Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.12 @ 19:51:39 Player: EnemyLemon Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (140) 700 Value Destroyed (2815) 2815 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 7784 Bonus ------- High Alert Combat Kills 29 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Flying VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Weight Redist. System Machine Analyzer Advanced Sensor Array Component Analysis Suite > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Advanced Terrain Scanner Improved Datajack Maul [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Authchip [Device] Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . . . 4 Power . | . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 2 Utility 4 | . . 1 . 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 105 | 7 9 40 1 28 2 5 2 2 9 Power 10 | 1 2 4 . 2 . . . . 1 Engine 10 | 1 2 4 . 2 . . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 14 . 10 1 2 . 1 . Treads 1 | . . . . . . 1 . . . Leg 1 | . . 1 . . . . . . . Wheel 19 | 2 1 12 . 4 . . . . . Hover . | . . . . . . . . . . Flight 10 | . . 1 . 6 1 1 . 1 . Utility 22 | 2 3 4 . 5 . 1 1 1 5 Device 12 | 1 1 3 . 1 . 1 . 1 4 Storage 4 | 1 2 . . 1 . . . . . Processor 2 | . . 1 . 1 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 42 | 2 3 18 1 11 1 2 1 . 3 Energy Gun 2 | 1 . 1 . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . Ballistic Gun 16 | 1 2 8 . 3 . 1 . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 8 | . . 2 . 4 1 . . . 1 Special Weapon 5 | . 1 4 . . . . . . . Impact Weapon 7 | . . . 1 4 . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 4 . 2 . . 1 . . Parts Lost 29 | . 1 6 . 6 3 1 . 1 11 Power 5 | . 1 1 . 1 . . . . 2 Propulsion 15 | . . 5 . 3 2 . . 1 4 Utility 4 | . . . . 1 . 1 . . 2 Weapon 5 | . . . . 1 1 . . . 3 Highest Loss Streak 8 | . 1 1 . 2 3 1 . 1 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 91 100 97 100 81 57 Engine 10 | . 13 10 11 7 9 9 9 9 5 Wheel 23 | . 28 31 33 31 . . . . 2 Flight 3 | . . . . 1 36 27 27 27 4 Device 12 | . 13 10 11 1 9 9 9 17 23 Storage 8 | . 14 11 11 8 . . . . . Processor 9 | . . 11 11 16 18 18 18 9 5 Protection 1 | . . . . 6 9 7 9 . . Energy Cannon 1 | . . 2 . . . . . . . Ballistic Gun 14 | . 24 17 11 13 5 8 6 . . Ballistic Cannon 1 | . . . . . . . 2 9 5 Impact Weapon 2 | . . . 5 2 9 9 9 9 5 Naked Turns 22 | . . . . . . . . . 22 Heaviest Build 93 | 12 49 54 53 93 14 14 13 13 17 Greatest Support 42 | 20 20 36 32 42 18 21 21 21 30 Greatest Overweight (x) 17 | . 2 17 1 3 . . . . 1 Average Overweight (x) . | . 1 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 5 5 5 5 5 Average Capacity 15 | 7 15 20 20 23 5 5 5 5 5 Most Carried 22 | 7 19 20 20 22 5 5 5 5 5 Average Carried 14 | 3 12 18 19 18 4 4 4 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 19 20 20 5 4 5 5 5 2 Scrap Engine Consumption 39 | . . . . . . . . 17 22 Constructs Created 4 | . . . . . . . . . 4 Constructs Modified 4 | . . . . . . . . . 4 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Matter Collected 2811 | 296 304 1030 10 531 46 87 137 232 138 Remotely 72 | . . 72 . . . . . . . Salvage Created 4091 | 227 356 1665 43 838 87 110 154 464 147 Parts 260 | 14 26 108 3 55 8 12 9 11 14 Haulers Intercepted 11 | . 2 5 . 1 . 1 2 . . Recyclers Shooed 5 | . 1 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 82 | . 6 31 . 17 10 6 6 1 5 Guns 51 | . 6 24 . 14 1 3 3 . . Cannons 16 | . . 7 . . . . 3 1 5 AOE 14 | . . . . 