Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 17:35:29 Player: Gale Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (116) 580 Value Destroyed (4382) 4382 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (5487) 5487 TOTAL SCORE: 18709 Bonus ------- High Alert Combat Kills 552 Follower Combat Kills 3188 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 652 Friendly Fire -1005 Cogmind --------- Core Integrity 0/1300 Matter 176/300 Energy 100/100 System Corruption 29% Temperature Cool (46) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Medium Treads Improved Antigrav System Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Linear Gravjet Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Recoil Nullifier Improved Heavy Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Tesla Rifle Improved Heavy Machine Gun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Impulse Thruster Advanced Cooling System Improved Particle Charger Advanced Reaction Control System Improved Thermal Shield Improved Thermal Shield Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Datajack [Rating: 127] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Slots Evolved 14 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . Utility 7 | . . . 2 . . . 2 . . . . . . 1 . . . . 1 1 . Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . Parts Attached 177 | 7 1 2 29 . 1 3 12 9 3 3 1 . 1 23 2 8 10 15 22 25 . Power 26 | 2 . . 3 . . 1 3 1 . 1 1 . . 4 . 1 1 4 2 2 . Engine 11 | 2 . . 3 . . 1 2 . . . . . . 1 . . . 2 . . . Core 9 | . . . . . . . 1 . . 1 1 . . 3 . . 1 2 . . . Reactor 6 | . . . . . . . . 1 . . . . . . . 1 . . 2 2 . Propulsion 45 | 2 . . 11 . 1 1 2 2 . 1 . . . 4 . 1 3 3 5 9 . Treads 16 | . . . . . . . . 2 . 1 . . . 4 . 1 3 2 . 3 . Leg 18 | 2 . . 11 . 1 1 2 . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . 5 2 . Flight 4 | . . . . . . . . . . . . . . . . . . . . 4 . Utility 51 | 1 1 . 8 . . 1 4 1 3 1 . . . 5 2 1 3 3 9 8 . Device 20 | . 1 . 2 . . . 1 1 1 . . . . 4 . 1 1 2 2 4 . Storage 3 | 1 . . . . . . . . . 1 . . . . . . . . 1 . . Processor 12 | . . . . . . . 1 . 1 . . . . . 2 . 1 1 2 4 . Hackware 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Protection 14 | . . . 6 . . 1 2 . 1 . . . . 1 . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 . 2 7 . . . 3 5 . . . . 1 10 . 5 3 5 6 6 . Energy Gun 10 | . . . . . . . . 2 . . . . . 3 . . . 2 . 3 . Energy Cannon 4 | . . . . . . . . . . . . . . 2 . . . 1 . 1 . Ballistic Gun 18 | 2 . 2 7 . . . 1 2 . . . . 1 1 . . . . 1 1 . Ballistic Cannon 15 | . . . . . . . 1 1 . . . . . 2 . 3 2 . 5 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 1 . . . . . . 2 . . . 1 . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . 2 1 1 . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . . . . . 1 2 1 5 . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . . . . . . . . . 6 . . . . . . . Parts Lost 64 | . . . 1 . . . 4 . . . . . . 9 . 2 5 15 1 27 . Power 7 | . . . . . . . . . . . . . . 1 . 1 . 2 . 3 . Propulsion 21 | . . . 1 . . . 1 . . . . . . 1 . . 1 5 1 11 . Utility 18 | . . . . . . . 2 . . . . . . 3 . 1 2 4 . 6 . Weapon 18 | . . . . . . . 1 . . . . . . 4 . . 2 4 . 7 . Highest Loss Streak 13 | . . . 1 . . . 4 . . . . . . 2 . 2 3 6 1 13 . To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 95 100 98 100 100 100 89 86 86 83 86 86 86 88 99 99 99 55 43 49 19 Engine 4 | . 14 14 11 11 11 11 9 6 6 3 . . . . . . . 1 . . . Core 3 | . . . . . . . 3 1 . 2 6 6 6 6 11 10 5 3 . . . Reactor 2 | . . . . . . . . 4 6 6 6 6 6 2 . . 5 . 4 4 . Treads 9 | . . . . . . . . 10 13 9 13 13 13 14 23 23 22 8 . . . Leg 6 | . 28 28 21 22 22 22 21 3 . . . . . . . . . . . . . Device 17 | . 9 14 20 22 22 22 12 17 20 20 20 20 20 22 17 17 22 5 2 6 . Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 6 6 5 5 5 5 . 4 1 . Processor 5 | . . . . . . . 3 6 6 6 6 6 6 5 10 11 5 15 3 9 19 Protection 5 | . . . 11 11 11 11 10 8 6 6 6 6 6 4 5 4 . . 1 1 . Energy Gun 2 | . . . . . . . . 5 6 6 6 6 6 7 . . . 