Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 11:50:30 Player: foolish Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3653) 3653 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 8374 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 224/240 System Corruption 7% Temperature Critical (778) Movement Walking (123) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg (fused) Flexi-carbon Leg > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Coil Gun Flak Cannon > --- INVENTORY (5) ---- Bomb Factory No. 2 Gatling Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Authchip [Storage] > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Bomb Factory No. 2 Gatling Laser Barrage Gun Flak Cannon [Rating: 48] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 202 | 7 9 13 21 57 10 19 33 17 16 Power 27 | 1 2 1 5 4 4 2 5 2 1 Engine 15 | 1 2 1 5 1 1 1 2 . 1 Core 12 | . . . . 3 3 1 3 2 . Reactor . | . . . . . . . . . . Propulsion 44 | 2 2 5 6 17 2 4 2 1 3 Treads 15 | 2 . 2 . 10 . . 1 . . Leg 28 | . 2 3 6 7 2 3 1 1 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 45 | 2 2 . 3 10 1 1 16 6 4 Device 11 | 1 . . . 2 . . 4 3 1 Storage 3 | 1 1 . . . . . 1 . . Processor 5 | . 1 . . . 1 . 3 . . Hackware 2 | . . . . 1 . . . . 1 Protection 24 | . . . 3 7 . 1 8 3 2 Artifact . | . . . . . . . . . . Weapon 86 | 2 3 7 7 26 3 12 10 8 8 Energy Gun 10 | . . . 3 3 1 1 1 . 1 Energy Cannon 2 | . . . 1 . . 1 . . . Ballistic Gun 39 | 2 2 2 3 8 1 6 6 3 6 Ballistic Cannon 17 | . . . . 7 1 2 2 4 1 Launcher 12 | . 1 3 . 5 . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 2 | . . 2 . . . . . . . Unidentified Prototypes 6 | . . . 2 1 1 . . 2 . Corrupted Parts 4 | . . . . 1 . . 1 . 2 System Corruption 15 | . . . . 1 . . 7 . 7 Parts Lost 47 | . . 2 1 24 2 7 10 . 1 Power 6 | . . . . 2 . 1 2 . 1 Propulsion 21 | . . 1 . 11 2 3 4 . . Utility 12 | . . . . 6 . 2 4 . . Weapon 8 | . . 1 1 5 . 1 . . . Highest Loss Streak 17 | . . 1 1 17 1 3 7 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 98 98 99 94 99 83 58 74 94 Engine 3 | . 13 14 10 2 . 1 4 . 3 Core 8 | . . . . 6 14 13 6 14 11 Treads 9 | . 11 15 . 20 25 3 3 7 6 Leg 10 | . 16 12 32 12 4 16 3 2 18 Device 1 | . 3 . . 1 . . 2 . . Storage 5 | . 14 14 11 9 7 7 3 . . Processor 12 | . 10 14 11 9 15 13 8 15 15 Hackware 2 | . . . . 3 7 7 3 . . Protection 11 | . . . 11 10 7 5 13 21 23 Ballistic Gun 8 | . 22 14 10 10 9 6 2 5 13 Ballistic Cannon 3 | . . . . 4 4 3 2 5 . Launcher 1 | . 4 10 2 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 15 30 30 38 42 53 53 58 49 49 Greatest Support 86 | 40 40 40 35 86 80 45 45 28 67 Greatest Overweight (x) 12 | 1 1 1 1 9 1 2 12 1 3 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 12 15 15 15 15 15 9 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 5 5 Average Carried 10 | 3 10 14 14 13 14 13 8 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 15 14 15 15 14 12 5 5 4 Class Distribution -------------------- 61% | Mutant 35% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 4652 | 311 395 143 495 1094 412 559 774 248 221 Remotely . | . . . . . . . . . . Salvage Created 3717 | 87 302 146 481 1439 414 267 451 . 130 Parts 203 | 10 25 8 42 71 21 10 8 . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 9 7 1 10 Prevented 7 | . . . . . . . 1 . 6 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 8 7 15 31 6 8 11 . 4 Melee 3 | . . . . 3 . . . . . Guns 44 | . 6 . 13 11 3 3 5 . 3 Cannons 20 | . . . . 8 3 5 3 . 1 AOE 21 | . 2 7 2 9 . . 1 . . Classes Destroyed 10 | 1 4 1 1 2 1 . . . . Worker 6 | . . . 1 5 . . . . . Tunneler 5 | 4 . . . 1 . . . . . Recycler 6 | . 1 . . 3 2 . . . . Watcher 4 | . 2 . 1 1 . . . . . Swarmer 23 | . 3 3 9 3 . 1 1 . 3 Grunt 37 | . 5 2 1 17 . 3 8 . 1 Brawler 3 | . . . . 2 . 1 . . . Duelist 3 | . . . . 1 . 1 1 . . Sentry 19 | . . 2 5 8 1 2 1 . . Programmer 5 | . . . . . 