Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.10 @ 22:28:31 Player: Iddmeister Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (603) 603 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-76) -76 TOTAL SCORE: 1922 Bonus ------- Follower Combat Kills 66 Friendly Fire -142 Cogmind --------- Core Integrity 0/400 Matter 236/300 Energy 84/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Matter Pod (150) Weight Redist. System Terrain Scanner Power Shielding Light Armor Plating Light Armor Plating Shock Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Storage Unit Large Matter Pod Terrain Scanner Targeting Computer ECM Suite Light Armor Plating Light Armor Plating Tractor Beam [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 3 | . 1 . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon . | . . . . . Parts Attached 42 | 9 5 3 21 4 Power 7 | 1 1 . 4 1 Engine 7 | 1 1 . 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 2 10 . Treads 9 | 2 . 2 5 . Leg 3 | . . . 3 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 12 | 4 3 . 4 1 Device 5 | . 2 . 2 1 Storage 3 | 2 . . 1 . Processor 2 | 1 . . 1 . Hackware . | . . . . . Protection 2 | 1 1 . . . Artifact . | . . . . . Weapon 9 | 2 1 1 3 2 Energy Gun 4 | . 1 . 3 . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 11 | . . . . 11 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 100 97 86 Engine 16 | . 12 12 18 17 Treads 16 | . 25 25 13 . Leg 3 | . . . 4 16 Device 9 | . 7 12 10 10 Storage 10 | . 12 12 10 10 Processor 16 | . 12 12 19 16 Energy Gun 12 | . 5 12 15 11 Energy Cannon 3 | . . 3 4 . Ballistic Gun 5 | . 18 8 . . Naked Turns . | . . . . . Heaviest Build 32 | 15 17 22 31 32 Greatest Support 46 | 40 40 40 46 20 Greatest Overweight (x) 8 | 1 . . 3 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 Most Carried 10 | 5 9 10 10 10 Average Carried 8 | 3 5 9 9 8 Final Capacity 10 | 10 10 10 10 10 Final Carried 10 | 3 9 10 10 7 Class Distribution -------------------- 81% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 782 | 221 144 137 273 7 Remotely 10 | . 10 . . . Salvage Created 805 | . 235 92 426 52 Parts 50 | . 14 4 31 1 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 23 | . 6 2 7 8 Guns 9 | . 4 1 4 . Cannons 2 | . . . 2 . AOE 12 | . 2 1 1 8 Classes Destroyed 7 | . 2 . 3 2 Tunneler 1 | . . . . 1 Recycler 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 4 | . 2 . 2 . Grunt 9 | . 4 2 3 . Sentry 2 | . . . 2 . Assembled 8 | . . . . 8 Best Kill Streak 9 | . 2 1 3 9 Combat Bots Only 8 | . 2 1 2 8 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging . | . . . . . Exploded 5 | . 1 1 1 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 176 | . 52 14 24 86 Missed 47 | . 14 5 12 16 Damage Taken 1550 | . 284 81 130 1055 Core 468 | . 60 . 9 399 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . 24 . . . Ignored by Resistances 944 | . 180 51 82 631 Core Remaining (%) 88 | 100 . 76 . . Volleys Fired 49 | . 19 3 15 12 Largest 2 | . 2 2 2 2 Hottest 119 | . 60 60 119 100 Shots Fired 98 | . 38 6 33 21 Gun 85 | . 38 6 26 15 Cannon 7 | . . . 7 . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 32 | . 29 3 . . Thermal 7 | . . . 7 . Explosive 6 | . . . . 6 Electromagnetic 53 | . 9 3 26 15 Robot Hit Streak 27 | . 10 8 27 15 Robot Miss Streak 2 | . 1 . 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 80 | . 33 5 27 15 Core Hits 48 | . 14 3 12 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 3 2 Burn 2 | . . . 2 . Corrupt 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1970 | . 355 86 600 929 Guns 814 | . 281 49 323 161 Cannons 162 | . . . 162 . Explosions 994 | . 74 37 115 768 Melee . | . . . . . Ramming . | . . . . . Kinetic 203 | . 193 10 . . Thermal 300 | . 74 37 189 . Explosive 768 | . . . . 768 Electromagnetic 699 | . 88 39 411 161 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 1 4 Average Corruption 1 | . . 3 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 3 10 4 Message Errors 2 | . . 1 1 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 3 | . . 1 1 1 Energy Discharges 3 | . . 1 1 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Misfires 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 64 | . . . 