2 . 2 . Energy Cannon 1 | . . . . . . . . . . . . . . 1 5 5 4 3 . . . Ballistic Gun 9 | . 28 28 21 22 22 22 14 6 6 6 6 6 6 3 5 5 4 . 1 1 . Ballistic Cannon 4 | . . . . . . . 3 6 6 6 6 6 6 4 5 7 10 1 12 6 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . 2 5 2 . 3 . . . Peak Build Rating 127 | 6 7 8 24 24 25 32 48 73 78 78 73 73 73 92 82 91 97 104 116 127 20 Average Rating 58 | 4 6 7 18 24 24 28 43 65 75 70 73 73 73 81 80 84 89 57 52 68 20 On Entrance 48 | . 6 7 8 24 24 25 32 46 73 78 73 73 73 73 77 82 91 80 . 108 20 Naked Turns 178 | . . . . . . . . . . . . . . . . . . 116 9 53 . Heaviest Build 115 | 14 15 15 30 30 30 32 44 55 65 68 70 70 70 80 60 67 93 93 114 115 . Greatest Support 140 | 20 20 20 26 26 28 30 58 140 140 140 92 92 92 124 100 105 105 109 49 105 3 Greatest Overweight (x) 28 | 1 . . 1 1 1 1 1 14 . . . . . 1 . . 1 7 28 2 . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . 3 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 9 6 5 Most Carried 10 | 2 2 4 8 7 8 8 7 8 8 10 10 10 10 10 10 10 10 8 9 10 5 Average Carried 7 | 1 2 3 5 7 7 7 5 7 7 8 10 10 10 9 9 9 9 1 6 5 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 5 10 5 5 Final Carried 10 | 2 2 4 7 7 8 8 7 8 8 10 10 10 10 10 9 10 9 1 9 5 5 Class Distribution -------------------- 32% | Mutant 23% | Scavenger-Skirmisher 14% | Derelict-Tank 11% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Messiah-Gunner | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Matter Collected 5559 | 135 199 104 755 . 30 150 233 160 105 221 472 . 267 581 199 325 369 368 447 439 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5343 | . 109 102 1197 . . 128 63 75 76 230 226 . 93 1196 170 294 440 575 148 221 . Parts 238 | . 5 13 68 . . 4 8 1 4 7 1 . 4 62 2 10 15 21 7 6 . Haulers Intercepted 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . 3 25 . . . 13 7 . 26 . 1 8 . 19 . . . Prevented 8 | . . . . . . 3 . . . . . . . . . 3 . 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Combat Hostiles Destroyed 90 | . 2 6 19 . . 2 2 . 1 4 . . 1 22 2 5 7 11 3 3 . Melee 10 | . . . . . . . . . . . . . . 5 . . . 5 . . . Guns 54 | . 2 6 19 . . 2 2 . 1 4 . . 1 10 . 4 3 . . . . Cannons 24 | . . . . . . . . . . . . . . 7 2 1 3 6 3 2 . AOE 1 | . . . . . . . . . . . . . . . . . 1 . . . . Classes Destroyed 16 | . 2 1 6 . . . 1 . 2 . . . . 2 1 . 1 . . . . Worker 4 | . 1 . . . . . . . . . . . . 3 . . . . . . . Builder 4 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Recycler 4 | . . . 3 . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . 5 . . . . . . . . . . 1 . . . . . . . Swarmer 27 | . . 6 3 . . . 2 . 1 . . . . 9 1 . 1 4 . . . Grunt 38 | . 2 . 9 . . 1 . . . 4 . . . 6 1 2 3 7 1 2 . Brawler 4 | . . . 1 . . . . . . . . . . 1 . . 2 . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Sentry 9 | . . . 5 . . . . . . . . . 1 2 . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . Programmer 6 | . . . . . . . . . . . . . . 4 . . . . 2 . . Packrat 3 | . . . . . . . . . . . 3 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 2 . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Best Kill Streak 6 | . 3 3 5 . . 2 1 . 3 2 . . 1 6 2 2 3 4 2 1 . Combat Bots Only 4 | . 2 3 2 . . 2 1 . 1 2 . . 1 4 2 2 3 4 1 1 . Max Kills in Single Turn 4 | . 1 1 1 . . 1 1 . 2 1 1 . 1 4 2 1 3 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Hostile Shots Fired 1196 | . 12 32 86 . . 35 47 . 36 14 . . 6 200 1 28 144 203 43 307 2 Missed 364 | . 2 8 24 . . 16 10 . 5 3 . . 2 46 1 13 56 63 11 104 . Damage Taken 15515 | . 135 195 841 . . 492 767 . 365 322 . . 79 2146 20 391 2020 2393 818 4490 41 Core 2561 | . 54 22 43 . . 44 . . 22 9 . . 11 137 . . 274 575 65 1266 39 Absorbed by Shields 906 | . . . . . . . . . . 66 . . 30 774 . 24 12 . . . . Redirected to Shielding 136 | . . . 4 . . . . . . . . . . . . . . . 132 . . Ignored by Resistances 130 | . . . . . . . . . 33 . . . . 89 . 8 . . . . . Regen/Repaired (Parts) 799 | . . . 41 . 312 . . 180 28 . . . . . . . 238 . . . . Core Remaining (%) 72 | 100 . 