Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 08:30:30 Player: alice_fexa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (329) 1645 Value Destroyed (18796) 18796 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (6619) 6619 TOTAL SCORE: 37640 Bonus ------- High Alert Combat Kills 5919 Follower Combat Kills 192 Met Data Miner 300 Met Zhirov 300 Friendly Fire -92 Cogmind --------- Core Integrity 0/1600 Matter 265/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Location -1/Access Parts ------- Power (2) Propulsion (4) Utility (16) Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer System Shield Experimental System Shield Weapon (3) Inventory (4) Armored Heavy Treads System Restoration Module Improved System Restoration Module Peak State ------------ Power Light Quantum Reactor Light Quantum Reactor Propulsion Improved Heavy Treads Improved Heavy Treads Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Experimental Signal Interpreter Experimental Core Analyzer Advanced Armor Integrity Analyzer SHELL Armor Improved System Restoration Module Weapon Gamma Rifle Gamma Rifle Helical Railgun Inventory Light Particle Reactor Light Quantum Reactor Improved Heavy Treads Improved Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Long-range Sensor Array Long-range Sensor Array Experimental Signal Interpreter Particle Accelerator Improved Dynamic Insulation System Improved System Backup Module Cooled Plasma Rifle Quantum Rifle Heavy Dispersion Rifle Compact HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Potential Cannon Improved Potential Cannon Helical Railgun Helical Railgun Improved Proton Missile Launcher Gamma Bomb Array Fusion Bomb Launcher [Rating: 180] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 14 | . . 2 2 1 . . . . 2 . . . . 1 . . . . 1 1 . 2 . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 602 | 6 5 8 9 26 15 3 8 21 47 6 20 . 3 43 3 3 7 1 26 72 160 56 48 6 Power 63 | 1 2 1 1 3 . 1 1 2 3 . 1 . . 4 . . 1 . 2 9 14 8 9 . Engine 15 | 1 2 1 1 . . 1 1 2 3 . 1 . . 2 . . . . . . . . . . Core 9 | . . . . 3 . . . . . . . . . 2 . . 1 . 2 1 . . . . Reactor 39 | . . . . . . . . . . . . . . . . . . . . 8 14 8 9 . Propulsion 60 | 2 . 2 2 2 2 . 3 1 6 . 2 . . 3 1 . 1 . 1 6 16 5 5 . Treads 60 | 2 . 2 2 2 2 . 3 1 6 . 2 . . 3 1 . 1 . 1 6 16 5 5 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 282 | 1 3 2 5 14 6 . 3 10 29 4 8 . . 20 . 2 5 . 16 37 77 19 19 2 Device 186 | . . 1 3 7 2 . . 7 16 4 6 . . 13 . 1 3 . 12 22 60 15 14 . Storage 20 | 1 3 . 1 . . . . . 4 . . . . . . . . . 1 . 7 2 1 . Processor 14 | . . . 1 1 1 . 3 . . . . . . 1 . . . . 1 2 . . 4 . Hackware 7 | . . . . . . . . . 2 . . . . . . . . . 1 1 1 . . 2 Protection 55 | . . 1 . 6 3 . . 3 7 . 2 . . 6 . 1 2 . 1 12 9 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 197 | 2 . 3 1 7 7 2 1 8 9 2 9 . 3 16 2 1 . 1 7 20 53 24 15 4 Energy Gun 83 | . . . . 3 2 1 1 3 4 . 3 . 2 3 . . . . 2 12 27 9 7 4 Energy Cannon 43 | . . . . 2 . . . . 2 1 3 . . 4 . . . . 3 4 15 4 5 . Ballistic Gun 44 | 2 . 3 . 1 1 . . 1 2 . 1 . . 4 . 1 . . 2 4 11 8 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . 2 1 . 2 1 . 1 . 1 3 1 . . 1 . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 1 2 . . 2 . 1 1 . . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 4 . . . . . . . . . 4 . . 2 8 1 . 1 Parts Lost 109 | . . . . 1 2 . 1 3 1 . 1 . . 10 . . . . 3 12 27 25 15 8 Power 17 | . . . . . . . . 1 . . . . . 2 . . . . . 2 3 6 3 . Propulsion 21 | . . . . . 1 . . 1 1 . 1 . . 2 . . . . 2 1 5 4 1 2 Utility 35 | . . . . . 1 . 1 1 . . . . . 3 . . . . 1 5 9 6 4 4 Weapon 36 | . . . . 1 . . . . . . . . . 3 . . . . . 4 10 9 7 2 Highest Loss Streak 9 | . . . . 1 2 . 1 2 1 . 1 . . 3 . . . . 2 5 6 9 4 4 Average Slot Usage (%) 93 | . 94 95 97 99 99 99 100 99 99 100 97 93 99 99 100 100 99 100 99 95 92 75 81 41 Engine 3 | . 14 11 9 1 . 4 7 6 5 6 6 6 6 8 5 5 2 . . . . . . . Core 1 | . . . . 5 7 2 . . . . . . . 1 5 5 7 11 10 3 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 5 8 7 7 . Treads 16 | . 28 22 18 23 22 23 23 23 19 20 20 20 20 16 17 17 17 17 20 14 13 7 7 5 Device 10 | . . 8 9 14 14 7 7 8 6 6 5 6 6 9 11 11 10 11 8 8 10 12 24 8 Storage 17 | . 22 22 24 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 19 19 18 4 2 Processor 13 | . . . 9 7 7 15 16 18 13 13 13 13 13 15 11 11 11 11 10 13 14 12 22 22 Hackware 6 | . . . . . . . . . 