5 . . . . Best Kill Streak 5 | 3 5 3 4 5 2 3 3 . 4 Combat Bots Only 5 | . 5 3 4 5 1 3 3 . 4 Max Kills in Single Turn 3 | 1 2 3 2 2 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 3 2 2 . . 1 . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 695 | . 46 42 57 245 81 100 91 . 33 Missed 193 | . 15 12 24 45 28 29 31 . 9 Damage Taken 8026 | . 381 359 409 3273 751 1145 922 . 786 Core 1248 | . 38 104 25 353 46 244 153 . 285 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 48 | . . . . . . . 21 . 27 Regen/Repaired (Parts) 210 | . . . 86 124 . . . . . Core Remaining (%) 67 | 100 . 43 93 35 . . . . . Volleys Fired 307 | 11 32 11 34 109 24 42 29 1 14 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 124 | 40 50 50 68 88 69 83 124 72 124 Shots Fired 555 | 22 60 20 59 192 47 69 57 2 27 Gun 378 | 22 57 11 56 112 30 36 35 1 18 Cannon 144 | . . . . 70 17 32 15 1 9 Launcher 33 | . 3 9 3 10 . 1 7 . . Special . | . . . . . . . . . . Kinetic 463 | 22 57 11 34 160 47 68 44 2 18 Thermal 26 | . . . . 11 . . 6 . 9 Explosive 25 | . 3 9 3 10 . . . . . Electromagnetic 41 | . . . 22 11 . 1 7 . . Robot Hit Streak 20 | 7 8 11 20 13 4 8 8 . 6 Robot Miss Streak 8 | 3 8 2 4 7 5 4 8 . 6 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 2 . 1 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 Shots Hit Robots 365 | 12 31 19 41 129 29 46 38 . 20 Core Hits 238 | 4 18 12 24 84 14 26 33 . 23 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . 1 . . . Critical Strikes 9 | . 2 . . 6 . 1 . . . Destroy 5 | . 2 . . 2 . 1 . . . Blast 4 | . . . . 4 . . . . . Melee Attacks 22 | . . 4 . 18 . . . . . Impact 4 | . . . . 4 . . . . . Slashing 14 | . . . . 14 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . 4 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8495 | 171 618 475 607 3685 546 989 1013 . 391 Guns 3661 | 171 387 77 535 1092 293 440 451 . 215 Cannons 2242 | . . . . 1024 253 549 240 . 176 Explosions 2062 | . 231 398 72 1039 . . 322 . . Melee 530 | . . . . 530 . . . . . Ramming . | . . . . . . . . . . Kinetic 5209 | 171 387 77 332 1875 546 989 601 . 231 Thermal 443 | . . . . 193 . . 90 . 160 Explosive 1740 | . 231 398 72 1039 . . . . . Electromagnetic 573 | . . . 203 48 . . 322 . . Impact 73 | . . . . 73 . . . . . Slashing 457 | . . . . 457 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 5 1 6 9 16 16 7 Average Corruption 8 | . . . 5 1 2 6 15 16 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 259 | . . . 10 8 24 72 125 13 7 Message Errors 51 | . . . 4 3 4 11 22 4 3 Matter Fused 65 | . . . 2 1 5 24 31 1 1 Heat Flow Errors 41 | . . . 1 1 7 11 19 2 . Energy Discharges 31 | . . . . . 3 10 16 1 1 Parts Rejected 2 | . . . . . . 1 1 . . Parts Fused 5 | . . . . . 1 . 3 . 1 Data Loss (minor) 33 | . . . . 2 1 10 15 5 . Data Loss (major) 12 | . . . 1 . 1 2 8 . . Misfires 10 | . . . 1 1 1 1 5 . 1 Alerts 5 | . . . 1 . 1 . 3 . . Weapon Failures 4 | . . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . . . 7 37 . 23 . . . Projectiles 40 | . . . . 17 . 23 . . . Explosions 20 | . . . 7 13 . . . . . Melee 7 | . . . . 7 . . . . . Knockbacks 34 | . . . . 14 1 2 9 . 8 Impact . | . . . . . . . . . . Kinetic 30 | . . . . 12 1 2 9 . 6 Secondary 4 | . . . . 2 . . . . 2 Self-Inflicted Damage 201 | . . . 48 102 . 21 30 . . Shots 9 | . . . 2 4 . 1 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 778 | . 6 5 91 384 266 242 303 235 778 Average Temperature 106 | . 4 2 26 117 86 88 112 107 193 Received Heat Transfer 2886 | . 132 75 48 1539 66 405 411 . 210 Effects 26 | . . . . 5 . 3 2 . 16 Shutdowns 4 | . . . . 1 . . . . 3 Energy Bleed 2 | . . . . . . . 1 . 1 Interference 9 | . . . . 4 . 3 1 . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 825 | . . . . 250 . . 200 . 375 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 401 | 20 230 137 256 401 122 . . . . Initial 80 | . 