Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 01:44:54

Player: NoNeedToExplain

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (294)     1470
Value Destroyed (9205)     9205
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2319)               2319
              TOTAL SCORE: 17334

 Bonus
-------
High Alert Combat Kills    2068
Follower Combat Kills      87
Met Imprinter              300
Friendly Fire              -136

 Cogmind 
---------
Core Integrity             0/700
Matter                     234/300
Energy                     315/315
System Corruption          0%
Temperature                Warm (182)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (5) ---
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Sensor Array
   Experimental Targeting Computer
>               --- WEAPON (4) -------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Treads
         Medium Treads
       Improved Titanium Leg
      Makeshift Leg
       Improved Heat Sink
         Medium Matter Pod (100)
        Compact Matter Pod (110)
   Experimental Optical Array
       Advanced Targeting Computer
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
     Long-range Tractor Beam
                Drone Bay (1/2)
                Lightning Gun
      Makeshift Hammer
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Targeting Computer
                Drone Bay
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Phasing Sabre
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
         Medium Treads
       Improved Titanium Leg
      Makeshift Leg
       Improved Heat Sink
         Medium Matter Pod
        Compact Matter Pod
   Experimental Optical Array
       Improved Sensor Array
       Advanced Targeting Computer
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Improved Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
     Long-range Tractor Beam
                Lightning Gun
       Enhanced Autogun
      Makeshift Hammer
[Rating: 63]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             249  | 6   16  4   21  1   44  27  35  3   65  5   5   12  5   
  Power                    21   | 1   4   .   4   .   2   3   .   .   5   1   1   .   .   
    Engine                 18   | 1   4   .   4   .   1   3   .   .   5   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               60   | 2   5   .   3   .   12  6   9   1   20  1   1   .   .   
    Treads                 38   | .   5   .   3   .   8   4   8   1   7   1   1   .   .   
    Leg                    11   | .   .   .   .   .   3   1   1   .   6   .   .   .   .   
    Wheel                  11   | 2   .   .   .   .   1   1   .   .   7   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   3   .   .   .   14  11  9   .   18  1   .   5   3   
    Device                 36   | .   1   .   .   .   8   9   6   .   7   1   .   1   3   
    Storage                4    | 1   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Processor              7    | .   1   .   .   .   1   1   .   .   1   .   .   3   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             16   | .   .   .   .   .   5   1   3   .   6   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | 2   4   4   14  1   16  7   17  2   22  2   3   7   2   
    Energy Gun             11   | 1   .   .   .   .   2   1   1   .   4   .   1   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          62   | 1   3   3   11  1   9   4   11  .   10  1   2   5   1   
    Ballistic Cannon       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   1   2   .   4   1   2   2   5   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   .   .   1   3   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   .   3   2   1   .   .   .   .   3   .   
Parts Lost                 32   | .   3   2   2   .   7   3   2   5   6   .   2   .   .   
  Power                    3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Propulsion               10   | .   .   .   1   .   2   1   .   2   4   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   1   1   .   .   .   .   .   
  Weapon                   14   | .   2   2   .   .   3   1   1   2   2   .   1   .   .   
  Highest Loss Streak      5    | .   2   2   1   .   4   2   1   5   1   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 99  100 95  98  99  46  90  100 99  75  100 
  Engine                   7    | .   14  14  10  11  8   9   7   2   6   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   5   6   7   7   
  Treads                   24   | .   27  28  22  22  23  11  34  18  5   36  37  38  38  
  Leg                      3    | .   .   .   .   .   2   6   2   .   17  .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   9   .   .   11  .   .   .   .   
  Device                   4    | .   4   .   .   .   1   15  12  6   3   7   7   3   6   
  Storage                  9    | .   14  14  11  11  9   9   7   2   6   7   7   7   7   
  Processor                6    | .   9   14  11  11  9   2   .   .   2   .   .   3   7   
  Protection               3    | .   .   .   .   .   7   .   2   2   3   7   7   7   .   
  Energy Gun               3    | .   2   .   .   .   .   17  8   .   2   .   6   .   .   