12 13 13 13 13 11 11 11 11 11 15 10 7 . . . Protection 4 | . . 8 9 6 6 7 5 2 5 6 6 6 6 2 5 5 5 5 6 3 3 3 . . Energy Gun 4 | . . . . 3 6 9 7 8 6 6 2 . 5 2 . . . . 2 5 6 4 3 2 Energy Cannon 2 | . . . . 2 1 . . . 1 2 1 . . 4 5 5 5 . 4 2 1 1 5 . Ballistic Gun 4 | . 28 22 17 4 1 3 . . 2 1 1 . . 1 3 . 5 5 2 5 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 211 | 11 73 81 98 106 106 108 106 107 125 122 129 113 115 140 134 136 136 132 146 171 186 211 113 16 Greatest Support 160 | 40 40 40 40 60 63 63 63 60 60 60 60 60 60 73 73 70 73 73 103 135 155 160 160 155 Greatest Overweight (x) 3 | 3 1 2 2 1 2 1 1 1 2 2 2 1 1 2 1 1 1 1 2 1 2 1 . 1 Average Overweight (x) . | . . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 34 | 6 20 20 26 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 34 34 34 34 20 4 Average Capacity 26 | 5 13 20 24 26 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 34 33 31 6 4 Most Carried 34 | 2 20 20 26 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 31 34 34 34 20 4 Average Carried 25 | 1 9 19 23 25 25 25 25 25 26 28 27 28 28 27 28 27 27 28 27 33 33 30 6 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 63% | Hauler-Mutant 15% | Scavenger-Mutant 6% | Hacker-Mutant 5% | Hauler-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 9669 | 250 211 221 250 325 281 50 34 273 573 76 266 . 99 605 44 30 80 52 228 1125 2483 1042 1071 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19240 | . 490 221 291 517 307 56 . 717 663 117 519 . 37 1136 50 . 96 29 447 2273 5637 3490 2147 . Parts 936 | . 28 18 12 32 5 8 . 29 34 6 26 . 3 68 7 . . 5 28 101 259 140 127 . Haulers Intercepted 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 11 | . 1 . . . . . . . 2 . . . . 1 . . . . 1 1 1 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 4 6 . 19 . 4 21 . 3 . 6 . . 3 . . . . . . Prevented 24 | . . . . . 3 3 . 12 . 2 4 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 279 | . 10 3 4 8 6 4 . 14 11 2 11 . 2 17 4 . . 4 5 30 74 41 29 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 158 | . 10 3 4 5 5 . . 7 4 1 7 . . 7 . . . . 1 21 57 14 12 . Cannons 37 | . . . . 2 . . . . 2 . 3 . . 3 . . . . 4 4 3 1 15 . AOE 45 | . . . . . 1 4 . 4 5 . . . 2 7 4 . . 4 . . 1 12 1 . Classes Destroyed 17 | . 4 1 1 2 1 . . . 2 . . . . 1 . . . . . . 4 1 . . Worker 8 | . . . . . . . . . 1 . . . . 1 . . . . . . 3 2 1 . Builder 12 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 9 . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 7 | . . . 1 1 . . . . 1 . . . . 2 . . . . . . 1 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . 1 2 . 1 . . . . 1 . . . . 2 . . . . 1 2 2 1 2 . Swarmer 48 | . 3 . . . 1 4 . 4 4 . 5 . 2 5 4 . . 4 . 3 5 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 80 | . 7 . 3 3 3 . . 7 . . 4 . . . . . . . . 9 22 18 4 . Brawler 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . Duelist 8 | . . . . . 1 . . 1 . . . . . . . . . . . . 2 4 . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 17 | . . 3 1 1 1 . . . 3 . 1 . . 1 . . . . 1 3 . 2 . . Hunter 30 | . . . . 1 . . . . . 1 . . . 3 . . . . . 4 6 8 7 . Programmer 91 | . . . . 3 . . . 2 4 1 1 . . 8 . . . . 4 11 35 8 14 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | . 3 1 3 2 3 4 . 4 4 1 4 . 2 6 4 . . 4 2 6 7 17 8 . Combat Bots Only 10 | . 3 1 2 2 3 4 . 4 4 1 4 . 2 5 4 . . 4 2 6 7 10 6 . Max Kills in Single Turn 4 | . 1 1 1 1 1 3 . 4 2 1 2 . 2 4 4 . . 2 1 2 2 4 2 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Exploded 4 | . . . . . 1 3 . 4 2 . . . 2 3 4 . . 2 . . 1 2 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Damage Taken 40918 | . 291 172 230 530 681 180 . 563 914 125 992 . 36 1766 . . . 303 726 4243 11929 9939 5015 2283 Core 4563 | . 10 . 31 59 36 . . 119 45 15 156 . 24 199 . . . 33 43 375 619 657 525 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 2374 | . . . . . . . . . . . . . . . . . . . . 416 1101 191 666 . Core Remaining (%) 73 | 100 96 100 94 . . . . 69 . . . . 71 . . . . 76 96 . 20 . 16 . Volleys Fired 894 | . 44 17 16 30 21 2 . 28 43 7 39 . 5 46 1 . 3 3 46 92 244 89 111 7 Largest 3 | . 2 2 2 2 2 1 . 2 2 2 2 . 1 2 1 . 1 1 2 3 3 3 3 2 Hottest 277 | . 40 46 46 125 103 30 . 135 170 129 129 . 50 155 39 . 98 39 163 225 257 244 277 188 Shots Fired 1802 | . 88 34 32 50 35 2 . 41 71 12 56 . 5 77 1 . 3 3 71 233 539 185 256 8 Gun 1441 | . 88 34 32 42 25 . . 36 62 9 25 . 3 43 . . . . 