Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 14:28:17 Player: littleman Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2642) 2642 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 5053 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 174 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Beam Rifle Beam Rifle > --- INVENTORY (20) --- Aluminum Leg Gravmag System Heat Sink Gravity Neutralizer Light Armor Plating Hardlight Generator Relay Coupler [NC] (29) Relay Coupler [Brawler] (32) Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] (16) Improved EM Shotgun Improved EM Shotgun Compact Ion Cannon Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Compact Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Gravity Neutralizer Light Armor Plating Improved EM Shotgun Improved EM Shotgun Beam Rifle Beam Rifle Particle Cannon Advanced Beam Cannon Heavy Assault Rifle Datajack [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 42 | 6 2 15 13 6 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 6 1 2 Treads 3 | . . 3 . . Leg 6 | 2 . 2 . 2 Wheel . | . . . . . Hover 1 | . . 1 . . Flight 1 | . . . 1 . Utility 9 | 1 2 4 2 . Device 2 | . . 2 . . Storage 3 | 1 2 . . . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 18 | 2 . 4 9 3 Energy Gun 4 | . . . 4 . Energy Cannon 6 | . . 2 3 1 Ballistic Gun 6 | 2 . 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 7 | . . . 7 . Parts Lost 21 | . . 13 1 7 Power 3 | . . 2 . 1 Propulsion 6 | . . 4 . 2 Utility 3 | . . 2 1 . Weapon 9 | . . 5 . 4 Highest Loss Streak 3 | . . 3 1 3 To Critical Strikes . | . . . . . Average Backups 8 | . 2 3 5 14 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 7 Weapon 3 | . 1 . 3 5 Tool/Special . | . . . . . Unused Backups 14 | 1 . . . 13 Power . | . . . . . Propulsion 3 | 1 . . . 2 Utility 10 | . . . . 10 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 74 98 92 Engine 9 | . 14 8 11 8 Leg 18 | . 28 8 22 17 Device 2 | . . 11 . . Storage 12 | . 25 13 11 11 Processor 9 | . . . 13 11 Hackware 6 | . . . 4 11 Protection 1 | . . . 3 . Energy Gun 5 | . . . 4 9 Energy Cannon 9 | . . 5 12 10 Ballistic Gun 13 | . 28 16 14 9 Peak Build Rating 29 | 6 7 17 29 29 Average Rating 19 | 4 6 8 22 24 On Entrance 11 | . 6 7 17 29 Avg Prop Armor Cover (%) 6 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 64 | 11 48 58 64 59 Greatest Support 40 | 20 20 40 34 34 Greatest Overweight (x) 16 | 1 2 16 1 5 Average Overweight (x) 1 | . . 3 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 5 13 20 20 20 Most Carried 18 | 3 4 7 10 18 Average Carried 8 | . 2 3 5 14 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | . 4 3 10 17 Class Distribution -------------------- 38% | Gunner 27% | Scavenger-Gunner 20% | Mutant 7% | Commander-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1684 | 266 176 276 679 287 Remotely . | . . . . . Salvage Created 2824 | 121 198 903 830 772 Parts 163 | 4 12 38 67 42 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 58 | . 7 15 19 17 Guns 38 | . 7 9 13 9 Cannons 18 | . . 5 6 7 AOE 1 | . . 1 . . Classes Destroyed 11 | 2 2 4 2 1 Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . 2 . . Operator 1 | . . 1 . . Watcher 5 | . . 3 2 . Swarmer 10 | . 3 . 7 . Grunt 31 | . 4 10 3 14 Duelist 2 | . . 1 . 1 Sentry 13 | . . 4 9 . Programmer 3 | . . . . 3 Best Kill Streak 6 | 1 3 6 4 3 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . . 1 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 273 | . 35 97 74 67 Missed 70 | . 14 17 16 23 Hits 203 | . 21 80 58 44 Melee 3 | . . 2 . 1 Projectile 200 | . 21 78 58 43 Critical Strikes 10 | . 1 4 2 3 Damage Taken 2978 | . 219 1265 876 618 Core 439 | . 24 222 81 112 Absorbed by Shields 32 | . . 32 . . Regen/Repaired (Parts) 73 | . . . 73 . Core Remaining (%) 95 | 100 90 . . . Volleys Fired 219 | 4 30 70 64 51 Largest 3 | 2 2 3 3 3 Hottest 181 | 40 40 143 181 181 Shots Fired 529 | 8 60 140 182 139 Gun 363 | 8 60 84 126 85 Cannon 165 | . . 56 56 53 Launcher . | . . . . . Special 1 | . . . . 1 Kinetic 299 | 8 60 84 96 51 Thermal 227 | . . 56 84 87 Explosive . | . . . . . Electromagnetic 2 | . . . 