Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.25 @ 06:25:43 Player: lyrabold Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (863) 863 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1478 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 270/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser Mining Laser > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Light Nuclear Core Light Treads Light Treads Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Large Matter Pod (115) Structural Scanner Experimental Sensor Array Medium Laser Medium Laser Medium Laser Medium Laser Particle Gun Subdweller Laser Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Nuclear Core Light Treads Aluminum Leg Wheel Heat Sink Heat Sink Medium Storage Unit Large Matter Pod Structural Scanner Experimental Sensor Array Medium Laser Medium Laser Medium Laser Medium Laser Subdweller Laser Light Assault Rifle Datajack Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 7 13 3 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 2 | 2 . . Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 9 | 2 6 1 Device 6 | 1 4 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 5 1 Energy Gun 4 | . 3 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 12 | 1 11 20 Power 2 | . 2 3 Propulsion 1 | . . 3 Utility 3 | . 2 5 Weapon 5 | . 4 7 Tool/Special . | . . . Unused Backups 16 | . 5 11 Power 4 | . 1 3 Propulsion 3 | . 1 2 Utility 2 | . 1 1 Weapon 6 | . 2 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 98 100 Engine 14 | . 14 14 Treads 27 | . 27 27 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 3 | . 2 8 Ballistic Gun 21 | . 23 11 Special Weapon 3 | . 1 7 Peak Build Rating 11 | 7 10 11 Average Rating 8 | 5 8 9 On Entrance 5 | . 7 9 Naked Turns . | . . . Heaviest Build 51 | 13 48 51 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 5 | . 2 5 Average Overweight (x) . | . . 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 13 | 7 12 20 Most Carried 20 | 3 20 20 Average Carried 12 | 1 11 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 3 20 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1035 | 298 691 46 Remotely . | . . . Salvage Created 1342 | 161 1135 46 Parts 83 | 10 71 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 22 | . 19 3 Guns 22 | . 19 3 Classes Destroyed 9 | 2 6 1 Tunneler 3 | 3 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Mechanic 1 | . 1 . Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 3 | . . 3 Grunt 16 | . 16 . Subdweller 3 | . 3 . Best Kill Streak 4 | 2 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 108 | . 87 21 Missed 27 | . 22 5 Damage Taken 1015 | . 784 231 Core 279 | . 138 141 Absorbed by Shields . | . . . Regen/Repaired (Parts) 229 | . 229 . Core Remaining (%) 100 | 100 . . Volleys Fired 144 | 14 114 16 Largest 2 | 2 2 2 Hottest 130 | 40 130 100 Shots Fired 272 | 28 217 27 Gun 264 | 28 214 22 Cannon . | . . . Launcher . | . . . Special 8 | . 3 5 Kinetic 225 | 28 186 11 Thermal 47 | . 31 16 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 5 10 3 Robot Miss Streak 7 | 2 7 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 173 | 19 143 11 Core Hits 72 | 9 58 5 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 4 | . 3 1 Burn 2 | . 1 1 Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1729 | 155 1445 129 Guns 1701 | 155 1443 103 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . 2 . Kinetic 1211 | 155 1014 42 Thermal 516 | . 429 87 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 528 | . 528 160 Average Temperature 130 | . 167 70 Received Heat Transfer 411 | . 411 . Effects 1 | . 1 . Short Circuit 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 2 2 Heat Transferred 1224 | . 915 309 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 92 100 Level 1 5 | . 7 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 228 | 10 228 60 Initial 43 | . . 43 Average 60 | 1 77 10 Influence Increases 704 | 20 611 73 Destroy 0b10 Robot/C 380 | . 320 60 Destroy 0b10 Robot/NC 65 | 20 45 . Destroy Leader 108 | . 98 10 Successful Hack 40 | . 40 . Select Force Hacks 60 | . 60 . Disable Machine 15 | . 15 . Destroy Structure 6 | . 3 3 Lose Combat Pursuer 30 | . 30 . Influence Decreases 635 | 20 499 116 Time Decay 625 | 20 489 116 Lost Part 10 | . 10 . Squads Dispatched 6 | . 