Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 21:11:33 Player: microsand Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (47) 235 Value Destroyed (1412) 1412 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2750) 2750 TOTAL SCORE: 11837 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 2165 Met Imprinter 300 Was Imprinted 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Faulty Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scanner Improved Targeting Computer Utility Shielding Hardened Light Armor Plating Damper Plating Focal Shield > --- WEAPON ----------- Heavy Beamcaster Phase Gun KE Penetrator KE Penetrator > --- INVENTORY -------- (None) [Rating: 115] Favorites ----------- Power Neutrino Core Engine Backup Power III Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Utility Shielding Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Backup Laser III Energy Gun Backup Laser III Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . 2 2 . 2 2 Power 3 | . . . . . . . 1 . . . . . 1 1 Propulsion 3 | . . . . . . . 1 . . . . . 1 1 Utility 10 | . . 2 . . . 4 . . . 2 2 . . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 82 | 8 10 4 . 6 7 9 5 13 5 4 4 . . 7 Power 8 | 1 . . . . 1 2 2 . 1 . . . . 1 Engine 2 | 1 . . . . 1 . . . . . . . . . Core 4 | . . . . . . 2 2 . . . . . . . Reactor 2 | . . . . . . . . . 1 . . . . 1 Propulsion 25 | 2 6 . . . 4 2 3 4 . . . . . 4 Treads 6 | . . . . . 3 . . 3 . . . . . . Leg 5 | 2 . . . . 1 . 2 . . . . . . . Wheel 2 | . . . . . . . . . . . . . . 2 Hover 5 | . . . . . . 2 1 1 . . . . . 1 Flight 7 | . 6 . . . . . . . . . . . . 1 Utility 25 | 3 2 2 . 1 2 1 . 6 2 4 2 . . . Device 16 | 3 . 2 . . 2 1 . 2 1 4 1 . . . Storage 1 | . 1 . . . . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . 1 . . 1 . . . 4 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 2 2 . 5 . 4 . 3 2 . 2 . . 2 Energy Gun 7 | 2 . . . 1 . 1 . . . . 2 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 8 | . . . . 1 . 3 . 2 2 . . . . . Ballistic Cannon 3 | . 1 . . 1 . . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon 3 | . 1 2 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 1 1 2 . . . . . 1 Parts Lost 48 | . 3 5 . . 2 9 4 . . 2 17 . . 6 Power 6 | . 1 . . . . 2 1 . . . 1 . . 1 Propulsion 10 | . 1 2 . . 1 2 . . . . 2 . . 2 Utility 20 | . . 1 . . 1 4 . . . 2 12 . . . Weapon 12 | . 1 2 . . . 1 3 . . . 2 . . 3 Highest Loss Streak 13 | . 3 5 . . 2 8 2 . . 1 13 . . 5 To Critical Strikes 2 | . . . . . . . 1 . . . 1 . . . Average Backups 2 | 3 5 4 3 3 1 2 3 2 1 1 . 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . 2 1 . . . 1 2 1 . . . . . . Utility . | . . . . . . . 1 . 1 1 . . . . Weapon 1 | 1 1 1 2 2 1 . . . . . . 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | . 3 . . 1 1 . 1 4 . . 1 . . 1 Power 2 | . . . . . 1 . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . Utility 2 | . . . . . . . . 1 . . . . . 1 Weapon 6 | . 3 . . 1 . . . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 97 68 44 64 77 44 48 63 83 83 64 . . 12 Engine 2 | . 13 . . . 4 2 . 4 4 . . . . . Core 1 | . . . . . . 1 9 5 5 5 3 . . . Treads 4 | . . . . . 10 6 . 9 11 10 7 . . . Flight 6 | . 18 18 11 11 4 . . . . . . . . . Device 12 | . 14 30 22 17 14 12 . . 6 14 19 . . . Protection 15 | . 8 11 11 15 19 6 5 23 29 21 10 . . . Energy Gun 3 | . 22 1 . . . 2 . 5 11 10 7 . . 1 Ballistic Gun 5 | . . . . 6 . 