Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.03 @ 17:29:50

Player: Owlsley

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (472)     2360
Value Destroyed (23377)    23377
Prototype IDs (101)        2020
Alien Tech Used (7)        1400
Bonus (11197)              11197
              TOTAL SCORE: 51454

 Bonus
-------
High Alert Combat Kills    3182
Follower Combat Kills      1069
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      952
Scanned by Researcher      1000
Pursued by Intercept       2000
Friendly Fire              -106

 Cogmind 
---------
Core Integrity             271/1850
Matter                     31/300
Energy                     254/350
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (3) -------
    Vortex Driver
>   --- INVENTORY (5) ----
    Subatomic Replicator

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Biometal Heavy Treads
                Myomer Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
   Experimental Coolant Injector
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                System Mapper
                Ghost Barrier
       Improved System Restoration Module
>               --- WEAPON -----------
                Tactical Quantum Warhead
                Sigix Broadsword
>               --- INVENTORY --------
          Heavy Treads
                Biometal Heavy Treads
       Improved Matter Compressor
                Particle Accelerator
       Advanced Kinecellerator
     Long-range Tractor Beam
                Dimensional Node Initializer
                Subatomic Replicator
          Heavy Wave Gun
        Compact HERF Cannon
                Vortex Driver
                Vortex Driver
       Enhanced Nova Cannon
                Vortex Catalyst Activator
       Advanced Remote Datajack
[Rating: 189]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Biometal Heavy Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Antigrav System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Mapper
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Improved Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Guided Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             508  | 2   2   .   25  6   33  37  39  7   6   .   18  32  4   2   5   37  9   25  4   4   11  2   18  2   .   12  3   20  11  50  44  12  26  
  Power                    41   | .   .   .   3   1   1   2   1   1   1   .   1   2   .   1   1   5   3   3   .   .   3   .   .   .   .   1   .   .   .   7   4   .   .   
    Engine                 9    | .   .   .   3   1   1   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                23   | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   3   1   2   .   .   3   .   .   .   .   1   .   .   .   7   3   .   .   
  Propulsion               80   | .   .   .   5   1   11  4   7   .   .   .   7   4   .   1   .   3   .   1   .   .   3   .   2   .   .   1   .   1   .   10  11  2   6   
    Treads                 9    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   
    Leg                    66   | .   .   .   5   1   10  3   5   .   .   .   5   4   .   1   .   3   .   1   .   .   3   .   2   .   .   1   .   1   .   10  7   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  200  | 1   .   .   8   2   12  2   17  2   .   .   7   12  2   .   2   20  4   15  2   1   5   .   10  1   .   8   3   13  6   13  21  5   6   
    Device                 96   | 1   .   .   4   1   1   .   5   .   .   .   4   1   2   .   .   6   2   8   1   1   4   .   8   .   .   7   2   9   4   10  8   2   5   
    Storage                19   | .   .   .   2   .   1   .   2   .   .   .   .   4   .   .   .   4   .   1   .   .   1   .   .   .   .   .   .   1   1   .   1   1   .   
    Processor              29   | .   .   .   .   .   1   .   4   .   .   .   2   3   .   .   1   .   .   3   .   .   .   .   1   1   .   1   1   3   1   .   6   1   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             50   | .   .   .   2   1   9   2   6   2   .   .   1   2   .   .   1   10  2   1   1   .   .   .   1   .   .   .   .   .   .   3   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   187  | 1   2   .   9   2   9   29  14  4   5   .   3   14  2   .   2   9   2   6   2   3   .   2   6   1   .   2   .   6   5   20  8   5   14  
    Energy Gun             28   | .   .   .   7   .   1   4   1   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   2   3   1   1   1   
    Energy Cannon          30   | .   .   .   1   .   .   .   1   .   .   .   1   7   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   6   4   1   5   
    Ballistic Gun          69   | 1   2   .   1   2   6   15  6   3   3   .   .   1   2   .   1   4   2   4   1   2   .   1   3   .   .   1   .   3   .   4   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
    Launcher               22   | .   .   .   .   .   1   1   4   1   .   .   1   1   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   1   1   2   1   4   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          15   | .   .   .   .   .   1   9   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   3   
    Piercing Weapon        7    | .   .   .   .   .   .   .   1   .   1   .   1   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  79   | .   .   .   5   .   3   6   10  .   .   .   2   2   .   .   .   10  1   4   .   1   5   .   2   .   .   5   .   1   3   8   4   2   5   
Parts Lost                 115  | .   .   .   .   6   .   .   5   3   7   .   .   2   .   .   .   8   .   .   1   .   .   .   .   1   .   .   .   3   2   17  27  5   28  
  Power                    12   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   .   
  Propulsion               29   | .   .   .   .   1   .   .   1   2   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   1   8   
  Utility                  52   | .   .   .   .   4   .   .   4   1   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   2   7   11  2   13  
  Weapon                   22   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   4   4   1   7   
  Highest Loss Streak      26   | .   .   .   .   3   .   .   2   2   7   .   .   1   .   .   .   6   .   .   1   .   .   .   .   1   .   .   .   1   1   12  18  5   26  
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   
Average Slot Usage (%)     93   | .   100 100 98  93  98  99  95  77  48  7   53  98  100 100 99  98  92  96  100 99  99  100 100 100 100 97  94  94  93  91  81  70  70  
  Engine                   3    | .   14  14  11  11  9   9   6   6   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   5   3   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   9   6   2   11  11  11  11  10  10  10  7   5   4   4   8   5   4   .   
  Leg                      24   | .   28  28  33  32  35  36  29  26  10  .   18  25  26  26  26  25  26  23  23  23  22  23  21  21  21  21  21  19  19  18  17  8   13  
  Device                   16   | .   14  14  13  6   .   .   5   7   5   .   11  14  13  13  13  22  13  13  24  28  28  29  28  31  31  30  27  32  28  28  19  5   5   
  Storage                  6    | .   14  14  11  11  9   9   7   7   5   .   .   5   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                10   | .   .   .   .   .   .   .   15  7   5   .   5   12  13  13  13  7   6   12  13  11  11  11  15  15  15  15  19  19  21  11  11  33  30  
  Protection               7    | .   .   .   8   10  25  27  11  4   .   .   1   11  13  13  13  7   12  6   1   .   .   .   2   .   .   .   .   .   .   5   8   .   .   