13 1 24 10 80 . . . . Average 104 | 8 70 44 92 181 60 . . . . Maximum Alert Level 2 | . 1 . 1 2 . . . . . Low Security (%) 84 | 100 85 100 94 61 100 . . . . Level 1 15 | . 14 . 5 37 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 1 . 3 5 . . . . Investigation 3 | . 1 1 . 1 . . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 4 | . 1 . . 2 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 14 7 19 51 8 8 16 . 24 Peak Tracking Total 11 | . 3 3 5 8 2 5 4 . 11 Tactical Retreats 8 | . 1 . . . . . 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 3 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . 2 . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 6 | . . . . 5 . 1 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 26 | . 4 1 5 9 5 . 2 . . Terminals 16 | . 2 . 3 6 4 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 2 1 . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 9 1 12 23 16 . 2 . . Successful 39 | . 6 1 7 17 6 . 2 . . Failed 23 | . 3 . 5 6 9 . . . . Catastrophic 3 | . 1 . 1 . 1 . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 2 | . . . . . . . . 2 . Terminals 41 | . 4 . 7 16 13 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 2 4 3 . . . . Recycling Units 8 | . 5 . . 3 . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 2 1 3 11 5 . 2 . . Record 9 | . . . 2 3 3 . 1 . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Open Door 2 | . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 4 | . 1 . . 3 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 2 4 1 . . . . Scan Component 4 | . . . 1 2 1 . . . . Repair 3 | . . . 1 2 . . . . . Recycling Unit Hacks 6 | . 4 . . 2 . . . . . Report Inventory 3 | . 2 . . 1 . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 4 5 5 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . Time 102 | . . . 26 76 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . 15 . . 8 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . . Non-combat 2 | . . 2 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . 4 . . . . . . . parse_system 2 | . . 2 . . . . . . . no_distress 2 | . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . . 1 . 6 . Largest Group 6 | . . . . . . 1 . 6 6 Highest-Rated Group 196 | . . . . . . 20 . 196 196 Highest-Rated Ally 39 | . . . . . . 20 . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . 29 Total Damage 836 | . . . . . . . . . 836 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 3 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 15927 | 122 1032 696 1208 2113 1391 2267 3106 3287 705 Spaces Moved 7129 | 60 506 359 533 866 762 1026 1303 1319 395 Core 347 | 26 . . . 8 . . 313 . . Treads 4084 | 34 219 209 . 560 747 276 695 1319 25 Legs 2698 | . 287 150 533 298 15 750 295 . 370 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 120 50 160 122 Average Speed 194 | 122 177 172 187 152 160 202 221 239 154 Slowest Speed 650 | 160 240 190 190 500 240 320 650 240 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 62 63 48 58 28 95 95 88 45 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . 1 . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 13 | . . 1 . . . 2 6 2 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 185 | . 25 54 26 76 1 2 . . 1 Melee . | . . . . . . . . . . Projectile 12 | . . . . 8 1 2 . . 1 AOE 173 | . 25 54 26 68 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 8630 | 86 580 416 686 1441 885 1142 1481 1451 462 Wait 666 | . 10 11 61 327 71 21 71 73 21 Move 7120 | 59 505 358 532 865 761 1025 1302 1318 395 Hop . | . . . . . . . . . . Pick Up 148 | 9 20 7 18 44 9 5 13 18 5 Fast Attach 42 | 1 . . 5 7 4 2 11 6 6 Attach 92 | 6 4 5 6 33 4 8 16 9 1 Detach 17 | . . 3 1 1 . 2 7 2 1 Swap 68 | . 5 8 10 17 2 9 6 2 9 Drop 117 | . 4 7 19 20 10 2 23 22 10 Fire 307 | 11 32 11 34 109 24 42 29 1 14 Melee 22 | . . 4 . 18 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 29 | . . . . . . 