Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 12:45:46 Player: Maha Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (4060) 4060 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 9874 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 128 Cogmind --------- Core Integrity 0/1150 Matter 15/700 Energy 86/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Matter Compressor Enhanced Optical Array Improved Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Advanced Transmission Jammer Improved Core Shielding Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Centrium Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Matter Compressor Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Dispersion Rifle Disruptor Cannon Neutron Cannon Gauss Rifle Coil Gun Coil Gun > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Advanced Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer Improved Light Armor Plating Hacking Suite Tesla Rifle Force Rifle Heavy Machine Gun Improved Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Spear [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Advanced Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 6 | . . . 1 1 . 1 1 1 1 Weapon 4 | . . . 1 . . 1 . 1 1 Parts Attached 125 | 6 3 3 18 2 16 23 8 12 34 Power 11 | 1 . 1 1 . 1 2 . 1 4 Engine 3 | 1 . . 1 . . . . 1 . Core 7 | . . 1 . . 1 2 . . 3 Reactor 1 | . . . . . . . . . 1 Propulsion 26 | 2 1 1 5 1 6 6 1 . 3 Treads 2 | . . . 1 . 1 . . . . Leg . | . . . . . . . . . . Wheel 24 | 2 1 1 4 1 5 6 1 . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 2 . 2 1 1 6 1 5 5 Device 7 | . . . 1 . . 2 . 4 . Storage 5 | 1 1 . . 1 . . . 1 1 Processor 4 | . . . . . . 3 . . 1 Hackware . | . . . . . . . . . . Protection 8 | . 1 . 1 . 1 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 64 | 2 . 1 10 . 8 9 6 6 22 Energy Gun 19 | . . 1 2 . 3 5 2 1 5 Energy Cannon 5 | . . . . . 1 . . . 4 Ballistic Gun 19 | 2 . . 6 . 3 1 2 3 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 17 | . . . 2 . 1 2 1 2 9 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 5 1 . 1 1 Parts Lost 70 | . 1 3 11 . 8 10 3 3 31 Power 9 | . . 1 1 . 1 2 . 1 3 Propulsion 23 | . 1 1 4 . 5 5 . . 7 Utility 11 | . . . 1 . 1 . . 1 8 Weapon 27 | . . 1 5 . 1 3 3 1 13 Highest Loss Streak 16 | . 1 3 4 . 2 2 3 2 16 Average Slot Usage (%) 95 | . 98 99 91 99 96 97 99 99 80 Engine 3 | . 14 . 6 9 4 . . . 3 Core 4 | . . 14 4 . 4 6 6 4 . Wheel 21 | . 28 28 14 27 22 21 26 23 12 Device 8 | . . . 11 9 9 9 6 10 7 Storage 14 | . 14 14 11 17 18 15 13 11 14 Processor 6 | . . . . . . 8 13 11 11 Protection 7 | . 12 14 10 9 9 4 5 5 3 Energy Gun 9 | . . 13 9 9 9 12 12 10 5 Ballistic Gun 15 | . 28 14 21 18 17 14 7 17 12 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 11 24 26 34 50 53 56 59 74 89 Greatest Support 60 | 20 26 32 32 42 48 48 56 56 60 Greatest Overweight (x) 16 | . . . 10 1 15 3 1 1 16 Average Overweight (x) 1 | . . . . 1 1 1 . 1 2 Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 16 16 16 Average Capacity 14 | 5 7 10 10 15 16 16 16 16 15 Most Carried 16 | 3 10 9 10 12 16 16 15 15 16 Average Carried 11 | 1 5 7 6 9 12 14 13 13 12 Final Capacity 16 | 6 10 10 10 16 16 16 16 16 4 Final Carried 16 | 3 9 8 10 12 16 16 15 14 4 Class Distribution -------------------- 40% | Skirmisher 16% | Mutant 13% | Scavenger-Tank 10% | Scavenger-Skirmisher 9% | Executioner 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Matter Collected 3060 | 240 213 78 414 . 648 550 62 379 476 Remotely . | . . . . . . . . . . Salvage Created 4603 | 93 258 235 777 . 1561 771 71 310 527 Parts 202 | 2 11 2 43 . 61 36 3 25 19 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . . Recyclers Shooed 6 | . . . 