3 8 3 . . . Classes Destroyed 12 | 3 5 1 . 3 . . . . . Worker 12 | 2 . 6 . 3 . . . . 1 Builder 10 | . 1 3 1 1 . . . 2 2 Tunneler 9 | 5 . . 1 2 . . . . 1 Hauler 11 | . 2 5 . 1 . 1 2 . . Recycler 7 | 1 . 1 . . . . . 5 . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 7 | . 3 3 . . . . . . 1 Swarmer 44 | . 3 16 . . 9 5 6 . 5 Grunt 21 | . 3 5 . 12 1 . . . . Brawler 2 | . . . . 2 . . . . . Sentry 15 | . . 10 . 3 . 1 . 1 . Best Kill Streak 10 | 4 3 7 2 5 10 4 3 6 4 Combat Bots Only 10 | . 3 4 . 4 10 4 3 1 4 Max Kills in Single Turn 4 | 1 2 2 1 3 4 3 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 4 | . . . . 2 4 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Damage Taken 4915 | . 395 832 . 633 239 246 90 112 2368 Core 1380 | . 110 81 . 94 73 133 12 23 854 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 10 | . . . . 3 7 . . . . Regen/Repaired (Parts) 259 | . 17 147 . . . . . . 95 Core Remaining (%) 68 | 100 56 . 79 . . . . 39 . Volleys Fired 317 | 26 41 133 . 61 8 14 14 2 18 Largest 2 | 2 2 2 . 2 1 1 1 1 2 Hottest 120 | 70 120 100 . 58 33 24 48 48 81 Shots Fired 532 | 52 80 242 . 94 8 14 14 2 26 Gun 408 | 52 73 172 . 83 2 14 8 . 4 Cannon 72 | . . 46 . . . . 6 2 18 Launcher 26 | . . 5 . 11 6 . . . 4 Special 26 | . 7 19 . . . . . . . Kinetic 407 | 26 72 172 . 83 2 14 14 2 22 Thermal 99 | 26 8 65 . . . . . . . Explosive 26 | . . 5 . 11 6 . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 33 | 8 21 21 . 33 2 10 8 3 7 Robot Miss Streak 4 | 2 2 2 . 3 4 2 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 401 | 34 67 152 3 80 3 14 12 10 26 Core Hits 213 | 10 26 68 . 55 11 9 10 2 22 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed 8 | . 1 3 1 1 . . . 2 . Critical Strikes 12 | 1 1 4 1 1 . . . 3 1 Burn 1 | 1 . . . . . . . . . Destroy 6 | . 1 4 . 1 . . . . . Smash 5 | . . . 1 . . . . 3 1 Melee Attacks 36 | . . . 5 . 2 2 1 9 17 Impact 36 | . . . 5 . 2 2 1 9 17 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 2 . . . . 7 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9127 | 361 694 2335 133 2130 875 579 251 655 1114 Guns 4593 | 361 574 1761 . 1409 10 287 137 . 54 Cannons 1061 | . . 574 . . . . 114 50 323 Explosions 2129 | . . . . 708 790 292 . . 339 Melee 1196 | . . . 133 . 75 . . 605 383 Ramming 28 | . . . . 13 . . . . 15 Kinetic 4803 | 96 562 1761 . 1409 10 287 251 50 377 Thermal 1263 | 265 132 574 . . . 292 . . . Explosive 1837 | . . . . 708 790 . . . 339 Electromagnetic . | . . . . . . . . . . Impact 1196 | . . . 133 . 75 . . 605 383 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 . . 5 5 5 5 5 2 Average Corruption 3 | . 2 . . 4 5 5 5 5 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . 5 . . 17 2 3 4 8 3 Message Errors 9 | . 1 . . 3 . 1 . 3 1 Matter Fused 9 | . 1 . . 5 1 1 . 1 . Heat Flow Errors 7 | . 1 . . 2 . 1 2 1 . Energy Discharges 5 | . 1 . . 3 . . 1 . . Data Loss (minor) 8 | . . . . 3 1 . 1 1 2 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . 1 . . . . . . . . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 674 | . . . 71 24 62 139 11 267 100 Projectiles 11 | . . . . . . . 11 . . Explosions 200 | . . . . 24 37 139 . . . Melee 463 | . . . 71 . 25 . . 267 100 Knockbacks 9 | . . . 1 1 . . . 3 4 Impact 4 | . . . 1 1 . . . 2 . Kinetic 5 | . . . . . . . . 1 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . 28 . . 6 37 80 . . 25 Shots 4 | . 1 . . . 1 1 . . 1 Rammed 5 | . . . . 1 . . . . 4 Targets Rammed 5 | . . . . 1 . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 252 | 230 242 93 . 