4 16 8 11 10 7 . . 2 Ballistic Cannon 2 | . . . . 5 . . . . . . . . . . Piercing Weapon 3 | . . . . 4 11 . . . . . . . . . Special Melee Weapon 2 | . . . . 3 11 2 4 . . . . . . . Peak Build Rating 115 | 7 7 9 4 18 24 46 33 86 81 94 115 1 1 55 Average Rating 29 | 4 6 6 4 12 20 29 27 54 70 82 84 1 1 25 On Entrance 23 | . 6 7 4 4 17 24 23 20 67 81 94 1 1 1 Naked Turns 288 | . . . . . . . . . . . 26 84 133 45 Heaviest Build 107 | 9 13 7 4 25 31 37 30 90 65 65 107 . . 30 Greatest Support 110 | 20 20 8 4 4 40 40 51 110 110 110 110 3 3 56 Greatest Overweight (x) 11 | 1 . 1 . 8 7 8 6 1 . . 11 . . . Average Overweight (x) 1 | . . . . 3 1 . . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 4 5 5 5 5 5 5 5 5 2 2 5 Average Carried 4 | 3 5 4 3 4 4 3 3 3 4 4 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 3 4 5 4 5 3 5 4 4 2 2 2 3 Class Distribution -------------------- 67% | Mutant 15% | Tank 11% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Matter Collected 1621 | 280 109 19 5 80 69 110 89 253 . 202 263 . . 142 Remotely 6 | 6 . . . . . . . . . . . . . . Salvage Created 1925 | 214 301 19 . . 56 158 119 . . 385 481 . . 192 Parts 102 | 16 22 1 . . 5 6 6 . . 14 24 . . 8 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . 1 12 . . . . . . . . . Prevented 10 | . . . . . 10 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 30 | . 13 1 . . 2 1 2 . . 5 5 . . 1 Melee 2 | . . . . . 2 . . . . . . . . . Guns 25 | . 11 . . . . 1 2 . . 5 5 . . 1 Cannons 3 | . 2 1 . . . . . . . . . . . . Classes Destroyed 12 | 3 2 . . . . . 1 . . 1 4 . . 1 Worker 3 | 2 . . . . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . 2 . . . Tunneler 6 | 6 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 Recycler 2 | 1 . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . 1 . . . Swarmer 14 | . 9 . . . 2 1 2 . . . . . . . Grunt 13 | . 4 1 . . . . . . . 5 2 . . 1 Hunter 1 | . . . . . . . . . . . 1 . . . Heavy 2 | . . . . . . . . . . . 2 . . . Z-Light 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 4 | 3 4 1 . . 2 1 1 . . 3 2 . . 3 Combat Bots Only 4 | . 4 1 . . 2 1 1 . . 3 2 . . 1 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 1 . . 1 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Hostile Shots Fired 901 | . 78 39 . . 28 167 39 . 2 76 236 10 40 186 Missed 329 | . 24 16 . . 10 60 10 . 2 27 87 2 21 70 Hits 572 | . 54 23 . . 18 107 29 . . 49 149 8 19 116 Melee 3 | . . 1 . . . . . . . . . . 2 . Projectile 569 | . 54 22 . . 18 107 29 . . 49 149 8 17 116 AOE 4 | . . . . . . 3 . . . . . . 1 . Critical Strikes 25 | . . . . . 1 1 2 . . 2 9 . 2 8 Actively Blocked 1 | . . . . . . . . . . . 1 . . . Damage Taken 10265 | . 522 255 . . 358 1491 421 . 219 748 2770 155 800 2526 Core 4460 | . 144 113 . . 76 401 79 . . 39 1024 155 800 1629 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 49 | . . . . . . . . . . . 49 . . . Redirected to Shielding 154 | . 5 5 . . . 31 . . 18 63 32 . . . Ignored by Resistances 520 | . . . . . . 55 . . . 100 365 . . . Regen/Repaired (Parts) 299 | . . . . . . . . 232 67 . . . . . Core Remaining (%) 60 | 100 42 . . . 52 52 . . 92 96 . 9 44 . Volleys Fired 145 | 21 38 5 . . . 6 7 . 1 18 30 . . 19 Largest 4 | 2 2 2 . . . 1 3 . 4 4 4 . . 2 Hottest 250 | 100 150 120 . . . 250 69 . 146 146 235 . . 114 Shots Fired 338 | 42 60 7 . . . 6 21 . 4 72 106 . . 20 Gun 325 | 42 54 . . . . 6 21 . 4 72 106 . . 20 Cannon 1 | . 