69 . . . 78 . . . . . . 95 . . . . 1 94 . . Volleys Fired 326 | . 9 14 82 . . 15 16 1 8 10 13 . 15 50 8 10 14 27 12 22 . Largest 5 | . 2 2 2 . . 2 3 3 3 3 3 . 3 4 3 4 4 3 5 5 . Hottest 330 | . 40 40 46 . . 50 98 162 162 162 162 . 162 285 165 222 222 253 330 278 . Shots Fired 802 | . 18 28 158 . . 30 45 3 24 30 21 . 41 143 24 36 45 53 48 55 . Gun 519 | . 18 28 158 . . 30 40 2 16 20 17 . 26 89 9 10 14 13 . 29 . Cannon 283 | . . . . . . . 5 1 8 10 4 . 15 54 15 26 31 40 48 26 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 598 | . 18 28 158 . . 30 45 2 16 20 8 . 30 66 16 26 39 13 48 35 . Thermal 131 | . . . . . . . . 1 8 10 13 . 11 61 . . . 27 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 73 | . . . . . . . . . . . . . . 16 8 10 6 13 . 20 . Robot Hit Streak 11 | . 8 9 11 . . 7 3 4 7 4 9 . 5 6 7 6 4 6 3 6 . Robot Miss Streak 9 | . 2 5 3 . . 4 5 . 5 2 1 . 5 6 2 2 3 4 9 3 . Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 1 1 . 1 . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 458 | . 13 12 100 . . 18 15 3 13 17 15 . 19 86 17 27 21 38 13 31 . Core Hits 218 | . 6 6 46 . . 11 7 2 6 7 7 . 8 47 6 12 14 18 6 9 . Critical Kills 6 | . . . . . . . . 1 . . . . . . . . 1 . 3 1 . Critical Parts Destroyed 26 | . . . 2 . . . . . . . . . 1 . 1 1 . . 13 8 . Critical Strikes 56 | . . . 2 . . . . 1 . 1 1 . 2 7 2 3 4 4 16 13 . Burn 6 | . . . . . . . . . . 1 1 . 1 3 . . . . . . . Destroy 36 | . . . 2 . . . . 1 . . . . 1 . 1 1 2 . 16 12 . Blast 6 | . . . . . . . . . . . . . . 2 . 1 2 . . 1 . Corrupt 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Impale 6 | . . . . . . . . . . . . . . 2 . . . 4 . . . Melee Attacks 53 | . . . . . . . 1 . . . . . . 18 . 15 . 19 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . 1 . . . . . . 18 . . . 19 . . . Sneak Attacks 15 | . . . . . . . . . . . . . . 4 . 11 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12259 | . 173 157 1488 . . 388 338 82 405 410 386 . 520 3289 564 674 605 1610 449 715 6 Guns 5916 | . 173 157 1488 . . 388 281 44 220 302 289 . 375 1034 179 203 271 153 . 359 . Cannons 4668 | . . . . . . . 50 38 185 108 97 . 145 927 385 471 334 1123 449 356 . Explosions 846 | . . . . . . . . . . . . . . 846 . . . . . . . Melee 809 | . . . . . . . . . . . . . . 475 . . . 334 . . . Ramming 20 | . . . . . . . 7 . . . . . . 7 . . . . . . 6 Kinetic 7499 | . 173 157 1488 . . 388 331 58 316 227 155 . 322 925 333 452 542 690 449 493 . Thermal 1870 | . . . . . . . . 24 89 183 231 . 198 712 . . . 433 . . . Explosive 846 | . . . . . . . . . . . . . . 846 . . . . . . . Electromagnetic 1215 | . . . . . . . . . . . . . . 324 231 222 63 153 . 222 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 809 | . . . . . . . . . . . . . . 475 . . . 334 . . . Highest Corruption 29 | . . . . . . . 1 1 1 1 1 1 1 14 14 9 9 5 8 29 29 Average Corruption 4 | . . . . . . . 1 1 1 1 1 1 1 9 11 6 7 5 1 11 29 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 189 | . . . . . . . 2 3 5 7 5 2 4 24 24 48 5 27 9 18 6 Message Errors 45 | . . . . . . . . 1 1 3 1 1 2 5 5 14 . 5 2 2 3 Matter Fused 49 | . . . . . . . 1 . 2 1 1 . . 7 7 15 1 5 . 7 2 Heat Flow Errors 28 | . . . . . . . . . . . 1 . . 6 3 10 . 4 3 . 1 Energy Discharges 17 | . . . . . . . . 1 1 . . . 2 2 1 3 1 3 2 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 . . . Data Loss (minor) 25 | . . . . . . . . 1 . 2 1 1 . 1 3 5 1 4 2 4 . Data Loss (major) 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . . . Misfires 7 | . . . . . . . 1 . 1 . . . . 1 1 1 1 1 . . . Alerts 5 | . . . . . . . . . . . 1 . . 1 2 . 1 . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 . Weapon Failures 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 384 | . . . . . . . . . . . . . 26 245 28 . . 73 . 12 . Projectiles 121 | . . . . . . . . . . . . . 26 16 28 . . 39 . 12 . Explosions 76 | . . . . . . . . . . . . . . 76 . . . . . . . Melee 187 | . . . . . . . . . . . . . . 153 . . . 34 . . . Knockbacks 22 | . . . . . . . 1 . . . 1 . 