Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.08 @ 17:00:16 // AFD2020/Player2 Player: mystery Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (6277) 6277 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (7693) 7693 TOTAL SCORE: 21925 Bonus ------- High Alert Combat Kills 1263 Follower Combat Kills 5916 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -586 Cogmind --------- Core Integrity 0/1300 Matter 194/300 Energy 380/380 System Corruption 1% Temperature Cool (0) Movement Treading (163) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Shield Generator Improved Force Field > --- WEAPON (4) ------- Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Particle Reactor Particle Reactor Armored Heavy Treads High-capacity Battery (250) Energy Well (350) High-capacity Matter Pod (0) Stasis Canceller Advanced Recalibrator Hacking Drone Bay (1/1) High-powered Shotgun Coil Gun Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Zionite Biocell Enhanced Optical Array Advanced Sensor Array Active Sensor Suite Advanced Targeting Computer Precision Matter Filter Quantum Capacitor Improved Force Field > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Armored Medium Treads Armored Heavy Treads Advanced Heat Sink High-capacity Battery Energy Well High-capacity Matter Pod Stasis Canceller Improved Shield Generator Hacking Drone Bay Assault Cannon Gauss Cannon Magnetic Acceleration Cannon [Rating: 142] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Zionite Weapon Casing Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . . . . . . Utility 10 | . 1 1 . 2 2 . . . . . . 2 1 1 Weapon 2 | . . . . . . . 1 . . . . . 1 . Parts Attached 126 | 7 10 18 . 12 2 5 3 1 . 6 1 34 15 12 Power 8 | 1 . 2 . . . 1 . . . . . 3 . 1 Engine 4 | 1 . 2 . . . 1 . . . . . . . . Core 3 | . . . . . . . . . . . . 3 . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 24 | 2 2 7 . 2 . 2 1 1 . . . 4 2 1 Treads 19 | . . 7 . 2 . 2 1 1 . . . 3 2 1 Leg 4 | 2 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 58 | 2 3 3 . 6 2 2 1 . . 6 1 14 10 8 Device 42 | . 3 1 . 2 1 1 1 . . 6 1 13 6 7 Storage 6 | 1 . 2 . 1 . . . . . . . 1 1 . Processor 7 | 1 . . . 3 1 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 5 6 . 4 . . 1 . . . . 13 3 2 Energy Gun 9 | 2 1 . . 1 . . . . . . . 3 1 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 5 | . 4 . . 1 . . . . . . . . . . Ballistic Cannon 19 | . . 5 . 2 . . 1 . . . . 8 2 1 Launcher 2 | . . 1 . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . 1 . . . . . 3 1 11 5 1 Parts Lost 8 | . . . . . . . . . . . . 3 . 5 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . . . . 2 . 5 Weapon 1 | . . . . . . . . . . . . 1 . . Highest Loss Streak 2 | . . . . . . . . . . . . 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 96 100 99 100 100 97 100 100 97 93 90 86 79 Engine 6 | . 12 10 10 8 7 7 6 6 6 6 6 4 . . Treads 21 | . . 26 30 24 21 21 23 25 25 25 25 22 16 12 Leg 1 | . 25 . . . . . . . . . . . . . Device 18 | . 10 14 20 21 21 21 18 18 18 15 12 23 22 18 Storage 13 | . 12 19 20 16 14 14 12 12 12 12 12 11 10 7 Processor 12 | . 12 5 . 11 21 21 18 18 18 18 18 11 10 10 Ballistic Gun 3 | . 21 12 . . . . . . . . . . . . Ballistic Cannon 14 | . . 6 20 15 14 14 17 18 18 18 18 15 20 18 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 112 | 17 20 43 43 44 45 55 62 62 62 87 87 104 91 112 Greatest Support 137 | 20 20 63 63 63 63 63 93 93 93 93 93 105 137 137 Greatest Overweight (x) 6 | 4 . 