Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 04:04:39 Player: rfdegt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1857) 1857 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3865 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 232/290 System Corruption 8% Temperature Hot (236) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Small Matter Pod (50) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Salvage Targeting Computer Transmission Jammer Improved Shield Generator Improved Medium Laser Heavy Ion Cannon Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Light Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Medium Battery Small Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Salvage Targeting Computer Transmission Jammer Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Improved Datajack [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 46 | 9 8 7 22 Power 9 | 1 2 2 4 Engine 8 | 1 1 2 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 12 | 3 3 . 6 Treads 1 | . . . 1 Leg . | . . . . Wheel 11 | 3 3 . 5 Hover . | . . . . Flight . | . . . . Utility 13 | 2 1 3 7 Device 6 | 1 . 2 3 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 3 | . . 1 2 Artifact . | . . . . Weapon 12 | 3 2 2 5 Energy Gun 3 | 2 1 . . Energy Cannon 6 | . . 2 4 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 19 | . 1 1 17 Power 3 | . . . 3 Propulsion 7 | . 1 . 6 Utility 7 | . . 1 6 Weapon 2 | . . . 2 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Backups 13 | 3 12 13 14 Power 1 | . 1 2 2 Propulsion 1 | . 2 1 . Utility 5 | 1 5 4 7 Weapon 3 | . 1 3 3 Tool/Special . | . . . . Unused Backups 15 | . 1 2 12 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 8 | . 1 1 6 Weapon 2 | . . . 2 Tool/Special 3 | . . . 3 Average Slot Usage (%) 93 | . 99 96 88 Engine 9 | . 13 5 8 Core 1 | . . 5 . Wheel 22 | . 27 21 21 Device 16 | . 14 19 15 Storage 11 | . 14 11 10 Hackware 4 | . . . 8 Protection 5 | . . 10 5 Energy Gun 7 | . 27 3 . Energy Cannon 12 | . . 15 17 Peak Build Rating 30 | 8 12 20 30 Average Rating 17 | 5 8 17 24 On Entrance 10 | . 8 12 20 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 54 | 14 32 38 54 Greatest Support 48 | 32 32 38 48 Greatest Overweight (x) 10 | 2 1 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 7 15 15 15 Average Carried 13 | 3 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 14 15 13 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 978 | 290 244 125 319 Remotely . | . . . . Salvage Created 2621 | 148 433 425 1615 Parts 129 | 10 15 30 74 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 6 | 1 . 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 9 7 26 Guns 8 | . 5 3 . Cannons 22 | . . 2 20 AOE 9 | . 4 2 3 Classes Destroyed 13 | 2 2 5 4 Worker 1 | . . . 1 Builder 2 | . . . 2 Tunneler 5 | 3 . . 2 Hauler 3 | . . 2 1 Recycler 6 | 1 2 . 3 Operator 1 | . . 1 . Watcher 3 | . . 3 . Swarmer 6 | . 3 . 3 Grunt 26 | . 6 4 16 Duelist 1 | . . 1 . Sentry 7 | . . 2 5 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | 2 3 5 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 212 | . 40 19 153 Missed 54 | . 9 8 37 Hits 158 | . 31 11 116 Melee 2 | . . . 2 Projectile 156 | . 31 11 114 Critical Strikes 6 | . . . 6 Damage Taken 2836 | . 379 176 2281 Core 642 | . 72 15 555 Absorbed by Shields 83 | . . . 83 Redirected to Shielding 40 | . . 21 19 Regen/Repaired (Parts) 37 | . . 37 . Core Remaining (%) 89 | 100 71 96 . Volleys Fired 175 | 12 31 26 106 Largest 2 | 2 2 2 2 Hottest 136 | 90 115 136 136 Shots Fired 329 | 24 59 49 197 Gun 98 | 24 56 18 . Cannon 223 | . . 28 195 Launcher 8 | . 3 3 2 Special . | . . . . Kinetic . | . . . . Thermal 321 | 24 56 46 195 Explosive 8 | . 3 3 2 Electromagnetic . | . . . . Robot Hit Streak 14 | 4 14 5 14 Robot Miss Streak 6 | 3 4 3 6 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 190 | 12 39 27 112 Core Hits 97 | 5 21 18 53 Critical Kills 3 | . . . 3 Critical Parts Destroyed . | . . . . Critical Strikes 9 | 2 3 1 3 Burn 6 | 2 3 1 . Meltdown 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4395 | 154 710 686 2845 Guns 743 | 154 456 133 . Cannons 2941 | . . 306 2635 Explosions 711 | . 254 247 210 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 3684 | 154 456 439 2635 Explosive 711 | . 254 247 210 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 1 2 8 Average Corruption 5 | . 1 2 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . 1 4 23 Message Errors 7 | . . 1 6 Matter Fused 7 | . . 2 5 Heat Flow Errors 4 | . . . 4 Energy Discharges 1 | . . . 1 Data Loss (minor) 4 | . . . 4 Data Loss (major) 1 | . . . 1 Misfires 2 | . . 1 1 Alerts 1 | . 1 . . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 36 | . 20 . 16 Projectiles 15 | . . . 15 Explosions 21 | . 20 . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 165 | . . 44 121 Shots 4 | . . 2 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | 260 344 301 252 Average Temperature 83 | 110 116 90 64 Received Heat Transfer 1056 | . 192 57 807 Effects 3 | . 3 . . Shutdowns 1 | . 1 . . Interference 1 | . 1 . . Matter Decay 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Melted 17 | . 