171 3 252 202 219 37 Average Temperature 51 | 99 80 18 . 43 2 116 58 93 18 Received Heat Transfer 1638 | . 234 279 . 432 81 54 27 36 495 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 21 | . . . 3 . 1 . . 10 7 Impact Corruptions 16 | . . . 3 . 1 . . 8 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 2 . 3 . . . . . . . Heat Transferred 2509 | 851 287 1221 . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Peak Influence 658 | 40 224 403 35 377 658 543 462 228 196 Initial 274 | . 22 . 9 11 214 274 191 152 177 Average 149 | 15 58 178 13 214 371 359 314 180 111 Maximum Alert Level 2 | . 1 2 . 1 2 2 2 1 . Low Security (%) 73 | 100 98 65 100 54 . . 5 72 100 Level 1 24 | . 1 33 . 45 64 79 82 27 . Level 2 1 | . . . . . 35 20 11 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 4 . 2 . . . . 3 Investigation 5 | . 2 3 . . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . 1 . 2 . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Distress Signals 8 | . . 3 . 2 . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 17 48 2 26 23 10 10 6 30 Peak Tracking Total 18 | . 4 4 2 5 18 5 5 5 17 Tactical Retreats 15 | . . 4 . 2 2 1 2 1 3 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Traps Triggered 5 | . 1 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Machines Disabled 10 | . 1 1 . 2 1 3 1 . 1 Max in Single Turn 3 | . 1 1 . 1 1 3 1 . 1 Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Machines Accessed 51 | . 10 17 . 2 . 4 4 9 5 Terminals 35 | . 7 12 . 1 . 4 4 3 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 2 . . . . . . . Recycling Units 10 | . 2 2 . . . . . 6 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 156 | . 31 61 . 2 . 9 14 24 15 Successful 91 | . 18 31 . 1 . 6 8 18 9 Failed 65 | . 13 30 . 1 . 3 6 6 6 Catastrophic 6 | . 2 1 . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . Manual 72 | . 14 34 . . . 6 7 3 8 Terminals 112 | . 25 40 . 1 . 9 14 10 13 Fabricators 2 | . . . . . . . . . 2 Repair Stations 13 | . 2 11 . . . . . . . Recycling Units 25 | . 4 7 . . . . . 14 . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 38 | . 9 11 . . . 3 6 6 3 Record 4 | . 3 . . . . . . . 1 Part Schematic 5 | . . . . . . . 2 3 . Prototype ID Bank 2 | . . 1 . . . . . 1 . Open Door 1 | . . . . . . . 1 . . Branch Access Points 5 | . 1 2 . . . 1 1 . . Emergency Access Points 2 | . . 2 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . Locate Traps 2 | . . 1 . . . . . . 1 Reprogram Traps 1 | . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . Transport Status 2 | . 1 . . . . . 1 . . Recall Investigation 2 | . 1 . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . Hauler Manifests 3 | . 1 1 . . . . . . 1 Registered Components 2 | . . . . . . 1 . 1 . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 11 | . 2 9 . . . . . . . Scan Component 6 | . 1 5 . . . . . . . Repair 5 | . 1 4 . . . . . . . Recycling Unit Hacks 15 | . 2 2 . . . . . 11 . Process 1 | . . . . . . . . 1 . Report Inventory 10 | . 2 2 . . . . . 6 . Retrieve Matter 2 | . . . . . . . . 2 . Retrieve Components 2 | . . . . . . . . 2 . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 22 | . 5 7 . . . 3 2 1 4 Terminals 18 | . 3 5 . . . 3 2 1 4 Assimilate 3 | . . 2 . . . . . . 1 Botnet 15 | . 3 3 . . . 3 2 1 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Tunnel 3 | . 2 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 7 16 . 1 . 3 2 6 3 Full Trace Events 3 | . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 7 . . . . 