25 202 499 146 162 8 Cannon 294 | . . . . 8 . . . . 7 3 23 . . 25 . . 3 . 46 31 40 14 94 . Launcher 67 | . . . . . 10 2 . 5 2 . 8 . 2 9 1 . . 3 . . . 25 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 691 | . 88 34 32 20 15 . . 5 13 4 16 . . 31 . . . . 12 100 187 68 66 . Thermal 584 | . . . . 22 3 . . 20 35 . 18 . 3 35 . . 3 . 46 60 185 26 125 3 Explosive 27 | . . . . . 6 2 . 1 2 . . . 2 2 1 . . 3 . . . 8 . . Electromagnetic 500 | . . . . 8 11 . . 15 21 8 22 . . 9 . . . . 13 73 167 83 65 5 Robot Hit Streak 81 | . 8 9 7 10 20 22 . 27 16 6 11 . 2 9 . . 4 2 29 27 62 63 81 4 Robot Miss Streak 5 | . 5 2 2 4 2 . . 4 5 3 2 . 1 3 . . . 1 3 4 3 4 3 1 Penetration Max 2 | . . . . . . . . . . . 1 . . 1 . . . . 1 1 2 1 1 . Secondary Targets 29 | . 2 . 1 . 1 . . 1 . . 1 . . 2 . . . . . 4 15 2 . . Max Gunslinging Chain 2 | . 1 . 1 . 1 . . 1 . . 1 . . 1 . . . . . 1 2 1 . . Shots Hit Robots 1331 | . 51 25 23 38 22 2 . 30 52 7 32 . 2 53 . . 3 2 42 183 418 150 191 5 Core Hits 713 | . 25 9 10 17 14 6 . 23 22 3 16 . 3 39 6 . 1 4 15 69 201 159 70 1 Critical Hits 92 | . . . 1 . . . . 7 6 1 2 . . 12 . . . . 2 32 5 4 20 . Critical Kills 32 | . . . 1 . . . . 2 3 . 2 . . 6 . . . . 1 7 2 1 7 . Critical Parts Destroyed 60 | . . . . . . . . 5 3 1 . . . 6 . . . . 1 25 3 3 13 . Melee Attacks 28 | . . . 1 3 3 . . 4 1 4 7 . . 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . 1 3 3 . . 4 1 4 7 . . 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44081 | . 666 356 343 747 489 221 . 1109 1585 181 893 . 308 2444 196 . 103 416 1217 5142 13262 8482 5911 10 Guns 28722 | . 666 356 343 510 322 . . 616 1010 86 450 . 33 1055 . . . . 478 4363 12265 3588 2571 10 Cannons 7224 | . . . . 237 . . . . 184 95 380 . . 421 . . 103 . 739 708 888 407 3062 . Explosions 8114 | . . . . . 167 221 . 493 391 . 63 . 275 968 196 . . 416 . 71 109 4471 273 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . . . . . . . . . . . . 16 5 . Kinetic 13825 | . 666 356 343 260 136 . . 20 175 56 335 . . 782 . . . . 366 2157 4817 1953 1403 . Thermal 13822 | . . . . 250 57 . . 394 805 . 239 . 33 617 . . 103 . 739 1637 4392 926 3630 . Explosive 4683 | . . . . . 39 221 . 169 299 . . . 275 557 196 . . 416 . . 109 2402 . . Electromagnetic 11730 | . . . . 237 257 . . 526 306 125 319 . . 488 . . . . 112 1348 3944 3185 873 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 3 3 . . 2 . . . . . 6 3 1 . . 4 1 8 6 6 21 Average Corruption 3 | . . . . 2 2 . . 1 . . . . . 3 2 1 . . 2 1 4 4 4 9 Corruption Purged 54 | . . . . . 3 . . 1 . . . . . 5 2 1 . . 4 3 24 4 7 . Effects 169 | . . . . 3 2 . . 7 . . . . . 18 1 . . . 8 1 66 28 26 9 Message Errors 36 | . . . . 1 . . . 3 . . . . . 5 1 . . . 2 . 14 5 4 1 Matter Fused 28 | . . . . . 2 . . . . . . . . 5 . . . . . . 14 3 4 . Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . 1 . 6 3 3 . Energy Discharges 18 | . . . . . . . . 3 . . . . . 3 . . . . . . 9 1 1 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Data Loss (minor) 24 | . . . . . . . . 1 . . . . . 2 . . . . 3 1 9 3 4 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Misfires 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Targeting Errors 28 | . . . . 1 . . . . . . . . . 1 . . . . 1 . 8 10 6 1 Weapon Failures 7 | . . . . 1 . . . . . . . . . 1 . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 407 | . . . . . 2 3 . 5 28 . 26 . 17 19 . . . 14 . . . 141 152 . Projectiles 171 | . . . . . . . . . 15 . 21 . . 2 . . . . . . . . 133 . Explosions 236 | . . . . . 2 3 . 5 13 . 5 . 17 17 . . . 14 . . . 141 19 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 389 | . . . . . 39 . . . 56 . 18 . 36 27 . . . 11 . . 44 128 30 . Shots 24 | . . . . . 2 . . . 2 . 1 . 1 4 . . . 1 . . 1 11 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 441 | . 5 . 1 12 13 . . 136 197 60 120 . . 264 . . 18 . 369 216 344 441 182 30 Average Temperature 91 | . 2 . 1 7 8 . . 44 50 30 41 . . 98 . . 10 . 109 61 105 135 72 21 Received Heat Transfer 3867 | . 138 54 135 72 198 18 . 147 180 . 198 . . 72 . . . 18 45 498 1014 891 153 36 Effects 12 | . . . . . . . . . . . . . . . . . . . 5 . 3 4 . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Interference 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 46 | . . . . . . . . . . . . . . . . . . . . 9 20 9 8 . Total Turns 1242 | . . . . . . . . . . . . . . . . . . . . 217 558 172 295 . Longest Duration 96 | . . . . . . . . . . . . . . . . . . . . 