1 3 . 2 . 6 6 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 1 . . . 1 . 1 3 . 2 . 5 6 2 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 267 | . . . . . . . . . . . . . . 265 . . . . . . 2 Shots 3 | . . . . . . . . . . . . . . 3 . . . . . . . Rammed 4 | . . . . . . . . . . . 1 . . 1 . . . . . . 2 Targets Rammed 5 | . . . . . . . 1 . . . 1 . . 1 . . . . . . 2 Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | . 6 . 23 . . 41 282 111 412 423 356 . 372 497 226 241 378 365 492 372 72 Average Temperature 134 | . 3 . 4 . . 17 94 57 127 147 174 . 149 152 71 85 135 129 162 190 49 Received Heat Transfer 2437 | . 78 . 306 . . 153 72 . 66 31 . . 18 345 9 72 12 512 21 696 46 Effects 34 | . . . . . . . . . 1 6 6 . 3 12 . . . . 6 . . Shutdowns 13 | . . . . . . . . . . 2 1 . 3 5 . . . . 2 . . Energy Bleed 3 | . . . . . . . . . . . 1 . . 1 . . . . 1 . . Interference 11 | . . . . . . . . . . 3 4 . . 2 . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 4 | . . . . . . . . . 1 1 . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . 4 . . . 4 . . . Heat Transferred 3359 | . . . . . . . . 37 148 370 444 . 352 1358 . . . 650 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Peak Influence 1027 | . 97 237 470 151 . . 413 74 907 . . . . 1027 . . . . 504 379 160 Initial 701 | . . 37 14 151 . . 152 74 . . . . . 701 . . . . 384 175 111 Average 364 | . 41 154 305 151 . . 262 43 367 . . . . 766 . . . . 406 193 117 Maximum Alert Level 3 | . . 1 2 . . . 2 . 3 . . . . 3 . . . . 2 1 . Low Security (%) 33 | 100 100 54 11 100 . . 28 100 51 . . . . . . . . . . 64 100 Level 1 32 | . . 45 79 . . . 49 . 2 . . . . . . . . . 65 35 . Level 2 12 | . . . 8 . . . 22 . 3 . . . . 21 . . . . 34 . . Level 3 20 | . . . . . . . . . 42 . . . . 78 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 4 . . . . . 4 . . . 1 5 . . . 1 2 5 . Investigation 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . Extermination 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 . Reinforcement 8 | . 1 . 4 . . . . . 1 . . . . . . . . . 1 1 . Assault 4 | . . . . . . . . . . . . . 1 2 . . . 1 . . . Garrison 6 | . . . . . . . . . 3 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Distress Signals 8 | . 1 . 2 . . . . . 1 . . . 2 . . . . . . 2 . Communications Jammed 18 | . . . . . . . . . . . . . . 16 . . . 2 . . . Distress Signals 13 | . . . . . . . . . . . . . . 13 . . . . . . . Times Spotted 287 | . 5 10 36 . . 14 13 . 14 11 2 . 12 32 4 9 36 31 18 36 4 Peak Tracking Total 16 | . 4 3 3 . . 4 6 . 4 7 1 . 5 5 3 3 11 8 5 16 2 Tactical Retreats 27 | . . 2 2 . . . . . . . . . . 5 . . 3 8 . 6 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Traps Triggered 4 | . 1 . . . . . 1 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . 1 . . . . 1 . 10 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Machines Disabled 19 | . . . 2 . . . 1 . 1 . . . . 10 . 2 . . 2 1 . Max in Single Turn 4 | . . . 1 . . . . . . . . . . 4 . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Machines Accessed 30 | . 2 1 5 . . . 3 . 1 . . 4 . 2 1 . 10 . . 1 . Terminals 7 | . 2 . 4 . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . Total Hacks 79 | . 2 1 12 . . . 4 . 2 . . 33 . 4 2 . 18 . . 1 . Successful 66 | . 2 1 6 . . . 1 . . . . 33 . 2 2 . 18 . . 1 . Failed 12 | . . . 5 . . . 3 . 2 . . . . 2 . . . . . . . Catastrophic 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 33 | . . . 8 . 2 . . . 3 . . . . 5 . . 1 . 4 4 6 Terminals 14 | . 2 . 10 . . . . . . . . . . . 2 . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations 7 | . . . 2 . . . 3 . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . Terminal Hacks 60 | . 2 1 4 . . . . . . . . 33 . . 2 . 18 . . . . Record 25 | . . . . . . . . . . . . 11 . . 2 . 12 . . . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . 3 . . . . 5 . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 4 . . . 1 . 1 . . . . 2 1 . . . . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 3 . . . . . Allies Hacked 8 | . . . . . . . . . 