Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 15:47:34 Player: Yosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (221) 1105 Value Destroyed (7741) 7741 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4510) 4510 TOTAL SCORE: 23136 Bonus ------- High Alert Combat Kills 410 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1171/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Field Propulsion Drive Electron Diverter > --- UTILITY (11) ----- Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Graphene Brace Improved Hacking Suite Improved System Guard Improved Corruption Screen Improved Corruption Screen > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (5) ---- Compact Particle Reactor Enhanced Nova Cannon Enhanced Nova Cannon Shock Maul Molecular Scythe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Spectral Analyzer Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced Reaction Control System Graphene Brace Improved System Guard Improved System Guard > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Micro Antimatter Reactor Experimental Q-thruster Experimental Hardlight Generator Gamma Rifle Enhanced Nova Cannon [Rating: 167] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Disintegrator Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . . . . . . . 1 . . 1 . 1 . 1 . Utility 9 | . . 1 . . 2 . . . . 2 . . . . . . . 1 . 1 . . 2 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Attached 340 | 7 7 37 20 42 7 15 8 5 12 45 1 1 . 3 14 10 . . 7 45 13 20 21 Power 39 | 1 . 5 1 2 1 . 1 . 1 6 . . . . 5 3 . . 1 4 2 3 3 Engine 14 | 1 . 5 1 . 1 . . . . 2 . . . . 2 2 . . . . . . . Core 13 | . . . . 2 . . 1 . 1 4 . . . . 3 1 . . 1 . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . 4 2 3 3 Propulsion 87 | 2 . 13 2 14 3 2 2 . 2 12 . . . . 2 3 . . 3 12 3 6 6 Treads 47 | 2 . 13 2 14 3 2 2 . . . . . . . . . . . . 9 . . . Leg 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Wheel 6 | . . . . . . . . . 1 2 . . . . . . . . . 2 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . . . . . . . 9 . . . . 2 3 . . 3 1 2 6 6 Utility 107 | 2 3 5 6 5 3 6 2 5 2 19 1 1 . 1 3 3 . . 3 19 5 5 8 Device 44 | 1 . 2 2 . 1 3 1 3 1 6 . . . 1 1 . . . . 10 5 4 3 Storage 7 | 1 2 . 1 . . . . . . 1 1 . . . . . . . . 1 . . . Processor 26 | . 1 . 1 1 1 . . . . 7 . 1 . . . 2 . . 1 6 . 1 4 Hackware 7 | . . . . . . . . . . 2 . . . . 2 . . . 2 . . . 1 Protection 23 | . . 3 2 4 1 3 1 2 1 3 . . . . . 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 2 4 14 11 21 . 7 3 . 7 8 . . . 2 4 1 . . . 10 3 6 4 Energy Gun 10 | . 2 4 . . . . . . . . . . . . . . . . . 1 2 . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 43 | 2 1 6 5 13 . 3 3 . 3 4 . . . . . . . . . 3 . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Launcher 12 | . 1 1 2 4 . 1 . . 2 . . . . . 1 . . . . . . . . Special Weapon 10 | . . 3 . 3 . . . . 1 1 . . . 1 1 . . . . . . . . Impact Weapon 11 | . . . . . . . . . . 1 . . . 1 2 1 . . . . . 5 1 Slashing Weapon 12 | . . . 4 1 . 3 . . 1 2 . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 4 1 . . . . 2 . . . . . . . . . . . 2 3 7 5 Corrupted Parts 4 | . 1 . . . . . . . . . . . . 1 1 1 . . . . . . . System Corruption 15 | . 4 . . . . . . . . . . . . 1 9 1 . . . . . . . Parts Lost 116 | . 1 2 1 12 . 3 5 . 9 15 . . . 2 10 3 . . . 16 12 11 14 Power 11 | . . . . 1 . . . . . 1 . . . . . 2 . . . 2 3 2 . Propulsion 43 | . . . . 5 . 2 2 . 5 4 . . . 1 3 1 . . . 5 4 2 9 Utility 36 | . . 1 1 2 . . . . 1 7 . . . 1 5 . . . . 7 2 6 3 Weapon 26 | . 1 1 . 4 . 1 3 . 3 3 . . . . 2 . . . . 2 3 1 2 Highest Loss Streak 11 | . 1 1 1 10 . 1 3 . 5 7 . . . 1 8 2 . . . 8 11 6 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 95 99 99 99 100 63 90 86 86 86 90 58 23 47 42 52 83 68 68 79 Engine 4 | . 14 11 11 5 2 7 5 . . . . . . . 1 . . . . . . . . Core 1 | . . . . 3 4 . 1 7 . 4 6 6 6 6 1 . . . . 1 . . . Treads 19 | . 28 33 33 34 30 29 29 30 1 . . . . . . . . . . 17 5 . . Wheel 1 | . . . . . . . . . 2 8 . . . . . . . . . . 6 . . Flight 3 | . . . . . . . . . . 12 26 26 26 25 11 3 11 10 10 3 1 23 28 Device 6 | . 2 5 6 . 6 6 6 7 5 13 6 6 6 10 4 . . . . 8 8 9 11 Storage 6 | . 14 11 11 9 7 7 7 7 7 5 5 6 6 6 2 . . . . 4 3 . . Processor 14 | . 11 9 4 9 14 15 15 15 15 19 20 20 20 20 16 12 23 21 23 21 23 19 20 Protection 5 | . . 