Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.28 @ 21:42:14 Player: Demise Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (226) 1130 Value Destroyed (6673) 6673 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1599) 1599 TOTAL SCORE: 13082 Bonus ------- High Alert Combat Kills 1385 Follower Combat Kills 214 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Flight Unit Improved Utility Shielding Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating System Shield System Shield System Backup Module > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Advanced Treads Armored Huge Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Utility Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Improved Shield Generator System Shield System Shield System Shield Long-range Tractor Beam Recalibrator High-powered Shock Rifle EM Pulse Cannon Heavy Assault Rifle Autogun Autogun Flak Gun Shock Bomb Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Power Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 205 | 7 22 1 47 1 4 7 57 53 6 Power 27 | 1 3 1 6 . . 3 6 7 . Engine 14 | 1 2 1 6 . . 1 2 1 . Core 13 | . 1 . . . . 2 4 6 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 3 . 11 . . 1 11 3 . Treads 26 | 2 3 . 11 . . 1 9 . . Leg 2 | . . . . . . . 2 . . Wheel 3 | . . . . . . . . 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 61 | 2 4 . 12 . 2 . 23 17 1 Device 3 | . . . . . . . . 3 . Storage 15 | 2 3 . 2 . 2 . 4 2 . Processor 3 | . 1 . 1 . . . . 1 . Hackware 2 | . . . . . . . . 2 . Protection 38 | . . . 9 . . . 19 9 1 Artifact . | . . . . . . . . . . Weapon 86 | 2 12 . 18 1 2 3 17 26 5 Energy Gun 3 | 1 2 . . . . . . . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 54 | 1 8 . 13 1 1 2 11 16 1 Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . . . 1 . . . 1 8 4 Special Weapon 9 | . 2 . 4 . . 1 2 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 1 . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 28 | . . 1 2 . . 3 8 11 3 Power 6 | . . 1 . . . 1 2 2 . Propulsion 4 | . . . . . . 1 2 1 . Utility 7 | . . . 1 . . . 2 3 1 Weapon 11 | . . . 1 . . 1 2 5 2 Highest Loss Streak 3 | . . 1 1 . . 1 3 3 3 Average Slot Usage (%) 91 | . 98 100 99 100 83 72 83 90 30 Engine 6 | . 11 4 10 11 11 1 3 1 2 Core 3 | . 2 9 . . . 5 5 5 . Treads 19 | . 28 28 21 22 22 21 17 1 . Storage 29 | . 26 28 37 44 28 22 21 29 9 Hackware 1 | . . . . . . . . 13 4 Protection 7 | . . . 6 . . . 17 12 2 Energy Gun 1 | . 8 . . . . . . . . Ballistic Gun 19 | . 17 28 21 22 14 21 17 13 1 Naked Turns 81 | . . . . . . . . . 81 Heaviest Build 186 | 17 73 73 141 141 173 173 186 183 157 Greatest Support 46 | 40 40 40 46 46 46 46 46 42 28 Greatest Overweight (x) 8 | 2 1 1 5 3 3 3 8 5 5 Average Overweight (x) 2 | . . 1 2 3 2 3 3 4 . Largest Inventory Capacity 64 | 8 20 20 36 36 44 44 64 56 36 Average Capacity 33 | 5 14 20 31 36 40 44 42 36 13 Most Carried 44 | 4 20 20 36 36 44 44 44 40 33 Average Carried 32 | 3 12 19 30 35 38 43 42 35 12 Final Capacity 44 | 8 20 20 36 36 44 44 40 36 4 Final Carried 44 | 3 20 20 36 36 44 44 39 32 3 Class Distribution -------------------- 93% | Hauler-Mutant 6% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 6319 | 285 496 137 1420 115 . 443 1804 1495 124 Remotely . | . . . . . . . . . . Salvage Created 9352 | 137 786 258 1958 149 . 708 2537 2539 280 Parts 496 | 7 48 18 142 8 . 23 141 109 . Haulers Intercepted 13 | . 2 . 6 . . . 4 1 . Recyclers Shooed 11 | 1 2 . 4 . . . 2 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 148 | . 10 6 38 4 . 9 37 42 2 Guns 130 | . 9 6 36 4 . 9 33 33 . Cannons 1 | . . . . . . . 1 . . AOE 16 | . . . 2 . . . 3 9 2 Classes Destroyed 18 | 2 5 1 3 1 . 1 2 2 1 Worker 21 | . . 2 4 1 . 2 6 6 . Builder 6 | . . . 2 . . . 1 3 . Tunneler 6 | 2 . 1 . . . 2 1 . . Hauler 13 | . 2 . 6 . . . 