2 . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 3 2 15 . 24 14 2 10 12 Guns 57 | . 3 2 11 . 22 7 . 7 5 Cannons 4 | . . . . . . 1 . . 3 AOE 21 | . . . 4 . 2 6 2 3 4 Classes Destroyed 12 | 1 3 . 3 . 3 1 . 1 . Worker 3 | . . . . . 3 . . . . Builder 6 | . . . . . 2 2 . . 2 Hauler 4 | . 1 . 1 . 1 1 . . . Recycler 12 | 1 1 2 3 . 4 1 . . . Operator 1 | . 1 . . . . . . . . Swarmer 18 | . . . 4 . 4 3 . 7 . Grunt 40 | . 3 2 6 . 14 8 . . 7 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . . 4 . 5 2 . 1 . Hunter 4 | . . . . . 1 . 2 . 1 Programmer 6 | . . . . . . . . 2 4 Best Kill Streak 7 | 1 2 2 5 . 7 3 2 4 5 Combat Bots Only 6 | . 2 2 5 . 6 3 2 4 3 Max Kills in Single Turn 3 | 1 1 1 3 . 3 2 1 3 2 Gunslinging 1 | . . . 1 . . . . 1 . Exploded 3 | . . . 3 . 1 2 1 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Damage Taken 9081 | . 325 300 723 . 1060 885 250 730 4808 Core 1708 | . 90 80 87 . 140 106 23 19 1163 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 . 32 78 . 74 84 97 98 . Volleys Fired 246 | 3 25 15 45 1 62 32 4 22 37 Largest 6 | 2 2 2 3 3 3 4 4 5 6 Hottest 347 | 40 40 60 93 86 131 194 208 229 347 Shots Fired 730 | 6 50 29 119 3 178 126 14 93 112 Gun 679 | 6 50 29 116 3 175 115 11 91 83 Cannon 23 | . . . . . 2 5 2 . 14 Launcher 28 | . . . 3 . 1 6 1 2 15 Special . | . . . . . . . . . . Kinetic 510 | 6 50 21 88 2 133 70 8 74 58 Thermal 113 | . . . 12 1 26 20 4 17 33 Explosive 28 | . . . 3 . 1 6 1 2 15 Electromagnetic 79 | . . 8 16 . 18 30 1 . 6 Robot Hit Streak 34 | 5 7 5 10 1 34 12 2 5 9 Robot Miss Streak 8 | . 3 3 5 1 4 6 8 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 1 . 2 . 4 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 . Shots Hit Robots 449 | 5 34 19 82 1 121 70 7 44 66 Core Hits 217 | 2 13 9 35 1 56 45 3 19 34 Critical Hits 7 | . . . . . 1 . . 1 5 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . 1 . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11023 | 69 416 246 1370 12 2370 1785 311 1241 3203 Guns 7189 | 69 416 246 960 12 2107 968 106 989 1316 Cannons 489 | . . . . . . 89 18 . 382 Explosions 3345 | . . . 410 . 263 728 187 252 1505 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5013 | 69 416 182 703 12 1543 406 84 786 812 Thermal 2161 | . . . 220 . 346 357 131 203 904 Explosive 2763 | . . . 299 . 139 577 96 252 1400 Electromagnetic 1086 | . . 64 148 . 342 445 . . 87 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 3 2 . 2 5 Average Corruption 2 | . . . . . 3 2 . 1 2 Corruption Purged . | . . . . . . . . . . Effects 47 | . . . . . 26 5 . 2 14 Message Errors 15 | . . . . . 10 3 . 2 . Matter Fused 6 | . . . . . 4 . . . 2 Energy Discharges 8 | . . . . . 4 2 . . 2 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 7 | . . . . . 2 . . . 5 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 7 | . . . . . 5 . . . 2 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 308 | . . . 17 . 40 45 . . 206 Projectiles 61 | . . . . . . . . . 61 Explosions 247 | . . . 17 . 40 45 . . 145 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . 2 1 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 2 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 180 | . . . 27 . 44 74 . . 35 Shots 5 | . . . 1 . 1 2 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 488 | . 6 44 120 18 297 488 123 392 245 Average Temperature 96 | . 2 17 35 12 85 176 50 160 96 Received Heat Transfer 1974 | . 186 171 192 . 324 237 24 30 810 Effects 12 | . . . . . 1 11 . . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 5 | . . . . . 1 4 . . . Interference 1 | . . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . 3 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 . Heat Transferred 2757 | . . . 350 . 631 464 124 333 855 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 2 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Peak Influence 545 | 5 108 70 312 74 545 364 321 216 505 Initial 229 | . 3 10 27 59 31 229 104 25 75 Average 161 | 1 30 60 166 64 216 221 131 68 285 Maximum Alert Level 2 | . . . 1 . 2 1 1 1 2 Low Security (%) 65 | 100 100 100 55 100 57 35 81 94 29 Level 1 25 | . . . 44 . 15 64 18 5 40 Level 2 8 | . . . . . 27 . . . 30 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 . 6 3 4 1 5 Investigation 2 | . . . . . . 1 1 . . Extermination 3 | . . . . . . 1 . 1 1 Reinforcement 9 | . 1 . 1 . 2 1 . . 4 Assault . | . . . . . . . . . . Garrison 7 | . . . . . 4 . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Distress Signals 2 | . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 7 2 23 1 39 20 3 14 32 Peak Tracking Total 6 | . 2 2 5 1 5 5 2 5 6 Tactical Retreats 20 | . . . 6 . 7 2 . 2 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Traps Triggered 11 | . . . . . 2 3 2 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Disabled 31 | . . 1 2 . 1 1 7 . 19 Max in Single Turn 15 | . . 1 1 . 1 1 7 . 15 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Accessed 20 | . 1 . 3 1 4 3 3 4 1 Terminals 19 | . 1 . 3 1 4 3 3 3 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 2 . 4 1 7 8 6 12 3 Successful 22 | . 1 . 2 1 3 2 3 8 2 Failed 21 | . 1 . 2 . 4 6 3 4 1 Catastrophic 3 | . 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 2 . 1 . 2 6 3 1 . Terminals 42 | . 2 . 4 1 7 8 6 11 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 1 . 2 1 3 2 3 7 2 Record 7 | . . . . . . . 2 4 1 Robot Analysis 1 | . . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . . . . 1 . . . 1 1 Unreport Threat 6 | . 1 . 1 . 1 1 1 1 . Locate Traps 2 | . . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 15 | . . . 2 . 4 2 3 3 1 Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Matter 285 | . . . . . . . . 285 . Time 50 | . . . . . . . . 50 . Total Robot Build Rating 5 | . . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Total Allies 4 | . . . . . . . 3 1 . Largest Group 3 | . . . . . . . 3 3 . Highest-Rated Group 93 | . . . . . . . 93 93 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders 1 | . . . . . . . . 1 . STAY 1 | . . . . . . . . 1 . Ally Attacks 20 | . . . . . . . 6 14 . Total Damage 292 | . . . . . . . 86 206 . Kills 4 | . . . . . . . 1 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Turns Passed 6017 | 56 306 338 686 285 902 894 664 958 928 Spaces Moved 3996 | 40 231 267 358 241 511 591 484 716 557 Core 26 | 2 . . 3 . 1 . . . 20 Treads 77 | . . . 49 . 28 . . . . Legs . | . . . . . . . . . . Wheels 3893 | 38 231 267 306 241 482 591 484 716 537 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 103 100 103 95 105 50 Average Speed 107 | 78 86 100 115 103 111 105 101 105 122 Slowest Speed 850 | 80 90 100 550 103 800 130 105 105 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 43 28 31 18 70 19 13 18 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 11 | . . . . . 6 . . . 5 Terrain Destroyed 408 | . . . 55 . 13 50 73 27 190 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . . 8 3 AOE 397 | . . . 55 . 13 50 73 19 187 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Total 5254 | 58 287 309 537 277 750 802 646 868 720 Wait 741 | 1 17 23 102 23 136 120 145 101 73 Move 3987 | 39 230 266 357 240 510 590 483 715 557 Hop . | . . . . . . . . . . Pick Up 117 | 9 10 2 15 7 19 25 5 11 14 Fast Attach . | . . . . . . . . . . Attach 81 | 6 2 3 13 2 9 12 5 6 23 Detach 3 | . . . . . . . . . 