Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.12 @ 11:37:37 Player: Torako Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (3075) 3075 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 8851 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Friendly Fire -367 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (6) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (4) ---- Light Angular Momentum Engine Mobile Refinery Mk. CCLXVII Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy Riot Gun Heavy Laser Storm Laser > --- INVENTORY -------- Heavy Ion Engine System Backup Module Mobile Refinery Mk. CCLXVII Proton Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Chainsword Energy Gun Storm Laser Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 2 | . . . . . . . . 2 . . . . . . Weapon 4 | . . . 1 . . . 1 . . . . . 2 . Parts Attached 91 | 6 2 1 11 4 1 . 15 17 5 2 4 4 . 19 Power 8 | 1 . . 1 . . . . 1 . . . . . 5 Engine 6 | 1 . . 1 . . . . 1 . . . . . 3 Core 2 | . . . . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 . . 5 . . . 6 4 . . . 2 . 4 Treads 4 | . . . . . . . . 1 . . . 2 . 1 Leg 18 | 2 . . 5 . . . 6 2 . . . . . 3 Wheel 1 | . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 20 | 1 1 . 2 1 1 . 2 5 1 2 1 2 . 1 Device 13 | . 1 . . 1 . . . 4 1 2 1 2 . 1 Storage 5 | 1 . . 1 . 1 . 2 . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 1 1 3 3 . . 7 7 4 . 3 . . 9 Energy Gun 7 | . . 1 . 2 . . . . . . 1 . . 3 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 1 . 3 1 . . 1 3 3 . 1 . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . . . . . . Slashing Weapon 5 | . . . . . . . 5 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 3 . . 2 1 . . Parts Lost 21 | . . . 1 . . . . . . . . 1 . 19 Power 4 | . . . . . . . . . . . . . . 4 Propulsion 5 | . . . . . . . . . . . . . . 5 Utility 4 | . . . . . . . . . . . . 1 . 3 Weapon 8 | . . . 1 . . . . . . . . . . 7 Highest Loss Streak 15 | . . . 1 . . . . . . . . 1 . 15 Average Slot Usage (%) 83 | . 97 100 94 100 94 88 97 93 84 84 75 60 53 50 Engine 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 2 Treads 4 | . . . . . . . . 2 7 7 7 13 13 7 Leg 14 | . 28 28 28 33 33 33 36 18 . . . . . 1 Wheel 2 | . . . . . . . . 2 7 7 7 1 . . Device 8 | . 11 14 8 10 5 . . 10 7 7 7 12 13 8 Storage 12 | . 14 14 11 11 11 11 16 15 15 15 15 8 6 4 Processor 4 | . . . . . . . . 4 7 7 7 7 6 6 Energy Gun 4 | . . 13 3 10 11 11 2 . . . 2 7 6 9 Ballistic Gun 12 | . 28 14 29 22 22 22 6 1 24 30 19 . . 3 Impact Weapon 1 | . . . . . . . . 6 4 . . . . . Slashing Weapon 6 | . . . . . . . 27 22 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 99 | 11 12 12 22 28 98 98 99 47 45 43 49 49 43 51 Greatest Support 140 | 20 20 20 30 30 30 30 40 70 28 28 28 140 140 140 Greatest Overweight (x) 6 | 3 . . . . 3 3 2 1 1 1 1 1 . 6 Average Overweight (x) . | . . . . . . 3 . . 1 1 1 . . . Largest Inventory Capacity 24 | 6 6 6 8 8 24 24 24 12 12 12 12 12 8 8 Average Capacity 11 | 5 6 6 6 8 15 24 14 12 12 12 12 8 8 7 Most Carried 13 | 2 6 6 8 8 13 13 12 12 12 12 12 12 8 8 Average Carried 10 | 1 4 5 5 7 9 13 11 11 11 12 11 8 8 6 Final Capacity 24 | 6 6 6 8 8 24 24 12 12 12 12 12 8 8 4 Final Carried 13 | 2 6 6 8 8 13 13 12 12 12 12 12 8 8 4 Class Distribution -------------------- 29% | Skirmisher 18% | Mutant 18% | Scavenger-Mutant 11% | Gunner 10% | Scavenger-Skirmisher 4% | Hauler-Gunner 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Hauler-Gunner | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Executioner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 1684 | 153 46 116 364 113 . 61 176 231 89 15 58 60 . 202 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3589 | . 46 71 261 198 . 61 445 952 20 . . 768 64 703 Parts 174 | . 10 6 16 16 . 8 19 38 3 . . 24 3 31 Haulers Intercepted 3 | . . . 1 . . . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 2 2 . 