1 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 12 | . 5 7 . . . . . . . . . . . . Kinetic 134 | . 1 . . . . . 21 . 2 36 60 . . 14 Thermal 204 | 42 59 7 . . . 6 . . 2 36 46 . . 6 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 10 . . . . 3 5 . 1 8 17 . . 12 Robot Miss Streak 8 | 5 4 . . . . 8 5 . 2 6 8 . . 2 Penetration Max 1 | . . . . . . . . . . 1 1 . . 1 Secondary Targets 6 | . 3 . . . . . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . . . . Shots Hit Robots 217 | 23 32 . . 3 3 10 11 . 1 39 79 . . 16 Core Hits 112 | 10 18 1 . . 2 10 6 . 1 24 27 . . 13 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Critical Strikes 10 | 5 2 . . . 1 . . . . . 2 . . . Burn 8 | 5 2 . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . . 1 . . . Impale 1 | . . . . . 1 . . . . . . . . . Melee Attacks 13 | . . . . 3 5 4 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 4 | . . . . . 4 . . . . . . . . . Sneak Attacks 9 | . . . . 3 1 4 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4876 | 311 424 27 . . 61 546 191 . 14 868 1835 . . 599 Guns 4699 | 311 377 . . . . 546 183 . 14 868 1835 . . 565 Cannons 23 | . 23 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 61 | . . . . . 61 . . . . . . . . . Ramming 45 | . . 3 . . . . 8 . . . . . . 34 Kinetic 2322 | . 23 . . . . . 183 . . 598 1083 . . 435 Thermal 2448 | 311 401 24 . . . 546 . . 14 270 752 . . 130 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 61 | . . . . . 61 . . . . . . . . . Highest Corruption 9 | . . . . . 2 . . . . . . . 1 9 Average Corruption 2 | . . . . . 2 . . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . 7 . . . . . . . . . Message Errors 3 | . . . . . 3 . . . . . . . . . Matter Fused 3 | . . . . . 3 . . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . 1 . . . . 4 . . . . . . 12 Shots . | . . . . . . . . . . . . . . . Rammed 18 | . . 1 . . . . 1 . . . . . . 16 Targets Rammed 18 | . . 1 . . . . 1 . . . . . . 16 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 583 | 120 238 5 . . . 108 36 336 99 583 90 . . 348 Average Temperature 131 | 37 102 5 . . . 58 11 189 51 194 40 . . 84 Received Heat Transfer 1342 | . 168 78 . . . 123 45 . . 108 448 63 48 261 Effects 23 | . 1 . . . . . . 4 . 16 . . . 2 Shutdowns 7 | . . . . . . . . 1 . 6 . . . . Energy Bleed 2 | . 1 . . . . . . . . 1 . . . . Interference 8 | . . . . . . . . 1 . 5 . . . 2 Matter Decay 2 | . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . . Siege Activations 3 | . . . . . . . . . . 1 2 . . . Total Turns 112 | . . . . . . . . . . 11 101 . . . Longest Duration 81 | . . . . . . . . . . 11 81 . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | 4 3 . . . . . . . . 3 3 . . . Heat Transferred 5721 | 1295 1308 50 . . . 700 . . 37 777 1369 . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Maximum Alert Level 3 | . . . . . . 1 . . 3 3 1 . 1 2 Low Security (%) 73 | 100 100 100 100 . . 48 100 100 69 . 41 100 94 34 Level 1 13 | . . . . . . 51 . . 1 9 58 . 5 10 Level 2 9 | . . . . . . . . . . 85 . . . 54 Level 3 2 | . . . . . . . . . 28 4 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 833 | 10 165 81 4 . . 300 112 32 833 708 336 142 223 574 Initial 384 | . . 11 4 . . 300 79 32 . 384 336 142 57 112 Average 148 | 1 39 29 1 . . 193 36 . 280 613 221 125 73 374 Influence Increases 4603 | 45 382 111 . . 217 587 204 . 1073 534 474 . 309 667 Destroy 0b10 Robot/C 1780 | . 