2 3 . Parts Built 1 | . . . . . . . . . 1 Authchips 1 | . . . . . . . . . 1 Time 95 | . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired 5 | . 1 4 . . . . . . . Time 117 | . 26 91 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 4 | . . . . . . . . 4 . Retrieved Matter 4 | . . . . . . . . 4 . Retrieved Components 4 | . . . . . . . . 4 . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Turns Passed 6920 | 152 1320 2832 346 740 96 194 134 253 853 Spaces Moved 5333 | 78 1101 1556 255 426 178 278 166 620 675 Core 73 | 2 . 6 . . . . . . 65 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3574 | 76 1101 1550 255 418 . . . . 174 Hover 32 | . . . . . . . . . 32 Flight 1654 | . . . . 8 178 278 166 620 404 Fastest Speed 29 | 50 80 95 98 29 29 32 50 30 34 Average Speed 83 | 79 97 105 98 107 29 49 50 30 72 Slowest Speed 900 | 80 110 900 98 125 32 52 50 50 132 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 97 92 49 35 30 27 21 91 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 42 | . 1 27 2 . . 1 1 1 9 Terrain Destroyed 234 | . 2 68 2 42 57 25 2 1 35 Melee 14 | . . . 2 . . 1 1 1 9 Projectile 21 | . 2 17 . . . . 1 . 1 AOE 199 | . . 51 . 42 57 24 . . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Jun Mat Mat Min Mat Gar Mat Sto Rec Fac Total 7167 | 118 1266 2460 343 612 209 317 200 664 978 Wait 1249 | . 100 701 73 68 17 12 . 26 252 Move 5324 | 77 1100 1555 254 425 177 277 165 619 675 Hop . | . . . . . . . . . . Pick Up 54 | 7 12 14 5 8 2 3 1 1 1 Fast Attach 31 | 7 2 7 . 7 . 1 1 2 4 Attach 21 | . 1 11 . 3 2 . 1 . 3 Detach 2 | . . 2 . . . . . . . Swap 53 | . 6 22 1 18 . 4 . . 2 Drop 58 | 1 4 14 5 21 1 4 1 5 2 Fire 317 | 26 41 133 . 61 8 14 14 2 18 Melee 36 | . . . 5 . 2 2 1 9 17 Ram 5 | . . . . 1 . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 153 | -11/Junkyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 6) 614 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Discovered new exit (range 15) 1018 | -10/Materials | Repaired Seismic Detector 1473 | -10/Materials | Entered another Materials area 1473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1967 | -9/Materials | Identified exit to Mines 2018 | -9/Materials | Discovered new exit (range 3) 2200 | -9/Materials | Repaired Assault Rifle 2227 | -9/Materials | Repaired Wheel 2270 | -9/Materials | Repaired Com. Wheel 2756 | -9/Materials | Discovered new exit (range 5) 3314 | -9/Materials | Repaired Seismic Detector 4099 | -9/Materials | Discovered new exit (range 15) 4305 | -9/Materials | Entered Mines 4385 | -9/Mines | Found a hidden stash of uninstalled traps 4428 | -9/Mines | Learned Materials emergency access door positions 4434 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4562 | -9/Mines | Discovered new exit (range 8) 4651 | -9/Mines | Entered Materials 4651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5261 | -8/Materials | Discovered new exit (range 11) 5276 | -8/Materials | Build established: Scavenger-Mutant 5364 | -8/Materials | Identified exit to Garrison 5391 | -8/Materials | Entered Garrison 5452 | -8/Garrison | Spotted B-75 Beast 5464 | -8/Garrison | Discovered new exit (range 10) 5473 | -8/Garrison | Garrison Relay disabled 5474 | -8/Garrison | Triggered checkpoint 5480 | -8/Garrison | Destroyed 10 combat bots 5487 | -8/Garrison | Entered Materials 5490 | -8/Materials | Identified exit to Storage 5512 | -8/Materials | Lost 3 parts (2n1w) 5643 | -8/Materials | Core integrity fell below 50% 5681 | -8/Materials | Entered Storage 