20 . 17 Prevented 6 | . . . . . . . . . . . . 2 . 4 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 74 | . 3 3 5 3 . 4 7 14 4 . . 13 1 17 Melee 20 | . . . . . . . 7 10 . . . . . 3 Guns 44 | . 3 3 5 3 . 4 . 2 . . . 13 1 10 AOE 8 | . . . . . . . . . 4 . . . . 4 Classes Destroyed 13 | . 1 1 2 2 . . 2 2 . . . 2 . 1 Worker 1 | . . . . 1 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 3 | . . . 1 . . . . 2 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 Watcher 4 | . . . . . . . 2 2 . . . . . . Swarmer 26 | . 3 3 . 1 . 4 . . 4 . . 2 . 9 Grunt 31 | . . . 5 2 . . 6 4 . . . 9 . 5 Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 8 | . . . . . . . 1 5 . . . . 1 1 Hunter 4 | . . . . . . . . 2 . . . . . 2 Programmer 4 | . . . . . . . . 3 . . . 1 . . Thug 1 | . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 3 5 3 . 4 3 3 4 . . 5 1 7 Combat Bots Only 7 | . 3 3 4 2 . 4 3 3 4 . . 5 1 7 Max Kills in Single Turn 4 | . 1 2 1 2 . 1 1 1 2 . . 2 1 4 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 Exploded 4 | . . . . . . . . . 2 . . . . 4 Melee 1 | . . . . . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Damage Taken 6288 | . 21 68 219 63 . 192 300 1379 156 . . 1014 29 2847 Core 1294 | . . 8 39 14 . 25 16 253 . . . 81 . 858 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 218 | . . . . . . . . 19 . . . 100 . 99 Core Remaining (%) 85 | 100 . 96 . . . 80 97 . . . . 52 . . Volleys Fired 100 | . 4 6 13 8 . 11 . 8 4 . . 24 1 21 Largest 3 | . 2 2 3 3 . 3 . 3 1 . . 1 1 3 Hottest 379 | . 40 70 90 123 . 118 . 70 39 . . 250 250 379 Shots Fired 214 | . 8 12 39 24 . 29 . 24 4 . . 24 1 49 Gun 209 | . 8 12 39 24 . 29 . 24 . . . 24 1 48 Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . 4 . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 130 | . 8 6 33 16 . 22 . 24 . . . . . 21 Thermal 68 | . . 6 6 8 . 7 . . . . . 24 1 16 Explosive 5 | . . . . . . . . . 4 . . . . 1 Electromagnetic 11 | . . . . . . . . . . . . . . 11 Robot Hit Streak 23 | . 3 4 10 6 . 4 . 18 3 . . 12 2 23 Robot Miss Streak 7 | . 1 1 2 4 . 3 . 1 1 . . 7 2 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . . 1 1 1 . 2 . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . 1 Shots Hit Robots 266 | . 5 8 27 15 . 16 19 95 3 . . 24 1 53 Core Hits 149 | . 3 5 12 7 . 4 10 24 5 . . 37 3 39 Critical Hits 4 | . . . 1 . . . . 1 . . . . . 2 Critical Kills 2 | . . . 1 . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . . 1 Melee Attacks 150 | . . . . . . . 29 102 . . . . . 19 Impact 41 | . . . . . . . . 41 . . . . . . Slashing 90 | . . . . . . . 29 61 . . . . . . Piercing 19 | . . . . . . . . . . . . . . 19 Sneak Attacks 4 | . . . . . . . . 4 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Follow-up Attacks 47 | . . . . . . . 9 38 . . . . . . Damage Inflicted 8728 | . 58 107 323 131 . 196 692 3206 406 1 . 1865 85 1658 Guns 4205 | . 58 107 323 131 . 196 . 327 . . . 1865 85 1113 Cannons . | . . . . . . . . . . . . . . . Explosions 657 | . . . . . . . . . 406 . . . . 251 Melee 3865 | . . . . . . . 692 2879 . . . . . 294 Ramming 1 | . . . . . . . . . . 1 . . . . Kinetic 1174 | . 58 41 260 36 . 103 . 327 . . . . . 349 Thermal 2793 | . . 66 63 95 . 93 . . . . . 1865 85 526 Explosive 657 | . . . . . . . . . 406 . . . . 251 Electromagnetic 238 | . . . . . . . . . . . . . . 238 Impact 1174 | . . . . . . . . 1174 . . . . . . Slashing 2397 | . . . . . . . 692 1705 . . . . . . Piercing 294 | . . . . . . . . . . . . . . 294 Highest Corruption 2 | . . . . . . . . 1 1 1 2 . . . Average Corruption 1 | . . . . . . . . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . 1 . 1 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 504 | . . . . . . . . 394 68 . . . . 42 Projectiles . | . . . . . . . . . . . . . . . Explosions 68 | . . . . . . . . . 68 . . . . . Melee 436 | . . . . . . . . 394 . . . . . 42 Knockbacks 4 | . . . . . . . . 