  Ballistic Gun            24   | .   16  27  41  44  26  16  21  6   19  25  23  2   23  
  Ballistic Cannon         1    | .   8   .   .   .   4   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  53  53  60  60  78  75  77  83  73  75  76  76  74  
  Greatest Support         140  | 20  46  46  46  43  65  40  108 104 112 140 140 140 140 
  Greatest Overweight (x)  6    | .   1   1   1   1   6   6   .   .   6   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   5   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   15  20  20  20  20  20  20  9   14  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   12  19  19  19  19  19  19  9   12  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   20  20  20  20  20  
  Final Carried            20   | 6   20  18  20  20  20  20  20  5   20  20  20  20  20  

 Class Distribution 
--------------------
 31% | Gunner
 27% | Mutant
 16% | Scavenger-Gunner
 15% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
    Hacker-Gunner | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Mutant | -7/Zion
           Gunner | -6/Proximity Caves

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           9164  | 196  312  606  1163 224  1688 962  917  .    1868 288  559  174  207  
  Remotely                 2147  | .    .    .    .    .    424  591  403  .    656  73   .    .    .    
Salvage Created            11225 | .    364  781  1679 379  2672 1655 793  .    2091 274  303  .    234  
  Parts                    636   | .    22   30   98   20   167  92   36   .    134  13   19   .    5    
Haulers Intercepted        19    | .    2    .    6    .    5    2    .    .    4    .    .    .    .    
Recyclers Shooed           5     | .    1    .    2    .    .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25    | .    .    .    .    .    .    .    .    .    .    8    16   .    1    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  216  | .   8   21  27  11  56  28  16  .   34  4   8   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     167  | .   7   18  26  11  33  26  11  .   20  4   8   .   3   
  Cannons                  16   | .   1   .   .   .   13  .   .   .   2   .   .   .   .   
  AOE                      32   | .   .   3   1   .   10  2   5   .   11  .   .   .   .   
Classes Destroyed          20   | .   4   1   5   .   7   .   1   .   .   1   1   .   .   
  Worker                   20   | .   .   1   .   .   3   2   .   .   14  .   .   .   .   
  Builder                  11   | .   .   .   .   .   2   4   .   .   5   .   .   .   .   
  Tunneler                 4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   
  Hauler                   19   | .   2   .   6   .   5   2   .   .   4   .   .   .   .   
  Recycler                 11   | .   .   .   3   .   1   2   .   .   5   .   .   .   .   
  Mechanic                 5    | .   .   .   1   .   2   .   1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   3   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  48   | .   3   3   9   4   13  1   .   .   4   3   5   .   3   
  Grunt                    102  | .   5   18  8   6   24  16  8   .   17  .   .   .   .   
  Brawler                  6    | .   .   .   1   1   3   .   .   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   2   .   1   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Sentry                   38   | .   .   .   8   .   7   11  5   .   5   1   1   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   3   .   .   .   1   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   5   5   5   3   12  8   5   .   9   3   6   .   3   
  Combat Bots Only         9    | .   5   5   5   3   9   6   4   .   5   3   6   .   3   
Max Kills in Single Turn   6    | .   2   4   2   1   6   4   2   .   4   1   2   .   1   
  Gunslinging              2    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   3   2   2   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               10524 | .    588  762  638  219  2292 906  1299 833  1957 309  459  .    262  
  Core                     1387  | .    79   154  92   .    232  120  108  172  235  65   30   .    100  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   173   | .    .    .    79   .    .    .    .    .    .    .    .    94   .    
Core Remaining (%)         54    | 100  .    6    .    77   .    36   .    .    .    .    .    .    .    
Volleys Fired              512   | .    45   62   65   17   119  65   35   7    64   13   17   .    3    
  Largest                  4     | .    2    2    4    4    4    4    4    2    4    4    4    .    4    
  Hottest                  175   | .    70   46   92   92   149  175  175  78   164  100  130  .    100  
Shots Fired                1635  | .    90   123  252  68   403  241  121  13   194  52   66   .    12   
  Gun                      1514  | .    69   122  251  68   352  232  115  .    175  52   66   .    12   
  Cannon                   74    | .    21   .    .    .    43   7    .    .    3    .    .    .    .    