6 . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 9 15 15 15 13 15 15 15 14 15 15 15 15 15 Average Carried 13 | 5 4 12 14 14 12 13 13 14 14 14 15 14 13 13 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 15 15 14 12 15 14 14 14 15 15 15 15 14 Class Distribution -------------------- 51% | Hacker-Skirmisher 36% | Hacker-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Matter Collected 7017 | 252 227 584 178 1047 50 240 10 108 71 39 167 1352 716 1976 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4813 | . 158 566 47 648 . 211 . 106 47 . 85 971 568 1406 Parts 229 | . 18 34 3 35 . 8 . 4 . . 2 54 18 53 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 101 | . 4 13 1 14 . 5 . 3 1 . 2 16 11 31 Guns 18 | . 4 13 . 1 . . . . . . . . . . Cannons 82 | . . . 1 13 . 5 . 3 1 . 2 15 11 31 AOE 1 | . . . . . . . . . . . . 1 . . Classes Destroyed 17 | . 3 2 . 5 . 1 . . . . . 4 1 1 Worker 9 | . . . . 1 . . . . . . . 6 . 2 Builder 8 | . . . . . . . . . . . . 4 . 4 Hauler 2 | . . . . 2 . . . . . . . . . . Recycler 4 | . . . . 1 . . . . . . . 2 . 1 Operator 2 | . . . . 1 . . . . . . . . . 1 Watcher 17 | . 3 3 . 2 . . . . . . . 3 1 5 Swarmer 15 | . 3 3 . 2 . . . 1 . . . 2 . 4 Grunt 44 | . 1 5 . 5 . 3 . 1 1 . 2 5 8 13 Brawler 2 | . . . . . . . . . . . . 1 . 1 Duelist 2 | . . 1 . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 14 | . . 4 1 6 . 1 . . . . . 1 . 1 Specialist 2 | . . . . . . . . . . . . 1 . 1 Hunter 13 | . . . . 1 . . . . . . . 4 1 7 Programmer 5 | . . . . . . . . . . . . . 2 3 Heavy 2 | . . . . . . 1 . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 2 6 1 3 . 3 . 3 1 . 2 10 4 6 Combat Bots Only 5 | . 2 4 1 3 . 3 . 3 1 . 2 4 4 5 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . 1 1 . 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Damage Taken 3477 | . 163 252 6 243 . 143 . 84 45 . 171 823 338 1209 Core 342 | . 39 38 6 26 . 6 . . . . 5 104 17 101 Absorbed by Shields 1130 | . . 40 3 110 . 56 . 31 18 . . 118 135 619 Redirected to Shielding 133 | . . . . . . . . . . . . . 110 23 Regen/Repaired (Parts) 145 | . . 40 . 82 . . . . . . . . 23 . Core Remaining (%) 85 | 100 67 . 89 84 . 91 . . . . 99 60 96 . Volleys Fired 325 | . 17 39 1 56 . 19 . 6 4 . 7 54 26 96 Largest 4 | . 2 2 2 2 . 2 . 3 3 . 3 3 4 4 Hottest 207 | . 80 46 88 88 . 88 . 136 136 . 136 159 207 207 Shots Fired 889 | . 34 78 2 112 . 38 . 16 12 . 19 158 92 328 Gun 115 | . 34 78 . 3 . . . . . . . . . . Cannon 774 | . . . 2 109 . 38 . 16 12 . 19 158 92 328 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 887 | . 32 78 2 112 . 38 . 16 12 . 19 158 92 328 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2 | . 2 . . . . . . . . . . . . . Robot Hit Streak 37 | . 7 19 4 19 . 16 . 7 4 . 21 30 37 36 Robot Miss Streak 6 | . 5 1 . 3 . 1 . 1 1 . . 6 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 Secondary Targets 3 | . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 688 | . 21 63 2 93 . 31 . 10 10 . 18 116 69 255 Core Hits 281 | . 10 26 1 34 . 9 . 6 4 . 11 52 28 100 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 42 | . . 1 . 3 . . . . . . 2 7 10 19 Destroy 1 | . . 1 . . . . . . . . . . . . Blast 41 | . . . . 3 . . . . . . 2 7 10 19 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17902 | . 345 987 61 2225 . 740 . 273 266 . 