260 20 . . 140 120 80 . 380 280 140 . 60 300 Destroy 0b10 Robot/NC 125 | 45 . . . . 10 20 . . 5 5 15 . . 25 Destroy Leader 302 | . 40 . . . 20 24 10 . 80 40 42 . 10 36 Allied During Kill 793 | . . . . . 47 68 5 . 465 132 14 . 23 39 Successful Hack 10 | . 5 . . . . . . . 5 . . . . . Disable Machine 135 | . 15 . . . . 15 15 . 60 15 . . . 15 Destroy Structure 393 | . 2 1 . . . 10 34 . 78 62 8 . 36 162 Advance Influence 300 | . . . . . . 300 . . . . . . . . Partial Spotted 75 | . . 75 . . . . . . . . . . . . Lose Combat Pursuer 690 | . 60 15 . . . 30 60 . . . 255 . 180 90 Influence Decreases 4094 | 45 353 129 11 . 217 424 275 92 288 679 860 152 223 346 Entered New Map 1107 | . . 18 7 . . . 84 60 . 401 304 112 45 76 Time Decay 1899 | 45 173 61 4 . 197 294 131 32 208 198 286 40 60 170 Lost Part 460 | . 30 50 . . . 90 40 . . 20 170 . . 60 Lost Ally 478 | . . . . . 20 40 20 . 80 60 100 . 118 40 Purge Threat 150 | . 150 . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . . 2 1 . 4 1 5 1 4 3 Investigation 5 | . 1 . . . . . . . . . 1 1 1 1 Extermination 4 | . . . . . . 1 . . . . 1 . 1 1 Reinforcement 12 | . 1 . . . . . 1 . 3 1 3 . 2 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . 3 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Distress Signals 12 | . 2 1 . . . 1 1 . 1 . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 199 | . 20 16 . . 10 22 11 . 7 13 36 8 29 27 Peak Tracking Total 16 | . 6 14 . . 3 8 7 . 5 5 16 7 15 11 Tactical Retreats 20 | . 2 1 . . . 2 2 . . . 4 . 4 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Traps Triggered 5 | . 1 . . . . . 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Machines Disabled 9 | . 1 . . . . 1 1 . 4 1 . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Machines Accessed 5 | . 2 . . . . 1 . . 1 . . . . 1 Terminals 5 | . 2 . . . . 1 . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 10 | . 5 . . . . 2 . . 1 . . . . 2 Successful 4 | . 2 . . . . 1 . . 1 . . . . . Failed 6 | . 3 . . . . 1 . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 59 | . 5 . . . . 12 8 . 7 3 2 8 7 7 Terminals 10 | . 5 . . . . 2 . . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 3 1 2 1 . . . . . . . Non-combat 4 | . . . . 1 . 2 1 . . . . . . . Combat 3 | . . . . 2 1 . . . . . . . . . Robot Hacks Applied 8 | . . . . 3 1 3 1 . . . . . . . parse_system 4 | . . . . 3 1 . . . . . . . . . no_distress 2 | . . . . . . 2 . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . find_station 1 | . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Total Allies 46 | . . . . 4 . 3 4 20 . 2 2 . 8 3 Largest Group 21 | . . . . 4 4 3 3 21 21 5 3 . 5 3 Highest-Rated Group 826 | . . . . 148 148 224 210 826 825 300 206 . 589 133 Highest-Rated Ally 122 | . . . . 39 39 96 70 50 50 81 103 . 122 50 Zionite Dispatches 10 | . . . . . . 1 2 . . 1 1 . 3 2 Heavy 2 | . . . . . . . . . . . 1 . 1 . Light 2 | . . . . . . . 1 . . . . . 1 . Hacker 2 | . . . . . . . . . . 1 . . 1 . Demo 2 | . . . . . . . 1 . . . . . . 1 Hover Resupply 2 | . . . . . . 1 . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 267 | . . . . . 44 22 20 . 88 48 14 . 13 18 Total Damage 10813 | . . . . . 632 998 490 . 3231 1702 563 . 1087 2110 Kills 71 | . . . . . 7 9 3 . 20 9 2 . 4 17 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Active Infowar (turns) 1337 | 176 591 9 . . . . . . . 105 456 . . . Terrain 561 | . . . . . . . . . . 