Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 04:25:28 Player: Jammed Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (289) 1445 Value Destroyed (9990) 9990 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 18510 Bonus ------- High Alert Combat Kills 552 Follower Combat Kills 307 Met Data Miner 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 150/150 System Corruption 9% Temperature Warm (154) Movement Treading (167) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Machine Analyzer Core Analyzer Improved Weapon Cycler > --- WEAPON (6) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Neutrino Core Neutrino Core Improved Matter Compressor (300) Machine Analyzer Improved Terrain Scanner Kinecellerator Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Improved Transmission Jammer Improved Thermal Defense Suite Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Hacking Drone Bay (1/1) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Autogun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Improved Treads Improved Treads Improved Matter Compressor Machine Analyzer Improved Terrain Scanner Kinecellerator Makeshift Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Long-range Tractor Beam Hacking Drone Bay Autogun Heavy Missile Launcher Great Maul [Rating: 70] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Authchip [Device] Protection Medium Reactive Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . . Utility 4 | . . . . . 1 1 . . . . 1 . . . . 1 Weapon 4 | . . . . . 3 . . . . . . . . . . 1 Parts Attached 204 | 1 7 7 2 . 39 24 13 1 6 6 30 5 7 4 9 43 Power 13 | . 1 . 1 . 4 2 . . . . . 1 1 . 1 2 Engine 10 | . 1 . 1 . 4 2 . . . . . . 1 . . 1 Core 2 | . . . . . . . . . . . . 1 . . . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 43 | . 2 1 . . 7 6 2 . 2 . 6 1 1 . 3 12 Treads 38 | . 1 . . . 7 6 2 . 2 . 6 1 1 . 3 9 Leg . | . . . . . . . . . . . . . . . . . Wheel 5 | . 1 1 . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 66 | . 2 2 . . 9 8 4 1 2 5 14 1 3 . 2 13 Device 38 | . 1 1 . . 2 6 4 1 2 4 6 . . . 1 10 Storage 2 | . 1 . . . 1 . . . . . . . . . . . Processor 2 | . . . . . . 1 . . . . 1 . . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 23 | . . 1 . . 6 1 . . . 1 6 1 3 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 82 | 1 2 4 1 . 19 8 7 . 2 1 10 2 2 4 3 16 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 65 | 1 . 3 1 . 18 7 4 . 1 1 9 2 . 4 3 11 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher 4 | . 1 . . . . . . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . 1 . . 1 1 3 . 1 . 1 . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 1 . . 1 . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . System Corruption 7 | . . . . . . . . . . 7 . . . . . . Parts Lost 67 | . 4 3 . . 5 2 . . . 2 7 1 3 . 12 28 Power 3 | . 1 . . . . . . . . . . . . . 1 1 Propulsion 20 | . 2 1 . . 1 . . . . . 2 . 1 . 3 10 Utility 15 | . 1 . . . 2 . . . . 1 1 . 1 . 3 6 Weapon 29 | . . 2 . . 2 2 . . . 1 4 1 1 . 5 11 Highest Loss Streak 14 | . 3 2 . . 2 1 . . . 2 2 1 2 . 6 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 84 99 100 100 98 99 100 100 99 100 99 99 96 76 83 57 Engine 6 | . 2 14 14 14 9 7 7 7 7 7 6 5 3 6 4 . Treads 20 | . 1 14 14 14 16 23 23 23 23 23 25 26 25 26 23 13 Leg 1 | . 24 . . . . . . . . . . . . . . . Wheel 1 | . 1 13 14 14 1 . . . . . . . . . . 3 Device 7 | . 11 13 14 14 8 7 7 7 6 7 9 6 6 6 2 2 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 Processor 6 | . . . . . . 