4 1 . Recycler 13 | 1 3 1 2 . . 2 2 2 . Mechanic 3 | . . . . . . . 1 2 . Operator 6 | . 2 . 2 . . . 2 . . Watcher 12 | . 3 . 3 . . . 4 2 . Swarmer 25 | . 3 5 17 . . . . . . Grunt 77 | . 7 1 10 2 . 8 22 27 . Brawler 5 | . . . . . . 1 2 2 . Duelist 2 | . . . 1 . . . 1 . . Sentry 29 | . . . 10 . . . 11 8 . Demolisher 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . . . . . 4 . Compactor 2 | . . . . . . . . . 2 Assembled 2 | . . . . 2 . . . . . Best Kill Streak 14 | 3 6 5 5 2 . 3 6 14 1 Combat Bots Only 9 | . 5 3 4 2 . 3 5 9 1 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 3 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 10290 | . 440 269 1594 185 . 764 3111 3384 543 Core 1458 | . 35 90 205 57 . 95 242 414 320 Absorbed by Shields 246 | . . . . . . . . 193 53 Core Remaining (%) 54 | 100 . 50 . . . 10 56 . . Volleys Fired 650 | 5 80 23 175 15 . 46 179 113 14 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 126 | 60 100 40 100 46 . 100 126 56 75 Shots Fired 1196 | 10 147 46 320 30 . 89 342 192 20 Gun 1104 | 10 136 46 298 30 . 87 329 165 3 Cannon 9 | . . . . . . . 9 . . Launcher 49 | . . . 4 . . . 1 27 17 Special 34 | . 11 . 18 . . 2 3 . . Kinetic 1055 | 5 92 46 298 30 . 87 329 165 3 Thermal 34 | . 11 . 18 . . 2 3 . . Explosive 32 | . . . 4 . . . 1 10 17 Electromagnetic 75 | 5 44 . . . . . 9 17 . Robot Hit Streak 30 | 7 12 8 16 14 . 16 30 24 8 Robot Miss Streak 7 | 1 3 2 4 3 . 2 5 7 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 721 | 8 86 29 203 18 4 60 240 57 16 Core Hits 512 | 4 34 13 79 8 . 27 112 227 8 Critical Hits 3 | . 1 . 1 . . . 1 . . Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 9 | . . . . . 4 . . 5 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18687 | 105 1171 345 3094 292 . 953 4605 6401 1721 Guns 13045 | 105 1171 337 2947 292 . 953 3716 3511 13 Cannons 105 | . . . . . . . 105 . . Explosions 5449 | . . . 147 . . . 740 2860 1702 Melee 30 | . . . . . . . . 30 . Ramming 58 | . . 8 . . . . 44 . 6 Kinetic 12611 | 40 802 337 2947 292 . 953 3716 3511 13 Thermal 665 | . . . . . . . 601 64 . Explosive 3854 | . . . 147 . . . 139 1866 1702 Electromagnetic 1469 | 65 369 . . . . . 105 930 . Impact . | . . . . . . . . . . Slashing 30 | . . . . . . . . 30 . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 3 19 Average Corruption 2 | . . . . . . . . 1 12 Corruption Purged . | . . . . . . . . . . Effects 18 | . . . . . . . . 7 11 Message Errors 3 | . . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . 2 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 155 | . . . 20 . . . 42 85 8 Projectiles . | . . . . . . . . . . Explosions 155 | . . . 20 . . . 42 85 8 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 603 | . . . 29 . . . 164 140 270 Shots 14 | . . . 1 . . . 3 2 8 Rammed 5 | . . . . . . . 3 . 2 Targets Rammed 6 | . . 1 . . . . 3 . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 318 | . 184 4 72 13 . 28 123 318 . Average Temperature 35 | . 51 4 17 4 . 11 23 93 . Received Heat Transfer 3669 | . 186 81 483 54 . 396 1296 1173 . Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 4 | . 3 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 450 | . . . . . . . 400 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 1282 | 15 207 126 883 393 . 140 794 1282 458 Initial 426 | . 9 6 13 343 . . . 361 426 Average 353 | 8 54 45 370 203 . 45 524 757 438 Maximum Alert Level 4 | . 1 . 3 1 . . 3 4 2 Low Security (%) 44 | 100 97 100 33 52 . 100 18 . . Level 1 13 | . 2 . 23 47 . . 8 8 . Level 2 22 | . . . 33 . . . 33 43 100 Level 3 16 | . . . 9 . . . 40 31 . Level 4 2 | . . . . . . . . 16 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 . 4 . . . 9 12 . Investigation 5 | . . . 1 . . . 4 . . Extermination 3 | . . . . . . . . 3 . Reinforcement 9 | . 1 . 2 . . . 3 3 . Assault 6 | . . . 