105 456 . . . Seismic 776 | 176 591 9 . . . . . . . . . . . . ECM 8 | . . 8 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . 1 1 . 1 . . 2 . . Branch Access 2 | . . . . . . . 1 . . . . 1 . . Emergency Access 1 | . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Turns Passed 11312 | 290 591 148 51 4383 1215 640 340 1548 518 406 623 84 133 342 Spaces Moved 6332 | 189 286 200 125 1688 508 492 307 886 310 195 351 168 252 375 Core 1869 | 70 . 9 . 922 126 49 4 . . . 186 168 252 83 Treads 1938 | . . . . . 316 170 . 782 310 195 165 . . . Legs 282 | 119 95 . . . 66 . 2 . . . . . . . Wheels 164 | . . . . . . . . . . . . . . 164 Hover 680 | . . . . . . 273 301 104 . . . . . 2 Flight 1399 | . 191 191 125 766 . . . . . . . . . 126 Fastest Speed 37 | 50 37 37 40 40 165 50 66 67 160 160 50 50 50 40 Average Speed 154 | 108 64 44 40 252 229 105 97 153 160 160 105 50 50 68 Slowest Speed 600 | 120 120 120 40 450 400 450 350 240 160 160 600 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 7 33 29 35 90 59 13 10 96 10 6 13 26 10 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . Terrain Destroyed 12 | . 2 1 . . . . . . . 6 3 . . . Melee . | . . . . . . . . . . . . . . . Projectile 11 | . 2 1 . . . . . . . 6 2 . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Fac Res Tes Res Acc Total 7589 | 232 627 241 125 1819 548 597 340 1080 331 244 538 167 258 442 Wait 804 | 1 263 28 . 99 17 67 5 135 7 24 142 . 7 9 Move 6315 | 188 283 197 124 1687 507 491 307 885 309 194 350 167 251 375 Hop 2 | . 1 1 . . . . . . . . . . . . Pick Up 112 | 12 15 2 1 11 8 13 6 21 5 4 5 . . 9 Fast Attach . | . . . . . . . . . . . . . . . Attach 82 | 8 7 5 . 5 5 11 7 14 4 4 2 . . 10 Detach 12 | 1 3 1 . . . 3 . 1 . . 2 . . 1 Swap 13 | . 5 . . 3 2 . . . 1 . 2 . . . Drop 66 | 1 12 1 . 11 4 2 6 17 4 . 5 . . 3 Fire 145 | 21 38 5 . . . 6 7 . 1 18 30 . . 19 Melee 13 | . . . . 3 5 4 1 . . . . . . . Ram 18 | . . 1 . . . . 1 . . . . . . 16 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 291 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 839 | -10/Materials | Discovered new exit (range 11) 857 | -10/Materials | Core integrity fell below 50% 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x2 889 | -9/Materials | Lost 3 parts (1p1n1w) 1021 | -9/Materials | Discovered new exit (range 14) 1030 | -9/Materials | Entered Mines 1058 | -9/Mines | Lost 5 parts (2n1u2w) 1076 | -9/Mines | Discovered new exit (range 5) 1077 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1081 | -9/Mines | Entered Zion 1769 | -7/Zion | Given A8's code to call for help 2412 | -7/Zion | Met Imprinter 2468 | -7/Zion | Imprinted 2471 | -7/Zion | Declared Zion's savior 3052 | -7/Zion | Discovered new exit (range 9) 3102 | -7/Zion | Found CR-A16's Pointy Stick 3942 | -7/Zion | Found GAL Module 4677 | -7/Zion | Learned location of Data Miner (-6) 5043 | -7/Zion | Found Prototype Energy Gun 5464 | -7/Zion | Entered Proximity Caves 5464 | -6/Proximity Caves | Accompanied by 4 allies 5568 | -6/Proximity Caves | Spotter reported a threat 5612 | -6/Proximity Caves | Spotter reported a threat 6445 | -6/Proximity Caves | Lost 3 allies 6654 | -6/Proximity Caves | Discovered new exit (range 14) 6679 | -6/Proximity Caves | Entered Factory 6679 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 6748 | -6/Factory | Identified Storm Laser 6891 | -6/Factory | Garrison activated, responded