  Launcher                 47    | .    .    1    1    .    8    2    6    13   16   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1381  | .    66   122  251  68   383  122  99   .    154  52   52   .    12   
  Thermal                  191   | .    24   .    .    .    12   117  16   .    22   .    .    .    .    
  Explosive                47    | .    .    1    1    .    8    2    6    13   16   .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    2    .    14   .    .    
  Robot Hit Streak         32    | .    7    12   19   14   32   22   10   8    11   5    6    .    9    
  Robot Miss Streak        5     | .    3    3    4    2    3    3    2    1    5    4    4    .    1    
  Penetration Max          1     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Secondary Targets        41    | .    3    5    6    3    11   6    .    .    1    2    1    .    3    
    Max Gunslinging Chain  2     | .    1    1    1    1    2    1    .    .    1    1    1    .    1    
Shots Hit Robots           1116  | .    58   94   162  43   287  159  72   11   149  36   32   .    13   
  Core Hits                529   | .    21   34   59   18   131  63   43   3    124  11   15   .    7    
  Critical Kills           4     | .    .    .    1    .    1    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    3    .    1    .    4    .    .    .    .    .    .    
  Critical Strikes         29    | .    1    .    4    .    9    8    5    .    2    .    .    .    .    
    Burn                   10    | .    1    .    .    .    2    7    .    .    .    .    .    .    .    
    Destroy                12    | .    .    .    4    .    2    1    5    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              55    | .    .    .    5    .    .    3    4    .    33   5    .    1    4    
  Impact                   13    | .    .    .    5    .    .    3    4    .    .    .    .    1    .    
  Slashing                 42    | .    .    .    .    .    .    .    .    .    33   5    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            22    | .    .    .    1    .    .    .    .    .    14   5    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27487 | .    746  1584 2655 656  6582 3333 2387 1554 6291 827  548  .    324  
  Guns                     16581 | .    469  1433 2472 656  3982 2773 1519 .    2030 519  548  .    180  
  Cannons                  2019  | .    277  .    .    .    1470 196  .    .    76   .    .    .    .    
  Explosions               6725  | .    .    138  72   .    1093 364  835  1554 2669 .    .    .    .    
  Melee                    2058  | .    .    .    102  .    .    .    .    .    1504 308  .    .    144  
  Ramming                  104   | .    .    13   9    .    37   .    33   .    12   .    .    .    .    
  Kinetic                  15976 | .    542  1433 2472 656  5335 1364 1326 .    1755 519  394  .    180  
  Thermal                  3441  | .    204  29   .    .    117  1605 536  .    950  .    .    .    .    
  Explosive                5632  | .    .    109  72   .    989  364  492  1554 2052 .    .    .    .    
  Electromagnetic          276   | .    .    .    .    .    104  .    .    .    18   .    154  .    .    
  Impact                   102   | .    .    .    102  .    .    .    .    .    .    .    .    .    .    
  Slashing                 1956  | .    .    .    .    .    .    .    .    .    1504 308  .    .    144  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    1    3    14   14   10   10   10   .    
  Average Corruption       8     | .    .    .    .    .    .    1    1    5    8    10   10   10   .    
  Corruption Purged        14    | .    .    .    .    .    .    .    4    .    10   .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  159   | .    .    .    .    .    .    2    3    5    68   23   49   9    .    
    Message Errors         41    | .    .    .    .    .    .    .    .    1    18   4    14   4    .    
    Matter Fused           39    | .    .    .    .    .    .    .    1    1    14   10   11   2    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    1    .    .    7    3    6    1    .    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    .    6    2    8    1    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    1    .    1    7    .    4    1    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    
    Misfires               8     | .    .    .    .    .    .    .    .    .    3    1    4    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    3    .    1    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    1    1    6    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            892   | .    .    9    .    .    99   27   16   .    585  89   .    .    67   
  Projectiles              83    | .    .    .    .    .    62   21   .    .    .    .    .    .    .    
  Explosions               307   | .    .    9    .    .    37   6    16   .    239  .    .    .    .    