2 . Robot Hit Streak 36 | 5 5 7 36 10 Robot Miss Streak 6 | 1 4 6 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 255 | 7 28 81 71 68 Core Hits 109 | 4 13 34 33 25 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | 1 . . . 2 Critical Strikes 9 | 1 1 . 2 5 Burn 5 | . . . 2 3 Destroy 4 | 1 1 . . 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4302 | 67 322 1468 1224 1221 Guns 2491 | 67 320 718 760 626 Cannons 1594 | . . 542 457 595 Explosions 208 | . . 208 . . Melee . | . . . . . Ramming 9 | . 2 . 7 . Kinetic 2025 | 67 320 718 556 364 Thermal 2060 | . . 542 661 857 Explosive 208 | . . 208 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 . 2 3 Average Corruption 2 | . 2 . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . 4 . 8 36 Message Errors 14 | . 1 . 4 9 Matter Fused 9 | . 1 . 2 6 Heat Flow Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 11 | . 1 . 1 9 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . 1 1 Alerts 2 | . 1 . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 99 | . . 97 2 . Projectiles 2 | . . . 2 . Explosions 97 | . . 97 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 212 | . . 212 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 2 | . 1 . 1 . Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 494 | . 24 264 443 494 Average Temperature 110 | . 9 76 101 138 Received Heat Transfer 1025 | . 105 485 249 186 Effects 11 | . . . 2 9 Shutdowns 2 | . . . . 2 Energy Bleed 5 | . . . 1 4 Interference 2 | . . . . 2 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . 2 2 8 Heat Transferred 4477 | . . 1147 1480 1850 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 56 | 100 100 90 85 6 Level 1 15 | . . 9 14 23 Level 2 8 | . . . . 20 Level 3 14 | . . . . 36 Level 4 4 | . . . . 12 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1397 | 5 100 233 239 1397 Initial 150 | . . 1 13 150 Average 305 | . 39 88 72 665 Influence Increases 2905 | 10 176 531 751 1437 Destroy 0b10 Robot/C 1400 | . 140 300 460 500 Destroy 0b10 Robot/NC 60 | 10 . 30 20 . Destroy Leader 272 | . 30 86 136 20 Allied During Kill 83 | . . . 47 36 Successful Hack 42 | . 6 . 10 26 Disable Machine 150 | . . 90 60 . Anti-Garrison Action 800 | . . . . 800 Destroy Structure 83 | . . 25 3 55 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1508 | 10 172 502 553 271 Entered New Map 104 | . . 3 20 81 Time Decay 1014 | 10 172 369 463 . Lost Part 210 | . . 130 10 70 Lost Ally 180 | . . . 60 120 Squads Dispatched 4 | . 1 2 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . . 6 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 10 24 25 21 Peak Tracking Total 4 | . 4 4 4 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 9 | . 1 . 4 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 12 | . . 6 4 2 Max in Single Turn 2 | . . 2 1 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 18 | . 3 1 11 3 Terminals 12 | . 1 . 8 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 5 3 18 9 Successful 21 | . 3 3 13 2 Failed 14 | . 2 . 5 7 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 2 . 12 9 Fabricators . | . . . . . Repair Stations 6 | . 2 . 4 . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 1 . 9 2 Record 1 | . 1 . . . Open Door 5 | . . . 5 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 3 2 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 7 Highest-Rated Group 88 | . . . 88 56 Highest-Rated Ally 16 | . . . 16 8 Total Orders . | . . . . . Ally Attacks 67 | . . . 19 48 Total Damage 543 | . . . 151 392 Kills 12 | . . . 4 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 6496 | 109 469 1150 2206 2562 Spaces Moved 2159 | 78 229 289 913 650 Core 39 | 21 . 18 . . Treads 88 | . . 88 . . Legs 2007 | 57 229 158 913 650 Wheels . | . . . . . Hover 25 | . . 25 . . Flight . | . . . . . Fastest Speed 50 | 50 120 200 200 200 Average Speed 233 | 108 164 320 200 282 Slowest Speed 850 | 120 260 850 200 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 27 38 90 81 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . 26 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 26 | . . 26 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 3176 | 95 270 397 1145 1269 Wait 654 | . 