7 11 7 7 7 7 6 7 4 6 6 6 1 . . 5 5 5 3 1 . . Energy Gun 1 | . 3 9 . . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 13 | . 23 11 20 24 23 20 22 23 11 4 . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 6 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 2 6 6 6 11 4 4 5 5 5 1 . 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 14 30 38 67 61 68 80 79 72 74 70 19 19 19 25 16 18 8 8 18 92 82 44 44 Greatest Support 245 | 40 40 69 69 89 83 83 83 83 83 30 21 21 21 21 15 12 12 12 45 245 32 64 56 Greatest Overweight (x) 18 | 1 . . . 2 . 1 1 . 18 5 . . . 1 3 1 . . 2 2 2 . 1 Average Overweight (x) . | . . . . . . . . . 7 . . . . . . . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 8 8 8 8 8 5 5 5 5 15 15 5 5 Average Capacity 16 | 7 12 15 18 20 20 20 20 20 20 13 7 8 8 8 6 5 5 5 5 15 14 5 5 Most Carried 20 | 4 10 15 20 20 20 20 20 20 20 20 6 8 8 8 8 5 4 5 5 15 14 5 5 Average Carried 15 | 3 9 14 18 18 19 19 18 19 17 13 5 6 8 7 6 4 4 4 4 12 11 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 8 8 8 8 8 5 5 5 5 5 15 5 5 5 Final Carried 20 | 4 10 15 20 17 20 18 19 20 18 7 6 8 8 7 5 4 4 5 4 13 5 5 5 Class Distribution -------------------- 38% | Mutant 21% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Gunner 5% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Derelict-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -4/Factory Hacker-Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Sprinter | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Matter Collected 7055 | 313 250 578 630 961 137 637 357 61 357 649 127 31 . 20 111 173 . . . 1178 100 175 210 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10599 | 54 417 1108 844 1207 137 610 359 . 266 1368 159 203 . 47 224 85 . . . 2140 393 354 624 Parts 577 | 7 40 93 64 87 9 27 12 . 15 58 . 1 . 2 8 2 . . . 111 15 6 20 Haulers Intercepted 31 | . 1 6 5 3 . . . . . 3 . . . . 2 . . . . 5 . 2 4 Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Field Recycled 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Retrieved Matter 60 | . . . . . . 60 . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 26 10 3 10 . . . . . . 1 . . . . . . . Prevented 5 | . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 140 | . 10 19 13 23 2 13 7 . 6 7 . 1 . 1 . 4 . . . 23 5 2 4 Melee 23 | . . . 1 3 . . . . . . . . . . . 3 . . . 9 4 . 3 Guns 80 | . 8 16 11 11 2 10 7 . 3 6 . . . . . . . . . 6 . . . Cannons 10 | . . 1 . 1 . . . . . . . . . . . . . . . 8 . . . AOE 19 | . 2 2 1 8 . 3 . . 3 . . . . . . . . . . . . . . Classes Destroyed 18 | 1 4 2 3 2 . 2 . . 2 1 . 1 . . . . . . . . . . . Worker 9 | . . . 1 2 . . . . . 3 . . . . 1 . . . . 2 . . . Builder 6 | . . . 1 3 . . . . . 1 . . . . . . . . . 1 . . . Tunneler 5 | 3 . 1 . . . . . . . . . . . . . . . . . 1 . . . Hauler 31 | . 1 6 5 3 . . . . . 3 . . . . 2 . . . . 5 . 2 4 Recycler 6 | . . . . 1 . . . . . 4 . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Operator 4 | . . . 1 1 . . . . . 2 . . . . . . . . . . . . . Watcher 18 | . 2 3 1 2 . . . . . 4 . . . . 1 . . . . 1 . . 4 Swarmer 33 | . 3 3 2 6 . 3 . . 3 . . . . . . 4 . . . 5 . . 4 Grunt 52 | . 7 9 6 10 . 7 7 . 1 2 . . . . . . . . . 2 1 . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . Sentry 24 | . . 6 5 5 2 . . . . 1 . . . . . . . . . 5 . . . Hunter 10 | . . . . 2 . 1 . . 2 1 . . . . . . . . . . 2 2 . Programmer 16 | . . . . . . . . . . 3 . . . 1 . . . . . 11 1 . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 2 4 4 7 8 1 4 4 . 2 4 . 1 . 1 2 4 . . . 6 3 3 5 Combat Bots Only 5 | . 3 4 5 4 1 4 4 . 2 2 . 1 . 1 . 4 . . . 4 3 2 4 Max Kills in Single Turn 4 | 1 2 1 1 4 1 2 1 . 2 1 1 1 . 1 1 1 . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 1 1 2 . 2 . . 2 . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Damage Taken 25192 | . 495 876 609 2678 183 1260 579 . 1974 1902 . 83 . 125 1104 602 . . 157 6880 2613 1675 1397 Core 4250 | . 14 83 49 303 . 50 63 . 278 269 . 12 . 22 716 271 . . 77 568 670 376 429 Absorbed by Shields 148 | . . . . . . . . . . . . . . . . . . . 9 139 . . . Reduced by Siege Mode 204 | . . . . . . . . . . . . . . . . . . . . 204 . . . Regen/Repaired (Parts) 1198 | . . . 101 178 58 . . 861 . . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 94 . 67 44 . . . . 44 . . . . 64 . . 1 . 