6 7 7 7 7 9 13 13 13 13 11 Protection 5 | . . . . . 8 7 7 7 7 7 5 5 5 6 5 2 Ballistic Gun 32 | . 14 19 28 28 44 37 37 38 37 38 32 33 29 9 23 7 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 29 32 29 28 89 90 87 87 89 88 90 91 92 77 80 97 Greatest Support 109 | 20 20 10 10 10 40 70 78 78 78 68 92 92 92 90 108 109 Greatest Overweight (x) 6 | . 2 3 2 2 6 1 1 1 1 1 1 1 1 . 1 3 Average Overweight (x) 1 | . 1 2 2 2 2 1 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 14 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 10 11 14 15 19 19 20 19 19 18 18 19 19 20 18 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 11 13 15 15 20 20 20 20 20 18 20 20 20 20 16 16 Class Distribution -------------------- 46% | Tank 18% | Scavenger-Gunner 14% | Scavenger-Tank 13% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 11363 | 258 300 295 75 . 2059 1281 565 288 87 440 2069 418 861 . 656 1711 Remotely 392 | . . . . . . . . . . . . . . . . 392 Salvage Created 13009 | 51 556 335 113 . 2567 1469 513 248 . 377 2424 489 1151 . 913 1803 Parts 652 | 3 47 23 6 . 140 89 26 9 . 24 103 26 38 . 43 75 Haulers Intercepted 11 | . 2 . . . 4 1 . . . . 2 . . . . 2 Recyclers Shooed 8 | 3 1 . . . . . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 180 | . . . . . . . 27 10 1 33 . 19 41 . 49 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 221 | . 11 13 . . 34 22 11 5 . 10 36 8 22 . 20 29 Melee 7 | . . . . . . . . . . . . . . . . 7 Guns 198 | . 11 13 . . 34 22 11 5 . 10 36 8 22 . 20 6 Cannons 8 | . . . . . . . . . . . . . . . . 8 AOE 4 | . . . . . . . . . . . . . . . . 4 Classes Destroyed 18 | 1 6 . . . 5 3 . . . 1 1 1 . . . . Worker 17 | . 4 . . . 3 4 . . . . 3 . . . . 3 Builder 4 | . 1 . . . 2 . . . . . . . . . . 1 Tunneler 3 | 2 . . . . 1 . . . . . . . . . . . Hauler 11 | . 2 . . . 4 1 . . . . 2 . . . . 2 Recycler 14 | . . . . . 9 1 . . . . 1 . . . . 3 Operator 2 | . . . . . 1 . . . . . 1 . . . . . Drone 4 | . . . . . . . . . . 2 . . . . 2 . Watcher 16 | . 3 . . . 5 4 . . . . 3 . . . . 1 Swarmer 66 | . 6 9 . . 10 . 4 . . 4 10 3 7 . 7 6 Grunt 91 | . 5 4 . . 16 11 3 4 . 2 15 4 9 . 7 11 Brawler 5 | . . . . . . 1 . . . . 1 . 3 . . . Duelist 7 | . . . . . . 1 2 . . . 1 1 1 . 1 . Sentry 22 | . . . . . 6 3 2 . . 1 3 . 2 . 2 3 Hunter 11 | . . . . . 2 1 . . . 1 2 . . . 1 4 Programmer 13 | . . . . . . 5 . 1 . . 3 . . . . 4 Heavy 2 | . . . . . 1 . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . . Best Kill Streak 9 | 1 8 3 . . 7 8 4 3 . 5 6 3 6 . 9 7 Combat Bots Only 9 | . 6 3 . . 4 7 4 3 . 5 6 3 6 . 9 5 Max Kills in Single Turn 3 | 1 2 2 . . 3 2 2 2 . 2 2 1 1 . 2 3 Gunslinging 1 | . . 1 . . 1 1 1 1 . 1 1 . . . . . Exploded 3 | . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1363 | . 71 59 . . 113 96 76 12 . 50 200 22 70 . 134 460 Missed 381 | . 15 15 . . 25 33 21 4 . 14 74 2 24 . 31 123 Damage Taken 15370 | . 573 479 . . 1384 803 570 143 . 398 1449 348 657 . 1838 6728 Core 1769 | . 141 73 . . 47 91 24 . . 4 98 . 29 . 261 1001 Absorbed by Shields 150 | . . . . . 73 . . . . . . . . . . 77 Ignored by Resistances 1006 | . . . . . 196 42 122 . . 122 368 26 58 . . 72 Regen/Repaired (Parts) 827 | . . . . . 157 241 . . . . 429 . . . . . Core Remaining (%) 68 | 100 . . . 14 91 . . . . 83 . . . . 54 . Volleys Fired 578 | 16 55 35 11 . 90 50 17 8 . 20 90 18 42 . 53 73 Largest 6 | 2 2 2 2 . 5 5 5 5 . 5 5 5 5 . 5 6 Hottest 188 | 70 70 70 40 . 135 125 123 123 . 123 123 119 119 . 