1 . . . 4 . . . . . 2 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Total Allies 49 | . . . . . 9 . . 21 . . . . . 3 . 3 . . 7 4 2 Largest Group 23 | . . . . . 9 9 4 23 23 14 14 14 14 7 3 5 2 . 7 2 2 Highest-Rated Group 936 | . . . . . 290 290 137 936 936 588 588 586 586 298 210 205 40 . 444 206 175 Highest-Rated Ally 103 | . . . . . 41 41 39 50 50 50 50 50 50 70 70 70 20 . 96 103 95 Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . . . 2 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Light 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 582 | . . . 61 . . 58 27 . 110 42 20 . 129 29 15 19 3 . 43 14 12 Total Damage 15390 | . . . 295 . . 1760 1129 . 2803 1671 553 . 2548 779 314 564 90 . 1167 1116 601 Kills 114 | . . . 7 . . 13 11 . 26 7 4 . 20 5 1 4 . . 10 5 1 Allies Corrupted 7 | . . . . . . . . . . . . . 2 4 . . . . 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . 1 . . . 2 1 . 1 . 1 2 . . . . . Drone Launches 15 | . . . 12 . . . . . . . 3 . . . . . . . . . . Drone Recoveries 13 | . . . 12 . . . . . . . . . 1 . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Turns Passed 15837 | 57 170 416 1445 149 1481 541 536 684 571 658 641 149 541 1585 636 1581 1396 1148 810 515 127 Spaces Moved 8693 | 41 113 301 582 79 722 318 308 367 327 378 388 91 318 646 364 912 777 680 306 568 107 Core 827 | 5 . . . . . . . 1 . . . . . . . . . 334 176 204 107 Treads 4870 | . . . . . . . . 300 327 378 388 91 318 646 364 912 777 344 . 25 . Legs 2525 | 36 113 301 582 79 722 318 308 64 . . . . . . . . . 2 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 251 | . . . . . . . . 2 . . . . . . . . . . 130 119 . Flight 220 | . . . . . . . . . . . . . . . . . . . . 220 . Fastest Speed 31 | 50 120 120 120 190 190 120 120 160 160 152 152 152 152 152 165 165 165 50 50 31 50 Average Speed 158 | 112 120 120 180 190 190 151 150 168 160 156 152 152 152 188 165 165 165 143 237 67 50 Slowest Speed 1450 | 120 120 120 190 190 190 190 190 750 160 160 152 152 152 250 165 165 252 400 1450 197 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 49 | 4 29 77 70 19 81 57 10 96 14 56 59 75 63 21 57 91 94 76 7 14 16 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 7 | . . . . . 3 . . . . . . 1 1 . . . . . . . 2 Known Exits Taken 13 | . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . 2 . . 1 2 . . . 1 4 . 1 . 4 5 . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . 3 2 . . . . Terrain Destroyed 118 | . . . . . . . 2 . 2 5 . . 6 47 4 14 12 18 7 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 87 | . . . . . . . 2 . 2 5 . . 6 19 4 14 12 18 4 1 . AOE 28 | . . . . . . . . . . . . . . 28 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Gar Total 10039 | 48 129 327 822 78 832 355 351 434 358 422 420 102 343 865 382 963 856 767 351 653 181 Wait 613 | . 7 10 95 . 108 12 6 33 17 25 18 12 8 108 5 14 47 24 2 20 42 Move 8671 | 40 112 300 581 78 721 317 308 366 326 377 387 90 317 645 363 911 776 679 305 565 107 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 64 | 1 . 1 10 . 1 3 5 2 1 3 . . . 10 2 3 3 . 7 12 . Fast Attach 73 | 6 1 . 2 . . . 4 3 1 1 . . . 9 1 1 1 6 20 17 . Attach 31 | . . . 2 . . . 5 . . . . . . 6 . 1 1 9 1 6 . Detach 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Swap 73 | 1 . 2 25 . 1 3 3 6 2 2 1 . 1 8 1 6 8 . 1 2 . Drop 86 | . . . 25 . 1 5 2 13 3 4 . . 1 10 2 2 6 2 2 8 . Fire 326 | . 9 14 82 . . 15 16 1 8 10 13 . 15 50 8 10 14 27 12 22 . Melee 53 | . . . . . . . 1 . . . . . . 18 . 15 . 19 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . . 30 Rewire 11 | . . . . . . . . 10 . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Discovered new exit (range 12) 228 | -10/Materials | Entered Mines 235 | -10/Mines | Found the Drone Emporium 240 | -10/Mines | Found Prototype Device 267 | -10/Mines | Discovered exit to Materials (range 8) 314 | -10/Mines | Build established: Mutant 599 | -10/Mines | Discovered exit to Materials (range 8) 644 | -10/Mines | Entered Materials 644 | -9/Materials | Evolved 2 slots: Utility x2 644 | -9/Materials | Identified Thief Drone Bay 656 | -9/Materials | Central database locked down 784 | -9/Materials | Discovered new exit (range 28) 1072 | -9/Materials | Build established: Scavenger-Mutant 1157 | -9/Materials | Discovered new exit (range 15) 1403 | -9/Materials | Repaired Med. Armor Plating 1510 | -9/Materials | Build established: Mutant 1814 | -9/Materials | Discovered new exit (range 16) 2089 | -9/Materials | Entered Mines 2149 | -9/Mines | Assembled infested the area 2206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2226 | -9/Mines | Identified exit to Materials 2238 | -9/Mines | Entered Zion 2398 | -7/Zion | Learned location of Data Miner (-6) 2461 | -7/Zion | Gained Derelict followers 2512 | -7/Zion | Received a visual enhancement algorithm 2934 | -7/Zion | Met Imprinter 2966 | -7/Zion | Imprinted 2968 | -7/Zion | Declared Zion's savior 3144 | -7/Zion | Found CR-A16's Pointy Stick 3300 | -7/Zion | Learned location of Armory (-3) 3452 | -7/Zion | Visited the Megawrench Repair Shop 3452 | -7/Zion | Megawrench repaired 6 parts 3690 | -7/Zion | Discovered new exit (range 7) 3719 | -7/Zion | Entered Proximity Caves 3719 | -6/Proximity Caves | Accompanied by 9 allies 3840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4026 | -6/Proximity Caves | Lost 3 allies 4081 | -6/Proximity Caves | Learned Factory interactive machine intel 4233 | -6/Proximity Caves | Discovered new exit (range 8) 4260 | -6/Proximity Caves | Entered Factory 4260 | -6/Factory | Accompanied by 4 allies 4260 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4261 | -6/Factory | Loaded intel: 52 interactive machine locations 4462 | -6/Factory | Lost 4 parts (1n2u1w) 4796 | -6/Factory | Sucked down chute 4796 | -6/Factory | Entered Waste 4797 | -6/Waste | Met a frightened Derelict 4797 | -6/Waste | Joined by Warlord forces that had cleared the area 4832 | -6/Waste | Build established: Scavenger-Tank 4841 | -6/Waste | 2 allies followed down the chute 5003 | -6/Waste | Discovered new exit (range 10) 5454 | -6/Waste | Identified exit to Factory 5480 | -6/Waste | Entered Factory 5480 | -6/Factory | Accompanied by 23 allies 5798 | -6/Factory | Garrison activated, responded to threat 5837 | -6/Factory | Lost 6 allies 6021 | -6/Factory | Discovered new exit (range 9) 6032 | -6/Factory | Identified exit to Lower Caves 6051 | -6/Factory | Entered Lower Caves 6051 | -6/Lower Caves | Accompanied by 14 allies 6369 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6446 | -6/Lower Caves | Build established: Tank 6447 | -6/Lower Caves | Learned Factory garrison access intel 6463 | -6/Lower Caves | Found DCF Scrap (11 items) 6473 | -6/Lower Caves | Identified exit to Lower Caves 6709 | -6/Lower Caves | Entered another Lower Caves area 6709 | -6/Lower Caves | Accompanied by 14 allies 6760 | -6/Lower Caves | Discovered new exit (range 10) 6771 | -6/Lower Caves | Build established: Derelict-Tank 6772 | -6/Lower Caves | Identified exit to Factory 6773 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6925 | -6/Lower Caves | Learned 12 Factory zone layouts 7311 | -6/Lower Caves | Discovered new exit (range 10) 7334 | -6/Lower Caves | Identified exit to Data Miner 7350 | -6/Lower Caves | Entered Data Miner 7350 | -6/Data Miner | Accompanied by 17 allies 7350 | -6/Data Miner | Discovered new exit (range 6) 7360 | -6/Data Miner | Identified exit to Proximity Caves 7381 | -6/Data Miner | Met Data Miner 7425 | -6/Data Miner | Learned location of Section 7 (-2) 7425 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7454 | -6/Data Miner | Received God Mode back door access code from Data Miner 7499 | -6/Data Miner | Entered Proximity Caves 7499 | -5/Proximity Caves | Accompanied by 17 allies 7554 | -5/Proximity Caves | Lost 3 allies 7584 | -5/Proximity Caves | Spotter reported a threat 7615 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7642 | -5/Proximity Caves | Spotter reported a threat 