93 . 4 74 73 Volleys Fired 516 | 19 43 79 56 73 5 41 22 1 48 27 . . . . 7 . . . . 77 9 3 6 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 . . . . 1 . . . . 2 2 1 1 Hottest 200 | 40 65 121 50 73 69 69 73 73 81 77 . . . . 36 . . . . 132 200 120 120 Shots Fired 1016 | 38 77 151 109 176 15 115 65 3 81 54 . . . . 7 . . . . 103 13 3 6 Gun 889 | 38 75 145 107 155 15 112 65 3 67 52 . . . . . . . . . 41 9 . 5 Cannon 70 | . . . . . . . . . . . . . . . . . . . . 62 4 3 1 Launcher 36 | . 2 2 2 14 . 3 . . 11 1 . . . . 1 . . . . . . . . Special 21 | . . 4 . 7 . . . . 3 1 . . . . 6 . . . . . . . . Kinetic 854 | 38 64 73 107 155 15 112 65 3 67 52 . . . . . . . . . 103 . . . Thermal 112 | . 2 76 . 7 . . . . 3 1 . . . . 6 . . . . . 13 3 1 Explosive 36 | . 2 2 2 14 . 3 . . 11 1 . . . . 1 . . . . . . . . Electromagnetic 14 | . 9 . . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 23 | 5 18 13 7 16 17 21 12 . 8 23 . . . . 2 . . . . 10 9 2 6 Robot Miss Streak 5 | 1 4 5 5 4 1 4 3 . 4 2 . . . . 1 . . . . 3 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 12 | . . . 2 3 . 2 1 . . 1 . . . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . . 1 . . . . . . . . . 1 . . . Shots Hit Robots 851 | 27 53 101 54 133 11 94 48 . 58 82 2 4 . 3 7 5 . . . 116 29 7 17 Core Hits 369 | 4 25 42 30 62 7 39 21 . 30 34 . . . . 2 1 . . . 55 9 . 8 Critical Kills 16 | . . . . . . . . . . . . . . . . . . . . 10 1 1 4 Critical Parts Destroyed 23 | . . . . . . . . . . 1 . 1 . 1 . 1 . . . 14 . 2 3 Critical Strikes 57 | . . . . . . 1 . . . 3 . 1 . 1 . 1 . . . 37 2 3 8 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Destroy 24 | . . . . . . 1 . . . . . . . . . . . . . 23 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 14 | . . . . . . . . . . 1 . 1 . 1 . 1 . . . 1 . 2 7 Sever 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Impale 14 | . . . . . . . . . . . . . . . . . . . . 13 1 . . Melee Attacks 366 | . . . 11 8 . 3 . . 3 82 6 9 . 6 23 24 . . . 79 37 29 46 Impact 199 | . . . . . . . . . . 40 6 9 . 6 23 24 . . . 16 . 29 46 Slashing 67 | . . . 11 8 . 3 . . 3 42 . . . . . . . . . . . . . Piercing 100 | . . . . . . . . . . . . . . . . . . . . 63 37 . . Sneak Attacks 34 | . . . 1 . . . . . 3 9 2 . . 1 3 . . . . 9 . 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . 4 . . . . . . . . . 2 . 3 3 Damage Inflicted 23364 | 295 632 1890 1235 3021 168 1562 753 . 1799 2801 241 332 . 242 419 223 . . . 4820 1105 506 1320 Guns 10467 | 295 584 1653 895 1817 167 1333 753 . 753 786 . . . . . . . . . 1019 222 . 190 Cannons 1244 | . . . . . . . . . . . . . . . . . . . . 1192 10 42 . Explosions 2645 | . 43 205 235 927 . 229 . . 780 56 . . . . 96 . . . . . . . 74 Melee 8677 | . . . 98 173 . . . . 244 1947 241 332 . 242 289 223 . . . 2495 873 464 1056 Ramming 188 | . 5 10 7 50 1 . . . . . . . . . 1 . . . . 114 . . . Kinetic 10332 | 295 478 844 895 1817 167 1333 753 . 753 786 . . . . . . . . . 2211 . . . Thermal 1315 | . 15 831 . 54 . . . . 22 12 . . . . 33 . . . . . 232 42 74 Explosive 2571 | . 43 205 235 927 . 229 . . 780 56 . . . . 96 . . . . . . . . Electromagnetic 281 | . 91 . . . . . . . . . . . . . . . . . . . . . 190 Impact 3597 | . . . . . . . . . . 356 241 332 . 242 289 223 . . . 394 . 464 1056 Slashing 2106 | . . . 98 173 . . . . 244 1591 . . . . . . . . . . . . . Piercing 2974 | . . . . . . . . . . . . . . . . . . . . 2101 873 . . Highest Corruption 29 | . 4 . . . . . . . . 25 25 25 25 28 15 16 16 . . 29 12 4 . Average Corruption 14 | . 4 . . . . . . . . 10 25 25 25 26 9 15 16 . . 13 7 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 136 | . 3 . . . . . . . . 8 10 10 1 7 10 23 3 . . 49 12 . . Message Errors 27 | . 1 . . . . . . . . 2 1 1 . 5 1 2 . . . 11 3 . . Matter Fused 34 | . . . . . . . . . . 1 4 2 . 1 3 8 . . . 14 1 . . Heat Flow Errors 23 | . 2 . . . . . . . . 3 2 3 1 . . 3 . . . 7 2 . . Energy Discharges 14 | . . . . . . . . . . . 1 . . . 2 7 . . . 3 1 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Data Loss (minor) 12 | . . . . . . . . . . 2 1 1 . . 2 3 . . . 2 1 . . Data Loss (major) 10 | . . . . . . . . . . . 1 3 . 1 . . 1 . . 4 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2848 | . . 29 34 53 . . . . 183 448 202 244 . 175 84 107 . . . 660 13 291 325 Projectiles 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . Explosions 175 | . . 