119 188 Shots Fired 2180 | 31 108 70 22 . 448 252 87 40 . 100 447 90 198 . 146 141 Gun 2131 | 31 106 70 22 . 448 252 87 40 . 100 447 90 198 . 146 94 Cannon 44 | . . . . . . . . . . . . . . . . 44 Launcher 5 | . 2 . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 2094 | 16 53 57 22 . 448 252 87 40 . 100 447 90 198 . 146 138 Thermal 81 | 15 53 13 . . . . . . . . . . . . . . Explosive 5 | . 2 . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 4 12 10 12 . 18 12 15 9 . 13 14 15 17 . 12 10 Robot Miss Streak 10 | 5 5 2 4 . 10 5 1 1 . 5 5 4 4 . 5 6 Penetration Max 2 | . . . . . 1 1 . . . . . . . . . 2 Secondary Targets 44 | . 1 3 . . 3 6 4 1 . 3 7 2 3 . 9 2 Max Gunslinging Chain 2 | . 1 1 . . 1 2 1 1 . 1 1 1 1 . 1 1 Shots Hit Robots 1359 | 15 67 49 15 . 259 156 64 25 . 52 282 60 113 . 87 115 Core Hits 620 | 3 28 22 6 . 103 70 25 11 . 21 130 33 58 . 53 57 Critical Kills 14 | . . . . . 2 2 . . . . . . 2 . 1 7 Critical Parts Destroyed 16 | . . . . . 4 . . . . . . 1 . . . 11 Critical Strikes 37 | 1 2 1 . . 6 2 . . . . . 1 2 . 1 21 Burn 4 | 1 2 1 . . . . . . . . . . . . . . Destroy 22 | . . . . . 6 2 . . . . . 1 2 . 1 10 Blast 3 | . . . . . . . . . . . . . . . . 3 Smash 8 | . . . . . . . . . . . . . . . . 8 Melee Attacks 69 | . . 1 . . 1 4 6 . 1 . 1 . 10 . . 45 Impact 69 | . . 1 . . 1 4 6 . 1 . 1 . 10 . . 45 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25208 | 195 967 554 156 . 4648 2752 1091 469 . 802 4763 939 1812 . 1505 4555 Guns 21483 | 195 914 554 156 . 4646 2736 1090 469 . 802 4751 939 1812 . 1505 914 Cannons 1854 | . . . . . . . . . . . . . . . . 1854 Explosions 567 | . 53 . . . . . . . . . . . . . . 514 Melee 1201 | . . . . . . . . . . . . . . . . 1201 Ramming 103 | . . . . . 2 16 1 . . . 12 . . . . 72 Kinetic 22578 | 47 419 438 156 . 4646 2736 1090 469 . 802 4751 939 1812 . 1505 2768 Thermal 759 | 148 495 116 . . . . . . . . . . . . . . Explosive 567 | . 53 . . . . . . . . . . . . . . 514 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1201 | . . . . . . . . . . . . . . . . 1201 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 8 8 8 8 7 1 1 1 1 1 9 Average Corruption 3 | . . . . . . 4 8 8 8 7 1 1 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 207 | . . . . . . 65 47 41 4 . 7 13 9 1 5 15 Message Errors 47 | . . . . . . 15 11 8 1 . 2 5 2 . . 3 Matter Fused 50 | . . . . . . 18 10 11 . . 1 2 2 . 2 4 Heat Flow Errors 27 | . . . . . . 9 4 8 1 . 1 . 1 . 1 2 Energy Discharges 32 | . . . . . . 9 7 4 1 . 2 3 2 . 2 2 Parts Rejected 3 | . . . . . . . 1 . . . . 1 . . . 1 Parts Fused 5 | . . . . . . 2 1 2 . . . . . . . . Data Loss (minor) 22 | . . . . . . 7 6 3 1 . 1 2 1 . . 1 Data Loss (major) 6 | . . . . . . 3 1 2 . . . . . . . . Misfires 7 | . . . . . . 2 4 . . . . . . . . 1 Alerts 5 | . . . . . . . . 3 . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . 2 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 451 | . . . . . . . . . . . . . . . . 451 Projectiles 39 | . . . . . . . . . . . . . . . . 39 Explosions 16 | . . . . . . . . . . . . . . . . 16 Melee 396 | . . . . . . . . . . . . . . . . 396 Knockbacks 10 | . . . . . . . . . . . . . . . . 10 Impact 2 | . . . . . . . . . . . . . . . . 2 Kinetic 7 | . . . . . . . . . . . . . . . . 7 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 30 | . . . . . 1 4 1 . . . 3 . . . . 21 Targets Rammed 34 | . . . . . 1 4 1 . . . 3 . . . . 25 Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . 4 Highest Temperature 443 | 90 141 111 . . 