  Energy Gun               2    | .   .   .   21  7   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   3   2   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   .   .   .   1   9   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   4   4   .   2   
  Ballistic Gun            10   | .   28  28  .   14  17  17  13  14  12  .   .   1   11  13  12  5   12  16  16  16  17  16  14  10  10  10  10  5   4   3   2   .   .   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             135  | 13  15  15  43  43  60  57  77  73  61  2   44  92  72  71  66  93  89  93  100 96  94  96  109 104 104 122 112 126 128 131 135 71  68  
  Greatest Support         155  | 20  20  20  36  30  80  80  72  72  40  3   83  88  83  83  83  104 104 104 96  96  112 112 115 115 115 120 120 120 120 120 155 75  145 
  Greatest Overweight (x)  3    | .   .   .   1   1   1   1   1   1   3   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  15  20  20  20  5   5   20  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 8   8   8   9   15  15  15  19  20  17  5   5   13  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 7   8   8   12  15  15  15  20  20  20  5   5   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  
  Average Carried          16   | 6   7   7   9   11  14  14  17  19  17  5   4   11  14  14  14  18  17  19  19  19  19  19  19  19  20  19  19  19  19  19  17  15  16  
  Final Capacity           20   | 8   8   8   15  15  15  15  20  20  5   5   5   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   8   8   12  15  15  15  20  20  5   5   5   15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  14  18  1   

 Class Distribution 
--------------------
 32% | Mutant
 23% | Scavenger-Mutant
 12% | Gunner
 10% | Machinist-Gunner
  5% | Scavenger-Tank
  4% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
 Commander-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
     Scavenger-Mutant | -5/Proximity Caves
       Scavenger-Tank | -5/Factory
     Machinist-Gunner | -5/Upper Caves
     Machinist-Gunner | -5/Upper Caves
     Machinist-Gunner | -5/Zhirov
     Machinist-Gunner | -4/Proximity Caves
     Machinist-Gunner | -4/Factory
               Gunner | -4/Upper Caves
               Gunner | -4/Upper Caves
               Gunner | -4/Warlord
               Gunner | -3/Proximity Caves
               Gunner | -3/Research
               Gunner | -3/Quarantine
       Scavenger-Tank | -3/Section 7
       Scavenger-Tank | -2/Research
   Scavenger-Assassin | -2/Testing
        Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           13353 | 228  .    78   302  124  863  1160 931  515  112  .    373  398  185  188  26   475  160  422  206  201  .    342  1274 162  111  426  115  737  325  1459 636  46   773  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22897 | 142  131  73   1296 96   1437 1704 1398 498  74   .    278  1204 307  345  .    316  244  659  134  236  .    296  2946 364  265  427  240  1780 552  2835 1336 50   1234 
  Parts                    1004  | 9    8    6    58   .    95   102  63   25   3    .    11   45   15   20   .    6    5    34   7    15   .    10   140  17   9    20   6    64   37   111  23   4    36   
Haulers Intercepted        27    | .    1    .    6    .    4    6    3    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    
Recyclers Shooed           10    | .    1    .    1    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      135   | .    .    .    .    .    .    .    .    25   3    .    12   .    15   18   .    .    3    .    6    13   .    9    .    16   9    .    6    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  383  | .   5   2   24  8   30  23  21  12  1   .   8   21  5   8   .   6   4   8   3   7   .   8   35  5   5   7   4   19  7   43  25  1   28  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     240  | .   5   2   21  8   30  23  12  9   1   .   .   5   5   8   .   5   4   8   3   5   .   4   30  4   1   5   3   3   2   17  9   .   8   
  Cannons                  67   | .   .   .   .   .   .   .   1   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   4   2   1   16  4   20  8   .   .   
  AOE                      60   | .   .   .   .   .   .   .   8   3   .   .   4   6   .   .   .   .   .   .   .   2   .   4   5   .   .   .   .   .   .   3   5   1   19  
Classes Destroyed          26   | 2   2   1   3   2   2   3   3   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   
  Worker                   13   | .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   
  Builder                  11   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   1   2   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   27   | .   1   .   6   .   4   6   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Recycler                 20   | 1   .   .   1   .   .   2   5   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   
  Operator                 5    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   .   .   2   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   2   
  Swarmer                  85   | .   5   1   7   .   11  2   8   6   .   .   4   4   1   4   .   .   .   4   2   5   .   5   5   .   1   .   .   .   .   4   .   .   6   
  Grunt                    128  | .   .   1   11  .   12  7   4   3   .   .   2   9   1   4   .   .   3   2   .   1   .   3   14  3   1   2   3   7   .   19  6   .   10  
  Brawler                  14   | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   1   .   1   2   .   1   
  Duelist                  6    | .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Sentry                   43   | .   .   .   5   .   6   9   3   .   .   .   .   4   1   .   .   .   .   .   1   1   .   .   4   1   1   .   .   1   .   4   2   .   .   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   .   2   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   6   .   .   1   .   4   2   4   5   .   3   
  Programmer               35   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   6   .   .   1   .   6   5   6   1   .   3   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           18   | 2   3   1   5   2   8   11  7   4   1   .   4   8   3   4   .   2   4   5   3   4   .   5   8   4   5   4   4   11  3   11  6   2   18  
  Combat Bots Only         16   | .   3   1   4   2   8   6   5   4   1   .   4   7   3   4   .   2   4   4   3   4   .   5   7   4   5   4   4   6   3   9   6   1   16  
Max Kills in Single Turn   5    | 1   1   1   2   1   2   2   3   2   1   .   2   3   1   1   .   1   1   1   1   1   .   3   4   1   1   1   1   3   1   3   2   1   5   
  Gunslinging              1    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   3   2   .   .   2   2   .   .   .   .   .   .   .   1   .   3   3   .   .   .   .   .   .   3   2   1   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Damage Taken               27400 | .    63   44   572  576  806  394  1360 525  750  .    266  832  347  208  .    1444 66   247  322  142  .    198  714  95   66   8    115  975  327  3263 5386 822  6467 
  Core                     4492  | .    25   .    77   22   83   45   135  63   121  .    72   77   59   25   .    220  .    9    71   41   .    34   46   17   .    .    13   179  .    497  914  68   1579 
  Absorbed by Shields      3479  | .    .    .    .    .    .    .    .    .    .    .    .    697  23   222  .    146  .    .    122  55   .    76   626  101  69   .    .    299  277  557  .    209  .    
  Redirected to Shielding  456   | .    .    .    .    .    .    .    .    .    .    .    .    40   10   12   .    319  10   65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   993   | .    .    .    146  .    100  .    .    .    .    .    .    220  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   22   469  
Core Remaining (%)         70    | 100  .    90   .    75   .    76   .    .    .    .    44   .    .    .    .    .    55   .    .    .    .    84   .    .    .    .    93   .    .    47   .    42   .    
Volleys Fired              1091  | 6    14   5    64   20   100  83   91   30   16   .    5    66   14   20   1    35   10   20   8    10   .    9    66   6    7    35   8    63   23   121  70   2    63   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    2    .    1    2    2    2    1    2    2    3    3    3    .    3    3    3    3    3    3    3    3    3    3    1    2    
  Hottest                  320   | 60   40   40   112  112  50   50   94   70   70   .    39   180  115  70   35   129  70   105  105  113  .    105  113  110  110  110  110  228  228  320  292  52   200  
Shots Fired                2380  | 12   28   10   126  40   200  166  168  56   31   .    4    122  28   40   1    62   20   60   24   27   .    24   199  17   22   73   24   163  57   329  178  2    67   
  Gun                      1782  | 12   28   10   126  40   200  166  142  54   31   .    .    28   28   40   1    54   20   60   24   24   .    22   197  14   15   38   16   65   35   142  101  .    49   
  Cannon                   552   | .    .    .    .    .    .    .    18   .    .    .    .    90   .    .    .    8    .    .    .    .    .    .    .    3    7    35   8    98   22   184  69   .    10   
  Launcher                 44    | .    .    .    .    .    .    .    8    2    .    .    4    4    .    .    .    .    .    .    .    3    .    2    2    .    .    .    .    .    .    1    8    2    8    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  1602  | 8    28   10   .    22   200  166  142  54   31   .    .    19   23   40   1    24   20   60   24   24   .    22   197  17   22   73   24   108  19   149  54   .    21   
  Thermal                  662   | .    .    .    126  18   .    .    .    .    .    .    .    99   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   38   177  116  .    28   
  Explosive                42    | .    .    .    .    .    .    .    8    2    .    .    4    4    .    .    .    .    .    .    .    3    .    2    2    .    .    .    .    .    .    1    8    2    6    
  Electromagnetic          36    | 4    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Phasic                   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         51    | 10   10   7    46   10   28   21   16   21   35   .    17   21   12   19   .    18   15   17   6    13   .    6    34   16   8    28   9    22   13   45   29   23   51   
  Robot Miss Streak        5     | 1    1    1    2    1    5    2    3    2    1    .    .    3    1    3    .    3    1    4    4    3    .    1    2    1    1    1    1    3    1    2    3    .    1    
  Penetration Max          3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    .    .    .    .    1    .    1    1    .    1    1    3    1    .    .    