  Melee                    502   | .    .    .    .    .    .    .    .    .    346  89   .    .    67   
Knockbacks                 16    | .    3    .    .    .    12   .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  12    | .    3    .    .    .    9    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      847   | .    .    .    .    .    49   .    98   622  78   .    .    .    .    
  Shots                    19    | .    .    .    .    .    2    .    2    13   2    .    .    .    .    
  Rammed                   12    | .    .    4    2    .    5    .    1    .    .    .    .    .    .    
Targets Rammed             14    | .    .    4    2    .    5    .    2    .    1    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        450   | .    183  8    122  113  433  450  134  .    338  389  318  160  170  
  Average Temperature      79    | .    43   2    32   37   92   116  35   .    93   147  129  97   102  
  Received Heat Transfer   3105  | .    252  408  237  126  819  414  279  .    504  36   18   .    12   
  Effects                  12    | .    .    .    .    .    6    2    .    .    1    1    2    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Interference           5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    4    .    1    .    .    8    .    .    .    .    .    .    .    
  Heat Transferred         6516  | .    666  50   .    .    407  3737 620  .    1036 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Peak Influence             1276 | .    187  314  420  202  1172 1263 793  295  1276 .    .    .    .    
  Initial                  529  | .    .    5    122  87   63   480  529  274  192  .    .    .    .    
  Average                  405  | .    36   55   206  133  543  934  644  260  610  .    .    .    .    
Maximum Alert Level        4    | .    .    1    2    1    4    4    3    1    4    .    .    .    .    
  Low Security (%)         38   | 100  100  90   43   66   17   .    .    .    28   .    .    .    .    
  Level 1                  16   | .    .    9    42   33   4    .    .    100  20   .    .    .    .    
  Level 2                  22   | .    .    .    14   .    57   20   52   .    .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    14   35   46   .    36   .    .    .    .    
  Level 4                  6    | .    .    .    .    .    5    44   .    .    14   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    1    1    .    12   6    8    .    12   .    .    .    .    
  Investigation            14   | .    1    .    1    .    3    4    3    .    2    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    
  Reinforcement            15   | .    .    .    .    .    6    2    3    .    4    .    .    .    .    
  Assault                  8    | .    .    1    .    .    3    .    1    .    3    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    2    .    2    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Distress Signals           8    | .   .   1   2   .   3   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              288  | .   16  21  39  11  81  31  26  4   41  4   8   .   6   
  Peak Tracking Total      6    | .   5   5   5   3   5   6   4   5   5   3   4   .   5   
  Tactical Retreats        4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Traps Triggered            10   | .   1   .   1   .   2   2   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Machines Disabled          46   | .   1   2   2   .   5   4   6   .   26  .   .   .   .   
  Max in Single Turn       20   | .   1   2   1   .   1   1   6   .   20  .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Machines Accessed          55   | .   5   .   11  .   4   10  16  .   8   .   1   .   .   
  Terminals                40   | .   5   .   9   .   3   9   8   .   6   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
Total Hacks                128  | .   12  .   31  .   10  20  39  .   15  .   1   .   .   
  Successful               55   | .   3   .   15  .   4   7   17  .   8   .   1   .   .   
  Failed                   73   | .   9   .   16  .   6   13  22  .   7   .   .   .   .   
    Catastrophic           22   | .   3   .   3   .   1   4   7   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   10  .   17  .   6   4   21  .   11  .   .   .   .   
  Terminals                99   | .   12  .   27  .   7   18  23  .   12  .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   5   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   3   2   5   .   .   .   .   .   .   
Terminal Hacks             24   | .   1   .   8   .   1   6   5   .   2   .   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   3   .   1   1   2   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   2   .   3   .   3   1   7   .   4   .   .   .   .   
  Terminals                13   | .   2   .   3   .   2   .   3   .   3   .   .   .   .   
    Botnet                 13   | .   2   .   3   .   2   .   3   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   5   .   7   .   4   7   15  .   6   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   .   2   1   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   1   .   1   .   .   .   2   .   .   .   .   15  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   51  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Total Allies               3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   1   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  31  .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   31  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               45   | .   .   .   29  .   9   .   .   7   .   .   .   .   .   
  Total Damage             510  | .   .   .   273 .   108 .   .   129 .   .   .   .   .   