49 96 41 59 . Robots Corrupted 37 | . . . . 1 . . . 3 . 1 1 . . . . . . . . 5 12 13 1 . Combat Hostiles 37 | . . . . 1 . . . 3 . 1 1 . . . . . . . . 5 12 13 1 . Parts Fried 111 | . . . . 1 2 . . 4 2 1 1 . . 2 . . . . . 15 48 32 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 44 | . . . . . 1 . . 5 4 . 1 . . . . . . . 2 11 17 2 1 . Heat Transferred 15342 | . . . . 592 125 . . 555 1101 . 350 . 74 882 . . 150 . 827 2034 4417 1234 3001 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 1 . . . . . . . . . . 1 . 4 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Peak Influence 1745 | . 253 149 75 125 . . . . 212 . . . . 286 . . . . 409 384 1711 1745 1078 543 Average Influence 443 | . 101 60 30 38 . . . . 101 . . . . 133 . . . . 74 201 735 1052 862 499 Maximum Alert Level 5 | . 1 . . . . . . . 1 . . . . 1 . . . . 2 1 5 5 3 2 Low Security (%) 42 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 14 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 13 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 23 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 2 . 1 3 . . . . 6 . . . . 9 . . . . 6 9 25 17 10 1 Investigation 10 | . 1 . 1 1 . . . . 1 . . . . 1 . . . . . 1 2 1 1 . Extermination 40 | . . . . 2 . . . . 5 . . . . 5 . . . . 3 5 12 2 5 1 Reinforcement 15 | . 1 . . . . . . . . . . . . 3 . . . . 1 . 2 5 3 . Assault 16 | . . . . . . . . . . . . . . . . . . . 2 . 9 4 1 . Garrison 8 | . . . . . . . . . . . . . . . . . . . . 3 . 5 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 15 | . 2 1 1 . . . . . . . . . . 1 . . . . . 1 2 4 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 437 | . 24 7 9 10 7 7 . 19 14 2 13 . 4 21 . . . 5 16 36 101 72 53 17 Peak Tracking Total 13 | . 4 3 4 2 5 4 . 4 4 1 4 . 4 5 . . . 4 5 6 8 12 8 13 Tactical Retreats 27 | . 1 . 2 . 1 . . 1 . . 2 . . . . . . 1 . . 6 7 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 10 | . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 31 | . . 1 . . . . . . 2 . . . . 5 . . . . 1 1 17 2 2 . Max in Single Turn 2 | . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 2 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 79 | . 3 1 4 4 1 1 . . 9 1 . 4 . 9 1 1 4 . 5 3 12 5 6 5 Terminals 46 | . 3 1 4 2 . . . . 4 1 . . . 6 1 . . . 3 2 6 3 5 5 Fabricators 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . Repair Stations 6 | . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . Garrison Access 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . Total Hacks 236 | . 7 3 10 14 1 1 . . 41 1 . 29 . 26 1 1 17 . 19 6 33 10 9 7 Successful 133 | . 5 . 4 9 1 1 . . 24 1 . 29 . 7 1 1 17 . 10 2 16 2 2 1 Failed 103 | . 2 3 6 5 . . . . 17 . . . . 19 . . . . 9 4 17 8 7 6 Catastrophic 22 | . . . 2 . . . . . 2 . . . . 7 . . . . 1 3 3 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 7 3 10 1 . . . . 7 . . . . 9 . . . . 9 2 8 . 6 . Terminals 111 | . 7 3 10 5 . . . . 12 1 . . . 17 1 . . . 13 5 15 7 8 7 Fabricators 12 | . . . . . . . . . 3 . . . . 3 . . . . 4 . 2 . . . Repair Stations 32 | . . . . 3 . . . . 17 . . . . 4 . . . . . . 6 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . 6 . . . . 5 . . . . . . . . . . . 8 . . . Garrison Access 13 | . . . . . . . . . 4 . . . . 2 . . . . 2 1 2 1 1 . Terminal Hacks 76 | . 1 . 2 2 1 1 . . 3 1 . 29 . 5 1 1 17 . 5 2 2 1 1 1 Record 18 | . . . . . . . . . . 1 . 11 . . 1 . 5 . . . . . . . Part Schematic 15 | . . . . 1 . . . . . . . 8 . 1 . . 4 . 1 . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . Level Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 2 . . . . 1 . . . . 4 . 2 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 5 | . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . Build 3 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Repair Station Hacks 26 | . . . . 2 . . . . 16 . . . . 1 . . . . . . 6 1 . . Scan Component 14 | . . . . 1 . . . . 8 . . . . 1 . . . . . . 3 1 . . Repair 12 | . . . . 1 . . . . 8 . . . . . . . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . 5 . . . . 3 . . . . . . . . . . . 5 . . . Insert Component 8 | . . . . 2 . . . . 2 . . . . . . . . . . . 4 . . . Analyze 5 | . . . . 3 . . . . 1 . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 24 | . 10 3 6 . . . . . . . . . . . . . . . . . 5 . . . Terminals 7 | . 4 . 2 . . . . . . . . . . . . . . . . . 1 . . . Track 4 | . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 2 1 4 3 . . . . 