Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.25 @ 18:51:29

Player: EZ209

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (249)      249
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1204

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             360/400
Matter                     192/300
Energy                     475/475
System Corruption          0%
Temperature                Cool (142)
Location                   -9/Materials

 Parts 
-------
Power (2)
  Ion Engine
  Light Ion Engine
Propulsion (2)
  Aluminum Leg
  Aluminum Leg
Utility (3)
  Medium Storage Unit
  Medium Battery
  Light Armor Plating
Weapon (3)
  EM Pulse Gun
  Medium Laser
Inventory (8)
  Light Treads
  Light Treads
  Sensor Array
  Power Shielding
  Weapon Shielding
  EM Pulse Gun

 Peak State 
------------
Power
  Ion Engine
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Medium Storage Unit
  Medium Battery
  Seismic Analyzer
Weapon
  EM Pulse Gun
  EM Pulse Gun
  EM Pulse Gun
Inventory
  Light Treads
  Light Treads
  Sensor Array
  Power Shielding
  Weapon Shielding
  Medium Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
Parts Attached             16   | 7   3   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 1    | .   1   .   
    Storage                3    | 2   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             6    | 2   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     95   | .   94  96  
  Engine                   14   | .   12  20  
  Leg                      23   | .   25  20  
  Device                   5    | .   7   .   
  Storage                  14   | .   12  19  
  Processor                2    | .   .   6   
  Protection               1    | .   .   3   
  Energy Gun               33   | .   37  26  
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 17  20  25  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 8   8   8   
  Average Carried          6    | 3   7   6   
  Final Capacity           8    | .   .   8   
  Final Carried            6    | .   .   6   

 Class Distribution 
--------------------
 53% | Gunner
 37% | Skirmisher
  8% | Mutant

 Dominant Class 
----------------
 Skirmisher | -10/Materials
     Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           252  | .   105 147 
  Remotely                 .    | .   .   .   
Salvage Created            316  | .   105 211 
  Parts                    24   | .   11  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   5   6   
  Guns                     11   | .   5   6   
Classes Destroyed          4    | .   2   2   
  Swarmer                  7    | .   4   3   
  Grunt                    2    | .   1   1   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               269  | .   46  223 
  Core                     45   | .   5   40  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         99   | 100 98  .   
Volleys Fired              15   | .   6   9   
  Largest                  3    | .   3   3   
  Hottest                  120  | .   120 120 
Shots Fired                40   | .   18  22  
  Gun                      40   | .   18  22  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  5    | .   .   5   
  Explosive                .    | .   .   .   
  Electromagnetic          35   | .   18  17  
  Robot Hit Streak         19   | .   4   19  
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           26   | .   8   18  
  Core Hits                14   | .   5   9   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           343  | .   92  251 
  Guns                     304  | .   92  212 
  Cannons                  .    | .   .   .   
  Explosions               39   | .   .   39  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  88   | .   .   88  
  Explosive                .    | .   .   .   
  Electromagnetic          255  | .   92  163 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      24   | .   .   24  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        208  | .   180 208 
  Average Temperature      92   | .   73  107 
  Received Heat Transfer   60   | .   .   60  
  Effects                  2    | .   .   2   
    Interference           2    | .   .   2   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         198  | .   .   198 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             226  | .   143 226 
  Average Influence        79   | .   104 77  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | .   .   .   
  Level 1                  1    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   7   7   
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 5    | .   5   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               651  | 116 362 173 
Spaces Moved               463  | 93  280 90  
  Core                     33   | 33  .   .   
  Treads                   .    | .   .   .   
  Legs                     430  | 60  280 90  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 150 
  Average Speed            122  | 102 120 150 
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 4   38  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   .   8   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   .   8   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      518  | 114 293 111 
  Wait                     .    | .   .   .   
  Move                     461  | 92  279 90  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 14  3   1   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 7   3   6   
  Detach                   6    | 1   1   4   
  Swap                     .    | .   .   .   
  Drop                     2    | .   1   1   
  Fire                     15   | .   6   9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 16)
  117 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Evolved 1 slot: Weapon x1
  299 | -10/Materials | Identified exit to Materials
  299 | -10/Materials | Discovered exit to Materials (range 14)
  479 | -10/Materials | Entered another Materials area
  479 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  652 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00592_ U-05 Engineer lays Concrete.
00593_ U-05 Engineer builds a Wall.
00597_ U-05 Engineer lays Concrete. <x2>
00599_ U-05 Engineer builds a Door.
00604_ U-05 Engineer lays Concrete.
00604_ K-01 Serf collects debris.
00605_ U-05 Engineer lays Concrete. <x3>
00608_ K-01 Serf collects debris.
00609_ U-05 Engineer lays Concrete. <x2>
00612_ K-01 Serf collects debris.
00613_ U-05 Engineer lays Concrete.
00616_ K-01 Serf collects debris. <x2>
00619_ Atomic Centrifuge disabled.
00621_ W-16 Scout distress signal alerts nearby ally.
00629_ S-10 Pest destroyed.
00629_ Switching to secondary target: Y-45 Defender.
00637_ Y-45 Defender IFF system glitched.
00643_ Y-45 Defender destroyed.
00643_ Switching to secondary target: S-10 Pest.
00643_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            475
Matter Stores              222
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              HackingTransportBeamcaster
  Manual?         0
Play Time         00:15:54
  Cumulative      12.6 hours
  Start           2019.10.25 @ 18:36:17
  End             2019.10.25 @ 18:51:29
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef89bf9b-5532-4f9e-ac88-b517e9f75626