  Secondary Targets        25    | .    1    .    5    1    5    1    1    1    .    .    .    1    .    1    .    1    .    1    1    .    .    1    4    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    1    1    1    1    1    1    .    .    .    1    .    1    .    1    .    1    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1850  | 11   22   7    103  30   168  131  120  45   30   .    10   94   24   29   .    47   18   36   14   14   .    16   140  14   16   63   17   116  40   271  134  3    67   
  Core Hits                907   | 5    10   2    35   14   65   58   75   20   5    .    11   49   9    12   .    12   8    15   4    8    .    10   81   7    8    25   9    55   17   118  59   9    92   
  Critical Kills           67    | .    .    .    .    .    2    2    .    5    .    .    .    .    2    1    .    .    1    6    .    1    .    2    13   3    1    .    .    1    2    16   9    .    .    
  Critical Parts Destroyed 79    | 1    .    .    .    .    2    .    .    6    1    .    .    .    2    2    .    2    4    6    3    .    .    1    14   1    1    5    .    5    3    13   7    .    .    
  Critical Strikes         193   | 1    .    .    15   2    4    2    .    15   3    .    1    .    4    3    .    4    5    12   3    1    .    3    28   4    2    9    .    12   7    32   18   .    3    
    Burn                   22    | .    .    .    15   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    
    Meltdown               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    .    .    
    Destroy                149   | 1    .    .    .    .    4    2    .    15   3    .    .    .    4    3    .    2    5    12   3    1    .    3    28   4    2    6    .    6    4    26   15   .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    3    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              39    | .    .    .    .    .    .    9    1    .    .    .    9    1    .    .    9    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    6    
  Impact                   19    | .    .    .    .    .    .    9    1    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    6    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    9    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           64178 | 113  180  94   1862 489  2783 2404 3516 1492 702  .    759  3904 469  762  .    1442 518  1090 448  592  .    829  5454 458  639  2380 595  4680 1054 8566 6493 499  8912 
  Guns                     33187 | 113  180  91   1860 483  2759 2289 1816 1318 702  .    .    558  469  762  .    1300 518  1049 448  384  .    480  4800 416  384  1208 384  1562 423  2531 2253 .    1647 
  Cannons                  16842 | .    .    .    .    .    .    .    447  .    .    .    .    2288 .    .    .    142  .    .    .    .    .    .    .    42   255  1172 211  3113 593  5642 2403 .    534  
  Explosions               12905 | .    .    .    .    .    .    .    1200 174  .    .    386  973  .    .    .    .    .    .    .    208  .    349  602  .    .    .    .    .    .    375  1758 438  6442 
  Melee                    908   | .    .    .    .    .    .    106  .    .    .    .    373  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   61   289  
  Ramming                  336   | .    .    3    2    6    24   9    53   .    .    .    .    85   .    .    .    .    .    41   .    .    .    .    52   .    .    .    .    5    38   18   .    .    .    
  Kinetic                  30937 | 59   180  91   .    224  2759 2289 1816 1318 702  .    .    341  373  762  .    475  518  1049 448  384  .    480  4800 458  639  2380 595  3091 89   2772 1057 .    788  
  Thermal                  17581 | .    .    .    1860 259  .    .    46   .    .    .    .    2583 96   .    .    .    .    .    .    .    .    .    367  .    .    .    .    1584 927  5401 3599 .    859  
  Explosive                9895  | .    .    .    .    .    .    .    1154 174  .    .    386  895  .    .    .    .    .    .    .    208  .    349  193  .    .    .    .    .    .    375  1758 438  3965 
  Electromagnetic          894   | 54   .    .    .    .    .    .    447  .    .    .    .    .    .    .    .    142  .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    209  
  Impact                   106   | .    .    .    .    .    .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 429   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   61   289  
  Piercing                 373   | .    .    .    .    .    .    .    .    .    .    .    373  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 2802  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2802 
  Phasic                   825   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    825  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    1    1    3    7    .    .    4    4    4    4    4    1    1    1    1    2    2    1    1    1    1    1    1    1    1    1    .    4    5    17   3    7    30   
  Average Corruption       3     | .    1    1    3    3    .    .    2    4    4    4    4    1    1    1    1    2    2    1    1    1    1    1    1    1    1    1    .    3    4    11   2    3    5    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Effects                  278   | .    3    4    24   16   .    .    19   15   14   1    7    6    8    .    1    .    9    3    .    3    .    8    6    2    2    .    .    13   17   69   7    7    14   
    Message Errors         56    | .    .    2    4    4    .    .    3    3    5    .    3    2    3    .    1    .    2    .    .    .    .    1    1    .    .    .    .    3    3    13   .    2    1    
    Matter Fused           63    | .    .    .    8    3    .    .    4    5    2    .    2    1    3    .    .    .    1    1    .    1    .    4    .    1    1    .    .    2    6    11   3    1    3    
    Heat Flow Errors       41    | .    1    1    3    1    .    .    5    1    2    1    .    2    .    .    .    .    2    .    .    1    .    .    1    .    .    .    .    4    2    8    1    1    4    
    Energy Discharges      33    | .    .    .    1    2    .    .    1    2    .    .    1    .    1    .    .    .    2    1    .    .    .    2    1    1    .    .    .    2    3    11   1    .    1    
    Parts Rejected         9     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    2    
    Data Loss (minor)      34    | .    1    1    3    4    .    .    1    1    3    .    .    1    1    .    .    .    2    .    .    .    .    .    2    .    .    .    .    2    .    6    2    2    2    
    Data Loss (major)      8     | .    .    .    2    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Misfires               12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    1    6    .    .    .    
    Alerts                 6     | .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Weapon Failures        14    | .    .    .    2    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1357  | .    .    .    .    .    .    66   34   .    .    .    .    70   .    .    .    17   .    26   .    13   .    52   98   .    19   14   .    82   36   82   54   35   659  
  Projectiles              398   | .    .    .    .    .    .    .    9    .    .    .    .    70   .    .    .    17   .    .    .    .    .    .    .    .    19   14   .    82   36   82   54   .    15   
  Explosions               846   | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    13   .    52   98   .    .    .    .    .    .    .    .    29   629  
  Melee                    113   | .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    6    15   
Knockbacks                 33    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    2    2    11   .    12   .    .    .    
  Impact                   5     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    9    .    10   .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    .    .    .    
Self-Inflicted Damage      492   | .    .    .    .    .    .    .    .    .    .    .    11   36   .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    26   15   13   378  
  Shots                    15    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    2    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             34    | .    .    1    2    1    6    1    6    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    2    2    .    .    .    