7644 | -5/Proximity Caves | Spotter reported a threat 7747 | -5/Proximity Caves | Lost 4 allies 8014 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8040 | -5/Proximity Caves | Entered Factory 8040 | -5/Factory | Accompanied by 7 allies 8040 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8042 | -5/Factory | Loaded intel: 4 garrison access locations 8201 | -5/Factory | Lost 5 allies 8340 | -5/Factory | Search patrols dispatched 9384 | -5/Factory | System corruption reached 10% 9483 | -5/Factory | Discovered new exit (range 5) 9488 | -5/Factory | Identified exit to Factory 9546 | -5/Factory | Discovered new exit (range 15) 9587 | -5/Factory | First assault squad dispatched 9596 | -5/Factory | Identified exit to Upper Caves 9607 | -5/Factory | Zion Light squad teleported in 9612 | -5/Factory | Incoming assault squad redirected 9625 | -5/Factory | Entered Upper Caves 9625 | -5/Upper Caves | Accompanied by 3 allies 9864 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10080 | -5/Upper Caves | Learned Factory garrison access intel 10152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10184 | -5/Upper Caves | Discovered new exit (range 16) 10207 | -5/Upper Caves | Identified exit to Upper Caves 10261 | -5/Upper Caves | Entered another Upper Caves area 10261 | -5/Upper Caves | Accompanied by 3 allies 10351 | -5/Upper Caves | Learned Factory garrison access intel 10554 | -5/Upper Caves | Learned 8 Factory zone layouts 11059 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11607 | -5/Upper Caves | Ambushed by wild Derelicts 11629 | -5/Upper Caves | Crushed by falling debris 11799 | -5/Upper Caves | Discovered new exit (range 14) 11836 | -5/Upper Caves | Identified exit to Warlord 11842 | -5/Upper Caves | Entered Warlord 11842 | -5/Warlord | Accompanied by 2 allies 11932 | -5/Warlord | System corruption cleaned by Quarantine Array 12651 | -5/Warlord | Visited the Vortex Lab 12661 | -5/Warlord | Warlord's base attacked by MAIN.C 12665 | -5/Warlord | Found Prototype Energy Gun 12851 | -5/Warlord | Rebuked by Warlord 12874 | -5/Warlord | Opened Warlord's prototype stash 12993 | -5/Warlord | Spotted Striker 13011 | -5/Warlord | Warlord forces counterattacked 13054 | -5/Warlord | Found Prototype Ballistic Cannon 13056 | -5/Warlord | Lost 7 allies 13091 | -5/Warlord | Spotted Executioner 13121 | -5/Warlord | Identified Hvy. Autocannon 13152 | -5/Warlord | Lost 16 allies 13162 | -5/Warlord | Found Prototype Processor 13175 | -5/Warlord | Spotted Striker 13190 | -5/Warlord | Spotted Executioner 13207 | -5/Warlord | Discovered new exit (range 16) 13226 | -5/Warlord | Lost 4 allies 13236 | -5/Warlord | Identified exit to Proximity Caves 13238 | -5/Warlord | Entered Proximity Caves 13243 | -4/Proximity Caves | Spotter reported a threat 13253 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 13271 | -4/Proximity Caves | Identified Exp. Core Analyzer 13299 | -4/Proximity Caves | Spotter reported a threat 13338 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 13520 | -4/Proximity Caves | Core integrity fell below 50% 13539 | -4/Proximity Caves | Lost 6 parts (2n2u2w) 13789 | -4/Proximity Caves | Build established: Scavenger-Mutant 13857 | -4/Proximity Caves | Spotted B-86 Titan 13996 | -4/Proximity Caves | Lost 5 parts (1p2n1u1w) 14253 | -4/Proximity Caves | Build established: Mutant 14268 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14270 | -4/Proximity Caves | Released all parts (6) 14271 | -4/Proximity Caves | Core integrity fell below 20% 14305 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14381 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14386 | -4/Proximity Caves | Entered Factory 14386 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14387 | -4/Factory | Identified exit to Research 14388 | -4/Factory | Loaded intel: 4 garrison access locations 14461 | -4/Factory | Zion Fire squad teleported in 14501 | -4/Factory | Zion Light squad teleported in 14696 | -4/Factory | Found