Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 10:54:16 Player: ZLD1 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (219) 219 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 664 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 73/125 System Corruption 0% Temperature Cool (10) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (8) ---- Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Beam Cannon Assault Rifle [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 9 | 6 . 3 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | 1 . . Device . | . . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 1 | 1 . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 85 | . 85 85 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 14 | . 14 14 Energy Gun 14 | . 14 14 Ballistic Gun 14 | . 14 14 Naked Turns . | . . . Heaviest Build 11 | 11 11 11 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 7 8 Average Carried 4 | 1 4 7 Final Capacity 8 | 8 8 8 Final Carried 7 | 1 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 299 | 260 23 16 Remotely . | . . . Salvage Created 356 | . 252 104 Parts 19 | . 16 3 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 8 | . 6 2 Guns 8 | . 6 2 Classes Destroyed 3 | . 3 . Recycler 1 | . 1 . Swarmer 3 | . 3 . Grunt 5 | . 3 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 768 | . 197 571 Core 260 | . 64 196 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 32 | . 23 9 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 63 | . 46 17 Gun 62 | . 46 16 Cannon 1 | . . 1 Launcher . | . . . Special . | . . . Kinetic 31 | . 23 8 Thermal 32 | . 23 9 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 25 | . 23 25 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 47 | . 36 11 Core Hits 20 | . 11 9 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 2 | . 2 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 511 | . 374 137 Guns 494 | . 374 120 Cannons 17 | . . 17 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 192 | . 135 57 Thermal 319 | . 239 80 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 310 | . 310 184 Average Temperature 103 | . 113 76 Received Heat Transfer 174 | . 90 84 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1073 | . 851 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 165 | . 165 114 Initial 64 | . . 64 Average 65 | . 87 94 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 8 6 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 308 | 80 189 39 Spaces Moved 166 | 70 88 8 Core 22 | 22 . . Treads . | . . . Legs 144 | 48 88 8 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 110 | 98 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 11 | 6 23 6 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 233 | 80 130 23 Wait 14 | . 14 . Move 164 | 69 87 8 Hop . | . . . Pick Up 13 | 5 6 2 Fast Attach 2 | 2 . . Attach 6 | 4 . 2 Detach . | . . . Swap 1 | . . 1 Drop 1 | . . 1 Fire 32 | . 23 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -10/Mines History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Entered Mines 299 | -10/Mines | Assembled infested the area 302 | -10/Mines | Core integrity fell below 50% 307 | -10/Mines | Core integrity fell below 20% 308 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 309 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 00303_ 8N-216(g): "Some of my friends down here think you need a mining laser when you travel the depths." 00304_ 8N-216(g): "You know what I say? NO!" 00304_ The unstable cave ceiling collapses. 00304_ Med. Laser destroyed. 00304_ Lgt. Ion Engine destroyed. 00305_ 8N-216(g): "Everyone knows a good old rocket launcher goes a long way." 00305_ Aluminum Leg destroyed. 00306_ 8N-216(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00307_ 8N-216(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00307_ The unstable cave ceiling collapses. 00308_ 8N-216(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00308_ 8N-216(g) slips back into the shadows. 00308_ The unstable cave ceiling collapses. 00308_ Lgt. Assault Rifle destroyed. 00309_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ????????????????????#### ###???????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# ##?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ###???????????????? | | ????????????????????# # @ #??????????????? | | ????????????????????# #?????????????? | | ????????????????????# # ] #?????????????? | | ????????????????????## # #????????????? | | ???????????????????? ##? #????????????? | | ??????????????????? ##???? ##????????????? | | ??????????????????# #####d #??????##?????????????? | | ??????????????????# ????# %#?????????????????????? | | ??????????????????#?????# d ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????## ?????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseAlertShotgun Manual? 0 Play Time 00:03:14 Cumulative 33.4 hours Start 2023.04.15 @ 10:50:19 End 2023.04.15 @ 10:54:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab3f96c5-d3c9-445f-a4e4-2a5ba5775e7a