  Kicked                   34    | .    .    1    2    1    6    1    6    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    2    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411   | 20   129  124  191  265  153  194  249  209  215  253  .    228  22   .    .    282  213  .    .    210  .    18   411  16   16   .    9    309  108  288  180  17   119  
  Average Temperature      62    | 15   65   54   60   109  35   53   41   104  75   253  .    68   12   .    .    93   117  .    .    121  .    9    32   8    7    .    9    95   27   95   81   17   71   
  Received Heat Transfer   4144  | .    .    27   267  60   504  126  462  12   159  .    81   238  78   64   .    199  63   .    42   .    .    62   89   33   17   .    67   100  31   571  234  .    558  
  Effects                  4     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    .    .    
  Combat Hostiles          10    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    .    .    
  Parts Melted             57    | .    .    .    14   .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    4    9    15   5    .    4    
  Heat Transferred         20885 | .    .    .    5032 703  .    .    50   .    .    .    .    1765 148  .    .    .    .    .    .    .    .    .    300  .    .    .    .    1582 1381 5336 3367 .    1221 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             1217 | 15   145  129  336  39   548  664  263  .    .    .    .    297  .    .    .    .    .    132  .    .    .    .    1055 .    .    .    .    567  312  835  769  395  1217 
  Initial                  359  | .    8    9    42   24   .    26   3    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   221  7    325  359  127  
  Average                  238  | 10   77   92   158  15   184  246  87   .    .    .    .    128  .    .    .    .    .    61   .    .    .    .    627  .    .    .    .    273  158  494  430  340  416  
Maximum Alert Level        4    | .    .    .    1    .    2    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    3    3    1    4    
  Low Security (%)         55   | 100  100  100  68   100  61   34   92   .    .    .    .    69   .    .    .    .    .    100  .    .    .    .    6    .    .    .    .    42   53   18   .    18   49   
  Level 1                  23   | .    .    .    31   .    25   47   7    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    23   46   5    54   81   .    
  Level 2                  14   | .    .    .    .    .    12   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    33   .    63   34   .    35   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    11   10   .    11   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          86   | .    2    1    5    .    6    3    6    .    .    .    .    12   .    .    .    .    .    3    .    .    .    .    8    .    .    .    .    3    4    16   4    4    9    
  Investigation            23   | .    2    .    4    .    3    1    1    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    
  Extermination            18   | .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    2    4    .    .    1    
  Reinforcement            22   | .    .    .    1    .    3    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    2    7    1    1    2    
  Assault                  4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Garrison                 8    | .    .    .    .    .    .    2    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    3    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Distress Signals           29   | .   1   .   6   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   5   3   .   5   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Times Spotted              623  | .   9   5   44  18  42  28  41  11  6   .   9   26  5   9   .   54  5   11  3   8   .   8   39  3   4   27  4   28  15  60  38  5   58  
  Peak Tracking Total      37   | .   4   3   5   8   5   5   7   4   5   .   3   8   3   4   .   37  4   4   3   4   .   5   8   3   4   9   4   8   5   10  7   4   22  
  Tactical Retreats        22   | .   .   2   .   .   2   2   3   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   2   1   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Traps Triggered            14   | .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   12  .   .   .   .   .   .   1   
Most Traps Carried         3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Disabled          49   | .   .   .   4   .   1   5   .   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   9   .   .   .   .   1   4   11  2   1   5   
  Max in Single Turn       2    | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   1   1   1   1   2   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Accessed          92   | .   6   .   10  .   7   6   5   .   .   3   .   15  .   1   .   .   .   5   .   1   4   .   7   .   .   2   .   1   9   4   2   2   2   
  Terminals                52   | .   5   .   7   .   5   5   3   .   .   .   .   4   .   1   .   .   .   2   .   1   .   .   6   .   .   .   .   1   7   2   .   1   2   
  Fabricators              10   | .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
Total Hacks                252  | .   17  .   30  .   23  16  17  .   .   22  .   41  .   1   .   .   .   10  .   1   17  .   13  .   .   6   .   2   15  8   3   5   5   
  Successful               145  | .   8   .   16  .   13  11  8   .   .   22  .   22  .   1   .   .   .   6   .   1   17  .   3   .   .   6   .   .   6   3   .   2   .   
  Failed                   105  | .   8   .   14  .   10  4   9   .   .   .   .   19  .   .   .   .   .   4   .   .   .   .   10  .   .   .   .   2   9   5   3   3   5   
    Catastrophic           28   | .   1   .   6   .   1   3   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   1   2   2   2   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   14  .   14  .   13  11  9   .   .   .   .   16  .   .   1   .   .   4   .   .   .   .   7   .   .   1   .   2   7   5   .   4   .   
  Terminals                127  | .   15  .   19  .   18  15  7   .   .   .   .   12  .   1   .   .   .   3   .   1   .   .   11  .   .   .   .   2   11  4   .   3   5   
  Fabricators              29   | .   .   .   .   .   .   .   5   .   .   .   .   15  .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          12   | .   .   .   8   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Garrison Access          16   | .   .   .   .   .   3   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   .   .   
Terminal Hacks             93   | .   6   .   7   .   9   10  3   .   .   22  .   3   .   1   .   .   .   .   .   1   17  .   3   .   .   6   .   .   4   1   .   .   .   
  Record                   14   | .   .   .   1   .   .   .   .   .   .   6   .   .   .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           19   | .   1   .   .   .   1   4   .   .   .   9   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   4   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          15   | .   1   .   2   .   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   6   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         5    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   1   .   2   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminals                5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   5   .   10  .   7   4   5   .   .   .   .   14  .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   1   9   4   2   2   2   
  Full Trace Events        13   | .   1   .   1   .   1   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Corruption             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   219  | .   .   .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   42   | .   1   .   4   .   1   4   .   .   .   9   .   1   .   .   15  .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   251  | .   .   .   .   .   .   .   25  .   .   .   .   164 .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   1   .   .   .   .   15  .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     178  | .   .   .   115 .   38  .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total Allies               25   | .    .    3    .    .    .    10   .    .    .    .    1    4    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Largest Group            10   | .    .    3    3    .    .    10   10   .    .    .    1    2    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Highest-Rated Group      353  | .    .    40   40   .    .    173  173  .    .    .    96   82   .    .    234  353  .    .    .    .    .    .    .    .    .    .    .    .    10   219  .    .    .    
  Highest-Rated Ally       219  | .    .    16   16   .    .    29   29   .    .    .    96   41   .    .    96   119  .    .    .    .    .    .    .    .    .    .    .    .    10   219  .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               266  | .    .    .    39   .    .    .    61   .    .    .    16   14   .    .    .    118  .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Total Damage             8901 | .    .    .    349  .    .    .    594  .    .    .    410  623  .    .    .    5354 .    .    .    .    .    .    .    .    .    .    .    .    .    1571 .    .    .    