1 2 128 523 Move 2156 | 77 228 288 913 650 Hop . | . . . . . Pick Up 58 | 7 6 15 16 14 Fast Attach . | . . . . . Attach 37 | 6 1 16 5 9 Detach 2 | . . . . 2 Swap 19 | . 1 3 14 1 Drop 11 | 1 2 3 4 1 Fire 219 | 4 30 70 64 51 Melee 3 | . . . . 3 Ram . | . . . . . Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1017 | -9/Materials | Lost 3 parts (1n2w) 1286 | -9/Materials | Lost 3 parts (1p2n) 1472 | -9/Materials | Core integrity fell below 50% 1496 | -9/Materials | Lost 3 parts (1u2w) 1696 | -9/Materials | Discovered new exit (range 12) 1729 | -9/Materials | Entered Storage 1884 | -9/Storage | Repaired Hvy. Assault Rifle+ 2282 | -9/Storage | Build established: Scavenger-Gunner 2896 | -9/Storage | Build established: Gunner 3296 | -9/Storage | Learned location of Armory (-4) 3543 | -9/Storage | Discovered new exit (range 5) 3594 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3652 | -9/Storage | Lost 3 allies 3907 | -9/Storage | Build established: Commander-Gunner 3935 | -9/Storage | Identified exit to Garrison 3935 | -9/Storage | Entered Garrison 3935 | -9/Garrison | Accompanied by 7 allies 4079 | -9/Garrison | Triggered checkpoint 4089 | -9/Garrison | Triggered checkpoint 4129 | -9/Garrison | Lost 4 allies 4233 | -9/Garrison | Triggered checkpoint 4284 | -9/Garrison | Garrison Relay disabled 4495 | -9/Garrison | Discovered new exit (range 12) 4708 | -9/Garrison | Core integrity fell below 20% 4718 | -9/Garrison | Build established: Gunner 4897 | -9/Garrison | Discovered new exit (range 15) 5113 | -9/Garrison | Triggered checkpoint 5244 | -9/Garrison | Garrison Relay disabled 5353 | -9/Garrison | Learned Materials security intel 5615 | -9/Garrison | Build established: Scavenger-Gunner 5926 | -9/Garrison | Lost 3 parts (1p1n1w) 6224 | -9/Garrison | Discovered new exit (range 10) 6373 | -9/Garrison | Triggered checkpoint 6497 | -9/Garrison | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 1T &QZLCD8BNTB&/&YVZ9UB ALERT: Garrison interior compromised. System corrupted: Component data lost. Beams of light sweep through the air. An alarm sounds. Jacked G-34 Mercenary... >>parse_system Reading system data... Particle Cannon destroyed. Aluminum Leg melted. G-34 Mercenary destroyed. Switching to secondary target: G-34 Mercenary. G-34 Mercenary destroyed. Acquired 25 matter. Acquired Aluminum Leg. System corrupted: Heat flow error (+286). System corrupted: Matter fused (-6). ALERT: Garrison interior compromised. MVN7N:W WEG%JLRO&PHAO< X-57 Shotgunner springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????#####???????????????????????? | | ????????#xx #???????????????????????? | | ????????# #???????????????????????? | | ????????# #???????????????????????? | | ????????# #?######????????????????? | | ????????# +?+ #????????????????? | | ????????# ### ######???????????? | | ????????# #???????????? | | ????????# @ ! #???????????? | | ????????#############*%##???????????? | | ????????????????????#%[#????????????? | | ????????????????????#= #????????????? | | ????????????????????# #????????????? | | ??????????????????### #????????????? | | ??????????????????# #????????????+ | | ??????????????????# < #????????????? | | ??????????????????# #????????????? | | ??????????????????### #????????????? | | ????????????????????# #????????????? | | ???????????????####?# #??????+?????? | | ???????????????? #?# #????????????? | | ?????????????""?" ### #????????????? | | ??????????"??" " # # #######+###### | | ??????????" ?" " | | ?????# """" " | | ?????# ############# # | | ?????# #???????????# # | | ?????# """" "" ##???????????# # | | ??????????"??" #???????????# # | | ?????????????" " # ##???????????# # | | ?????????????"""" ###????????????# + | | ???????????????? #??????????????# # | | ???????????????####??????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 36% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticTransportImmobilizer Manual? 0 Play Time 00:37:15 Cumulative 63.7 hours Start 2026.04.05 @ 13:51:20 End 2026.04.05 @ 14:28:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01180454-c765-4232-8b04-09f6aba94388