8 . . . . 8 . . . . 4 3 11 5 5 5 Full Trace Events 6 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 3 . . . . 1 . . 8 . 1 . . 4 . 1 . 1 . . . Parts Built 4 | . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . Matter 782 | . . . . . . . . . 212 . . . . . . . . . 285 . 285 . . . Time 334 | . . . . . . . . . 106 . . . . . . . . . 76 . 152 . . . Total Part Build Rating 22 | . . . . . . . . . 12 . . . . . . . . . 5 . 5 . . . Parts Repaired 12 | . . . . 1 . . . . 8 . . . . . . . . . . . 3 . . . Time 409 | . . . . 26 . . . . 257 . . . . . . . . . . . 126 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . Part Schematics Acquired 4 | . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . Highest-Rated Group 94 | . . . . . 16 16 . . . . . . 94 94 . . . . . . . . . . Highest-Rated Ally 94 | . . . . . 16 16 . . . . . . 94 94 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . 3 . . . . . . 5 10 . . . . . . . . . . Total Damage 419 | . . . . . . 50 . . . . . . 143 226 . . . . . . . . . . Kills 6 | . . . . . . 1 . . . . . . 2 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 3 1 . . 1 1 . 1 . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 30006 | 47 818 445 636 1291 951 641 898 1274 2729 774 858 149 526 2044 304 535 298 523 1582 1961 5759 1480 3015 468 Spaces Moved 12433 | 26 365 198 272 477 460 345 487 616 1125 230 343 82 280 854 162 283 148 272 671 736 1791 543 1222 445 Core 306 | 10 . . . . . . . . . . . . . . . . . . . . . . . 296 Treads 12127 | 16 365 198 272 477 460 345 487 616 1125 230 343 82 280 854 162 283 148 272 671 736 1791 543 1222 149 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 200 180 180 180 180 180 180 180 180 183 183 183 183 186 183 183 182 183 173 160 145 50 Average Speed 177 | 142 172 184 200 180 180 180 180 180 185 194 187 183 183 194 184 186 184 183 182 187 179 177 155 84 Slowest Speed 206 | 200 180 200 200 180 200 180 180 180 200 200 200 183 183 206 186 186 186 183 205 193 200 180 165 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 41 | 3 67 25 22 14 53 54 73 64 26 40 45 69 51 24 35 44 60 44 18 17 89 11 83 12 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . 2 . . . 1 1 1 . . . 3 . . . . . . . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 1 1 4 2 . . . . . . 1 2 . . . . . . . . Spaces Dug 76 | . . . 1 3 3 . . 4 1 4 11 . . 7 . . . . 13 2 12 2 13 . Terrain Destroyed 508 | . . . 1 3 33 5 . 7 45 4 19 . 21 26 12 . . 40 22 14 76 133 47 . Melee 28 | . . . 1 3 3 . . 4 1 4 7 . . 5 . . . . . . . . . . Projectile 184 | . . . . . . . . . . . 12 . . 13 . . . . 22 5 66 37 29 . AOE 296 | . . . . . 30 5 . 3 44 . . . 21 8 12 . . 40 . 9 10 96 18 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 18748 | 33 469 251 337 852 541 364 512 731 1698 538 488 81 287 1150 165 293 171 293 963 1121 3866 891 2123 530 Wait 4246 | . 25 9 19 287 13 8 . 54 430 292 75 . . 165 . 1 . 18 193 166 1545 177 703 66 Move 12408 | 25 364 197 271 476 459 344 486 615 1124 229 342 81 279 853 161 282 147 271 670 735 1789 542 1221 445 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 243 | 2 23 7 12 12 3 3 6 5 21 . 1 . . 22 . 3 4 . 14 28 58 7 12 . Fast Attach 137 | 6 1 3 1 6 3 2 4 1 12 . 1 . 1 2 . . 6 . 4 11 31 11 25 6 Attach 103 | . . . 1 3 2 . . 3 3 . 1 . . 14 . . . . 4 16 27 16 13 . Detach 21 | . . . . . . . . . 2 . 1 . . 2 . . . . . 2 1 7 4 2 Swap 366 | . 4 5 7 17 10 1 5 17 32 6 18 . 2 27 3 3 2 1 18 45 103 29 11 . Drop 276 | . 8 13 9 18 6 4 11 4 30 . 3 . . 14 . 4 9 . 14 26 67 11 21 4 Fire 894 | . 44 17 16 30 21 2 . 28 43 7 39 . 5 46 1 . 3 3 46 92 244 89 111 7 Melee 28 | . . . 1 3 3 . . 4 1 4 7 . . 5 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 21 | . . . . . 21 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 839 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Build established: Hauler-Mutant 1247 | -9/Materials | Build established: Scavenger-Mutant 1303 | -9/Materials | Discovered new exit (range 5) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x2 1842 | -8/Materials | Identified exit to Factory 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -7/Factory | Repaired Lgt. Armor Plating 2404 | -7/Factory | Identified exit to Lower Caves 3079 | -7/Factory | Build established: Hauler-Mutant 3238 | -7/Factory | Entered Lower Caves 3393 | -7/Lower Caves | Build established: Scavenger-Mutant 3834 | -7/Lower Caves | Learned 