to threat 6929 | -6/Factory | Spotted B-75 Beast 7056 | -6/Factory | Lost 8 parts (2p2n4u) 7066 | -6/Factory | Retrieved Zion intel report: Guard Positions 7067 | -6/Factory | Zion Hover Resupply teleported in 7069 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7069 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7265 | -6/Factory | Discovered new exit (range 6) 7319 | -6/Factory | Entered another Factory area 7319 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7320 | -5/Factory | Identified exit to Upper Caves 7341 | -5/Factory | Retrieved Zion intel report: Branch Access 7443 | -5/Factory | Build established: Scavenger-Tank 7494 | -5/Factory | Zion Light squad teleported in 7614 | -5/Factory | Lost 3 allies 7630 | -5/Factory | Zion Demo squad teleported in 7659 | -5/Factory | Sucked down chute 7659 | -5/Factory | Entered Waste 7660 | -5/Waste | Joined by Warlord forces that had cleared the area 7664 | -5/Waste | 1 allies followed down the chute 7677 | -5/Waste | Found Prototype Device 7678 | -5/Waste | Identified Exp. Shield Generator 7955 | -5/Waste | Build established: Mutant 8039 | -5/Waste | Found Prototype Launcher 8040 | -5/Waste | Identified Adv. Micro-nuke Launcher 8126 | -5/Waste | Discovered new exit (range 16) 8673 | -5/Waste | Build established: Tank 8830 | -5/Waste | Found Damper Plating 8837 | -5/Waste | Found Damper Plating 9207 | -5/Waste | Entered Factory 9207 | -5/Factory | Accompanied by 21 allies 9284 | -5/Factory | Retrieved Zion intel report: Emergency Access 9532 | -5/Factory | Lost 5 allies 9560 | -5/Factory | Garrison activated, responded to threat 9584 | -5/Factory | Allied Derelicts emerged from ambush trap array 9606 | -5/Factory | Lost 3 allies 9710 | -5/Factory | Discovered new exit (range 9) 9725 | -5/Factory | Entered another Factory area 9725 | -4/Factory | Accompanied by 4 allies 9725 | -4/Factory | Evolved 2 slots: Utility x2 9832 | -4/Factory | Zion Hacker squad teleported in 10119 | -4/Factory | Discovered new exit (range 9) 10131 | -4/Factory | Entered Research 10131 | -3/Research | Accompanied by 3 allies 10131 | -3/Research | Evolved 2 slots: Utility x2 10229 | -3/Research | Lost 3 allies 10294 | -3/Research | Build established: Scavenger-Tank 10684 | -3/Research | Lost 13 parts (1p2n8u2w) 10696 | -3/Research | Zion Heavy squad teleported in 10731 | -3/Research | Core integrity fell below 50% 10752 | -3/Research | Discovered new exit (range 4) 10754 | -3/Research | Entered Testing 10755 | -3/Testing | Spotted PL-MLYFT5ZDP5 10798 | -3/Testing | Core integrity fell below 20% 10801 | -3/Testing | Retrieved Zion intel report: Branch Access 10807 | -3/Testing | Retrieved Zion intel report: Active Terminals 10833 | -3/Testing | Discovered new exit (range 10) 10838 | -3/Testing | Entered Research 10838 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10843 | -2/Research | Zion Heavy squad teleported in 10855 | -2/Research | Zion Light squad teleported in 10871 | -2/Research | Spotted B-90 Cyclops 10919 | -2/Research | Lost 5 allies 10922 | -2/Research | Build established: Mutant 10947 | -2/Research | Zion Hacker squad teleported in 10969 | -2/Research | Discovered new exit (range 5) 10970 | -2/Research | Core integrity fell below 50% 10971 | -2/Research | Entered Access 10971 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 10987 | -1/Access | Lost 3 allies 11005 | -1/Access | Zion Hover Resupply teleported in 11013 | -1/Access | Zion Demo squad teleported in 11295 | -1/Access | Spotted B-99 Colossus 11295 | -1/Access | Spotted B-99 Colossus 11300 | -1/Access | Core integrity fell below 50% 11311 | -1/Access | Core integrity fell below 20% 11313 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 11299_ Knocked back. 11299_ Penetrated by Slug. 11299_ Slug penetrates Reinforced Barrier. 