1 . . . . 5 . Garrison 3 | . . . . . . . 2 1 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 14 | . . . 7 1 . . 3 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 253 | . 18 8 76 8 . 11 65 63 4 Peak Tracking Total 8 | . 5 3 5 3 . 3 5 8 3 Tactical Retreats 16 | . . 2 7 . . 1 3 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 1 . 1 . . . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 27 | . 4 . 5 1 . . 6 11 . Max in Single Turn 6 | . 1 . 3 . . . 3 6 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 45 | . 9 . 13 . 1 1 14 7 . Terminals 25 | . 6 . 9 . . 1 8 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 5 | . 1 . 1 . . . 2 1 . Recycling Units 8 | . 2 . 1 . . . 2 3 . Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 149 | . 31 . 49 . 1 1 41 26 . Successful 104 | . 24 . 37 . 1 1 29 12 . Failed 44 | . 7 . 11 . . . 12 14 . Catastrophic 7 | . . . 1 . . . 2 4 . Database Lockouts 1 | . . . 1 . . . . . . Manual 90 | . 14 . 32 . . 2 27 15 . Terminals 77 | . 15 . 34 . . 1 23 4 . Fabricators 6 | . . . . . . . . 6 . Repair Stations 23 | . 8 . 6 . . . 8 1 . Recycling Units 33 | . 8 . 3 . . . 7 15 . Scanalyzers 8 | . . . 6 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 25 | . 6 . 12 . 1 1 4 1 . Record 1 | . . . . . 1 . . . . Part Schematic 2 | . . . 1 . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 7 | . 2 . 4 . . . 1 . . Prototype ID Bank 5 | . 3 . 2 . . . . . . Level Access Points 2 | . . . 1 . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . Terminal Index 3 | . 1 . 1 . . . 1 . . Locate Traps 2 | . . . 2 . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 22 | . 8 . 6 . . . 8 . . Scan Component 11 | . 4 . 3 . . . 4 . . Repair 11 | . 4 . 3 . . . 4 . . Recycling Unit Hacks 7 | . 2 . 1 . . . 1 3 . Retrieve Components 7 | . 2 . 1 . . . 1 3 . Scanalyzer 8 | . . . 6 . . . 2 . . Insert Component 4 | . . . 3 . . . 1 . . Analyze 4 | . . . 3 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 37 | . 8 . 12 . . . 13 4 . Terminals 28 | . 6 . 11 . . . 10 1 . Track 3 | . 1 . 1 . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Botnet 21 | . 4 . 9 . . . 7 1 . Operators 3 | . 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 . 1 . . . 3 3 . Reject 2 | . . . . . . . . 2 . Recyclers 3 | . 1 . 1 . . . 1 . . Mask 3 | . 1 . . . . . 1 1 . Tunnel 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 9 . 12 . . 1 10 6 . Full Trace Events 6 | . 3 . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . 1 1 . . Parts Built 2 | . . . . . . . . 2 . Matter 292 | . . . . . . . . 292 . Time 97 | . . . . . . . . 97 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 11 | . 4 . 3 . . . 4 . . Time 334 | . 104 . 90 . . . 140 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 41 | . 7 . 9 . . . 10 15 . Parts Scanalyzed 4 | . . . 3 . . . 1 . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . 4 . . 1 . Non-combat 4 | . . . . . 3 . . 1 . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 5 | . . . . . 4 . . 1 . parse_system 4 | . . . . . 4 . . . . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 15 | . . . . 3 . . . 12 . Largest Group 6 | . . . . 3 . . . 6 . Highest-Rated Group 113 | . . . . 40 . . . 113 . Highest-Rated Ally 31 | . . . . 16 . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . . 10 . . . 36 . Total Damage 599 | . . . . 103 . . . 496 . Kills 9 | . . . . 4 . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 7 | . 2 . 4 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 16773 | 88 2120 923 3961 1532 752 1293 3913 2028 163 Spaces Moved 6970 | 52 951 471 1498 673 319 526 1312 971 197 Core 225 | 43 . . . . . . . . 182 Treads 5831 | 9 951 471 1498 673 319 526 1311 73 . Legs 1 | . . . . . . . 1 . . Wheels 913 | . . . . . . . . 