26 3 . . Trap 2 | . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 921 | -10/Materials | Discovered new exit (range 7) 950 | -10/Materials | Identified exit to Mines 971 | -10/Materials | Discovered new exit (range 13) 992 | -10/Materials | Identified exit to Materials 1155 | -10/Materials | Entered Mines 1156 | -10/Mines | Assembled infested the area 1156 | -10/Mines | Met a Derelict bent on vengeance 1188 | -10/Mines | Learned location of Storage (-7) 1367 | -10/Mines | Found a hidden stash of uninstalled traps 1417 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1616 | -10/Mines | Met a Derelict shopkeep closing up shop 1652 | -10/Mines | Discovered exit to Materials (range 14) 1701 | -10/Mines | Core integrity fell below 50% 1851 | -10/Mines | Entered Materials 1851 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1908 | -9/Materials | Repaired Assault Rifle 2710 | -9/Materials | Discovered new exit (range 9) 2723 | -9/Materials | Identified exit to Materials 2949 | -9/Materials | Build established: Scavenger-Mutant 3059 | -9/Materials | Entered another Materials area 3059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3213 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3767 | -8/Materials | Core integrity fell below 50% 3813 | -8/Materials | Lost 17 parts (1p9n3u4w) 4105 | -8/Materials | Lost 4 parts (1p1n1u1w) 4220 | -8/Materials | Discovered new exit (range 16) 4243 | -8/Materials | Identified exit to Factory 4386 | -8/Materials | Repaired Lgt. Treads 5172 | -8/Materials | Entered Factory 5172 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5298 | -7/Factory | Central database locked down 6346 | -7/Factory | Discovered new exit (range 5) 6351 | -7/Factory | Identified exit to Factory 6459 | -7/Factory | Discovered new exit (range 7) 6469 | -7/Factory | Identified exit to Lower Caves 6563 | -7/Factory | Entered Lower Caves 6634 | -7/Lower Caves | Lost 3 parts (2n1u) 6827 | -7/Lower Caves | Learned location of Extension (-5) 6836 | -7/Lower Caves | Learned 4 Factory zone layouts 6879 | -7/Lower Caves | Build established: Mutant 7434 | -7/Lower Caves | Learned Factory stockpile data 7693 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7973 | -7/Lower Caves | Discovered new exit (range 5) 8226 | -7/Lower Caves | Identified exit to Lower Caves 8296 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8830 | -7/Lower Caves | Entered another Lower Caves area 8830 | -7/Lower Caves | Accompanied by 1 ally 8895 | -7/Lower Caves | System corruption reached 10% 9139 | -7/Lower Caves | Build established: Scavenger-Mutant 9663 | -7/Lower Caves | Learned 12 Factory zone layouts 10153 | -7/Lower Caves | Core integrity fell below 50% 10197 | -7/Lower Caves | Lost 7 parts (2p1n4u) 10439 | -7/Lower Caves | Build established: Mutant 10729 | -7/Lower Caves | Discovered exit to Factory (range 13) 11252 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11552 | -7/Lower Caves | Discovered new exit (range 9) 11569 | -7/Lower Caves | Identified exit to Zion 11936 | -7/Lower Caves | Entered Zion 11975 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12011 | -7/Zion | Given A8's code to call for help 12146 | -7/Zion | Discovered new exit (range 13) 12193 | -7/Zion | Found Prototype Device 12196 | -7/Zion | Identified Bomb Factory No. 2 12284 | -7/Zion | System corruption cleaned by Quarantine Array 12341 | -7/Zion | Learned Factory stockpile data 12346 | -7/Zion | Learned 12 Factory zone layouts 12507 | -7/Zion | Gained Derelict followers 12700 | -7/Zion | Found GAL Module 13072 | -7/Zion | Imprinted 13075 | -7/Zion | Declared Zion's savior 13620 | -7/Zion | Received a visual enhancement algorithm 13721 | -7/Zion | Found Prototype Device 13722 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14017 | -7/Zion | Found Unknown Piercing Weapon 