11299_ Penetrated by Slug. 11303_ Knocked back. 11303_ Penetrated by Slug. 11303_ Slug penetrates Reinforced Barrier. 11306_ Slug penetrates Wall. 11306_ Penetrated by Slug. 11306_ Slug penetrates Wall. 11306_ Penetrated by Slug. 11306_ Slug penetrates Wall. 11308_ P-80 Master resets B-99 Colossus, system corruption cleaned. 11310_ Penetrated by Slug. 11311_ Slug penetrates Wall. 11313_ Knocked back. [Achievement: 10k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????? ??????????? ???????? # | | ????????????????????????? ??????????? ???????? # | | ????????????????????????? ???????????? ??????? # | | ????????????????????????? #???????????? ?????? # | | ????????????????????????? #########????#+#???# # | | ????????????????????????? # #????# ##### # | | ?????????????????????????# # ! #????# | | ?????????????????????????# # #????# | | ???????############??????# # !#????# | | ?????# "" !=#??????# #?? ?????# | | ?????# "" %%########%#####+######## # | | ?????# """""" *!+%!!=%%%!=% ! # | | ?????# """""" !=############################# # | | ?????# "" !#???????????????????????????# # | | ?????# "" #???????????????????????????# # | | ?????#! ! #???????????????????????????# # | | ?????# #???????????????????????????# # | | ?????# #???????????????????????????# # | | ?????# = #########????????????"####### # | | ?????# # "????????????" # | | ?????# # BB "????????????" # | | #############g### BB "????????????" # | | p p "????????????" # | | % p "????????????" # | | "????????????" # | | g @"????????????" # | | ? ########"" ##;% % % "????????????" # | | ?????? # BB; # "????????????"""" """ # | | ??? ?# #?# % "????????????""""T""" # | | ??? " ??+ #?#########????????????"####### # | | ??# ""???# #?????????????????????????????# # | | ??# ""????# #?????????????????????????????# # | | ??#????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# #?????????????????????????????# + | | ###????????# ############################### # | | ##???????# # | | ####????# # | | != ???# #################/############# # | | % / #?????????????? ??????????# # | | # # #???????????? ????????# # | | ! # #??????????# """S""" ??????# # | | # # #??????????# """ """ #?????# # | | ! + #??????????# #?????# # | | # # #??????????# #?????# # | | ############ #??######### " #????? | | #? ## """ ?????? "" | | #? ## """ ??????? T" | | # ! #??? ??? ???????? | | # #??????? ????????#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 3500 Resistance: KI 25 Resistance: TH 20 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Achiever Dangerous Findings Denied? Friend Of Zion Help From High Places Just Browsing Leap Before You Look Respectable Loadout Streaker Turtlemind We Are Legion Challenges ------------ None Game ------ Seed GrenadeActiveSpiker Manual? 0 Play Time 01:06:19 Cumulative 18.0 hours Start 2025.10.11 @ 19:59:41 End 2025.10.11 @ 21:11:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f778214c-de36-4788-86cd-e6f3fce1f5a8