898 15 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 220 180 220 217 140 50 Average Speed 195 | 112 171 180 208 220 218 220 231 155 57 Slowest Speed 360 | 160 180 180 260 220 220 220 360 237 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 71 | 4 96 90 92 99 64 94 94 25 58 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 4 | . . 1 . 1 . 2 . . . Spaces Dug 22 | . 7 . 9 . . 1 2 3 . Terrain Destroyed 289 | . 10 . 25 . . 2 107 87 58 Melee 3 | . . . . . . . . 3 . Projectile 31 | . 10 . 16 . . 2 3 . . AOE 255 | . . . 9 . . . 104 84 58 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 8934 | 70 1268 501 2019 699 375 585 1885 1309 223 Wait 764 | . 178 3 200 9 . 4 258 109 3 Move 6962 | 51 950 470 1497 672 318 525 1311 971 197 Hop . | . . . . . . . . . . Pick Up 177 | 6 24 2 51 1 42 1 27 23 . Fast Attach 45 | 5 7 . 3 . 1 3 15 8 3 Attach 47 | 2 . 1 8 1 1 2 15 16 1 Detach 18 | . 3 . . . . 1 7 6 1 Swap 113 | . 15 . 36 . 2 2 27 29 2 Drop 143 | 1 11 1 49 1 7 1 43 29 . Fire 650 | 5 80 23 175 15 . 46 179 113 14 Melee 9 | . . . . . 4 . . 5 . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 4 | . . 1 . . . . 3 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / *Low) -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Identified exit to Mines 1004 | -10/Materials | Identified exit to Materials 1356 | -10/Materials | Repaired Assault Rifle 1383 | -10/Materials | Repaired Assault Rifle 1404 | -10/Materials | Build established: Hauler-Mutant 1425 | -10/Materials | Repaired Lgt. Treads 1452 | -10/Materials | Repaired Lgt. Treads 1865 | -10/Materials | Discovered exit to Materials (range 9) 1945 | -10/Materials | Discovered exit to Mines (range 16) 2070 | -10/Materials | Discovered exit to Materials (range 8) 2209 | -10/Materials | Entered Mines 2744 | -10/Mines | Discovered exit to Materials (range 6) 2911 | -10/Mines | Found a hidden stash of uninstalled traps 3076 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3080 | -10/Mines | Discovered exit to Materials (range 3) 3132 | -10/Mines | Entered Materials 3132 | -9/Materials | Evolved 2 slots: Utility x2 3868 | -9/Materials | Discovered new exit (range 9) 3885 | -9/Materials | Identified exit to Mines 4352 | -9/Materials | Repaired Imp. Treads 4391 | -9/Materials | Repaired Imp. Ion Engine 4418 | -9/Materials | Repaired Lgt. Treads 4620 | -9/Materials | Identified exit to Materials 4692 | -9/Materials | Central database locked down 6732 | -9/Materials | First assault squad dispatched 6843 | -9/Materials | Core integrity fell below 50% 7093 | -9/Materials | Entered Mines 7138 | -9/Mines | Assembled infested the area 7225 | -9/Mines | Discovered exit to Materials (range 8) 7233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7491 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7573 | -9/Mines | Discovered exit to Materials (range 13) 7839 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7839 | -9/Mines | Discovered new exit (range 5) 8548 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8625 | -9/Mines | Entered Exiles 8680 | -9/Exiles | Met 8R-AWN 8721 | -9/Exiles | Met EX-HEX 9050 | -9/Exiles | Met EX-DEC 9116 | -9/Exiles | Learned location of Zion (-7) 9155 | -9/Exiles | Met EX-BIN 9353 | -9/Exiles | Discovered new exit (range 14) 9377 | -9/Exiles | Entered Mines 9489 | -8/Mines | Discovered exit to Materials (range 6) 9990 | -8/Mines | Core integrity fell below 20% 10353 | -8/Mines | Discovered exit to Materials (range 6) 10670 | -8/Mines | Entered Materials 10670 | -8/Materials | Evolved 2 slots: Utility x2 10860 | -8/Materials | Lost 3 parts (2n1u) 11714 | -8/Materials | Garrison activated, responded to threat 11831 | -8/Materials | Discovered new exit (range 15) 12015 | -8/Materials | Repaired Hvy. Assault Rifle 12055 | -8/Materials | Repaired Arm. Treads 12499 | -8/Materials | Identified exit to Factory 14429 | -8/Materials | Repaired Hvy. Assault Rifle 14469 | -8/Materials | Repaired Hrd. Medium Armor Plating 14583 | -8/Materials | Entered Factory 14583 | -7/Factory | Evolved 2 slots: Utility x2 14584 | -7/Factory | Identified exit to Storage 15379 | -7/Factory | Discovered new exit (range 16) 15475 | -7/Factory | Identified exit to Lower Caves 15783 | -7/Factory | First assault squad dispatched 16072 | -7/Factory | Fabricated Hacking Suite (x1) 16271 | -7/Factory | Garrison activated, responded to threat 16339 | -7/Factory | Lost 3 parts (1u2w) 16347 | -7/Factory | Destroyed 9 combat bots 16415 | -7/Factory | Core integrity fell below 50% 16476 | -7/Factory | Fabricated Hacking Suite (x1) 16611 | -7/Factory | Sucked down chute 16611 | -7/Factory | Entered Waste 16626 | -7/Waste | EMP discharged 16626 | -7/Waste | System corruption reached 10% 16631 | -7/Waste | Spotted C-40 Crusher 16642 | -7/Waste | Spotted C-40 Crusher 16649 | -7/Waste | Destroyed C-40 Crusher 16660 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16661 | -7/Waste | Released all parts (10) 16677 | -7/Waste | Destroyed C-40 Crusher 16695 | -7/Waste | Crushed by falling debris 16695 | -7/Waste | Core integrity fell below 20% 16708 | -7/Waste | Lost 3 parts (1u2w) 16726 | -7/Waste | EMP discharged 16731 | -7/Waste | Spotted C-40 Crusher 16744 | -7/Waste | Spotted C-40 Crusher 16774 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 16677_ Destroyed Missile Launcher. 16679_ The unstable cave ceiling collapses. 16682_ Acquired 124 matter. 16687_ The unstable cave ceiling collapses. 16691_ System corrupted: Matter fused (-9). 16691_ The unstable cave ceiling collapses. 16695_ Crushed by falling debris. 16698_ The unstable cave ceiling collapses. 16716_ ALERT: Foreign system detected. Charging EMP. 16720_ System corrupted: Autogun jammed. 16725_ The unstable cave ceiling collapses. 16726_ Reactive Plating fried beyond repair. 16726_ Imp. Deuterium Engine fried beyond repair. 16726_ Autogun fried beyond repair. 16726_ Hcp. Matter Pod fried beyond repair. 16726_ Hcp. Storage Unit fried beyond repair. 16726_ System corrupted (+9). 16735_ System corrupted: Autogun targeting data glitched. 16743_ System corrupted: Autogun rejected. 16745_ Autogun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ???????????######????# #??????????????????? | | ???????????# #????### ###??????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????? ??????????? | | ?????????### ######## ######## #????????? | | ?????????# ????????? | | ?????????# ????????? | | ?????????# ????????? | | ?????##### ????????? | | ??#### ### ######## ######## #????????? | | ### # ##?????# #????????? ??????????? | | ## #??????# #????????????????????? | | ###????# #????????????????????? | | ## #????# #????????????????????? | | !! ! ! # #????# CC #????????????????????? | | ! = #????# CC #????????????????????? | | [ !! # #????# @CC#????????????????????? | | != # #????# CC#????????????????????? | | !! # ###????# #????????????????????? | | #?????# #????????????????????? | | #?????# #????????????????????? | | ############ #?????# #????????????????????? | | ??????????## ######## #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????### ######## #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????? #????### ###??????????????????? | | ????????????#####????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 30 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Hacked System Shield | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Mines | Hacked Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatTachyonShielding Manual? 0 Play Time 01:37:07 Cumulative 336.2 hours Start 2021.06.28 @ 16:48:01 End 2021.06.28 @ 21:42:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ec64311-5d6b-4bec-b565-fcd7fb0ee9ee