361 241 265 238 162 237 112 51 119 . 443 244 Average Temperature 63 | 41 37 26 . . 77 76 93 75 96 73 18 16 36 . 147 54 Received Heat Transfer 3913 | . 192 210 . . 399 222 159 54 . 90 372 147 195 . 513 1360 Effects 3 | . . . . . . 1 . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 Impact Corruptions 15 | . . . . . . . . . . . . . . . . 15 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | 2 2 . . . . . . . . . . . . . . 1 Heat Transferred 2516 | 518 1591 407 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 621 | 10 284 226 . . 615 391 . . . . 621 . . . . 588 Initial 384 | . 6 16 . . . 243 . . . . 300 . . . . 384 Average 271 | 3 102 111 . . 333 220 . . . . 313 . . . . 435 Maximum Alert Level 2 | . 1 1 . . 2 1 . . . . 2 . . . . 2 Low Security (%) 28 | 100 82 85 . 100 19 34 . . . . 5 . . . . . Level 1 50 | . 17 14 . . 36 65 . . . . 73 . . . . 34 Level 2 21 | . . . . . 43 . . . . . 20 . . . . 65 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . 5 8 . . . . 9 . 1 . 1 8 Investigation 9 | . 1 . . . . 2 . . . . 5 . . . 1 . Extermination 10 | . . . . . . 5 . . . . 3 . . . . 2 Reinforcement 9 | . . . . . 4 1 . . . . 1 . . . . 3 Assault 2 | . . . . . 1 . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . . 1 Construction Impeded 2 | . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 11 | . . . . . 5 3 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 308 | . 18 15 . . 61 33 13 6 . 13 46 10 27 . 25 41 Peak Tracking Total 12 | . 4 3 . . 5 5 5 4 . 5 5 4 8 . 12 8 Tactical Retreats 22 | . . 2 . . 4 . 1 1 . . 3 1 5 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . . . . 4 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . . . 5 1 1 . . . . . . . 1 2 Max in Single Turn 2 | . . . . . 2 1 1 . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 51 | . 6 . 1 . 8 14 1 2 . . 12 . . 4 1 2 Terminals 26 | . 6 . . . 6 9 1 . . . 3 . . . 1 . Fabricators 5 | . . . . . . 1 . . . . 3 . . . . 1 Repair Stations 8 | . . . . . 2 2 . . . . 3 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . 2 . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . Total Hacks 162 | . 20 . 4 . 27 38 6 3 . . 28 . . 30 3 3 Successful 112 | . 7 . 4 . 16 22 6 3 . . 20 . . 30 3 1 Failed 49 | . 12 . . . 11 16 . . . . 8 . . . . 2 Catastrophic 6 | . 1 . . . 1 2 . . . . 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 45 | . 13 . 1 . 11 16 . . . . 4 . . . . . Terminals 83 | . 20 . . . 21 27 6 . . . 6 . . . 3 . Fabricators 12 | . . . . . . 2 . . . . 8 . . . . 2 Repair Stations 21 | . . . . . 6 7 . . . . 7 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 1 . . . . 6 . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . Terminal Hacks 73 | . 5 . 4 . 8 11 6 3 . . 3 . . 30 3 . Record 26 | . . . 4 . . . 6 2 . . . . . 11 3 . Part Schematic 16 | . 2 . . . . . . . . . 2 . . 12 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . 2 . . . 1 2 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 6 | . . . . . 3 3 . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 6 . . . . 1 Network Status 2 | . . . . . . . . . . . 1 . . . . 1 Load Schematic 3 | . . . . . . . . . . . 3 . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks 15 | . . . . . 5 6 . . . . 4 . . . . . Scan Component 8 | . . . . . 3 3 . . . . 2 . . . . . Repair 7 | . . . . . 2 3 . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . . . . . Insert Component 2 | . . . . . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . 3 4 . . . . 3 . . . . . Terminals 7 | . 2 . . . 