29 34 52 . . . . 35 18 . . . . . . . . . . . . 7 Melee 2653 | . . . . 1 . . . . 148 430 202 244 . 175 84 107 . . . 640 13 291 318 Knockbacks 17 | . . . . . . . . . . 2 . 2 . 2 . . . . . 6 . 4 1 Impact 12 | . . . . . . . . . . 2 . 2 . 2 . . . . . 2 . 3 1 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 90 | . 23 . . 35 . . . . 32 . . . . . . . . . . . . . . Shots 4 | . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . Rammed 26 | . 1 2 1 8 1 . . . . . . . . . 1 . . . . 12 . . . Targets Rammed 27 | . 1 3 1 8 1 . . . . . . . . . 1 . . . . 12 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 281 399 50 145 36 224 449 30 219 241 180 322 130 . . 269 . . . 286 224 286 320 Average Temperature 74 | . 50 73 16 40 13 83 168 19 91 68 96 117 85 . . 122 . . . 81 50 62 72 Received Heat Transfer 3749 | . 264 372 177 963 54 468 342 . 144 159 . . . . 30 12 . . . 545 156 36 27 Effects 6 | . . . . . . . 1 . . 1 . 3 . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 19 | . . . . . . . . . . . . . . . . . . . . 19 . . . Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . 19 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 32 | . . . . 3 . . . . . 4 . 3 . . 1 4 . . . 1 . 6 10 Impact Corruptions 57 | . . . . 1 . . . . . 6 8 9 . 5 2 5 . . . 5 . 7 9 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . 1 . . . . . . . . . . . . . . . . . . 5 . . Heat Transferred 2714 | . 37 1887 . 185 . . . . 74 37 . . . . 111 . . . . . 296 37 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Peak Influence 813 | 15 249 459 620 712 420 . . . . 259 . . . . 222 . . 44 34 569 423 420 813 Initial 303 | . 9 33 157 204 279 . . . . . . . . . 16 . . 44 34 18 303 237 252 Average 258 | 5 81 270 313 455 287 . . . . 106 . . . . 73 . . 44 34 302 352 283 555 Maximum Alert Level 3 | . 1 2 2 3 2 . . . . 1 . . . . 1 . . . . 2 2 2 3 Low Security (%) 40 | 100 86 19 52 . . . . . . 83 . . . . 93 . . 100 100 30 . . . Level 1 39 | . 13 67 8 41 99 . . . . 16 . . . . 6 . . . . 37 89 97 25 Level 2 17 | . . 12 38 45 . . . . . . . . . . . . . . . 31 10 2 37 Level 3 2 | . . . . 13 . . . . . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 2 2 3 . . . . . 3 . . . . . . . . 1 10 1 2 9 Investigation 9 | . 3 2 1 . . . . . . . . . . . . . . . . 2 . 1 . Extermination 7 | . . . . . . . . . . 2 . . . . . . . . . 2 1 . 2 Reinforcement 13 | . . . 1 3 . . . . . 1 . . . . . . . . 1 2 . 1 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Distress Signals 11 | . . 2 2 1 . . . . . . . . . . 2 . . . . 2 . 1 1 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . Times Spotted 357 | . 16 33 23 46 2 17 7 . 8 27 1 2 . 2 26 11 4 . 7 61 13 19 32 Peak Tracking Total 17 | . 4 4 8 6 1 4 3 . 4 4 1 1 . 1 13 5 4 . 7 17 7 12 17 Tactical Retreats 39 | . 1 5 2 3 . 1 . . 2 4 . . . . 4 4 . . . 5 . 3 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Traps Triggered 12 | . 1 1 2 . . . . . . 1 . 1 . . 3 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Machines Disabled 17 | . . . 6 2 . . . . . 1 . . . . . . . . . 1 3 . 4 Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 1 . 1 Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Machines Accessed 71 | . 5 7 6 6 5 1 2 . . 5 . 1 4 1 5 . . 1 . 9 3 4 6 Terminals 41 | . 3 5 4 3 4 . . . . 3 . . . 1 4 . . 1 . 5 2 3 3 Fabricators 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Repair Stations 7 | . . . 1 2 1 . . . . 1 . . . . . . . . . . 1 . 1 Recycling Units 5 | . 2 2 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 Total Hacks 177 | . 7 11 13 15 13 1 6 . . 11 . 1 30 2 7 . . 3 . 33 5 10 9 Successful 102 | . 5 4 8 13 8 1 6 . . 5 . 1 30 2 2 . . 1 . 10 2 2 2 Failed 75 | . 2 7 5 2 5 . . . . 6 . . . . 5 . . 2 . 23 3 8 7 Catastrophic 21 | . . 2 . . . . . . . 4 . . . . 2 . . . . 6 . 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 7 9 3 4 6 . . 1 . 7 . . . . 7 . . . . 15 2 7 4 Terminals 91 | . 5 9 10 6 10 . . . . 7 . . . 2 6 . . 3 . 19 2 8 4 Fabricators 8 | . . . . . . . . . . 2 . . . . 1 . . . . 4 . . 1 Repair Stations 18 | . . . 2 6 3 . . . . 2 . . . . . . . . . . 3 . 2 Recycling Units 5 | . 2 2 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 10 | . . . . 3 . . . . . . . . . . . . . . . 7 . . . Garrison Access 7 | . . . 1 . . . . . . . . . . . . . . . . 2 . 