8 Factory zone layouts 3938 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4177 | -7/Lower Caves | Discovered new exit (range 5) 4188 | -7/Lower Caves | Identified exit to Lower Caves 4189 | -7/Lower Caves | Entered another Lower Caves area 4189 | -7/Lower Caves | Accompanied by 1 ally 4210 | -7/Lower Caves | Learned Factory garrison access intel 4512 | -7/Lower Caves | Learned Factory stockpile data 4733 | -7/Lower Caves | Build established: Hauler-Mutant 4762 | -7/Lower Caves | Learned Factory garrison access intel 4823 | -7/Lower Caves | Discovered new exit (range 5) 4828 | -7/Lower Caves | Identified exit to Zion 4830 | -7/Lower Caves | Entered Zion 4879 | -7/Zion | Given A8's code to call for help 4983 | -7/Zion | Learned location of Quarantine (-2) 5093 | -7/Zion | Learned Factory stockpile data 5385 | -7/Zion | Received a visual enhancement algorithm 5524 | -7/Zion | Found Prototype Processor 5524 | -7/Zion | Identified Exp. Terrain Scan Processor 5528 | -7/Zion | Found Prototype Processor 5528 | -7/Zion | Identified Exp. Targeting Computer 5534 | -7/Zion | Found Prototype Processor 5534 | -7/Zion | Identified Exp. Target Analyzer 5537 | -7/Zion | Found Prototype Processor 5700 | -7/Zion | Discovered new exit (range 16) 5726 | -7/Zion | Identified exit to Proximity Caves 5728 | -7/Zion | Entered Proximity Caves 6197 | -6/Proximity Caves | Spotted B-75 Beast 6989 | -6/Proximity Caves | Discovered new exit (range 7) 7000 | -6/Proximity Caves | Identified exit to Factory 7002 | -6/Proximity Caves | Entered Factory 7002 | -6/Factory | Evolved 2 slots: Utility x2 7005 | -6/Factory | Loaded intel: 4 garrison access locations 7476 | -6/Factory | Discovered new exit (range 7) 7518 | -6/Factory | Identified exit to Factory 7934 | -6/Factory | Repaired Imp. Medium Armor Plating 7948 | -6/Factory | Repaired Lgt. Treads 8201 | -6/Factory | Discovered exit to Factory (range 13) 8602 | -6/Factory | Identified Exp. Core Analyzer 8853 | -6/Factory | Discovered exit to Factory (range 15) 8857 | -6/Factory | Identified exit to Lower Caves 8894 | -6/Factory | Fabricated Imp. Dynamic Insulation System (x2) 9408 | -6/Factory | Repaired Lgt. Treads 9460 | -6/Factory | Repaired Coil Gun 9507 | -6/Factory | Repaired Imp. Medium Armor Plating 9534 | -6/Factory | Repaired Lgt. Treads 9561 | -6/Factory | Repaired Lgt. Treads 9613 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9731 | -6/Factory | Entered Lower Caves 10214 | -6/Lower Caves | Encountered a Warlord checkpoint 10235 | -6/Lower Caves | Learned Factory non-interactive machine intel 10491 | -6/Lower Caves | Discovered new exit (range 7) 10503 | -6/Lower Caves | Identified exit to Lower Caves 10505 | -6/Lower Caves | Entered another Lower Caves area 10774 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11042 | -6/Lower Caves | Spotted B-75 Beast 11275 | -6/Lower Caves | Learned location of Extension (-4) 11343 | -6/Lower Caves | Discovered new exit (range 11) 11359 | -6/Lower Caves | Identified exit to Data Miner 11363 | -6/Lower Caves | Entered Data Miner 11363 | -6/Data Miner | Discovered new exit (range 6) 11398 | -6/Data Miner | Met Data Miner 11433 | -6/Data Miner | Learned location of Section 7 (-2) 11433 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11462 | -6/Data Miner | Received God Mode back door access code from Data Miner 11510 | -6/Data Miner | Identified exit to Proximity Caves 11512 | -6/Data Miner | Entered Proximity Caves 11860 | -5/Proximity Caves | Learned location of Armory (-3) 11922 | -5/Proximity Caves | Escorted by Enhanced Grunt 12012 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12038 | -5/Proximity Caves | Entered Factory 12038 | -5/Factory | Accompanied by 1 ally 12038 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12040 | -5/Factory | Loaded intel: 199 non-interactive machine locations 12041 | -5/Factory | Loaded intel: 4 garrison access locations 12803 | -5/Factory | Identified exit to Upper Caves 12956 | -5/Factory | Lost 3 parts (1p1u1w) 14082 | -5/Factory | Entered Upper Caves 14356 | -5/Upper Caves | Discovered new exit (range 16) 14382 | -5/Upper Caves | Identified exit to Upper Caves 14386 | -5/Upper Caves | Entered another Upper Caves area 14566 | -5/Upper Caves | Learned Factory stockpile data 14890 | -5/Upper Caves | Discovered new exit (range 11) 14919 | -5/Upper Caves | Identified