3 2 . . . . . . . . . . Botnet 7 | . 2 . . . 3 2 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . . Extract 2 | . . . . . . 1 . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . Hacking Detections 34 | . 5 . . . 8 10 . . . . 8 . . . 1 2 Full Trace Events 4 | . . . . . . 1 . . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . 2 . . . . 1 . . 15 . 6 . . 12 . . Parts Built 4 | . . . . . . . . . . . 4 . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 168 | . . . . . . . . . . . 168 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . Parts Repaired 7 | . . . . . 2 3 . . . . 2 . . . . . Time 226 | . . . . . 52 114 . . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . 4 . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 9 | . . . 4 . . . . . 2 . . . 2 . 1 . Largest Group 4 | . . . 4 4 4 . . . 2 2 . . 2 . 1 . Highest-Rated Group 96 | . . . 58 58 58 . . . 45 45 . . 60 . 96 . Highest-Rated Ally 96 | . . . 21 21 21 . . . 31 31 . . 30 . 96 . Total Orders 8 | . . . . . . . . . 1 . 6 . . . . 1 ROAM 2 | . . . . . . . . . . . 2 . . . . . RETURN 6 | . . . . . . . . . 1 . 4 . . . . 1 Ally Attacks 52 | . . . . . 13 . . . . 14 . . 10 . 15 . Total Damage 1077 | . . . . . 155 . . . . 130 . . 328 . 464 . Kills 9 | . . . . . 2 . . . . 3 . . 1 . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 5 | . 2 . . . 1 2 . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 2 1 . 2 . 2 . . . . Drone Launches 6 | . . . . . . . . . 1 . 4 . . . . 1 Drone Recoveries 6 | . . . . . . . . . 1 . 4 . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 23355 | 89 1127 705 630 32 2744 4280 1166 1330 2016 1127 3033 1042 1327 179 959 1569 Spaces Moved 9963 | 28 543 512 494 24 873 1546 454 553 827 427 1177 479 699 107 487 733 Core . | . . . . . . . . . . . . . . . . . Treads 7705 | . . . . . 611 1546 454 553 827 427 1177 479 699 107 487 338 Legs 458 | 28 430 . . . . . . . . . . . . . . . Wheels 1800 | . 113 512 494 24 262 . . . . . . . . . . 395 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 110 110 110 110 125 235 235 235 235 246 151 155 155 161 161 115 Average Speed 198 | 120 168 110 110 110 243 239 235 235 241 246 200 200 157 161 166 142 Slowest Speed 320 | 120 190 125 110 110 320 240 235 235 246 246 237 237 238 161 237 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 98 91 13 73 48 61 68 83 62 27 63 76 68 68 15 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 5 | . . 1 1 . . . 1 . 1 . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 . . . 1 1 . . Scrap Searched 22 | . . 1 . . . . 1 1 1 3 . 2 11 . 2 . Spaces Dug 27 | . 5 1 . . 1 2 3 . . . 1 . 10 . . 4 Terrain Destroyed 87 | . 13 1 . . 11 2 4 . . . 1 . 10 . . 45 Melee 21 | . . 1 . . 1 2 3 . . . 1 . 10 . . 3 Projectile 33 | . . . . . 10 . 1 . . . . . . . . 22 AOE 32 | . 13 . . . . . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12449 | 52 648 583 560 29 1302 2043 513 574 842 479 1729 540 847 114 570 1024 Wait 1330 | 5 31 23 4 6 220 386 21 11 3 22 404 31 72 . 20 71 Move 9947 | 27 542 511 493 23 872 1545 453 552 826 426 1176 478 698 106 486 733 Hop . | . . . . . . . . . . . . . . . . . Pick Up 118 | 2 10 6 3 . 38 11 1 1 2 2 17 3 1 . 2 19 Fast Attach 52 | . 1 . . . 9 6 1 . 1 . 4 3 2 4 3 18 Attach 69 | . 4 4 . . 9 6 . . 1 3 10 1 3 . 6 22 Detach 13 | . . . . . . 1 . . 1 1 1 . 2 . . 7 Swap 83 | 1 2 3 2 . 21 12 12 1 4 3 16 1 2 . . 3 Drop 95 | 1 3 . 2 . 41 16 1 1 3 2 7 5 1 4 . 8 Fire 578 | 16 55 35 11 . 90 50 17 8 . 20 90 18 42 . 53 73 Melee 69 | . . 