4 . . . . . . Impact 4 | . . . . . . . . 4 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . 26 . . . . . Shots 1 | . . . . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 335 | . . 36 181 224 . 335 . 34 . . 210 193 10 210 Average Temperature 76 | . . 15 104 84 . 187 . 18 . . 117 46 8 55 Received Heat Transfer 1889 | . . . 126 18 . . 162 336 . . . 350 6 891 Siege Activations 8 | . . . . . . . . 1 . . . 4 . 3 Total Turns 126 | . . . . . . . . 17 . . . 70 . 39 Longest Duration 32 | . . . . . . . . 17 . . . 32 . 15 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 4 . . . . . 1 Impact Corruptions 10 | . . . . . . . . 9 . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . . . . 1 . . . . . . . 5 . 3 Heat Transferred 4414 | . . 185 185 200 . 148 . . . . . 2725 125 846 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 230 | . 91 75 166 147 . 90 230 217 . . . . 174 . Initial 128 | . . . 29 64 . . 35 33 . . . . 128 . Average 77 | . 32 11 112 92 . 85 96 79 . . . . 150 . Maximum Alert Level 1 | . . . . . . . 1 1 . . . . . . Low Security (%) 95 | 100 100 100 100 100 . 100 73 98 . . . . 100 . Level 1 4 | . . . . . . . 26 1 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 1 . . 1 6 . . . . 1 . Investigation 4 | . . . . 1 . . 1 2 . . . . . . Extermination 3 | . . . . . . . . 3 . . . . . . Reinforcement 2 | . . . . . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 1 | . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 103 | . 5 3 8 5 . 3 11 23 4 . . 18 2 21 Peak Tracking Total 11 | . 3 3 3 3 . 3 4 4 4 . . 5 1 11 Tactical Retreats 9 | . . . 1 . . . . 3 . . . 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 5 | . 1 . . . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 14 | . 2 . . 1 1 . 2 7 . . . . . 1 Terminals 10 | . 2 . . . . . 2 5 . . . . . 1 Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 38 | . 7 . . 1 4 . 7 16 . . . . . 3 Successful 22 | . 4 . . 1 4 . 3 7 . . . . . 3 Failed 15 | . 3 . . . . . 3 9 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 18 | . 6 . . . . . 6 5 . . 1 . . . Terminals 28 | . 7 . . . . . 7 11 . . . . . 3 Fabricators 5 | . . . . . . . . 5 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 16 | . 4 . . 1 4 . 2 2 . . . . . 3 Record 7 | . . . . . 4 . . . . . . . . 3 Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 5 | . 3 . . . . . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 1 2 . . . . . . Terminals 3 | . . . . . . . 1 2 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . . . 2 7 . . . . . 1 Full Trace Events 5 | . 1 . . . . . 1 2 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . Time 53 | . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total Allies 6 | . . . . 2 . . . . . . 4 . . . Largest Group 4 | . . . . 2 1 . . . . . 4 4 . . Highest-Rated Group 150 | . . . . 47 16 . . . . . 150 150 . . Highest-Rated Ally 38 | . . . . 31 16 . . . . . 38 38 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . 7 . . . . . . . 31 . . Total Damage 690 | . . . . 85 . . . . . . . 605 . . Kills 7 | . . . . 2 . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 5 | . 3 . . . . . 2 . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 1 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 7361 | 42 196 317 178 523 366 228 487 1620 392 332 1270 664 77 669 Spaces Moved 4705 | 25 146 245 90 335 241 94 298 929 342 187 1083 344 46 300 Core 56 | 12 . . . . . . . . . . . . . 44 Treads 602 | . . . . . . . . 47 . . . 257 46 252 Legs 2045 | 13 146 245 90 335 241 94 298 579 . . . . . 4 Wheels 2002 | . . . . . . . . 303 342 187 1083 87 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 210 120 110 110 110 110 110 160 50 Average Speed 128 | 127 120 120 120 120 148 210 129 135 110 110 110 147 160 162 Slowest Speed 350 | 200 120 120 120 120 210 210 180 160 110 110 110 160 160 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 32 57 11 74 60 35 29 29 62 43 85 61 2 37 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . . 1 . . . . . 2 . . 1 Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 2 . 1 . . . . 2 1 2 1 . 1 Spaces Dug 18 | . . . . . . . . 4 . . . . . 14 Terrain Destroyed 51 | . . . . . . . . 4 33 . . . . 14 Melee 4 | . . . . . . . . 4 . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 47 | . . . . . . . . . 33 . . . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Total 5631 | 32 158 256 131 442 251 104 374 1186 355 312 1165 430 47 388 Wait 522 | . 1 3 10 83 . . 23 142 . 123 61 54 1 21 Move 4691 | 24 145 244 89 334 240 93 297 928 341 186 1082 343 45 300 Hop . | . . . . . . . . . . . . . . . Pick Up 49 | 2 5 1 2 5 8 . 6 9 1 . 6 2 . 2 Fast Attach 50 | 6 2 . 3 1 1 . 7 10 1 . 3 2 . 14 Attach 14 | . . . 2 1 . . 2 2 . . . 2 . 5 Detach 10 | . . . 1 . . . 5 1 1 . . 1 . 1 Swap 27 | . . 1 6 2 . . 6 5 4 2 1 . . . Drop 68 | . 1 1 5 8 2 . 11 18 3 . 12 2 . 5 Fire 100 | . 4 6 13 8 . 11 . 8 4 . . 24 1 21 Melee 89 | . . . . . . . 17 53 . . . . . 19 Ram 1 | . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 14) 239 | -10/Materials | Entered Mines 246 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 312 | -10/Mines | Build established: Mutant 550 | -10/Mines | Discovered new exit (range 7) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 687 | -9/Materials | Discovered new exit (range 14) 734 | -9/Materials | Entered Mines 735 | -9/Mines | Assembled infested the area 741 | -9/Mines | Met a Derelict shopkeep closing up shop 988 | -9/Mines | Learned Materials stockpile data 1050 | -9/Mines | Build established: Scavenger-Skirmisher 1115 | -9/Mines | Discovered new exit (range 9) 1144 | -9/Mines | Discovered new exit (range 6) 1241 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1243 | -9/Mines | Discovered new exit (range 5) 1257 | -9/Mines | Entered Exiles 1257 | -9/Exiles | Accompanied by 1 ally 1287 | -9/Exiles | Met 8R-AWN 1308 | -9/Exiles | Met EX-HEX 1344 | -9/Exiles | Met EX-BIN 1359 | -9/Exiles | Met EX-DEC 1364 | -9/Exiles | Learned location of Zion (-7) 1595 | -9/Exiles | Discovered new exit (range 14) 1623 | -9/Exiles | Entered Mines 1830 | -8/Mines | Discovered new exit (range 12) 1851 | -8/Mines | Entered Materials 1851 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1978 | -8/Materials | Found Prototype Launcher 1978 | -8/Materials | Identified Rocket Array 2234 | -8/Materials | Build established: Scavenger-Mutant 2244 | -8/Materials | Central database locked down 2319 | -8/Materials | Discovered new exit (range 13) 2338 | -8/Materials | Entered Factory 2338 | -7/Factory | Evolved 2 slots: Utility x2 3067 | -7/Factory | Discovered new exit (range 6) 3075 | -7/Factory | Identified exit to Factory 3438 | -7/Factory | Fabricated Hvy. Treads (x2) 3471 | -7/Factory | Discovered exit to Factory (range 12) 3572 | -7/Factory | Build established: Mutant 3879 | -7/Factory | Discovered new exit (range 15) 3947 | -7/Factory | Identified exit to Lower Caves 3958 | -7/Factory | Entered Lower Caves 4340 | -7/Lower Caves | Discovered new exit (range 8) 4349 | -7/Lower Caves | Identified exit to Lower Caves 4350 | -7/Lower Caves | Entered another Lower Caves area 4354 | -7/Lower Caves | Learned location of 1 exit from Factory 4494 | -7/Lower Caves | Encountered a Warlord checkpoint 4673 | -7/Lower Caves | Discovered new exit (range 10) 4681 | -7/Lower Caves | Identified exit to Zion 4682 | -7/Lower Caves | Entered Zion 4738 | -7/Zion | Found Prototype Device 4761 | -7/Zion | System corruption cleaned by Quarantine Array 4875 | -7/Zion | Discovered new exit (range 16) 4952 | -7/Zion | Build established: Skirmisher 5086 | -7/Zion | Learned Factory trap positions 5263 | -7/Zion | System corruption cleaned by Quarantine Array 5332 | -7/Zion | Received a visual enhancement algorithm 5389 | -7/Zion | Learned location of Armory (-4) 5434 | -7/Zion | Given A8's code to call for help 5484 | -7/Zion | Found CR-A16's Pointy Stick 5512 | -7/Zion | Found Prototype Energy Gun 5512 | -7/Zion | Identified Storm Laser 5633 | -7/Zion | Imprinted 5635 | -7/Zion | Declared Zion's savior 5721 | -7/Zion | Learned location of Extension (-6) 5818 | -7/Zion | Build established: Gunner 5888 | -7/Zion | Identified exit to Proximity Caves 5952 | -7/Zion | Entered Proximity Caves 5952 | -6/Proximity Caves | Accompanied by 4 allies 5958 | -6/Proximity Caves | Learned Factory security intel 5987 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6102 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 6390 | -6/Proximity Caves | Build established: Skirmisher 6603 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6616 | -6/Proximity Caves | Entered Factory 6616 | -6/Factory | Evolved 2 slots: Weapon x2 6617 | -6/Factory | Identified exit to Extension 6618 | -6/Factory | Identified exit to Lower Caves 6619 | -6/Factory | Loaded intel: 84 trap records 6693 | -6/Factory | Entered Lower Caves 6694 | -6/Lower Caves | Encountered a Warlord checkpoint 7166 | -6/Lower Caves | Attracted the attention of an 0b10 base 7216 | -6/Lower Caves | Core integrity fell below 50% 7225 | -6/Lower Caves | Destroyed 7 combat bots 7248 | -6/Lower Caves | Lost 15 parts (3p4n2u6w) 7251 | -6/Lower Caves | Core integrity fell below 20% 7332 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 7362 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- G-50 Soldier destroyed. Acquired 15 matter. Acquired Lgt. Angular Momentum Engine. The unstable cave ceiling collapses. Connecting with Terminal... >>Query(Status Report 410C) DETECTED INCREASED ACTIVITY IN CAVE 17. >>Query(Status Report 183X) INTERCEPTED DERELICT INTEL. World map updated: -2/Research. >>Query(Status Report 452X) INTERCEPTED DERELICT INTEL. Data stored: Upper Caves zone layouts (x6). Storage Shell breached. CR-A16's Pointy Stick destroyed. Acquired Gauss Rifle. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates Wall. Slug penetrates Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????# | | ?????????????????????????????????????? ??????## | | ?????????????????????????????????????? #??????# | | ???????????????????????################ #?????## | | ???????????????????????#[[" """# #?????# | | ???????????????????????#[[= T""# #?????# | | ???????????????????????#[Y" """" """# #?????# | | ???????????????????????#[@" """" """# #?????## | | ???????????????????????#### """" %#### #??????## | | ??????????????????????????+ +% # ######### | | ??????????????????????????#" "# %+ | | ??????????????????????????#" "# %+ | | ??????????????????????????#" "# % ! ######### | | ??????????????????????????####++#### ##????? | | ???????????????????????# % #????? | | ???????????????????????# #???? | | ???????????????????????# " " " " # % ##???? | | ?????????????????????????"""" """"" % ###????? | | ??????????????????????????###++"+#####% ###????? | | ??????????????????????????? ????? #??????? | | ????????????????????????? ?????? #??????? | | ????????????????????????## ##??????#### #??????? | | ?????????????????????????# ????????????? #??????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????? #?????## | | ???????????????????????????????????????? #?##### | | ???????????????????????????????????????? #?# | | ???????????????????????????????????????? $??# | | ???????????????????????????????????????? ??## | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hvy. Treads | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Hvy. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatNodeImmobilizer Manual? 0 Play Time 00:55:38 Cumulative 234.7 hours Start 2020.09.12 @ 10:42:40 End 2020.09.12 @ 11:37:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d983d342-8f48-4244-962e-42f1bba0305b