Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.17 @ 00:45:45 Player: Mr.Manatee Result: Destroyed by Reinforced Deuterium Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2179) 2179 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 6133 Bonus ------- High Alert Combat Kills 84 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 94/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Lightpack 2.0 Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Heavy Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Thermal Generator Improved Heat Sink Disposable Heat Sink Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating System Shield Relay Coupler [Swarmer] (37) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (18) Plasma Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Lightpack 2.0 System Shield > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Fission Core Light Treads Carbon-fiber Leg Thermal Generator Disposable Heat Sink Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield Recalibrator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Electrolaser Electrolaser Electrolaser Heavy Laser [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility System Shield Device Disposable Heat Sink Storage Lightpack 2.0 Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 73 | 6 1 28 . 3 . 21 14 Power 8 | 1 . 6 . . . . 1 Engine 8 | 1 . 6 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 3 . . . 3 3 Treads 9 | 2 . 1 . . . 3 3 Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 6 . 2 . 8 4 Device 9 | . . 2 . . . 4 3 Storage 3 | 1 . 1 . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . . . . . 2 . Protection 8 | . 1 3 . 1 . 2 1 Artifact . | . . . . . . . . Weapon 32 | 2 . 13 . 1 . 10 6 Energy Gun 23 | . . 10 . 1 . 7 5 Energy Cannon 4 | . . . . . . 3 1 Ballistic Gun 5 | 2 . 3 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . . . 1 . Parts Lost 23 | . . 3 1 . . 4 15 Power 2 | . . 1 . . . . 1 Propulsion 7 | . . . . . . 3 4 Utility 2 | . . . . . . . 2 Weapon 12 | . . 2 1 . . 1 8 Highest Loss Streak 5 | . . 2 1 . . 2 5 Average Slot Usage (%) 86 | . 92 95 92 95 88 79 79 Engine 9 | . 14 10 11 11 11 9 8 Treads 10 | . 28 5 . . . 7 22 Leg 10 | . . 16 22 22 22 9 . Device 6 | . . 9 11 6 . 5 8 Storage 10 | . 14 11 11 13 11 9 9 Hackware 5 | . . . . . . 11 9 Protection 4 | . 7 11 11 8 11 . . Energy Gun 19 | . . 24 26 33 33 24 5 Energy Cannon 3 | . . . . . . 2 15 Ballistic Gun 3 | . 28 6 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 11 12 39 39 39 27 35 35 Greatest Support 60 | 40 40 40 20 20 20 40 60 Greatest Overweight (x) 3 | 1 . 1 1 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 30 | 6 6 10 10 30 24 24 24 Average Capacity 17 | 5 6 9 10 16 24 24 24 Most Carried 24 | 6 6 10 10 11 11 24 24 Average Carried 14 | 3 6 7 8 7 11 18 22 Final Capacity 24 | 6 6 10 10 24 24 24 24 Final Carried 24 | 6 6 10 8 11 11 24 17 Class Distribution -------------------- 48% | Hauler-Skirmisher 26% | Tank 12% | Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Tank | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Matter Collected 1093 | 278 43 413 45 . 30 157 127 Remotely . | . . . . . . . . Salvage Created 2855 | 58 13 1211 74 . . 716 783 Parts 164 | 2 4 88 3 . . 40 27 Haulers Intercepted 6 | . . 5 . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 51 | . . 23 1 . . 10 17 Melee 1 | . . . . . . . 1 Guns 31 | . . 21 . . . 6 4 Cannons 14 | . . . . . . 3 11 AOE 2 | . . 1 . . . . 1 Classes Destroyed 12 | 1 1 7 1 . . 1 1 Worker 2 | . . . 1 . . 1 . Builder 3 | . 1 1 . . . 1 . Tunneler 1 | . . 1 . . . . . Hauler 6 | . . 5 . . . 1 . Recycler 2 | 1 . . . . . 1 . Operator 2 | . . 1 . . . 1 . Watcher 3 | . . 3 . . . . . Swarmer 13 | . . 10 . . . . 3 Grunt 22 | . . 8 . . . 5 9 Duelist 1 | . . . . . . . 1 Sentry 14 | . . 5 1 . . 4 4 Hunter 1 | . . . . . . 1 . Best Kill Streak 10 | 1 1 10 1 . . 4 4 Combat Bots Only 8 | . . 8 1 . . 3 4 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Damage Taken 3934 | . . 1165 137 . . 816 1816 Core 726 | . . 145 15 . . 96 470 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 100 . . . 60 . . Volleys Fired 178 | 3 12 62 4 . . 31 66 Largest 3 | 2 2 3 3 . . 3 3 Hottest 240 | 40 40 189 189 . . 240 240 Shots Fired 447 | 6 24 179 11 . . 91 136 Gun 335 | 6 24 179 11 . . 73 42 Cannon 112 | . . . . . . 18 94 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 83 | 6 24 53 . . . . . Thermal 235 | . . 