  Kills                    48   | .    .    .    5    .    .    .    7    .    .    .    4    3    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       11   | .   4   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   1   .   2   .   .   .   .   1   .   1   .   3   1   2   .   1   .   2   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               26757 | 85   317  378  1736 922  1651 1281 1875 714  533  37   441  1728 395  397  856  1121 654  873  317  551  204  889  1072 398  432  904  317  945  869  1610 1038 496  721  
Spaces Moved               16213 | 15   225  260  778  441  829  714  1110 419  334  75   406  999  289  268  674  685  480  591  197  428  149  251  698  297  345  667  250  596  572  810  590  313  458  
  Core                     449   | .    .    .    .    .    .    .    .    .    139  75   213  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   256  2    
  Legs                     15455 | 15   225  260  778  441  829  714  1110 419  195  .    193  999  289  268  674  685  480  591  197  428  149  251  698  297  345  667  250  596  572  810  539  57   434  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  190  122  110  110  120  50   50   50   120  120  120  120  115  115  115  115  115  115  117  117  120  120  115  115  110  110  106  108  120  50   
  Average Speed            127   | 120  120  120  159  190  147  112  125  141  140  50   83   126  120  120  120  128  115  115  139  115  115  117  118  120  120  118  115  117  130  140  125  147  117  
  Slowest Speed            340   | 120  120  120  190  190  190  192  200  200  340  50   120  190  120  120  120  203  115  115  200  115  117  117  120  120  120  185  115  180  180  182  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Exploration Rate (%)       51    | 3    42   56   69   98   74   89   24   57   43   68   50   28   55   42   87   86   57   15   51   67   61   51   26   54   65   74   48   19   61   39   24   38   15   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     8     | .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    1    .    1    1    .    .    1    1    1    1    .    .    .    1    1    .    .    1    1    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    .    1    .    1    .    .    1    1    .    .    .    .    1    1    1    .    .    1    1    .    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    2    .    .    .    1    1    .    1    .    1    2    3    .    3    .    3    3    .    1    .    3    2    .    2    .    .    .    .    .    .    
Spaces Dug                 43    | .    .    .    .    .    .    2    1    .    .    .    .    4    .    .    2    .    .    .    1    .    .    .    16   .    .    .    .    14   1    2    .    .    .    
Terrain Destroyed          1026  | .    .    .    .    .    .    2    24   28   1    .    40   38   7    21   2    8    8    26   30   63   .    42   175  13   12   14   19   43   4    70   101  27   208  
  Melee                    7     | .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               418   | .    .    .    .    .    .    .    .    7    1    .    .    22   6    21   .    8    8    26   29   18   .    18   101  13   12   14   19   43   3    28   21   .    .    
  AOE                      599   | .    .    .    .    .    .    .    23   21   .    .    40   15   .    .    .    .    .    .    .    45   .    24   74   .    .    .    .    .    .    42   80   27   208  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      20517 | 71   251  319  1144 484  1101 1071 1477 484  373  74   488  1337 307  304  704  864  562  742  218  464  182  828  825  329  352  743  266  750  667  1065 740  343  588  
  Wait                     1975  | 47   4    42   236  10   69   198  180  22   .    .    32   181  .    11   11   54   50   66   5    17   .    563  14   22   1    1    2    46   39   38   5    .    9    
  Move                     16179 | 14   224  259  777  440  828  713  1109 418  333  74   405  998  288  267  673  684  479  590  196  427  148  250  697  296  344  666  249  595  571  808  589  312  458  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  278   | 2    3    6    14   7    23   6    24   3    7    .    9    27   1    1    1    22   9    11   3    2    6    2    10   2    .    11   1    10   7    16   13   8    11   
  Fast Attach              205   | .    .    .    16   .    18   12   8    .    3    .    12   9    .    1    3    13   2    17   .    2    11   .    8    .    .    4    2    6    6    26   19   2    5    
  Attach                   154   | 1    .    .    1    4    6    2    19   4    3    .    4    11   .    .    .    8    4    6    1    .    .    .    3    1    .    1    .    7    1    17   21   9    20   
  Detach                   40    | .    .    .    .    .    1    2    6    1    .    .    .    3    .    .    .    1    .    2    .    .    .    .    2    .    .    1    .    1    2    5    4    6    3    
  Swap                     158   | 1    2    .    8    2    9    23   12   3    .    .    2    12   4    1    2    16   3    2    3    3    1    2    7    1    .    7    1    7    5    13   4    1    1    
  Drop                     359   | .    4    6    26   .    41   22   21   3    11   .    10   22   .    3    4    31   5    23   1    3    16   2    15   1    .    17   3    13   11   18   14   1    12   
  Fire                     1091  | 6    14   5    64   20   100  83   91   30   16   .    5    66   14   20   1    35   10   20   8    10   .    9    66   6    7    35   8    63   23   121  70   2    63   
  Melee                    39    | .    .    .    .    .    .    9    1    .    .    .    9    1    .    .    9    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     34    | .    .    1    2    1    6    1    6    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    2    2    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
    53 | -11/Scrapyard      | Discovered new exit (range 2)
    86 | -11/Scrapyard      | Entered Materials
   221 | -10/Materials      | Central database locked down
   252 | -10/Materials      | Discovered new exit (range 15)
   300 | -10/Materials      | Build established: Mutant
   403 | -10/Materials      | Entered Mines
   404 | -10/Mines          | Met a Derelict testing a Signal Generator
   408 | -10/Mines          | Found Signal Generator
   418 | -10/Mines          | Learned 2 Materials zone layouts
   428 | -10/Mines          | Met a Derelict bent on vengeance
   505 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   505 | -10/Mines          | Discovered new exit (range 5)
   640 | -10/Mines          | Discovered new exit (range 13)
   697 | -10/Mines          | Found a hidden stash of uninstalled traps
   744 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   762 | -10/Mines          | Discovered new exit (range 7)
   775 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   781 | -10/Mines          | Entered Materials
   781 | -9/Materials       | Accompanied by 3 allies
   781 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   784 | -9/Materials       | Identified exit to Mines
  1533 | -9/Materials       | Discovered new exit (range 16)
  1727 | -9/Materials       | Repaired Imp. Medium Laser
  1985 | -9/Materials       | Repaired Med. Armor Plating
  2018 | -9/Materials       | Repaired Cooling System
  2517 | -9/Materials       | Entered Mines
  2539 | -9/Mines           | Assembled infested the area
  2610 | -9/Mines           | Lost 3 parts (1p2u)
  2610 | -9/Mines           | Discovered new exit (range 6)
  3115 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  3439 | -9/Mines           | Entered Materials
  3439 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3440 | -8/Materials       | Identified exit to Storage
  4386 | -8/Materials       | Discovered new exit (range 11)
  4497 | -8/Materials       | Destroyed 8 combat bots
  4538 | -8/Materials       | Repaired Reflective Plating?
  4832 | -8/Materials       | Discovered new exit (range 8)
  5090 | -8/Materials       | Entered Storage
  5571 | -8/Storage         | Garrison activated, responded to threat
  6040 | -8/Storage         | Found Prototype Launcher
  6044 | -8/Storage         | Found Prototype Launcher
  6044 | -8/Storage         | Identified Gui. Missile Launcher
  6194 | -8/Storage         | Discovered new exit (range 16)
  6203 | -8/Storage         | Central database locked down
  6232 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6341 | -8/Storage         | Discovered new exit (range 9)
  6371 | -8/Storage         | Entered Factory
  6371 | -7/Factory         | Accompanied by 10 allies
  6371 | -7/Factory         | Evolved 2 slots: Utility x2
  6479 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
  6641 | -7/Factory         | Build established: Commander-Skirmisher
  6774 | -7/Factory         | Discovered new exit (range 20)
  6839 | -7/Factory         | Identified exit to Factory
  7736 | -7/Factory         | Discovered new exit (range 5)
  7862 | -7/Factory         | Discovered exit to Factory (range 5)
  7920 | -7/Factory         | Cargo convoy interrupted
  8124 | -7/Factory         | Build established: Mutant
  8152 | -7/Factory         | Identified exit to Lower Caves
  8201 | -7/Factory         | Garrison activated, responded to threat
  8246 | -7/Factory         | Entered Lower Caves
  8461 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8649 | -7/Lower Caves     | Spotted B-75 Beast
  8784 | -7/Lower Caves     | Destroyed B-75 Beast
  8934 | -7/Lower Caves     | Discovered new exit (range 8)
  8956 | -7/Lower Caves     | Identified exit to Lower Caves
  8960 | -7/Lower Caves     | Entered another Lower Caves area
  8976 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  9328 | -7/Lower Caves     | Spotted B-75 Beast
  9405 | -7/Lower Caves     | Destroyed B-75 Beast
  9425 | -7/Lower Caves     | Lost 7 parts (1p2n2u2w)
  9430 | -7/Lower Caves     | Learned location of Zion (-6)
  9488 | -7/Lower Caves     | Discovered new exit (range 10)
  9493 | -7/Lower Caves     | Entered Data Miner
  9493 | -7/Data Miner      | Discovered new exit (range 6)
  9503 | -7/Data Miner      | Met Data Miner
  9512 | -7/Data Miner      | Learned location of Section 7 (-3)
  9512 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9519 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9530 | -7/Data Miner      | Entered Proximity Caves
  9562 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  9570 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9858 | -6/Proximity Caves | Core integrity fell below 50%
  9971 | -6/Proximity Caves | Entered Factory
  9971 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10021 | -6/Factory         | Identified exit to Lower Caves
 10026 | -6/Factory         | Build established: Scavenger-Mutant
 10044 | -6/Factory         | Incoming investigation squad redirected
 10461 | -6/Factory         | Fabricated H-66 Slayer?