426 3131 2115 7333 Guns 1347 | . 336 961 . 50 . . . . . . . . . . Cannons 16422 | . . . 45 2156 . 740 . 273 266 . 426 3087 2096 7333 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 133 | . 9 26 16 19 . . . . . . . 44 19 . Kinetic 17749 | . 316 961 45 2206 . 740 . 273 266 . 426 3087 2096 7333 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 20 | . 20 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . . . . . . . 1 4 1 Average Corruption 1 | . 1 . . . . . . . . . . 1 4 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . 3 . . . . . . . . . . 12 7 5 Message Errors 4 | . . . . . . . . . . . . 1 2 1 Matter Fused 6 | . 2 . . . . . . . . . . 2 2 . Heat Flow Errors 2 | . . . . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . . . . . . . 1 2 . Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 6 | . 1 . . . . . . . . . . 4 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 271 | . . . 1 33 . 22 . . . . . 45 72 98 Projectiles 270 | . . . . 33 . 22 . . . . . 45 72 98 Explosions . | . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . Knockbacks 126 | . . . . 13 . 8 . 3 2 . 1 21 13 65 Impact . | . . . . . . . . . . . . . . . Kinetic 112 | . . . . 13 . 8 . 3 1 . 1 19 13 54 Secondary 14 | . . . . . . . . . 1 . . 2 . 11 Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 16 | . . 5 1 4 . . . . . . . 3 3 . Targets Rammed 19 | . 3 5 1 4 . . . . . . . 3 3 . Kicked 3 | . 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 494 | . 36 9 21 66 . . . 164 72 . 186 463 412 494 Average Temperature 107 | . 11 5 11 19 . . . 68 33 . 65 107 151 148 Received Heat Transfer 992 | . 54 140 6 174 . 27 . 24 41 . 45 162 96 223 Effects 27 | . . . . . . . . . . . . 4 8 15 Shutdowns 9 | . . . . . . . . . . . . 1 1 7 Energy Bleed 6 | . . . . . . . . . . . . 1 3 2 Interference 9 | . . . . . . . . . . . . 1 4 4 Matter Decay 2 | . . . . . . . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . 1 . Total Turns 7 | . . . . . . . . . . . . . 7 . Longest Duration 7 | . . . . . . . . . . . . . 7 . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . 1 . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Peak Influence 1250 | . 245 325 62 409 3 330 128 . . . . 974 542 1250 Initial 225 | . . . 5 . . . 128 . . . . . 225 207 Average 229 | . 76 113 13 100 . 160 128 . . . . 387 273 674 Maximum Alert Level 4 | . 1 1 . 2 . 1 . . . . . 3 2 4 Low Security (%) 59 | 100 79 75 100 81 100 51 100 . . . . 41 23 . Level 1 21 | . 20 24 . 18 . 48 . . . . . 8 57 30 Level 2 8 | . . . . . . . . . . . . 25 18 16 Level 3 10 | . . . . . . . . . . . . 24 . 47 Level 4 . | . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . Squads Dispatched 48 | . 1 3 . 8 . 2 . . . . . 13 7 14 Investigation 17 | . 1 2 . 4 . . . . . . . 2 4 4 Extermination 4 | . . . . . . . . . . . . 1 1 2 Reinforcement 21 | . . 1 . 1 . 2 . . . . . 9 2 6 Assault 3 | . . . . . . . . . . . . 1 . 2 Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . 1 2 5 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 Active Scanning Responses 4 | . . . . . . . . . . . . . 1 3 Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Distress Signals 11 | . 1 2 . 1 . . . . . . . 1 1 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 271 | . 13 32 2 43 . 9 . 8 3 . 4 56 23 78 Peak Tracking Total 7 | . 4 5 1 5 . 3 . 7 2 . 1 6 5 7 Tactical Retreats 6 | . . 1 . . . . . . . . . 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . 1 1 . 1 . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . Triggered 1 | . . . . . . . . . . . . 1 . . Fabricated Traps 4 | . . . . . . . . . . 1 . 3 . . Most Traps Carried 2 | . . . . . . . . . . 1 . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Disabled 23 | . 2 2 . 2 . 2 . 2 . . 1 4 4 4 Max in Single Turn 1 | . 1 1 . 1 . 1 . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Machines Accessed 37 | . 6 11 . 10 1 . . . . . 1 2 4 2 Terminals 21 | . 6 8 . 6 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 5 | . . 1 . 2 . . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 7 | . . 2 . 2 . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 129 | . 15 44 . 37 1 . . . . . 1 9 17 5 Successful 107 | . 10 38 . 34 1 . . . . . 1 8 12 3 Failed 22 | . 5 6 . 3 . . . . . . . 1 5 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . . . . . . . . 1 . 3 . 14 2 . Terminals 51 | . 15 18 . 17 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 4 . Repair Stations 19 | . . 2 . 12 . . . . . . . . 3 2 Recycling Units 3 | . . . . . . . . . . . . . 3 . Scanalyzers 49 | . . 24 . 8 . . . . . . . 7 7 3 Garrison Access 2 | . . . . . . . . . . . . 2 . . Terminal Hacks 38 | . 10 12 . 14 1 . . . . . 1 . . . Record 8 | . . . . 7 . . . . . . 1 . . . Robot Analysis 4 | . 2 1 . 1 . . . . . . . . . . Prototype ID Bank 9 | . 3 3 . 3 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 5 | . 2 2 . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 17 | . . 2 . 12 . . . . . . . . 2 1 Scan Component 9 | . . 1 . 6 . . . . . . . . 1 1 Repair 8 | . . 1 . 6 . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . . 1 . Scanalyzer 48 | . . 24 . 8 . . . . . . . 7 7 2 Insert Component 23 | . . 11 . 4 . . . . . . . 4 3 1 Analyze 25 | . . 13 . 4 . . . . . . . 3 4 1 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 8 . 9 . . . . . . . 2 3 2 Full Trace Events 15 | . 1 3 . 6 . . . . . . . 1 3 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 10 . 4 . . . . . . . 3 3 1 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 8 | . . 1 . 6 . . . . . . . . 1 . Time 226 | . . 26 . 156 . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 146 | . . . . . . . . . . . . . 146 . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 21 | . . 10 . 4 . . . . . . . 3 3 1 Part Schematics Acquired 21 | . . 10 . 4 . . . . . . . 3 3 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Total Allies 18 | . 1 . . . . . . 2 . 4 . 8 3 . Largest Group 8 | . 1 1 1 1 1 1 1 3 3 5 5 8 4 1 Highest-Rated Group 415 | . 59 68 68 82 82 95 97 163 163 268 268 355 415 163 Highest-Rated Ally 163 | . 59 68 68 82 82 95 97 102 106 110 112 127 150 163 Zionite Dispatches 4 | . . . . . . . . . . . . 3 1 . Heavy 1 | . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . . 2 . . Total Orders 8 | . . . . . . . . 1 . . . 7 . . STAY 1 | . . . . . . . . . . . . 1 . . ROAM 3 | . . . . . . . . . . . . 3 . . FOLLOW 1 | . . . . . . . . . . . . 1 . . AID 1 | . . . . . . . . 1 . . . . . . RETURN 2 | . . . . . . . . . . . . 2 . . Ally Attacks 488 | . 11 25 2 48 . 22 . 5 13 . 22 135 46 159 Total Damage 23056 | . 174 672 99 1965 . 892 . 109 467 . 750 6660 3630 7638 Kills 185 | . 4 14 1 27 . 7 . 4 3 . 5 55 21 44 Allies Corrupted 3 | . . . . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 4 | . 2 1 . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . 1 2 2 . . . Drone Launches 4 | . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Turns Passed 14604 | 84 963 1688 814 2487 111 402 279 755 580 1258 856 2047 990 1290 Spaces Moved 7858 | 64 617 918 498 1281 58 167 164 428 351 726 513 996 516 561 Core 25 | 23 . 2 . . . . . . . . . . . . Treads 7140 | . . 881 498 1281 58 167 164 428 351 726 513 996 516 561 Legs 693 | 41 617 35 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 163 163 162 162 162 162 162 162 163 160 Average Speed 158 | 101 120 158 160 161 163 163 162 162 162 162 162 166 163 162 Slowest Speed 350 | 250 120 350 160 163 163 163 163 162 162 162 162 242 250 163 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 79 87 99 89 1 81 4 71 69 90 58 24 10 12 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 . . . Known Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 1 . 2 1 . . . Spaces Dug 5 | . . . . . . . . . . . . 1 4 . Terrain Destroyed 57 | . . . . 9 . . . 1 . . . 20 11 16 Melee . | . . . . . . . . . . . . . . . Projectile 57 | . . . . 9 . . . 1 . . . 20 11 16 AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Total 9350 | 83 812 1085 514 1593 75 260 178 478 354 810 523 1267 603 715 Wait 779 | . 142 73 11 213 16 54 7 28 . 65 . 137 14 19 Move 7844 | 63 616 917 497 1280 57 166 163 427 350 725 512 995 515 561 Hop . | . . . . . . . . . . . . . . . Pick Up 127 | 13 13 19 2 16 . 10 3 1 . 6 . 14 15 15 Fast Attach 16 | 1 . 4 . . . . . . . 1 2 6 . 2 Attach 52 | 6 1 7 . 5 2 1 2 . . 1 . 11 8 8 Detach 5 | . . . . 1 . . . . . . . 3 . 1 Swap 59 | . 9 7 . 7 . 4 1 1 . 4 . 17 7 2 Drop 106 | . 11 14 2 11 . 6 2 1 . 8 1 24 15 11 Fire 325 | . 17 39 1 56 . 19 . 6 4 . 7 54 26 96 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . Crush 16 | . . 5 1 4 . . . . . . . 3 3 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . 14 . . 1 . . . Trap 3 | . . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 6) 597 | -10/Materials | Discovered exit to Materials (range 12) 651 | -10/Materials | Discovered exit to Materials (range 16) 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1564 | -9/Materials | Identified exit to Materials 1564 | -9/Materials | Discovered exit to Materials (range 12) 1564 | -9/Materials | Identified exit to Storage 1564 | -9/Materials | Discovered exit to Storage (range 4) 1869 | -9/Materials | Discovered exit to Materials (range 9) 2441 | -9/Materials | Identified exit to Mines 2507 | -9/Materials | Repaired Lgt. Treads 2736 | -9/Materials | Entered Mines 2762 | -9/Mines | Met a Derelict bent on vengeance 3077 | -9/Mines | Discovered exit to Materials (range 9) 3082 | -9/Mines | Learned location of Zion (-6) 3181 | -9/Mines | Discovered exit to Materials (range 9) 3550 | -9/Mines | Entered Materials 3550 | -8/Materials | Evolved 2 slots: Utility x2 3907 | -8/Materials | Repaired Med. Battery 3907 | -8/Materials | Repaired Lrg. Matter Pod 3933 | -8/Materials | Repaired Lgt. Treads 3969 | -8/Materials | Repaired Med. Battery 3996 | -8/Materials | Repaired Lrg. Matter Pod 4292 | -8/Materials | Identified exit to Factory 4292 | -8/Materials | Discovered exit to Factory (range 10) 4359 | -8/Materials | Repaired Hcp. Battery 5323 | -8/Materials | Build established: Hacker-Skirmisher 5397 | -8/Materials | Discovered exit to Factory (range 12) 5651 | -8/Materials | Garrison activated, responded to threat 5876 | -8/Materials | Discovered exit to Factory (range 14) 6037 | -8/Materials | Entered Factory 6037 | -7/Factory | Evolved 2 slots: Utility x2 6147 | -7/Factory | Identified exit to DSF 6148 | -7/Factory | Entered DSF 6179 | -7/DSF | Additional patrols routed to DSF 6297 | -7/DSF | Identified exit to Factory 6297 | -7/DSF | Discovered exit to Factory (range 20) 6485 | -7/DSF | Sterilization system engaged 6505 | -7/DSF | Ambient heat levels rising (+10) 6520 | -7/DSF | Ambient heat levels rising (+10) 6535 | -7/DSF | Ambient heat levels rising (+10) 6550 | -7/DSF | Ambient heat levels rising (+10) 6550 | -7/DSF | Entered Factory 6550 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6750 | -6/Factory | Identified exit to Lower Caves 6750 | -6/Factory | Discovered exit to Lower Caves (range 21) 6829 | -6/Factory | Entered Lower Caves 7088 | -6/Lower Caves | Encountered a Warlord checkpoint 7166 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7518 | -6/Lower Caves | Identified exit to Lower Caves 7518 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 7535 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7584 | -6/Lower Caves | Entered another Lower Caves area 7584 | -6/Lower Caves | Accompanied by 2 allies 7879 | -6/Lower Caves | Spotted B-75 Beast 7889 | -6/Lower Caves | Allies destroyed B-75 Beast 8152 | -6/Lower Caves | Identified exit to Zion 8152 | -6/Lower Caves | Discovered exit to Zion (range 8) 8164 | -6/Lower Caves | Entered Zion 8200 | -6/Zion | Found Prototype Device 8211 | -6/Zion | Identified Phasing AFG 8277 | -6/Zion | Received a visual enhancement algorithm 8539 | -6/Zion | Learned Factory terminal intel 8727 | -6/Zion | Imprinted 8729 | -6/Zion | Declared Zion's savior 8882 | -6/Zion | Found Prototype Device 9007 | -6/Zion | Identified Bomb Factory No. 2 9170 | -6/Zion | Learned Factory stockpile data 9209 | -6/Zion | Given the Hacking Drone Bay 9240 | -6/Zion | Found Prototype Device 9241 | -6/Zion | Identified Hacking Drone Bay 9397 | -6/Zion | Identified exit to Proximity Caves 9397 | -6/Zion | Discovered exit to Proximity Caves (range 11) 9422 | -6/Zion | Entered Proximity Caves 9422 | -5/Proximity Caves | Accompanied by 4 allies 9439 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9454 | -5/Proximity Caves | Identified exit to Factory 9752 | -5/Proximity Caves | Spotted B-75 Beast 9766 | -5/Proximity Caves | Allies destroyed B-75 Beast 9863 | -5/Proximity Caves | Found Alien Artifact 9863 | -5/Proximity Caves | Identified Dimensional Node Initializer 9863 | -5/Proximity Caves | Initialized slip node 10278 | -5/Proximity Caves | Entered Factory 10278 | -5/Factory | Accompanied by 4 allies 10278 | -5/Factory | Evolved 2 slots: Utility x2 10280 | -5/Factory | Loaded intel: 27 terminal locations 10399 | -5/Factory | Zion Fire squad teleported in 11150 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11151 | -5/Factory | Zion Heavy squad teleported in 11252 | -5/Factory | Cargo convoy interrupted 11368 | -5/Factory | Found Prototype Slashing Weapon 11369 | -5/Factory | Identified Molecular Scythe 11808 | -5/Factory | Zion Fire squad teleported in 11860 | -5/Factory | Identified exit to Extension 11860 | -5/Factory | Discovered exit to Extension (range 21) 12078 | -5/Factory | First assault squad dispatched 12110 | -5/Factory | Identified exit to Factory 12110 | -5/Factory | Discovered exit to Factory (range 6) 12131 | -5/Factory | Found Prototype Device 12131 | -5/Factory | Identified Active Sensor Suite 12325 | -5/Factory | Entered another Factory area 12325 | -4/Factory | Accompanied by 1 ally 12325 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12684 | -4/Factory | Zion Light squad teleported in 12858 | -4/Factory | Found Prototype Protection 12859 | -4/Factory | Identified Zio. Weapon Casing 12934 | -4/Factory | Repaired Faulty Prc. Matter Filter 13125 | -4/Factory | Found Quantum Capacitor 13215 | -4/Factory | Build established: Scavenger-Skirmisher 13229 | -4/Factory | Identified exit to Research 13229 | -4/Factory | Discovered exit to Research (range 11) 13315 | -4/Factory | Entered Research 13315 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13815 | -3/Research | First assault squad dispatched 13990 | -3/Research | Spotted B-86 Titan 14002 | -3/Research | Destroyed B-86 Titan 14189 | -3/Research | Core integrity fell below 50% 14359 | -3/Research | Identified exit to Research 14359 | -3/Research | Discovered exit to Research (range 9) 14421 | -3/Research | Core integrity fell below 20% 14510 | -3/Research | Cargo convoy interrupted 14605 | -3/Research | Core destroyed Last Messages --------------- 14566_ G-67 Veteran destroyed. 14568_ K-01 Serf collects debris. 14576_ Dropped Hcp. Matter Pod. 14577_ Extracted 200 matter. 14580_ Acquired Hcp. Matter Pod. 14581_ K-01 Serf collects debris. 14581_ G-67 Veteran knocked back. 14585_ K-01 Serf collects debris. 14588_ Destroyed Adv. Heat Sink. 14588_ G-67 Veteran destroyed. [Achievement: Cannon Specialist] 14590_ K-01 Serf collects debris. 14594_ Acquired 11 matter. 14595_ K-01 Serf collects debris. 14598_ Acquired Adv. Recalibrator. 14600_ K-01 Serf collects debris. 14600_ Acquired 11 matter. 14602_ Acquired 2 matter. 14604_ Acquired 7 matter. 14604_ U-05 Engineer builds a Door. 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Ion Engine | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Energy Well | -5/Factory | Scanalyzed Enh. Optical Array | -5/Factory | Scanalyzed Gauss Cannon | -5/Factory | Scanalyzed Arm. Medium Treads | -4/Factory | Scanalyzed Lgt. Neutrino Core | -4/Factory | Scanalyzed Hcp. Matter Pod | -4/Factory | Scanalyzed Magnetic Acceleration Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Cannon Specialist Sniper Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . 2 . 2 2 . 2 . . . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . 1 . 1 1 . . . . . . 1 . . . Utility 8 | . . . 1 . . 2 . . . . 1 2 2 . Weapon 1 | . 1 . . . . . . . . . . . . . Parts Attached 167 | . 8 17 2 14 . 10 1 1 1 1 1 30 25 56 Parts Lost 61 | . . 1 . . . . . . . . . 10 3 47 Damage Taken 12487 | . 60 388 15 140 . 578 . 88 . . 80 2288 733 8117 Core 1671 | . 43 . . 60 . 53 . . . . . 288 18 1209 Player 2/Cogmind (%) 83 | . 52 . . 69 . 89 . . . . . 73 51 92 Absorbed by Shields 560 | . . . . . . . . . . . 30 530 . . Damage Inflicted 19972 | . 174 672 99 1965 . 892 . 109 278 . 43 5063 3039 7638 Player 2/Cogmind (%) 52 | . 33 40 61 46 . 54 . 28 51 . 9 61 58 51 Combat Hostiles Destroyed 134 | . 4 12 1 19 . 7 . 4 2 . 2 31 12 40 Player 2/Cogmind (%) 57 | . 50 48 50 57 . 58 . 57 66 . 50 65 52 56 Game ------ Seed GyrokineticHardcellScrap Manual? 0 Play Time 03:17:35 Cumulative 33.5 hours Start 2022.04.07 @ 22:00:51 End 2022.04.08 @ 17:00:16 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cde9f212-08bf-4940-8d11-3b026ef56653