6 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 40 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 9 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 28 . Successful 14 | . 14 . Failed 13 | . 13 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 22 | . 22 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Part Schematic 2 | . 2 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 4 | . 4 . Botnet 1 | . 1 . Operators 1 | . 1 . Skim 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 2 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1827 | 57 1158 612 Structural 2 | . 2 . Seismic 1825 | 57 1156 612 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3053 | 140 2302 611 Spaces Moved 1154 | 59 924 171 Core 3 | 3 . . Treads 1148 | 56 924 168 Legs . | . . . Wheels 3 | . . 3 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 140 Average Speed 211 | 154 195 316 Slowest Speed 320 | 160 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 48 | 5 99 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . 3 3 Terrain Destroyed 7 | . 3 4 Melee . | . . . Projectile 7 | . 3 4 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1520 | 82 1234 204 Wait 131 | . 121 10 Move 1152 | 58 923 171 Hop . | . . . Pick Up 31 | 3 27 1 Fast Attach 10 | 7 3 . Attach 7 | . 6 1 Detach 3 | . 3 . Swap 26 | . 22 4 Drop 15 | . 14 1 Fire 144 | 14 114 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 14) 667 | -10/Materials | Central database locked down 741 | -10/Materials | Derelicts attacked the area 746 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Discovered new exit (range 10) 1031 | -10/Materials | Repaired Lgt. Treads 1057 | -10/Materials | Repaired Lgt. Treads 1322 | -10/Materials | Discovered new exit (range 15) 1493 | -10/Materials | Core integrity fell below 50% 1894 | -10/Materials | Discovered new exit (range 16) 2443 | -10/Materials | Entered Mines 2762 | -10/Mines | Discovered new exit (range 9) 2957 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2965 | -10/Mines | Found Prototype Device 3015 | -10/Mines | Assembled infested the area 3055 | -10/Mines | Crushed by falling debris 3055 | -10/Mines | Smashed by cave-in Last Messages --------------- 02759_ Acquired 32 matter. 02762_ EXIT=FOUND 02766_ R-06 Scavenger collects Flight Unit. 02768_ Acquired 14 matter. 02770_ R-06 Scavenger collects Lgt. Ion Engine. 02957_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02960_ Dropped Lgt. Assault Rifle. 02965_ Acquired Prototype Device. 02986_ R-06 Scavenger collects Lgt. Assault Rifle. 03015_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03026_ U-05 Engineer builds a Wall. 03049_ The unstable cave ceiling collapses. 03055_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ##????????## #?????####??# #???# ######?? | | # ##?????????# ##??????????# #???# #??????? | | ####??????????# ##????????## ##### #??????? | | ??????????????## ##???????# #??????? | | ???????????????##### #???????# ########??????? | | ???????????????????## ##??????# ??????????????? | | ????????????????????### ###????# ??????????????? | | ??????????###########?## ##???# ??????????????? | | ?????????## ##?## #???# ??????????????? | | ????????## #### #???##??????????????? | | ???????## ## #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????## # #???????????????????? | | ????????### ## #???????????????????? | | ??????????# ?### ##???????????????????? | | ??????????# ???#### ##????????????????????? | | ??????????# ???????## #?????????????????????? | | ??????????# ???????## #?????????????????????? | | ??????????# ???????# ##?????????????????????? | | ??????????#????????# ###??????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????????????## ###???????????????????????? | | ?????????????????# ###??????????????????????? | | ?????????????????# #@#??????????????????????? | | ?????????????????# ####??????????????????????? | | ????????????????# ###?????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????##### ???????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 16% | -10/Materials Lgt. Treads | 20% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferNetworkedClaw Manual? 0 Play Time 00:27:43 Cumulative 606.2 hours Start 2025.03.25 @ 04:11:47 End 2025.03.25 @ 06:25:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 26 Types 8/1/6/3/1/0/5/1/0/1 Lore% 86 Gallery% 86 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143f37e1-b5df-44fa-89a9-9053c6f38633