 10588 | -6/Factory         | Garrison activated, responded to threat
 10591 | -6/Factory         | Incoming investigation squad redirected
 10629 | -6/Factory         | Destroyed 7 combat bots
 10682 | -6/Factory         | Fabricated Y-54 Guardian?
 10769 | -6/Factory         | Spotted B-75 Beast
 10860 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 10920 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 10925 | -6/Factory         | Incoming investigation squad redirected
 11003 | -6/Factory         | Incoming investigation squad redirected
 11632 | -6/Factory         | Fabricated Adv. KE Penetrator (x1)
 11683 | -6/Factory         | Fabricated Adv. KE Penetrator (x1)
 11699 | -6/Factory         | Entered Lower Caves
 11700 | -6/Lower Caves     | Identified exit to Lower Caves
 11701 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11730 | -6/Lower Caves     | Learned 12 Factory zone layouts
 11841 | -6/Lower Caves     | Learned 4 Factory zone layouts
 12094 | -6/Lower Caves     | Entered another Lower Caves area
 12420 | -6/Lower Caves     | Identified exit to Zion
 12491 | -6/Lower Caves     | Entered Zion
 12536 | -6/Zion            | System corruption cleaned by Quarantine Array
 12553 | -6/Zion            | Discovered new exit (range 17)
 12566 | -6/Zion            | Given the Hacking Drone Bay
 12620 | -6/Zion            | Given A8's code to call for help
 12771 | -6/Zion            | Learned location of 1 exit from Factory
 12960 | -6/Zion            | Gained Derelict followers
 13037 | -6/Zion            | Learned location of 1 exit from Lower Caves
 13109 | -6/Zion            | Learned location of Quarantine (-3)
 13336 | -6/Zion            | Discovered new exit (range 5)
 13337 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13341 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13344 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13347 | -6/Zion            | Entered Deep Caves
 13347 | -6/Deep Caves      | Accompanied by 4 allies
 13349 | -6/Deep Caves      | Met 5H-AD0
 13444 | -6/Deep Caves      | Z-Facility disabled
 13494 | -6/Deep Caves      | Attacked by Z-Imprinter
 13507 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 13579 | -6/Deep Caves      | Found Prototype Protection
 13579 | -6/Deep Caves      | Identified Zio. Weapon Casing
 13771 | -6/Deep Caves      | Found Zio. Weapon Casing
 13888 | -6/Deep Caves      | Found Prototype Protection
 14106 | -6/Deep Caves      | Spotted as-27813
 14141 | -6/Deep Caves      | Destroyed as-27813
 14224 | -6/Deep Caves      | Discovered new exit (range 8)
 14303 | -6/Deep Caves      | Spotted as-70950
 14382 | -6/Deep Caves      | Destroyed as-70950
 14405 | -6/Deep Caves      | Triggered Deep Caves wall
 14405 | -6/Deep Caves      | Spotted AS-39484
 14405 | -6/Deep Caves      | Spotted AS-34015
 14468 | -6/Deep Caves      | Entered Proximity Caves
 14469 | -5/Proximity Caves | Identified Zio. Heavy Carapace
 14484 | -5/Proximity Caves | Lost 6 parts (2p1n3u)
 14488 | -5/Proximity Caves | Learned Factory terminal intel
 15118 | -5/Proximity Caves | Discovered new exit (range 4)
 15122 | -5/Proximity Caves | Entered Factory
 15122 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15123 | -5/Factory         | Identified exit to Factory
 15124 | -5/Factory         | Identified exit to Upper Caves
 15125 | -5/Factory         | Loaded intel: 26 terminal locations
 15263 | -5/Factory         | Incoming investigation squad redirected
 15368 | -5/Factory         | Spotted B-75 Beast
 15432 | -5/Factory         | Build established: Scavenger-Tank
 15830 | -5/Factory         | Cargo convoy interrupted
 15864 | -5/Factory         | Fabricated Adv. KE Penetrator (x1)
 15995 | -5/Factory         | Entered Upper Caves
 16020 | -5/Upper Caves     | Learned Factory terminal intel
 16058 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16096 | -5/Upper Caves     | Identified exit to Upper Caves
 16312 | -5/Upper Caves     | Entered another Upper Caves area
 16317 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16371 | -5/Upper Caves     | Build established: Machinist-Gunner
 16799 | -5/Upper Caves     | Found Alien Artifact
 16799 | -5/Upper Caves     | Identified Dimensional Node Initializer
 16799 | -5/Upper Caves     | Initialized slip node
 16844 | -5/Upper Caves     | Discovered new exit (range 4)
 16860 | -5/Upper Caves     | Learned Factory stockpile data
 16863 | -5/Upper Caves     | Entered Zhirov
 16863 | -5/Zhirov          | Discovered new exit (range 3)
 16906 | -5/Zhirov          | Learned location of Testing (-2)
 16906 | -5/Zhirov          | Learned location of Command (-1)
 16935 | -5/Zhirov          | Found Alien Artifact
 16935 | -5/Zhirov          | Identified Integrated Reactor
 16935 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17024 | -5/Zhirov          | Found Alien Artifact
 17067 | -5/Zhirov          | Entered Proximity Caves
 17537 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17913 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 17956 | -4/Proximity Caves | Entered Factory
 17956 | -4/Factory         | Evolved 2 slots: Utility x2
 17958 | -4/Factory         | Loaded intel: 28 terminal locations
 18014 | -4/Factory         | Garrison activated, responded to threat
 18055 | -4/Factory         | Destroyed 7 combat bots
 18220 | -4/Factory         | Identified exit to Upper Caves
 18220 | -4/Factory         | Identified exit to Extension
 18220 | -4/Factory         | Identified exit to Armory
 18423 | -4/Factory         | Discovered new exit (range 8)
 18495 | -4/Factory         | Spotted B-86 Titan
 18509 | -4/Factory         | Destroyed 7 combat bots
 19028 | -4/Factory         | Entered Upper Caves
 19064 | -4/Upper Caves     | Learned Research emergency access door positions
 19202 | -4/Upper Caves     | Learned location of Armory (-4)
 19342 | -4/Upper Caves     | Build established: Gunner
 19346 | -4/Upper Caves     | Discovered new exit (range 20)
 19426 | -4/Upper Caves     | Entered another Upper Caves area
 19431 | -4/Upper Caves     | Discovered new exit (range 9)
 19793 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19810 | -4/Upper Caves     | Discovered new exit (range 10)
 19858 | -4/Upper Caves     | Entered Warlord
 19900 | -4/Warlord         | System corruption cleaned by Quarantine Array
 20282 | -4/Warlord         | Visited the Vortex Lab
 20293 | -4/Warlord         | Found Prototype Energy Cannon
 20294 | -4/Warlord         | Identified Vortex Driver
 20296 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20298 | -4/Warlord         | Found Vortex Driver
 20303 | -4/Warlord         | Found Prototype Launcher
 20367 | -4/Warlord         | Met Warlord
 20379 | -4/Warlord         | Opened Warlord's prototype stash
 20400 | -4/Warlord         | Found Prototype Reactor
 20400 | -4/Warlord         | Identified Vortex Chain Reactor
 20410 | -4/Warlord         | Found Prototype Device
