Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:16:10 Player: tartine Result: Destroyed by 5G-RAR(M) with Battle Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (147) 735 Value Destroyed (4230) 4230 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 8079 Bonus ------- High Alert Combat Kills 334 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 80/100 System Corruption 0% Temperature Warm (159) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Targeting Computer Makeshift Light Armor Plating > --- WEAPON (5) ------- Makeshift Spear > --- INVENTORY (5) ---- Armored Treads Improved Melee Analysis Suite Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer Kinecellerator Makeshift Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Plasma Cannon Gauss Rifle Makeshift Spear > --- INVENTORY -------- Armored Treads Improved Melee Analysis Suite Core Shielding Improved Utility Shielding Reflective Plating [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . . 1 1 . Weapon 3 | . . 1 . 1 1 . Parts Attached 94 | 6 6 28 . 14 26 14 Power 13 | 1 1 6 . 3 2 . Engine 11 | 1 1 6 . 3 . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 28 | 2 2 11 . 2 8 3 Treads 9 | . . 3 . 2 4 . Leg 10 | 2 2 . . . 3 3 Wheel 9 | . . 8 . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 3 . 2 6 7 Device 4 | . . . . . 2 2 Storage 3 | 1 . 2 . . . . Processor 4 | . 2 1 . . . 1 Hackware . | . . . . . . . Protection 10 | . . . . 2 4 4 Artifact . | . . . . . . . Weapon 32 | 2 1 8 . 7 10 4 Energy Gun 9 | 1 1 2 . 2 3 . Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 10 | 1 . 5 . 2 2 . Ballistic Cannon 5 | . . 1 . 3 1 . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Parts Lost 46 | . 1 5 . 4 23 13 Power 5 | . 1 1 . 1 1 1 Propulsion 12 | . . 3 . 1 5 3 Utility 12 | . . . . . 8 4 Weapon 17 | . . 1 . 2 9 5 Highest Loss Streak 13 | . 1 2 . 4 13 12 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 91 | . 84 95 88 95 85 89 Engine 5 | . 5 10 . 5 . . Core 1 | . . . . . 2 6 Treads 16 | . . 15 33 26 21 . Leg 5 | . 28 3 . . . 22 Wheel 4 | . . 9 . . . . Device 1 | . . . . . . 9 Storage 8 | . 14 11 11 9 6 . Processor 9 | . 7 10 11 9 6 6 Protection 4 | . . . . 8 13 11 Energy Gun 2 | . 14 1 . 1 6 . Energy Cannon 2 | . . . . . 2 13 Ballistic Gun 23 | . 14 29 33 25 12 6 Ballistic Cannon 3 | . . 2 . 9 7 . Naked Turns . | . . . . . . . Heaviest Build 61 | 14 14 36 36 51 61 40 Greatest Support 68 | 20 20 60 60 60 68 45 Greatest Overweight (x) 2 | 1 . 2 . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 12 | 5 8 12 15 15 14 5 Most Carried 15 | 5 5 15 15 15 15 5 Average Carried 10 | 2 2 10 15 13 11 4 Final Capacity 15 | 8 8 15 15 15 5 5 Final Carried 15 | 1 4 15 15 14 4 3 Class Distribution -------------------- 63% | Gunner 13% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Mutant 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 3398 | 231 138 1186 189 766 570 318 Remotely . | . . . . . . . Salvage Created 4542 | . 220 1754 346 788 1253 181 Parts 291 | . 19 113 16 65 75 3 Haulers Intercepted 2 | . . . . 1 1 . Recyclers Shooed 4 | . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 111 | . 6 36 10 22 34 3 Melee 1 | . . . . . . 1 Guns 79 | . 6 34 10 16 12 1 Cannons 19 | . . 2 . 6 10 1 AOE 12 | . . . . . 12 . Classes Destroyed 17 | . 3 7 1 1 4 1 Worker 13 | . . 6 . . 7 . Builder 5 | . . 1 . 1 3 . Tunneler 2 | . . 2 . . . . Hauler 2 | . . . . 1 1 . Recycler 4 | . . 2 . 1 1 . Mechanic 2 | . . . . . 2 . Operator 2 | . . 1 . 1 . . Watcher 8 | . 1 4 . 2 1 . Swarmer 34 | . 3 9 . 14 8 . Grunt 47 | . 3 17 8 5 14 . Brawler 1 | . . 1 . . . . Sentry 12 | . . 9 . 3 . . Specialist 3 | . . . . . 3 . Hunter 8 | . . . . . 7 1 Programmer 2 | . . . . . 2 . Assembled 2 | . . . 2 . . . Thug 1 | . . . . . . 1 Butcher 1 | . . . . . . 1 Best Kill Streak 13 | . 3 7 4 6 13 1 Combat Bots Only 9 | . 3 5 4 4 9 1 Max Kills in Single Turn 4 | . 1 2 2 3 4 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . . 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 682 | . 36 148 34 113 267 84 Missed 193 | . 9 47 8 30 84 15 Damage Taken 7385 | . 304 1423 322 1078 2808 1450 Core 1224 | . 50 219 47 189 427 292 Absorbed by Shields . | . . . . . . . Redirected to Shielding 63 | . . . . . 25 38 Ignored by Resistances 207 | . . . . . 192 15 Core Remaining (%) 69 | 100 80 . 33 65 . . Volleys Fired 276 | . 