #??????????????????????????????????????? | | # !!! # #??????????? ??????????????????????????? | | # !!!??# #??????????# ??????????????????????????? | | # !????# #??????????# ??????????????????????????? | | #??????# #??????????#b#?????????????????????????? | | ???????# #??????????# ##+####+##????????????????? | | ???????# #??????????# g +????????????????? | | ???????# #??????????#gE #????????????????? | | ???????# #??????????#m #????????????????? | | ???????# #?????????## EK!!/ +????????????????? | | ???????# #??????????; !/ #????????????????? | | ??????# #??????????# !/ #????????????????? | | ??## #;##+####### #????????????????? | | # i g g #????????????????? | | / g g ![= #????????????????? | | # ic g%= ##???????????????? | | # l *b@ ????????? | | ?# ###########;;BB### ###???????????????? | | ??# #?????????# #BB#??????????????????????? | | ##+???# #?????????#?####??????????????????????? | | ?????"%" #?????????????????????????????????????? | | ???? " #?????????????????????????????????????? | | ??? #?????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ? ########?????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 120 Energy Generation 53 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 5 Jamming Range 16 Additional Mass Support 9 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 66 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Force Booster | -3/Testing | Z-intel Linear Gravjet | -3/Testing | Z-intel Mass Driver | -3/Testing | Z-intel Hyp. Coil Gun | -3/Testing | Z-intel Adv. Recalibrator | -3/Testing | Z-intel Matter Compressor | -3/Testing | Z-intel Force Field | -3/Testing | Z-intel Med. Storage Unit | -3/Testing | Z-intel Adv. Remote Datajack | -3/Testing | Z-intel Imp. Particle Charger | -3/Testing | Z-intel Lgt. Antimatter Reactor | -3/Testing | Z-intel Recalibrator | -3/Testing | Z-intel Helical Railgun | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Helical Railgun | x1 | -2/Research Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyGlidesysCloak Manual? 0 Play Time 01:28:32 Cumulative 450.9 hours Start 2021.06.17 @ 19:41:59 End 2021.06.17 @ 21:09:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 338 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 82 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db15d850-b1ce-450c-bc33-5cc679f974f1