 20410 | -4/Warlord         | Identified Exp. Focal Shield
 20417 | -4/Warlord         | Found Prototype Processor
 20417 | -4/Warlord         | Identified Exp. Targeting Computer
 20442 | -4/Warlord         | Found Prototype Hackware
 20556 | -4/Warlord         | Spotted B-86 Titan
 20588 | -4/Warlord         | Warlord forces counterattacked
 20656 | -4/Warlord         | Spotted Executioner
 20754 | -4/Warlord         | Discovered new exit (range 8)
 20762 | -4/Warlord         | Entered Proximity Caves
 21066 | -3/Proximity Caves | Discovered new exit (range 11)
 21077 | -3/Proximity Caves | Identified exit to Research
 21079 | -3/Proximity Caves | Entered Research
 21079 | -3/Research        | Evolved 2 slots: Utility x2
 21198 | -3/Research        | Found Antimissile System
 21848 | -3/Research        | Spotted B-86 Titan
 21857 | -3/Research        | Incoming investigation squad redirected
 22011 | -3/Research        | Discovered new exit (range 12)
 22022 | -3/Research        | Identified exit to Quarantine
 22024 | -3/Research        | Entered Quarantine
 22064 | -3/Quarantine      | Found Alien Artifact
 22125 | -3/Quarantine      | Found Alien Artifact
 22127 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 22127 | -3/Quarantine      | Warped through subspace
 22167 | -3/Quarantine      | Found Prototype Launcher
 22167 | -3/Quarantine      | Identified Tactical Quantum Warhead
 22213 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 22224 | -3/Quarantine      | Found Dimensional Node Initializer
 22288 | -3/Quarantine      | Found Alien Artifact
 22357 | -3/Quarantine      | Found Alien Slashing Weapon
 22357 | -3/Quarantine      | Identified Sigix Broadsword
 22407 | -3/Quarantine      | Identified exit to Research
 22768 | -3/Quarantine      | Scanned by Researcher
 22784 | -3/Quarantine      | Spotted Alpha 7
 22814 | -3/Quarantine      | Spotted Fortress
 22889 | -3/Quarantine      | Discovered new exit (range 5)
 22892 | -3/Quarantine      | Identified exit to Section 7
 22893 | -3/Quarantine      | Entered Section 7
 22906 | -3/Section 7       | Identified Core Reset Matrix
 22906 | -3/Section 7       | Identified Subatomic Replicator
 23192 | -3/Section 7       | Scanned by Researcher
 23275 | -3/Section 7       | Destroyed 9 combat bots
 23439 | -3/Section 7       | First assault squad dispatched
 23477 | -3/Section 7       | Spotted Alpha 7
 23512 | -3/Section 7       | Destroyed Alpha 7
 23516 | -3/Section 7       | Found Prototype Device
 23517 | -3/Section 7       | Identified Exp. ECM Suite
 23521 | -3/Section 7       | Found Antimissile System
 23532 | -3/Section 7       | Found Fusion Bomb Launcher
 23535 | -3/Section 7       | Spotted Alpha 7
 23605 | -3/Section 7       | System corruption reached 10%
 23654 | -3/Section 7       | Destroyed 7 combat bots
 23689 | -3/Section 7       | Core integrity fell below 50%
 23690 | -3/Section 7       | Destroyed Alpha 7
 23719 | -3/Section 7       | Lost 12 parts (3p3n3u3w)
 23911 | -3/Section 7       | Incoming assault squad redirected
 23982 | -3/Section 7       | Spotted B-99 Colossus
 23990 | -3/Section 7       | Befriended a Behemoth using the annoying Tinkerer's hack
 24051 | -3/Section 7       | Intercept squad dispatched
 24066 | -3/Section 7       | Found Alien Artifact
 24066 | -3/Section 7       | Identified Integrated Dissipator
 24066 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24069 | -3/Section 7       | Found Integrated Dissipator
 24069 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24072 | -3/Section 7       | Found Integrated Dissipator
 24072 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24077 | -3/Section 7       | Spotted Tracker
 24087 | -3/Section 7       | Found Prototype Energy Gun
 24087 | -3/Section 7       | Identified Immobilizer
 24106 | -3/Section 7       | Spotted Combat Programmer
 24118 | -3/Section 7       | Destroyed Combat Programmer
 24215 | -3/Section 7       | Found Alien Artifact
 24215 | -3/Section 7       | Identified LRC Armor
 24215 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 24230 | -3/Section 7       | Found Alien Artifact
 24230 | -3/Section 7       | Identified LRC Energy Well
 24230 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 24365 | -3/Section 7       | Build established: Scavenger-Tank
 24407 | -3/Section 7       | Warped through subspace
 24490 | -3/Section 7       | Discovered exit to Research (range 8)
 24503 | -3/Section 7       | Entered Research
 24503 | -2/Research        | Warlord forces began assault on 0b10
 24503 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 24504 | -2/Research        | Identified exit to Testing
 24613 | -2/Research        | Research machine network offline
 24792 | -2/Research        | Spotted Striker
 24820 | -2/Research        | Destroyed Striker
 25002 | -2/Research        | Borebot progress halted
 25007 | -2/Research        | Spotted Tracker
 25008 | -2/Research        | Spotted Tracker
 25022 | -2/Research        | Destroyed Tracker
 25026 | -2/Research        | Spotted Combat Programmer
 25029 | -2/Research        | Found Exp. Targeting Computer
 25034 | -2/Research        | Destroyed Combat Programmer
 25041 | -2/Research        | Spotted Combat Programmer
 25085 | -2/Research        | Found Prototype Device
 25086 | -2/Research        | Identified Exp. EM Disruption Field
 25142 | -2/Research        | Spotted Striker
 25162 | -2/Research        | Destroyed Striker
 25169 | -2/Research        | Spotted Striker
 25173 | -2/Research        | Spotted Executioner
 25181 | -2/Research        | Spotted Striker
 25192 | -2/Research        | Destroyed Striker
 25218 | -2/Research        | Destroyed Executioner
 25226 | -2/Research        | Found Prototype Processor
 25226 | -2/Research        | Identified Exp. Core Analyzer
 25273 | -2/Research        | Lost 18 parts (2p5n8u3w)
 25358 | -2/Research        | Spotted Executioner
 25376 | -2/Research        | Spotted Striker
 25384 | -2/Research        | Destroyed Striker
 25470 | -2/Research        | Found Prototype Device
 25470 | -2/Research        | Identified Adv. Kinecellerator
 25492 | -2/Research        | Lost 3 parts (1p1n1w)
 25510 | -2/Research        | Build established: Scavenger-Mutant
 25536 | -2/Research        | Core integrity fell below 50%
 25541 | -2/Research        | Entered Testing
 25697 | -2/Testing         | Spotted Striker
 25865 | -2/Testing         | Build established: Scavenger-Assassin
 25924 | -2/Testing         | Found Prototype Hackware
 25925 | -2/Testing         | Identified System Mapper
 25949 | -2/Testing         | Discovered new exit (range 22)
 25978 | -2/Testing         | Identified exit to Access
 26014 | -2/Testing         | Intercept squad dispatched
 26018 | -2/Testing         | Spotted Tracker
 26019 | -2/Testing         | Spotted Tracker
 26020 | -2/Testing         | Spotted Combat Programmer