1 . . 1 4 6 . 1 . 1 . 10 . . 45 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 34 | . . . . . 1 4 1 . . . 3 . . . . 25 Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . Rewire 59 | . . . 45 . . . . . . . . . 14 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 6) 818 | -10/Materials | Discovered new exit (range 3) 978 | -10/Materials | Central database locked down 1046 | -10/Materials | Discovered new exit (range 15) 1085 | -10/Materials | Core integrity fell below 50% 1105 | -10/Materials | Lost 3 parts (2n1u) 1177 | -10/Materials | Discovered new exit (range 14) 1217 | -10/Materials | Entered Mines 1275 | -10/Mines | Found a hidden stash of uninstalled traps 1285 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1285 | -10/Mines | Discovered new exit (range 5) 1367 | -10/Mines | Discovered new exit (range 13) 1463 | -10/Mines | Learned Materials emergency access door positions 1475 | -10/Mines | Discovered new exit (range 12) 1738 | -10/Mines | Core integrity fell below 20% 1922 | -10/Mines | Entered Exiles 1922 | -10/Exiles | Found Exiles lab destroyed 1975 | -10/Exiles | Discovered new exit (range 14) 2185 | -10/Exiles | Learned location of Zion (-7) 2481 | -10/Exiles | Build established: Commander-Mutant 2535 | -10/Exiles | Discovered new exit (range 14) 2552 | -10/Exiles | Entered Mines 2552 | -9/Mines | Accompanied by 4 allies 2560 | -9/Mines | Discovered new exit (range 15) 2584 | -9/Mines | Entered Materials 2584 | -8/Materials | Accompanied by 4 allies 2584 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 2887 | -8/Materials | Build established: Scavenger-Tank 2944 | -8/Materials | Repaired Lgt. Armor Plating 2971 | -8/Materials | Repaired Lgt. Treads 4584 | -8/Materials | First assault squad dispatched 5119 | -8/Materials | Discovered new exit (range 15) 5328 | -8/Materials | Entered Factory 5328 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6339 | -7/Factory | Destroyed 7 combat bots 6475 | -7/Factory | Build established: Tank 6556 | -7/Factory | Repaired Med. Reactive Plating 6957 | -7/Factory | Identified exit to Lower Caves 7391 | -7/Factory | Repaired Autogun 7431 | -7/Factory | Repaired Minigun 7834 | -7/Factory | Discovered new exit (range 4) 9608 | -7/Factory | Entered Lower Caves 9828 | -7/Lower Caves | Learned Factory terminal intel 9833 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9936 | -7/Lower Caves | Attracted the attention of an 0b10 base 10016 | -7/Lower Caves | Learned location of 1 exit from Research 10016 | -7/Lower Caves | Learned Research emergency access door positions 10016 | -7/Lower Caves | Learned Factory garrison access intel 10764 | -7/Lower Caves | Discovered new exit (range 3) 10774 | -7/Lower Caves | Entered another Lower Caves area 11168 | -7/Lower Caves | Learned Factory trap positions 11386 | -7/Lower Caves | Learned Extension garrison access intel 11660 | -7/Lower Caves | Discovered new exit (range 7) 12104 | -7/Lower Caves | Entered Zion 12206 | -7/Zion | System corruption cleaned by Quarantine Array 12260 | -7/Zion | Given the Hacking Drone Bay 12307 | -7/Zion | Found Prototype Device 12437 | -7/Zion | Discovered new exit (range 9) 12569 | -7/Zion | Identified Hacking Drone Bay 13018 | -7/Zion | Gained Derelict followers 13481 | -7/Zion | Given A8's code to call for help 14120 | -7/Zion | Entered Proximity Caves 14120 | -6/Proximity Caves | Accompanied by 2 allies 14227 | -6/Proximity Caves | Spotter reported a threat 14230 | -6/Proximity Caves | Spotter reported a threat 14566 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14712 | -6/Proximity Caves | Identified exit to Factory 15179 | -6/Proximity Caves | Learned Factory emergency access door positions 15247 | -6/Proximity Caves | Entered Factory 15247 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15248 | -6/Factory | Loaded intel: 114 trap records 15250 | -6/Factory | Loaded intel: 26 terminal locations 15251 | -6/Factory | Loaded intel: 4 garrison access locations 15274 | -6/Factory | Identified exit to Lower Caves 15597 | -6/Factory | Search patrols dispatched 16260 | -6/Factory | Discovered new exit (range 16) 16302 | -6/Factory | Identified exit to Factory 16732 | -6/Factory | Repaired Arm. Treads 16752 | -6/Factory | Spotted B-75 Beast 16846 | -6/Factory | Destroyed B-75 Beast 17242 | -6/Factory | Fabricated Lrn. Tractor Beam (x2) 17378 | -6/Factory | Build established: Scavenger-Gunner 17446 | -6/Factory | Repaired Med. Reactive Plating 17978 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 18280 | -6/Factory | Entered Lower Caves 18281 | -6/Lower Caves | Encountered a Warlord checkpoint 18785 | -6/Lower Caves | Identified exit to Lower Caves 18915 | -6/Lower Caves | Learned Factory non-interactive machine intel 19322 | -6/Lower Caves | Entered another Lower Caves area 19341 | -6/Lower Caves | Discovered exit to Factory (range 16) 19820 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 20053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20434 | -6/Lower Caves | Encountered a Warlord checkpoint 20585 | -6/Lower Caves | Discovered new exit (range 3) 20649 | -6/Lower Caves | Entered Data Miner 20649 | -6/Data Miner | Discovered new exit (range 6) 20684 | -6/Data Miner | Met Data Miner 20714 | -6/Data Miner | Learned location of Section 7 (-2) 20714 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20735 | -6/Data Miner | Received God Mode back door access code from Data Miner 20828 | -6/Data Miner | Entered Proximity Caves 20831 | -5/Proximity Caves | Spotter reported a threat 20831 | -5/Proximity Caves | Spotter reported a threat 21275 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21301 | -5/Proximity Caves | Attracted the attention of an 0b10 base 21313 | -5/Proximity Caves | Escorted by Enhanced Grunt 21333 | -5/Proximity Caves | Destroyed 9 combat bots 21348 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 21465 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 21468 | -5/Proximity Caves | Learned Extension trap positions 21739 | -5/Proximity Caves | Build established: Scavenger-Mutant 21750 | -5/Proximity Caves | Discovered exit to Factory (range 6) 21787 | -5/Proximity Caves | Entered Factory 21787 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21788 | -5/Factory | Loaded intel: 227 non-interactive machine locations 21904 | -5/Factory | Identified exit to Factory 21905 | -5/Factory | Identified exit to Upper Caves 21905 | -5/Factory | Identified exit to Extension 22087 | -5/Factory | Search patrols dispatched 22215 | -5/Factory | Lost 14 parts (1p4n1u8w) 22576 | -5/Factory | Build established: Mutant 22587 | -5/Factory | Lost 5 parts (2n2u1w) 22663 | -5/Factory | Core integrity fell below 50% 22683 | -5/Factory | Lost 3 parts (1n2u) 22934 | -5/Factory | Garrison activated, responded to threat 22958 | -5/Factory | Lost 3 parts (1n1u1w) 22983 | -5/Factory | Core integrity fell below 20% 23356 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 23315_ Slug penetrates Wall. 23317_ Slug penetrates H-66 Slayer. 