5783 | -8/Storage | Identified exit to Recycling 5796 | -8/Storage | Build established: Mutant 5813 | -8/Storage | Used back door to open Recycling access 5815 | -8/Storage | Entered Recycling 5820 | -8/Recycling | Found Scrap Engine 6060 | -8/Recycling | Discovered new exit (range 16) 6068 | -8/Recycling | Entered Factory 6068 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6128 | -6/Factory | Discovered new exit (range 4) 6129 | -6/Factory | Discovered new exit (range 15) 6253 | -6/Factory | Fabricated Adv. Sensor Array (x1) 6845 | -6/Factory | Core integrity fell below 50% 6880 | -6/Factory | Lost 8 parts (1p4n1u2w) 6899 | -6/Factory | Released all parts (6) 6902 | -6/Factory | Core integrity fell below 20% 6921 | -6/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06893_ Destroyed Imp. Hover Unit. 06893_ W-25 Informer system corrupted by crushing effect. 06893_ Visual Processing Unit fried. 06893_ Imp. Hover Unit fried. 06893_ Lgt. Deuterium Engine fried. 06893_ W-25 Informer destroyed. 06896_ Acquired 16 matter. 06897_ Arm. Scrap Engine constructs Deuterium-Nuclear Engine. 06899_ Released Component Analysis Suite. 06899_ Released Arm. Scrap Engine. 06899_ Released Machine Analyzer. 06899_ Released Maul. 06899_ Released Flying VTOL Exoskeleton. 06899_ Released Deuterium-Nuclear Engine. 06900_ Slammed into Y-54 Guardian. 06902_ ALERT: Rogue bot located, Programmers report to Factory Zone 4L. 06909_ Door malfunctions. 06915_ Slammed into K-01 Serf. 06919_ C-30 ARC bursts open, deploying its payload. 06919_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ??## #???????????????????????????????????????? | | ?? # #???????????????????????????????????????? | | ?? # #???????????????????????????????????????? | | ? # #???????????????????????????????????????? | | ? # #???????????????????????????????????????? | | ? # #??????????###??????????????????????????? | | # #?????????? ??????????????????????????? | | " # #?????????? ??????????????????????????? | | " # +??????????% ??????????????????????????? | | " # #?????????? ??????????????????????????? | | " # #?????????? ??????????????????????????? | | ?# #??????????# #??????????????????????????? | | ?# #??????????# #??????????????????????????? | | +### ############ ######## ????????? | | s p @k ????????? | | #####+######## ????????? | | #??? ??????????????????????????? | | #??? ??????????????????????????? | | #??""" ?????????????????????????? | | ####/#/##########??""" ?????????????????????????? | | ?? ????????? """ ""????????????????????????? | | ??????? "" ""????????????????????????? | | ????? "" F"#???????????????????????? | | ????!???? ""????????????????????????? | | ????????? ?????????????????????????? | | "" "" "" ?????????##?????????????????????????? | | "" "" "? ?????????????????????????????????????? | | ??"" ??" ????????????????????????????????????????? | | ???" ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Hammer | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Imp. Concussive RPG | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Imp. System Shield | -8/Recycling | Hacked Imp. Cooling System | -8/Recycling | Hacked Deuterium Engine | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Deadly Force \\IAMDERELICT Challenges ------------ None Game ------ Seed StasisLightpackTrap Manual? 0 Play Time 03:01:21 Cumulative 96.1 hours Start 2023.08.10 @ 22:43:38 End 2023.08.12 @ 19:51:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60f703ea-be8a-4108-857a-443b80aafa5a