Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 19:42:12 Player: ModulinMyGlobulin Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1732) 1732 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4707 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 100/100 System Corruption 9% Temperature Cool (12) Location -7/Lower Caves Parts ------- Power (1) Propulsion (5) Utility (5) High-capacity Storage Unit Advanced Targeting Computer Weapon (2) Inventory (12) Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Shield Generator Heavy Mace Peak State ------------ Power Light Nuclear Core Propulsion Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Utility Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating Weapon Molecular Deconstructor Inventory Improved Ion Engine Improved Ion Engine Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Light Armor Plating Improved Shield Generator Advanced Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Grenade Launcher Heavy Mace [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 54 | . 2 23 6 10 6 7 Power 6 | . . 4 . 1 1 . Engine 4 | . . 4 . . . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 10 | . . 5 2 1 . 2 Treads . | . . . . . . . Leg 10 | . . 5 2 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 2 8 3 3 . 1 Device 3 | . . 2 . 1 . . Storage 5 | . 2 2 1 . . . Processor 3 | . . 2 1 . . . Hackware . | . . . . . . . Protection 6 | . . 2 1 2 . 1 Artifact . | . . . . . . . Weapon 21 | . . 6 1 5 5 4 Energy Gun 9 | . . 4 . 3 2 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 4 | . . 2 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 3 | . . . . . 2 1 Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 23 | . . 6 . 2 6 9 Power 2 | . . . . . 1 1 Propulsion 9 | . . 2 . . 3 4 Utility 6 | . . 3 . . 1 2 Weapon 6 | . . 1 . 2 1 2 Highest Loss Streak 7 | . . 2 . 1 4 7 Average Slot Usage (%) 88 | . 94 99 100 94 82 37 Engine 5 | . 14 10 9 . . . Core 3 | . . . . 6 6 3 Leg 27 | . 28 21 36 36 31 8 Device 4 | . . 3 . 7 7 2 Storage 14 | . 22 22 18 11 7 7 Processor 7 | . . 11 9 7 7 7 Protection 6 | . . 6 9 7 6 3 Energy Gun 6 | . . 4 11 7 10 . Ballistic Gun 8 | . 28 17 6 4 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 11 14 27 54 58 59 48 Greatest Support 88 | 20 20 34 68 88 71 59 Greatest Overweight (x) 11 | . . 2 . 1 1 11 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 12 | 6 6 10 12 12 12 12 Average Capacity 10 | 6 6 7 11 12 12 12 Most Carried 12 | 6 6 8 11 12 12 11 Average Carried 9 | 6 5 7 8 11 10 7 Final Capacity 12 | . . . . . . 12 Final Carried 6 | . . . . . . 6 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1186 | 176 . 590 130 179 111 . Remotely . | . . . . . . . Salvage Created 1903 | 89 . 870 233 458 149 104 Parts 104 | 2 . 55 11 14 13 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 16 7 Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 40 | . . 16 5 10 4 5 Guns 34 | . . 16 5 10 3 . Cannons 4 | . . . . . . 4 AOE 1 | . . . . . . 1 Classes Destroyed 8 | 1 . 3 1 1 2 . Recycler 2 | 1 . 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 6 | . . . . . 2 4 Grunt 17 | . . 8 1 7 1 . Brawler 1 | . . . . 1 . . Sentry 13 | . . 8 3 2 . . Hunter 2 | . . . 1 . . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 6 | 1 . 6 3 4 3 5 Combat Bots Only 5 | . . 3 3 4 3 5 Max Kills in Single Turn 2 | 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4620 | . . 1025 433 1063 843 1256 Core 923 | . . 162 51 64 148 498 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 59 90 . . . Volleys Fired 138 | 2 1 53 15 37 14 16 Largest 2 | 2 2 2 2 2 2 2 Hottest 122 | 40 40 79 122 122 122 95 Shots Fired 251 | 4 2 106 30 65 23 21 Gun 226 | 4 2 106 30 65 19 . Cannon 15 | . . . . . . 15 Launcher 4 | . . . . . . 4 Special 6 | . . . . . 4 2 Kinetic 145 | 4 2 95 13 31 . . Thermal 96 | . . 11 17 34 19 15 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 2 3 30 9 12 7 7 Robot Miss Streak 5 | 2 1 2 5 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 195 | 2 1 85 19 60 15 13 Core Hits 87 | 2 . 34 11 29 4 7 Critical Hits 1 | . . 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 31 | . . . . 27 4 . Impact 31 | . . . . 27 4 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3698 | 20 13 1074 453 1382 280 476 Guns 3061 | 20 13 1063 453 1232 280 . Cannons 319 | . . . . . . 319 Explosions 157 | . . . . . . 157 Melee 150 | . . . . 150 . . Ramming 11 | . . 11 . . . . Kinetic 1811 | 20 13 933 213 632 . . Thermal 1569 | . . 130 240 600 280 319 Explosive 157 | . . . . . . 157 Electromagnetic . | . . . . . . . Impact 150 | . . . . 150 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 9 Average Corruption 8 | . . . . . 8 9 Corruption Purged . | . . . . . . . Effects 29 | . . . . . 20 9 Message Errors 7 | . . . . . 5 2 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 7 | . . . . . 5 2 Data Loss (minor) 5 | . . . . . 4 1 Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . 31 . 11 Projectiles . | . . . . . . . Explosions 11 | . . . . . . 11 Melee 31 | . . . . 31 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . 2 . . . 7 Shots 1 | . . . . . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 2 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 266 | . . 63 111 210 242 266 Average Temperature 60 | . . 16 48 81 63 81 Received Heat Transfer 1359 | . . 