2 2 Terminal Hacks 63 | . 2 2 4 3 4 1 6 . . 1 . 1 30 2 1 . . 1 . 5 . . . Record 19 | . . . . . 1 . 5 . . . . . 11 2 . . . . . . . . . Part Schematic 12 | . . . 1 . . . . . . . . . 10 . . . . . . 1 . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 4 | . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 6 | . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 1 1 . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 13 | . . . 2 6 2 . . . . 1 . . . . . . . . . . 2 . . Scan Component 6 | . . . 1 3 1 . . . . . . . . . . . . . . . 1 . . Repair 6 | . . . 1 3 1 . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 3 . . . . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Analyze 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 15 | . 3 2 1 1 2 . . . . 1 . . . . 1 . . . . 1 . 2 1 Terminals 11 | . 1 . 1 1 2 . . . . 1 . . . . 1 . . . . 1 . 2 1 Assimilate 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Botnet 9 | . 1 . 1 1 2 . . . . . . . . . 1 . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 2 4 3 6 5 . . . . 4 . . . 1 5 . . . . 9 3 4 6 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 1 1 . . . 15 . . . . 10 . . . . . . 2 . . . Parts Built 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Time 142 | . . . . . . . . . . 84 . . . . . . . . . 58 . . . Total Part Build Rating 22 | . . . . . . . . . . 8 . . . . . . . . . 14 . . . Parts Repaired 5 | . . . 1 3 1 . . . . . . . . . . . . . . . . . . Time 260 | . . . 32 128 32 . . . . . . . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Total Allies 3 | . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . . . 1 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . 24 . . . 96 96 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 24 . . . 96 96 . . . . . . . . Total Orders 8 | . . . 2 . . . . . . 6 . . . . . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . RETURN 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . . . . 1 19 . . . . . . . . Total Damage 541 | . . . . . . . . . . . . . . . 541 . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 1 . . . 2 1 . . . 2 . . . . . . . Drone Launches 19 | . . . 13 . . . . . . 6 . . . . . . . . . . . . . Drone Recoveries 9 | . . . 3 . . . . . . 6 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Turns Passed 19034 | 166 963 1624 890 1259 614 2328 1661 1446 2345 1421 172 217 23 175 497 606 11 30 56 1588 344 256 342 Spaces Moved 14700 | 64 493 758 426 522 341 1322 927 891 634 1733 579 591 86 395 902 1080 35 80 40 1123 163 611 904 Core 1128 | 4 . . . . . . . . 137 . . . . . 98 863 . . 26 . . . . Treads 6302 | 60 493 758 426 522 341 1322 927 891 64 . . . . . . . . . . 498 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1006 | . . . . . . . . . 433 472 . . . . . . . . . 5 96 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6264 | . . . . . . . . . . 1261 579 591 86 395 804 217 35 80 14 620 67 611 904 Fastest Speed 12 | 50 160 160 160 160 162 162 160 160 155 27 27 27 27 27 29 32 32 32 32 31 42 16 12 Average Speed 102 | 155 160 160 160 163 162 162 162 160 327 51 27 27 27 28 37 46 32 32 109 88 91 22 17 Slowest Speed 950 | 160 160 160 160 320 162 243 240 160 950 155 27 27 27 109 112 102 32 32 150 166 130 42 82 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . . . 6 2 . . . 2 . . . . 3 7 11 9 Cave-ins Triggered 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 76 67 63 44 10 97 89 88 78 42 81 71 76 66 29 95 7 4 44 37 21 23 29 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 10 | . 2 2 . . . 1 . 2 . . 1 . 1 . . 1 . . . . . . . Known Exits Taken 16 | . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . 8 3 2 1 . 3 2 . 2 . 3 . . . . . . . Spaces Dug 143 | . . 6 3 14 . 3 . . . 36 4 4 . . 17 12 . . . 14 . 10 20 Terrain Destroyed 405 | . 13 9 28 112 . 17 . . 69 50 4 4 . . 19 12 . . . 18 . 10 40 Melee 121 | . . . 3 . . 3 . . . 36 4 4 . . 17 12 . . . 14 . 8 20 Projectile 7 | . . . 1 . . . . . . . . . . . . . . . . 4 . 2 . AOE 277 | . 13 9 24 112 . 14 . . 69 14 . . . . 2 . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Tes Res Acc Total 17279 | 93 596 1045 546 773 399 1415 1050 914 839 2127 585 639 85 451 1036 1153 34 84 50 1460 253 665 987 Wait 966 | . 41 110 12 96 21 24 80 . 136 203 . 32 . 46 38 36 . . . 