  Kills                    8    | .   .   .   6   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   .   2   1   3   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               18180 | 55   1633 1093 3014 732  2910 1073 1786 116  2075 618  1266 1523 286  
Spaces Moved               8537  | 50   679  129  1088 278  1114 454  1003 116  1433 352  751  932  158  
  Core                     229   | 2    .    .    .    .    .    .    .    103  124  .    .    .    .    
  Treads                   6465  | .    638  129  1088 278  968  24   1003 13   131  352  751  932  158  
  Legs                     436   | .    .    .    .    .    78   .    .    .    358  .    .    .    .    
  Wheels                   1407  | 48   41   .    .    .    68   430  .    .    820  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   240  240  240  155  150  150  50   50   160  160  160  160  
  Average Speed            175   | 78   201  240  240  240  214  171  155  62   114  160  160  160  160  
  Slowest Speed            243   | 80   240  240  240  240  243  240  158  158  240  160  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    84   25   94   59   76   78   37   70   35   64   83   84   32   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    .    1    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    .    .    .    1    1    3    2    
Spaces Dug                 40    | .    .    .    4    .    21   3    4    .    6    .    .    .    2    
Terrain Destroyed          379   | .    .    24   4    .    78   19   59   42   151  .    .    .    2    
  Melee                    19    | .    .    .    4    .    .    3    4    .    6    .    .    .    2    
  Projectile               22    | .    .    .    .    .    18   4    .    .    .    .    .    .    .    
  AOE                      338   | .    .    24   .    .    60   12   55   42   145  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      10624 | 62   863  784  1328 302  1341 599  1155 143  1713 387  795  971  181  
  Wait                     925   | 1    80   586  101  3    11   33   29   16   35   8    13   .    9    
  Move                     8525  | 49   678  128  1087 277  1113 453  1003 115  1432 351  750  931  158  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 6    26   .    19   2    21   5    17   1    40   2    6    9    .    
  Fast Attach              89    | 6    4    .    10   .    7    6    12   1    32   1    1    8    1    
  Attach                   43    | .    3    2    3    .    13   4    4    .    10   .    3    1    .    
  Detach                   13    | .    .    .    1    .    4    1    3    .    3    .    .    .    1    
  Swap                     118   | .    9    2    9    1    24   17   19   2    23   4    1    3    4    
  Drop                     176   | .    18   .    26   2    24   12   27   1    40   3    4    18   1    
  Fire                     512   | .    45   62   65   17   119  65   35   7    64   13   17   .    3    
  Melee                    55    | .    .    .    5    .    .    3    4    .    33   5    .    1    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crush                    13    | .    .    4    2    .    5    .    2    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / [*Zio])
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    16 | -11/Junkyard       | Discovered new exit (range 15)
    56 | -11/Junkyard       | Entered Materials
   297 | -10/Materials      | Discovered new exit (range 16)
   314 | -10/Materials      | Build established: Mutant
   657 | -10/Materials      | Discovered new exit (range 6)
  1301 | -10/Materials      | Discovered new exit (range 15)
  1475 | -10/Materials      | Discovered new exit (range 16)
  1689 | -10/Materials      | Entered Mines
  1690 | -10/Mines          | Learned location of Storage (-8)
  1705 | -10/Mines          | Met a Derelict bent on vengeance
  1717 | -10/Mines          | Excavation squad dispatched
  1717 | -10/Mines          | A large section of the Mines collapsed
  1967 | -10/Mines          | Excavation squad dispatched
  2217 | -10/Mines          | Excavation squad dispatched
  2392 | -10/Mines          | Core integrity fell below 50%
  2467 | -10/Mines          | Excavation squad dispatched
  2549 | -10/Mines          | Core integrity fell below 20%
  2717 | -10/Mines          | Excavation squad dispatched
  2753 | -10/Mines          | Discovered new exit (range 9)
  2754 | -10/Mines          | Met a Derelict testing a Signal Generator
  2758 | -10/Mines          | Found a hidden stash of uninstalled traps
  2782 | -10/Mines          | Entered Materials
  2782 | -9/Materials       | Accompanied by 1 ally
  2782 | -9/Materials       | Evolved 2 slots: Weapon x2
  3079 | -9/Materials       | Build established: Gunner
  3232 | -9/Materials       | Repaired Faulty Imp. Assault Rifle
  4081 | -9/Materials       | Discovered new exit (range 9)
  4229 | -9/Materials       | Identified exit to Mines
  4291 | -9/Materials       | Build established: Mutant
  4626 | -9/Materials       | Build established: Gunner
  4887 | -9/Materials       | Discovered new exit (range 16)