396 90 501 36 336 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 2 2 . Heat Transferred 2849 | . . 333 444 1110 518 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 360 | 5 42 284 309 360 . . Average Influence 152 | 2 10 145 165 200 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 72 | . . . . . . . Level 1 27 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 2 1 . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 2 22 9 19 7 6 Peak Tracking Total 6 | . 1 5 6 4 5 5 Tactical Retreats 6 | . . 1 . 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . 5 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 10 | . 2 3 2 3 . . Terminals 9 | . 2 3 2 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 4 7 3 4 . . Successful 7 | . 1 2 3 1 . . Failed 11 | . 3 5 . 3 . . Catastrophic 5 | . 2 1 . 2 . . Database Lockouts . | . . . . . . . Manual 13 | . 4 6 1 1 1 . Terminals 16 | . 4 7 3 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 2 3 . . . Level Access Points 2 | . 1 . 1 . . . Alert Level 2 | . . 1 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 2 2 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 3294 | 16 213 1030 254 776 711 294 Spaces Moved 1833 | 9 171 543 140 395 481 94 Core 23 | . . . . . . 23 Treads . | . . . . . . . Legs 1810 | 9 171 543 140 395 481 71 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 130 130 130 125 Average Speed 139 | 120 120 136 130 135 132 255 Slowest Speed 600 | 120 120 180 130 160 160 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 30 | 2 37 51 18 13 66 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 14 | . . . . 13 1 . Terrain Destroyed 30 | . . . . 13 1 16 Melee 14 | . . . . 13 1 . Projectile 1 | . . . . . . 1 AOE 15 | . . . . . . 15 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2267 | 10 178 731 181 518 520 129 Wait 143 | . . 72 16 36 11 8 Move 1827 | 8 170 542 139 394 480 94 Hop . | . . . . . . . Pick Up 30 | . 2 15 4 7 1 1 Fast Attach 17 | . 1 12 . 2 2 . Attach 21 | . . 5 3 3 3 7 Detach 5 | . . 1 1 . 2 1 Swap 16 | . 1 6 3 5 1 . Drop 37 | . 3 23 . 7 2 2 Fire 138 | 2 1 53 15 37 14 16 Melee 31 | . . . . 27 4 . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 12) 190 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 822 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 7) 1108 | -9/Materials | Identified exit to Storage 1186 | -9/Materials | Discovered new exit (range 14) 1193 | -9/Materials | Build established: Mutant 1260 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Evolved 2 slots: Propulsion x2 1372 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -7/Factory | Discovered new exit (range 12) 2290 | -7/Factory | Entered Lower Caves 2296 | -7/Lower Caves | Encountered a Warlord checkpoint 2462 | -7/Lower Caves | Crushed by falling debris 2712 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2762 | -7/Lower Caves | Found Prototype Special Weapon 2762 | -7/Lower Caves | Identified Molecular Deconstructor 2930 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2991 | -7/Lower Caves | Discovered new exit (range 8) 2993 | -7/Lower Caves | Learned location of 1 exit from Factory 3001 | -7/Lower Caves | Entered another Lower Caves area 3003 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3095 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3170 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 3182 | -7/Lower Caves | Core integrity fell below 50% 3246 | -7/Lower Caves | Core integrity fell below 20% 3295 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03103_ S-27 Virus destroyed. 03104_ Imp. Heat Sink destroyed. 03106_ S-27 Virus destroyed. 03110_ Grenade Launcher destroyed. 03111_ The unstable cave ceiling collapses. 03114_ VTOL Module fries itself beyond repair. 03115_ Lgt. Nuclear Core fries itself beyond repair. 03122_ Autogun fries itself beyond repair. 03122_ Entropy package melds with Wall. 03124_ Wall disintegrates. 03125_ Dropped Molecular Deconstructor. 03126_ Hvy. Ion Cannon destroyed. 03134_ System corrupted: Heat flow error (+290). 03139_ Lgt. Nuclear Core destroyed. 03163_ XRCUNDHQCVQBRRHMVO4MSMY:/BN E,KUE 03170_ Carbon-fiber Leg destroyed. 03181_ Imp. Light Armor Plating destroyed. 03195_ System corrupted: Matter fused (-6). 03220_ System corrupted: Energy discharge (-25). 03291_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????# | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????####????????????# | | ???????????????????????## #??????# ##??????????## | | ??????????????????????## @#??????# ??????????# | | ??????????????????????# ######## ???????????# | | ??????????????????????# ## #????????????? | | ??????????????????????# ##### ## #????????????? | | ??????????????????????# Y #??# ## #?????????#### | | ??????????????????????# #### # ########### | | ??????????????????????# # | | ??????????????????????# ### # | | ??????????????????????#####?### # ############### | | ??????????????????????????????######?????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 405 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed LatentLightpackTriangulator Manual? 0 Play Time 00:36:05 Cumulative 46.9 hours Start 2019.10.27 @ 19:00:21 End 2019.10.27 @ 19:42:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a46e33d-2032-4642-bc1e-dec13b63c13a