2 1 14 Heat Transferred 7358 | 557 1399 962 4440 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 81 | 100 100 98 62 Level 1 15 | . . 1 31 Level 2 3 | . . . 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 421 | 10 157 200 421 Initial 59 | . . 59 45 Average 114 | 1 24 137 160 Influence Increases 1496 | 20 253 257 966 Destroy 0b10 Robot/C 840 | . 180 140 520 Destroy 0b10 Robot/NC 105 | 20 10 30 45 Destroy Leader 222 | . 40 50 132 Successful Hack 17 | . . 7 10 Disable Machine 45 | . . . 45 Destroy Structure 117 | . 23 30 64 Lose Combat Pursuer 150 | . . . 150 Influence Decreases 1087 | 20 112 290 665 Entered New Map 145 | . . 82 63 Time Decay 752 | 20 112 198 422 Lost Part 180 | . . 10 170 Lost Ally 10 | . . . 10 Squads Dispatched 6 | . . 3 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 13 15 46 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 8 | . . . 8 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 3 4 6 Terminals 9 | . 2 2 5 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 47 | . 5 20 22 Successful 33 | . 2 17 14 Failed 13 | . 3 2 8 Catastrophic 3 | . 2 . 1 Database Lockouts 1 | . . 1 . Manual 31 | . 5 5 21 Terminals 29 | . 4 5 20 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . . . 2 Scanalyzers 13 | . . 13 . Garrison Access . | . . . . Terminal Hacks 6 | . . 1 5 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Recycling Unit Index 1 | . . . 1 Alert Level 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 11 | . . 11 . Insert Component 5 | . . 5 . Analyze 5 | . . 5 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 2 3 8 Terminals 12 | . 2 3 7 Track 1 | . . 1 . Assimilate 2 | . . . 2 Botnet 9 | . 2 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Recyclers 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 2 5 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 619 | 53 468 98 . Seismic 619 | 53 468 98 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2036 | 129 468 418 1021 Spaces Moved 1345 | 77 339 267 662 Core 14 | 11 . . 3 Treads 1 | . . . 1 Legs . | . . . . Wheels 1330 | 66 339 267 658 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 83 Average Speed 96 | 91 100 101 93 Slowest Speed 550 | 150 115 115 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 41 28 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 121 | . 22 28 71 Melee . | . . . . Projectile 18 | . . . 18 AOE 103 | . 22 28 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1749 | 109 409 363 868 Wait 109 | . 14 45 50 Move 1342 | 76 338 266 662 Hop . | . . . . Pick Up 35 | 11 8 6 10 Fast Attach 14 | 3 . 6 5 Attach 18 | 4 1 3 10 Detach 2 | . . 1 1 Swap 30 | 2 11 5 12 Drop 24 | 1 6 5 12 Fire 175 | 12 31 26 106 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | Build established: Scavenger-Mutant 903 | -9/Materials | Repaired Imp. Heat Sink 941 | -9/Materials | Central database locked down 1003 | -9/Materials | Discovered new exit (range 16) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -8/Materials | Identified exit to Storage 1970 | -8/Materials | Core integrity fell below 50% 1985 | -8/Materials | Core integrity fell below 20% 2017 | -8/Materials | Lost 5 parts (2p1n1u1w) 2037 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01984_ Adv. Beam Cannon destroyed. 01986_ Rnf. Ion Engine destroyed. 01989_ Critical hit (Burn: +37). 01990_ U-05 Engineer builds a Wall. 01993_ H-61 Shepherd destroyed. 01999_ G-47 Trooper destroyed. 02010_ J>5Z>J/>4BATQSURI3C J7SYZWMSYRK67C2C 02017_ Acquired Arm. Treads. 02018_ Atomic Centrifuge disabled. 02019_ Cld. Ion Engine destroyed. 02020_ Adv. Heat Sink destroyed. 02021_ Acquired Rnf. Deuterium Engine. 02021_ Critical hit (Burn: +37). 02025_ R-06 Scavenger collects Lgt. Nuclear Core. 02027_ G-47 Trooper destroyed. 02030_ R-06 Scavenger collects Aluminum Leg. 02031_ K-01 Serf collects debris. 02035_ System corrupted: Component data lost. 02037_ K-01 Serf collects debris. 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" #??????????????? | | ??#[ # ## =* #??????????????? | | ### # ## ! #??????????????? | | # + ## !%@#??????????????? | | !# """ ######### ! #??????????????? | | # """ ## # !! #??????????????? | | # """ *####%%%! ##?????????????? | | " !%[!%[%%|%% ##?????????????? | | # %%####+##### ##?????????????? | | /##"T ### ## = ### #??????????????? | | ##"""#?## ### #?# #??????????????? | | ######??# #?# #?# #??????????????? | | ###??????## #?# #?# #??????????????? | | ?????????## #?# """ #?# #??????????????? | | ??????????# #?# """ #?#+#??????????????? | | ??????????# #?# """ # ?????????????? | | ??????????# #?####### #???????????? | | ??????????# #???????# """ #???????????? | | ????r????? #???????# """ #???????????? | | ??????????# #???????# """ #???????????? | | ??????????# #???????# #???????????? | | ??????????# #???????########???????????? | | ??????????# ???????????????????????????? | | ??????????? ???????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 7% | -9/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatAlphaCompactor Manual? 0 Play Time 00:34:28 Cumulative 56.9 hours Start 2026.07.29 @ 03:31:44 End 2026.07.29 @ 04:04:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 91 Adventurer 69 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2588ba19-b1f7-4e56-ae99-b64986179e5e