54 24 4 9 Move 14600 | 63 492 757 425 521 340 1321 926 890 633 1719 574 590 85 394 897 1079 34 79 39 1116 150 591 885 Hop 35 | . . . . . . . . . . 6 2 . . . 2 . . . . 3 5 8 9 Pick Up 192 | 4 8 21 7 13 13 5 6 7 4 21 2 5 . 2 9 4 . 3 1 45 1 6 5 Fast Attach 125 | 7 1 13 3 5 1 1 1 4 2 14 . . . . 6 4 . . 5 17 5 19 17 Attach 98 | . . 3 2 13 2 3 5 . 5 16 . . . 3 7 5 . . 2 20 8 1 3 Detach 41 | . . 4 2 . . . . 1 1 5 . . . . 10 . . . . 9 4 3 2 Swap 119 | . 6 21 15 24 4 11 2 1 5 15 1 1 . . 1 1 . . . 8 . 1 2 Drop 189 | . 4 34 7 12 12 6 1 10 2 29 . 2 . . 17 . . 2 2 26 2 9 12 Fire 516 | 19 43 79 56 73 5 41 22 1 48 27 . . . . 7 . . . . 77 9 3 6 Melee 331 | . . . 11 8 . 3 . . 3 71 6 9 . 6 23 24 . . . 73 37 20 37 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 26 | . 1 3 1 8 1 . . . . . . . . . . . . . . 12 . . . Escape Stasis 28 | . . . . . . . . . . 1 . . . . 18 . . . 1 . 8 . . Rewire 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 12) 706 | -10/Materials | Discovered new exit (range 16) 1093 | -10/Materials | Discovered new exit (range 16) 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1906 | -9/Materials | Discovered new exit (range 16) 2461 | -9/Materials | Discovered new exit (range 12) 2693 | -9/Materials | Discovered new exit (range 15) 2696 | -9/Materials | Identified exit to Mines 2696 | -9/Materials | Identified exit to Storage 2754 | -9/Materials | Entered Storage 3526 | -9/Storage | Discovered new exit (range 5) 3586 | -9/Storage | Repaired Imp. Treads? 3644 | -9/Storage | Entered Materials 3644 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3874 | -8/Materials | Repaired Lgt. Armor Plating? 3930 | -8/Materials | Build established: Gunner 4167 | -8/Materials | Discovered new exit (range 3) 4436 | -8/Materials | Lost 10 parts (1p4n2u3w) 4562 | -8/Materials | Core integrity fell below 50% 4778 | -8/Materials | Repaired Broken Enh. Autogun 4805 | -8/Materials | Repaired Lgt. Armor Plating 4903 | -8/Materials | Entered Factory 4903 | -7/Factory | Evolved 2 slots: Utility x2 4936 | -7/Factory | Build established: Scavenger-Gunner 5023 | -7/Factory | Identified exit to Lower Caves 5147 | -7/Factory | Repaired Rocket Launcher 5517 | -7/Factory | Entered Lower Caves 5908 | -7/Lower Caves | Spotted B-75 Beast 5999 | -7/Lower Caves | Encountered a Warlord checkpoint 6668 | -7/Lower Caves | Build established: Scavenger-Mutant 6966 | -7/Lower Caves | Identified exit to Lower Caves 7313 | -7/Lower Caves | Build established: Scavenger-Gunner 7438 | -7/Lower Caves | Destroyed B-75 Beast 7845 | -7/Lower Caves | Entered another Lower Caves area 8192 | -7/Lower Caves | Encountered a Warlord checkpoint 8221 | -7/Lower Caves | Build established: Gunner 8355 | -7/Lower Caves | Identified exit to Factory 8832 | -7/Lower Caves | Learned Research trap positions 8832 | -7/Lower Caves | Learned Factory stockpile data 8832 | -7/Lower Caves | Learned Armory security intel 8832 | -7/Lower Caves | Learned Research terminal intel 9359 | -7/Lower Caves | Lost 3 parts (1n2w) 9403 | -7/Lower Caves | Discovered new exit (range 5) 9506 | -7/Lower Caves | Entered Zion 9617 | -7/Zion | Discovered new exit (range 20) 9636 | -7/Zion | Given the Hacking Drone Bay 9637 | -7/Zion | Found Prototype Device 9637 | -7/Zion | Identified Hacking Drone Bay 9665 | -7/Zion | Build established: Scavenger-Gunner 9931 | -7/Zion | Found Prototype Device 9931 | -7/Zion | Identified Bomb Factory No. 2 10270 | -7/Zion | Learned location of Quarantine (-2) 10502 | -7/Zion | Received a visual enhancement algorithm 10763 | -7/Zion | Visited the Megawrench Repair Shop 10766 | -7/Zion | Megawrench repaired 9 parts 10952 | -7/Zion | Entered Proximity Caves 10957 | -6/Proximity Caves | Spotted B-75 Beast 11033 | -6/Proximity Caves | Lost 3 parts (1n2w) 11106 | -6/Proximity Caves | Core integrity fell below 50% 11146 | -6/Proximity Caves | Lost 5 parts (4n1u) 11394 | -6/Proximity Caves | Build established: Mutant 12710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13092 | -6/Proximity Caves | Discovered exit to Factory (range 11) 13297 | -6/Proximity Caves | Entered Factory 13297 | -6/Factory | Evolved 2 slots: Utility x2 13993 | -6/Factory | Lost 3 parts (1n2w) 14198 | -6/Factory | Fabricated Xenon Bombardment Thruster? 