  5602 | -9/Materials       | Discovered new exit (range 10)
  5796 | -9/Materials       | Entered Mines
  5860 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5940 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6354 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6360 | -9/Mines           | Found Prototype Device
  6484 | -9/Mines           | Discovered new exit (range 5)
  6491 | -9/Mines           | Escorted by a lone wolf Derelict
  6528 | -9/Mines           | Entered Materials
  6528 | -8/Materials       | Accompanied by 1 ally
  6528 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6529 | -8/Materials       | Identified exit to Factory
  7728 | -8/Materials       | First assault squad dispatched
  8066 | -8/Materials       | Lost 4 parts (2n2w)
  8340 | -8/Materials       | Build established: Scavenger-Gunner
  8677 | -8/Materials       | Discovered exit to Factory (range 16)
  9029 | -8/Materials       | Discovered exit to Factory (range 10)
  9266 | -8/Materials       | Sterilization system engaged
  9266 | -8/Materials       | Non-combat units ordered to evacuate
  9279 | -8/Materials       | Discovered new exit (range 14)
  9294 | -8/Materials       | Destroyed 9 combat bots
  9366 | -8/Materials       | Combat units ordered to evacuate
  9438 | -8/Materials       | Entered Storage
  9572 | -8/Storage         | Core integrity fell below 50%
 10094 | -8/Storage         | Discovered exit to Factory (range 6)
 10511 | -8/Storage         | Entered Factory
 10511 | -7/Factory         | Evolved 2 slots: Propulsion x2
 11311 | -7/Factory         | First assault squad dispatched
 11347 | -7/Factory         | Discovered new exit (range 14)
 11615 | -7/Factory         | Build established: Gunner
 12250 | -7/Factory         | Build established: Tank
 12297 | -7/Factory         | Sucked down chute
 12297 | -7/Factory         | Entered Waste
 12298 | -7/Waste           | Met a frightened Derelict
 12312 | -7/Waste           | EMP discharged
 12316 | -7/Waste           | Spotted C-40 Crusher
 12335 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12338 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12341 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12344 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12347 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12348 | -7/Waste           | Spotted C-40 Crusher
 12360 | -7/Waste           | Spotted C-40 Crusher
 12372 | -7/Waste           | Spotted C-40 Crusher
 12378 | -7/Waste           | Lost 5 parts (2n1u2w)
 12390 | -7/Waste           | Spotted C-40 Crusher
 12408 | -7/Waste           | Discovered new exit (range 12)
 12412 | -7/Waste           | EMP discharged
 12412 | -7/Waste           | System corruption reached 10%
 12413 | -7/Waste           | Entered Factory
 12550 | -7/Factory         | Core integrity fell below 50%
 12986 | -7/Factory         | Identified exit to Lower Caves
 13079 | -7/Factory         | Build established: Scavenger-Skirmisher
 13283 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 13578 | -7/Factory         | Build established: Hacker-Gunner
 13613 | -7/Factory         | First assault squad dispatched
 14371 | -7/Factory         | Discovered new exit (range 12)
 14488 | -7/Factory         | Entered Lower Caves
 14491 | -7/Lower Caves     | Build established: Tank
 14510 | -7/Lower Caves     | Core integrity fell below 20%
 14527 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 14974 | -7/Lower Caves     | Learned Factory stockpile data
 14985 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15052 | -7/Lower Caves     | Learned Factory stockpile data
 15090 | -7/Lower Caves     | Discovered new exit (range 12)
 15098 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15106 | -7/Lower Caves     | Entered another Lower Caves area
 15281 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15317 | -7/Lower Caves     | Learned 8 Factory zone layouts
 16340 | -7/Lower Caves     | Discovered new exit (range 6)
 16372 | -7/Lower Caves     | Entered Zion
 16482 | -7/Zion            | Discovered new exit (range 15)
 16624 | -7/Zion            | System corruption cleaned by Quarantine Array
 16689 | -7/Zion            | Build established: Mutant
 16693 | -7/Zion            | Learned Factory emergency access door positions
 16793 | -7/Zion            | Given A8's code to call for help
 16890 | -7/Zion            | Learned Factory garrison access intel
 17052 | -7/Zion            | Found Prototype Processor
 17052 | -7/Zion            | Identified Exp. Target Analyzer
 17065 | -7/Zion            | Found Prototype Processor
 17065 | -7/Zion            | Identified Exp. Targeting Computer
 17327 | -7/Zion            | Learned location of Armory (-3)
 17340 | -7/Zion            | Learned location of Quarantine (-2)
 17895 | -7/Zion            | Entered Proximity Caves
 18061 | -6/Proximity Caves | Build established: Gunner
 18126 | -6/Proximity Caves | Spotter reported a threat
 18134 | -6/Proximity Caves | Spotted B-75 Beast
 18181 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
18019_ Dropped Remote Datajack.