Prototype Hackware 14696 | -4/Factory | Identified Exp. Hacking Suite 14967 | -4/Factory | Found Prototype Protection 14967 | -4/Factory | Identified Zio. Weapon Casing 15004 | -4/Factory | Discovered exit to Research (range 11) 15196 | -4/Factory | Entered Research 15196 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15297 | -3/Research | Zion Heavy squad teleported in 15317 | -3/Research | Garrison activated, responded to threat 15397 | -3/Research | Released all parts (6) 15423 | -3/Research | Zion Heavy squad teleported in 15428 | -3/Research | Lost 13 parts (1p5n3u4w) 15562 | -3/Research | System corruption reached 10% 15595 | -3/Research | Lost 5 parts (1p2n2w) 15628 | -3/Research | Core integrity fell below 50% 15672 | -3/Research | Core integrity fell below 20% 15702 | -3/Research | Lost 7 parts (4n2u1w) 15711 | -3/Research | Identified exit to Garrison 15711 | -3/Research | Entered Garrison 15763 | -3/Garrison | Found embedded Infiltrators 15782 | -3/Garrison | Retrieved Zion intel report: Depthwide Sectors/-2 15791 | -3/Garrison | Triggered checkpoint 15804 | -3/Garrison | Spotted B-86 Titan 15838 | -3/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- [ Retrieving intel... ] [ Confirmed 2x sectors... ] [ Research ] [ Quarantine ] 15798_ KRK2MA5NT:0,J IM6WX%3JI#RZO>1RI/NB%FNE 15803_ Slug penetrates EL-TWO(x). 15813_ System corrupted: Matter fused (-6). 15817_ Chain reaction triggered in Lgt. Antimatter Reactor. 15818_ 8G-AYB(x) suffers critical hit (Burn). 15819_ G-67 Veteran destroyed. 15821_ G-67 Veteran knocked back. 15824_ Slug penetrates Wall. 15825_ 8G-AYB(x) destroyed. 15827_ G-67 Veteran suffers critical hit (Burn). 15827_ G-67 Veteran knocked back. 15833_ L,EVTCMQ2OETICK0G#2DZ MU>BASGJP4HGKB 15834_ EL-TWO(x) destroyed. 15837_ Slammed into G-67 Veteran. 15838_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####???????######???????????? | | ?????????????????????#""#???????# #???????????? | | ?????????????????????# T#???????# #???????????? | | ?????????????????????# "#???????# #???????????? | | ?????????????????????# ##???????# ###???????????? | | ?????????????????????# #????????# #?????????????? | | ?????????????????????# #????????# #?????????????? | | ?????????????????????# #????????# #?????????????? | | ????????????????###??# #????????# #?????????????? | | ????????????????# ##?# #????????# #?????????????? | | ????????????????# #?# #?????#### #?????????????? | | ????????????????##+### #######T## #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# ^ #?????????????? | | ?????????????????# ########### ####?????????????? | | ????????????????## #???# #???# #????????????????? | | ????????????????#; "!?## #???# #????????????????? | | ????????????????#; [%=#; ##### #????????????????? | | ?????????????????# =%![%g@ # #????????????????? | | ????????????????#; !%;[# ##### #????????????????? | | ????????????????#; %;%??# #???# ###"""####???????? | | ????????????????#; #???# #???# ? | | ?????????????? #### #???############???????? | | ???????????? % B # #??????????????????????? | | ??????????? ? ######??????????????????????? | | ?????????????? "# #???????????????????????????? | | ????????????? ## #???????????????????????????? | | ????????????? ? "???????????????????????????? | | ???????????? ? "???????????????????????????? | | ??????????? ?? "???????????????????????????? | | ??????????? ?? "???????????????????????????? | | ????????????? ???# #???????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend A Powerful Ally? Adventurer Backstab Charge!!! Collateral Damage Dangerous Findings Explorer Generalissimo I Spy Knowing Is Half The Battle Reappropriation Respectable Loadout Streaker The More The Merrier The Oracle Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed MissileMetafieldProtomatter Manual? 0 Play Time 02:39:08 Cumulative 13.6 hours Start 2025.01.30 @ 00:54:49 End 2025.01.31 @ 17:35:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dff02a2-2292-4ca3-95ec-7af25efec3ed