18 11 . . 70 136 Explosive . | . . . . . . . . Electromagnetic 129 | . . 108 . . . 21 . Robot Hit Streak 20 | 5 8 14 7 . . 18 20 Robot Miss Streak 6 | . 5 6 2 . . 6 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 6 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 244 | 5 14 92 7 . . 59 67 Core Hits 113 | 2 1 41 2 . . 23 44 Critical Hits 1 | . . . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4729 | 61 186 1709 124 . . 1034 1615 Guns 3153 | 61 186 1579 124 . . 731 472 Cannons 1395 | . . . . . . 303 1092 Explosions 130 | . . 130 . . . . . Melee . | . . . . . . . . Ramming 51 | . . . . . . . 51 Kinetic 667 | 61 186 420 . . . . . Thermal 2660 | . . 214 124 . . 758 1564 Explosive . | . . . . . . . . Electromagnetic 1351 | . . 1075 . . . 276 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . . . . 22 35 Projectiles 57 | . . . . . . 22 35 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . . 73 . . . . 19 Shots 2 | . . 2 . . . . . Rammed 30 | . . . . . . . 30 Targets Rammed 30 | . . . . . . . 30 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | . . 315 194 . . 341 357 Average Temperature 108 | . . 87 96 . . 130 114 Received Heat Transfer 1275 | . . 276 45 . . 225 729 Effects 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 2 . . . 1 . Combat Hostiles 2 | . . 1 . . . 1 . Parts Fried 8 | . . 7 . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 19 | . . . 1 . . 9 9 Heat Transferred 5079 | . . 385 259 . . 1451 2984 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Peak Influence 714 | 5 50 346 156 . . 261 714 Average Influence 158 | 2 20 178 138 . . 34 447 Maximum Alert Level 3 | . . 1 . . . 1 3 Low Security (%) 64 | 100 100 42 100 . 100 98 1 Level 1 24 | . . 57 . . . 1 45 Level 2 10 | . . . . . . . 50 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 . . . 2 . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 1 37 2 . . 20 22 Peak Tracking Total 7 | . 1 5 2 . . 4 7 Tactical Retreats 7 | . . 1 . . . 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Machines Disabled 5 | . . 3 . . . 1 1 Max in Single Turn 1 | . . 1 . . . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Machines Accessed 18 | . 2 7 1 2 . 6 . Terminals 11 | . 2 5 1 . . 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 43 | . 4 13 1 2 . 23 . Successful 27 | . 2 6 1 2 . 16 . Failed 15 | . 2 6 . . . 7 . Catastrophic 5 | . . 4 . . . 1 . Database Lockouts 1 | . . 1 . . . . . Manual 20 | . 4 9 . 1 . 6 . Terminals 24 | . 4 9 1 . . 10 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 13 | . . 2 . . . 11 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 1 2 1 2 . 5 . Record 1 | . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . . 1 . . . 2 . Level Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . 2 . . . 10 . Insert Component 6 | . . 1 . . . 5 . Analyze 6 | . . 1 . . . 5 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 2 6 1 . . 5 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . 1 1 . . . 4 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 38 | . . 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . 4 . Part Schematics Acquired 5 | . . 1 . . . 4 . Parts Damaged 2 | . . 1 . . . 1 . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Turns Passed 5561 | 113 406 1260 222 467 54 1978 1061 Spaces Moved 2494 | 52 229 623 132 303 37 696 422 Core 9 | 6 . . . . . . 3 Treads 1283 | 46 229 137 . . . 452 419 Legs 1202 | . . 486 132 303 37 244 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 150 150 100 Average Speed 157 | 148 160 152 150 150 150 166 159 Slowest Speed 200 | 160 160 160 150 150 150 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 26 56 41 52 17 37 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . 11 . . . 4 . Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 11 | . . 11 . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Total 3765 | 80 246 797 149 318 36 1443 696 Wait 903 | 13 3 59 10 . . 672 146 Move 2488 | 51 228 622 131 302 36 696 422 Hop . | . . . . . . . . Pick Up 43 | 7 1 6 1 7 . 13 8 Fast Attach 37 | 5 1 18 . 1 . 9 3 Attach 15 | 1 . 2 . 1 . 5 6 Detach 6 | . . 1 . 1 . 4 . Swap 21 | . . 8 . 1 . 7 5 Drop 44 | . 1 19 3 5 . 6 10 Fire 178 | 3 12 62 4 . . 31 66 Melee . | . . . . . . . . Ram 29 | . . . . . . . 