18021_ Acquired Drone Bay.
18024_ Drone released from Drone Bay.
18050_ Searching scrap...
18050_ Found Hrd. Light Armor Plating.
18050_ Found 23 Matter.
18051_ Acquired 23 matter.
18068_ Drone destroyed.
18123_ N-01 Spotter sends out distress signal.
18124_ N-01 Spotter is scanning...
18126_ N-01 Spotter sends a signal.
18126_ ALERT: Unidentified potential threat approaching Complex 0b10.
18146_ Acquired 2 matter.
18176_ S-27 Virus destroyed.
18176_ Switching to secondary target: S-27 Virus.
18178_ S-27 Virus destroyed.
18178_ Switching to secondary target: B-75 Beast.
18180_ Unknown Flight Unit fries itself beyond repair.
18180_ S-27 Virus destroyed.
18180_ Switching to secondary target: B-75 Beast.

 Map 
-----
+----------------------------------------------------+
|            ##"#  #####   #????###?#??????????????? |
|            ###   #???##  #???#  ##???????????????? |
|     ##     #?## ##???##  ##?#    #???????????????? |
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| ##     ##??????????#        #????????????????????? |
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| ??????????????????#      ##????   #??????????????? |
| ??????????????????#      ;#??    #???????????????? |
| ??????????????????##     %#*%[s #????????????????? |
| ???????????????????#     @% %   #????????????????? |
| ??????????????????#       *##   #????????????????? |
| ?????????????????#        ##?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          50
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
               Huge Storage Unit | -9/Materials  | Scanalyzed
                   Hacking Suite | -7/Factory    | Scanalyzed
                   System Shield | -7/Factory    | Scanalyzed
            Mak. Cloaking Device | -7/Zion       | Archive
     Adv. Terrain Scan Processor | -7/Zion       | Archive
                      Hvy. Laser | -7/Zion       | Archive
                       Drone Bay | -7/Zion       | Archive
                     Force Field | -7/Zion       | Archive
                Flexi-carbon Leg | -7/Zion       | Archive
     Mak. Terrain Scan Processor | -7/Zion       | Archive
                   Hyp. Coil Gun | -7/Zion       | Archive
                    Gauss Cannon | -7/Zion       | Archive
                     Mass Driver | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
     Tactical Coordination Suite | -7/Zion       | Archive
                      Greatsword | -7/Zion       | Archive
         Adv. Signal Interpreter | -7/Zion       | Archive
              Mak. System Shield | -7/Zion       | Archive

 Robot Schematics 
------------------
          K-01 Serf | -7/Zion | Archive
     T-07 Excavator | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
    H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              SpliceArmoredSpoofer
  Manual?         0
Play Time         02:30:11
  Cumulative      169.8 hours
  Start           2023.04.05 @ 21:16:10
  End             2023.04.06 @ 01:44:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: ea0f10ce-c49d-408d-a62f-fe315aea9ab6