14019 | -7/Zion | Identified CR-A16's Pointy Stick 14920 | -7/Zion | Found Prototype Energy Gun 15120 | -7/Zion | Identified exit to Proximity Caves 15223 | -7/Zion | Entered Proximity Caves 15223 | -6/Proximity Caves | Accompanied by 6 allies 15225 | -6/Proximity Caves | Spotter reported a threat 15226 | -6/Proximity Caves | Spotter reported a threat 15512 | -6/Proximity Caves | Spotter reported a threat 15523 | -6/Proximity Caves | Learned Factory stockpile data 15528 | -6/Proximity Caves | Build established: Scavenger-Mutant 15565 | -6/Proximity Caves | Spotter reported a threat 15706 | -6/Proximity Caves | Spotter reported a threat 15863 | -6/Proximity Caves | Attracted the attention of an 0b10 base 15924 | -6/Proximity Caves | Core integrity fell below 20% 15929 | -6/Proximity Caves | Core destroyed Last Messages --------------- 15916_ Overheating: Nuclear Core damaged (-7). 15916_ Overheating: Titanium Leg damaged (-47). 15916_ Overheating: Imp. Deuterium Engine damaged (-31). 15918_ G-50 Soldier knocked back. 15920_ Power failure, Nuclear Core shutdown. 15920_ Overheating: System interference. 15920_ Adv. Targeting Computer temporarily disabled. 15921_ Overheating: Imp. Light Armor Plating damaged (-20). 15922_ Overheating: Reactive Plating damaged (-81). 15922_ G-50 Soldier knocked back. 15922_ G-50 Soldier destroyed. 15923_ Imp. Deuterium Engine destroyed. 15924_ Overheating: Core damaged (-119). 15925_ Overheating: Matter decay (-43). 15926_ Imp. Signal Interpreter broken. 15926_ Overheating: Short circuit. 15927_ Flexi-carbon Leg broken. 15927_ Overheating: Short circuit. 15928_ System corrupted: Titanium Leg fused. 15929_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ### #????????????????????????????? | | ####?#### ##????????????????????????????? | | ????????# #####?????????????????????????????? | | ????????# #?????????????????????????????????? | | ???????## ##????????????????????????????????? | | #??????# ##???????????????????????????????? | | ##?????# ##??????????????????????????????? | | #?????## ##?????????????????????????????? | | ######## #?????????????????????????????? | | ## ##?????????????????????????????? | | ##??????????????????????????????? | | ##???????????????????????????????? | | ##???????????????????????????????? | | #???????????????????????????????? | | ###### #???????????????????????????????? | | #????### #???????????????????????????????? | | #??????## ##??????????????????##???????????? | | #??????## ##?????????????????? #???????????? | | ####????## ##????????????????? #???????????? | | ?## ##?## #????????????????? #???????????? | | ## ### #???????????????? #???????????? | | # ##?????????????? #????????????? | | # #????????##### #??????????????? | | ## ###########[ ##???????????????? | | ?### # ! [g%g* #???????????????? | | ???####### # ! %=%*g@ #???????????????? | | ?????????# # #######g/####### #???????????????? | | ###??????# # #????# % ??????#???????????????? | | #?????## #????# ""???????????????????? | | #?????# #????#+#### "#??????????????????? | | ###????# #???? ???? ""#??????????????????? | | ???????# #??? ????? "#??????????????????? | | ????? #??""" ?????? +??????????????????? | | ??? #? """ ??????? +??????????????????? | | ? # """ ????????+??????????????????? | | ## #????" ???????????????????????????? | | #?## #???? ???????????????????????????? | | #???# #???? ????????????????????????????? | | ? ????# #????#????????????????????????????? | | ? ????? #?????????????????????????????????? | | ?? ##????? #?????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Please Form A Line Power Corrupts Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed fool Manual? 1 Play Time 02:47:31 Cumulative 6.5 hours Start 2024.07.04 @ 19:24:39 End 2024.07.05 @ 11:50:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e08d1c9-ac0c-48cd-8355-aa278ffdc782