29 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 4) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 714 | -9/Materials | Destroyed 7 combat bots 1021 | -9/Materials | Central database locked down 1119 | -9/Materials | Destroyed 8 combat bots 1136 | -9/Materials | Build established: Tank 1212 | -9/Materials | Repaired Shock Rifle 1352 | -9/Materials | Discovered new exit (range 13) 1477 | -9/Materials | Discovered new exit (range 14) 1704 | -9/Materials | Discovered new exit (range 9) 1780 | -9/Materials | Entered Mines 1795 | -9/Mines | Met a Derelict bent on vengeance 1918 | -9/Mines | Discovered new exit (range 6) 1930 | -9/Mines | Identified exit to Materials 1995 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1996 | -9/Mines | Discovered new exit (range 5) 2002 | -9/Mines | Entered Exiles 2056 | -9/Exiles | Met 8R-AWN 2080 | -9/Exiles | Met EX-HEX 2123 | -9/Exiles | Met EX-BIN 2186 | -9/Exiles | Met EX-DEC 2194 | -9/Exiles | Learned location of Zion (-7) 2243 | -9/Exiles | Aligned with FarCom system 2245 | -9/Exiles | Given EX-Vault access code 2282 | -9/Exiles | Opened EX-Vault 2292 | -9/Exiles | Found Lightpack 2.0 2328 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2453 | -9/Exiles | Discovered new exit (range 14) 2469 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2469 | -9/Exiles | Entered Mines 2511 | -8/Mines | Discovered exit to Materials (range 9) 2523 | -8/Mines | Entered Materials 2523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2765 | -8/Materials | Build established: Hauler-Skirmisher 4435 | -8/Materials | Garrison activated, responded to threat 4500 | -8/Materials | Identified exit to Garrison 4501 | -8/Materials | Entered Garrison 4710 | -8/Garrison | Triggered checkpoint 4729 | -8/Garrison | Garrison Relay disabled 4986 | -8/Garrison | Triggered checkpoint 5153 | -8/Garrison | Discovered new exit (range 10) 5250 | -8/Garrison | Triggered checkpoint 5255 | -8/Garrison | Triggered checkpoint 5291 | -8/Garrison | Lost 5 parts (2n3w) 5533 | -8/Garrison | Core integrity fell below 50% 5546 | -8/Garrison | Core integrity fell below 20% 5562 | -8/Garrison | Destroyed by Reinforced Deuterium Engine chain reaction Last Messages --------------- 05536_ Recalibrator temporarily disabled. 05537_ Slammed into G-50 Soldier. 05538_ Destabilizing: Core damaged (-27). 05539_ Slammed into G-50 Soldier. 05540_ Destabilizing: System corrupted (+1). 05541_ Slammed into G-50 Soldier. 05547_ Recalibrator destroyed. 05547_ System corrupted by crushing effect (+4). 05548_ Slammed into G-50 Soldier. 05553_ G-50 Soldier destroyed. 05555_ Slammed into G-47 Trooper. 05555_ Destabilizing: System corrupted (+2). 05556_ Slammed into G-47 Trooper. 05557_ Destabilizing: System corrupted (+1). 05560_ System corrupted: Component data lost. 05560_ Acquired 5 matter. 05560_ Dropped Rigged Rnf. Deuterium Engine. 05560_ Acquired 4 matter. 05562_ Rigged Rnf. Deuterium Engine explodes. 05562_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????#######????????????????????? | | #????????????????????#%%@ %#????????????????????? | | #????????????????????#%#;###????????????????????? | | "????????????????????#%#????????????????????????? | | "????????????????????#%#??????????????g?????????? | | "????????????????????#%#??????????????g?????????? | | #????????????????????#g#??????????????g?????????? | | ^#????????????????????#%#????????????????????????? | | ^###########??????????# #????????????????????????? | | %*% #?##???????# #????????????????????????? | | == #? #??????# #????????????????????????? | | ####+### #?# #??????# #????????????????????????? | | #??????# #?# #??????# #????????????????????????? | | #??????# #?# #??????# #????????????????????????? | | #??????# #?# #???####=#####????????????????????? | | #??????# #?# #???#=%%%% #????????????????????? | | #??????# ###/#####%########????????????????????? | | #??????# ##%" # #!#???????????????????????????? | | #?????## ##" #"""#######?????????????????????? | | ####### % g #????????????????? | | #????????????????? | | #????????????????? | | "####### ## ^ ## ###########????????????????? | | #???### ##^ ^^## #??????????????????????????? | | ##### ?????????????????????????? | | " #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCryofiberChip Manual? 0 Play Time 00:42:34 Cumulative 46.2 hours Start 2020.07.17 @ 00:00:04 End 2020.07.17 @ 00:45:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d9ebc9f-7b8f-47fe-9492-2a12f60685cb