exit to Zhirov 14921 | -5/Upper Caves | Entered Zhirov 14921 | -5/Zhirov | Discovered new exit (range 3) 14955 | -5/Zhirov | Met Zhirov 14996 | -5/Zhirov | Learned location of Testing (-3) 14996 | -5/Zhirov | Learned location of Command (-1) 15007 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15035 | -5/Zhirov | Found Alien Artifact 15035 | -5/Zhirov | Identified Integrated Reactor 15035 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 15063 | -5/Zhirov | Found Alien Artifact 15217 | -5/Zhirov | Identified exit to Proximity Caves 15219 | -5/Zhirov | Entered Proximity Caves 15487 | -4/Proximity Caves | Spotted B-86 Titan 15498 | -4/Proximity Caves | Learned Research emergency access door positions 15736 | -4/Proximity Caves | Discovered new exit (range 3) 15740 | -4/Proximity Caves | Identified exit to Factory 15742 | -4/Proximity Caves | Entered Factory 15742 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16036 | -4/Factory | Build established: Hacker-Mutant 16362 | -4/Factory | Discovered new exit (range 7) 16369 | -4/Factory | Identified exit to Upper Caves 16955 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 17047 | -4/Factory | Discovered new exit (range 6) 17064 | -4/Factory | Identified exit to Research 17129 | -4/Factory | Local fabrication network quarantined 17242 | -4/Factory | First assault squad dispatched 17259 | -4/Factory | Incoming assault squad redirected 17261 | -4/Factory | Incoming assault squad redirected 17324 | -4/Factory | Entered Research 17324 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17665 | -3/Research | Found Fusion Bomb Launcher 18009 | -3/Research | Lost 3 parts (1u2w) 18618 | -3/Research | Identified exit to Armory 18618 | -3/Research | Identified exit to Testing 18673 | -3/Research | Garrison activated, responded to threat 18679 | -3/Research | Incoming investigation squad redirected 18737 | -3/Research | Lost 5 parts (1p1n2u1w) 18785 | -3/Research | Build established: Hauler-Mutant 19285 | -3/Research | Entered Testing 19442 | -3/Testing | Found Lgt. Regenerative Plating 19446 | -3/Testing | Found Prototype Protection 19446 | -3/Testing | Identified Med. Regenerative Plating 19459 | -3/Testing | Found Prototype Protection 19463 | -3/Testing | Found Prototype Protection 19463 | -3/Testing | Identified Hvy. Regenerative Plating 19592 | -3/Testing | Local fabrication network quarantined 19695 | -3/Testing | Fabricated Exp. Signal Interpreter (x1) 20036 | -3/Testing | Found Prototype Energy Cannon 20036 | -3/Testing | Identified Disintegrator 20953 | -3/Testing | Repaired Hcp. Storage Unit 21028 | -3/Testing | Repaired Med. Treads 21085 | -3/Testing | Repaired Adv. Plasma Cannon 21116 | -3/Testing | Incoming investigation squad redirected 21340 | -3/Testing | Crushed by falling debris 21785 | -3/Testing | First assault squad dispatched 21807 | -3/Testing | Incoming assault squad redirected 22100 | -3/Testing | Incoming assault squad redirected 22144 | -3/Testing | Identified Transdimensional Reconstructor 22144 | -3/Testing | Warped through subspace 22165 | -3/Testing | Incoming assault squad redirected 22717 | -3/Testing | Core integrity fell below 50% 22742 | -3/Testing | Lost 3 parts (1p2n) 23336 | -3/Testing | Found Prototype Energy Cannon 23340 | -3/Testing | Found Prototype Energy Cannon 23621 | -3/Testing | Incoming assault squad redirected 23681 | -3/Testing | Destroyed 7 combat bots 23990 | -3/Testing | Discovered new exit (range 16) 24076 | -3/Testing | Incoming assault squad redirected 24282 | -3/Testing | Identified exit to Research 24303 | -3/Testing | Build established: Hauler-Gunner 24507 | -3/Testing | Incoming assault squad redirected 24682 | -3/Testing | Spotted Alpha 7 24715 | -3/Testing | Destroyed Alpha 7 24763 | -3/Testing | Lost 6 parts (1p1n2u2w) 24874 | -3/Testing | Found Gamma Bomb Array 25044 | -3/Testing | Entered Research 25044 | -2/Research | Evolved 2 slots: Utility x2 25045 | -2/Research | Identified SHELL Armor 25066 | -2/Research | Build established: Hauler-Mutant 25542 | -2/Research | Identified exit to Access 25552 | -2/Research | Build established: Hauler-Gunner 25581 | -2/Research | First assault squad dispatched 25722 | -2/Research | Garrison activated, responded to threat 25777 | -2/Research | Lost 3 parts (2p1w) 26238 | -2/Research | Incoming assault squad redirected 26272 | -2/Research | Garrison activated, responded to threat 26324 | -2/Research | Incoming assault squad redirected 26368 | -2/Research | Lost 7 parts (1p2n1u3w) 26414 | -2/Research | Garrison activated, responded to threat 26418 | -2/Research | Incoming investigation squad redirected 26472 | -2/Research | Destroyed 10 combat bots 26479 | -2/Research | Lost 9 parts (1p2n2u4w) 26506 | -2/Research | Discovered new exit (range 12) 26522 | -2/Research | Identified exit to Quarantine 26524 | -2/Research | Entered Quarantine 26634 | -2/Quarantine | Core integrity fell below 50% 27024 | -2/Quarantine | Build established: Scavenger-Skirmisher 27369 | -2/Quarantine | Found Transdimensional Reconstructor 27390 | -2/Quarantine | Build established: Scavenger-Mutant 28910 | -2/Quarantine | Build established: Scavenger-Gunner 29507 | -2/Quarantine | Warped through subspace 29510 | -2/Quarantine | Lost 4 parts (2u2w) 29524 | -2/Quarantine | First assault squad dispatched 29529 | -2/Quarantine | Discovered exit to Access (range 7) 29536 | -2/Quarantine | Core integrity fell below 20% 29539 | -2/Quarantine | Entered Access 29539 | -1/Access | Evolved 2 slots: Utility x2 29568 | -1/Access | Lost 4 parts (2p2w) 29714 | -1/Access | Build established: Scavenger-Mutant 29875 | -1/Access | Lost 4 parts (2n2u) 29923 | -1/Access | System corruption reached 10% 29933 | -1/Access | Spotted B-99 Colossus 29945 | -1/Access | Core integrity fell below 50% 29970 | -1/Access | Found Prototype Hackware 29970 | -1/Access | Identified Exp. System Shield 29996 | -1/Access | Core integrity fell below 20% 30007 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 29953_ K-01 Serf collects debris. 29957_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 29965_ T-07 Excavator destroyed. 29970_ Acquired Prototype Hackware. 29970_ Identified Exp. System Shield. 29975_ Connecting with Terminal... 29984_ QKW5QOGRRB5GRBW&BKLV9LBLL U: 29987_ Acquired Enh. Quantum Rifle. 29990_ Enh. Quantum Rifle destroyed. 29992_ Acquired Enh. Quantum Rifle. 29995_ Enh. Quantum Rifle destroyed. 29996_ System corrupted: Enh. Quantum Rifle targeting data glitched. 29998_ Dropped Enh. Quantum Rifle. 30000_ Acquired System Shield. 30002_ Critical hit. 30002_ Exp. Signal Interpreter destroyed. 30003_ Slug penetrates Wall. 30005_ Penetrated by Slug. 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""???????#?# #???????????????????? | | ???????????####?########## #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????# # R #???????????????????? | | ????????????????# ! = # #???????????????????? | | ????????????????# # #???????????????????? | | ??????????####### # #???????????????????? | | ?????????? # # #???????????????????? | | ?????????? # # #???????????????????? | | ??????????"""" # + #???????????????????? | | ??????????"""" # # #???????????????????? | | ?????????""""" ###+###### #???????????????????? | | ??????# """"" # #### #???????????????????? | | ??????# """"" # "" #???????????????????? | | ??????# / T" * #???????????????????? | | ??????# # h #???????????????????? | | ??????# # ###h###########????????????? | | ??????# ## ## pp [ #????????????? | | ??????# ||= ## ## @ #????????????? | | ??????# || !## ## p !#????????????? | | ??????# |= ## ##! #????????????? | | ??????# ## ## / #????????????? | | ??????# ## ## / #????????????? | | ??????############ ################????????????? | | ?????????????????#"""#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 55 Energy Capacity 880 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 2100 Core Shielding 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 16 Item Schematics ----------------- Imp. Dynamic Insulation System | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Adv. Medium Treads | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Hacked Imp. Heavy Siege Treads | -3/Testing | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Dynamic Insulation System | x2 | -6/Factory Exp. Signal Interpreter | x1 | -4/Factory Exp. Signal Interpreter | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionRecyclingCoupler Manual? 0 Play Time 03:15:33 Cumulative 549.2 hours Start 2019.10.28 @ 05:13:03 End 2019.10.28 @ 08:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 408 Adventurer 40 Explorer 0 Win Type - Total 33 Types 22/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec87cffe-addc-42d3-9a88-9430b92c906a