3 Swap 44 | . 1 . 5 . 7 11 3 6 11 Drop 34 | . 2 . . 4 6 12 1 7 2 Fire 246 | 3 25 15 45 1 62 32 4 22 37 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 4) 221 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 380 | -10/Mines | Core integrity fell below 50% 411 | -10/Mines | Learned Materials interactive machine intel 414 | -10/Mines | Lost 3 parts (1p1n1w) 497 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 527 | -10/Mines | Discovered new exit (range 4) 532 | -10/Mines | Identified exit to Materials 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 702 | -9/Materials | Loaded intel: 17 interactive machine locations 837 | -9/Materials | Lost 3 parts (1n1u1w) 925 | -9/Materials | Lost 3 parts (2n1w) 1012 | -9/Materials | Lost 4 parts (1p1n2w) 1183 | -9/Materials | Identified exit to Mines 1246 | -9/Materials | Discovered new exit (range 4) 1305 | -9/Materials | Build established: Scavenger-Tank 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -8/Materials | Discovered new exit (range 9) 1672 | -8/Materials | Entered Storage 2166 | -8/Storage | Garrison activated, responded to threat 2221 | -8/Storage | Build established: Skirmisher 2306 | -8/Storage | Garrison activated, responded to threat 2527 | -8/Storage | Discovered new exit (range 16) 2574 | -8/Storage | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2829 | -7/Factory | Build established: Scavenger-Skirmisher 3445 | -7/Factory | Discovered new exit (range 14) 3467 | -7/Factory | Identified exit to Factory 3468 | -7/Factory | Entered another Factory area 3468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3491 | -6/Factory | Build established: Skirmisher 3736 | -6/Factory | Garrison activated, responded to threat 3771 | -6/Factory | Lost 3 parts (3w) 3938 | -6/Factory | Discovered new exit (range 6) 3941 | -6/Factory | Allied Derelicts emerged from ambush trap array 3951 | -6/Factory | Identified exit to Lower Caves 4087 | -6/Factory | Discovered new exit (range 5) 4090 | -6/Factory | Identified exit to Factory 4132 | -6/Factory | Entered another Factory area 4132 | -5/Factory | Accompanied by 3 allies 4132 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4494 | -5/Factory | Fabricated R-10 Processor (x1) 4737 | -5/Factory | Spotted B-75 Beast 5030 | -5/Factory | Discovered new exit (range 7) 5055 | -5/Factory | Identified exit to Factory 5090 | -5/Factory | Entered another Factory area 5090 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5267 | -4/Factory | Spotted B-86 Titan 5389 | -4/Factory | Build established: Executioner 5493 | -4/Factory | Spotted B-86 Titan 5503 | -4/Factory | Lost 5 parts (2n1u2w) 5774 | -4/Factory | Lost 5 parts (1p1n1u2w) 5918 | -4/Factory | Core integrity fell below 50% 5948 | -4/Factory | Lost 16 parts (1p3n3u9w) 5960 | -4/Factory | Discovered new exit (range 16) 6006 | -4/Factory | Core integrity fell below 20% 6018 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05982_ Penetrated by Slug. 05992_ Slug penetrates Wall. 05995_ The unstable cave ceiling collapses. 05996_ Penetrated by Slug. 05997_ Acquired Imp. Core Shielding. 05998_ Slug penetrates Wall. 06001_ Penetrated by Slug. 06002_ Slug penetrates Wall. 06004_ Penetrated by Slug. 06005_ Slug penetrates Wall. 06005_ Penetrated by Slug. 06006_ Adv. Signal Interpreter destroyed. 06006_ Lrg. Storage Unit destroyed. 06006_ Penetrated by Slug. 06011_ Lrg. Storage Unit destroyed. 06011_ Penetrated by Slug. 06013_ System corrupted: Energy discharge (-30). 06015_ Penetrated by Slug. 06018_ The unstable cave ceiling collapses. 06018_ Penetrated by Slug. 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