14351 | -6/Factory | Build established: Scout 14365 | -6/Factory | Discovered new exit (range 20) 14372 | -6/Factory | Identified exit to Factory 14439 | -6/Factory | Spotted B-75 Beast 14572 | -6/Factory | Crushed by falling debris 14572 | -6/Factory | System corruption reached 10% 14580 | -6/Factory | Crushed by falling debris 14611 | -6/Factory | Lost 7 parts (2n4u1w) 14695 | -6/Factory | Identified exit to Lower Caves 14718 | -6/Factory | Entered Lower Caves 14791 | -6/Lower Caves | Learned location of 2 exits from Factory 14833 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14847 | -6/Lower Caves | Encountered a Warlord checkpoint 14852 | -6/Lower Caves | Discovered new exit (range 9) 14854 | -6/Lower Caves | Identified exit to Lower Caves 14890 | -6/Lower Caves | Entered another Lower Caves area 14970 | -6/Lower Caves | Discovered exit to Factory (range 10) 15102 | -6/Lower Caves | Discovered new exit (range 21) 15107 | -6/Lower Caves | Identified exit to Data Miner 15107 | -6/Lower Caves | Entered Data Miner 15107 | -6/Data Miner | Discovered new exit (range 6) 15111 | -6/Data Miner | Met Data Miner 15117 | -6/Data Miner | Learned location of Section 7 (-2) 15117 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15123 | -6/Data Miner | Received God Mode back door access code from Data Miner 15130 | -6/Data Miner | Identified exit to Proximity Caves 15130 | -6/Data Miner | Entered Proximity Caves 15157 | -5/Proximity Caves | Escorted by Enhanced Grunt 15269 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15305 | -5/Proximity Caves | Entered Factory 15305 | -5/Factory | Accompanied by 1 ally 15305 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15306 | -5/Factory | Identified exit to Extension 15307 | -5/Factory | Identified exit to Factory 15363 | -5/Factory | Spotted B-75 Beast 15520 | -5/Factory | Identified exit to Upper Caves 15753 | -5/Factory | System corruption reached 10% 15784 | -5/Factory | Core integrity fell below 50% 15802 | -5/Factory | Entered Upper Caves 15803 | -5/Upper Caves | Lost 8 parts (1n5u2w) 15830 | -5/Upper Caves | Learned 4 Factory zone layouts 15859 | -5/Upper Caves | Learned location of Armory (-4) 15867 | -5/Upper Caves | Spotted B-75 Beast 16047 | -5/Upper Caves | Build established: Mutant 16338 | -5/Upper Caves | Core integrity fell below 20% 16395 | -5/Upper Caves | Discovered new exit (range 8) 16406 | -5/Upper Caves | Identified exit to Upper Caves 16408 | -5/Upper Caves | Entered another Upper Caves area 16409 | -5/Upper Caves | Discovered exit to Factory (range 11) 16411 | -5/Upper Caves | Encountered a Warlord checkpoint 16416 | -5/Upper Caves | Spotted B-75 Beast 16419 | -5/Upper Caves | Entered Factory 16419 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16449 | -4/Factory | Identified exit to DSF 16449 | -4/Factory | Entered DSF 16474 | -4/DSF | Discovered new exit (range 21) 16497 | -4/DSF | Additional patrols routed to DSF 16505 | -4/DSF | Identified exit to Research 16505 | -4/DSF | Entered Research 16505 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16506 | -3/Research | Loaded intel: 80 trap records 16507 | -3/Research | Loaded intel: 20 terminal locations 16579 | -3/Research | Identified exit to Testing 16631 | -3/Research | Garrison activated, responded to threat 16665 | -3/Research | Found Prototype Processor 16665 | -3/Research | Identified Spectral Analyzer 16669 | -3/Research | Spotted B-86 Titan 16683 | -3/Research | Found Enh. Force Lance 16756 | -3/Research | Fabricated Hvy. Siege Treads? 16776 | -3/Research | Build established: Hacker-Sprinter 17154 | -3/Research | Incoming assault squad redirected 17155 | -3/Research | Incoming investigation squad redirected 17356 | -3/Research | Build established: Scavenger-Mutant 17544 | -3/Research | System corruption reached 10% 17635 | -3/Research | Lost 8 parts (2p2n3u1w) 18005 | -3/Research | First assault squad dispatched 18020 | -3/Research | Incoming assault squad redirected 18070 | -3/Research | Spotted Executioner 18071 | -3/Research | Cargo convoy interrupted 18071 | -3/Research | Spotted Executioner 18075 | -3/Research | Spotted Executioner 18093 | -3/Research | Entered Testing 18119 | -3/Testing | Lost 3 parts (1n1u1w) 18140 | -3/Testing | Found Prototype Energy Cannon 18140 | -3/Testing | Identified Disintegrator 18266 | -3/Testing | Core integrity fell below 50% 18373 | -3/Testing | Core integrity fell below 20% 18389 | -3/Testing | Lost 11 parts (3p4n2u2w) 18397 | -3/Testing | Found Prototype Device 18397 | -3/Testing | Identified Exp. Hardlight Generator 18424 | -3/Testing | Discovered new exit (range 20) 18433 | -3/Testing | Spotted PY-3VCS68AAHJ 18436 | -3/Testing | Identified exit to Research 18437 | -3/Testing | Entered Research 18437 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18439 | -2/Research | Spotted B-90 Cyclops 18472 | -2/Research | Found Prototype Processor 18472 | -2/Research | Identified Exp. Core Analyzer 18476 | -2/Research | Found Antimissile System 18587 | -2/Research | Crushed by falling debris 18601 | -2/Research | Discovered new exit (range 15) 18604 | -2/Research | Identified exit to Access 18618 | -2/Research | Lost 4 parts (2n2u) 18649 | -2/Research | Build established: Sprinter 18693 | -2/Research | Entered Access 18693 | -1/Access | Evolved 2 slots: Utility x2 18703 | -1/Access | Lost 6 parts (2p3u1w) 18768 | -1/Access | Spotted B-99 Colossus 18781 | -1/Access | Garrison activated, responded to threat 18842 | -1/Access | Energy Cycler disabled 18912 | -1/Access | Found Prototype Slashing Weapon 18912 | -1/Access | Identified Molecular Scythe 18919 | -1/Access | Found Molecular Scythe 18977 | -1/Access | Search patrols dispatched 18982 | -1/Access | Spotted B-99 Colossus 19015 | -1/Access | Spotted B-99 Colossus 19030 | -1/Access | Discovered new exit (range 5) 19034 | -1/Access | Identified exit to Surface 19035 | *** | Escaped! Last Messages --------------- 19020_ Penetrated by Slug. 19020_ Slug penetrates Sealed Heavy Doors. 19022_ Electron Diverter destroyed. 19022_ Adv. Sensor Array destroyed. 19022_ Penetrated by Slug. 19022_ Xenon Bombardment Thruster destroyed. 19023_ Dropped Com. Particle Reactor. 19023_ Penetrated by Slug. 19023_ Slug penetrates Sealed Heavy Doors. 19024_ Exp. Q-thruster destroyed. 19026_ Slug penetrates Sealed Heavy Doors. 19028_ B-99 Colossus activates siege mode. 19029_ Slug penetrates Sealed Heavy Doors. 19030_ Main Access Shell breached. 19030_ EXIT=FOUND 19031_ Slug penetrates Sealed Heavy Doors. 19033_ Cld. Q-thruster destroyed. 19033_ Shock Maul destroyed. 19033_ Dropped Com. Particle Reactor. 19034_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????# # ??? ???????????? | | ??????????????????????# # ??? ????????????? | | ??????????????????????# # #+### ############### | | ??????????????????????# | | ??????????????????????+ | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ##########/##### | | ??????????????????????# #???# | | ???????????????????#### # #### #???# | | ???????????????????# #?# #???# | | ???????????????????# ### ##### " | | ???????????????????# ## / """" | | ???????????????????# ### ##### """"" | | ???????????????????#% #?# #???# """" | | ???????????????????# % % ### #???# """" | | ???????????????????# % ## #???# " | | ???????????????????#"""""* """### ##### | | ??????????????????????"" 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"?????????????????????? | | ??????????????????????""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????""G""???????????????????????????????????????? | | ?????""?""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 36 Corruption Block 45 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 7 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 12 Defensive Hacking 24 Authchip Count 3 Item Schematics ----------------- Kinecellerator | -9/Storage | Hacked Enh. Autogun | -8/Materials | Scanalyzed Imp. Cooling System | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Laser | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Adv. Hacking Suite | -3/Research | Hacked Hvy. Siege Treads | -3/Research | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory | Authchip Hvy. Siege Treads | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Deadly Force Explorer Knowing Is Half The Battle Ooh, Shiny! Treasure Hunter What Is This Thing? Challenges ------------ None Game ------ Seed DamperStorageGun Manual? 0 Play Time 03:28:14 Cumulative 51.3 hours Start 2022.03.18 @ 12:11:17 End 2022.03.18 @ 15:47:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a42cb9f2-b9e3-436a-9481-acfa7c69b2ce