 26031 | -2/Testing         | Spotted Combat Programmer
 26035 | -2/Testing         | Destroyed Tracker
 26037 | -2/Testing         | Entered Access
 26037 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 26050 | -1/Access          | Identified Ghost Barrier
 26067 | -1/Access          | Lost 5 parts (1p1n2u1w)
 26079 | -1/Access          | Incoming investigation squad redirected
 26329 | -1/Access          | Build established: Hacker-Mutant
 26438 | -1/Access          | Intercept squad dispatched
 26463 | -1/Access          | Spotted Tracker
 26464 | -1/Access          | Spotted Tracker
 26472 | -1/Access          | Spotted Combat Programmer
 26473 | -1/Access          | Destroyed Tracker
 26473 | -1/Access          | Spotted Combat Programmer
 26489 | -1/Access          | Destroyed Tracker
 26507 | -1/Access          | Destroyed Combat Programmer
 26511 | -1/Access          | Found Prototype Device
 26511 | -1/Access          | Identified Exp. Phase Shifter
 26525 | -1/Access          | Destroyed Combat Programmer
 26674 | -1/Access          | Garrison activated, responded to threat
 26677 | -1/Access          | System corruption reached 10%
 26733 | -1/Access          | System corruption reached 30%
 26737 | -1/Access          | Identified Vortex Catalyst Activator
 26741 | -1/Access          | Core integrity fell below 50%
 26742 | -1/Access          | Spotted B-99 Colossus
 26757 | -1/Access          | Core integrity fell below 20%
 26758 | -1/Access          | Self-destructed

 Last Messages 
---------------
26743_ Slug penetrates Sealed Freight Elevator. <x2>
26743_ Penetrated by Slug. <x2>
26747_ Slug penetrates Wall. <x3>
26748_ B-99 Colossus activates siege mode.
26748_ Acquired Adv. Cryofiber Web.
26749_ Slug penetrates Wall. <x2>
26750_ System corrupted: Heat flow error (+170).
26750_ Knocked back.
26750_ Penetrated by Slug.
26750_ Slug penetrates Recycling Unit.
26752_ Vortex penetrates B-99 Colossus. <x2>
26754_ Adv. Cryofiber Web destroyed.
26754_ Knocked back.
26754_ Slug penetrates Wall. <x3>
26754_ Penetrated by Slug. <x2>
26755_ Vortex penetrates B-99 Colossus.
26757_ Wall collapses.
26757_ Slug penetrates Wall. <x2>
26757_ Vortex Driver destroyed.
26757_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
| ??## """"         | !     """""  ""#               |
| ??#                       """"   ""#               |
|  ####                      "     ""#               |
|                     %              #               |
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| ???????#""                  """""   ###??????????? |
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| ??????????????????#""" %    """ #????????????????? |
| ??????????????????#"Y        """#????????????????? |
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| ??????????????????#             #????????????????? |
| ??????????????????#             #????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           199
Coolant Potential          120
Energy Generation          65
Energy Capacity            1300
Matter Stores              300
Matter Capacity            700
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       110
Jamming Range              12
Additional Mass Support    6
Base Temperature (-)       200
Corruption Block           20
Armor Coverage             1275
Resistance: KI             50
Resistance: TH             50
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Point Defense Rating       400
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                71
Targeting Accuracy         12
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          30
Kinecelleration            50
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                Aluminum Leg | -9/Materials  | Scanalyzed
                 Lgt. Treads | -9/Materials  | Extracted
             Terrain Scanner | -9/Materials  | Extracted
                EM Pulse Gun | -9/Materials  | Extracted
           Med. Storage Unit | -8/Materials  | Hacked
               Core Analyzer | -8/Storage    | Hacked
                     VSS Leg | -8/Storage    | Hacked
          Lgt. Armor Plating | -8/Storage    | Hacked
                   Heat Sink | -8/Storage    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Biomechanical Wings | -7/Data Miner | Free
         Gravity Neutralizer | -7/Data Miner | Free
            Imp. Heavy Laser | -7/Data Miner | Free
      Field Propulsion Drive | -7/Data Miner | Free
    Imp. Transmission Jammer | -7/Data Miner | Free
                 Tesla Rifle | -7/Data Miner | Free
        Imp. Antigrav System | -7/Data Miner | Free
          Adv. KE Penetrator | -6/Factory    | Scanalyzed
               Proton Cannon | -6/Zion       | Archive
          Lrn. Proton Cannon | -6/Zion       | Archive
    Mak. Transmission Jammer | -6/Zion       | Archive
            Recoil Nullifier | -6/Zion       | Archive
                 Energy Well | -6/Zion       | Archive
    Lyr. Heavy Armor Plating | -6/Zion       | Archive
      Imp. Thermal Generator | -6/Zion       | Archive
           Imp. System Guard | -6/Zion       | Archive
                   Phase Gun | -6/Zion       | Archive
           Adv. Sensor Array | -6/Zion       | Archive
          Adv. Plasma Cannon | -6/Zion       | Archive
               KE Penetrator | -6/Zion       | Archive
           Imp. Recalibrator | -6/Zion       | Archive
            Flexi-carbon Leg | -6/Zion       | Archive
                 HERF Cannon | -6/Zion       | Archive
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
        Tri-rail Accelerator | -3/Section 7  | Archive
 Exp. Terrain Scan Processor | -3/Section 7  | Archive
    Com. Tesla Bomb Launcher | -3/Section 7  | Archive

 Robot Schematics 
------------------
    A-15 Conveyor | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
 A-02 Transporter | -6/Zion       | Archive
    H-77 Assassin | -3/Section 7  | Archive

 Fabricated
------------
  Hcp. Storage Unit | x1 | -7/Factory 
        H-66 Slayer | x2 | -6/Factory | Preloaded
      Y-54 Guardian | x2 | -6/Factory | Preloaded
  Hcp. Storage Unit | x1 | -6/Factory 
 Adv. KE Penetrator | x1 | -6/Factory | Authchip
 Adv. KE Penetrator | x1 | -6/Factory 
 Adv. KE Penetrator | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
High-powered Transdimensional Reconstructor
Sigix Broadsword
Integrated Dissipator
LRC Armor
LRC Energy Well

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackShieldBoregun
  Manual?         0
Play Time         03:24:45
  Cumulative      333.7 hours
  Start           2022.06.03 @ 14:07:36
  End             2022.06.03 @ 17:29:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          238
  Rogue           209
  Adventurer      11
  Explorer        18
Win Type          -
  Total           40
  Types           17/1/3/10/2/0/3/1/3
Lore%             82
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 754cfc7e-15f1-4b67-b529-29dea310fc8c