23320_ Penetrated by Slug. 23320_ Slug penetrates Wall. 23320_ Slug penetrates H-66 Slayer. 23322_ System corrupted: Energy discharge (-60). 23322_ Slug penetrates H-66 Slayer. 23322_ Slug penetrates Wall. 23323_ Penetrated by Slug. 23325_ Slug penetrates Wall. 23326_ Penetrated by Slug. 23328_ H-66 Slayer destroyed. 23328_ Slug penetrates Door. 23347_ Acquired Gauss Rifle. 23348_ Slug penetrates Wall. 23348_ Slug penetrates R-10 Processor. 23348_ Slug penetrates Wall. 23352_ System corrupted: Heat flow error (+268). 23353_ Acquired 64 matter. 23356_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###### # #?????????? | | ###########+## #????# # [ #?????????? | | ???????# ###+###??### ##############?????????? | | ???????# # ???# #????????????????????? | | ???????#"" # """ #?# #????????????????????? | | ???????#"" # """ #?# #????????????????????? | | ???????#""" # """ #?# #????????????????????? | | ??????#""" # #?# #????????????????????? | | ?????#""" # #?## ##????????????????????? | | ?????? ########### #?????????????????????? | | ??????? # ## #?????????????????????? | | ??????? * # ?# #?????????????????????? | | #????????? # ??## #?????????????????????? | | ########?? # ?????# #?????????????????????? | | #??#####+######## #?????????????????????? | | """ ####### ######???##???????????? | | """ + # ########??####???? | | """ ####### # # #???? | | #?????# # # """ #???? | | ############## # # """"" #???? | | # + # # """"" #???? | | # """"""""" # + # #???? | | # # * # %# """ #???? | | # """"""""" ############ ## %# """"" #???? | | # #??????????# ## %# """"" #???? | | ## """"""""" #????????###@####### #???? | | ## #????????# =[= # / #???? | | ?#############????????# # #???# | | ??????????????????????# u # #???# | | ??????????????????????#h"" "" #+###+############ | | ????????????""""?""""?# "" " # # | | ????????????""""?""""?# """ "" # # | | ????????????""""?""""?# """ "" # # | | ?"""????????""""?""""?# """ """ + # | | ?"""????????""""?""""?# # + | | ?"""????????""""?""""?# "" "" # # | | ????????????""""?""""?# "" "" # % # | | ?"""??????????????????# """ """ #####+#### # | | ?"""??????????????????? """ """ ## # # | | ?"""????????????????????""" """ ## """ # # | | ?????????????????????????? ## """ * # # | | ?????????????????????????? ?? ?# """ # # | | ??????????????????????????? ??##?# # # | | ?????????????????????????????????# """ # # | | ?????????????????????????????????# """ # # | | """??????????????????????????????# """ # # | | """??????????????????????????????# # # | | """??????????????????????????????# """ # # | | ?????????????????????????????????# """ # # | | """??????????????????????????????# """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Wheel | -10/Materials | Hacked Corruption Screen | -7/Factory | Extracted Mak. Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Enh. Flamer | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Extracted Falx | -6/Factory | Extracted Lrn. Tractor Beam | -6/Factory | Hacked Imp. Armor Integrity Analyzer | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Lrn. Tractor Beam | x2 | -6/Factory | Authchip Hyp. Gauss Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireSiegeCharge Manual? 0 Play Time 02:14:32 Cumulative 174.6 hours Start 2024.07.08 @ 01:11:03 End 2024.07.08 @ 04:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26460d1d-f557-4301-9a86-60746efdba79