61 3 Projectiles 61 | . . . 61 . Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 80 | . . . 31 49 Shots 4 | . . . 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 310 | . 64 179 310 137 Average Temperature 64 | . 19 59 87 53 Received Heat Transfer 329 | . 207 66 36 20 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 583 | . 50 50 483 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 1 2 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 221 | . 221 73 176 31 Initial 19 | . . . 19 18 Average 63 | . 100 39 64 14 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 70 100 100 100 Level 1 6 | . 29 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 12 3 17 15 Peak Tracking Total 8 | . 4 2 4 8 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 8 | . 2 . 4 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 7 | . . 1 6 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 16 | . . 1 15 . Successful 15 | . . 1 14 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . . 9 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 9 | . . 1 8 . Record 3 | . . . 3 . Open Door 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 98 | . . . 98 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 42 | . . 42 42 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 8 | . . . 8 . Total Damage 119 | . . . 119 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1856 | 90 403 225 1024 114 Spaces Moved 939 | 52 210 130 512 35 Core 19 | 14 . . . 5 Treads 762 | 38 210 130 384 . Legs 119 | . . . 89 30 Wheels 39 | . . . 39 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 95 190 Average Speed 161 | 137 160 160 161 206 Slowest Speed 450 | 160 160 160 330 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 30 31 39 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 61 | . 3 10 2 46 Melee . | . . . . . Projectile . | . . . . . AOE 61 | . 3 10 2 46 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1193 | 69 244 142 683 55 Wait 110 | 1 . . 105 4 Move 935 | 51 209 129 511 35 Hop . | . . . . . Pick Up 33 | 8 9 4 12 . Fast Attach 8 | 2 . . 6 . Attach 11 | 5 1 . 2 3 Detach . | . . . . . Swap 23 | 2 4 3 13 1 Drop 24 | . 2 3 19 . Fire 49 | . 19 3 15 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 326 | -10/Materials | Build established: Hacker-Mutant 451 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Discovered exit to Mines (range 9) 494 | -10/Materials | Entered Mines 568 | -10/Mines | Identified exit to Materials 568 | -10/Mines | Discovered exit to Materials (range 12) 633 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 691 | -10/Mines | Discovered exit to Materials (range 7) 719 | -10/Mines | Entered Materials 719 | -9/Materials | Accompanied by 2 allies 719 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 724 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1702 | -9/Materials | Identified exit to Mines 1702 | -9/Materials | Discovered exit to Mines (range 16) 1743 | -9/Materials | Entered Mines 1762 | -9/Mines | Build established: Scavenger-Mutant 1763 | -9/Mines | Assembled infested the area 1838 | -9/Mines | Destroyed 8 combat bots 1846 | -9/Mines | Core integrity fell below 50% 1854 | -9/Mines | Core integrity fell below 20% 1857 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- The unstable cave ceiling collapses. Imp. Ion Engine destroyed. The unstable cave ceiling collapses. Imp. Ion Engine destroyed. The unstable cave ceiling collapses. ECM Suite destroyed. Imp. Datajack destroyed. The unstable cave ceiling collapses. R-06 Scavenger collects Mining Laser. The unstable cave ceiling collapses. System corrupted: Energy discharge (-34). The unstable cave ceiling collapses. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. 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Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed ExplosiveComponentArmor Manual? 0 Play Time 00:44:23 Cumulative 3.5 hours Start 2024.04.10 @ 21:43:47 End 2024.04.10 @ 22:28:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 6 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9dbb1c5-00e4-41c1-b71b-142b2b9f8ec7