22 106 21 50 61 16 Largest 5 | . 2 3 3 4 5 3 Hottest 276 | . 60 120 69 135 276 172 Shots Fired 784 | . 44 318 63 177 156 26 Gun 635 | . 44 282 63 136 89 21 Cannon 127 | . . 36 . 41 45 5 Launcher 22 | . . . . . 22 . Special . | . . . . . . . Kinetic 643 | . 22 295 63 171 76 16 Thermal 64 | . . 23 . . 34 7 Explosive 22 | . . . . . 22 . Electromagnetic 55 | . 22 . . 6 24 3 Robot Hit Streak 24 | . 11 24 23 24 12 6 Robot Miss Streak 8 | . 3 5 2 8 4 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 5 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 452 | . 31 192 44 81 87 17 Core Hits 238 | . 12 71 15 37 97 6 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . 2 . 1 . . Critical Strikes 9 | . . 5 . 2 2 . Burn 4 | . . 2 . . 2 . Destroy 4 | . . 3 . 1 . . Corrupt 1 | . . . . 1 . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10817 | . 436 2970 720 1579 4678 434 Guns 6409 | . 436 2718 720 1253 1029 253 Cannons 1356 | . . 216 . 326 697 117 Explosions 2948 | . . . . . 2948 . Melee 64 | . . . . . . 64 Ramming 40 | . . 36 . . 4 . Kinetic 6250 | . 216 2750 720 1490 901 173 Thermal 884 | . . 184 . . 595 105 Explosive 2860 | . . . . . 2860 . Electromagnetic 719 | . 220 . . 89 318 92 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 64 | . . . . . . 64 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 100 | . . 46 . . 54 . Projectiles 12 | . . 11 . . 1 . Explosions 88 | . . 35 . . 53 . Melee . | . . . . . . . Knockbacks 10 | . . 1 . 2 7 . Impact 1 | . . 1 . . . . Kinetic 8 | . . . . 2 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 408 | . . 141 . . 267 . Shots 7 | . . 2 . . 5 . Rammed 3 | . . 1 1 . 1 . Targets Rammed 4 | . . 2 1 . 1 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 664 | . 58 232 21 594 664 333 Average Temperature 124 | . 21 34 6 185 199 155 Received Heat Transfer 2100 | . 153 492 176 351 351 577 Effects 41 | . . . . 21 19 1 Shutdowns 4 | . . . . 3 1 . Energy Bleed 7 | . . . . 3 3 1 Interference 11 | . . . . 6 5 . Matter Decay 5 | . . . . 1 4 . Short Circuit 3 | . . . . 1 2 . Damage (minor) 2 | . . . . 1 1 . Damage (major) 8 | . . . . 5 3 . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 3 . . 1 . Heat Transferred 2124 | . . 703 . . 1236 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 713 | . 182 713 327 453 696 . Initial 277 | . . 76 277 33 161 . Average 294 | . 134 343 212 230 312 . Maximum Alert Level 3 | . . 3 1 2 2 . Low Security (%) 37 | 100 100 29 59 34 27 . Level 1 31 | . . 22 40 59 43 . Level 2 28 | . . 43 . 6 28 . Level 3 2 | . . 4 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 4 1 2 12 . Investigation 7 | . 1 2 1 . 3 . Extermination 2 | . . . . . 2 . Reinforcement 10 | . . 2 . 2 6 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 3 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 10 | . 1 4 . 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 10 56 11 32 52 8 Peak Tracking Total 12 | . 7 5 4 7 12 6 Tactical Retreats 6 | . . 4 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 15 | . . 3 . 2 10 . Max in Single Turn 4 | . . 2 . 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 21 | . 1 9 1 6 4 . Terminals 17 | . 1 7 . 6 3 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 1 35 1 13 11 . Successful 23 | . 1 12 1 6 3 . Failed 35 | . . 20 . 7 8 . Catastrophic 3 | . . 2 . . 1 . Database Lockouts 3 | . . 3 . . . . Manual . | . . . . . . . Terminals 52 | . 1 30 . 13 8 . Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 1 8 1 6 2 . Record 7 | . . 5 . 1 1 . Robot Analysis 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Emergency Access Points 3 | . . . . 3 . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . 1 . . . . Surveillance Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 16 | . . 8 . 4 4 . Full Trace Events 7 | . . 4 . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 53 | . . 53 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 51 | . . . 51 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . 3 . . . Total Damage 42 | . . . 42 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 8783 | 63 379 3995 980 883 1288 1195 Spaces Moved 4529 | 47 242 2005 496 386 451 902 Core 32 | 23 . . . . 5 4 Treads 2207 | . . 903 496 386 422 . Legs 1582 | 24 242 397 . . 21 898 Wheels 708 | . . 705 . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 80 170 166 80 100 Average Speed 144 | 108 120 143 170 169 170 120 Slowest Speed 260 | 120 120 260 170 170 245 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 42 90 84 41 14 83 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 164 | . . 10 . 9 144 1 Melee . | . . . . . . . Projectile 17 | . . 3 . 9 4 1 AOE 147 | . . 7 . . 140 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 6175 | 58 287 2895 586 506 856 987 Wait 1144 | . 5 698 68 38 296 39 Move 4523 | 46 241 2004 495 385 450 902 Hop . | . . . . . . . Pick Up 85 | 6 9 35 . 11 14 10 Fast Attach 9 | 1 . 4 . . 3 1 Attach 59 | 5 3 12 . 9 20 10 Detach 2 | . . . . 1 1 . Swap 26 | . 3 12 . 5 3 3 Drop 44 | . 4 22 1 7 7 3 Fire 276 | . 22 106 21 50 61 16 Melee 3 | . . . . . . 3 Ram 1 | . . 1 . . . . Kick 1 | . . 1 . . . . Crush 2 | . . . 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 11) 319 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 732 | -9/Materials | Build established: Gunner 1422 | -9/Materials | Discovered new exit (range 13) 1624 | -9/Materials | Discovered new exit (range 16) 1750 | -9/Materials | Central database locked down 1750 | -9/Materials | Central database locked down 2446 | -9/Materials | Build established: Scavenger-Gunner 2808 | -9/Materials | Build established: Gunner 3329 | -9/Materials | Repaired Broken Arm. Treads 3587 | -9/Materials | Central database locked down 3957 | -9/Materials | Core integrity fell below 50% 3989 | -9/Materials | Discovered new exit (range 9) 4438 | -9/Materials | Entered Mines 4443 | -9/Mines | Met a Derelict shopkeep closing up shop 4653 | -9/Mines | Learned Materials terminal intel 5220 | -9/Mines | Discovered new exit (range 5) 5247 | -9/Mines | Excavation squad dispatched 5247 | -9/Mines | A large section of the Mines collapsed 5390 | -9/Mines | Discovered new exit (range 7) 5418 | -9/Mines | Entered Materials 5418 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5419 | -8/Materials | Loaded intel: 9 terminal locations 5713 | -8/Materials | Discovered new exit (range 9) 6023 | -8/Materials | Discovered new exit (range 16) 6205 | -8/Materials | Lost 4 parts (1p1n2w) 6301 | -8/Materials | Entered Factory 6301 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6669 | -7/Factory | Build established: Scavenger-Tank 7058 | -7/Factory | Lost 3 parts (1u2w) 7420 | -7/Factory | Lost 3 parts (1n1u1w) 7480 | -7/Factory | Cargo convoy interrupted 7501 | -7/Factory | First assault squad dispatched 7535 | -7/Factory | Core integrity fell below 50% 7566 | -7/Factory | Destroyed 9 combat bots 7575 | -7/Factory | Discovered new exit (range 7) 7587 | -7/Factory | Lost 13 parts (4n5u4w) 7589 | -7/Factory | Entered Lower Caves 7824 | -7/Lower Caves | Build established: Scavenger-Mutant 8226 | -7/Lower Caves | Build established: Scavenger-Gunner 8523 | -7/Lower Caves | Discovered new exit (range 10) 8741 | -7/Lower Caves | Attacked by a faux Warlord 8777 | -7/Lower Caves | Core integrity fell below 20% 8784 | -7/Lower Caves | Destroyed by 5G-RAR(M) with Battle Cannon Last Messages --------------- 08764_ Slug penetrates Wall. 08764_ Critical hit (Burn: +37). 08765_ Lgt. Nuclear Core destroyed. 08766_ Slug penetrates UD-FZX(l). 08768_ Critical hit (Burn: +37). 08768_ Gauss Rifle destroyed. 08768_ Knocked back. 08769_ Hvy. Particle Cannon destroyed. 08771_ Carbon-fiber Leg destroyed. 08771_ Critical hit (Burn: +37). 08772_ UD-FZX(l) suffers critical hit (Burn). 08774_ Reflective Plating destroyed. 08775_ 5G-RAR(M) suffers critical hit (Burn). 08776_ UD-FZX(l) destroyed. 08776_ Knocked back. 08777_ Acquired 2 matter. 08779_ Acquired 8 matter. 08779_ Core Shielding destroyed. 08780_ Knocked back. 08783_ Acquired Carbon-fiber Leg. 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M ###??? | | ????????????## g ### ###### | | ?????????????## @% #?# | | ??????????????## % ### | | ???????????????## % ##?# ## ####### | | ????????????????# ##??# ### #?????? | | ????????????????## #???# ##?## #?????? | | ?????????????????#### #???## ##???####?????? | | ????????????????????## ##????###?????????????? | | ?????????????????????### ###?????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed SigixSingularityPenetrator Manual? 0 Play Time 01:36:06 Cumulative 5.4 hours Start 2024.04.02 @ 21:40:44 End 2024.04.02 @ 23:16:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93218511-0584-48a9-a7f1-fe85538abbfc